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View Full Version : Champions Post-Mortem with IncGamers


Archived Post
10-27-2009, 03:47 PM
IncGamers has posted an interview with Design Director Bill Roper (http://www.incgamers.com/Interviews/219/Bill-Roper-On-Champions-Online-Launch) discussing the state of Champions post-launch and our plans for the future. Check it out!


Link to the news article. (http://www.champions-online.com/node/594641)

Archived Post
10-27-2009, 03:49 PM
Post mortem? That sounds doomy :p

Archived Post
10-27-2009, 03:59 PM
Post mortem? That sounds doomy :p

Well, it does mean "after death"...

Archived Post
10-27-2009, 04:07 PM
I think "post-mortem" is a pretty grim way to describe a post-launch interview!

Archived Post
10-27-2009, 04:09 PM
I think "post-mortem" is a pretty grim way to describe a post-launch interview!

Agreed, but it's the term everyone uses. Probably because it's the end of launch. So it's the post-mortem for a game's launch. If that makes any sense, which it doesn't.

Archived Post
10-27-2009, 04:15 PM
I think "post-mortem" is a pretty grim way to describe a post-launch interview!

Yeah its a pretty standard term in the industry. It really is an autopsy of what you did right and what you did wrong, hence the term.

Archived Post
10-27-2009, 04:16 PM
It's not an uncommon term for taking apart the events of a major project, even if the results of the project is still ongoing. My software company would have it after some troublesome releases and updates. It's an opportunity to take a moment and figure out what went wrong, what went right, and how the systems could be improved.

I do hope there was a real post-mortem within the company (and the STO team got the results). And a real one, not the soft-pedalled one of this interview (that's not a criticism, any publicity is going to emphasize the positive and minimize the negative - but the internal post mortem has to be completely honest to be of value).

Archived Post
10-27-2009, 04:17 PM
I do home there was a real post-mortem within the company (and the STO team got the results). And a real one, not the soft-pedalled one of this interview (that's not a criticism, any publicity is going to emphasize the positive and minimize the negative - but the internal post mortem has to be completely honest to be of value).

I'm sure there was. Everyone company does them.

Archived Post
10-27-2009, 04:19 PM
I'm sure there was. Everyone company does them.

They're not easy. One of the toughest parts of managing one is making it safe to be honest. If someone says "I screwed up this way during it", the revelation of that can't be punished.

Archived Post
10-28-2009, 07:51 AM
I'm still amused at seeing these two items on the same day:

We’re very close to what we want as an overall balance now, so now we’re looking at how we make smaller, surgical changes to tune and tweak powers, items, missions, and so on.

The aggro that is generated by healing has been reduced by 75%.

I like the continued work you're all doing, but I'm not quite as convinced the game's where Bill thinks it is. ;)

Archived Post
10-31-2009, 05:15 AM
Well, I don't want to be nitpicking, but a post mortem in the games business is supposed to round up what went good as well as what went wrong in the development process.

This here is a marketing piece.

Archived Post
10-31-2009, 06:02 AM
IncGamers has posted an interview with Design Director Bill Roper (http://www.incgamers.com/Interviews/219/Bill-Roper-On-Champions-Online-Launch) discussing the state of Champions post-launch and our plans for the future. Check it out!


Link to the news article. (http://www.champions-online.com/node/594641)

Post mortem? That sounds doomy :p

So this isnt it not the end of fun there is going to be more.. :D


Post Mortem.. Bring out your Candy [ring bell] bring out your candy [push wheel barrow dress sister ultra cute] Bring Out your candy..[smack head on wooden plank] Dress like monk from Monty python..quiet Igor
it's not a man dresses its a robe now chauffeur the barrow..

Archived Post
10-31-2009, 02:02 PM
Well, I don't want to be nitpicking, but a post mortem in the games business is supposed to round up what went good as well as what went wrong in the development process.

This here is a marketing piece.

That's exactly what I came to this thread to say. Linking to a "post-mortem" of a game from your home page a couple months after launch is disingenuous. You do a post-mortem after the game is old enough that it doesn't matter what you say, the game has already succeeded or failed and everyone knows it, and you are free to confess faults or problems. Nobody at Cryptic would be foolish enough to say anything bad about the game at this point unless it was the target of a recent fix.

The real post-mortems are over at Gamasutra. For instance, here's the one for Infamous:

http://www.gamasutra.com/php-bin/news_index.php?story=25517

Published *18* months after Infamous' launch. Not 3 months. All this article does is make me think worse of Cryptic and whoever these IncGamers losers are.