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View Full Version : RETCON for tonights patch?


Archived Post
10-06-2009, 02:26 AM
With some of the sweeping changes occuring in tonight's patch, will there be a retcon given?

Archived Post
10-06-2009, 02:28 AM
What sweeping changes? They nerfed like 3 powers (only one of them at all noticably large) and changed a bit of scaling.

Archived Post
10-06-2009, 02:35 AM
No Retcon please, it just allows people to move from one FOTM to another with no consequence. Maybe that's a good thing, as it helps find powers that are overpowered a bit easier. But enough this with retcon nonsense.

Archived Post
10-06-2009, 02:37 AM
They have changed the way your superstats contribute and the characteristic focus are buried deep down.

I have 3 toons that are heavily impacted by this patch, let alone the toons that got impact last patch (for which there was no retcon).

Lets see some proactive customer service.

Archived Post
10-06-2009, 02:40 AM
What sweeping changes? They nerfed like 3 powers (only one of them at all noticably large) and changed a bit of scaling.

Yup. No need for a retcon. 95% of what changed we all knew quite awhile ago it was comming. Only like 3 real changes with only conflag imo at least the only one thats a major change that has no prior warning before test server patch and that wasn't a bug (a bug doesn't get the bugged effect added to advantage pool).

Archived Post
10-06-2009, 02:41 AM
im being an utter pleb (as usual)

what patch?

Archived Post
10-06-2009, 02:41 AM
They have changed the way your superstats contribute and the characteristic focus are buried deep down.

I have 3 toons that are heavily impacted by this patch, let alone the toons that got impact last patch (for which there was no retcon).

Lets see some proactive customer service.

No they didn't, and no you haven't. For the most part, your character is going to be unchanged. Superstatted stats are going to give the same effect they did before (unless you were stacking them well past the pre-existing 32% damage hard cap) within about a 1% difference, but non superstatted stats are going to do way more. So if anything, this just buffs characters and gives you more options. Have you even TRIED the new patch on PTS before you made this declaration?

Archived Post
10-06-2009, 02:51 AM
Gah i was just getting my head around the 32% cap on superstats and now they've gone and removed/altered it don't suppose there's a nice guide some where explaining how these new scaling methods affect things is there for us stat illiterate peeps

Archived Post
10-06-2009, 03:01 AM
They said when they put the cap in it was a temporary solution, and the patch notes themselves explain how the new stat scaling works pretty simply.

Archived Post
10-06-2009, 03:24 AM
No they didn't, and no you haven't. For the most part, your character is going to be unchanged. Superstatted stats are going to give the same effect they did before (unless you were stacking them well past the pre-existing 32% damage hard cap) within about a 1% difference, but non superstatted stats are going to do way more. So if anything, this just buffs characters and gives you more options. Have you even TRIED the new patch on PTS before you made this declaration?

I haven't seen the impact of the change to superstats, given that they have only copied over my toons to test once, and I have revamped my toons since then so can't do any kind of comparison. As well the disparity in level is enough to invalidate any kind of comparison.

The statement with regards to super stats still stands it is a change that is buried deep, so to retcon the characteristic focus will be expensive. I believe it is up to the individual person to determine if it impacts them. You don't believe it will however you don't play my toons.

The heavy impact comes with the changed powers specifically telekinetic shield and conflaguration. I get my blocking powers in the early levels and snatch up conflag as soon as I can. Again this makes them buried pretty deep.

Based on the changes for my playstyle it would seem force shield is now a more fitting option. I have no problem in general paying for retcons when I make a mistake or if I decide I don't like something, however the current changes are not my doing.

I tend to play thematic toons with some powers to make them more workable and that fit my playstyle so that they are fun. Believe it or not but these changes look like they will make the toons less fun.

Archived Post
10-06-2009, 03:27 AM
I haven't seen the impact of the change to superstats, given that they have only copied over my toons to test once, and I have revamped my toons since then so can't do any kind of comparison. As well the disparity in level is enough to invalidate any kind of comparison.

The statement with regards to super stats still stands it is a change that is buried deep, so to retcon the characteristic focus will be expensive. I believe it is up to the individual person to determine if it impacts them. You don't believe it will however you don't play my toons.

The heavy impact comes with the changed powers specifically telekinetic shield and conflaguration. I get my blocking powers in the early levels and snatch up conflag as soon as I can. Again this makes them buried pretty deep.

Based on the changes for my playstyle it would seem force shield is now a more fitting option. I have no problem in general paying for retcons when I make a mistake or if I decide I don't like something, however the current changes are not my doing.

I tend to play thematic toons with some powers to make them more workable and that fit my playstyle so that they are fun. Believe it or not but these changes look like they will make the toons less fun.

Telekinetic shield was bugged, it was acknowledged as bugged, and you knew it was bugged, yet you took it anyway in order to have the bugged effect. Ummm.... yeah. Don't so much care about your problem there.

Archived Post
10-06-2009, 03:29 AM
Yup. No need for a retcon. 95% of what changed we all knew quite awhile ago it was comming. Only like 3 real changes with only conflag imo at least the only one thats a major change that has no prior warning before test server patch and that wasn't a bug (a bug doesn't get the bugged effect added to advantage pool).

Not everyone knew these changes were coming and seems to me that Fire got more than a few powers readjusted. Also the shields have been redone.

Seems pretty major to me especially if you happen to use the fire framework powers.

Archived Post
10-06-2009, 03:32 AM
Besides they're probaly add a free retcon with the celestial power release so you can wait till then

Archived Post
10-06-2009, 03:35 AM
The call for retcons are the new call for nerfs.

Archived Post
10-06-2009, 03:35 AM
Telekinetic shield was bugged, it was acknowledged as bugged, and you knew it was bugged, yet you took it anyway in order to have the bugged effect. Ummm.... yeah. Don't so much care about your problem there.

Ummm so how exactly did I know it was bugged?

After reading about the changes and such to telekinetic shield it would appear that the end result was not bugged but rather more powerful then they (the developers) intended and in comparison to the other blocks.

Please don't try to read my mind or tell me why I took certain powers, you don't know me.

Your previous post in my mind was certainly more persuasive as to why we shouldn't get a retcon, the whole TFB for you is certainly no argument.

Archived Post
10-06-2009, 03:36 AM
Besides they're probaly add a free retcon with the celestial power release so you can wait till then

I hope not. The introduction of a new power set seems like a horrible reason to give a retcon. People should be rolling new toons with the celestial set if they want to use it.

Archived Post
10-06-2009, 03:38 AM
im being an utter pleb (as usual)

what patch?

The one that the launcher says the game is currently down for and the patch notes are also on the main page for http://www.champions-online.com/node/594530

And yet, the server is still up with no patch on the launcher lol.

Archived Post
10-06-2009, 04:02 AM
heh, yeah, after every patch comes the crying. "We need Retcons!"

There will be more patches and after the patches there will be even more patches! Must there be a retcon after every minor change?

Yes, the changes are not all that drastic and I'm sure you'll get a retcon in the future for some other changes.

Archived Post
10-06-2009, 04:13 AM
Actually the changes to super stats are fairly drastic. Crits were almost totally useless before if you didn't pick ego as a super stat. Which meant anyone picking dex for crits was practically forced to pick ego to see any real benefit from those crits. Now the patch notes say it will be easy to get to a 50% crit multiplier with low ego, so I think a lot of people are going to want something other than ego as their second stat.

Archived Post
10-06-2009, 04:18 AM
I hope not. The introduction of a new power set seems like a horrible reason to give a retcon. People should be rolling new toons with the celestial set if they want to use it.

agreed. although there will be ppl that will use the saved retcon for that purpose. even so, it's more acceptable than a free pass to 40 with a new powerset... same difference i guess lol.

Archived Post
10-06-2009, 04:20 AM
If there was a patch I would be more interested in this thread, since it was supposed to end 20 minutes ago, but never even began.

Archived Post
10-06-2009, 08:32 PM
Not everyone knew these changes were coming and seems to me that Fire got more than a few powers readjusted. Also the shields have been redone.

Seems pretty major to me especially if you happen to use the fire framework powers.

Fire is the only set really effected by these changes and having a few powers readujusted up wouldn't do jack when our main aoe now is worthless without a 2 point advantage many can't get now since they are already sitting at rank 3 with the 7 point advantage cap. In pvp and pve conflag now sucks as mobs constantly move around just to be annoying.

Far as a retcon comming with celestrial that surely won't happen. Would be very laughable at cryptic if they simply gave a full retcon just so people could instantly be a level 40 in the new class w/o having to level. Sure there will be a few who saved old free retcons but far less w/o giving a new one. I'm not expecting any more free retcons for a month+ if not a couple months. But I would hope they would fix their system to refund points on hard changed powers/advantages.

Archived Post
10-06-2009, 08:46 PM
Actually the changes to super stats are fairly drastic. Crits were almost totally useless before if you didn't pick ego as a super stat. Which meant anyone picking dex for crits was practically forced to pick ego to see any real benefit from those crits. Now the patch notes say it will be easy to get to a 50% crit multiplier with low ego, so I think a lot of people are going to want something other than ego as their second stat.

So the easiest solution is to leave Ego as your superst-- er, characteristic focus, and start looking for upgrades that have other stats on them besides just Dex/Ego, once you approach the cap. It's still not a severe enough change to justify a retco-- god, I wish they'd stop changing the names of things once everyone gets used to them. Anyway, this patch doesn't warrant a freespec, and quite frankly neither did the minimines thing in my opinion, but of course Cryptic disagrees with me on that one. But I do NOT feel that freespecs should be handed out like candy, and I emphatically do not believe they should be given out every time a patch makes a change someone doesn't like. And no, I won't feel that way even when they nerf the stuffing out of my Gauntlet Chainsaw, either.

Archived Post
10-06-2009, 08:47 PM
They already said that they want to minimize the amount of free retcons they give out, and that from here on you're more likely to just have to suck it up if you want to retcon, and pay for it yourself.

I don't see changing the AMOUNT of scaling from your stats as enough to warrant retcons. You'll still get benefit from the same stats, in the same ways, just to varying degrees compared to pre-patch.

Archived Post
10-06-2009, 09:16 PM
They changed one of the colors in the tailor shop, WE DEMAND A RETCON! :rolleyes:

Archived Post
10-06-2009, 09:20 PM
They changed one of the colors in the tailor shop, WE DEMAND A RETCON! :rolleyes:

No, that would be a case of needing a free costume change token.

Archived Post
10-06-2009, 09:22 PM
With some of the sweeping changes occuring in tonight's patch, will there be a retcon given?

I wouldn't count on it.

They've always announced ahead of time if there will be a retcon with a coming patch.

Actually I would never count on getting on unless they explicitly say there will be one. I suspect free retcons for everyone will become more and more rare as they dial the abilities in to where they want them.

Archived Post
10-06-2009, 09:31 PM
I hope not. The introduction of a new power set seems like a horrible reason to give a retcon. People should be rolling new toons with the celestial set if they want to use it.

I don't disagree with your first two sentences.

That last one though hurts. I'm out of slots, and as yet there's no ability to purchase one.

While I support the devs, and know they're working on it, I'll feel much better about it when they add in the ability to buy slots after I've already used it.

I work in software development. I know how easy it is to expect to be able to add something in by a certain date and, for whatever reason, it doesn't make it in.

Archived Post
10-06-2009, 10:09 PM
I dont really agree with free retcons. All they really do is give people a chance to come up with the next FOTM build quickly.

But at the same time when the devs go and change the way powers work fundamentally, people deserve a retcon.

Some people say these powers were bugged. How? They all did what thier description said that they would do.

Imagine if you were Munitions, and one day a patch comes out saying Lead Tempest now only attacks flying opponents. However you can make Lead Tempest hit opponents on the ground, but you would have to spend points to add that advantage. And by the way, we already assigned your points so that Lead Tempest only attacks flying opponents.

People would be ticked, right? Especially if your toon was mid to high 30's in level. Lead Tempest is way down on the powers Retcon list. It would cost a fortune on Retcon to fix what They messed up. Not you.

As far as the Munitions person would be concerned, Lead Tempest wasnt bugged. it was doing exactly what it said it was supposed to do. They picked that power based on the description and what it did, Not what it was Going to do 3 patches from now. And they sure as hell wouldnt have picked or assigned points to a power that they knew they were going to have to spend alot of money to 'fix' in two weeks.

Archived Post
10-06-2009, 10:26 PM
What does everyone supporting no Retcons hope to accomplish?

Do you think people will just make new characters from level 1. Guess again.

The reality is once a player feels that their characters are no longer worth playing they will simply quit.

Personally I have 2 characters lvl 32 and 30 with available retcons. Basically the two characters I have who I enjoyed playing enough to get to those levels. I also have 5 other characters in the 17-22 level range, who I not longer play because of poor power selection, and with no hope/desire of playing.

What do you think I am going to do once one or both of my primary character's runs out of missions or hits level 40? I'll tell you what I wont do, play the 5 other lower level characters when I don't enjoy it.

Eeveryone who thinks that retcons somehow hurt your fun, can all wallow in your own self-righteousness once everyone has abandoned or completed all their character slots and simply leaves.

Archived Post
10-06-2009, 10:34 PM
Could you imagine what other MMOs would be like if people got to reroll every time the developer moved a decimal point?

The stat changes are not that drastic and as much as I enjoy everyone's efforts to get a freespec so they can latch on to "The Next Big Thing" the conflag and TK shield changes are not the end of the world. They can easily be adapted to. Even then you can just respec to your last advantage buy and put them back the way they were without selling yourself into poverty.

Archived Post
10-06-2009, 10:36 PM
Could you imagine what other MMOs would be like if people got to reroll every time the developer moved a decimal point?

Better places to play.

Archived Post
10-07-2009, 02:22 PM
To be honest I'm against freespecs for same reasons as many others (FotMisation)...BUT, my TK concept character relied heavily on TK Shield to provide good, lingering damage mitigation - I took it over Force Shield as I wanted more dmg reduction on the linger, to help LR's occasionally suspect defensive capabilities.

Now, my TK Shield's linger offers next to no mitigation (10% on physical only apparently), and no energy. Force Shield+sheathe offers better mitigation, and masses of energy.

My TK Shield went in at ~lvl 10, and I'm now 33 - about 140G to respec it out. Rather than farming for hours and hours of joyless boredom, I've just taken Force Shield as well, and will simply pretend TK Shield never happened and we only get 13 powers...

To be honest, what I think they need to do, is to announce a date by which all 'major' balances will be done - then offer freespecs on that date. If we knew at least that we'd be able to 'repair' a character in future, it would make temporary measures in the meantime somewhat less painful. Also, fixing existing content before adding more is, in my opinion, VITAL.

Archived Post
10-07-2009, 02:40 PM
Could you imagine what other MMOs would be like if people got to reroll every time the developer moved a decimal point?

The stat changes are not that drastic and as much as I enjoy everyone's efforts to get a freespec so they can latch on to "The Next Big Thing" the conflag and TK shield changes are not the end of the world. They can easily be adapted to. Even then you can just respec to your last advantage buy and put them back the way they were without selling yourself into poverty.

I didn't mind the hard caps on bonuses from stats in terms of damage but now they're capping secondary functionalities. I didn't mind losing damage as I kept utility from going all out. Now I'm forced to become a jack-of-all-trades if I want to get full benefit of all my stat points. Now my talents will need to be shifted (currently at the very root of my tree) and I will need to new gear or I can just be the new gimp of the month.

At least that's what it seems like, I haven't even been on at all today and I'm hoping I won't be on that whine-train when I do. . .

. . . probably will. Oh well, I don't have (enjoyable) content for my 40 anyway.

EDIT: Oh ****! Forgot to mention - I may have been imagining things on previous operations. If so, just move on - or you can flame, either way.
Again: Did hard caps exist on the utilities of stats beyond superstats, before? I could have sworn there wasn't but I may have fruitlessly been pumping them anyway and will complain about something that didn't exist being removed - as usual.

Archived Post
10-07-2009, 02:45 PM
i would go for a system that prevented you from putting your powers in the wrong order. Have powers in one column, advantages in a 2nd, etc... Have a nice UI to show the linkages and make it easy to understand what you can't drop because of other powers relying on it, etc...

Archived Post
10-07-2009, 02:47 PM
I still say if retcon wasn't priced by time-order we wouldn't need these free retcons, it should be like every other game where there's a cost by level which would be a lot for a super stats, medium for a power, little for an advantage, etc. and then everytime you change one from that category the cost increases.

As it stands now you need a full respec to change one power or stat choice you chose early in your career even if all you want to change is that one little thing, which is silly, and why they have to keep giving us respecs with all these changes which greatly upsets the portion of the playbase who feel we shouldn't be changing our whole character top to bottom every other week. edit: and help to prevent fotm builds, to some extent, as the power players are generally the most willing to start over to capitalize on whatever's strongest atm.

Archived Post
10-07-2009, 02:51 PM
Signature.

Archived Post
10-07-2009, 02:52 PM
If any devs are reading this the will of the community seems to be clear

Archived Post
10-07-2009, 02:52 PM
With some of the sweeping changes occuring in tonight's patch, will there be a retcon given?

I feel that we should be offered the opportunity for a respec. I think one is coming, but not certain?

Archived Post
10-07-2009, 02:57 PM
The thing with the patch is if you are level 40 built up your gear and your stats around two stats instead of the now more feasible 4 stats its rather expensive to fix either. I free respec would allow us to keep our gear and redo our super stats.

Maybe the devs in their infinite wisdom can devise a way to only allow stats changes?

Archived Post
10-07-2009, 02:59 PM
I would also like to see the retcon process changed to be just like we train our powers.

So... Remove Talents, Remove Super Stats, Remove Powers, Remove Ranks & Advantages, Remove Travel Powers.

All separate categories. Even make their cost to retcon the same as now, based on the level you took them and the level you are now. But if I decide I want to change my talents around (because of THIS patch) I don't have to pay to remove all of my travel powers, powers, superstats, and ranks and advantages just to get down to my talents.

Archived Post
10-07-2009, 02:59 PM
No Retcon please, it just allows people to move from one FOTM to another with no consequence. Maybe that's a good thing, as it helps find powers that are overpowered a bit easier. But enough this with retcon nonsense.

I totally agree. I say let the FotM people live with the consequences of building around bugged powers that get fixed to more accurately match their descriptions.

Archived Post
10-07-2009, 03:02 PM
I totally agree. I say let the FotM people live with the consequences of building around bugged powers that get fixed to more accurately match their descriptions.

Every time I hear this excuse I think, "You must have the perfect character, or think you do."

Let him who is without nerfed characters cast the first stone?

Archived Post
10-07-2009, 03:07 PM
I think they should give free retcons until they settle this game down with all its massive bugs and the like.

A few months from now no. But the powers are all still bugged to high heavens Some don't even WORK if you rank them up.

Archived Post
10-07-2009, 03:15 PM
I totally agree. I say let the FotM people live with the consequences of building around bugged powers that get fixed to more accurately match their descriptions.

No disrespect, but thats just wrong. Those powers were not bugged. Those powers did what they said they would do in thier description. They may have lead to FOTM builds, but thats beside the point.

We're not talking about Mini Mines doing quadruple the stated damage so they simply adjusted the damage.

No, we are talking about a complete reworking of the powers and thier description. Everything from how these powers function, thier stats, to how points are spent in them.

Archived Post
10-07-2009, 03:19 PM
Those against Free Retcon = currently satisfied with their build, possibly unaffected by patch

Those supporting Free Retcon = currently unsatisfied with their build, possibly adversely affected by patch


Which Champion are you?

Archived Post
10-07-2009, 03:23 PM
With some of the sweeping changes occuring in tonight's patch, will there be a retcon given?

Sweeping changes? Did they add in vaccum cleaners? I so want to retcon this broom!

Archived Post
10-07-2009, 03:23 PM
I would like a free retcon to fix some toons. But tbh I don't see a real need for them to give us one. If that makes sense. It feels like cheating when you get to switch to a whole new powerset for free and not level it up.

Archived Post
10-07-2009, 03:25 PM
Every time I hear this excuse I think, "You must have the perfect character, or think you do."

Let him who is without nerfed characters cast the first stone?

Far from the perfect character and I've had abilities be nerfed as well.

Archived Post
10-07-2009, 03:30 PM
No disrespect, but thats just wrong. Those powers were not bugged. Those powers did what they said they would do in thier description. They may have lead to FOTM builds, but thats beside the point.

We're not talking about Mini Mines doing quadruple the stated damage so they simply adjusted the damage.

No, we are talking about a complete reworking of the powers and thier description. Everything from how these powers function, thier stats, to how points are spent in them.

I wouldn't have a problem if they could return the points spent on that specific power plus any advantage points you may have allocated to it, but an entire retcon seems excessive to me.

Archived Post
10-07-2009, 03:35 PM
I wouldn't have a problem if they could return the points spent on that specific power plus any advantage points you may have allocated to it, but an entire retcon seems excessive to me.

This is exactly what I think they should do, but they can't it seems, or won't. It's either all or nothing. Since I'm in no way personally effected by "FOTM Players" I prefer to err on the side of having more, not less, choice. Better to have it and not need it, than to need it and not have it.

Archived Post
10-07-2009, 03:37 PM
I wouldn't have a problem if they could return the points spent on that specific power plus any advantage points you may have allocated to it, but an entire retcon seems excessive to me.

I absolutely agree. It is excessive. But as it stands Cryptic has stated that they do not have the technology to do that yet.

So when they make excessive changes to the way powers work fundamentally, they should take steps to compensate. Even if it is excessive.

Archived Post
10-07-2009, 03:40 PM
so the OP makes his characters, gets tk shield asap then conflag...

Lemme guess, a few weeks ago you got minimines as soon as you could, then taser arrow?

Yer just gonna have to be non-overpowered hero for a little bit til the inevitable(but i wish wouldnt come) retcon...

Stop trying to be Mr Pwn and learn to play, thats my tidbit of info for the day

Archived Post
10-07-2009, 03:40 PM
I dont really agree with free retcons. All they really do is give people a chance to come up with the next FOTM build quickly....
I just don't understand the care one gives if another person does something that has little or no effect upon themselves. Not so much aimed at you Jax but in general...

Ok here's the example(s):

I went from 1 to 38 in 1 week..well this week I did anyways (and that was solo mind you with a few PUG's for 5man team missions). I realize this is not typical, but more on point the game is not difficult to level up in.

PvE chances are you will never cross my path if I was a FoTM, and IF I was it would only make the group better as a result...otherwise why even care?

Me thinks then FoTM term means more PvP usage and again chances are our paths will never cross. IF they should cross (which is ridiculous anyways) I don't see how it would be much different in the arena gang up on the weak one / hold, kb contest that is the arenas.

IF it was then that game altering for folks to give two bits of a hoot or more about, refer to the first example..it don't take long to level up as is. Dollars to doughnuts a serious PvP'er will all ready have a solid PvE character to farm with... to make gear and bags for alts or know someone. get a group (aka SG) and chances are they power level each other's alts.


Anywho that all said I myself do have a 38 that is more PvE orientated.. I did solo for the most part and I wouldn't mind a free retcon or at least an option to do a mission for a retcon. Since we are caring about inane things, I'll share why... Mostly with the changes to super stats has effected my build. As posted in another thread the diminishing returns is actually harsher that what I had prior. Secondly I am finding a draw towards ranged energy builders *shrugs* I know its lame but I just don't have the 680 some gold to go all the way back with. I guess in 2 levels I can save up the 1k gold (estimate)...what else am I gonna spend it one lol, but it sre would be nice if the Devs placed a retcon mission and or handed a free retcon after altering folks builds with stats...not to mention altering powers.

By now, if anyone reading this far into my post, many are thinking 'I don't care if you want a retcon to change from melee power builder to ranged!' and that would be almost my point exact...who cares if ppl get free retcons or not.

Archived Post
10-07-2009, 03:44 PM
Unnecessary update! I wasn't shafted by the change! NO free retcons for anyone! IT CAN'T HAPPEN FOLKS! But no, the issue actually buffed me (yay for pre-FIX crafted gear). Anyway, yeah, I can see why some people could want them and I won't stand between them and their retcons, as long as my stockpile gets refreshed. I can also see why some people won't want them handed out and won't stop them as long as my stockpile isn't attacked!

Archived Post
10-07-2009, 03:58 PM
I keep thinking every time I hear the abreviation FOTM that this person is probably the FOTM right now and doesn't want everyone else to be the FOTM as well. Personally, I could care less, all my characters are based on themes. So while I will drop a power if it's underperforming (who wouldn't?) I won't take another overpowered power just because it's overpowered. There are some who will, and to that I say, go for what makes you happy. I don't care about FOTMers, all I do is pity them.

For example I had a munitions character few weeks back when minimines was overpowered, and I refused to take it because it was, even though it fit my character theme. Now that it is "nerfed" I took it on my current guy because I need a PBAoE that fits his theme. I could of gotten one of the elemental PBAoEs or one from TK/TP, but I chose minimines. Am I a FOTMer? No way.

Archived Post
10-07-2009, 04:44 PM
Once again baffled by people's dislike of fun. Being stuck with a build you don't want due to a power change is not fun, free respecs allow you to alleviate that.

The cost of Pyre was changed. Now my endurance is much too high due to my passive stat choices, I want to change that, I don't feel it asking much for a freespec for such a change.

Also confused as I've seen numerous people get all upset about people finding the next fotm with free retcons. This is...bad? If it's fun for them, doesn't affect you, why are you complaining? Why do you want to ruin other people's fun?

Archived Post
10-08-2009, 05:12 AM
I would like a new retcon just to fully complete my characters concept, i don't delibertatly go for FoTM powers or avoid them, and i think its the same for most people. Ofc, there are some exceptions... like seeing some guy who was the grim reaper and having shot gun and taser arrow and mini mines lol

Archived Post
10-08-2009, 05:42 AM
Also confused as I've seen numerous people get all upset about people finding the next fotm with free retcons. This is...bad? If it's fun for them, doesn't affect you, why are you complaining? Why do you want to ruin other people's fun?

I guess phrases like "Game Balance" and "Long Term Health of the Game" are alien concepts to you?

FotM powers aren't targeted because people are having more 'fun' with them.

They get nerfed because they are out of line with the rest of the powers that they are supposed to be equivalent to.

Like to min/max? Optimize? Squeeze every performance drop out of your play time? Congrats!

But if so, you, the Cutting Edge, will ALWAYS get hit with the nerf bat. I don't care WHAT game you are playing. It is just the inevitable result of always picking the best powers or abilities, because the 'best' is the best BECAUSE they are usually unbalanced in some way.

This isn't just true for CO, this applies to ALL games.



-np

Archived Post
10-08-2009, 06:11 AM
Once again baffled by people's dislike of fun. Being stuck with a build you don't want due to a power change is not fun, free respecs allow you to alleviate that.

The cost of Pyre was changed. Now my endurance is much too high due to my passive stat choices, I want to change that, I don't feel it asking much for a freespec for such a change.

Also confused as I've seen numerous people get all upset about people finding the next fotm with free retcons. This is...bad? If it's fun for them, doesn't affect you, why are you complaining? Why do you want to ruin other people's fun?


Ninja_Pirate largely nails it, but let me ask you something. Why is it that there is not a single MMO that lets you choose which level you start at? People like being high level because they think it's fun, right? It's certainly more fun to be lvl 30 with a bunch of powers than it is to be level 1 with 2. So why do all game designers hate fun?

I have yet to hear an intelligible response to this question from the folks that think the retcons should be trivially easy to obtain.

Archived Post
10-08-2009, 06:20 AM
Why is it that there is not a single MMO that lets you choose which level you start at?Guild Wars

Archived Post
10-08-2009, 06:48 AM
I have yet to hear an intelligible response to this question from the folks that think the retcons should be trivially easy to obtain.

As it is in WoW, so shall it be in CO!

NOT

wow may have made the mmo's game audience the largest in history, but they did it by making things so easy that anyone can do it. and they keep reinforcing that with every patch and expansion they make. so when those people try out a different mmo, they practically expect it to be wow with different scenery.

Archived Post
10-08-2009, 08:00 AM
Yup. No need for a retcon. 95% of what changed we all knew quite awhile ago it was comming. Only like 3 real changes with only conflag imo at least the only one thats a major change that has no prior warning before test server patch and that wasn't a bug (a bug doesn't get the bugged effect added to advantage pool).

Ah so just couse you get ample of warning in good time, you mean we dont deserve a retcon when they screw most of us over?
I guess your head so deep up your ass its clouding your judgment, or your just plain dumb.

Archived Post
10-08-2009, 08:18 AM
Well I would like to fix one of my toons that I screwed up after the last huge change and free recon. LVL 37 is hard to remake on one try, especially with no real way of testing powers with poor and/or inaccurate descriptions. It really tans my hide because he was my first guy and I started him at the very beginning. If there were more missions and ways to build experience I would start over (which I will probably have to) Bbut it sure would be nice to simply fix my one guy.

Archived Post
10-12-2009, 06:49 AM
I guess phrases like "Game Balance" and "Long Term Health of the Game" are alien concepts to you?

FotM powers aren't targeted because people are having more 'fun' with them.

They get nerfed because they are out of line with the rest of the powers that they are supposed to be equivalent to....Which I find to be obviously odd statement to to read. This concept of equivalency you speak of doesn't really exist in CO (thankfully).

W/o going to specific... other games all energy builders regardless of look/fell would build energy at the same same rate and do almost exactly the same damage! The would be equality (at base level). CO doesn't even have that.

Any tier 3 power that does 1k or more damage would have roughly the same cost..allowing some scaling due to secondary effects obviously. Example Gigabolt/Force Cascade/Sniper Rifle would all cost about 158 (that's a literal average). Force cascade might cost a tad more because its kb component...probably still less than 200. This would be your typical fair and equal terms.

CO though has Force Cascade costing upwards of 306. Why because the power was intended to be used by a character that has Int/End specifically. This tosses equality theory out the window*.

One would think in a game that does allow cross power selections, that they would actually make cost and effect more equal. I for one am glad they do not go all vanilla on us like that. If they did then you truly would see FoTM because there really wouldn't be any other choices.

But lets call a spade a spade shall we, and stop tossing "FoTM" like it was air, and certainly not delude ourselves the game is equal nor should it** be (too an extent since the term is broad usage).








* more no this thought but didn't want to get sidetracked from point...One can't very well expect another to not raise cane when for example sniper shot costs 48 has a 5 sec interrupt-able charge and the cost gets changed to say by the eq example of 158 just because it can stun hit multiple targets and qualifies as a Tier 3 power doing 1k+ damage. Certainly unfair to call them FoTM because they reject this change, and since powerless to stop it request a retcon as a result.

Its practically the same when you scale cost down on powers and monkey with stats. Lets say I am a DEX/EGO build but I wanted to have Force cascade and thusly spent my Talents to bolster INT and END just so I could use that high cost power. Devs make their change and now I have entirely too much stats allocated, but its going cost me upwards of 500 Global to go back far enough to rectify their changes on my build at my level... you got 500 global to spare?

**=just saying if a game becomes vanilla then folks will find the one path that gives the best bang for their buck. Even those that don't min/max will inevitable have too, or stop playing, just to compete in play. PvP this means everyone will be the classic tankmage. PvE no one will need healers, buffers, or tanks and if your not using the FoTM builds then you will never do well in public quest, you'll feel gimped in PUG's, and you'll have a not fun feeling when your trying to collect DNA samples (for example) and someone blitzkrieg one shots the mob from under you time and again through out your character career... because you refuse to be min/maxer or FoTM.