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View Full Version : Any news on making the ridiculous perk unlocks account wide?


Archived Post
10-07-2009, 04:28 PM
You know the perks I'm talking about, kill 5000 of such and such mob for a piece that could very well base a character on, etc.

Sidenote: You know what would be awesome for this game User Created Content, as far as costumes, weapon skins, etc.

Just my two cents

Archived Post
10-07-2009, 04:29 PM
You know the perks I'm talking about, kill 5000 of such and such mob for a piece that could very well base a character on, etc.

Sidenote: You know what would be awesome for this game User Created Content, as far as costumes, weapon skins, etc.

Just my two cents

I dont know why its not account wide lol. Kinda silly if you ask me. Who wants to grind out 5k Kills for a custom peice on ALL their chars? Really wake up now lol

Archived Post
10-07-2009, 04:31 PM
Frankly, I see no difference between this system and other MMO's were you quest/grind for special gear that is Bind on Equip for that character only.

Archived Post
10-07-2009, 04:33 PM
Frankly, I see no difference between this system and other MMO's were you quest/grind for special gear that is Bind on Equip for that character only.

Wrong. You cant compare just any other MMO because they arent the same. Champions online is a SUPER HERO mmo. WHich means games like COH COV ect are in the same context. Also in COH when i unlocked somthing sweet i could use it on my new char when ever i pleased. This current method they are using is sad and slack. No one in their right mind will farm out 5k Mob kills for a perk custom peice on all their chars. Really

Archived Post
10-07-2009, 04:37 PM
Shouldn't this be in the Suggestions Forum?

Anyway.. agreed.:o

Edit: I don't bother with perks. This is a game where you create alts. Everyone does. So why bother?

Archived Post
10-07-2009, 04:40 PM
Frankly, I see no difference between this system and other MMO's were you quest/grind for special gear that is Bind on Equip for that character only.

If you can't see a difference you are probably looking at the situation wrong. In other MMOs you start as a lowly peasant and gradually work up to getting Tier 7 or whatever gear. You START OUT as a super hero in CO, say you wanted to start out as a Werebear, oh **** you can't do that because in order to get the bear head you need to grind 5k Manimals and you can't even do that till 30+, so almost endgame. So either you are walking around with a placeholder costume the entire game, or you have to give up on your concept.

There's no such quandary in games like WoW because everyone starts out the same.

Archived Post
10-07-2009, 04:42 PM
I disagree and do not want the perks account wide.

If superman saved the day, kudos to him. Batman does not get credit just because he's owned by the same label.

Archived Post
10-07-2009, 04:45 PM
You know the perks I'm talking about, kill 5000 of such and such mob for a piece that could very well base a character on, etc.

Sidenote: You know what would be awesome for this game User Created Content, as far as costumes, weapon skins, etc.

Just my two cents

Well I agree but here are two things you need to consider:

1. The reason why these unlocks are not account wide is because they will be selling these costume pieces on the C Store, which will then be account wide. Hence, if they make these perk unlocks account wide now, then people will not be inclined to buy those things from the C Store, and hence they earn less money.

2. They will not have User Created Content, because then again no one would buy from the C Store.

So there you have it, they will not make this happen, because then they lose the ability to earn money from the C Store.

Archived Post
10-07-2009, 04:46 PM
I have to agree to some degree with the whole unlocks being a global account unlock
most of the gear my 31st lvl has unlocked is weapon gear .. which is great except I don't use weapons .. umm dah..
but that is the cosmetic aspect i so don't want to see some of this gear on a lvl 1 character

Archived Post
10-07-2009, 04:57 PM
I disagree and do not want the perks account wide.

If superman saved the day, kudos to him. Batman does not get credit just because he's owned by the same label.

Some of them really should be. Not all of them but some, you can't make a character who is a bear or using certain other body parts until your in your mid 30's? err, that is bad, and those should unlock account wide.

Archived Post
10-07-2009, 05:02 PM
Also in COH when i unlocked somthing sweet i could use it on my new char when ever i pleased.
I'm pretty certain that most costume-based unlocks in CoX are still character-based. Certainly the various mob defeat unlocks (mainly weapon models) and TF unlocks are character based. As are the event (Xmas/Valentine's/Halloween) unlocks, unless they changed these in the past month or so.

The only account-based costume unlocks that come to mind are the booster pack costume pieces (c. $10 per pack iirc), the veterans reward pieces (for time subscribed, e.g. trench coats for 3months) and I guess that access to CoV costume pieces could count if you were originally CoH only.

Archived Post
10-07-2009, 05:07 PM
Well I agree but here are two things you need to consider:

2. They will not have User Created Content, because then again no one would buy from the C Store.



Not to mention certain segments of the RP community using it to create ***** meshes for female toons. Come on, didn't Second Life show us what horrors the internet can dredge up?

Archived Post
10-07-2009, 05:08 PM
I had a simple solution, which I've posted in a similar thread before, but no one cared :P At least, not anyone with any real power... But Im narcissistic enough to keep posting it. :P And actually, I thought the Devs said other costume pieces would be in the C Store? I know they said anything in the C store you could get in game the hard way but I didn't actually see them say anything you can get in game you can buy in the C store. Not saying it isn't true, just that I missed that statement if it occurred.

I always found it funny that costume unlocks were restricted but action figures were account wide. I have to kill 5k Viper on each character to get the costume piece, so that'd be 80k Viper across all my toons for them all to have it. Yet I need only acquire 6k snakebucks, across any amount of toons, for them all to have access to the action figures. I know, action figures aren't as useful but you'd think they be consistent on rewards :P

Anyway, my idea was that unlocks should give you a one use redeemable item, that could be used by a single one of your toons. This way you would *still* have to do the 80k Viper for all alts to have it, but if you just wanted it for one character, you could unlock it on one and give it to the alt that needed it. Your loss if you sell it, as you'd only get as many redeemables as you have toons that did the grinding.

I guess this is too hard to implement, but every time I tell someone else in game they think it's a good idea, for keeping it true to the concept the Devs had in mind.

Archived Post
10-07-2009, 05:16 PM
Its too bad there isnt some kind of preview window for the unlocked items. If I actually wanted to kill 5000 peeps for an item, I would at least want to know what its going to look like first. Sigh.

Archived Post
10-07-2009, 05:16 PM
If you can't see a difference you are probably looking at the situation wrong. In other MMOs you start as a lowly peasant and gradually work up to getting Tier 7 or whatever gear. You START OUT as a super hero in CO, say you wanted to start out as a Werebear, oh **** you can't do that because in order to get the bear head you need to grind 5k Manimals and you can't even do that till 30+, so almost endgame. So either you are walking around with a placeholder costume the entire game, or you have to give up on your concept.

There's no such quandary in games like WoW because everyone starts out the same.

Forgive me for not seeing this the way you do and being wrong :)

Actually, you use WoW as an example. I give you other MMO's, like EQ for example, one of the earlier originators of "Twinks" (where your high level character would give your new "lowly peasant" the Flaming Sword of Gnollslayers). This eventually lead to min level requirements and then bind on equip so that the character that actually accomplished the deed earned the reward. Or I like how Rohvan said it better:

"If superman saved the day, kudos to him. Batman does not get credit just because he's owned by the same label."

Archived Post
10-07-2009, 05:25 PM
Wrong. You cant compare just any other MMO because they arent the same. Champions online is a SUPER HERO mmo. WHich means games like COH COV ect are in the same context. Also in COH when i unlocked somthing sweet i could use it on my new char when ever i pleased. This current method they are using is sad and slack. No one in their right mind will farm out 5k Mob kills for a perk custom peice on all their chars. Really

Having just finished playing CoH... The costume unlocks were not account wide... I unlocked nearly every piece on one of my characters, but could not make a new character with those unlocked pieces or use those pieces on a existing character that didn't have the unlock..

So unless they changed it very very recently.. Then that statement is wrong...

(Note: This excludes booster pack and veteran rewards, which are account wide)

Archived Post
10-07-2009, 05:31 PM
"If superman saved the day, kudos to him. Batman does not get credit just because he's owned by the same label."

This isnt "real life" or anything. Its a game. Its not "superman" or "batman" that has done all the work, its the player. The player is rewarded. Let the "player" use these rewards how they see fit. :)

Archived Post
10-07-2009, 05:43 PM
This isnt "real life" or anything. Its a game. Its not "superman" or "batman" that has done all the work, its the player. The player is rewarded. Let the "player" use these rewards how they see fit. :)

Actually, credit should be given to Rohvan. My original statement was to ask how this differs from a "player doing all the work" as you say to acquire a special Bind on Equip item in other MMo's?

Believe me, I would love account wide unlocks for costumes, but I can understand the reasoning for this.

Archived Post
10-07-2009, 05:47 PM
I'm pretty certain that most costume-based unlocks in CoX are still character-based. Certainly the various mob defeat unlocks (mainly weapon models) and TF unlocks are character based. As are the event (Xmas/Valentine's/Halloween) unlocks, unless they changed these in the past month or so.

The only account-based costume unlocks that come to mind are the booster pack costume pieces (c. $10 per pack iirc), the veterans reward pieces (for time subscribed, e.g. trench coats for 3months) and I guess that access to CoV costume pieces could count if you were originally CoH only.

This is correct. Crafted and perk unlocks in CoH are character based (as in CO) and event unlocks are character based as well (CO's only events to date was the headstart/end of beta events, and those were account based). Game edition unlocks are account based (as in CO), and the booster packs are account based (as will be the C-Store unlocks, or so I recall).

So far, both games follow a very similar trend, the difference being that it is an absolute pain in the rear to get some of the costume perks in CO (5k kills), whereas in CoH they're not quite as difficult (minus the Task Force Commander, I guess). That being said, I'd like the costume perks to be account wide in CO, but I'm not sure it'll happen. Here's hoping.

Archived Post
10-07-2009, 05:48 PM
Forgive me for not seeing this the way you do and being wrong :)

Actually, you use WoW as an example. I give you other MMO's, like EQ for example, one of the earlier originators of "Twinks" (where your high level character would give your new "lowly peasant" the Flaming Sword of Gnollslayers). This eventually lead to min level requirements and then bind on equip so that the character that actually accomplished the deed earned the reward. Or I like how Rohvan said it better:

"If superman saved the day, kudos to him. Batman does not get credit just because he's owned by the same label."

I played EQ long before the min level req was applied. Where your argument doesn't really hold is that items in equipment-based games give benefits that helps the character, while in CO the costume rewards fit mostly for a character concept and is in NO way helping that character.

Why in the world would for example my tiny little gadgeteer-girl grow a bear head? =/ If I want to make a bear, I'd gladly take any toon and grind the manimals, if I could START a new character as a bear afterwards. So the send a BoE item to an alt is a really viable option in this game, but in most other games I'd agree, they shouldnt be.

Archived Post
10-07-2009, 06:18 PM
I played EQ long before the min level req was applied. Where your argument doesn't really hold is that items in equipment-based games give benefits that helps the character, while in CO the costume rewards fit mostly for a character concept and is in NO way helping that character..

Your argument "holds" as well as mine. I also played EQ long before (remember Sunday market in the tunnels by Shady?) :) Some of that equipment was highly sought after because of its visibility (i.e. it looked unique or even glowed) even though there were other items that had better stats.

My only real argument is that these unlocks are just a standard MMO "carrot" to give you something to work towards on a character other than just levels.

Archived Post
10-08-2009, 01:03 AM
Your argument "holds" as well as mine. I also played EQ long before (remember Sunday market in the tunnels by Shady?) :) Some of that equipment was highly sought after because of its visibility (i.e. it looked unique or even glowed) even though there were other items that had better stats.

My only real argument is that these unlocks are just a standard MMO "carrot" to give you something to work towards on a character other than just levels.

Which is fair enough, but could be restricted to the perk themselves and the titles you can earn (and the cloaks, it would be silly to unlock those).

If the unlocked costume options were things that you would reasonably want to use to affect your current costume - kill 5k of X mobs to unlock reserved colours, or glow effects, or auras - then I would see the point (although the boards will be ful of complaints about locked out colours etc) as this is stuff you might grind multple times to enhance each character; but costume items themeslves are the wrong thing to use as a carrot for grinding. You're only ever going to use them on one character, and the odds are very good that it's not the one that earnt it.

My little robot monkey really doesn't want a viper helmet or a bear head; but on the other hand, I could make an ex-viper were-bear if they there were unlocked account-wide.

Archived Post
10-08-2009, 02:18 AM
...but on the other hand, I could make an ex-viper were-bear if they there were unlocked account-wide.

Make it so.

Archived Post
10-08-2009, 04:27 AM
. Also in COH when i unlocked somthing sweet i could use it on my new char when ever i pleased.

You've obviously never played CoX.

Archived Post
10-08-2009, 07:11 AM
Frankly, I see no difference between this system and other MMO's were you quest/grind for special gear that is Bind on Equip for that character only.

Because THAT item I can use.

Dr. Christian Slade, the Cyberpunk 2020 part-cybernetic Solo, has no need for a bear head costume piece. However, the BEAR CHARACTER I'd like to make should be able to use it before he's 32nd freaking level.

Archived Post
10-08-2009, 07:48 AM
Dr. Christian Slade, the Cyberpunk 2020 part-cybernetic Solo, has no need for a bear head costume piece. However, the BEAR CHARACTER I'd like to make should be able to use it before he's 32nd freaking level.

Truth! I've unlocked a viper cape that my Zombie in the business suit themed character will never need. But I wouldn't mind using it on another character.

Archived Post
10-08-2009, 07:57 AM
Oh god, I really hope they never make those perks account wide, otherwise eventually I'll have everything in the game unlocked and there won't be anything left to do. It's not like it takes long to kill 5000 of the lower level enemy types when you're 40, so it's not really much of a time investment.