View Full Version : So how many of you are waiting for STO beta?
Archived Post
10-02-2009, 06:17 PM
I know I am. Not to bash on CO or anything, but I've always wanted to be a starship captain.
STARRRRRRRRRRRRR TREEEEEEEEEEEK!!!
*sorry I'm drunk atm*
Archived Post
10-02-2009, 06:26 PM
Honestly couldn't care less.
I'm in this for the travel powers :)
Archived Post
10-02-2009, 06:33 PM
pfft, real super heroes ride each other
Archived Post
10-02-2009, 06:48 PM
I might check it out, but I will be sticking with CO unless they do something real special with STO.
Archived Post
10-02-2009, 07:09 PM
Yeah, that's where I want to be. On the internet with Trekkies. D:
Archived Post
10-02-2009, 07:13 PM
Well, I get into it with my lifetime sub so I'll certainly be checking it out when it starts up. I've been craving an awesome all around sci-fi MMO since SWG was ran into the ground, so I'm hoping STO will be pretty good.
Archived Post
10-02-2009, 07:28 PM
I have a lot of trouble imagining how a Star Trek MMO would work without being laming up the whole place.
I guess it might work....but I really have doubts they can get it to work.
Archived Post
10-02-2009, 07:35 PM
I think the beta of STO is a decent way to offset when I get bored here. Actually was the biggest factor in me taking the lifetime sub. Well, of course, that is if I do not get into the CB of SWTOR since those registrations are open now. I like CO and all but if it comes down to STO or SWTOR for CB testing, sorry Cryptic, i'm helping the competition. You know what side I fight on in the "Star Trek/Wars Battle for Nerd Supremacy".
Archived Post
10-02-2009, 07:43 PM
I know I am. Not to bash on CO or anything, but I've always wanted to be a starship captain.
STARRRRRRRRRRRRR TREEEEEEEEEEEK!!!
*sorry I'm drunk atm*
Great. Drunk Starship Captains is just what the galaxy needs....:rolleyes:
Archived Post
10-02-2009, 08:19 PM
oh please, kirk was drunk on 4 out of 5 missions
Archived Post
10-02-2009, 08:21 PM
Another game by Cryptic? No thanks. Mostly i only play CO for it's similarities to CoH and the people, i wouldn't be interested in playing a game in a different genre by them, at least no where near it's beginning. There's too many other good (hopefully) MMO's i'm waiting to try over the next year.
Archived Post
10-02-2009, 08:35 PM
I would be very sad if Cryptic screwed up STO... VERY sad
Archived Post
10-02-2009, 08:40 PM
I was, key word was, very interested in STO till I found out the star ships arent manned with multiple people. Such as a guild manning the whole ship or at least 4 or 5 people leading different key areas, like weapons, engineering, command deck and so forth.
Every person has their own star ship, so there will be a ridiculous amount of star ships. Im just not seeing how it will be fun multiplayer wise as all you'll do is form a fleet with other players not actually work together on the same ship.
Archived Post
10-02-2009, 09:01 PM
I am waiting on STO beta, but not to abandon CO but to play both.
Archived Post
10-02-2009, 09:24 PM
i will definitely give STO a shot when it comes out.
But i am keeping CO for my super hero fix. MINE!
Archived Post
10-02-2009, 09:55 PM
Interested in the game from the standpoint that I um...like gameplay that involves developing my own underlings to properly serve me. I mainly see the STO beta, however, as added value to my CO lifetime. I expect to contribute to the beta and offer feedback in the forums like with ****, but also like **** I doubt if I'll end up subscribing to the actual game.
Archived Post
10-03-2009, 03:41 AM
I was, key word was, very interested in STO till I found out the star ships arent manned with multiple people. Such as a guild manning the whole ship or at least 4 or 5 people leading different key areas, like weapons, engineering, command deck and so forth.
Every person has their own star ship, so there will be a ridiculous amount of star ships. Im just not seeing how it will be fun multiplayer wise as all you'll do is form a fleet with other players not actually work together on the same ship.
I think it'd be cool to have a guild play as the crew of a single ship. Clearly there are people out there who would want to RP that kind of thing.
But I think Cryptic realized that the vast majority of players who would play this game don't want to be stuck as a 3rd rate Redshirt down on the 19th deck of a starship pushing a shiny button on a console once every 10 minutes like a hamster. Most people want to captain their own ships and the design decision to gear the game this way makes sense from both a solo player and fleet group tactics point of view. People who solo don't want to be Ricky the Redshirt. I don't think the problems of having too many ships flying around is really any different than having too many heroes clustering together in CO. As long as the "maps" of space are scaled appropriately large there won't be a problem with this.
Perhaps at some point Cryptic will allow multiple players to control a single ship as part of an expansion pack. But I think their decision to not tackle that form of game play for the launch of STO was a wise one.
Archived Post
10-03-2009, 04:08 AM
Doesnt havin a subcription to cryptic give you access to all there MMO's, Yes I cant wait should be pretty cool with tactical battles. FYI this is a champion online board I think you posted in the wrong one.
Archived Post
10-03-2009, 04:34 AM
I just hope there are tribbles.
Archived Post
10-03-2009, 05:04 AM
If Star Trek Online is anything like Pirates of the Burning Sea, i will drop it like a hot potato. On the other hand, If its like Freelancer (http://www.youtube.com/watch?v=PUcMsPt68Ws) but instead set in a MMO persistent universe, then I will definitely be interested.
Archived Post
10-03-2009, 07:19 AM
I think it'd be cool to have a guild play as the crew of a single ship. Clearly there are people out there who would want to RP that kind of thing.
But I think Cryptic realized that the vast majority of players who would play this game don't want to be stuck as a 3rd rate Redshirt down on the 19th deck of a starship pushing a shiny button on a console once every 10 minutes like a hamster. Most people want to captain their own ships and the design decision to gear the game this way makes sense from both a solo player and fleet group tactics point of view. People who solo don't want to be Ricky the Redshirt. I don't think the problems of having too many ships flying around is really any different than having too many heroes clustering together in CO. As long as the "maps" of space are scaled appropriately large there won't be a problem with this.
Perhaps at some point Cryptic will allow multiple players to control a single ship as part of an expansion pack. But I think their decision to not tackle that form of game play for the launch of STO was a wise one.
Isn't it yellow shirts that push buttons? Red shirts are the ones that get hit by phaser fire, right?
Archived Post
10-03-2009, 07:38 AM
Isn't it yellow shirts that push buttons? Red shirts are the ones that get hit by phaser fire, right?Red shirts are security and engineering crew members, so they could be button pushers.
I'm looking forward to STO, but I'm trying not to expect too much. I am a huge Trek fan and don't want to get my hopes up too much only to have them squashed. I have a couple different characters ready to go, but I wonder about the ship naming dynamic. To adhere to the Trek universe, we would logically not be able to have duplicate ship names. That could prove problematic for some.
Archived Post
10-03-2009, 07:46 AM
I'm not waiting for it in the least, I couldn't care less about it to be honest, and if it wasn't Cryptic and I didn't have free closed beta access, I doubt I'd even bother to give it a look. There are man reasons for this.
- I bought my Champions Online lifetime subscription because I dig camp superhero games, and I'll be sticking around here even when the Star Trek Online beta is active.
- I wasn't all that fond of Star Trek as a series, it pretended to have ethics but it was a practise in pure hypocrisy, and so very Earth-centric, for those reasons it struck me as an immature Sci-Fi show. Now if this was Doctor Who Online, I'd be very interested! But it's not. :p
- I can play a human, a human with a funny nose, a human with bumps on their head, an abnormally thin human, a human with pointed ears, a human with blue skin, a human with green skin, a... oh Gods that's boring. I'm sorry, but I look at those spods every day, I don't want to look at more of them, no matter how much funny make-up they're wearing.
Of course, there's...
- Space battles might just be interesting.
- I do enjoy exploring alien Worlds, if they can make them alien enough, rather than looking like different places on our own planet. For an example of how to make truly alien looking Worlds, look at the Myst games, Uru especially, Cyan excelled at that. If it has truly alien looking Worlds, that might be a hook for me.
But really, I'm very "Meh." about Star Trek Online.
<Edit>
Though, if I can custom-make an entire crew of Caitians (cat-people) and Gorns (lizard-people), that might be another hook. But from all the previews I've seen, it looks like it's going with the TNG/DS9/Voyager habit of having all human races, with slightly different and subtle cosmetic changes.
Archived Post
10-03-2009, 07:55 AM
I shall name my starship the USS Failed Hopes and Duct Tape, because that is what it shall be made of.
Archived Post
10-03-2009, 07:59 AM
I will be testing it with my lifetime sub offer, and hopefully it will manage to be true to doctrine and with my and others like me help we will get as many of those nasty bugs reported as possible.
If the game lives up to my expectations I will probably (if they offer one) get a lifetime sub for it as well. As I can see it being a game I will keep wanting to come back to.
Just my 2 cents
Gadareth
Archived Post
10-03-2009, 08:05 AM
Red shirts are security and engineering crew members, so they could be button pushers.
I'm looking forward to STO, but I'm trying not to expect too much. I am a huge Trek fan and don't want to get my hopes up too much only to have them squashed. I have a couple different characters ready to go, but I wonder about the ship naming dynamic. To adhere to the Trek universe, we would logically not be able to have duplicate ship names. That could prove problematic for some.
They could always auto-matically append a letter at the end like Enterprise-D, Enterprise-E... though they may run out of letters for all the Enterprises. Alternatively, names could be auto-generated (or rolled for or whatever) while the display name is the player name itself so you don't end up having to remember who's the captain of what - you just call them by name like in the show. Thus those that care can name stuff whatever they wish, those that don't can ignore it.
Archived Post
10-03-2009, 08:07 AM
Well earlyer today i was still "meh" about the game. I hadn't seen any gameplay video's and i wasn't sure if freelancer/earth and beyond gameplay would be good for STO. But i've found a nice little video over at gametrailers.com, an user video of PAX '09 where the game is running on the floor.
Honestly, it has sparked my interest. It's a much more tactical game then i first thought where maneuvers and strategy really seem to matter, while still retaining action.
It reminds me of Starfleet command. Which isn't a bad thing i really loved playing that game, had some really memorable times on MPlayer.com (old skool ^^). I'll be looking to the closed beta with interest.
Archived Post
10-03-2009, 08:15 AM
Honestly I'm more interested in seeing what Bioware does with the Star Wars MMO. *Puts Flame Resistant Suit on*
Archived Post
10-03-2009, 08:31 AM
I think it'd be cool to have a guild play as the crew of a single ship. Clearly there are people out there who would want to RP that kind of thing.
But I think Cryptic realized that the vast majority of players who would play this game don't want to be stuck as a 3rd rate Redshirt down on the 19th deck of a starship pushing a shiny button on a console once every 10 minutes like a hamster. Most people want to captain their own ships and the design decision to gear the game this way makes sense from both a solo player and fleet group tactics point of view. People who solo don't want to be Ricky the Redshirt. I don't think the problems of having too many ships flying around is really any different than having too many heroes clustering together in CO. As long as the "maps" of space are scaled appropriately large there won't be a problem with this.
Perhaps at some point Cryptic will allow multiple players to control a single ship as part of an expansion pack. But I think their decision to not tackle that form of game play for the launch of STO was a wise one.
Are you kidding me? I kill for the chance on raid nights to scream over vent "IM GIVIN'ER ALL SHES GOT!"
Also trying to repair the ship during PvP or raids to keep us alive longer, pretty much the healer of the group. "Well maybe if I move the dylithium crystals from the converters to the forward shields it just might buy us enough time to survive the initial rage timer and take'r out!" w00t...yup id be all over that like a fat kid on a cup cake
Archived Post
10-03-2009, 08:32 AM
Honestly I'm more interested in seeing what Bioware does with the Star Wars MMO. *Puts Flame Resistant Suit on*
:eek: :mad:
*Zletha attempts to burn Ghostwise with a flamethrower*
I hate Star Wars!!
Meh, I could care less for it also. Although we're very excited for ST:O because... surprise! We're big Star Trek fans!! Until it comes out, we've been holding ourselves over with playing CO.
Archived Post
10-03-2009, 08:40 AM
Im actually a fan of both Star Trek and Star Wars :-/ Ill without a doubt be trying out KOTOR. Though for STO I really have to hold out as the everyone has their own ship really just isnt cutting it for me. It would have to have some really really great things to get me to go over and man my own ship and once again play another PC game labled MMO yet made like a console game so all the new gen kiddies/WoW gen players can solo everything and only MMO aspect to show off virtual crap when the get high level. :cool:
Archived Post
10-03-2009, 08:44 AM
:eek: :mad:
*Zletha attempts to burn Ghostwise with a flamethrower*
I hate Star Wars!!
Meh, I could care less for it also. Although we're very excited for ST:O because... surprise! We're big Star Trek fans!! Until it comes out, we've been holding ourselves over with playing CO.
Hey I love Star Trek too. :P It's just that Bioware is a proven powerhouse in game development and their new game looks very original when it comes to the MMO world. Plus they've never done one. :P I will be playing STO though. Hope I gets a beta invite!
Archived Post
10-03-2009, 08:45 AM
Though for STO I really have to hold out as the everyone has their own ship really just isnt cutting it for me.
I don't understand you on this. Since this is the CO forums, let me repeat the same comment in CO form:
Everyone having their own superhero really isn't cutting it for you?
You want 10 other people playing the champion you built?
Archived Post
10-03-2009, 08:48 AM
Huge ST fan that's the only reason I didn't drop my 6 month sub. Haven't logged into Champions now for close to 2 weeks.
Archived Post
10-03-2009, 08:50 AM
I don't understand you on this. Since this is the CO forums, let me repeat the same comment in CO form:
Everyone has their own superhero really isn't cutting it for you?
You want 10 other people playing the champion you built?
Am I talking about CO? A ship is supposed to be run by multiple people. Now let me break it down for you barny style. MMO= Massive Multiplayer Online. Im not a fan of the kiddy/WoW gen players that only play an MMO so there are other people to try and show off virtual crap to at high level. I would be much more interested if a guild or small group of people ran a ship. To me it would be so much more fun. Now I dont know about you but you dont need a SG or a small group to run 1 darn superhero, theres a difference keep up here ok :D
Archived Post
10-03-2009, 08:53 AM
Am I talking about CO? A ship is supposed to be run by multiple people. Now let me break it down for you barny style. MMO= Massive Multiplayer Online. Im not a fan of the kiddy/WoW gen players that only play an MMO so there are other people to try and show off virtual crap to at high level. I would be much more interested if a guild or small group of people ran a ship. To me it would be so much more fun. Now I dont know about you but you dont need a SG or a small group to run 1 darn superhero, theres a difference keep up here ok :D
Have you read up on the game lately? The way it is set up is going to be pretty original. Each player has their own crew of people in game. NPCs. They can go on away missions with you and whatnot. We'll see how it works in the long run though.
Archived Post
10-03-2009, 08:59 AM
Am I talking about CO? A ship is supposed to be run by multiple people. Now let me break it down for you barny style. MMO= Massive Multiplayer Online. Im not a fan of the kiddy/WoW gen players that only play an MMO so there are other people to try and show off virtual crap to at high level. I would be much more interested if a guild or small group of people ran a ship. To me it would be so much more fun. Now I dont know about you but you dont need a SG or a small group to run 1 darn superhero, theres a difference keep up here ok :D
There is no differece. MMO's are all the same in which you and only you control your own character. And because there is no difference, I am making a similarity as to 10 people controlling a ship on STO to 10 people controlling your character on CO.
And just exactly how fun would it be if you're stuck in engineering doing nothing while some other guy who's the captain tells you where YOU get to go, regardless of what you think, or that guy who sits at science is AFK because his mom is yelling at him to wash the dishes, or the guy playing tactical decides to do a suicide run into every asteroid he sees?
To quote Cryptic_Rekhan:
Everyone is a captain of their own ship. We looked into creating player crews, but there really wasn't a way to make it fun. You won't be able to board another player's ship at launch.
Archived Post
10-03-2009, 09:04 AM
Have you read up on the game lately? The way it is set up is going to be pretty original. Each player has their own crew of people in game. NPCs. They can go on away missions with you and whatnot. We'll see how it works in the long run though.
Oh Im not totally writing it off, Im just very skeptical. I can see how putting the NPC's in to fill the crew you have to have to run the ship will make if feel more like an actual crew. But I would prefer it if the crew or at least the leads of the major departments were actual players. The interaction between the crew would give so much more of the movie and TV series feel since any of them could come off with a good one liner, the NPC's will never do that.
Im just keeping my expectations low since I found out I cant get with some friends and make up our own crew and fly around the galaxy together and, do away missions grouped. You could be right it may turn out to be a really good game, it just took a lot of the hype and hopes out of me when I found out you cant man a star ship with your friends.
Archived Post
10-03-2009, 09:09 AM
You can do away missions with other people. From the interview I read not to long ago it is stated that that is what you really want to be doing. The NPCs are there in case you don't have any friends hah. Not sure if others can come aboard your ship though.
Archived Post
10-03-2009, 09:16 AM
Im sure Ill at least give it a very solid review if I dont actually play it and test it myself. Im just not seeing how they couldnt at least have 3 people per ship. One to pilot, one to use the weaponry and one in engineering (the healer) and not make that fun or work.
I was just really set to be running like a crazed grease monkey down in engineering with things blowing up during a battle trying to keep the ship and my team alive :-/
But if they do make changes or ever put in true multiplayer and you need an engineer you know where to find one:cool:
Archived Post
10-03-2009, 09:32 AM
I don't see how people would have much to do if it were multiple people per ship. Weapons guy picks either torpedoes or phasers and spams fire button. Engineer diverts power from one thing to the other as they blow up. Captain gets dramatic close ups.
Plus I'm sure it would be loads of fun to need a PuG whenever you wanted to fly around. :P
Archived Post
10-03-2009, 09:39 AM
I don't see how people would have much to do if it were multiple people per ship. Weapons guy picks either torpedoes or phasers and spams fire button. Engineer diverts power from one thing to the other as they blow up. Captain gets dramatic close ups.
Plus I'm sure it would be loads of fun to need a PuG whenever you wanted to fly around. :P
The way I see it the Pilot would pretty much be your tank and low damage dealer, the weaponry person would be the DPS and the engineering the healer. You wouldnt need the other players just to fly around or farm ore or minerals. But to do a raid or instance or PvP you would obviously need a crew. The same as any other MMO when it comes to PUGs
EDIT: Obviously from previous Star Trek games it wouldnt be just targeting the ship itself. You'd be able to target various systems i.e. engines to lower the enemy speed, weaponry to lower their damage output, sensors to reduce their attack speed since it takes them longer to lock on manually and so forth you get my point. Though obviously all of this after the shields are down, there are a lot of different ways they can input this.
I can see where you're coming from in not wanting to find other people to fly around and do as you please. Its becoming more and more common in MMO's now for the newer age MMO players to want to solo the game. Im not saying you yourself are new to MMO's or part of this new age crowd but, the idea of soloing everything in an MMO has been brought about by the newer MMO players and the spreading of WoW players finally leaving that now horrid game :D
Archived Post
10-03-2009, 09:44 AM
Doesnt havin a subcription to cryptic give you access to all there MMO's, Yes I cant wait should be pretty cool with tactical battles. FYI this is a champion online board I think you posted in the wrong one.
Why would having a cryptic subscription give you access to their other MMO's? When STO comes out you will have to pay a separate subscription for that game. Not even SOE provide that option though you can buy one big package at SOE and get access to their games.
FYI this is a Champion board would apply if Lifetimers or 6-month subscribers before launch hadn’t received STO beta access as part of the packages they could select from.
Archived Post
10-03-2009, 09:46 AM
The way I see it the Pilot would pretty much be your tank and low damage dealer, the weaponry person would be the DPS and the engineering the healer. You wouldnt need the other players just to fly around or farm ore or minerals. But to do a raid or instance or PvP you would obviously need a crew. The same as any other MMO when it comes to PUGs
All the while this enemy that you are all fighting is attacking the same ship.... so no matter how many times the pilot "tanks" you're other crewmembers are gonna get hit and die anyway
/facepalm
Archived Post
10-03-2009, 09:48 AM
Isn't it yellow shirts that push buttons? Red shirts are the ones that get hit by phaser fire, right?
Depends on which installation of Star Trek you are in. The first original Star Trek red shirts were the cannon fodder and gold shirts were command. In the newer versions, red shirts are command and gold shirts are cannon fodder.
Original Star Trek
Gold - Command
Red - Engineering
Blue - Science
Newer Star Treks
Red - Command
Gold - Engineering
Blue - Science
Archived Post
10-03-2009, 09:50 AM
FYI this is a Champion board would apply if Lifetimers or 6-month subscribers before launch hadn’t received STO beta access as part of the packages they could select from.
Being STO is another Cryptic game I cant see why as a company Cryptic would care if people talked about it on the forums even if no one was going to beta for lifetime or 6mo subs. It gives early feedback of what players are thinking and possibly will help them decide what to alt or change before it even goes to beta. Along with maybe giving them ideas as what to work on for later content from what players here are wanting or looking for in the game.
Unless people come in here just to flame and try to trash the game for no reason theres nothing but good info for Cryptic to read from a thread like this. Even the slightest bit of info on what your players are thinking and wanting is valuable to a Dev. Doesnt mean what the player wants will happen but it helps the Devs know what direction to move in or at least make sure they explore the option as a player idea might turn out to be very good.
Archived Post
10-03-2009, 09:53 AM
All the while this enemy that you are all fighting is attacking the same ship.... so no matter how many times the pilot "tanks" you're other crewmembers are gonna get hit and die anyway
/facepalm
Hence the word LIKE. A comparison as the tank guides the fight and controls the tempo on his/her actions as the pilot would, read AND comprehend before posting
now speaking of facepalms
Archived Post
10-03-2009, 09:55 AM
Being STO is another Cryptic game I cant see why as a company Cryptic would care if people talked about it on the forums even if no one was going to beta for lifetime or 6mo subs. It gives early feedback of what players are thinking and possibly will help them decide what to alt or change before it even goes to beta. Along with maybe giving them ideas as what to work on for later content from what players here are wanting or looking for in the game.
Unless people come in here just to flame and try to trash the game for no reason theres nothing but good info for Cryptic to read from a thread like this. Even the slightest bit of info on what your players are thinking and wanting is valuable to a Dev. Doesnt mean what the player wants will happen but it helps the Devs know what direction to move in or at least make sure they explore the option as a player idea might turn out to be very good.
I was answering someone elses comment as to why we were talking about this game. The guy I quoted from.
Archived Post
10-03-2009, 09:56 AM
I was answering someone elses comment as to why we were talking about this game. The guy I quoted from.
/Salute
I stand corrected.....you are an oak :D
Archived Post
10-03-2009, 02:31 PM
The only possibility of having the ability to have multiple people on a ship is to allow people to replace npc crewmen on the bridge. Basically keep the game mechanics identical so npc's fill all the spots if no players are available,
The problem with multiple people controlling one ship is when you get differences. just because your the ships captain doesn't mean I will do what you say ....
The mechanics that work well in pen and paper games only work because of the camaraderie between the players themselves. You know each other and you have manged to set your schedules to coincide for game play. However a net based game will have people in grps who have never really met each other you have know way of knowing what times people will be available and there is no real feeling of repercussion for your actions.
All these factors make it highly unlikely for a mmorpg to force people into a situation where you MUST have others present to do anything.
Just my 2 cents
Gadareth
Archived Post
10-03-2009, 03:02 PM
The only possibility of having the ability to have multiple people on a ship is to allow people to replace npc crewmen on the bridge. Basically keep the game mechanics identical so npc's fill all the spots if no players are available,
The problem with multiple people controlling one ship is when you get differences. just because your the ships captain doesn't mean I will do what you say ....
The mechanics that work well in pen and paper games only work because of the camaraderie between the players themselves. You know each other and you have manged to set your schedules to coincide for game play. However a net based game will have people in grps who have never really met each other you have know way of knowing what times people will be available and there is no real feeling of repercussion for your actions.
All these factors make it highly unlikely for a mmorpg to force people into a situation where you MUST have others present to do anything.
Just my 2 cents
Gadareth
You make some very good points. I think the captain should be able to remove/boot (beam them to space station for game terms) someone from his ship, just like a guild master, for not following orders. Guilds make end game content work using up to 40 people in some games so it would only be easier only needing a handful of people to crew a ship.
I see your point on the "must have". Thats why I can see somethings being soloable such as questing. But for instances and end game content Id much rather have my guild manning a star ship rather than having a massive fleet. It just fits the whole Star Trek environment better. It was always one ship not a fleet taking adventuring in the movies/series.
Archived Post
10-03-2009, 03:40 PM
I am. Oh, and don't post when you're drunk. Better yet, don't get drunk. Trust me on this one.
Archived Post
10-03-2009, 04:36 PM
I know I am. Not to bash on CO or anything, but I've always wanted to be a starship captain.
STARRRRRRRRRRRRR TREEEEEEEEEEEK!!!
*sorry I'm drunk atm*
Not in a million years. One Cryptic game is and always will be enough for me.
Archived Post
10-03-2009, 04:42 PM
Great. Drunk Starship Captains is just what the galaxy needs....:rolleyes:
Drunken space ship piloting is a long and proud tradition.
Oh and yes, I will be pew pewing tribbles when not leaping tall buildings in a single bound. Life is good.:D
Archived Post
10-03-2009, 05:02 PM
*sorry I'm drunk atm*
Wrong forum for this.
Might I direct you to http://forums.startrekonline.com/ ?
Archived Post
10-03-2009, 05:05 PM
I'm not a star trek fan, but maybe it will give EVE online some competition.
I will admit i LOVED the latest star trek movie & if the game is anything like that,i would pick it up.
Archived Post
10-03-2009, 05:11 PM
I can't wait for STO to be released.
Archived Post
10-03-2009, 06:11 PM
NERD DISCUSSION AND STEREOTYPING INCOMING:
I don't think the Eve Nerds are completely the same beasts as Trek Nerds. Eve nerds seem to me that they would rather curl up on a couch and read some Excel spread sheets rather than engross themselves in movie lore. I mean Eve actually employs REAL economists to run their economy in game. Eve isn't about the stories. It is about the numbers. Again, it is pretty much Excel with prettier pictures. If we could get our Mr. Paperclips to brawl each other they would be equal.
As a Star Wars Nerd, I can see a lot of similarities in the Trekkie crowd, although we tend to go into costume a bit less (i did see people getting Darth Maul tatooed on themselves). See, for us Trekkies and Warriors it is about the story and lore. I picture a Trekkie dressing up as Cpt Kirk. I see the Eve-angelists looking more like the PC guy from the Mac commercials.
I played Eve for 4 months in a pirate/merc corps and could not get into it enough to hang with the rest of my online gaming clan that play it heavy. When I pop in Vent, these guys are spewing mindless drivel like passive shield tanking, and armor repping. I would be like, "just tell me what you need me to slot to help out and who to target". Man but I could get into the brutality of the combat and fleet wars. I mean you want death penalty, Eve is the epitomy. You really can lose it all. My corps actually caused people to quit the game because of that.
Archived Post
10-03-2009, 06:33 PM
STO was looking good for a bit, but lost an interest a while back. CO is what I always wished CoH would be
Archived Post
10-03-2009, 06:39 PM
NERD DISCUSSION AND STEREOTYPING INCOMING:
I don't think the Eve Nerds are completely the same beasts as Trek Nerds. Eve nerds seem to me that they would rather curl up on a couch and read some Excel spread sheets rather than engross themselves in movie lore. I mean Eve actually employs REAL economists to run their economy in game. Eve isn't about the stories. It is about the numbers. Again, it is pretty much Excel with prettier pictures. If we could get our Mr. Paperclips to brawl each other they would be equal.
As a Star Wars Nerd, I can see a lot of similarities in the Trekkie crowd, although we tend to go into costume a bit less (i did see people getting Darth Maul tatooed on themselves). See, for us Trekkies and Warriors it is about the story and lore. I picture a Trekkie dressing up as Cpt Kirk. I see the Eve-angelists looking more like the PC guy from the Mac commercials.
I played Eve for 4 months in a pirate/merc corps and could not get into it enough to hang with the rest of my online gaming clan that play it heavy. When I pop in Vent, these guys are spewing mindless drivel like passive shield tanking, and armor repping. I would be like, "just tell me what you need me to slot to help out and who to target". Man but I could get into the brutality of the combat and fleet wars. I mean you want death penalty, Eve is the epitomy. You really can lose it all. My corps actually caused people to quit the game because of that.
I agree for the most part. I disagree about the costume comment tho. Both parties like their costumes a bit too much. :D
And EVE has one of the best in game economy systems ever. (Well except for certain exploits that took place for years...but I won't get into that here) Cryptic should take notes for STO.
EVE is really light on story telling. Except for the occasional video they put out and the short stories they write, in game it's basically: Go here, kill these guys. Make sure you fit your ship this way for this enemy. Rinse, Repeat. You never care that your saving the same stupid damsel for the fifth time that week. Mission running is just MIND NUMBING. About as bad as mining. It's really down to just who you hang out/fly with.
I think....I hope STO will be different in regards to the stories they tell and how they present them.
Archived Post
10-03-2009, 06:44 PM
I've been trying to find someone who might want to borrow my account to use the free beta access I got, that's how uninterested in I am. But alas, to no avail. As the one guy I know who's a total Star Trek nerd (and massive WoW nerd) said when I asked him if he wanted it: "No Star Trek game has ever been good."
Archived Post
10-03-2009, 06:48 PM
...As the one guy I know who's a total Star Trek nerd (and massive WoW nerd) said when I asked him if he wanted it: "No Star Trek game has ever been good."
:eek: That's a little harsh. Some have been awful tho.
Archived Post
10-03-2009, 07:22 PM
All the Star Trek adventure games were pretty good.
The 25th anniversary was fun, I thought Judgement Rites was amazing despite not being a massive Trek fan, and a Final Unity had better and more intriguing plot writing than many actual TNG episodes!
I have it on good authority that the Starfleet Academy flight simulator and the strategy games were pretty amazing too, nowhere near as stunning as something like Home World, mind you, but not bad.
Now every Star Trek action game has totally sucked, but that's because Star Trek isn't really all that well suited to the action genre.
Archived Post
10-03-2009, 11:06 PM
I've been trying to find someone who might want to borrow my account to use the free beta access I got, that's how uninterested in I am. But alas, to no avail. As the one guy I know who's a total Star Trek nerd (and massive WoW nerd) said when I asked him if he wanted it: "No Star Trek game has ever been good."
There was one, I repeat... ONE ST game that was good. I loved that damned game. "KLINGON ACADEMY". Back in the old MPlayer days, as someone else mentioned. This game provided days and days of good times.
Things to note from it, you commanded your own ship.. but when I say command, I mean it in a literal sense. Engineering, Science, Medical, Power and functions, Security, etc... was all at your disposal. And then you could fly your ship.
One of the things I enjoyed the most was comming in, ripping out someones warp core, and capturing their ship. Anyone could kill someone, but to capture thir ship.... oh.. that was the best. :D
I played freelancer, great game.
Played SWG... ehhh, was good at first, Jump to Lightspeed was such a failure. And they did implement, the multicrew framework. Wich was ok as an experience, but not really all that "good".
As far as space combat, JumpGate was a great game... damned game would get my heart racing at times.:D
Ahhh, sorry, kinda went on an off topic rampage there...
Yes, I will be giving STO a shot. Its a tricky balance when it comes to a Trek game, and I just hope Cryptic can pull it off.
Archived Post
10-04-2009, 05:32 AM
I proly play in the beta til it goes live, but i wouldn't play live as I would be playing this still. Maybe after I take a break from champions online I would.But then theirs other games and other stuff that i planning to do.
Archived Post
10-04-2009, 07:13 AM
I never really thought about it much till i started playing the CO beta. But the recent trailers and interviews etc have me really going!
Also i'm currently watching all the STar Trek movies on tv (once every friday) and it really wants to play the game now! Can't wait for the beta to start! :D
Archived Post
10-04-2009, 07:33 AM
pfft, real super heroes ride each other
Rofl
So many bad thoughts about that message.
Archived Post
10-04-2009, 12:48 PM
You make some very good points. I think the captain should be able to remove/boot (beam them to space station for game terms) someone from his ship, just like a guild master, for not following orders. Guilds make end game content work using up to 40 people in some games so it would only be easier only needing a handful of people to crew a ship.
I see your point on the "must have". Thats why I can see somethings being soloable such as questing. But for instances and end game content Id much rather have my guild manning a star ship rather than having a massive fleet. It just fits the whole Star Trek environment better. It was always one ship not a fleet taking adventuring in the movies/series.
The reason I don't think it will work is this scenario :-
Tom, Bob, Jason and Maggie join up on Badgers Starship. They fill all needed stations and away they go. This is a long mission. Near the end at the final battle Bob logs of hes bored, Maggie has to go to bed. So Badger calls it a night.
What happens if the others log back in without Badger ?
Just my 2 cents
Gadareth