View Full Version : I just don't know if they can survive
Archived Post
10-04-2009, 06:01 AM
I just don't see City of Heroes and DC Universe Online surviving. Champions Online is a far better game then City of Heroes in every sense (expect you can play villains). DC Online won't be a real MMO (No monthly fee). Sure you can play villains but its just a shooter game in tights.
I just don't see any competition for Champions Online. :D
Archived Post
10-04-2009, 06:12 AM
I thought the "no monthly fee" for DC had been proven to be fallacious? Not that I care, as it’s SOE so I won’t be playing it anyway, and I know many feel the same. Even so, I wouldn’t write off DC just yet, the screens are nice, and who knows, SOE may get it right.
HA HA HA HA HA HA HA! No, really. Thousand monkeys, typewriter….
Archived Post
10-04-2009, 06:13 AM
I just don't see City of Heroes and DC Universe Online surviving. Champions Online is a far better game then City of Heroes in every sense (expect you can play villains). DC Online won't be a real MMO (No monthly fee). Sure you can play villains but its just a shooter game in tights.
I just don't see any competition for Champions Online. :D
The Guild Wars model has proven successful and Guild Wars 2 is on the way and it is one of the most anticipated MMO's currently.
DCUO seems to be going with the Guild Wars model. Free to play with several expansions.
In the end DCUO's success or failure is unkown.
What is known is that CO isn't doing that well at the moment. People have ran out of things to do, not all maybe but enough for it to be a problem. This is the largest problem CO faces right now. There are other issues with the game, but this is the biggest. Casually the game can be completed in a few weeks. First part of this that should throw up warning flags is the fact that I said COMPLETED in a few weeks, thats a console game not an MMO. The second part that should throw up warning flags is the fact that it can be done CASUALLY.
If CO gets it's act together and irons out the problems and gets a good bit of content in before DCUO comes out then IP might not matter much at all if at all. CO has to be the better game to compete with the IP and the Guild Wars Model.
If CO can't get the content in before DCUO comes out and can't get the other problems resolved.......... well it really won't matter about IP then either because CO is already bleeding subs.
Archived Post
10-04-2009, 06:14 AM
City of Heroes has a strong player base, it will survive. It also has experience in super hero MMOs. Actually, in some ways, more experience. A lot of Cryptic's talent stayed behind when Cryptic left City of Heroes.
Then there's people like me who maintain City of Heroes accounts despite playing Champions Online. Simply put, I want for there to be competition. City of Heroes had the player base SCREAMING for years to implement colorable powers. They eventually got it, but only after Champions Online was released. That's only the start. Both games will come up with features that the other will have the players screaming for.
Competition is good. It means they can't get complacent and ignore the player demands on the basis that they're the only game of that genre in town.
As to DCUO. Both COH and CO are Cryptic games. Cryptic is the only company to ever make a profitable superhero game for the PC. DC and Marvel have tried many times, and failed...
every...
single...
time...
Archived Post
10-04-2009, 06:22 AM
The Guild Wars model has proven successful and Guild Wars 2 is on the way and it is one of the most anticipated MMO's currently.
DCUO seems to be going with the Guild Wars model. Free to play with several expansions.
In the end DCUO's success or failure is unkown.
What is known is that CO isn't doing that well at the moment. People have ran out of things to do, not all maybe but enough for it to be a problem. This is the largest problem CO faces right now. There are other issues with the game, but this is the biggest. Casually the game can be completed in a few weeks. First part of this that should throw up warning flags is the fact that I said COMPLETED in a few weeks, thats a console game not an MMO. The second part that should throw up warning flags is the fact that it can be done CASUALLY.
If CO gets it's act together and irons out the problems and gets a good bit of content in before DCUO comes out then IP might not matter much at all if at all. CO has to be the better game to compete with the IP and the Guild Wars Model.
If CO can't get the content in before DCUO comes out and can't get the other problems resolved.......... well it really won't matter about IP then either because CO is already bleeding subs.
You beat me to it. Your right it worked for Guild Wars just fine. I actually enjoyed that game, teaming up for missions was not only encouraged it was very beneficial. I also agree that once DC online launches and Star Wars: The Old Republic, CO will be against some very stiff competition. Hopefully CO will be able to iron out some of their main problems prior to this.
Archived Post
10-04-2009, 07:29 AM
The Guild Wars model has proven successful and Guild Wars 2 is on the way and it is one of the most anticipated MMO's currently.
DCUO seems to be going with the Guild Wars model. Free to play with several expansions.
In the end DCUO's success or failure is unkown.
What is known is that CO isn't doing that well at the moment. People have ran out of things to do, not all maybe but enough for it to be a problem. This is the largest problem CO faces right now. There are other issues with the game, but this is the biggest. Casually the game can be completed in a few weeks. First part of this that should throw up warning flags is the fact that I said COMPLETED in a few weeks, thats a console game not an MMO. The second part that should throw up warning flags is the fact that it can be done CASUALLY.
If CO gets it's act together and irons out the problems and gets a good bit of content in before DCUO comes out then IP might not matter much at all if at all. CO has to be the better game to compete with the IP and the Guild Wars Model.
If CO can't get the content in before DCUO comes out and can't get the other problems resolved.......... well it really won't matter about IP then either because CO is already bleeding subs.
Expansions over years, which means it will be good for about a month. Never the less Its still a first person shooter.
If you don't think CO will have way more content the DCUO in a year then you should leave now. Your crazy train about to leave.
Archived Post
10-04-2009, 07:36 AM
Expansions over years, which means it will be good for about a month. Never the less Its still a first person shooter.
If you don't think CO will have way more content the DCUO in a year then you should leave now. Your crazy train about to leave.
Isn't this the pot calling the kettle black? There are a million 40's in CO and we're what, 30 days in? If We can't criticize CO for lacking content at release, don't even try to do it to a game that's a ways off.
Archived Post
10-04-2009, 07:49 AM
The main thing that will kill it for me (aside from SOE being involved and Open PvP) is that its not even an MMORPG. Its quote 'A massively multiplayer Action Game.' So expect the console playstyle focus to be pretty heavy.
I'm sure it will do fine numberwise (if not profitwise) because its free. But they're not really aiming for the market that plays CO/CoH.
Archived Post
10-04-2009, 07:50 AM
City of Heroes has a strong player base, it will survive. It also has experience in super hero MMOs. Actually, in some ways, more experience. A lot of Cryptic's talent stayed behind when Cryptic left City of Heroes.
Then there's people like me who maintain City of Heroes accounts despite playing Champions Online. Simply put, I want for there to be competition. City of Heroes had the player base SCREAMING for years to implement colorable powers. They eventually got it, but only after Champions Online was released. That's only the start. Both games will come up with features that the other will have the players screaming for.
Competition is good. It means they can't get complacent and ignore the player demands on the basis that they're the only game of that genre in town.
As to DCUO. Both COH and CO are Cryptic games. Cryptic is the only company to ever make a profitable superhero game for the PC. DC and Marvel have tried many times, and failed...
every...
single...
time...
Please give me examples of DC and Marvel games for the PC, I have never seen one. That's news to me.
Archived Post
10-04-2009, 08:05 AM
The main thing that will kill it for me (aside from SOE being involved and Open PvP) is that its not even an MMORPG. Its quote 'A massively multiplayer Action Game.' So expect the console playstyle focus to be pretty heavy.
I'm sure it will do fine numberwise (if not profitwise) because its free. But they're not really aiming for the market that plays CO/CoH.
Umm.... CO is also considered a Massive Multiplayer Action Game and the console playstyle focus in CO is pretty heavy..................
Do keep in mind that CO was developed for the 360 as well as the PC. This is the main reason why the 360 controller is pretty much plug and play with CO.
I agree there not aiming at the market playing CoH.......... but CO I am not so sure about.
Archived Post
10-04-2009, 08:09 AM
Umm.... CO is also considered a Massive Multiplayer Action Game and the console playstyle focus in CO is pretty heavy...................
Sorry but CO is billed as.... *ahem* The First True Action MMORPG
Do you notice the difference between that and 'Massively Multiplayer Action Game?' or does it require more explanation?
Archived Post
10-04-2009, 08:09 AM
Isn't this the pot calling the kettle black? There are a million 40's in CO and we're what, 30 days in? If We can't criticize CO for lacking content at release, don't even try to do it to a game that's a ways off.
The difference is CO will have that fix this month. It will take DCUO 8 to 12 months to add more stuff.
Archived Post
10-04-2009, 08:09 AM
City of Heroes has a strong player base, it will survive. It also has experience in super hero MMOs. Actually, in some ways, more experience. A lot of Cryptic's talent stayed behind when Cryptic left City of Heroes.
Then there's people like me who maintain City of Heroes accounts despite playing Champions Online. Simply put, I want for there to be competition. City of Heroes had the player base SCREAMING for years to implement colorable powers. They eventually got it, but only after Champions Online was released. That's only the start. Both games will come up with features that the other will have the players screaming for.
Competition is good. It means they can't get complacent and ignore the player demands on the basis that they're the only game of that genre in town.
As to DCUO. Both COH and CO are Cryptic games. Cryptic is the only company to ever make a profitable superhero game for the PC. DC and Marvel have tried many times, and failed...
every...
single...
time...
A bit of refference for you............ CO was originally Marvel's MMO. They bailed on it and a representative from Microsoft said it was because it would be unable to compete in the current MMO market. The game wasn't even finished.......... so what did Cryptic do? They took the Marvel MMO that wasn't even finished and spent 18 months basically reskinning it.
Marvel signed on with another Developer to make there MMO.
So this in essence is the Marvel MMO without the Marvel lol.
As for Cryptic being the only company to create a profitable Super Hero MMO, you are correct as Cryptic is the only one I know of that has made a Super Hero MMO.
DC's first MMO attempt is DCUO, Marvels first attempt was with Cryptic but....... seems they didn't have faith in Cryptic.
Just saying lol.
Archived Post
10-04-2009, 08:10 AM
The Guild Wars model has proven successful
The GW model works for GW because of the way the game instances ( Not just the instancing, but the way it's handled ). Very little demand is put on the servers, therefore the game doesn't require even remotely as much to run as a traditional MMO. It is because of how the instancing works, by the way, that GW isn't considered a real MMO even by its own creators.
Archived Post
10-04-2009, 08:11 AM
Sorry but CO is billed as.... *ahem* The First True Action MMORPG
Do you notice the difference between that and 'Massively Multiplayer Action Game?' or does it require more explanation?
Need more explanation sorry. I mean if you are refferencing the RPG part........ don't even go there lol. Otherwise please explain the difference for me.
Archived Post
10-04-2009, 08:13 AM
A bit of refference for you............ CO was originally Marvel's MMO. They bailed on it and a representative from Microsoft said it was because it would be unable to compete in the current MMO market. The game wasn't even finished.......... so what did Cryptic do? They took the Marvel MMO that wasn't even finished and spent 18 months basically reskinning it.
If you played CB at all, you wouldn't say that they spent 18 months just "basically reskinning it"...
Archived Post
10-04-2009, 08:14 AM
So far i cant see CO surviving as much time as COX
and like others i still keep playing COX (and i have a lifetime subscription here ) :p
Archived Post
10-04-2009, 08:17 AM
If you played CB at all, you wouldn't say that they spent 18 months just "basically reskinning it"...
4-5 years is the average MMO development time. CO was in development for 18 months. That isn't a great deal of time to develop much of anything. So while some stuff may have changed as things tend to do in beta's the game is essentially what they developed for Marvel with a new skin. Unless you are saying 18 months is enough development time.
Archived Post
10-04-2009, 08:19 AM
Please give me examples of DC and Marvel games for the PC, I have never seen one. That's news to me.
Spiderman 2 had a (*******ized) PC version. I don't know what the bloody hell they did to it though.
There was a PC release of Marvel Nemesis.
X men legends 1 and 2 were available on PC
um... can't name any DC ones off the top of my head though
Archived Post
10-04-2009, 08:19 AM
Need more explanation sorry. I mean if you are refferencing the RPG part........ don't even go there lol. Otherwise please explain the difference for me.
Indeed the 'Roleplay 'part. DC purposely divorced themselves from that aspect of these types of games. That gives it a heavier console focus than CO that keeps those elements. Which means to me it will feel more like playing Marvel Ultimate Alliance with a Costume creator.
Like I said they're purposely shooting for a broader, yet shallower market than the MMORPG crowd. Which will make playing it pretty painful to say the least.
Archived Post
10-04-2009, 08:20 AM
I just don't see City of Heroes and DC Universe Online surviving. Champions Online is a far better game then City of Heroes in every sense (expect you can play villains). DC Online won't be a real MMO (No monthly fee). Sure you can play villains but its just a shooter game in tights.
I just don't see any competition for Champions Online. :D
Whew, thanks for clearing that up.
Archived Post
10-04-2009, 08:22 AM
Sorry but CO is billed as.... *ahem* The First True Action MMORPG
Do you notice the difference between that and 'Massively Multiplayer Action Game?' or does it require more explanation?
They can bill it anything they like. It doesn't make it so.
Archived Post
10-04-2009, 08:27 AM
4-5 years is the average MMO development time. CO was in development for 18 months. That isn't a great deal of time to develop much of anything. So while some stuff may have changed as things tend to do in beta's the game is essentially what they developed for Marvel with a new skin. Unless you are saying 18 months is enough development time.
No, I'm saying that more changed in 18 months, FAR more, than just the "skin".
Archived Post
10-04-2009, 08:27 AM
A bit of refference for you............ CO was originally Marvel's MMO. They bailed on it and a representative from Microsoft said it was because it would be unable to compete in the current MMO market. The game wasn't even finished.......... so what did Cryptic do? They took the Marvel MMO that wasn't even finished and spent 18 months basically reskinning it.
Marvel signed on with another Developer to make there MMO.
So this in essence is the Marvel MMO without the Marvel lol.
As for Cryptic being the only company to create a profitable Super Hero MMO, you are correct as Cryptic is the only one I know of that has made a Super Hero MMO.
DC's first MMO attempt is DCUO, Marvels first attempt was with Cryptic but....... seems they didn't have faith in Cryptic.
Just saying lol.
Kinda Funny my impression was that Marvel didn't have faith in Microsoft and not Cryptic.
Archived Post
10-04-2009, 08:34 AM
Indeed the 'Roleplay 'part. DC purposely divorced themselves from that aspect of these types of games. That gives it a heavier console focus than CO that keeps those elements. Which means to me it will feel more like playing Marvel Ultimate Alliance with a Costume creator.
Like I said they're purposely shooting for a broader, yet shallower market than the MMORPG crowd. Which will make playing it pretty painful to say the least.
What RPG elements does CO have that DCUO will not?
DC Universe Online is a massively multiplayer online role-playing game (MMORPG) set in the DC Universe. SOE hopes to make a different kind of MMORPG, with The Incredible Hulk: Ultimate Destruction being cited as one of the main inspirations for gameplay. SOE is working to make DC Universe Online more interactive than standard MMORPGs, while trying to keep key elements of RPGs, which include a leveling system and inventories.
Archived Post
10-04-2009, 08:38 AM
That's easy....it's an SOE product. So "sustainability of a role-playing setting" would be my number one "what does CO have that DCUO won't/can't".
Then it's "product support", "developed by a company that isn't shatbit crazy", and "worth a pile of spent uranium rods"...in that order.
Archived Post
10-04-2009, 08:41 AM
Expansions over years, which means it will be good for about a month. Never the less Its still a first person shooter.
If you don't think CO will have way more content the DCUO in a year then you should leave now. Your crazy train about to leave.
Anyone else seeing the mega levels of irony in this post? :rolleyes:
Archived Post
10-04-2009, 08:45 AM
What RPG elements does CO have that DCUO will not?
I see what I'm saying is eluding you. I'm talking Marketing focus. Target Audience.
Anyway, you did notice in the quote you picked that they listed a single player console game for main inspiration? Also it did not list the true key elements to RPGs like...socializing and actual Roleplay. Diablo is a roleplaying game by their definition. Because you level. And have stuff.
I'm not saying CO is overwhelming in these aspects, just that the definition you quoted and mine vary somewhat.
Archived Post
10-04-2009, 08:47 AM
That's easy....it's an SOE product. So "sustainability of a role-playing setting" would be my number one "what does CO have that DCUO won't/can't".
Then it's "product support", "developed by a company that isn't shatbit crazy", and "worth a pile of spent uranium rods"...in that order.
Funny yet sad because its true.
Archived Post
10-04-2009, 08:50 AM
That's easy....it's an SOE product. So "sustainability of a role-playing setting" would be my number one "what does CO have that DCUO won't/can't".
Then it's "product support", "developed by a company that isn't shatbit crazy", and "worth a pile of spent uranium rods"...in that order.
So when you fail at bashing the game switch to the company?
Sorry currently I don't view Cryptic in any better light than I view SOE.
CO is fun, it's an MMO action game. The combat is fast paced and fun, kind of like AoC's. The lack of content hurt though, and there is a severe lack of content. The fact that they tried to fix this by slowing down the pace of the game didn't do any body any good. The constant large sweeping changes aren't helping either.
CO at it's core is fun and I hope Cryptic can get there act together because the fun is there even if it's slightly stunted and hidden right now.
Bashing DCUO for the same things that CO is doing or bashing SOE for the same things that Cryptic is doing doesn't really do anyone any good lol.
It's survivability hinges on if it can fix the anti teaming state of the game, the severe lack of content and so on and so on.
Archived Post
10-04-2009, 08:51 AM
Anyone else seeing the mega levels of irony in this post? :rolleyes:
No I don't. Will CO have more content then DCUO in a year? Yes. WIll DCUO have as much content as CO when it came out, when DCUO comes out? Probable! Will it be a sucky first person shooter? YES!
Archived Post
10-04-2009, 08:53 AM
I see what I'm saying is eluding you. I'm talking Marketing focus. Target Audience.
Anyway, you did notice in the quote you picked that they listed a single player console game for main inspiration? Also it did not list the true key elements to RPGs like...socializing and actual Roleplay. Diablo is a roleplaying game by their definition. Because you level. And have stuff.
I'm not saying CO is overwhelming in these aspects, just that the definition you quoted and mine vary somewhat.
CO is a single player MMO............................ the socializing and actual Roleplay in CO is hindered because of the games design. I mean lol seriously you want to throw role play in the mix here? How is Gronds comments and Foxbat helping you out in that role playing? Are you role playing MMO players?
CO has focused on the same things that DCUO is focusing on. The action and not so much the RPG side.
In CO it is only a roleplaying game because you level and have stuff.
So you will have to explain what CO has that makes it an RPG and why DCUO will not be. I will be waiting.
Archived Post
10-04-2009, 08:58 AM
CO is fun, it's an MMO action game. The combat is fast paced and fun, kind of like AoC's. The lack of content hurt though, and there is a severe lack of content. The fact that they tried to fix this by slowing down the pace of the game didn't do any body any good. The constant large sweeping changes aren't helping either.
Slowing down the pace of the game wasn't a fix for lack of Content. It was a fix for going to fast through the game. The game has exactly enough content to go through, if you don't skip missions. The constant large sweeping changes are keeping just as many people here. I would of gave up the game if it continued to be to easy like it was.
It's survivability hinges on if it can fix the anti teaming state of the game, the severe lack of content and so on and so on.
Since one is an obvious and easy fix and anyone with half a brain knows this. The teaming issue is something they are working on and hopefully will have a fix by the end of this month if not sooner. There really isn't any other stuff to fix other then balance. That takes minium a year. =) :D
Archived Post
10-04-2009, 09:03 AM
CO is a single player MMO............................ the socializing and actual Roleplay in CO is hindered because of the games design. I mean lol seriously you want to throw role play in the mix here? How is Gronds comments and Foxbat helping you out in that role playing? Are you role playing MMO players?
CO has focused on the same things that DCUO is focusing on. The action and not so much the RPG side.
In CO it is only a roleplaying game because you level and have stuff.
So you will have to explain what CO has that makes it an RPG and why DCUO will not be. I will be waiting.
Reread my first line in the last post.
Archived Post
10-04-2009, 09:04 AM
Please give me examples of DC and Marvel games for the PC, I have never seen one. That's news to me.
There are none because they have always been shut down during development due to a fear of losing money.
Archived Post
10-04-2009, 09:08 AM
I don't think Champs will kill off COX. It's too different. There are many people who will prefer the different world/features etc of COX. As for DC with many fans of the signature heroes (Superman in my case) I don't think that'll fail either.
Archived Post
10-04-2009, 09:09 AM
Slowing down the pace of the game wasn't a fix for lack of Content. It was a fix for going to fast through the game. The game has exactly enough content to go through, if you don't skip missions. The constant large sweeping changes are keeping just as many people here. I would of gave up the game if it continued to be to easy like it was.
Since one is an obvious and easy fix and anyone with half a brain knows this. The teaming issue is something they are working on and hopefully will have a fix by the end of this month if not sooner. There really isn't any other stuff to fix other then balance. That takes minium a year. =) :D
Having just enough content is not enough content for an MMO............ no other MMO that I have EVER played allowed me to reach the end in a matter of weeks at a casual pace in which I did ALL of the content. Even at launch...............
Saying that slowing down the pace was not a fix to the lack of content followed by it was a fix to people leveling to fast.................. makes me all googly eyed oO.
In any case the lack of content, yes it has been obvious to those in CB from what I have heard, OB from what I observed, and even today and is something that has been repeatedly said to Cryptic........ it hasn't been that obvious to Cryptic though which is the problem.
Now that many have already left and given up teaming may be fixed, pardon me if I don't jump for joy. It's good that they will finally address the issue.
Balance may take a year for a class based MMO, but in a skill based especially when you aren't seperating PvP and PvE in the changes by some means you are looking at a constant war against balance lol. So I wouldn't be to optimistic about that balance being fixed in a year.
Archived Post
10-04-2009, 09:10 AM
Reread my first line in the last post.
So in other words you can't think of anything that CO has RPG wise that DCUO will not. Thats all you had to say.
Archived Post
10-04-2009, 09:21 AM
So in other words you can't think of anything that CO has RPG wise that DCUO will not. Thats all you had to say.
*eyeroll* Wrong. What I've been saying all along is that DCUO is targeting an entirely different market than an 'MMORPG' by specifically labeling it differently. Which has a huge factor in who will actually be playing that game.
What you keep going on about has nothing at all to do with what I'm saying. The main thing that CO will have RPwise is its playerbase.
Archived Post
10-04-2009, 09:34 AM
MY thoughts on the XP nerf is they forgot to go to release mode from beta mode on leveling when they started the head start. Most if not all MMOs in beta have you leveling faster so they can see how you go through the content and so you can naturally test the higher level content. Playing up to cap and just being promoted to cap are two completely different things. But I still think people are leveling a little fast.
As to the amount of content, no one is saying it is not enough the dev's have said it is not enough. I would think they have coders working on bugs, and content people working on content, but why spoil it for us, beyond the coming event, which I thought they said would have content that stays after the event. But even it it does not it buys them another month to put in more permanent content. Unless they plan on a Thanksgiving Event as well. LOL But hopefully more permanent content is being build along side the event content.
As someone else has said compantention is good. Look how many fantasy games are out there and surviving. The Super Hero MMO is here to stay and a couple more will not hurt CO I think. Besides with the way the server is done, they can remove as many "shards" as they need and never have to make the death statement "We are doing server merges." That right there is genius.
Archived Post
10-04-2009, 09:35 AM
Having just enough content is not enough content for an MMO............ no other MMO that I have EVER played allowed me to reach the end in a matter of weeks at a casual pace in which I did ALL of the content. Even at launch...............
Like I said for now. I am sorry but EVERY MMO is like this. I consider myself a Above casual player and I still haven't gotten to 40. Casual players don't worry about running out of content. Now if they skipped some missions which lead to other missions they do. Which seems to be what is happening to most people.
In any case the lack of content, yes it has been obvious to those in CB from what I have heard, OB from what I observed, and even today and is something that has been repeatedly said to Cryptic........ it hasn't been that obvious to Cryptic though which is the problem.
Actually for us in Closed beta it wasn't a problem since XP was about twice as much as it was in Closed Beta.
Now that many have already left and given up teaming may be fixed, pardon me if I don't jump for joy. It's good that they will finally address the issue.
I have seen a lot of people have hatred for this game for no reason other then to be a troll. If you A LOT of people that was on here were just trolls. A lot of the other people just didn't have a good enough computer. I had one guy argue with me that his computer runs WoW and it had better graphics (I know some people are that stupid) and Champions Online should run on his computer. I understand some people don't like the game. From my friends 4 out of 5 say Champions Online is SO much better. One stayed back with CoH and Age of Conan.
Balance may take a year for a class based MMO, but in a skill based especially when you aren't seperating PvP and PvE in the changes by some means you are looking at a constant war against balance lol. So I wouldn't be to optimistic about that balance being fixed in a year.
EDIT
I personally I think it will take more then a year. In most games it takes more then a year. This will take longer then most games. =)
Archived Post
10-04-2009, 09:42 AM
The Guild Wars model has proven successful and Guild Wars 2 is on the way and it is one of the most anticipated MMO's currently.
DCUO seems to be going with the Guild Wars model. Free to play with several expansions.
In the end DCUO's success or failure is unkown.
What is known is that CO isn't doing that well at the moment. People have ran out of things to do, not all maybe but enough for it to be a problem. This is the largest problem CO faces right now. There are other issues with the game, but this is the biggest. Casually the game can be completed in a few weeks. First part of this that should throw up warning flags is the fact that I said COMPLETED in a few weeks, thats a console game not an MMO. The second part that should throw up warning flags is the fact that it can be done CASUALLY.
If CO gets it's act together and irons out the problems and gets a good bit of content in before DCUO comes out then IP might not matter much at all if at all. CO has to be the better game to compete with the IP and the Guild Wars Model.
If CO can't get the content in before DCUO comes out and can't get the other problems resolved.......... well it really won't matter about IP then either because CO is already bleeding subs.
The guild wars model works for Guild Wars and GW2 looks awesome, i reckon it will be great cause theyve taken years quietly crating it behind closed doors with little hype.
DCUO is being run by SOE which means it will suck, even if the game is awesome SOE will suck the life out of it and ruin it, guaranteed.
That of course doesnt mean CO will be an amazing success either, but DCUO will suck mark my words.
Archived Post
10-04-2009, 09:49 AM
City of Heroes has a strong player base, it will survive. It also has experience in super hero MMOs. Actually, in some ways, more experience. A lot of Cryptic's talent stayed behind when Cryptic left City of Heroes.
Then there's people like me who maintain City of Heroes accounts despite playing Champions Online. Simply put, I want for there to be competition. City of Heroes had the player base SCREAMING for years to implement colorable powers. They eventually got it, but only after Champions Online was released. That's only the start. Both games will come up with features that the other will have the players screaming for.
Competition is good. It means they can't get complacent and ignore the player demands on the basis that they're the only game of that genre in town.
As to DCUO. Both COH and CO are Cryptic games. Cryptic is the only company to ever make a profitable superhero game for the PC. DC and Marvel have tried many times, and failed...
every...
single...
time...
City of Heroes belongs to NC/Soft now as it was sold a long time ago, I do believe. At best, City of Heroes can be considered a moderate success. In cryptics 9 year history, if this it all it can point to... well you draw your own conclusion.
As to CO, I believe the Jury is still out. As the OP mentioned, they are hemorraging subs big time, but I if they can get their act together ASAP, then I think the game can still be salvaged, otherwise it will go by the way of Hellgate/London.
Archived Post
10-04-2009, 09:58 AM
DCUO is being run by SOE which means it will suck, even if the game is awesome SOE will suck the life out of it and ruin it, guaranteed.
That of course doesnt mean CO will be an amazing success either, but DCUO will suck mark my words.[/QUOTE]
Well I have been following DC on line since day one. I haven't seen anything to suggest anything about whether it will suck or not. It's stil in pre Alpha isn't it? They can remodel the entire game almost between now and launch if they want to. Also, for those who are talking about content, DC has been in developement a lot longer than Champions was and release isn't in sight yet.
I don't understand the non fee paying funding base. I don't know if that will be good or bad.
What I do know is that if, against all the expectations on these boards, DC online IS an immersive MMO, it will wipe CO and CoH off the map.
It's like playing a a football (sorry to americans) MMO that has made up teams, then suddenly a developer announces you can play in the "real" pemier league. The first game won't get a look in.
DCs brand is a thousand or more times as strong as Champions pen and pencil.
Archived Post
10-04-2009, 10:05 AM
I just don't see City of Heroes and DC Universe Online surviving. Champions Online is a far better game then City of Heroes in every sense (expect you can play villains). DC Online won't be a real MMO (No monthly fee). Sure you can play villains but its just a shooter game in tights.
I just don't see any competition for Champions Online. :D
For what? the how to not laucnh a mmo award? or the 'how to turn a fun and great mmo into a tedious 1 build a thon award'?
Archived Post
10-04-2009, 10:07 AM
Well I have been following DC on line since day one. I haven't seen anything to suggest anything about whether it will suck or not. It's stil in pre Alpha isn't it? They can remodel the entire game almost between now and launch if they want to. Also, for those who are talking about content, DC has been in developement a lot longer than Champions was and release isn't in sight yet.
I don't understand the non fee paying funding base. I don't know if that will be good or bad.
What I do know is that if, against all the expectations on these boards, DC online IS an immersive MMO, it will wipe CO and CoH off the map.
It's like playing a a football (sorry to americans) MMO that has made up teams, then suddenly a developer announces you can play in the "real" pemier league. The first game won't get a look in.
DCs brand is a thousand or more times as strong as Champions pen and pencil.
I have been watching it from the very start also.
It still will be a First person shooter so it will still suck. If it doesn't have monthly charges and go only microtransactions it will get an update once a year. It will suck. DCUO will be about the DCU. Champions Online is more about your own character.
DC has a lot more fans then Champions PnP games, yes. That doesn't change how the game will be. So far its not shaping up very well for DCUO.
Archived Post
10-04-2009, 10:17 AM
The Guild Wars model has proven successful and Guild Wars 2 is on the way and it is one of the most anticipated MMO's currently.
DCUO seems to be going with the Guild Wars model. Free to play with several expansions.
In the end DCUO's success or failure is unkown.
What is known is that CO isn't doing that well at the moment. People have ran out of things to do, not all maybe but enough for it to be a problem. This is the largest problem CO faces right now. There are other issues with the game, but this is the biggest. Casually the game can be completed in a few weeks. First part of this that should throw up warning flags is the fact that I said COMPLETED in a few weeks, thats a console game not an MMO. The second part that should throw up warning flags is the fact that it can be done CASUALLY.
If CO gets it's act together and irons out the problems and gets a good bit of content in before DCUO comes out then IP might not matter much at all if at all. CO has to be the better game to compete with the IP and the Guild Wars Model.
If CO can't get the content in before DCUO comes out and can't get the other problems resolved.......... well it really won't matter about IP then either because CO is already bleeding subs.
Totally agree with you.
Content is CO's greatest problem right now...im finding my logged-in time getting lesser each day
Theres nothing to keep me hooked in playing my lv40 toon right now..
Creating alts and trying new powers is fun for only awhile.. when you realize you are repeating the same missions.
Blood moon is coming out, i truely hope Cryptic delivers big on that one.
Archived Post
10-04-2009, 10:24 AM
A bit of refference for you............ CO was originally Marvel's MMO. They bailed on it and a representative from Microsoft said it was because it would be unable to compete in the current MMO market. The game wasn't even finished.......... so what did Cryptic do? They took the Marvel MMO that wasn't even finished and spent 18 months basically reskinning it.
Marvel signed on with another Developer to make there MMO.
So this in essence is the Marvel MMO without the Marvel lol.
As for Cryptic being the only company to create a profitable Super Hero MMO, you are correct as Cryptic is the only one I know of that has made a Super Hero MMO.
DC's first MMO attempt is DCUO, Marvels first attempt was with Cryptic but....... seems they didn't have faith in Cryptic.
Just saying lol.
Hmm - our other conversation is starting to make a bit more sense now.
The Marvel MMO was pulled NOT because it couldn't compete - but because they wanted WoW numbers, and nothing less would do. This was alluded to in a statement made by Microsoft: "And if you really look at the data there's basically one that's successful and everything else wouldn't meet our level or definition of commercial success."
Let's also not forget that Marvel would have been a Vista and 360 ONLY title - and with people avoiding Vista in preference of either keeping XP or going to Win 7, the writing was on the wall - they had made a huge mistake, and instead of fixing that mistake, they just stopped altogether.
It had NOTHING to do with "faith" in Cryptic at all.
Archived Post
10-04-2009, 10:42 AM
Spiderman 2 had a (*******ized) PC version. I don't know what the bloody hell they did to it though.
There was a PC release of Marvel Nemesis.
X men legends 1 and 2 were available on PC
um... can't name any DC ones off the top of my head though
DC:
Batman (1989)
Batman Forever
Batman Forever: The Arcade Game
Batman Returns
Batman Vengeance
Batman: Arkham Asylum
Batman: The Caped Crusader (1988)
Catwoman
Lego Batman: The Video Game
Watchmen: The End is Nigh (PC Download)
Marvel:
The Amazing Spider-Man (DOS baby!)
Incredible Hulk: The Pantheon Saga (DOS again!)
The Hulk (2003)
The Incredible Hulk (2008)
Marvel: Ultimate Alliance
The Punisher (1990 DOS yet again!)
The Punisher (2005)
Spider-Man (2000)
Spider-Man and Captain America in Doctor Doom's Revenge
Spider-Man Cartoon Maker
Spider-Man 2
Ultimate Spider-Man
X-Men: The Official Game
Archived Post
10-04-2009, 10:47 AM
A bit of refference for you............ CO was originally Marvel's MMO. They bailed on it and a representative from Microsoft said it was because it would be unable to compete in the current MMO market. The game wasn't even finished.......... so what did Cryptic do? They took the Marvel MMO that wasn't even finished and spent 18 months basically reskinning it.
Marvel signed on with another Developer to make there MMO.
So this in essence is the Marvel MMO without the Marvel lol.
As for Cryptic being the only company to create a profitable Super Hero MMO, you are correct as Cryptic is the only one I know of that has made a Super Hero MMO.
DC's first MMO attempt is DCUO, Marvels first attempt was with Cryptic but....... seems they didn't have faith in Cryptic.
Just saying lol.
Yeah, but it's not Marvel now, is it? As for why Marvel Online was canceled, I'm not going to pretend to know. Neither should you. As I understand it, the situation was a lot more nuanced and complicated than simply Marvel telling Cryptic "U SUCK!" If Marvel thought that, they wouldn't have approached Cryptic in the first place, nor would they have felt threatened enough by Cryptic to file two lawsuits over CoH and then turn around and try to publish a comic called "City of Heroes" thereby ending up sued by Cryptic.
Archived Post
10-04-2009, 10:54 AM
That's easy....it's an SOE product. So "sustainability of a role-playing setting" would be my number one "what does CO have that DCUO won't/can't".
Then it's "product support", "developed by a company that isn't shatbit crazy", and "worth a pile of spent uranium rods"...in that order.
it's been a long day at work so far... i THINK i agree with you, as your post sounds to have no faith in the bastiches at soe.
Archived Post
10-04-2009, 10:58 AM
DCUO is being run by SOE which means it will suck, even if the game is awesome SOE will suck the life out of it and ruin it, guaranteed.
That of course doesnt mean CO will be an amazing success either, but DCUO will suck mark my words.
Well I have been following DC on line since day one. I haven't seen anything to suggest anything about whether it will suck or not. It's stil in pre Alpha isn't it? They can remodel the entire game almost between now and launch if they want to. Also, for those who are talking about content, DC has been in developement a lot longer than Champions was and release isn't in sight yet.
I don't understand the non fee paying funding base. I don't know if that will be good or bad.
What I do know is that if, against all the expectations on these boards, DC online IS an immersive MMO, it will wipe CO and CoH off the map.
It's like playing a a football (sorry to americans) MMO that has made up teams, then suddenly a developer announces you can play in the "real" pemier league. The first game won't get a look in.
DCs brand is a thousand or more times as strong as Champions pen and pencil.[/QUOTE]
is it as strong as star wars? the matrix?
POTBS swore up and down soe wouldn't touch their game.
vanguard...
the list goes on and on, much less mentioning how much was screwed up/ignored in the station pass games.
defending soe, tbqh, makes it sound like someone hasn't played MMOs for any appreciable amount of time. or, has very low standards.
Archived Post
10-04-2009, 11:01 AM
Well I have been following DC on line since day one. I haven't seen anything to suggest anything about whether it will suck or not. It's stil in pre Alpha isn't it? They can remodel the entire game almost between now and launch if they want to. Also, for those who are talking about content, DC has been in developement a lot longer than Champions was and release isn't in sight yet.
I don't understand the non fee paying funding base. I don't know if that will be good or bad.
What I do know is that if, against all the expectations on these boards, DC online IS an immersive MMO, it will wipe CO and CoH off the map.
It's like playing a a football (sorry to americans) MMO that has made up teams, then suddenly a developer announces you can play in the "real" pemier league. The first game won't get a look in.
DCs brand is a thousand or more times as strong as Champions pen and pencil.
is it as strong as star wars? the matrix?
POTBS swore up and down soe wouldn't touch their game.
vanguard...
the list goes on and on, much less mentioning how much was screwed up/ignored in the station pass games.
defending soe, tbqh, makes it sound like someone hasn't played MMOs for any appreciable amount of time. or, has very low standards.
It's beyond Pre-Alpha - attendees at this year's SOE Fan Faire were able to play it a bit.
Yeah, I was an SOE customer - I actually enjoyed SWG even after the NGE - but finally had enough 2 months ago, ironically AFTER the FF - because the Devs from other SOE games were making fun of SWG - and the SWG Devs thought it was great.
Go figure - losing a customer by not defending their own game...
Archived Post
10-04-2009, 11:06 AM
*eyeroll* Wrong. What I've been saying all along is that DCUO is targeting an entirely different market than an 'MMORPG' by specifically labeling it differently. Which has a huge factor in who will actually be playing that game.
What you keep going on about has nothing at all to do with what I'm saying. The main thing that CO will have RPwise is its playerbase.
How exactly is it labeled differently? There both labaled MMORPG's................... There both in fact Super Hero MMORPG's. There both going after the exact same market.
There both targeting MMORPG players that like the Super Hero setting. There both promoting the action which is what a Super Hero MMO should be promoting. As far as the comment "The main thing that CO will have RPwise is it's the playerbase." ........... that in no way shows how CO is geared more towards being an RPG than DCUO. Keep in mind you stated that DCUO will be lacking in the RPG side where CO does not............
Archived Post
10-04-2009, 11:08 AM
The Guild Wars model has proven successful and Guild Wars 2 is on the way and it is one of the most anticipated MMO's currently.
DCUO seems to be going with the Guild Wars model. Free to play with several expansions.
In the end DCUO's success or failure is unkown.
What is known is that CO isn't doing that well at the moment. People have ran out of things to do, not all maybe but enough for it to be a problem. This is the largest problem CO faces right now. There are other issues with the game, but this is the biggest. Casually the game can be completed in a few weeks. First part of this that should throw up warning flags is the fact that I said COMPLETED in a few weeks, thats a console game not an MMO. The second part that should throw up warning flags is the fact that it can be done CASUALLY.
If CO gets it's act together and irons out the problems and gets a good bit of content in before DCUO comes out then IP might not matter much at all if at all. CO has to be the better game to compete with the IP and the Guild Wars Model.
If CO can't get the content in before DCUO comes out and can't get the other problems resolved.......... well it really won't matter about IP then either because CO is already bleeding subs.
In your sense of COMPLETED, the game can NOT be COMPLETED in a few weeks. There's a ton of perks, pvp , and pve, costume unlocks etc etc.
Is there a need for more content, more lairs, more pvp games etc. Yup, not a single person in their right mind can deny that. However, the game can not be COMPLETED in a week or two. Getting to level 40, yes but thats not completing the game. If thats the case, WoW can be completed 1-80 in a couple days of powerleveling, same goes for any MMO on the market, so might want to rephrase that.
The only SOE games I've enjoyed were Everquest , YEARS ago, and SWG pre-nge, everything else they have ever laid their hands on is and has been ruined, including the two games I just mentioned. So yeah...I stay well away from SoE **** em. Only thing I'm looking forward to in any type of future is the old republic MMO and I'll probably still be playing this and that.
I mean where else are you not pigeon holed into lookng EXACTLY like every single other person in the MMO, besides CoH(which I didn't like what so ever for the 2 months i played it) and hell, just look at my el guapo, that alone make pvp more fun than it actually is :).
Archived Post
10-04-2009, 12:31 PM
How exactly is it labeled differently? There both labaled MMORPG's................... There both in fact Super Hero MMORPG's. There both going after the exact same market.
There both targeting MMORPG players that like the Super Hero setting. There both promoting the action which is what a Super Hero MMO should be promoting. As far as the comment "The main thing that CO will have RPwise is it's the playerbase." ........... that in no way shows how CO is geared more towards being an RPG than DCUO. Keep in mind you stated that DCUO will be lacking in the RPG side where CO does not............
Its like you're reading things only in your head. Like I said on my very first post you responded to, DC is labeled as a 'Massively Multiplayer Action Game.' Not an RPG.
Hence, its labeled differently than an MMORPG. Is that confusing to you somehow?
Archived Post
10-04-2009, 12:44 PM
Its like you're reading things only in your head. Like I said on my very first post you responded to, DC is labeled as a 'Massively Multiplayer Action Game.' Not an RPG.
Hence, its labeled differently than an MMORPG. Is that confusing to you somehow?
Considering everywhere I've looked it's called an MMORPG......... yeah it is a bit confussing. In some discussions it's said to be a Massively Multiplayer Action game as is CO, but just like CO its officially labeled an MMORPG...........
Archived Post
10-04-2009, 12:51 PM
The current (COH) and upcoming (DCUO, MSS, and MSH) superhero game wars are not for Cryptic to win, but rather for them not to lose. Right now CO's action/twitch play style is different then COH's but Paragon Studios has them beat handsdown on game content, invention choices, and many other aspects of the genre.
I've never taken a character to 50 in 2.5 weeks of regular play following story content in COH. And even once I got one to 50 I still knew there were hundreds of story arcs I'd never experienced yet for my next few characters. In CO it's basically the same story chain over and over.
CO is out but it needs more. More of everything. More power framework, more power choices in frameworks, more costume pieces, more zones, and far more mission content. After the tutorial I should have 4 or 5 different crisis zone choices, and once out of the crisis zones I should have 2 or 3 different mission paths in each open zone. No one should need to follow Crisis to 8, Desert or Canada to 14, Millennium City to 20, etc, etc, etc.
This battle is only Cryptic's to lose.
Archived Post
10-04-2009, 01:17 PM
I just don't see City of Heroes and DC Universe Online surviving. Champions Online is a far better game then City of Heroes in every sense (expect you can play villains). DC Online won't be a real MMO (No monthly fee). Sure you can play villains but its just a shooter game in tights.
I just don't see any competition for Champions Online. :D
I had to add that COH you can actually create more than 8 characters. So right now to me COH is better than CO.
Archived Post
10-04-2009, 01:22 PM
The thing with CoX is they need more new content = things to do... ZONES!!! New Zones with New storyarcs!!!! And I mean ALOT!!!!
Because that would be cool... cuz like... i prefer the gameplay in that game over what this game is offering.
I am BURNED OUT on CoX... and am waiting for Going Rogue....
This game is aight, but is like bare bones of a game. Once you do everything 1 time it loses flavor like a 5yr old piece of chewing gum. This game needs about 1 more zones with complete content in each one to be better and less linear.
Archived Post
10-04-2009, 01:40 PM
Considering everywhere I've looked it's called an MMORPG......... yeah it is a bit confussing. In some discussions it's said to be a Massively Multiplayer Action game as is CO, but just like CO its officially labeled an MMORPG...........
From the Gamasutra interview linked directly on DCOU's Site:
You call this game a massively multiplayer action game, not an MMORPG. Where's that distinction exactly? It definitely seems to share a lot of the more traditional MMORPG traits.
WY: Our combat is a visceral action game. We want it to feel more like a console action game than a traditional MMO. That's to deliver on that superhero power fantasy. When you push a button, you throw a punch. If you push a button several times, you throw a combo of attacks. You hit a bus and knock it down the street, or you can pick up objects and throw them at your enemies and they get knocked back.
It's that feedback loop and that connection to your character that's really important to deliver on that power fantasy. It's that action and reaction. You do something with the controller, you see it on screen with your character, and something else happens in the environment as a result of your character's actions. I think that really pays off on that power fantasy.
Archived Post
10-04-2009, 02:09 PM
From the Gamasutra interview linked directly on DCOU's Site:
I can call a Cow a penguin, but if I still label it a cow it's a safe bet that I still consider it a cow.
Archived Post
10-04-2009, 02:12 PM
I can call a Cow a penguin, but if I still label it a cow it's a safe bet that I still consider it a cow.
Well, that made total sense...
Wut?
Archived Post
10-04-2009, 02:18 PM
After giving CoX a try, I wasn't clear on how it could survive even without CO in the picture. The game bored me to tears (well, not literally).
If DC does PvP right (and I'm not sure it will since I've cared exactly 0 about that game) it will certainly do well enough for itself.
But honestly, CO has a bumpy road ahead as well. The framework is there for a good game, but it needs fleshing out. PvP needs an overhaul or something. As of right now it's really just become a cesspool and unfortunately its a cesspool you have to wade into frequently if you want something to do at level 40.
Archived Post
10-04-2009, 02:19 PM
First post on the boards but wanted to add my 2 cents.
I've played D2, EQ, GW, CoH, WoW and other non-RPGish games.
One thing which has really kept me playing CO even with the lack of content is the fact that if I want, I can solo just about anything in the game on one of my characters. I don't want to be forced to group to be able to accomplish things end game. There is a reason that even today, Diablo 2 still has people playing which CO can capitalize on. Unique character builds (fireclaw druids?) combined with the ability to solo for top tier gear. Before folks start jumping on me about "well this is an MMO, if you want a solo game go play X", let me finish. I have raided enough and been forced to group enough (3 years of EQ) that I can appreciate the idea that it's at the very least more challenging to organize a raid vs soloing.
So why not take a page from the D2 book? If you want to raid or group, you have a better chance at higher end loot dropping from X boss while if you decide to solo grind, it may take you longer but you still have a shot at it. I wouldn't care if I was 50 times less likely to get the high end piece I'm seeking as someone who was raiding for the same piece as long as I still have the chance to get it when completing some lair or farming some token for it BY SOLO MEANS. This doesn't me I don't/won't group, I just don't want to be forced into it once again. I don't believe I'm alone in this respect either. I'm more than willing to keep shelling out the monthly fee so long as I'm not once again forced into grouping for the best gear.
Archived Post
10-04-2009, 02:25 PM
I can call a Cow a penguin, but if I still label it a cow it's a safe bet that I still consider it a cow.
Alrighty then...With that I step away from this discussion. :rolleyes:
Archived Post
10-04-2009, 02:51 PM
DCs brand is a thousand or more times as strong as Champions pen and pencil.[/QUOTE]
is it as strong as star wars? the matrix?
DC is far more powerful as a brand than Star Wars, the Matrix combined.
Maybe not Superman or Batman seperately, but add the grosses those two have taken at the cinema, then add all the others, like the tv stuff (smallville) the comics themselves, the merchandising.. they far outweigh even Star Wars. Matrix doesn't even begin to compare.
And, in terms of branding, Champions isnt even a gnat on DCs back.
Archived Post
10-04-2009, 02:51 PM
So when you fail at bashing the game switch to the company?
Sorry currently I don't view Cryptic in any better light than I view SOE.
CO is fun, it's an MMO action game. The combat is fast paced and fun, kind of like AoC's. The lack of content hurt though, and there is a severe lack of content. The fact that they tried to fix this by slowing down the pace of the game didn't do any body any good. The constant large sweeping changes aren't helping either.
CO at it's core is fun and I hope Cryptic can get there act together because the fun is there even if it's slightly stunted and hidden right now.
Bashing DCUO for the same things that CO is doing or bashing SOE for the same things that Cryptic is doing doesn't really do anyone any good lol.
It's survivability hinges on if it can fix the anti teaming state of the game, the severe lack of content and so on and so on.
I'm confused how my saying what you quoted equates to me STARTING to bash SOE for the ongoing masochistic orgy that is it's Station roster. As far as I and those that actually know me can and do attest...I never stopped.
Archived Post
10-04-2009, 02:53 PM
I just don't see City of Heroes and DC Universe Online surviving. Champions Online is a far better game then City of Heroes in every sense (expect you can play villains). DC Online won't be a real MMO (No monthly fee). Sure you can play villains but its just a shooter game in tights.
I just don't see any competition for Champions Online. :D
I think they'll be just fine. Between Station store and being a PS3 game (I've got a big screen TV just itching to be used for gaming) DCUO will be good to go.
Co* has a solid enough following that they'll survive.
Archived Post
10-04-2009, 02:54 PM
Since we are all different and have different tastes, posts like this are stupid imo.
I honestly dont understand why any of you wouldnt like CoX.
I just dont get it. Teaming is DONE RIGHT in that game.
To each their own, I guess. But really... alot of you make no sense.
Archived Post
10-04-2009, 02:56 PM
is it as strong as star wars? the matrix?
DC is far more powerful as a brand than Star Wars, the Matrix combined.
Maybe not Superman or Batman seperately, but add the grosses those two have taken at the cinema, then add all the others, like the tv stuff (smallville) the comics themselves, the merchandising.. they far outweigh even Star Wars. Matrix doesn't even begin to compare.
And, in terms of branding, Champions isnt even a gnat on DCs back.
Still won't change anything. It still will suck just because it is a first person shooter and no monthly fee (which mean very limited new content).
Archived Post
10-04-2009, 02:59 PM
I just don't see City of Heroes and DC Universe Online surviving. Champions Online is a far better game then City of Heroes in every sense (expect you can play villains). DC Online won't be a real MMO (No monthly fee). Sure you can play villains but its just a shooter game in tights.
I just don't see any competition for Champions Online. :D
I have my questions if CoH will survive. However, I am eagerly waiting for DC Universe Online. I like the art style and graphics better than CO and I'm hoping they will learn from CO's launch. I don't know why people hate SOE so much but my history with MMO's isn't as long as others. I do know that they really improved Vanguard: Saga of Heroes, which is a very good game.
Archived Post
10-05-2009, 08:48 AM
A bit of refference for you............ CO was originally Marvel's MMO. They bailed on it and a representative from Microsoft said it was because it would be unable to compete in the current MMO market. The game wasn't even finished.......... so what did Cryptic do? They took the Marvel MMO that wasn't even finished and spent 18 months basically reskinning it.
Marvel signed on with another Developer to make there MMO.
So this in essence is the Marvel MMO without the Marvel lol.
As for Cryptic being the only company to create a profitable Super Hero MMO, you are correct as Cryptic is the only one I know of that has made a Super Hero MMO.
DC's first MMO attempt is DCUO, Marvels first attempt was with Cryptic but....... seems they didn't have faith in Cryptic.
Just saying lol.
So Marvel is still planning on making an MMO? I didn't know that. I knew DC was, and I was aware that Marvel dropped Cryptic in 2006. Good to know, thanks. Any idea as to when Marvel plans to launch?
Archived Post
10-05-2009, 08:54 AM
So Marvel is still planning on making an MMO? I didn't know that. I knew DC was, and I was aware that Marvel dropped Cryptic in 2006. Good to know, thanks. Any idea as to when Marvel plans to launch?
Marvel is making 2 MMOs. One for their Marvel Superhero Squad cartoon and the second is their Marvel Online game. The shop making them is Gazillion Entertainment. You can probably follow their site for more information about launch.
Archived Post
10-05-2009, 09:01 AM
The difference is CO will have that fix this month. It will take DCUO 8 to 12 months to add more stuff.
If you think Blood moon is going to fix the content problems it won't, sorry to burst your bubble... it will however provide a small bandaid.
Archived Post
10-05-2009, 09:01 AM
So Marvel is still planning on making an MMO? I didn't know that. I knew DC was, and I was aware that Marvel dropped Cryptic in 2006. Good to know, thanks. Any idea as to when Marvel plans to launch?
Going to be a while before we see the Marvel MMO. There doing the Super Hero Squad game first or at least it's the first comming out. Fall of this year actually. The Marvel MMO we likely won't even hear much about till about mid next year.
Edited to Add: Seems Cosmic beat me to it :P lol.
Archived Post
10-05-2009, 09:10 AM
Still won't change anything. It still will suck just because it is a first person shooter and no monthly fee (which mean very limited new content).
Maybe I'm not getting it, but from what I've read on DCUO on this thread, how is CO different?
It's essentially a "first person shooter, or "action-oriented multiplayer game". Click buttons at whatever pace you can, interact with the environment, challenge levels of enemies aren't as varied as in a standard MMO (people in high 20s taking out level 41 critters while solo smacks more of an FPS than an MMO - may be different for DCUO, but that's how it is for CO). No real need for interaction with others in the community, except to do certain Lairs and take out Legendaries, which also may be elements of DCUO.
Given this and that you appear to support CO, why the hate for DCUO already? The fact they're not charging a monthly fee?
I don't get how you can knock a free-to-play game without having any clue as to what content will be in the game to start, let alone released over time. Even if they required you to pay $50 to get to the level of content you wanted, that's still the same as CO. And then if to keep getting content it costs you less than $15 a month, you're paying less than CO. And quite frankly, CO still has to prove they're going to deliver enough content to justify a $15/month fee going forward. Here's hoping Blood Moon delivers, but Isuspect most of what's added content-wise is going to be event-oriented and not remaining afterwards...
As for COX, it handles teaming much better than CO does. Even when CO adds the mechanisms to improve teaming as they've indicated, it'll help manage a team once you have it together. That still doesn't give you challenging team-oriented content to go after. Still, add some adjustable difficulties and lairs that are accessible for teams before the high 20s, and it's a step in the right direction.
I'm hoping both CO and DCUO do well. Anything that helps this genre break out of its niche into a more broad area of interest should be considered a positive. While there are exceptions, superhero movies as a genre has benefited from mainstream interest...
Archived Post
10-05-2009, 09:12 AM
I just don't see City of Heroes and DC Universe Online surviving. Champions Online is a far better game then City of Heroes in every sense (expect you can play villains). DC Online won't be a real MMO (No monthly fee). Sure you can play villains but its just a shooter game in tights.
I just don't see any competition for Champions Online. :D
And i dont think you grasp the idea of an mmo, the main point in playing them is to TEAM with others online now aside from a few 5 man missions you dont need to team in CO and lets be frank your better of not teaming anyway seeing as how you get huge monster lag while teaming, oh and lets not forget you cant share missions .
Cox is a great team game as you need all members to fill a role while as champions has every member filling each role on there own.
So maybe you should think about such bold statments and not get ott over a game that only one month old cox has been going for 5 years after all and unless alot of work is done on champions i doubt they will make it that far.
Dc and GR for cox will hit champions hard imo as alot of the player base for champions is here from cox and lets face it dc will already have a huge player base from fans
Archived Post
10-05-2009, 09:13 AM
OK, I'm a diehard CO fan and even I'm finding these false-doom threads to get a little tiresome.
Archived Post
10-05-2009, 09:16 AM
Still won't change anything. It still will suck just because it is a first person shooter and no monthly fee (which mean very limited new content).
This makes me laugh, you think a game that isnt even out yet will be a first person shooter how do you know it will "suck" and lets look at CO using your logic it fits more into the section of an RPG rather than an mmo so getting players to pay each month to play an rpg sucks imo i
Archived Post
10-05-2009, 09:18 AM
Indeed the 'Roleplay 'part. DC purposely divorced themselves from that aspect of these types of games. That gives it a heavier console focus than CO that keeps those elements. Which means to me it will feel more like playing Marvel Ultimate Alliance with a Costume creator.
Like I said they're purposely shooting for a broader, yet shallower market than the MMORPG crowd. Which will make playing it pretty painful to say the least.
From a discussion with the DCUO folks at comicon, they claim that their game will not rely on a random number generator. So hitting a target is just a matter of twitch instead of a comparison of attack vs defense and a "dice" roll. They claimed that a sufficiently talented lowbie could take down a max level mob.
Archived Post
10-05-2009, 09:19 AM
All you guys loving coh i don't get?It's an empty shell as everyone power levels in 3 days to 50 lol,and some say this game is too fast too lvl!
Archived Post
10-05-2009, 09:20 AM
Maybe I'm not getting it, but from what I've read on DCUO on this thread, how is CO different?
It's essentially a "first person shooter, or "action-oriented multiplayer game". Click buttons at whatever pace you can, interact with the environment, challenge levels of enemies aren't as varied as in a standard MMO (people in high 20s taking out level 41 critters while solo smacks more of an FPS than an MMO - may be different for DCUO, but that's how it is for CO). No real need for interaction with others in the community, except to do certain Lairs and take out Legendaries, which also may be elements of DCUO.
Given this and that you appear to support CO, why the hate for DCUO already? The fact they're not charging a monthly fee?
I don't get how you can knock a free-to-play game without having any clue as to what content will be in the game to start, let alone released over time. Even if they required you to pay $50 to get to the level of content you wanted, that's still the same as CO. And then if to keep getting content it costs you less than $15 a month, you're paying less than CO. And quite frankly, CO still has to prove they're going to deliver enough content to justify a $15/month fee going forward. Here's hoping Blood Moon delivers, but Isuspect most of what's added content-wise is going to be event-oriented and not remaining afterwards...
As for COX, it handles teaming much better than CO does. Even when CO adds the mechanisms to improve teaming as they've indicated, it'll help manage a team once you have it together. That still doesn't give you challenging team-oriented content to go after. Still, add some adjustable difficulties and lairs that are accessible for teams before the high 20s, and it's a step in the right direction.
I'm hoping both CO and DCUO do well. Anything that helps this genre break out of its niche into a more broad area of interest should be considered a positive. While there are exceptions, superhero movies as a genre has benefited from mainstream interest...
Thats actually all I tried pointing out when I hop'd in this thread.
Someone tried to say DCUO will suck because it's developed cross platform for PC and PS3
But....... CO was developed cross platform for PC and 360
Some harp on the fact that DCUO is free to play with 3-4 expansions a year at 30 bucks a pop which would totaling at most 120 bucks........
CO is pay to play at $15 a month with 1-2 expansions planned a year........ thats at minimum 230 bucks lol and thats with 1 expansion..........
Some wanted to bash DCUO for being more action game than RPG.........
CO is the same exact thing...............
Some want to bash DCUO because they might have an item mall.......
CO already has one and it's a pay to play game.............
Doesn't make a lot of sense........
Archived Post
10-05-2009, 09:20 AM
This makes me laugh, you think a game that isnt even out yet will be a first person shooter how do you know it will "suck" and lets look at CO using your logic it fits more into the section of an RPG rather than an mmo so getting players to pay each month to play an rpg sucks imo i
I have been waiting for this.
Its pretty simple. ALL FIRST PERSON SHOOTER GAMES GIVE ME SEIZURES! So they all suck cause I can't play them (unless you count 30 minutes every 3 to 5 days). Plus to me there hasn't been very many good first person shooter games, imo.
Archived Post
10-05-2009, 09:25 AM
Some harp on the fact that DCUO is free to play with 3-4 expansions a year at 30 bucks a pop which would totaling at most 120 bucks........
CO is pay to play at $15 a month with 1-2 expansions planned a year........ thats at minimum 230 bucks lol and thats with 1 expansion..........
Lets reverse those expansion. DCUO might get 1 free expansion in a year. CO has already announced 4 content expansions a year (thats one more then there old game). One is already coming in less then 2 months.
Archived Post
10-05-2009, 09:27 AM
I have been waiting for this.
Its pretty simple. ALL FIRST PERSON SHOOTER GAMES GIVE ME SEIZURES! So they all suck cause I can't play them (unless you count 30 minutes every 3 to 5 days). Plus to me there hasn't been very many good first person shooter games, imo.
Ok so thats not good news for you, maybe what your OP should have been about was not tha CO is beter than cox and DC that isnt even out yet you should have said i like champions as is a good game for me to play.
That would have saved 10 pages of why you were wrong in the first place , as for cox dc and champions only time will tell , lets wai until dc comes out before its hung out to dry.
Archived Post
10-05-2009, 09:32 AM
I have been waiting for this.
Its pretty simple. ALL FIRST PERSON SHOOTER GAMES GIVE ME SEIZURES! So they all suck cause I can't play them (unless you count 30 minutes every 3 to 5 days). Plus to me there hasn't been very many good first person shooter games, imo.
Just so I can add something that might really be of value to this thread... :)
Do shooters give you seizures, or is it a nausea-type thing? I have some friends who couldn't play shooters for more than 20 minutes before they'd have to stop, but then they bought some wristbands, meant to impact pressure points (I think they're used for seasickness/motion sickness). No problems since - Left 4 Dead was their test game and the bands made a world of difference.
Archived Post
10-05-2009, 09:32 AM
Lets reverse those expansion. DCUO might get 1 free expansion in a year. CO has already announced 4 content expansions a year (thats one more then there old game). One is already coming in less then 2 months.
Updates are all well and good but unless you have a solid base to update from its just patching up cracks with shinny paper.
Lets say that DC only does get one update a year that will be all they need if they have a huge amount of content to play with on launch and lets face it unless there dum i bet they will its not like they dont have 60 years or so of back content to work with.
One update a year seems to work well for WoW it all depends on if that new content is good .
Archived Post
10-05-2009, 09:33 AM
No I don't. Will CO have more content then DCUO in a year? Yes. WIll DCUO have as much content as CO when it came out, when DCUO comes out? Probable! Will it be a sucky first person shooter? YES!
i got to play this game at comicon in san diego this year.
it's not a first-person shooter.
targeting is point-and-click or via the TAB button. just like in any other MMO.
did some pvp--heroes vs. villains and it was a lot of fun.
there were various roles each character could play that allowed him/her access to different powers (offensive, defensive, etc.) very much like in CO.
combat was briskly paced without being a one-shot gankfest.
movement was not suppressed in combat unnecessarily. the feel was very comic-booky. very action-oriented.
i'm curious to see the game when it's finished.
Archived Post
10-05-2009, 09:34 AM
Ok so thats not good news for you, maybe what your OP should have been about was not tha CO is beter than cox and DC that isnt even out yet you should have said i like champions as is a good game for me to play.
That would have saved 10 pages of why you were wrong in the first place , as for cox dc and champions only time will tell , lets wai until dc comes out before its hung out to dry.
I was just waiting for someone to ask. :D
So far not to many people have argued that DCUO will be a bad game or not (except for those who just hate sony). I had high hopes for DCUO then they said it will be twitched based with no to hit rolls. At that point in time they had a 50/50 shot (you can play villains which gave it a plus). With the announcement of No monthly fee's it won't be a good game then. So it really doesn't have good odds of it being a good game.
Archived Post
10-05-2009, 09:34 AM
The thing with CoX is they need more new content = things to do... ZONES!!! New Zones with New storyarcs!!!! And I mean ALOT!!!!
Because that would be cool... cuz like... i prefer the gameplay in that game over what this game is offering.
I am BURNED OUT on CoX... and am waiting for Going Rogue....
This game is aight, but is like bare bones of a game. Once you do everything 1 time it loses flavor like a 5yr old piece of chewing gum. This game needs about 1 more zones with complete content in each one to be better and less linear.
yep, i think the same
Archived Post
10-05-2009, 09:38 AM
i got to play this game at comicon in san diego this year.
it's not a first-person shooter.
targeting is point-and-click or via the TAB button. just like in any other MMO.
did some pvp--heroes vs. villains and it was a lot of fun.
there were various roles each character could play that allowed him/her access to different powers (offensive, defensive, etc.) very much like in CO.
combat was briskly paced without being a one-shot gankfest.
movement was not suppressed in combat unnecessarily. the feel was very comic-booky. very action-oriented.
i'm curious to see the game when it's finished.
I played it also. Its a shooter game.
Archived Post
10-05-2009, 09:41 AM
are we talking about different games?
DCUO ain't a first-person shooter.
Archived Post
10-05-2009, 09:44 AM
All you guys loving coh i don't get?It's an empty shell as everyone power levels in 3 days to 50 lol,and some say this game is too fast too lvl!
everyone? not really, lots of ppl like to play the game doing story arcs, TFs or even radio missions but if some want PL, well the game give them this option.
Even with a lower population i still team more in COX then in CO, so the empty shell is kinda relative, :p
Took me 4 months to get my first lvl 50 in COX (playing only one toon) while i got my first 40 in 2 weeks (while playing lots of toons), so yep the game is too fast too lvl :)
Archived Post
10-05-2009, 09:52 AM
Lets reverse those expansion. DCUO might get 1 free expansion in a year. CO has already announced 4 content expansions a year (thats one more then there old game). One is already coming in less then 2 months.
DCUO's model calls for 3-4 expantions a year at about 30 bucks a pop and was something others felt a need to critisize.
As far as CO goes lol, I won't be holding my breath on those 4 expansions a year........ they spent 18 months on Champions Online........ they couldn't even finish this game so I doubt they have expansions ready to go lol.
Archived Post
10-05-2009, 09:55 AM
DCUO's model calls for 3-4 expantions a year at about 30 bucks a pop and was something others felt a need to critisize.
As far as CO goes lol, I won't be holding my breath on those 4 expansions a year........ they spent 18 months on Champions Online........ they couldn't even finish this game so I doubt they have expansions ready to go lol.
It looks like a finished game to me.
Archived Post
10-05-2009, 09:57 AM
It looks like a finished game to me.
Looked finished to me a few weeks ago as well. By finsihed I mean many people have already hit 40 and seen what the game has to offer and there simply isn't anything beyond that.
But what can you expect I guess.
Archived Post
10-05-2009, 10:00 AM
Looked finished to me a few weeks ago as well.
I guess your one of the people that count a few as 4 or 5 weeks. Since it was a finished game on Sept 1st.
Archived Post
10-05-2009, 10:02 AM
Looked finished to me a few weeks ago as well. By finsihed I mean many people have already hit 40 and seen what the game has to offer and there simply isn't anything beyond that.
But what can you expect I guess.
Hmmm, I still remember CoH being level 40 for the first 3 monthes. Guess the people that got to 40 must of finished that game to.
Finishing a game doesn't mean making it to level 40. Thats Rushing through it.
Archived Post
10-05-2009, 10:05 AM
Hmmm, I still remember CoH being level 40 for the first 3 monthes. Guess the people that got to 40 must of finished that game to.
Finishing a game doesn't mean making it to level 40. Thats Rushing through it.
Not when you've completed all the content lol. That 40 in a few weeks (meaning 2-3) by the way was a casual pace. If I were to rush it like some others I probably could have done in 2-3 days.
But hey........ what ever floats your boat man lol.
Archived Post
10-05-2009, 10:08 AM
Hmmm, I still remember CoH being level 40 for the first 3 monthes. Guess the people that got to 40 must of finished that game to.
Finishing a game doesn't mean making it to level 40. Thats Rushing through it.
Problem is, you can't blame people for that - MMOs of late have taught people that End Game is the only important thing, that rushing through Content to get there is good, because THEN they can get to the goodies.
CO is trying to break that mold, and sadly is failing because people are rushing to the end without stopping to smell the roses.
This is much more an "Enjoy the ride" game than a "Hurry and get to Disneyland so we can ride the rides" game. But just because what I typed is true doesn't mean people will slow down - it's almost a conditioned response by now thanks to WoW and the like, where a secondary (And more fun) game awaits at the highest level.
Archived Post
10-05-2009, 10:11 AM
Problem is, you can't blame people for that - MMOs of late have taught people that End Game is the only important thing, that rushing through Content to get there is good, because THEN they can get to the goodies.
CO is trying to break that mold, and sadly is failing because people are rushing to the end without stopping to smell the roses.
This is much more an "Enjoy the ride" game than a "Hurry and get to Disneyland so we can ride the rides" game. But just because what I typed is true doesn't mean people will slow down - it's almost a conditioned response by now thanks to WoW and the like, where a secondary (And more fun) game awaits at the highest level.
Actually all MMO's games are like this. All MMO's games have this problem. Most people who rush through the game won't stay around anyway.
It took me 700+ hours to level my CoH Manchine to 50. Yeah, way to long, I know. It took me 90 some hours to level my CoV hero (which leveled to 50 before my hero). =) :D
Archived Post
10-05-2009, 10:14 AM
Problem is, you can't blame people for that - MMOs of late have taught people that End Game is the only important thing, that rushing through Content to get there is good, because THEN they can get to the goodies.
CO is trying to break that mold, and sadly is failing because people are rushing to the end without stopping to smell the roses.
This is much more an "Enjoy the ride" game than a "Hurry and get to Disneyland so we can ride the rides" game. But just because what I typed is true doesn't mean people will slow down - it's almost a conditioned response by now thanks to WoW and the like, where a secondary (And more fun) game awaits at the highest level.
Well, the problem is that there's very little to enjoy in terms of leveling in CO. The quests are standard MMO fare (and some very poorly written at that) and take place in only a handful of zones. PvP offers very little variety with only 1 scenario until level 20. There's nothing to make people want to slow down and smell the roses. Hell, there are no roses to smell.
I really don't see how CO is trying to break to mold of endgame being what matters other than the fact that there is no endgame.
Archived Post
10-05-2009, 10:14 AM
Not when you've completed all the content lol. That 40 in a few weeks (meaning 2-3) by the way was a casual pace. If I were to rush it like some others I probably could have done in 2-3 days.
But hey........ what ever floats your boat man lol.
Sorry but I am a little above CASUAL pace and I still haven't got to level 40. (level 32 as of today) Every friend I have, who all play CASUALLY, doesn't have anyone even over 30.
Archived Post
10-05-2009, 10:15 AM
Well, the problem is that there's very little to enjoy in terms of leveling in CO. The quests are standard MMO fare (and some very poorly written at that) and take place in only a handful of zones. PvP offers very little variety with only 1 scenario until level 20. There's nothing to make people want to slow down and smell the roses. Hell, there are no roses to smell.
I really don't see how CO is trying to break to mold of endgame being what matters other than the fact that there is no endgame.
Quests are standard but excellently written. I have run into a few that were bad but only a handful. The zones might be limited but each zone is huge. Higher you go up the larger they get.
Archived Post
10-05-2009, 10:15 AM
Problem is, you can't blame people for that - MMOs of late have taught people that End Game is the only important thing, that rushing through Content to get there is good, because THEN they can get to the goodies.
CO is trying to break that mold, and sadly is failing because people are rushing to the end without stopping to smell the roses.
This is much more an "Enjoy the ride" game than a "Hurry and get to Disneyland so we can ride the rides" game. But just because what I typed is true doesn't mean people will slow down - it's almost a conditioned response by now thanks to WoW and the like, where a secondary (And more fun) game awaits at the highest level.
People definately have that attitude and I never understood it. Mainly because no game like this, not even WoW, launched with anything resembling solid endgame. Initial focus always is 'The Journey.'
And I'm a journey player myself. I love taking my time on the way up to enjoy myself. But that's likely because I find endgame raiding about the second most unenjoyable feature in an MMORPG. (Trailing substantially behind PvP as #1)
That said, its undeniable, even to someone who loves the game like myself, that the game needs lots more content on that journey and to have things slowed down a bit. Give me more roses to stop and smell please. :)
Archived Post
10-05-2009, 10:15 AM
Sorry but I am a little above CASUAL pace and I still haven't got to level 40. (level 32 as of today) Every friend I have, who all play CASUALLY, doesn't have anyone even over 30.
Hmm, I've always considered an hour or two a day casual. But hey, 2 hours a week is casual too so I can believe you.
Archived Post
10-05-2009, 10:17 AM
Sorry but I am a little above CASUAL pace and I still haven't got to level 40. (level 32 as of today) Every friend I have, who all play CASUALLY, doesn't have anyone even over 30.
You can easily play this game casually and have hit the level cap by now. Both my 40's hit the cap in less than 40 hours played. A person playing 90 mins a day on one character could not only be at the level cap, but could also have an alt on its way.
Archived Post
10-05-2009, 10:19 AM
That said, its undeniable, even to someone who loves the game like myself, that the game needs lots more content on that journey and to have things slowed down a bit. Give me more roses to stop and smell please. :)
Oh yeah I agree this game needs more content. Just like any other game that comes out. Pretty much the content it has barely has enough to get you to the end, if you don't skip anything. Later this month the contect starts to get added. Which is a good thing. =)
Archived Post
10-05-2009, 10:20 AM
Quests are standard but excellently written. I have run into a few that were bad but only a handful. The zones might be limited but each zone is huge. Higher you go up the larger they get.
The zones aren't that much bigger than other MMO zones to be honest. They don't even offer that much variety and their layout is often nonsensical. I mean an abandoned amusement park just seconds away from a nuclear wasteland? Really? The quests suffer from the same ADD mentality. Maybe I have a higher standard in terms of writing, but I find nothing special about any of the quest writing. Most of it strikes me as forced, to be honest.
And your last statement isn't true. Lemuria is possibly the smallest of the zones, excluding tutorial and crisis zones.
Archived Post
10-05-2009, 10:22 AM
You can easily play this game casually and have hit the level cap by now. Both my 40's hit the cap in less than 40 hours played. A person playing 90 mins a day on one character could not only be at the level cap, but could also have an alt on its way.
See I don't believe that. http://www.xfire.com/profile/machineteen/ I know I could have a level 40 by now sure but I don't. I have friends who have played for 60 hours and still don't have a level 26. ( He has a 25 and a level 21 and several other lower levels.)
Archived Post
10-05-2009, 10:23 AM
Hmm, I've always considered an hour or two a day casual. But hey, 2 hours a week is casual too so I can believe you.
I play for about 6 hours a day, about 5 days a week. I'm level 33. There's more for me to do in the game than level grind, so just because I'm not 40 yet doesn't mean I play "2 hours a week".
Archived Post
10-05-2009, 10:24 AM
Problem is, you can't blame people for that - MMOs of late have taught people that End Game is the only important thing, that rushing through Content to get there is good, because THEN they can get to the goodies.
CO is trying to break that mold, and sadly is failing because people are rushing to the end without stopping to smell the roses.
This is much more an "Enjoy the ride" game than a "Hurry and get to Disneyland so we can ride the rides" game. But just because what I typed is true doesn't mean people will slow down - it's almost a conditioned response by now thanks to WoW and the like, where a secondary (And more fun) game awaits at the highest level.
This is an a very optimistic view of CO. I play the game very casually (maybe 10 hours a week), and I am not 'rushing through'. I stop, make alts (I have several in the 14-17) range and 2 at about 26. I am already getting bored of the game. Know why? I feel that the content I am moving toward as I level up will just be more of the same: mostly plot-less, whimsical, 4th-wall breaking, cookie-cutter quests that I can solo. And I feel that after my hard work of leveling to 40, there'll be nothing waiting for me. I like to PvP, but it's only part of my end-game experience (and the PvP in this game, while fun, needs a lot of work and variety).
I completed a mission yesterday to defeat Mechassassin. Who is Mechassassin? Why is he a bad guy and worth defeating? He's mentioned in the mission description of the quest to beat him and a loading screen, and that's it. He's a super villain, and apparently a badass mercenary. He is so badass it should take two people to take him down. I defeated him in 30 seconds, maybe less. He didn't really do anything special, he just seemed like one of those Mech robots the argent have patrolling everywhere.
Is it just me, or is the only mention of a super villain to be defeated in the mission to defeat them? I feel like these villains aren't built up at all, and then go down very easily. After defeating them, I don't think "Hell yeah! Finally got that *******!", I generally think "Oh, that was a super villain, okay, I guess I'm done".
It's hard to keep playing alts past level 17, because it literally is the same mission content I've done on all my alts, with almost no variation. Sure, I could go to Canada crisis instead of Desert crisis, but after doing that once, it's all repeats. Also, because you can access tier3 powers by level 14, I generally fill out a concept by level 20. After that, I just start min/maxing for PvP with powers I can loosely justify as fitting concept. There's no real reason to min/max for PvE, as most heroes can beat everything with a passive defense and 1-2 attacks. (For the record, my two 26's both run offensive passives).
I went to the Long Beach Comic Con this past weekend and sat in on the DCUO panel (even asked some questions). I asked about end-game content, and Jens (I think it was) said that they want the leveling to be fun, but that end-game is where the focus would be. You spend this time getting cool powers, now you need something fun to do with them.
Before the panel, I didn't pay attention to anything relating to DCUO. Now I am a bit intrigued, as I am not loyal to DC or CO or anything - I want the best product for my money. I bought the 6-month sub for CO, and I'll continue to play it and have fun 'till those 6 months are up. But honestly, they have a lot of work to do to get me to shell out another chunk of money. CO feels more like a free-to-play quality game to me, of late =/
*Side note* Jim Lee did a SICK drawing of Green Lantern at the panel, I hate that guy who got it! GRR!
Archived Post
10-05-2009, 10:25 AM
Well, the problem is that there's very little to enjoy in terms of leveling in CO. The quests are standard MMO fare (and some very poorly written at that) and take place in only a handful of zones. PvP offers very little variety with only 1 scenario until level 20. There's nothing to make people want to slow down and smell the roses. Hell, there are no roses to smell.
I really don't see how CO is trying to break to mold of endgame being what matters other than the fact that there is no endgame.
Exactly - the Journey is messed up right now because people have to take too many "detours" along the road. But the game IS definitely a Journey one - the Art, Writing and a bunch of relatively minor things that are easily overlooked point to this.
Once sufficient Content is added, the true feel and flavor of the game will be seen - now Cryptic - get to it. Show us how good a Journey can be.
Archived Post
10-05-2009, 10:26 AM
See I don't believe that. http://www.xfire.com/profile/machineteen/ I know I could have a level 40 by now sure but I don't. I have friends who have played for 60 hours and still don't have a level 26. ( He has a 25 and a level 21 and several other lower levels.)
You don't believe what? That it's possibly to play 90 mins a day and hit the level cap or that I have two 40's both of which with less than 40 hours play? I can assure you that both are true.
Archived Post
10-05-2009, 10:28 AM
I play for about 6 hours a day, about 5 days a week. I'm level 33. There's more for me to do in the game than level grind, so just because I'm not 40 yet doesn't mean I play "2 hours a week".
Aside from the quests what are you doing?
Archived Post
10-05-2009, 10:28 AM
You don't believe what? That it's possibly to play 90 mins a day and hit the level cap or that I have two 40's both of which with less than 40 hours play? I can assure you that both are true.
If you rush through it. Thats not casual play. Some people play the game and not rush through.
Archived Post
10-05-2009, 10:31 AM
Aside from the quests what are you doing?
Talking, helping friends. Looking for perks. Its not that hard. :cool:
Archived Post
10-05-2009, 10:32 AM
If you rush through it. Thats not casual play. Some people play the game and not rush through.
Casual play is playing casually. The can mean a ton of different things and certainly doesn't exclude single character focus for a small amount of time daily.
And honestly, there's no need to rush in order to level in this game. I could have leveled my characters a TON faster if I had focused on it. Instead I spent a lot of my time bumming around, dueling, PvPing and helping out lowbie friends.
It took me less time to hit 40 in this game than it did for me to hit level 20 in the original Guild Wars.
Archived Post
10-05-2009, 10:34 AM
People definately have that attitude and I never understood it. Mainly because no game like this, not even WoW, launched with anything resembling solid endgame. Initial focus always is 'The Journey.'
And I'm a journey player myself. I love taking my time on the way up to enjoy myself. But that's likely because I find endgame raiding about the second most unenjoyable feature in an MMORPG. (Trailing substantially behind PvP as #1)
That said, its undeniable, even to someone who loves the game like myself, that the game needs lots more content on that journey and to have things slowed down a bit. Give me more roses to stop and smell please. :)
Sorry for near double-post, but I wanted to address the statement about WoW end-game at release and the 'journey'.
I agree, I want more roses to smell too! I find the combat very fun in this game, I just need more instances to use it in a fun way!
But anyway, regarding WoW. If I leveled a Human Mage, let's say, to 60 and found no end-game content in WoW, I could make an alt and experience almost no redundant content on the way to 60 (barring those late-game instances). I could play a Troll Warrior and play a completely distinct quest line from 1-60 than my Human Mage. It's even possible to have 2 character from the same faction experience very distinct quest lines for most of their leveling career.
This is not possible in CO. All of my characters partake in the same quests in mostly the same order. Sometimes I do Canada first then Desert, sometimes the other way around. That's all the variety I get. In WoW, I initially leveled primarily on the Eastern Kingdoms. Playing a Night Elf alt I got to experience a whole new continent. There's no such option in CO.
Side note: I'm all about immersion in a game world, I'm not a heavy RPer in video games, but I like to feel connected to a fun fantasy world. The zones in CO are completely separate in my mind, they might as well be on another planet. I simply teleport between the few zones with no cool travel animations or anything. At least in WoW, I would wait for a ship to come into port, then the ship would travel out to see before 'zoning', then it would pull up to port on the other continent. It was still 'teleporting' in a way, but that little bit of detail added to my immersion significantly. If I really wanted to, I could literally run from the top of the Eastern Kingdoms down to the very tip of Stranglethorn Vale. I can't do something like that in CO.
If DCUO can create a game world that flows and feels connected, instead of a group of disjunt questing instances, it will create some stiff competition.
Archived Post
10-05-2009, 10:34 AM
This is an a very optimistic view of CO. I play the game very casually (maybe 10 hours a week), and I am not 'rushing through'. I stop, make alts (I have several in the 14-17) range and 2 at about 26. I am already getting bored of the game. Know why? I feel that the content I am moving toward as I level up will just be more of the same: mostly plot-less, whimsical, 4th-wall breaking, cookie-cutter quests that I can solo. And I feel that after my hard work of leveling to 40, there'll be nothing waiting for me. I like to PvP, but it's only part of my end-game experience (and the PvP in this game, while fun, needs a lot of work and variety).
I completed a mission yesterday to defeat Mechassassin. Who is Mechassassin? Why is he a bad guy and worth defeating? He's mentioned in the mission description of the quest to beat him and a loading screen, and that's it. He's a super villain, and apparently a badass mercenary. He is so badass it should take two people to take him down. I defeated him in 30 seconds, maybe less. He didn't really do anything special, he just seemed like one of those Mech robots the argent have patrolling everywhere.
Is it just me, or is the only mention of a super villain to be defeated in the mission to defeat them? I feel like these villains aren't built up at all, and then go down very easily. After defeating them, I don't think "Hell yeah! Finally got that *******!", I generally think "Oh, that was a super villain, okay, I guess I'm done".
It's hard to keep playing alts past level 17, because it literally is the same mission content I've done on all my alts, with almost no variation. Sure, I could go to Canada crisis instead of Desert crisis, but after doing that once, it's all repeats. Also, because you can access tier3 powers by level 14, I generally fill out a concept by level 20. After that, I just start min/maxing for PvP with powers I can loosely justify as fitting concept. There's no real reason to min/max for PvE, as most heroes can beat everything with a passive defense and 1-2 attacks. (For the record, my two 26's both run offensive passives).
I went to the Long Beach Comic Con this past weekend and sat in on the DCUO panel (even asked some questions). I asked about end-game content, and Jens (I think it was) said that they want the leveling to be fun, but that end-game is where the focus would be. You spend this time getting cool powers, now you need something fun to do with them.
Before the panel, I didn't pay attention to anything relating to DCUO. Now I am a bit intrigued, as I am not loyal to DC or CO or anything - I want the best product for my money. I bought the 6-month sub for CO, and I'll continue to play it and have fun 'till those 6 months are up. But honestly, they have a lot of work to do to get me to shell out another chunk of money. CO feels more like a free-to-play quality game to me, of late =/
*Side note* Jim Lee did a SICK drawing of Green Lantern at the panel, I hate that guy who got it! GRR!
I agree - the journey in the game really DOES need more 'fleshing out' so that things are more readily apparent as to WHY you are doing something, not just "because he's a Super Villain, that's why!" There's a flow there - but because of gaps, we tend to not notice them.
At this year's SOE Fan Faire, we got to PLAY DCUO a bit. Play wise - it's 'meh' to me. But what they HAVE gotten done well (Thanks in large part to Jim Lee IMO) is Art and defining the Role you play. It looks great, it FEELS like you are in Gotham or Metropolis. The problem is, you are very much treated in-game as either a 2nd rate Hero, or just a Sidekick for the DC characters. To ME, that's not a selling point - it's detrimental to the game as a whole, because unlike other MMOs where I have a very defined role in a group that's important, in DCUO I felt like I was going through the motions of being a Superhero, but not actually BEING a Superhero - If that makes any sense.
Archived Post
10-05-2009, 10:40 AM
Casual play is playing casually. The can mean a ton of different things and certainly doesn't exclude single character focus for a small amount of time daily.
And honestly, there's no need to rush in order to level in this game. I could have leveled my characters a TON faster if I had focused on it. Instead I spent a lot of my time bumming around, dueling, PvPing and helping out lowbie friends.
It took me less time to hit 40 in this game than it did for me to hit level 20 in the original Guild Wars.
But by the same thought process, in SWG I was able to get to the 250 point Skill max (INCLUDING the then borked Investigation 4) in less than a week. Here, I am still level 34 despite playing since Head start.
The why for ME is simple - I've been enjoying the role of Superhero, and playing it as I see a Comic Book Superhero would work. I 'patrol' MC by foot, making sure "my city" is safe from evil doers. I run to assist whenever one of my SG calls for help or a group - because that's what my hero would do (Avengers Assemble!).
In fact, I do these things more often than I do a quest for myself - which explains my level.
Archived Post
10-05-2009, 10:42 AM
I agree - the journey in the game really DOES need more 'fleshing out' so that things are more readily apparent as to WHY you are doing something, not just "because he's a Super Villain, that's why!" There's a flow there - but because of gaps, we tend to not notice them.
At this year's SOE Fan Faire, we got to PLAY DCUO a bit. Play wise - it's 'meh' to me. But what they HAVE gotten done well (Thanks in large part to Jim Lee IMO) is Art and defining the Role you play. It looks great, it FEELS like you are in Gotham or Metropolis. The problem is, you are very much treated in-game as either a 2nd rate Hero, or just a Sidekick for the DC characters. To ME, that's not a selling point - it's detrimental to the game as a whole, because unlike other MMOs where I have a very defined role in a group that's important, in DCUO I felt like I was going through the motions of being a Superhero, but not actually BEING a Superhero - If that makes any sense.
Agreed. I am very concerned about DCUO placing my characters in the background. I forgot who said this, but basically: "Too many mission in CO can be handled by the police, or worse, an messenger boy."
The scale of the mission in CO tend to be very small, with some exceptions (Dr. Destroyer's Lab chain, for example). I don't feel like my super hero is worth anything.
Random question: When do I get to fight alongside the Champions PnP heroes again after the tutorial? I liked fighting alongside Defender, he was voice-acted and helped me and we had a common goal. It was cool helping Iron Clad defend the cannon. I don't think I've done that once since the tutorial (now in my late 20s).
Archived Post
10-05-2009, 10:42 AM
But by the same thought process, in SWG I was able to get to the 250 point Skill max (INCLUDING the then borked Investigation 4) in less than a week. Here, I am still level 34 despite playing since Head start.
The why for ME is simple - I've been enjoying the role of Superhero, and playing it as I see a Comic Book Superhero would work. I 'patrol' MC by foot, making sure "my city" is safe from evil doers. I run to assist whenever one of my SG calls for help or a group - because that's what my hero would do (Avengers Assemble!).
In fact, I do these things more often than I do a quest for myself - which explains my level.
Oh, I'm not saying there's something wrong with not being 40. I was merely pointing out that it's 100% possible to play casually and be at the level cap.
Archived Post
10-05-2009, 10:44 AM
Random question: When do I get to fight alongside the Champions PnP heroes again after the tutorial? I liked fighting alongside Defender, he was voice-acted and helped me and we had a common goal. It was cool helping Iron Clad defend the cannon. I don't think I've done that once since the tutorial (now in my late 20s).
You wind up meeting a TON of other superheroes (with voice acting) in the course of your Nemesis missions. In fact, you meet so many that they tend to become faceless entities. In one mission I think I had something like 6 other superheroes following me around like lost puppies.
Archived Post
10-05-2009, 10:52 AM
At this year's SOE Fan Faire, we got to PLAY DCUO a bit. Play wise - it's 'meh' to me. But what they HAVE gotten done well (Thanks in large part to Jim Lee IMO) is Art and defining the Role you play. It looks great, it FEELS like you are in Gotham or Metropolis. The problem is, you are very much treated in-game as either a 2nd rate Hero, or just a Sidekick for the DC characters. To ME, that's not a selling point - it's detrimental to the game as a whole, because unlike other MMOs where I have a very defined role in a group that's important, in DCUO I felt like I was going through the motions of being a Superhero, but not actually BEING a Superhero - If that makes any sense.
This was another concern of mine playing DCUO. Your not the hero in the game. Your there to help the heroes in the game. In Champions Online You are the hero.
Thats a totally different topic. :D
Archived Post
10-05-2009, 10:55 AM
Talking, helping friends. Looking for perks. Its not that hard. :cool:
See thats not content and not doing those things does not mean you rushed through the game.
What would perk me up is if there was more purpose to cleaning the streets, more point to fighting mobs outside of quests both solo and in groups. I'm not big on perks in this game as there simply isn't a point to them. Oh yay......I just spent 3 days killing Viper soldiers so I could walk around with a title that says I just spent a massive amount of time doing nothing but killing mobs that gave me next to nothing and the only point to doing it was to get me this fancy title..........................
I want the crafting to be worth while and fun and not feel like it's a very simple waste of time which it currently does.
I'd like more side things just for the sake of fun. I couldn't tell you how many hours I spent in UO just playing chess with friends or participating in the Mongbat fight club.
There really isn't anything to do besides PvP and PvE and that gets so old so fast if thats simply all there is to do. Generally you would break up the PvE grind with quests or vice versa...... here that simply isn't a real option.
UO had community collection quests which I actually got into as well. You would donate animals you tamed to the zoo to build up points to get new animals into the Zoo. Donate books and stuff to the library to get decorations for the different NPC's there such as a Forge or a Sadle etc or donate to the library to get more exhibits opened up. You actually got rewards for doing this. Fluff items such as titles, or Armor or weapons etc. One part community reward one part personal reward.
Housing is another type of side thing.
in game games, mini games, gambling, contests, tournaments, races etc. These are the kind of side things I am use to in MMO's. Those are there to go along with the PvP, PvE and Questing (Yes PvE and Questing are usually seperate things). Dungeons you could go do with a friend or guild, or in other games cases instances.
The only meaningful things I've run into are the Quests which actually are worth doing as they give you globals and xp, PvP because it's fun even though the rewards it gives aside from the xp I'm not really into (why just luchadore customes :( ). Crafting in CO is just bad............ so not really going to harp on that.
I just don't see the roses that I normally see in other MMO's. There simply aren't many if any to stop and smell currently.
That pretty much leaves me questing and PvP'ing. With those being really the only things I can find in game to do as far as content goes, it's hard not to hit level cap fairly fast even at a casual pace.
Archived Post
10-05-2009, 10:57 AM
Pretty sure everyone can agree on one thing.
Champions Online needs more content. :D Having several different ways to get to level 40 is a must.
Archived Post
10-05-2009, 10:58 AM
Pretty sure everyone can agree on one thing.
Champions Online needs more content. :D Having several different ways to get to level 40 is a must.
That I can agree on lol.
Archived Post
10-05-2009, 10:59 AM
See thats not content and not doing those things does not mean you rushed through the game.
If you constantly did missions and in 48 hours got to level 40. Thats rushing it. Getting perks, crafting, creating alts, helping friends in troubled areas thats all part of content.
Archived Post
10-05-2009, 11:05 AM
I want the crafting to be worth while and fun and not feel like it's a very simple waste of time which it currently does.
I'd like more side things just for the sake of fun. I couldn't tell you how many hours I spent in UO just playing chess with friends or participating in the Mongbat fight club.
There really isn't anything to do besides PvP and PvE and that gets so old so fast if thats simply all there is to do. Generally you would break up the PvE grind with quests or vice versa...... here that simply isn't a real option.
UO had community collection quests which I actually got into as well. You would donate animals you tamed to the zoo to build up points to get new animals into the Zoo. Donate books and stuff to the library to get decorations for the different NPC's there such as a Forge or a Sadle etc or donate to the library to get more exhibits opened up. You actually got rewards for doing this. Fluff items such as titles, or Armor or weapons etc. One part community reward one part personal reward.
Housing is another type of side thing.
in game games, mini games, gambling, contests, tournaments, races etc. These are the kind of side things I am use to in MMO's. Those are there to go along with the PvP, PvE and Questing (Yes PvE and Questing are usually seperate things). Dungeons you could go do with a friend or guild, or in other games cases instances.
The only meaningful things I've run into are the Quests which actually are worth doing as they give you globals and xp, PvP because it's fun even though the rewards it gives aside from the xp I'm not really into (why just luchadore customes :( ). Crafting in CO is just bad............ so not really going to harp on that.
I just don't see the roses that I normally see in other MMO's. There simply aren't many if any to stop and smell currently.
That pretty much leaves me questing and PvP'ing. With those being really the only things I can find in game to do as far as content goes, it's hard not to hit level cap fairly fast even at a casual pace.
Which game had that out on release?
None. Everything you mentioned comes after the game comes out. The problem is some people want more then what the game offers at that time.
The game was labeled (see below) and all this was provided. The extra stuff always comes later.
The First True Action MMORPG
Hi-Octane Excitement: Champions Online delivers furious, fast-paced encounters previously reserved for action and fighting games. No more boring auto attacks and lengthy recharge times. Champions Online combat is instantaneous — and electrifying!
Brains required: Every enemy and super-powered threat in Champions Online has its own unique abilities and combat specialties. Use your head — or wind up dead!
Bring friends, make friends: The Champions Online universe will be jam-packed with thousands of heroes, facing thousands of threats. Join up with other heroes, create your own superteam, and prepare to take on the ultimate threats!
Be the Hero You Want To Be
Total customization, at your fingertips: Choose from hundreds of different costume pieces, colors and body types to create your character's one-of-a-kind costume and look. There are billions of possible combinations, and in a universe b******* with the fantastic and the unforgettable, you can still be completely unique!
Your powers, on your terms: There are a multitude of astonishing powers to choose from in Champions Online, and its flexible character creation system gives you total control over your hero's abilities. You can even pick the appearance of your powers. Do you want purple force fields? Green fire blasts? Jet black claws? In Champions Online, you decide!
Keep your enemies close: Every hero must have an archenemy. In Champions Online, you design your character's supreme adversary, choosing a name, powers and costume for a superpowered foe to bedevil your hero throughout his or her career.
Bigger and better: Vanquish evil, and your successes will be rewarded with costume pieces to enhance your powers and abilities. Then customize the appearance of those rewards to your vision of your hero's look and abilities!
Vast Universe
Endless exploration: The battle against evil in Champions Online rages across the world into outer space and alternate dimensions. No other MMOG offers players the chance to explore such diverse realms — from the shining skyscrapers of Millennium City and the frozen wastes of Canada to the interstellar gladiatorial arena on the moon, the hidden underwater city of Lemuria and the foul mystical dimension known as Qliphotic.
Evil most foul: Battle supervillains, aliens, giant monsters and secret, sinister organizations. Doctor Destroyer is launching new plans to conquer the world. VIPER lurks in the shadows, seeking chances to strike at humanity. The ancient Lemurians are plotting a return to power. And Mechanon won't stop until it has wiped all organic life from the planet. Can you stop these heinous threats to humanity?
Make your mark: The story of Champions Online is constantly changing, continually evolving. Villains are defeated. Heroes rise and fall. Cities transform. Your actions may decide the future!
Archived Post
10-05-2009, 11:06 AM
COH has been around a while, its not going anywhere. Not sure why people keep thinking that, its like saying "X game is the WoW killer!" no idea how many times Ive heard that... CO is great and will probably be around for a while, however if they dont start fixing some of these bugs they wont be. I still question the sanity of putting out another powerset when they have broken several of the others and many still need work. still my months paided.
Archived Post
10-05-2009, 11:06 AM
If you constantly did missions and in 48 hours got to level 40. Thats rushing it. Getting perks, crafting, creating alts, helping friends in troubled areas thats all part of content.
Have tons of Alts the 40 I had was on my second account which I canceled lol. Crafting was maxed so didn't skip that and the perks...... nah, not going after perks simply no interests in that kind of uninspired, lazy tripe. I want real content, not this lets throw some crud in type content.
Helped plenty of people in game so didn't skip out on that.
Archived Post
10-05-2009, 11:07 AM
LOL B******* is censored (B R I M M I N G)
Archived Post
10-05-2009, 11:12 AM
Have tons of Alts the 40 I had was on my second account which I canceled lol. Crafting was maxed so didn't skip that and the perks...... nah, not going after perks simply no interests in that kind of uninspired, lazy tripe. I want real content, not this lets throw some crud in type content.
Helped plenty of people in game so didn't skip out on that.
How many level 40's you have (or 40 and whatever). If you have a level 40 in less then a month time. Then your not a casual player. There is a lot of people that don't have level 40's and they are considered a casual player. Sure they could have a 40 but to know all that and do that in less then 50 hours game time you don't get considered a casual player.
Of course what is considered a casual player. I am sure each person views it differently. =) Thats another subject all togethor LOL. :D
Archived Post
10-05-2009, 11:13 AM
Which game had that out on release?
None. Everything you mentioned comes after the game comes out. The problem is some people want more then what the game offers at that time.
The game was labeled (see below) and all this was provided. The extra stuff always comes later.
That would be fine and dandy had the High Octane excitement not ended and Endless Exploration?
Where is the Endless Exploration? I feel cheated now.
lol No I know what the game advertised itself as and I am not so much focusing on what it should have had but what I would like in the future as what it should have had didn't pan out very well.
For Endless Exploration with High Octane Excitement the game simply didn't pull through.
The Customization they did a great job on.
They should have researched what Endless means, because I simply don't think it means what they think it means oO............
Archived Post
10-05-2009, 11:15 AM
That would be fine and dandy had the High Octane excitement not ended and Endless Exploration?
Where is the Endless Exploration? I feel cheated now.
lol No I know what the game advertised itself as and I am not so much focusing on what it should have had but what I would like in the future as what it should have had didn't pan out very well.
For Endless Exploration with High Octane Excitement the game simply didn't pull through.
The Customization they did a great job on.
They should have researched what Endless means, because I simply don't think it means what they think it means oO............
Endless is very vague. LOL Its endless as long as they keep putting new zones in. :D
Archived Post
10-05-2009, 11:16 AM
as far as graphic though; champions has got my vote.
Archived Post
10-05-2009, 11:17 AM
I thought the "no monthly fee" for DC had been proven to be fallacious? Not that I care, as it’s SOE so I won’t be playing it anyway, and I know many feel the same. Even so, I wouldn’t write off DC just yet, the screens are nice, and who knows, SOE may get it right.
HA HA HA HA HA HA HA! No, really. Thousand monkeys, typewriter….
It was. The comment by Wes Yunagi was removed from the original article that stated there would be no monthly fee.
As to the OP's comments, estimating the survival of a game like DCUO, that isn't even in the alpha stage yet is sort of like predicting next years weather.
Archived Post
10-05-2009, 11:19 AM
Pretty sure everyone can agree on one thing.
Champions Online needs more content. :D Having several different ways to get to level 40 is a must.
In a 'perfect MMO" discussion in relation to the genre CO is in, IMO you need separate "tracks" for each power set to follow. After all, the Journey someone who is a Power Armor character in Comics is vastly different than someone born on a different world and was 'flung' to Earth to be imbued with Force powers.
Seriously, could you imagine the replay value of a game that saw subtly variations different based upon your initial Power choices?
Heck, with a small change, this could be done without affecting the game as it is today. Just tack on the "Power Story" version immediately after the Tutorial (Instead of heading to Celebration, the Stories branch out), and after the initial part, head THEN to Celebration, and your choice of Canada or the Desert. After that, add a few missions through the levels that focus on your powers - including options at each stage to CHANGE your powers (Where free Retcons would come in) because some Villain used a 'Change Ray' on you. Treat these like Nemesis missions (After all, who but your Nemesis would want to alter you?) - and you now get the idea, I'm sure.
Ah, for dreaming...
Archived Post
10-05-2009, 11:22 AM
How many level 40's you have (or 40 and whatever). If you have a level 40 in less then a month time. Then your not a casual player. There is a lot of people that don't have level 40's and they are considered a casual player. Sure they could have a 40 but to know all that and do that in less then 50 hours game time you don't get considered a casual player.
Of course what is considered a casual player. I am sure each person views it differently. =) Thats another subject all togethor LOL. :D
1-2 hours a day on the 40 toon and it took less than 3 weeks a bit more than 2 to hit level cap. Is that not casual? Keep in mind I'm a smoker and I don't smoke inside, so that cuts that 1-2 hours down a bit :P.
Now you say 50 hours of game play................so lets break that down then shall we?
So if you could do that in 50 hours your casual?
I stated I played about 1-2 hours a day on that toon. 50 hours divided by 2 = 25 so 25 days correct?
So 25 days would be how many weeks? 3 weeks = 21 days
I said 1-2 hours a day for 2-3 weeks and I hit 40
You say anything under 50 hours of gameplay to get that isn't casual and 50 hours of game play at 2 hours a day = 25 days which is about 3 1/2 weeks..................
So................................
Now I am also very sure there are more people with 40's than those without.
Archived Post
10-05-2009, 11:23 AM
I agree - the journey in the game really DOES need more 'fleshing out' so that things are more readily apparent as to WHY you are doing something, not just "because he's a Super Villain, that's why!" There's a flow there - but because of gaps, we tend to not notice them.
At this year's SOE Fan Faire, we got to PLAY DCUO a bit. Play wise - it's 'meh' to me. But what they HAVE gotten done well (Thanks in large part to Jim Lee IMO) is Art and defining the Role you play. It looks great, it FEELS like you are in Gotham or Metropolis. The problem is, you are very much treated in-game as either a 2nd rate Hero, or just a Sidekick for the DC characters. To ME, that's not a selling point - it's detrimental to the game as a whole, because unlike other MMOs where I have a very defined role in a group that's important, in DCUO I felt like I was going through the motions of being a Superhero, but not actually BEING a Superhero - If that makes any sense.
I was at Sony Fan Faire this year too and my experience was completely different. I liked the feel of the game. As far as feeling like a sidekick to the Iconic heroes, I'm not sure how you can come to that conclusion based on the short demo and PvP that was on display. The game is still early in development so how can anyone compare it to a game that is currently out? Besides the fact that they are both super hero based that is.
Archived Post
10-05-2009, 11:26 AM
In a 'perfect MMO" discussion in relation to the genre CO is in, IMO you need separate "tracks" for each power set to follow. After all, the Journey someone who is a Power Armor character in Comics is vastly different than someone born on a different world and was 'flung' to Earth to be imbued with Force powers.
Seriously, could you imagine the replay value of a game that saw subtly variations different based upon your initial Power choices?
Heck, with a small change, this could be done without affecting the game as it is today. Just tack on the "Power Story" version immediately after the Tutorial (Instead of heading to Celebration, the Stories branch out), and after the initial part, head THEN to Celebration, and your choice of Canada or the Desert. After that, add a few missions through the levels that focus on your powers - including options at each stage to CHANGE your powers (Where free Retcons would come in) because some Villain used a 'Change Ray' on you. Treat these like Nemesis missions (After all, who but your Nemesis would want to alter you?) - and you now get the idea, I'm sure.
Ah, for dreaming...
I could even see tacking on missions just what your nemesis version you would take. (Mastermind, Savage, CRAZY! I am also hoping they add on to these.) Just think if you got to pick which one they were at the start ( say level 10) and your missions went along with what you picked.
Level 18 the nemesis minions start to attack you. Level 25 you pick what your nemesis looks like and what powers he has.
AHHH the WHAT IF's. =)
Archived Post
10-05-2009, 11:27 AM
I was at Sony Fan Faire this year too and my experience was completely different. I liked the feel of the game. As far as feeling like a sidekick to the Iconic heroes, I'm not sure how you can come to that conclusion based on the short demo and PvP that was on display. The game is still early in development so how can anyone compare it to a game that is currently out? Besides the fact that they are both super hero based that is.
Because that was my opinion of it. Yours can differ - and know what? We could both be right, based on our point of view.
But "early development" is not true. 3rd year in a row it's been featured at FF. First was just concept and some art. Second year they showed us the video of game play. We played around with the game this year.
Every source says DCUO is hitting Beta later this year, or early next - quite a difference from 'early development'. What I viewed was from the eyes of a gamer knowing the game was hitting Beta soon.
Archived Post
10-05-2009, 11:31 AM
Side note: I'm all about immersion in a game world, I'm not a heavy RPer in video games, but I like to feel connected to a fun fantasy world. The zones in CO are completely separate in my mind, they might as well be on another planet. I simply teleport between the few zones with no cool travel animations or anything. At least in WoW, I would wait for a ship to come into port, then the ship would travel out to see before 'zoning', then it would pull up to port on the other continent. It was still 'teleporting' in a way, but that little bit of detail added to my immersion significantly. If I really wanted to, I could literally run from the top of the Eastern Kingdoms down to the very tip of Stranglethorn Vale. I can't do something like that in CO.
So...you want to *run* 2000 miles from Millennium City to the Southwest Desert?
Archived Post
10-05-2009, 11:34 AM
Now I am also very sure there are more people with 40's than those without.
Thats a question we may never know. From the people I know I would of said the opposite. :D
Archived Post
10-05-2009, 12:13 PM
So...you want to *run* 2000 miles from Millennium City to the Southwest Desert?
Haha, no, silly! C'mon, you knew what I meant. I was simply stating that the game world does not feel like a connected world; it just feels like a few separate maps that are artificially walled off that I instantly teleport between.
Not sure who mentioned this, but in regards to different tracks for different origins:
DCUO offers three tracks: metahuman, tech, and magical. Each character chooses one at creation, sort of like origin from CoH. This controls which super heroes you encounter, the sort of missions you undertake, and what villains you regularly face.
At LB Comic Con, they mentioned that Spectre vs Calipso would be a big quest chain for magical themed characters. The Spirit of Vengeance goes nutso and starts rising vengeful spirits from Arkhum (sp?) Asylum. Magical heroes have to investigate what's going on and stop it, and it ends with Specter fighting Calipso in an epic battle that the players get to participate in.
City of Heroes had this, CO should have had this. It adds to immersion. Crafting profession is the only connection I have to my backstory, and crafting is a mostly useless endeavor (except for PvP items) that provides mild fluff and a steep money sink.
I know it sounds like I am a DCUO fanboi or something, but I am really not. I fell in love with CO in beta and am still enjoying it. As a consumer, however, I will harshly dissect products in order to make sure I am getting my money's worth. Right now, a lot of what I'm hearing about DCUO intrigues me, enough for me to investigate the game further and compare what I can find out with what I'm playing right now (CO).
Archived Post
10-05-2009, 01:54 PM
It was. The comment by Wes Yunagi was removed from the original article that stated there would be no monthly fee.
As to the OP's comments, estimating the survival of a game like DCUO, that isn't even in the alpha stage yet is sort of like predicting next years weather.
It's gon' rain!
Joking aside, I agree that its foolish to pass judgments of lifespan, at least on DCUO, at the moment. The game is still in its very early stages, few of us have played it, and it does have a long road ahead of it. That being said, the fact that SOE is making it will constantly be a niggling little worry in the back of my mind. I mean, I've enjoyed games they've put out before, but I can also see where they have truly botched some of their better creations, with horrible, nonsensical changes.
As for CoH, well... its CoH. Many folks on these forums have played it, are playing it, will play it, whatever. At the moment, it seems like some people feel its in the middle of a drought of content, with Going Rogue looming on the horizon. I think that game's fate hangs on how its expansion performs, AND on how CO performs in the upcoming months. I'm not going to hold my breath, but I doubt CoH is going anywhere anytime soon.
Now with all that being said, I've gotta throw this out there - CO does need more content in order to flourish. Maybe not in order to survive or sustain itself, but in order to flourish. I think the CO devs have realized that in hindsight they launched a product that was in some way lacking, but see their error and are working to fix it. I have high hopes, and I have nothing but the best wishes in mind for CO, but again, time will tell. In a few months after Blood Moon and the first major content update, we'll have to see how people feel about the game and how the game itself feels.
Archived Post
10-05-2009, 03:28 PM
At least in WoW, I would wait for a ship to come into port, then the ship would travel out to see before 'zoning', then it would pull up to port on the other continent.
The boat is neat like once. After that it's "Why isn't this thing here yet?" The biggest nerf in vanilla WoW was removing Captain Placeholder.
Archived Post
10-05-2009, 03:33 PM
At LB Comic Con, they mentioned that Spectre vs Calipso would be a big quest chain for magical themed characters. The Spirit of Vengeance goes nutso and starts rising vengeful spirits from Arkhum (sp?) Asylum. Magical heroes have to investigate what's going on and stop it, and it ends with Specter fighting Calipso in an epic battle that the players get to participate in.
Doesn't that strike you as a bit of a severe limitation and NOT a bonus? You HAVE to make a Magician in order to see that quest line, and so on?
While not perfect, CO has the opportunity to become a lot more than DCUO will be. Cryptic just has to grab the ball and start running, instead of calling Audibles repeatedly..
Archived Post
10-05-2009, 05:41 PM
Doesn't that strike you as a bit of a severe limitation and NOT a bonus? You HAVE to make a Magician in order to see that quest line, and so on?
As opposed to in CO, where I can be a mutant, magician, alien, skilled human, etc., and it makes no difference as to what content I see?
At least it sounds like DCUO is trying to offer some content that fits your character concept. CO offers awesome ability to customize characters and then gives you a generic experience for all of them.
If CO can step up and add additional content that's more catered to, say, crafting professions, or perhaps an "origin/backgroung" choice we get to assign to all characters, I'd be very impressed, but there's been no indication they're thinking that way.
Which was a surprise, given COH/COX had you choose origin type at character creation. Sure, it only impacted some intial contacts and missions, but it added to the character.
I do agree with you that it's still their game to make or break, and I think your reference to them calling audibles feels very right. Seems like they may have had a game plan when things started but things didn't go as planned and they're now scrambling to figure out the right offensive to make this game a "win"...
Archived Post
10-05-2009, 06:13 PM
As opposed to in CO, where I can be a mutant, magician, alien, skilled human, etc., and it makes no difference as to what content I see?
At least it sounds like DCUO is trying to offer some content that fits your character concept. CO offers awesome ability to customize characters and then gives you a generic experience for all of them.
Earlier in the thread and in other places, I have advocated all along that the experience should be based on what TYPE of Powers you have - under the theory that Powers dictate the play style, hence the experience. CO lacks that right now - but is built in such a way that it COULD be implemented later with no damage at all to the beginning stages of the game.
With DCUO though, with a story being tied to the power itself, you undoubtedly have replay value - Just pick one of the other 2 power sets! It has only the potential for 3 stories, whereas with the way Powers are done HERE, we could have a MINIMUM of 6 major story-lines, with an upper potential (by separating Powers from their "base" Set) of 16 individualized story arcs.
If CO can step up and add additional content that's more catered to, say, crafting professions, or perhaps an "origin/backgroung" choice we get to assign to all characters, I'd be very impressed, but there's been no indication they're thinking that way.
Which was a surprise, given COH/COX had you choose origin type at character creation. Sure, it only impacted some intial contacts and missions, but it added to the character.
I do agree with you that it's still their game to make or break, and I think your reference to them calling audibles feels very right. Seems like they may have had a game plan when things started but things didn't go as planned and they're now scrambling to figure out the right offensive to make this game a "win"...
Well, since they ARE calling Audibles, what's to say they won't read a thread like this and think "Hey - A Story line for each power.. get Writing on this quick!"
Sure, it's a long shot (Several million to one against at least), but I have seen other companies take player ideas and run with them. And since we have now been told they have designed a way to add Missions easily - not inconceivable.
And yes, it DOES mean what I think it means.
Archived Post
10-06-2009, 04:31 AM
Earlier in the thread and in other places, I have advocated all along that the experience should be based on what TYPE of Powers you have - under the theory that Powers dictate the play style, hence the experience. CO lacks that right now - but is built in such a way that it COULD be implemented later with no damage at all to the beginning stages of the game.
With DCUO though, with a story being tied to the power itself, you undoubtedly have replay value - Just pick one of the other 2 power sets! It has only the potential for 3 stories, whereas with the way Powers are done HERE, we could have a MINIMUM of 6 major story-lines, with an upper potential (by separating Powers from their "base" Set) of 16 individualized story arcs.
Well, since they ARE calling Audibles, what's to say they won't read a thread like this and think "Hey - A Story line for each power.. get Writing on this quick!"
Sure, it's a long shot (Several million to one against at least), but I have seen other companies take player ideas and run with them. And since we have now been told they have designed a way to add Missions easily - not inconceivable.
And yes, it DOES mean what I think it means.
I have to agree that this is an excellent idea. Even if they knocked it down to 3 (Science, Arms, Mystic) that would be great.
Archived Post
10-06-2009, 04:54 AM
So in other words you can't think of anything that CO has RPG wise that DCUO will not. Thats all you had to say.
This makes me laugh, you think a game that isnt even out yet will be a first person shooter how do you know it will "suck" and lets look at CO using your logic it fits more into the section of an RPG rather than an mmo so getting players to pay each month to play an rpg sucks imo i
DCUO will not be an MMORPG, it's very much a FPS with MMO bits tagged on and at this point in development is not going to be the same type of game as CO. I won't comment on if it will be any good because there is some way to go, but right now it's not looking good. That can change, but I'm not holding my breath.
And yes, some of us have seen it being played, or played it. It won't be a RPG.
Archived Post
10-06-2009, 07:25 AM
Here's some required reading regarding MMOs from MMORPG.com
http://www.mmorpg.com/showFeature.cfm/loadFeature/3551/Everyones-A-Critic.html
http://www.mmorpg.com/showFeature.cfm?loadfeature=3573
http://www.mmorpg.com/showFeature.cfm?loadfeature=3576
Archived Post
10-06-2009, 07:28 AM
Here's some required reading regarding MMOs from MMORPG.com
http://www.mmorpg.com/showFeature.cfm/loadFeature/3551/Everyones-A-Critic.html
http://www.mmorpg.com/showFeature.cfm?loadfeature=3573
http://www.mmorpg.com/showFeature.cfm?loadfeature=3576
After they were caught red-handed actually being PAID for reviews, I can't take anything that site says seriously.
Archived Post
10-06-2009, 07:32 AM
Well, luckily I tend to stick with their editorials, not reviews.
Besides, I tend to disagree with the reviews of IGN, MMORPG, and the lot of 'em pretty often.
Archived Post
10-06-2009, 07:44 AM
MMORPG is like the worst of the worst. The members on the forums just promote hate.
Archived Post
10-06-2009, 09:34 AM
I still have my CoX account(s), and I don't expect that to change any time soon. In fact, I would be very surprised indeed if they don't outlive my CO account.
Don't get me wrong: I'm enjoying CO, and in no way regret my 6-month subscription. The gameplay is fast and fun, and I'm willing to be patient with the balance issues and paucity of content. Those are fixable.
But where the game doesn't really work for me is probably less likely to change...and that's a matter of atmosphere. Simply put, CO is way too campy for me. I understand that there's a certain degree of camp inherent in any "tights and capes" superhero milieu. Only a minority of comics/graphic novels are out on the "serious and darkity" end of things, and that's not where this game is aimed. I'm fine with that. I can get that sort of thing in CoX, particularly with Architect Entertainment up and running. And I do...
But the cheese factor in CO is really over-the-top, imo. Continual breaking of the Fourth Wall, pun-laden NPC dialogue, etc...it's just a bit much. The devs may have been aiming for Spidey/Deadpool smartarsery...and been willing to hit The Tick. What they got was an MMO of the 60's Batman TV show.
It's funny...for a little while. Then it begins to grate, and I find the unrelenting cheesiness* to be horribly immersion-breaking. I'm an RPer. Immersion is what I'm here for. If the game makes suspension of disbelief a huge chore, I'm simply not going to stick with it for long, after the novelty wears off.
Am I advocating change? Not really. Cryptic may have made a very smart business decision in going for high camp. A lot of players will be drawn to it as a niche game. I'm just not likely to be one of them after my six months are up.
*get it? Cheese? Grating? See what I did there? :D
Archived Post
10-06-2009, 09:38 AM
I still have my CoX account(s), and I don't expect that to change any time soon. In fact, I would be very surprised indeed if they don't outlive my CO account.
Don't get me wrong: I'm enjoying CO, and in no way regret my 6-month subscription. The gameplay is fast and fun, and I'm willing to be patient with the balance issues and paucity of content. Those are fixable.
But where the game doesn't really work for me is probably less likely to change...and that's a matter of atmosphere. Simply put, CO is way too campy for me. I understand that there's a certain degree of camp inherent in any "tights and capes" superhero milieu. Only a minority of comics/graphic novels are out on the "serious and darkity" end of things, and that's not where this game is aimed. I'm fine with that. I can get that sort of thing in CoX, particularly with Architect Entertainment up and running. And I do...
But the cheese factor in CO is really over-the-top, imo. Continual breaking of the Fourth Wall, pun-laden NPC dialogue, etc...it's just a bit much. The devs may have been aiming for Spidey/Deadpool smartarsery...and been willing to hit The Tick. What they got was an MMO of the 60's Batman TV show.
It's funny...for a little while. Then it begins to grate, and I find the unrelenting cheesiness* to be horribly immersion-breaking. I'm an RPer. Immersion is what I'm here for. If the game makes suspension of disbelief a huge chore, I'm simply not going to stick with it for long, after the novelty wears off.
Am I advocating change? Not really. Cryptic may have made a very smart business decision in going for high camp. A lot of players will be drawn to it as a niche game. I'm just not likely to be one of them after my six months are up.
*get it? Cheese? Grating? See what I did there? :D
That's really more the fault of the IP to begin with.
As a long time Champions PnP player, I can attest truthfully most GMs tend to really cheese it up. Some of the things done by them make the stuff in the Online version almost flat by comparison.
Archived Post
10-06-2009, 09:47 AM
That's really more the fault of the IP to begin with.
As a long time Champions PnP player, I can attest truthfully most GMs tend to really cheese it up. Some of the things done by them make the stuff in the Online version almost flat by comparison.
I'm going to disagree with you. I'm also a long-time Champions/Hero player and I've seldom felt the need to "cheese it up." When you look at all the bloodthirsty characters in the 5E Champions universe it's fairly clear that it was not designed for camp either. Of course I don't find CO to be particularly campy. It seems like a standard T rated game to me.
Archived Post
10-06-2009, 09:53 AM
I'm going to disagree with you. I'm also a long-time Champions/Hero player and I've seldom felt the need to "cheese it up." When you look at all the bloodthirsty characters in the 5E Champions universe it's fairly clear that it was not designed for camp either. Of course I don't find CO to be particularly campy. It seems like a standard T rated game to me.
Of course, you're talking about Champions after it was picked up by Hero Games. After that, things DID get a lot more serious, and GMs really followed suit.
I'm referring to the early days, when appropriately Foxbat was more of a focus than beings like Dr Destroyer..
Archived Post
10-06-2009, 09:55 AM
Quote:
That's really more the fault of the IP to begin with.
As a long time Champions PnP player, I can attest truthfully most GMs tend to really cheese it up. Some of the things done by them make the stuff in the Online version almost flat by comparison.
I'm going to disagree with you. I'm also a long-time Champions/Hero player and I've seldom felt the need to "cheese it up." When you look at all the bloodthirsty characters in the 5E Champions universe it's fairly clear that it was not designed for camp either. Of course I don't find CO to be particularly campy. It seems like a standard T rated game to me.
I haven't played the P&P version in a very long time, but when I did, the GM tended to play things a bit more "straight" than the comic genre's median cheese level, I'd say. That suited his players, I think. We'll just have to agree to disagree, Cosmic, on the relative (to other MMOs) camp factor in CO. To me, it's over the top, but people have different perspectives on subjective stuff like that.
I wanted to reiterate, though: for all that the campiness of CO means I'll probably be gone after 6 months, that doesn't mean I won't consider it 6 months (and some money) well spent. I'm enjoying the game...I just don't see it being a long-term thing for me.
Archived Post
10-06-2009, 10:01 AM
I haven't played the P&P version in a very long time, but when I did, the GM tended to play things a bit more "straight" than the comic genre's median cheese level, I'd say. That suited his players, I think. We'll just have to agree to disagree, Cosmic, on the relative (to other MMOs) camp factor in CO. To me, it's over the top, but people have difference perspectives on subjective stuff like that.
I wanted to reiterate, though: for all that the campiness of CO means I'll probably be gone after 6 months, that doesn't mean I won't consider it 6 months (and some money) well spent. I'm enjoying the game...I just don't see it being a long-term thing for me.
Oh, there's a very fine line - and I think that's what we all are disagreeing about. Some feel it's over the line, some think it's fine - and some even think it's 'just right' as if this were 'Goldilocks & the 3 Bears Online'..
My experience with the game is that it's nearly a carbon copy of what I played back in the 80s - without needing to have reams of paper to write stuff down. But to be fair, one GM I was in a group with was VERY dark, following the style of later Frank Miller & Allen Moore instead of the whimsy of a Keith Giffen..
Archived Post
10-06-2009, 11:28 AM
Of course, you're talking about Champions after it was picked up by Hero Games. After that, things DID get a lot more serious, and GMs really followed suit.
I'm referring to the early days, when appropriately Foxbat was more of a focus than beings like Dr Destroyer..
I guess my unspoken point was that CO is based off of the 5E Champions universe. There's been very little "camp" written for the CU over the last 7-8 years. Camp just isn't Steve Long's style. The 5E CU is a frighteningly dangerous place.
But, as I said above, outside of the few Foxbat encounters I really don't see a lot of campy humor in CO. There's dead people laying in the desert and being eaten by wolves, dead in Canada getting eaten by zombies, Dead and tortured people in various instances. It's certainly not the Steel Age genre but certainly not campy, IMO.
Archived Post
10-06-2009, 12:34 PM
I guess my unspoken point was that CO is based off of the 5E Champions universe. There's been very little "camp" written for the CU over the last 7-8 years. Camp just isn't Steve Long's style. The 5E CU is a frighteningly dangerous place.
But, as I said above, outside of the few Foxbat encounters I really don't see a lot of campy humor in CO. There's dead people laying in the desert and being eaten by wolves, dead in Canada getting eaten by zombies, Dead and tortured people in various instances. It's certainly not the Steel Age genre but certainly not campy, IMO.
But within a 1 minute radius thanks to our Super Speed exist Bob and Doug McKenzie from SCTV and the "Great White North" movie. if that's not camp, I dunno what IS. :)
Archived Post
10-06-2009, 01:14 PM
Oh wow- someone is saying they are roleplaying? Here in CO?
Personae posted: Indeed the 'Roleplay 'part. DC purposely divorced themselves from that aspect of these types of games. That gives it a heavier console focus than CO that keeps those elements.
What roleplay is there here? Picking items and powers that fit a character concept is not roleplay, that's character concept. Roleplay is where you take your character, decide on a history and motivation, and react to others and the world with that history and motivation coloring every action and choice you make. Here it's cookie cutter central. Roleplay is left for players to devise themselves, so DC On Line is not in any handicapped position as it applies to roleplay.
Archived Post
10-06-2009, 01:34 PM
Post by Manchine:
Since one is an obvious and easy fix and anyone with half a brain knows this. The teaming issue is something they are working on and hopefully will have a fix by the end of this month if not sooner. There really isn't any other stuff to fix other then balance. That takes minium a year
Really, I think Fanboiz don't add much to the constructive discussion of the game. We already know they are the cheering section. Perhaps they get perks like more rank in their Superhero Guild, "Cryptic Defense Force". Try to add something to the discussion, folks!
This game needs much work, since this is at its essance a beta game. Too many things had to be fixed and still need fixing to be considered ready for release. Just one example of many- despite being told many times that Psionic Healing power only works half the time, and it auto targets allies or pets rather than you in a battle. This was brought to their attention steadily through 3 patches and yet there it is, still broken.
They decided to release anyway, so we have what we have. Survivabiliy means having more people like the game than don't. Or enough that like it to stay and keep pumping money in to keep it profitable. Will it survive more competion? Perhaps that's the only thing that will make it survive...
Archived Post
10-06-2009, 01:39 PM
Post by Manchine:
Since one is an obvious and easy fix and anyone with half a brain knows this. The teaming issue is something they are working on and hopefully will have a fix by the end of this month if not sooner. There really isn't any other stuff to fix other then balance. That takes minium a year
Really, I think Fanboiz don't add much to the constructive discussion of the game. We already know they are the cheering section. Perhaps they get perks like more rank in their Superhero Guild, "Cryptic Defense Force". Try to add something to the discussion, folks!
This game needs much work, since this is at its essance a beta game. Too many things had to be fixed and still need fixing to be considered ready for release. Just one example of many- despite being told many times that Psionic Healing power only works half the time, and it auto targets allies or pets rather than you in a battle. This was brought to their attention steadily through 3 patches and yet there it is, still broken.
They decided to release anyway, so we have what we have. Survivabiliy means having more people like the game than don't. Or enough that like it to stay and keep pumping money in to keep it profitable. Will it survive more competion? Perhaps that's the only thing that will make it survive...
Wow it took 16 pages to have someone who doesn't know how to socialize. Thats pretty good. Although it was bound to happen every forum has some of these people.
Welcome to my ignore list. :D
Archived Post
10-06-2009, 02:02 PM
I honestly dont understand why any of you wouldnt like CoX
I never got a chance to play it. Trying to create an account got screwed up and they never fixed it nor did they refund anything. So now you know why i would not like it.
Archived Post
10-06-2009, 02:05 PM
Posted by Manchine:
Wow it took 16 pages to have someone who doesn't know how to socialize. Thats pretty good. Although it was bound to happen every forum has some of these people.
Welcome to my ignore list
Wow, thanks for yet again posting nothing that adds to the discission. Proud to be on your ignore list. I don't talk to you in game anyway, so perhaps I'll dry my tears while considering that.
Archived Post
10-06-2009, 02:26 PM
Manchine posted:
So far not to many people have argued that DCUO will be a bad game or not (except for those who just hate sony). I had high hopes for DCUO then they said it will be twitched based with no to hit rolls. At that point in time they had a 50/50 shot (you can play villains which gave it a plus). With the announcement of No monthly fee's it won't be a good game then. So it really doesn't have good odds of it being a good game.
Not charging you each month so you have to repurchase the game you bought over and over (free to play)is fail? Charging every month all year every year is fail to me... Eventually you reach a breaking point where continuing to play does not justify the money required to throw at it... call it the burn out factor, and add in the competition factor. Something else comes along all shiney and you abandon current games to play it. Only a rich person or a budget idiot would continue to pay for a game they don't play if it requires rebuying it month after month, like CO. So pay-to-play is a fail business model in the long run. Unless your game is so stellar that people have to have it, like WoW...
Archived Post
10-06-2009, 02:33 PM
Greyghost79 posts
As far as CO goes lol, I won't be holding my breath on those 4 expansions a year........ they spent 18 months on Champions Online........ they couldn't even finish this game so I doubt they have expansions ready to go lol.
Let me also add, Cryptic already said they were cannabalizing the staff working CO to work on Star Trek n Line... so yeah, I have to agree there's not alot of hope for comprehensive expansions like "Wrath of the Lich King" or "Burning Crusade" quality.
animalteen
01-24-2013, 06:51 PM
Whats funny is CoH didn't survive.
solomonk1ng
01-24-2013, 07:02 PM
http://cdn.head-fi.org/7/73/7329b4cf_threadNecromancy.jpg
Just say no to the Dark Arts.
rianfrost
01-24-2013, 08:07 PM
Whats funny is CoH didn't survive.
no, i would not say its funny, not very funny at all.:mad:
kojirohellfire
01-24-2013, 08:11 PM
If we're talking gallows humor, it's funny that DCUO is looking like its going to be the last game standing.
visionstorm01
01-24-2013, 08:19 PM
no, i would not say its funny, not very funny at all.:mad:
I'm guessing they meant funny "peculiar", not funny "haha".
If we're talking gallows humor, it's funny that DCUO is looking like its going to be the last game standing.
Now, that IS funny "haha"... until you realize its probably true :frown:
someguywhoplaysgames
01-24-2013, 08:49 PM
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canadascott
01-24-2013, 08:51 PM
CoX should have survived. There should have been room in the market for all three.
If you don't think CO will have way more content the DCUO in a year then you should leave now. Your crazy train about to leave.
Let us all take a moment to laugh at this quote.
For all the wrong reasons.
shieldtower
01-24-2013, 09:03 PM
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New record?
smoochan
01-25-2013, 03:54 AM
Greyghost79 posts
As far as CO goes lol, I won't be holding my breath on those 4 expansions a year........ they spent 18 months on Champions Online........ they couldn't even finish this game so I doubt they have expansions ready to go lol.
Let me also add, Cryptic already said they were cannabalizing the staff working CO to work on Star Trek n Line... so yeah, I have to agree there's not alot of hope for comprehensive expansions like "Wrath of the Lich King" or "Burning Crusade" quality.
http://chocolatesyrupywaffles.com/wp-content/uploads/2010/07/vlcsnap-2010-07-14-18h39m50s77.png
spyralpegacyon
01-25-2013, 05:13 AM
Ye gods, its the Necrothread ex Mortis, the Thread of the Dead!
If we're talking gallows humor, it's funny that DCUO is looking like its going to be the last game standing.
70% of revenues from PS3 side says I'm not entirely sure about that.
kenpojujitsu3
01-25-2013, 05:20 AM
New record?
I think so.
zenzenarimasen
01-25-2013, 07:54 AM
Necromancy aside, people have been forecasting the demise of CO for almost 4 years now. So the way I figure it, forecasts of doom are just like any other: without substance and probably won't happen.
decorumfriends
01-25-2013, 08:14 AM
someguywhoplaysgames likes to party:
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visionstorm01
01-25-2013, 09:16 AM
Necromancy aside, people have been forecasting the demise of CO for almost 4 years now. So the way I figure it, forecasts of doom are just like any other: without substance and probably won't happen.
The thing is that this game's growth has also been without substance. So it might last 4 more years, but if it remains on its current state it migh as well already be dead. It hasn't seen any real, substantial growth and currently has no clear vision or direction regardless.
honestresearcher
01-25-2013, 09:23 AM
I cant change how i feel since Tumorboy left.
To me he was the last glimpse of hope for good content. Do i believe that just that 1 person could have kept the game afloat?
...Yes..without a doubt.
vitalityprime
01-25-2013, 09:31 AM
I see your "gone for good" didn't even make it two months.
Reminds me of Pookie from New Jack City.
jonsills
01-25-2013, 09:35 AM
That is not dead which can be eternally archived,
Yet with strange aeons, even Threads may die.
s2e1x3
01-25-2013, 09:43 AM
I cant change how i feel since Tumerboy left.
http://i1258.photobucket.com/albums/ii538/s2e1x/TumerboyAnn2_zpsdd78a699.jpg
http://i1258.photobucket.com/albums/ii538/s2e1x/GrooveHealin2_Sig01_zps70bd40d6.jpg
zenzenarimasen
01-25-2013, 10:47 AM
The thing is that this game's growth has also been without substance. So it might last 4 more years, but if it remains on its current state it migh as well already be dead. It hasn't seen any real, substantial growth and currently has no clear vision or direction regardless.
I don't disagree. I just don't think the game's going to shut down. CO is a zombie game, always has been. It's the festering corpse of Marvel Universe Online, lumbering about looking for brains. Like all zombies worth their stench, it continues to walk around and maintain a mockery of being alive. Unless someone shoots it in the head, it's just going to keep shambling about.
visionstorm01
01-25-2013, 10:59 AM
I don't disagree. I just don't think the game's going to shut down. CO is a zombie game, always has been. It's the festering corpse of Marvel Universe Online, lumbering about looking for brains. Like all zombies worth their stench, it continues to walk around and maintain a mockery of being alive. Unless someone shoots it in the head, it's just going to keep shambling about.
That's a sad but accurate description of the game. And as long as people are willing to pour (potentially) more money than a sub and the box price of game on lockbox keys that zombie will never leave and the devs will not have an incentive to cast a proper resurrection spell on it if they intend to keep it around either.
biffsmackwell
01-25-2013, 11:06 AM
The thing is that this game's growth has also been without substance. So it might last 4 more years, but if it remains on its current state it migh as well already be dead. It hasn't seen any real, substantial growth and currently has no clear vision or direction regardless.
Might as well be dead? No. Not everyone who's ever going to play this game has played it already.
Anyway, hate to comment and close but I gotta.