Archived Post
10-06-2009, 06:48 PM
Okay, this is just something that's been bouncing around in my head for a bit, and it has because I've had a bit of a chat with a couple of people whom I know of that chose to leave Champions Online, why they did it, and the kind of game they're going to.
I just need to expunge this, so bear with me.
I'll start off by saying that they pretty much choose to go to a game like ****, World of ********, or Lord of the Rings: Online. This is invariable with the people I talked to, and I have to stress here that this all relates to the small sample I spoke with.
First of all, the type of game they left for has:
- A direct quest-line, where you're told exactly where to go, all the time.
- A simple quest system for the majority of the game; kill X, collect X, or kill X to collect X*.
- A game in which one runs around like a worker bee, following those quests without having to think much.
- A game with hard-set classes that don't require much thought or variation to be successful.
- A game in which 'entertainment' (such as a raid dungeon) is a reward for hard work grinding/questing.
- A game where there are no unknown variables due to the hard-locked class system.
The reasons they left Champions Online are:
- They don't like that they have to look at the Crime Computer from time to time.
- They don't like the unknown variables presented by being able to choose any powers.
- They don't like being subjected to those unknown variables (someone has a better build than them).
- They don't like unknown variables like Grond, ranged mobs, or anti-air devices providing random danger.
- They don't like having to block or use observational skills in battle.
- They got fed up with he bugs (fair point, but what MMO doesn't have bugs for a while after launch?).
My point is that it seems that there are people out there who see a smooth MMO experience as one where they can just shut off their brains and be told exactly what to do, where it's all very "safe". You have your class, you know what it does, you know what all the other classes do, there are no risks there, there's no Grond, and all the quest-lines hand-hold you as much as possible.
Is breaking away from this mindless style of worker drone gameplay a bad thing? I don't think so, but I do find it worrying that anyone actually enjoys that kind of thing. From my perspective, I can't understand it. I like freedom, I like having to think, I like having choices, I liked being able to design myself and my Nemesis, I like needing to engage my senses and my brain in combat if I want to succeed.
But that's the difference between people.
Personally though, I'm hoping that Champions Online will never try to cater to that crowd, because there are too many games that do all ready, and it's nice to have one that doesn't. It's nice to have a game that has individuality, character, and unexpected variables. And if anyone ever tried to take Grond away from the desert, I'd be out for blood! D: Yes, low level players die to him occasionally, but that's the nature of this game. Strange, random, weird, and even wonderful things can occur.
I suppose at the end of the day... I'm just glad that Champions Online is what it is, it's the most fun I've ever had in an MMO. I'm a superhero, not a worker drone in fantasy attire.
I suppose I'll never figure out why some people crave just being able to shut their brain off totally like that.
I wonder if "turn your brain off" games will be a contributing factor towards Dementia in the years to come?
Still, I'm rambling now, so I'll leave it at that.
I do wonder what Cryptic's other games will be like though, if they're as engaging then I might end up playing those too, even though I'm not the biggest fan of Star Trek. :p
* - I admit that CO has some of this, but it breaks it up with other content and different types of quests, it isn't almost solely made up of that kind of quest, not by a long shot.
I just need to expunge this, so bear with me.
I'll start off by saying that they pretty much choose to go to a game like ****, World of ********, or Lord of the Rings: Online. This is invariable with the people I talked to, and I have to stress here that this all relates to the small sample I spoke with.
First of all, the type of game they left for has:
- A direct quest-line, where you're told exactly where to go, all the time.
- A simple quest system for the majority of the game; kill X, collect X, or kill X to collect X*.
- A game in which one runs around like a worker bee, following those quests without having to think much.
- A game with hard-set classes that don't require much thought or variation to be successful.
- A game in which 'entertainment' (such as a raid dungeon) is a reward for hard work grinding/questing.
- A game where there are no unknown variables due to the hard-locked class system.
The reasons they left Champions Online are:
- They don't like that they have to look at the Crime Computer from time to time.
- They don't like the unknown variables presented by being able to choose any powers.
- They don't like being subjected to those unknown variables (someone has a better build than them).
- They don't like unknown variables like Grond, ranged mobs, or anti-air devices providing random danger.
- They don't like having to block or use observational skills in battle.
- They got fed up with he bugs (fair point, but what MMO doesn't have bugs for a while after launch?).
My point is that it seems that there are people out there who see a smooth MMO experience as one where they can just shut off their brains and be told exactly what to do, where it's all very "safe". You have your class, you know what it does, you know what all the other classes do, there are no risks there, there's no Grond, and all the quest-lines hand-hold you as much as possible.
Is breaking away from this mindless style of worker drone gameplay a bad thing? I don't think so, but I do find it worrying that anyone actually enjoys that kind of thing. From my perspective, I can't understand it. I like freedom, I like having to think, I like having choices, I liked being able to design myself and my Nemesis, I like needing to engage my senses and my brain in combat if I want to succeed.
But that's the difference between people.
Personally though, I'm hoping that Champions Online will never try to cater to that crowd, because there are too many games that do all ready, and it's nice to have one that doesn't. It's nice to have a game that has individuality, character, and unexpected variables. And if anyone ever tried to take Grond away from the desert, I'd be out for blood! D: Yes, low level players die to him occasionally, but that's the nature of this game. Strange, random, weird, and even wonderful things can occur.
I suppose at the end of the day... I'm just glad that Champions Online is what it is, it's the most fun I've ever had in an MMO. I'm a superhero, not a worker drone in fantasy attire.
I suppose I'll never figure out why some people crave just being able to shut their brain off totally like that.
I wonder if "turn your brain off" games will be a contributing factor towards Dementia in the years to come?
Still, I'm rambling now, so I'll leave it at that.
I do wonder what Cryptic's other games will be like though, if they're as engaging then I might end up playing those too, even though I'm not the biggest fan of Star Trek. :p
* - I admit that CO has some of this, but it breaks it up with other content and different types of quests, it isn't almost solely made up of that kind of quest, not by a long shot.