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View Full Version : Thumbs Up to the Unheard


Archived Post
12-27-2009, 02:13 AM
While waiting to be able to play the game (http://forums.champions-online.com/showthread.php?t=95451), I got bored and used some Foxbat Foxskillz to listen to the many tracks that sit in the data files but are unused in the game. I'm actually rather impressed by a lot of these tracks, especially the Mandragalore's unused music. Thumbs up to whoever made them, I hope they get worked into the game soon! :)

Archived Post
12-27-2009, 01:00 PM
What?! You guys even had an epic Takofanes battle music that you never used? I know I've never heard this track before.

Archived Post
12-30-2009, 05:55 AM
I'm finding that almost all the unheard music is better than its current counterparts. Very odd that much of it isn't used now.

All the MC music is different, Burnside and there's a lot of 'boss music' I've never heard.

Archived Post
12-30-2009, 08:50 PM
Given some of the other "music" related stuff that doesn't exist (looping, for one) I have to wonder if they'd intended it to cycle through a few themes they'd created, but the tech to do that wasn't put in at launch.

Archived Post
12-30-2009, 10:53 PM
Given some of the other "music" related stuff that doesn't exist (looping, for one) I have to wonder if they'd intended it to cycle through a few themes they'd created, but the tech to do that wasn't put in at launch.

I don't know about intent, but almost all the zone musics are not built to loop (i.e. they have endings/fadeouts, and if they were to loop it would sound strange). Cycling through zone musics would do the trick without having to chop off pieces of music, and is probably the most feasible solution. Did you know there's 4 login musics totaling over an hour? If they cycled the unused tracks in the game, it would be like a tremendous content update with minimal effort, but perhaps those tracks were originally omitted because they didn't fit the superhero-y theme.

I think the reason why people think that the zone musics are able to loop flawlessly and are just not set to do so, is that there are a few boss musics that use zone musics for their first or second levels (Argent Preserve and Hang 'em High for example). Boss musics loop with minimal or no noticeable skips because they're meant to, but because a few of them are also used for zone music it gives the wrong indication that zone musics in this game can loop no problem.

Archived Post
12-30-2009, 11:09 PM
I don't know about intent, but almost all the zone musics are not built to loop (i.e. they have endings/fadeouts, and if they were to loop it would sound strange). Cycling through zone musics would do the trick without having to chop off pieces of music, and is probably the most feasible solution. Did you know there's 4 login musics totaling over an hour? If they cycled the unused tracks in the game, it would be like a tremendous content update with minimal effort, but perhaps those tracks were originally omitted because they didn't fit the superhero-y theme.

I think the reason why people think that the zone musics are able to loop flawlessly and are just not set to do so, is that there are a few boss musics that use zone musics for their first or second levels (Argent Preserve and Hang 'em High for example). Boss musics loop with minimal or no noticeable skips because they're meant to, but because a few of them are also used for zone music it gives the wrong indication that zone musics in this game can loop no problem.
Wasn't saying they can all loop, and you're right - they would sound weird. But having them conclude naturally, then come back on again a minute or so later wouldn't sound off... I guess I should have said "repeat" rather than "loop".

Archived Post
01-01-2010, 10:14 PM
What?! How did you guys do this? :confused:

Archived Post
01-02-2010, 01:46 PM
I don't know about intent, but almost all the zone musics are not built to loop (i.e. they have endings/fadeouts, and if they were to loop it would sound strange). Cycling through zone musics would do the trick without having to chop off pieces of music, and is probably the most feasible solution. Did you know there's 4 login musics totaling over an hour? If they cycled the unused tracks in the game, it would be like a tremendous content update with minimal effort, but perhaps those tracks were originally omitted because they didn't fit the superhero-y theme.

I think the reason why people think that the zone musics are able to loop flawlessly and are just not set to do so, is that there are a few boss musics that use zone musics for their first or second levels (Argent Preserve and Hang 'em High for example). Boss musics loop with minimal or no noticeable skips because they're meant to, but because a few of them are also used for zone music it gives the wrong indication that zone musics in this game can loop no problem.

Those intro musics you are talking about may have been there during alpha through beta. it has changed quite a lot. I know that back in alpha it was a different song when we logged in.

so it may be musics that were used and changed as well as unused musics...

however now I am curious I would like to know how you succeeded in listening to unused music. One thing is sure though, it is on your computer and so it is on mine. I looked in many hiddent files and found nothing.

So, how did you do it?

Archived Post
01-02-2010, 06:12 PM
Foxbat Foxskillz are generally best left undisclosed on a public forum. You can PM me if you want, though.

Those intro musics you are talking about may have been there during alpha through beta. it has changed quite a lot. I know that back in alpha it was a different song when we logged in.

I didn't play the game before the beta that happened late August, so I'd imagine its quite possible that some of the musics were used at one point.