View Full Version : Put retcons in the C-store 9.99$ with 7day cooldown
Archived Post
10-11-2009, 06:40 PM
Yes please!
Devs, I guarantee this would double your monthly income from the game.
Archived Post
10-11-2009, 06:47 PM
Lol I was just talking about this on vent and I was going to post it.
Archived Post
10-11-2009, 07:16 PM
Pfft, if they're charging real money for them they would be fools to put a cooldown in place.
Archived Post
10-11-2009, 07:47 PM
Better to charge for a one shot Respec or just make it a token that cancels the cost of a respec.
Archived Post
10-11-2009, 07:49 PM
Jackpot! Me likey!
Keep people happy and supplement income all in one!
Archived Post
10-11-2009, 07:51 PM
Yes please!
Devs, I guarantee this would double your monthly income from the game.
$9.99 might be a bit steep. I'd imagine they'd get many more if they charged only $1.00 and had no refresh time.
Archived Post
10-11-2009, 07:53 PM
$9.99 might be a bit steep. I'd imagine they'd get many more if they charged only $1.00 and had no refresh time.
I didn't mean PER power, I meant a full reset. All the way back to Superstats/Energy builder.
Archived Post
10-11-2009, 07:57 PM
I highly oppose this. If you allowed this everyone is going to be buying retcon's for 'Flavor of the Month' builds and will diminish what it means to drastically change your Heroes powers.
Archived Post
10-11-2009, 07:58 PM
I highly oppose this. If you allowed this everyone is going to be buying retcon's for 'Flavor of the Month' builds and will diminish what it means to drastically change your Heroes powers.
I hear what you're saying, but money talks :)
I'd be amazed if they don't put this in the C-store as they would literally double their monthly income from the game.
Archived Post
10-11-2009, 08:01 PM
I didn't mean PER power, I meant a full reset. All the way back to Superstats/Energy builder.
Yeah, I realize you didn't mean per power. Even for a full retcon $9.99 would be a bit steep in my opinion.
Archived Post
10-11-2009, 08:02 PM
I highly oppose this. If you allowed this everyone is going to be buying retcon's for 'Flavor of the Month' builds and will diminish what it means to drastically change your Heroes powers.
On one level I'm opposed to it too. On the other hand, its very poetic to make 'Flavor of the Month' cost nearly the fee of another month.. :)
Archived Post
10-11-2009, 08:05 PM
No way. Gameplay changing elements shouldn't be in the C-store. I believe there is a dev quote to something like that.
Archived Post
10-11-2009, 08:05 PM
10 dollars? You out of your ****ing mind? The 7 day cooldown sounds good. Make it 2 bucks and you got yourself a deal.
Archived Post
10-11-2009, 08:06 PM
No way. Game-changing elements shouldn't be in the C-store. I believe there is a dev quote to something like that.
Unfortunately money does talk and if they see even the slightest possibility of making some extra scratch from their dwindling player base, I would imagine they'd be hard pressed to say no to this idea.
Archived Post
10-11-2009, 08:11 PM
10 dollars? You out of your ****ing mind? The 7 day cooldown sounds good. Make it 2 bucks and you got yourself a deal.
That was my thought, too. $10 is just way too much for something like that. $1 to $2 would be a good amount.
Archived Post
10-11-2009, 08:12 PM
$1.00 is WAY too low, $9.99 is VERY affordable... And not to mention if you can't afford roughly $10... you have some serious financial issues. :p $4.99 may be a more reasonable price if you really, REALLY cant afford $9.99. :rolleyes:
Archived Post
10-11-2009, 08:17 PM
$1.00 is WAY too low, $9.99 is VERY affordable... And not to mention if you can't afford roughly $10... you have some serious financial issues. :p $4.99 may be a more reasonable price if you really, REALLY cant afford $9.99. :rolleyes:
Well if you want to be extremely frivolous and spend your money on retconning the abilities of your virtual characters for $10, go right ahead. While I'm not destitute, do try to keep in mind that not everyone playing this game is as obviously well-off financially as you....:rolleyes:
Archived Post
10-11-2009, 08:20 PM
It has to be kind of high because you're getting a whole new level 40 basically. So in my view, it's waste 3 weeks leveling a whole new char or spend what equals to 20-30 mins of work for me.
Archived Post
10-11-2009, 08:23 PM
Unfortunately money does talk and if they see even the slightest possibility of making some extra scratch from their dwindling player base, I would imagine they'd be hard pressed to say no to this idea.
Is there a dwindling player base?
Not from what I can tell. Has anyone else noticed any indication of this?
Archived Post
10-11-2009, 08:23 PM
Yes please!
Devs, I guarantee this would double your monthly income from the game.
and what will you do with your Global after this? I havent found a use for the stuff yet other than that.
Archived Post
10-11-2009, 08:24 PM
Is there a dwindling player base?
Not from what I can tell. Has anyone else noticed any indication of this?
I have. You haven't? Just check the # of instances and the amount of players in each every evening around 9pm EST since that's primetime. Been a steady decrease, sadly.
Archived Post
10-11-2009, 08:29 PM
No way. Gameplay changing elements shouldn't be in the C-store. I believe there is a dev quote to something like that.
No the Dev quote was nothing that affected Gameplay would be in the C-Store that wasn't also available through another method. The other method is already in game: Earning enough resources to Respec.
Anyway $10 w/7 day cooldown is a good compromise. Its pricey enough it wont be done at a whim but as an occasional option won't be so bad. The cooldown makes it so that someone with money can't respec more often than someone who devoted time in game to the task.
And I'd make Namechange tokens even more expensive. Like $25, but include a free tailor token with it.
Archived Post
10-11-2009, 08:29 PM
MMO touting retcon as a selling point. $50
Monthly subscription to MMO. $15
MMO charging additionally for said retcons. Priceless
Archived Post
10-11-2009, 08:31 PM
I have. You haven't? Just check the # of instances and the amount of players in each every evening around 9pm EST since that's primetime. Been a steady decrease, sadly.
That's not what we saw when the map limits were broken. The population was looking pretty damn healthy.
Archived Post
10-11-2009, 08:35 PM
That's not what we saw when the map limits were broken. The population was looking pretty damn healthy.
And that wasn't even close to primetime. :)
Archived Post
10-11-2009, 08:36 PM
No the Dev quote was nothing that affected Gameplay would be in the C-Store that wasn't also available through another method. The other method is already in game: Earning enough resources to Respec.
For real? That's horrifying. That means nothing in the game currently is off-limits for a cash purchase.
I think I feel sick...
Archived Post
10-11-2009, 08:37 PM
That's not what we saw when the map limits were broken. The population was looking pretty damn healthy.
I'm a pessimistic person by nature, and I do really want CO to succeed, but I'm not going to ignore obvious problems. When the map limits were busted and there were hundreds per map, I did quickly add up the map pops I saw. I roughly totaled just under 20k people. Thats the same as ONE WoW server. My heart sunk when I saw this cause I was expecting closer to 75k+. AoC and War had, what, like 500k subs first few months. Yeh they bombed later, but they started with huge pops. I'm worried with CO when it seems to start with less than 200k subs in it's first month, and possibly even less than 100k :(
Archived Post
10-11-2009, 08:40 PM
I have. You haven't? Just check the # of instances and the amount of players in each every evening around 9pm EST since that's primetime. Been a steady decrease, sadly.
The times I tend to log on, I have noticed a larger number of toons in an instance with a couple maxed out. Normally when I tend to play there would be 30 something people per instance now there are 50 something. What you may be seeing is what is traditional with any online game. It was new and everyone grabbed a copy even people who wouldn’t normally play the game and there month is up. This is to be expected in any game. Now, we can start seeing the real numbers and even that is going to change as the Christmas holidays are coming up and I wonder how many people are going to be getting this as a Christmas present.
That could be an issue of fewer instances and having not counted the number of instances it would be hard for me to speculate but there doesn't appear to be any decrease in those numbers from what I can remember.
As far the paying for retcons in the C-store, when they instituted the retcons I saw this happening everyone running around wanting a free retcon for anything. Oh you nerfed mob hit points I want a retcon. Oh I am pure force but you nerfed power-armor powers, I want a free retcon.
Once you give someone a handout, they expect them all the time. If retcons are in the C-store, they shouldn't be cheap. How long does it take in game to save up the approximate 900G required for retcons at level 40? So basically, what this is doing is putting a price on approximately 900G which would be Cryptic selling resources at the C-store.
Archived Post
10-11-2009, 08:47 PM
I'm a pessimistic person by nature, and I do really want CO to succeed, but I'm not going to ignore obvious problems. When the map limits were busted and there were hundreds per map, I did quickly add up the map pops I saw. I roughly totaled just under 20k people. Thats the same as ONE WoW server. My heart sunk when I saw this cause I was expecting closer to 75k+. AoC and War had, what, like 500k subs first few months. Yeh they bombed later, but they started with huge pops. I'm worried with CO when it seems to start with less than 200k subs in it's first month, and possibly even less than 100k :(
Was this 20k per zone? Did you do this in all the zones? When the populations limits were messed up, I traveled to all the main zones some were larger than the other. In the desert I may have seen the 20K you’re talking about, but on Monster Island there were a lot more instances with a larger number of people. That is not to mention all the private instances that were going on at the time and the people who were in those.
I would say you’re "closer to 75k+" was hit.
Archived Post
10-11-2009, 08:56 PM
if $10 is too much, i'd suggest using one of the 7 to 15 other character slots.
Archived Post
10-11-2009, 09:01 PM
Im sure they already brought this up and were already going to to this. My guess is for 5 bucks though. They even have the character renaming jsut not in the C store yet, cuz in the character creation screen it sasi rename with a grey box behind it when selecting a player. The game is new, they have more worries than C store right now. But they will add those options to C store including character slots probably
Archived Post
10-11-2009, 09:02 PM
10 bucks for a retcon is steep. Make it 5 and you have a deal. :D
Archived Post
10-11-2009, 09:03 PM
That's not what we saw when the map limits were broken. The population was looking pretty damn healthy.
You're doing it wrong.
Your line is: "DOOOOOOOOOOOOOOOOOOOOOOOOOM DOOOOOOOOOM DOOOOOOOM!"
Archived Post
10-11-2009, 10:09 PM
Firing your energy builder; $0.10
No way this should cost real world money, it should be available and accessible through gameplay. The real solution is to make the ingame gold cost significantly cheaper so that you don't need to farm for days to afford it. Either that or make it a-la-carte, allowing the removal of powers regardless of when they were chosen, and ramping up the cost based on an internal cooldown. Say, one power, free, per 3 days, and after that it gets more expensive on a curve.
Archived Post
10-11-2009, 10:35 PM
Firing your energy builder; $0.10
No way this should cost real world money, it should be available and accessible through gameplay. The real solution is to make the ingame gold cost significantly cheaper so that you don't need to farm for days to afford it. Either that or make it a-la-carte, allowing the removal of powers regardless of when they were chosen, and ramping up the cost based on an internal cooldown. Say, one power, free, per 3 days, and after that it gets more expensive on a curve.
+1
10CHARS
Archived Post
10-11-2009, 11:54 PM
Firing your energy builder; $0.10
No way this should cost real world money, it should be available and accessible through gameplay. The real solution is to make the ingame gold cost significantly cheaper so that you don't need to farm for days to afford it. Either that or make it a-la-carte, allowing the removal of powers regardless of when they were chosen, and ramping up the cost based on an internal cooldown. Say, one power, free, per 3 days, and after that it gets more expensive on a curve.
+2
Expect for that last part actually. I think the 3 days is too soon. A month is better. Plus is shoudl charge for even the first power ret.
Archived Post
10-12-2009, 12:04 AM
I find this funny...there were plenty of us telling ya'll this would happen and why it would happen. Guess some of ya'll will start listening now and the rest will keep "not caring".
Archived Post
10-12-2009, 12:21 AM
$9.99 might be a bit steep. I'd imagine they'd get many more if they charged only $1.00 and had no refresh time.
That would be, to put it bluntly, ridiculous.
Archived Post
10-12-2009, 12:23 AM
$9.99 for one retcon? are you kidding me?
$1 is good with a one week cool down but then again that's just stupid.
I vote for making retcon costs GAME content value. A Quest that require team work and hard bosses and once you do it you can retcon and it has a cooldown of 7 days for you (or a month).
Archived Post
10-12-2009, 12:27 AM
I find this funny...there were plenty of us telling ya'll this would happen and why it would happen. Guess some of ya'll will start listening now and the rest will keep "not caring".
Elaborate please o sagacious one.
Archived Post
10-12-2009, 12:41 AM
I highly oppose this. If you allowed this everyone is going to be buying retcon's for 'Flavor of the Month' builds and will diminish what it means to drastically change your Heroes powers.
Hyperbolic statement. Even if alot of players purchase a full retcon in order to create a FOTM build that's pretty much their business and more power to them if they want to. Consider that maybe players have thought of a character concept that they think is more enjoyable to play for the current hero and would like to change the build for that reason.
A full retcon in ingame currency costs right now, are still jaw-droppingly expensive. Purchasing from the store at 9.99, for example seems acceptable to me as an alternative to the amount of ingame money-grinding I need to do to afford it.
Archived Post
10-12-2009, 01:14 AM
$9.99 might be a bit steep. I'd imagine they'd get many more if they charged only $1.00 and had no refresh time.
Only thing worth spending money in game is retcon atm. Low cost like that will be overkill- in other words, if you set a low price for that, you may also remove in-game currency as it won't be used for anything imo.
And yep. I'm waiting for that too. Maybe not 9.99 but another reasonable price..
Archived Post
10-12-2009, 01:15 AM
Why not just charge $14.99 and you get a free retcon with a fast track to a instant 40? It only takes about a week or so to get 40. A months fee for a level 40 is cheap.
Archived Post
10-12-2009, 01:19 AM
Why not just charge $14.99 and you get a free retcon with a fast track to a instant 40? It only takes about a week or so to get 40. A months fee for a level 40 is cheap.
Some of us don't have the time or luxury to dedicate ourselves to hitting 40 in a week.
Archived Post
10-12-2009, 01:28 AM
Retcons should be free.
And unlimited.
With no cooldown.
This would open a MUCH greater understanding of the game as a whole to everybody as opposed to just a familiarity with their particular build, and would allow greater discussion of sets and powers which would help the developers with balance issues immensely.
With Retcons the way they are now, you are seeing a lot more of the same cookie cutter builds being used PRECISELY because they know they can't afford to try something new. Open up free/unlimited retcons and I guarantee the world would burst with variety and experimentation.
I also don't believe it would ruin the game for people who want to have that personal attachment to their character, myself included. I want to run a darkness build with a darkness theme costume etc., it should be expected that I can make it work, but if for right now a certain power needs dev work, I can still have fun using a power from another tree in the meantime to supplement. In fact, the DESIRE to keep your character in theme should only serve to strengthen the resolve of the devs to fix it sooner, but again, while I wait I shouldn't have to suffer.
You would never have to worry about getting "stuck" at any point in PvE because of your build.
And PvP would just be insane and more dynamic than ever.
MMOs will NEVER be 100% balanced unless new content ceases... which just would make it a "game".
This is one of the biggest problems MMOs face and free respeccing is one of the best solutions to this.
Sorry for the rant... continue on about your scheme to try and make me poor by charging real ****ing money for retcons.... I mean srsly, wtf?.
Archived Post
10-12-2009, 01:49 AM
Yeah, I realize you didn't mean per power. Even for a full retcon $9.99 would be a bit steep in my opinion.I say 9.99 is not enough for a whole respec (retcon), I could pay at least 29.99 for such a game altering thing.;)
If the cost should reflect the ingame effort then it should be closer to 49.99.
Archived Post
10-12-2009, 01:56 AM
It would help EVER so much if i could simply pay for a retcon with that there thingamabobbin PVP currency.
I think you'll find that most of your players who are retcon crazy are the PVP contingient.
How else, other than by retconning do we have any chance of creatively desinging anything that would beat the current FOTG*
*flavor of the GAME. In an unretconnable, or an unreasonably difficult retcon, environment that is what you get. People creating their character with no option but to make something that is tried and true. I think there are about 3 solid options as far as builds go right now? I'm personally TRYING to find a way to beat them, but little duels in the powerhouse don't prepare one for the PVP arenas.
So please, either complete and free retcons allowing me to get creative with my character, or at least let me use that worthless PVP currency to do it.
Thanks, just trying to have fun here... and would quit the game before i spent a week getting every concept i had for a character to 40. It's about FUN not nuisance. Try to keep that in mind.
....oh and lastly, on subject, 9.99 is no big deal to me. All you are going to do there is make sure that my character had WAY more manueverabilty and playtesting than some poor kid like Boomwiki. Money would therefore = massive game advantage.
Archived Post
10-12-2009, 01:59 AM
I say 9.99 is not enough for a whole respec (retcon), I could pay at least 29.99 for such a game altering thing.;)
If the cost should reflect the ingame effort then it should be closer to 49.99.
It is the in-game effort needed for a retcon that is broken.
Charging real money for it is not the correct solution.
There are other games that employ such tactics. All of those games suck.
Archived Post
10-12-2009, 02:03 AM
It is the in-game effort needed for a retcon that is broken.
Charging real money for it is not the correct solution.
There are other games that employ such tactics. All of those games suck.
Broken? Do you really think 450global is much for a rull retcon?
450global is nothing in this game.
Archived Post
10-12-2009, 02:13 AM
I highly oppose this. People with no means of paying will be helpless to prevent being gimped, while hardcore players will never be meaningfully penalised for constantly respeccing.
This design is backwards, upside down and inside out.
Good day, sir.
Archived Post
10-12-2009, 02:14 AM
Thanks, just trying to have fun here... and would quit the game before i spent a week getting every concept i had for a character to 40. It's about FUN not nuisance. Try to keep that in mind.
I've kept out of the discussion for a while to see what cryptic will end up doing. Right now my highest level character is 25. I've spent some time playing around with various power sets and so far still haven't settled on something exclusively.
Mainly I see either too many bugs or changes for me to tie myself to one build right now.
Of my two characters in the mid-20's, I'd like to change part of both, but can't really afford to do the earlier powers. Sure the cost may not be so bad for you 40s, but give a moment of thought to those of us who can't play 24x7.
It should NEVER get to the point where players feel more compelled to delete and start over than retcon. That I'd even consider it means there's something wrong with the game, having to delete in order to fix something you don't like because you can't afford it is poor game design.
Archived Post
10-12-2009, 03:31 AM
The flaw is that if retcon is free, it would ruin PVP and PVE. Why? Well obviously in PVP the player would just keep changing his character in order to adapt to possible situations or when he is done with PVP he would convert it back to PVP. "Hold on guys, I need to change my powers to my normal set."
Now how would it ruin PVE? You don't know? Well, if the character can basically change what he is at the drop of a hat he becomes the jack of all trades. This could hinder end game and encourage soloing further or 2 - 3 man groups for tougher instances. If a character is overly adaptive than odds are he wont need any help in missions. My main was soloing Legendary creatures by 30. With free retcons, I would be able to adapt to any bosses accordingly. Example: Oh he is melee only? Alright, going all range.
Archived Post
10-12-2009, 03:33 AM
I've kept out of the discussion for a while to see what cryptic will end up doing. Right now my highest level character is 25. I've spent some time playing around with various power sets and so far still haven't settled on something exclusively.
Mainly I see either too many bugs or changes for me to tie myself to one build right now.
Of my two characters in the mid-20's, I'd like to change part of both, but can't really afford to do the earlier powers. Sure the cost may not be so bad for you 40s, but give a moment of thought to those of us who can't play 24x7.
It should NEVER get to the point where players feel more compelled to delete and start over than retcon. That I'd even consider it means there's something wrong with the game, having to delete in order to fix something you don't like because you can't afford it is poor game design.
I haven't had a issue with my lower characters since the new economy system being implemented. Before that I had to send items for other character to sell to afford retcon. Also, I hope you saved at least one free one. I would until 40 and wanted to re-adjust the character to how I like it. All iffy powers I would put at the top so I could adjust them later.
Archived Post
10-12-2009, 03:36 AM
Something like this would make me resub, 10 bucks seems a little steep though.
Archived Post
10-12-2009, 04:13 AM
Funny that people are against a 9.99$ price? If it's to expensive for you, don't buy it. Like IRL.
And I'm for a change like this.
Archived Post
10-12-2009, 04:17 AM
Funny that people are against a 9.99$ price? If it's to expensive for you, don't buy it. Like IRL.
And I'm for a change like this.
I'm against it cause it's too cheap, 9.99 is nothing in RL, if you have a job....
a full retcon should be at least 29.99 if not even more.
Archived Post
10-12-2009, 04:17 AM
Pfft, if they're charging real money for them they would be fools to put a cooldown in place.
This andcharlimit
Archived Post
10-12-2009, 04:18 AM
9.99 sounds fine. It would take hours of farming at level 40 to have the money to retcon. I would say 5-6 hours with all the trips to sell vendor trash ect. breaking it down like that to me my time is worth alot more than the 2 dollars and hour the retcon costs me over farming.. 9.99 is WAY better than 6 hours of my time.
Archived Post
10-12-2009, 04:20 AM
Horrible idea.
Lv 40 PvP is already a disaster area with too many bored jerks cherry-picking every OP ability out there with no thought to theme or character and just running around like a wrecking ball murdering anyone who does not do likewise. Until there is a good and harsh cooldown on retcons (1 month at least for significant changes) we need LESS ways for people to exploit the system, not more.
It is the retcon system that is making attempts to rein in overpowered abilities currently pointless as the exploiting a**holes the nerfs target simply retcon to another OP combo. And will continue to do so until the retcon system is tightened up. Sorry if this gets some folks nose out of joint I for one am sick of every match being a FotM spam-fest...
Archived Post
10-12-2009, 05:07 AM
If they do this for something in game that shouldnt be that hard to do in the first place I will quit playing this game and never touch another cryptic game
Archived Post
10-12-2009, 05:30 AM
Horrible idea.
Lv 40 PvP is already a disaster area with too many bored jerks cherry-picking every OP ability out there with no thought to theme or character and just running around like a wrecking ball murdering anyone who does not do likewise. Until there is a good and harsh cooldown on retcons (1 month at least for significant changes) we need LESS ways for people to exploit the system, not more.
It is the retcon system that is making attempts to rein in overpowered abilities currently pointless as the exploiting a**holes the nerfs target simply retcon to another OP combo. And will continue to do so until the retcon system is tightened up. Sorry if this gets some folks nose out of joint I for one am sick of every match being a FotM spam-fest...
Can you provide us with a dev statement saying FoTM builds are against the rules, or are "exploits"? No? thought so. like it has been said, if a player wants to make a FoTM build for PvP, all the more power to him. FoTM builds will be present so long as there is PvP, it does not matter if you have open frame work system like CO or a class system like CoX. There will ALWAYS be a certain build or class that is just better in PvP, its a simple fact of the matter. In all honesty if you don't know this you haven't PvPed nearly enough, Hardcore PvPers are not exactly known to PvP with concept builds, they just don't work as well as FoTM builds.
Anyways back on topic. $4.99 - $9.99 would be a very decent and reasonable price, and if you refuse to pay that much for them, then can get retcons the old fashioned way. While the rest of us(who have jobs probably :p) would be willing to shell out an in-significant $5 -$10 for a retcon.
Archived Post
10-12-2009, 05:47 AM
Bad idea IMO, all it will lead to are people continually respeccing into whatever is currently broken. Considering the game already has a subscription there is no way that something this game changing should be sold in the C-Store, otherwise why the hell do we bother having a sub?
Archived Post
10-12-2009, 05:55 AM
Can you provide us with a dev statement saying FoTM builds are against the rules, or are "exploits"? No? thought so. like it has been said, if a player wants to make a FoTM build for PvP, all the more power to him. FoTM builds will be present so long as there is PvP, it does not matter if you have open frame work system like CO or a class system like CoX. There will ALWAYS be a certain build or class that is just better in PvP, its a simple fact of the matter. In all honesty if you don't know this you haven't PvPed nearly enough, Hardcore PvPers are not exactly known to PvP with concept builds, they just don't work as well as FoTM builds.
Anyways back on topic. $4.99 - $9.99 would be a very decent and reasonable price, and if you refuse to pay that much for them, then can get retcons the old fashioned way. While the rest of us(who have jobs probably :p) would be willing to shell out an in-significant $5 -$10 for a retcon.
(typing this at work)
I got a job i wouldnt pay for a retcon at all i tend not to spend on games other than subs cost but if people want to pay then im not against that its there money.
Archived Post
10-12-2009, 05:57 AM
That would be, to put it bluntly, ridiculous.
No, it would be ridiculous to spend $9.99 on a virtual retcon, regardless of a persons financial standing.
Archived Post
10-12-2009, 07:18 AM
Yes please!
Devs, I guarantee this would double your monthly income from the game.
Most of the times I want to retcon are after drastic power changes, and that's when they give out free retcons anyway.
A paid option to retcon won't happen until they have a free way for you to do it ingame.... at least something like that would have to happen for them to stick to their idea that anything you can buy in the C-Store you can get in the game for free.... it just may take a lot of effort.
But $10 to retcon? Seriously? That's WAY too much. 7 day cooldown is fine but I am not paying 20% of the retail purchase price of the game to retcon. No way.