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View Full Version : DEVS: Any comment on when we might get new costume options for female toons?


Archived Post
10-05-2009, 09:35 AM
I've seen a number of posts about the lack of (viable) costume options on the female toons, but no response from the devs at all.

Are you folks aware of the issues?
Are you working on it?
Might it happen any time soon?

Archived Post
10-05-2009, 09:58 AM
i want more shoes :(

Archived Post
10-05-2009, 10:20 AM
I wonder if people understand the process of adding something so seemingly simple as new costumes. It's not simple at all, despite people claiming it is.

For those who wonder:


Art Department submits new Costume pieces/Designs
Development begins, as each individual piece has to be added
Developer gets single piece to "fit" - which includes looking right stationary AND with all conceivable moves
Developer adds second piece of set, gets it to move correctly
Developer equips both pieces, and goes through process of making BOTH pieces flow with each other
Developer adds 3rd piece of set, then repeats step 5 to make all of the 3 work together


On and on until 1 full costume is added. But it's not over yet! Now, they must compare EACH piece when used with EVERY OTHER piece already in the system.

The Art is easy - making them WORK is the hard part. Unless of course you just want them to recolor existing items - then it's easy - and not what people are asking for.

Archived Post
10-05-2009, 11:13 AM
I didn't say it was easy. But I'd like a dev to acknowledge that there is a problem here and let us know they are going to get around to fixing it eventually.

Everything you are saying makes sense, except that they clearly did NOT follow such a rigorous process with a lot of the current costume pieces, because they are buggy, ugly, the wrong size, and just generally unusable.

Take a look at Emblems on the female toons. They are clearly sized WAY too big for the female bodies. Must've just copied them directly over from the males.

Same with Belts. Almost all of them are too big. Looks like a kid wearing her Mom's clothes.

Archived Post
10-05-2009, 11:19 AM
Everything you are saying makes sense, except that they clearly did NOT follow such a rigorous process with a lot of the current costume pieces, because they are buggy, ugly, the wrong size, and just generally unusable.

That is woefully exaggerated. I've spent more time in the costume creator than in game and the only "bugs" I've seen are minor clipping on some parts that a slight body slider modification fixed. o.O

Archived Post
10-05-2009, 11:26 AM
2 Reasons for this issue.

1) Cryptic does not allow all Costume items to be used with both genders... ( Males get WAY MORE OPTIONS )

2) Cryptic seems to love Cowboy hats and other random items alot more then a normal human should.
I can atleast now with my unlocks count 10 Cowboy hats..... WTF do I need 10 Hats that look the same from more then 10feet away..... this was just WASTED Design time that could have be spent on more interesting Costume selections...

The reality is very simple... yes it takes a LONG time to add all this "Easy Content" but the sad part is that Cryptic is not very good at managing their time then... cause they had enough time to add in 10 cowboy hats.... but not enough time to simply make all the current items useable by both genders.. L2 Manage Time!:eek:

Archived Post
10-05-2009, 11:30 AM
2 Reasons for this issue.

1) Cryptic does not allow all Costume items to be used with both genders... ( Males get WAY MORE OPTIONS )

2) Cryptic seems to love Cowboy hats and other random items alot more then a normal human should.
I can atleast now with my unlocks count 10 Cowboy hats..... WTF do I need 10 Hats that look the same from more then 10feet away..... this was just WASTED Design time that could have be spent on more interesting Costume selections...

The reality is very simple... yes it takes a LONG time to add all this "Easy Content" but the sad part is that Cryptic is not very good at managing their time then... cause they had enough time to add in 10 cowboy hats.... but not enough time to simply make all the current items useable by both genders.. L2 Manage Time!:eek:

Like I said - unless we just want current items re-skinned (colored). Those 10 hats are proof of how easy and fast just changing a pattern is.

Archived Post
10-05-2009, 11:32 AM
I wonder if people understand the process of adding something so seemingly simple as new costumes. It's not simple at all, despite people claiming it is.

For those who wonder:


Art Department submits new Costume pieces/Designs
Development begins, as each individual piece has to be added
Developer gets single piece to "fit" - which includes looking right stationary AND with all conceivable moves
Developer adds second piece of set, gets it to move correctly
Developer equips both pieces, and goes through process of making BOTH pieces flow with each other
Developer adds 3rd piece of set, then repeats step 5 to make all of the 3 work together


On and on until 1 full costume is added. But it's not over yet! Now, they must compare EACH piece when used with EVERY OTHER piece already in the system.

The Art is easy - making them WORK is the hard part. Unless of course you just want them to recolor existing items - then it's easy - and not what people are asking for.


Yup and not to mention it takes a good couple of weeks to get those costumes looking just right. I've had the privilage to talk to a developer from another MMO about crafting items. From house items to weapons to armor it takes a LONG time to get things right.

CO is different, but in the other MMO they had to make sure armor could fit a variety of creature sizes. Here I believe the clothing options probably expand due to model mechanics, but they have to program in those mechanics for each piece.

Archived Post
10-05-2009, 11:39 AM
To bad the guys over at REAL WORLDS have managed to build the worlds most detailed Charecter Editor to date.... let alone it also works on cars..... so one company.... made the best editor.... for both cars and humans alike..... most custimization down to the tattoo you put on yourself.....

Yet Cryptic..... oh whats the point..... look cryptic is trying.... but so is the retarted kid in the back of the class.:rolleyes:

Archived Post
10-05-2009, 08:33 PM
To bad the guys over at REAL WORLDS have managed to build the worlds most detailed Charecter Editor to date.... let alone it also works on cars..... so one company.... made the best editor.... for both cars and humans alike..... most custimization down to the tattoo you put on yourself.....

Yet Cryptic..... oh whats the point..... look cryptic is trying.... but so is the retarted kid in the back of the class.:rolleyes:

Gee, comparing Real Worlds with a Comic Book game - and the Comic game loses in amount of detailing?

Oh woe is us!

BTW - WTH *is* "Real Worlds" anyway?

Archived Post
10-05-2009, 08:47 PM
I can't find anything at all on this "Real Worlds". o.O

Archived Post
10-06-2009, 03:01 AM
I'd like them to fix some of the issues with the costume creator before adding new ones : why female toons don't have the option to choose the material for bird wings (leather, metal ).
Or why you cant choose the draconic belt when you use the integrated shoulders option for top(where you can find the draconic armor...). Female toons can 't get the swirl option for body, only for face, unlike male toons.
Or the cloak or trench coat options where you can't choose the inside and outside color, etc...

Archived Post
10-06-2009, 04:39 AM
To bad the guys over at REAL WORLDS have managed to build the worlds most detailed Charecter Editor to date.... let alone it also works on cars..... so one company.... made the best editor.... for both cars and humans alike..... most custimization down to the tattoo you put on yourself.....

Yet Cryptic..... oh whats the point..... look cryptic is trying.... but so is the retarted kid in the back of the class.:rolleyes:

Please don't abuse the ellipsis key! ;)

Archived Post
10-06-2009, 04:59 AM
I wonder if people understand the process of adding something so seemingly simple as new costumes. It's not simple at all, despite people claiming it is.

For those who wonder:


Art Department submits new Costume pieces/Designs
Development begins, as each individual piece has to be added
Developer gets single piece to "fit" - which includes looking right stationary AND with all conceivable moves
Developer adds second piece of set, gets it to move correctly
Developer equips both pieces, and goes through process of making BOTH pieces flow with each other
Developer adds 3rd piece of set, then repeats step 5 to make all of the 3 work together


On and on until 1 full costume is added. But it's not over yet! Now, they must compare EACH piece when used with EVERY OTHER piece already in the system.

The Art is easy - making them WORK is the hard part. Unless of course you just want them to recolor existing items - then it's easy - and not what people are asking for.

If that is their process, they are doing it wrong. Modern game development pipelines are reasonably non-linear and streamlined, plus they do not go through all the costume pieces to ensure a fit with every other one.

The process SHOULD be (and most likely is): take an item from the art dept, model a high res version, grab the normal maps, define the texture areas (for use in the Char creator), define the bind points on the character, crete and link a few low res versions, weight it to the game skeleton so that it satisfies the extreme positions, then pass it to QA who checks it to make sure there are no big mistooks. A non linear pipeline ensures you can go back at any stage and fix things while keeping your work.

Archived Post
10-06-2009, 06:36 AM
I have to agree with the OP: I'd really like to know when we can expect anything to happen. I have characters on hold because I'm missing costume parts, and I see new costume complaint threads on the forums everyday. But I don't think a single costume adjustment has been included in any of the patches to date, and there has been virtually ZERO news on what's coming down the pipeline (the only exception I know of is the recent acknowledgment that "breast slider" costume deformities will be fixed soon). I can appreciate that they have more urgent concerns in fixing bugs and balancing powers, but I don't think their costume/modeling team is that involved in tweaking powers.

If I had to guess, I think the reason for the lack of news is because this team is focused on finalizing content for the C-store, and that opens up a controversial can of worms to tell us they're busy with content they'll charge us for instead of fixing the content we already purchased. If this is the case, I just hope they can get back to fixing what we have after the C-store opens.

Archived Post
10-06-2009, 06:57 AM
I would like it if some of the female head types did NOT clip completely through the eye accessories.

It it disconcerting to see glasses surgically embedded into the face.



-np

Archived Post
10-06-2009, 08:09 AM
I disagree with the OP, I don't think we need new items for female characters. I think we need new items for ALL CHARACTERS.

I love how there are so many more options for male characters? I haven't seen them?

But if we want to get all technical I am sure the majority of characters created in CO are one of two things:
1) Male characters
2) Almost Naked Female characters played by males.

So...

Rather then continually trying to seperate male and female characters to win individual battles, we as the community would probably have better luck having a united front that ALL characters need more costume options. Once you break down to a certain TYPE of character you lose the support of beast, robots, and males that play males.

So let's try this again.

Any word on when ALL OF US are getting new costume options?

Archived Post
10-06-2009, 08:26 AM
I disagree with the OP, I don't think we need new items for female characters. I think we need new items for ALL CHARACTERS.

I love how there are so many more options for male characters? I haven't seen them?

I think most of us would happily accept new options for all characters. What we'd also like to see is some of the options currently available for males to be ported to females as well. For instance, I know you have the option for a hook for your left hand, and I also hear you have vampire fangs and better armor choices in Chest Wear. If you want options ported from females to males, I'd support that as well.

Archived Post
10-06-2009, 08:27 AM
I think Mr. Ellipsis meant Realtime Worlds, they're doing that APB game. Their character creator does look amazing, but I'm not sure how a GTA clone MMO having a good character editor means a superhero MMO shouldn't bother. But whatever, by that logic APB should just be a Wii space sim, because GTA's kind of been done before too.

New costume parts: Blood Moon seems pretty obvious? Cryptic wouldn't be so loopy to try releasing horror-themed goodies around Halloween without at least something costume-y. You can't have Halloween in an MMO without it, it's just not possible. They wouldn't dare (fingers crossed).

Fixing existing stuff, assuming it won't break existing costumes & cause real problems, and doubling parts for both genders does sound good, but it'll be a lot of tedious, slow work to do that. Male & female models don't share the same joint structure, and with so many body slider combinations stretching things all over the place, there's no way it won't take a long time to test/fix.

Archived Post
10-06-2009, 08:34 AM
That is woefully exaggerated. I've spent more time in the costume creator than in game and the only "bugs" I've seen are minor clipping on some parts that a slight body slider modification fixed. o.O

Have you been making female toons?
I really don't think I am exaggerating here at all. And I am not the only one who's mentioned it. There are a number of posts on the forums about this.

Archived Post
10-06-2009, 08:47 AM
I think most of us would happily accept new options for all characters. What we'd also like to see is some of the options currently available for males to be ported to females as well. For instance, I know you have the option for a hook for your left hand, and I also hear you have vampire fangs and better armor choices in Chest Wear. If you want options ported from females to males, I'd support that as well.

I'll admit I haven't played around with making too many female characters, it's just not my thing. But it works both ways I am sure. I agree that most items should be available for both parties, however I do not think it would be pleasing to see male characters running around in fishnets, garters, panties with wings. Though it would make for an interesting character with an interesting story I am sure, it is just not something I have any interest in seeing. So I do agree majority of the items should be able to be shared, but it wouldn't make sense for males to have bras/bikinis/panties (IMO). Though something such as armor should be unisex.

I think we can ALL agree that all characters need more costume items; I also wish my male characters didn't have to have bushy eyebrows that should have their own zipcodes.

Archived Post
10-06-2009, 09:50 AM
They said they'll do it when people stop referring to their characters as "toons".

Archived Post
10-06-2009, 10:00 AM
Give women doctor mirrors. Its absurd that women can't be stereotypical evil doctors in this game.

Archived Post
10-06-2009, 10:55 AM
They said they'll do it when people stop referring to their characters as "toons".


Sweet!! What do i get?!

Archived Post
10-06-2009, 11:22 AM
Have you been making female toons?
I really don't think I am exaggerating here at all. And I am not the only one who's mentioned it. There are a number of posts on the forums about this.

Yes, I make a lot of both. I've never seen something that rendered the piece "unusable" or "buggy" aside from the clipping issue I mentioned earlier. Unless you can name some specific bugged pieces so I can look at them myself. :D

Archived Post
10-07-2009, 09:01 AM
Yes, I make a lot of both. I've never seen something that rendered the piece "unusable" or "buggy" aside from the clipping issue I mentioned earlier. Unless you can name some specific bugged pieces so I can look at them myself. :D

Have you tried trench coats? The female trench coat bottom goes right through her leg. Not just a little bit, either - it goes right though the calf and cuts her leg in two.

Most of the collars are technically okay, but a few have some clipping issues where it falling into her neck. And almost all of the ones that don't are just butt-ugly.

Well, perhaps "unusable" was a bit of an exaggeration. But most of the belts are way too big for female toons. A few of them are fine, but take a look at the martial arts belt. It looks ridiculous because it's thicker than her arms. It looks like it was designed for the male toon and not scaled down for the female.

Forehead emblems are another example. They are gigantic and they get covered by the toons hair. So unless you are bald, they are completely useless.

I'm not at my home PC right now, so I can't give you specifics on this, but there are patterns that are available for the top with no matching bottom pattern. So you go with Tights for both top and bottom and there are some patterns for the top that end at the belt and are obviously intended to continue into the bottom with a matching pattern - but the matching pattern isn't there.