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Archived Post
10-02-2009, 03:45 PM
It’s hard to believe that Champions Online has been out for a full month now! We’re hard at work on a ton of upcoming features and content, but we thought we’d take a minute to look back on this past month, as well as give you a peek as to what’s coming up in the future of Champions.

Link to the Dev Blog (http://www.champions-online.com/node/594516)

Archived Post
10-02-2009, 03:48 PM
Sounds great, thanks for the update!

Archived Post
10-02-2009, 03:50 PM
Very nice :)

Archived Post
10-02-2009, 04:15 PM
Sounds good .


The Powerhouse additions and changes especially highlight that you guys are listening to your players and actually working on things as a direct result of community requests and input . Keep this sort of thing up !

Archived Post
10-02-2009, 04:16 PM
I hate you crytic :p, I'm going to be up the arsehole of nowhere from the 27th in some old mansion freezing me nads off with hardly any clothing on most of each day.....don't ask why, you wouldnt believe me if i told you lol.

How long is the even going to last i really dont want to miss it:D

Archived Post
10-02-2009, 04:25 PM
Don't we already have zombies in half the zones already? Do they really insist on adding more?

Oh well. At least the werewolves will be cool. Disappointed though that this is more of a tongue-in-cheek update for a tongue-in-cheek game.

Archived Post
10-02-2009, 04:26 PM
I hope the content update involves some additions to character creator. It needs some more love.

Archived Post
10-02-2009, 04:37 PM
Don't we already have zombies in half the zones already? Do they really insist on adding more?


Hopefully these will be targetable! :D

Archived Post
10-02-2009, 04:49 PM
Sounds great. Can't wait to see these changes.

Archived Post
10-02-2009, 04:51 PM
I hope the content update involves some additions to character creator. It needs some more love.

Not that I am disagreeing with you as the CC is one of my favorite parts of the game, but the character creator for CO has been called the most detailed character creator in the history of MMO's.

Archived Post
10-02-2009, 04:52 PM
Hopefully these will be targetable! :D

Are you finding untargetable zombies in the game too? :D

I thought I found the only one.

Archived Post
10-02-2009, 04:52 PM
Well done

Keep up the good work guys! :D

Archived Post
10-02-2009, 05:00 PM
Great work Cryptic, thanks for letting us know what you are up to :)

Archived Post
10-02-2009, 05:00 PM
Fantastic work Cryptic.
Looking forward to it.

Archived Post
10-02-2009, 05:25 PM
Not that I am disagreeing with you as the CC is one of my favorite parts of the game, but the character creator for CO has been called the most detailed character creator in the history of MMO's.

Well, it doesn't feel complete. Naming a few issues with it. One gender having a piece, but not the other. Like the fact bestial females have dragon fins and bat ears, but males don't. The chest wear doesn't have a cape. Can't see what weapon you are using on your character.

Archived Post
10-02-2009, 05:31 PM
Aye, weapon visuals would be what I put at the top of the list for the CC, but the mission sharing features, and assist bonuses will be very welcome indeed!

Archived Post
10-02-2009, 06:36 PM
Sounds great, Daeke. But when will we hear about those C-store additions you tweated about?

Archived Post
10-02-2009, 06:41 PM
Well, it doesn't feel complete. Naming a few issues with it. One gender having a piece, but not the other. Like the fact bestial females have dragon fins and bat ears, but males don't. The chest wear doesn't have a cape. Can't see what weapon you are using on your character.

Not to mention glaring omissions. Such as that males can use the draconic belt and chestpiece together but females cannot. And women have the classic wedge for a detail choice but not as a costume pattern like the men do.

Archived Post
10-02-2009, 06:49 PM
Very nice! keep up the Good work!:)

Archived Post
10-02-2009, 06:53 PM
Thanks for the update Devs please keep them coming.

Archived Post
10-02-2009, 07:05 PM
Not that I am disagreeing with you as the CC is one of my favorite parts of the game, but the character creator for CO has been called the most detailed character creator in the history of MMO's.

I've been doing a lot of character creating and there's no way I would say it's the most detailed.

I'd say it's on par with CoX, and better than CoX when CoX just came out, but as is I would say that CoX is a bit more comprehensive.

If you choose a design scheme in CoX you can pretty much get that same sort of design on any part of the body you choose. In Champions you can find a cool design for the chest or the face and there is nothing at all that will match that design on other parts of the body. You can approximate and make it look ok, but there are many designs that really need counterparts for the rest of the body.

The facial features aren't as extensive as CoX, as you had more control over the different areas. For instance it's impossible to change the shape of the top of the head in this game to give it a Leader type of look.

This game has more options for different back accessories, but in CoX the variants for cloaks blows this game away.

You had a lot more options in CoX for different weapon skins when starting the game and they didn't look oversized and cartoony.

In CoX the options you had for long boots or long gloves were also available for most of the other types of gloves and boots as well. In this game if you change from those standard types, most of your options disappear for customizing them, and they only have one set color design.

You also had a lot larger range of different facial skins you could have in CoX, so changing the facial structures wasn't the only way to make your characters face different. They also gave different eyebrows to fit each of the faces, rather than something that looks like strips of silly puddy. Most of my characters don't have eyebrows at all, because they look ridiculous.

CoX has a lot more options for shoulder pads and belts, as well.

Another thing for CoX is the hair styles for guys. In this game you can either have bestial hair (which looks pretty good), bald or balding, emo or starving artist hair cuts, or something that looks like you have a wad of play dough on your head. The hair styles for guys is dreadful in this game. The ponytails look like they are female hairdos (guys generally wear pony tails low on their head, not high up like a cheerleader :P) There really isn't a decent long hair. You either look like a fashion model, Fabio, or a greaser.

Another huge problem with Champions character creator is that they have some really cool options for a certain set, such as collar items, but if you go with certain chest wear or integrated shoulders, many of those options disappear, even though they don't interfere with the new options. Or if you get a certain head type, half of the head accessories disappear, even though they would work perfectly fine in conjunction.

I actually bought this game more for the character creator than the game content and it definitely needs a lot of work just to make it seem complete with the options already available. And after typing this out I realize I was giving Champions more credit than it deserves. CoX definitely has it beat for the CC. Though if they have some major updates to it like CoX did, I could see it coming on par with them. But due to some of the short comings with the facial features, hairdos, and eyebrows, unless they actually change some of these things, I don't see it becoming better than what CoX already has.

Archived Post
10-02-2009, 07:16 PM
A new room will be added to the Power House for you to test out your powers against actual enemies, giving you a better sense of a power’s usefulness before you take it out into the real world. Powers Trainers will also suggest powers that you may want to add to your builds based on any types you may be missing (such as Block upgrades or Healing powers).

Ok, first I had a bit of a chuckle at "the real world". I know what you meant though. :)

Second, and this is really no dis to Cryptic, I'm hoping the Powers Trainers have a pretty solid sense of gameplay and what intelligent decisions are for power choices.

To be sure, it would be difficult, if not impossible, for them to beat an informed human in suggesting things. It is a nice feature you're adding there. I just hope it's nice enough that people don't automatically skip the suggestions. "Stupid Power Trainer's been making that same old, tired suggestion for 6 levels now. What do they know?" I'd be really interested in seeing the expert system in place that's going to drive the suggestions. Is it dev's design? Is it datamining and finding what similarly build characters thus far have chosen? It could be an outstanding feature and I'm looking forward to seeing if the Powers Trainer is awesome at making such decisions.

Archived Post
10-02-2009, 07:18 PM
any word on what's happening with the horribly broken quests? while most of them will function eventually, i haven't been able to do a single escort without having to make multiple attempts to do the mobs glitching out. and a couple (here's looking at you, Xiress and Harmon) i've not been able to get to move at all.

Archived Post
10-02-2009, 08:39 PM
This sounds promising.

...and sorta agree with Livingston on our state of our Character Creator. :(

Archived Post
10-02-2009, 09:38 PM
Sonds good, keep it up guys!!!

Archived Post
10-02-2009, 10:03 PM
I too have to agree about the character creator... I think Sims 3 spoiled me heh

Archived Post
10-02-2009, 10:54 PM
UNTIL missions that send you to take down signature villains, bounty hunter missions that reward you for delivering bounties on specific enemy groups, and more missions in Millennium City (level 18) and Rime Woods in Canada (levels 11-13) will fill in more gaps and give you more paths for leveling up. These will be trickling out throughout October, with the first ones up on the Public Test Server within the next week or two.

This has me interested! Bounty Missions sound like a tasty way to have fun and work on Perks!

Archived Post
10-03-2009, 12:37 AM
This has me interested! Bounty Missions sound like a tasty way to have fun and work on Perks!

It sounds nice in theory, but I don't really see how it's any different than a go kill this guy mission, that you get from Citizens. Or a go kill this many of this type of mob mission.

Archived Post
10-03-2009, 12:42 AM
Good news but still about the gaps, there are more gaps than only in lvl 11-13 and 18.

You should put filler missions for each lvl.


As I said random generated content is essential otherwise everything will repeat and eventually no one will play after a few months.


I personally start to think that after I reach lvl 40 I won't play the same content over and over.

Archived Post
10-03-2009, 01:44 AM
My newsletter had this to say (it's not in the dev blog section though)
The Blood Moon Rises October 27th!

* Take part in an event of epic proportions. The evil Undying Lord Takofanes has returned to proclaim his coming reign over humanity. Help defeat his undead hordes all over the world.
* Help save the 13 souls of the Undead Heroes to unlock the Celestial power set weeks before it is released to the public.
* New PvP Map: Zombie Apocalypse – Fight for survival against the zombie hordes.
* New power set: Celestial – A support-based set allows you to both heal allies and weaken enemies.

So if the "Help save the 13 souls of the Undead Heroes" starts on the 27th with the rest of Blood Moon does that mean the Celestial power set will not be unlocked for people that do not save the souls until like mid November?

Archived Post
10-03-2009, 03:07 AM
A whole lot of text here.
Look on the bright side... We do not have that thing... Jay... Or whatever they called it. :D
(yes this is a good thing)

Archived Post
10-03-2009, 03:27 AM
Yay to more content and sharing missions in teams!

Archived Post
10-03-2009, 03:41 AM
Wow! Content for level 18s and 11-13! Just where we need it!! /sarcasm off.

Archived Post
10-03-2009, 03:42 AM
No celestial information :eek:

Archived Post
10-03-2009, 03:49 AM
i like it..

Archived Post
10-03-2009, 04:11 AM
I have a clue, its a raging clue. I have the sinking feeling, no more free respecs. There goes my LVL 37 might guy swho was stilled screwed up from the last one.

Archived Post
10-03-2009, 04:33 AM
No PvP zone? Just another mini game map? You guys have a real grip on how to include PvP in this game dont you?

Archived Post
10-03-2009, 04:56 AM
Wow! Content for level 18s and 11-13! Just where we need it!! /sarcasm off.

The extra low level content is to prevent future level gap problems for new characters, They also added more missions on Monster Island if you need more experience for now.

Archived Post
10-03-2009, 05:53 AM
New information is always a good thing.

Archived Post
10-03-2009, 06:42 AM
The extra low level content is to prevent future level gap problems for new characters, They also added more missions on Monster Island if you need more experience for now.

3 repeatable missions isnt nearly enough. I also never had any difficulty levelling 1 - 30. Plenty to do. now i am 31 and i have nothing. Absolutely zip. Nothing on the crime computer, just those 3 repeatables and the occasional low level bank job.

The content isnt needed low level. Its needed in the 30 to 35 gap and the 38 - 40 gap.

Archived Post
10-03-2009, 07:25 AM
Nothing of how the EU proxy goes.. I really hope it hits live servers soon =/

Archived Post
10-03-2009, 07:34 AM
Don't we already have zombies in half the zones already? Do they really insist on adding more?

Oh well. At least the werewolves will be cool. Disappointed though that this is more of a tongue-in-cheek update for a tongue-in-cheek game.

Just out of curiosity, but shouldn't you be commenting on the October Update and not on the Blood Moon expansion? Since the update had nothing at all in it about werewolves OR zombies. Just sayin, is all. Btw, it might help if you read the posts you comment to before commenting.

It sounds nice in theory, but I don't really see how it's any different than a go kill this guy mission, that you get from Citizens. Or a go kill this many of this type of mob mission.

Good point. I say they take the bounty hunting missions out since they're 'no different'. Fact is, since all the missions can basically be considered either 'defeat so and so' or 'collect x' or some permutation of each I think they should remove ALL missions until they can create completely new, never before seen missions which in no way shape manner or form even remotely resemble ANYTHING ever seen before in a game. Further, these missions MUST be completely different from every other mission in the game! Otherwise, they shouldn't be in the game. Because, after all, it's just lazy programming and there are plenty of new ideas they can use but they won't because they're just lazy and I'd list each of these ideas myself except I don't want to do their job for them and I don't have the time even though I've just posted a long rambling and stupid post.

Bottom line, ALL missions can be, in their basest form, as no different from the above mentioned. Instead of over thinking, howabout just sitting back, shutting off your brain, and enjoy the missions? You know how to shut off part of your brain and enjoy something, right? If not...I suggest NEVER go see GI Joe or The Transformers movies.

Gee...re-reading the above looks like it's that time of month for someone....I'd go see my gynocologist but I'm male. I'll blame it on last night's food poisoning.

Fatpanda, the Bloodmoon news release is old, so I wouldn't be surprised if the Celestial power post actually supplanted it. Luckily Cryptic doesn't seem to consider old news releases to be set in stone; they're flexible.

Archived Post
10-03-2009, 09:42 AM
I'm looking forward this update and the event, sounds really good! Thanks Cryptic to add contents so quickly ;)

Archived Post
10-03-2009, 09:56 AM
Bottom line, ALL missions can be, in their basest form, as no different from the above mentioned. Instead of over thinking, howabout just sitting back, shutting off your brain, and enjoy the missions? You know how to shut off part of your brain and enjoy something, right? If not...I suggest NEVER go see GI Joe or The Transformers movies.

Gee...re-reading the above looks like it's that time of month for someone....I'd go see my gynocologist but I'm male. I'll blame it on last night's food poisoning.

Fatpanda, the Bloodmoon news release is old, so I wouldn't be surprised if the Celestial power post actually supplanted it. Luckily Cryptic doesn't seem to consider old news releases to be set in stone; they're flexible.

For an example of how missions can actually be different, have a look at the content they're introducing for SWTOR. Granted since the content hasn't been released yet, there's a great chance it will end up being disappointing, but at least they seem to be trying.

And yes even though I slipped a few times on the puddles of sarcasm you were oozing, I do in fact think the lack of diverse content in MMOs is based in part on laziness. The type of missions they spit out, which are the same across nearly all MMOs is rather cookie cutter. CoX proved this by making their random generators and setting up a mechanism to allow players to produce the very same thing.

Given, there is only so much you can logically do within an MMO, but there are many ways to make missions more interactive rather than just saying, ok go out and kill this guy and come back to me.

As with the example of SWTOR, you can make dialog actually matter and affect the ways that missions turn out, rather than being able to click through all the chat logs without even reading it.

You could take a page out of KotOR and at some point have to play a card game or a mini game in order to get information about a mission you need to complete.

They could have a few missions where you have to drive vehicles on the land, air, or sea.

They could have traps set up in missions that you have to disable in order to save civilians, or some other puzzle system.

They could have you design friends for your heroes like Jimmy Olsen, or significant others like Mary Jane or Lois Lane, where they get captured and you have to make a decision between saving them or a bus full of people, or try to somehow save them both.

They could have missions where there's an impostor of you who has robbed a bank or something and you have to prove it wasn't you. In the meantime civilians run away from you and hero NPCs attack you.

They are all perfectly feasible, and many of them you can see in other MMOs or single player video games, and they would add a lot more variety to the content even if the end results end up being basically the same.

Personally I have to shut off half of my brain in order to interact with the human race on a daily basis, I log on to my computer so I can actually have a chance to use it once in a while.

Archived Post
10-03-2009, 10:56 AM
I'm happy they are making the area around the power trainers a duel-free zone. Man it's so annoying trying to concentrate on decisions and info-reading while people are running around blasting away, shaking the screen, and raining hell all around the whole time.

Archived Post
10-03-2009, 11:43 AM
After a bit of a speed bump at launch due to the infamous Launch Day Patch, we bounced back on our feet with continual changes and fixes to powers. Luckily, this also gave us the opportunity to implement the ever-crucial ability to grant free Retcons to players across the board when we make massive changes to powers.

We also made some sweeping changes to our game’s economy, due to players not earning as many resources as we expected them to earn. By increasing item drops and decreasing the cost of Retcon, this paved the way for those unaffordable character changes to suddenly become within reach. It’ll still take some effort if you want to fully reset your character’s abilities, but you shouldn’t have to rob a bank in order to afford a few changes for your character any more.

Lastly, we addressed one of the major content gaps in the game by adding missions to Monster Island. This is just the start, as we’ll be adding more missions to fill in more of the troublesome gaps as time goes on.

Heh, look don't take this wrong way but, don't hurt yourselves patting yourself on the back.

Retcon features are something that should have been live from the get-go. Its a pretty big oversight not to have had them ready to go from day 1.

The sweeping changes to the economy have had as many negative impacts as it has any positive. Carrying around bags full of vendor junk isn't something I would call a revolutionary step forward for the genre. :rolleyes: In fact lots of people were perfectly happy NOT having to do that. The only thing that was ever wrong with the economy from day 1 anyway was the retcon costs. I find it a little troublesome that the developer's solution to the problem was to completely redo the economy instead of just simply fixing the retcon costs.

Lastly I wouldn't exactly call adding less than a handful of repeatable missions "fixing the content gap". Sure it will work as a stop gap but repeatable missions only go so far to make up for the lack of real content. The game currently lacks any sort of replayability. Every character goes to the exact same zones and fights the exact same enemies and does the exact same missions. A month from release and I, a notorious alt addict, have already become completely sick of running new characters up (that's tied a little bit to the afore mentioned retcon costs and having to reroll characters early on since if you made a mistake in power selection that was pretty much your only option). The game desperately needs some variety, and I'm talking new zones and content, not a pinch of repeatable missions scattered across a zone.

Its nice, you are recognizing problems and attempting to do something about them, but it would be nice if the dev team took the time to find some real solutions to issues instead of knee jerk reacting as things pop up. Everything since release from the infamous opening day patch, to the economy changes, to the "new content" leave me feeling a bit like the dev team isn't quite sure where they want things to go or how to get them there.

Its too late now, but the game needed more time to fill it with content before release. Leveling is still way way too fast and there is just too little to do to keep things fresh. The sad part is the game has a pretty good foundation but you already blew that chance at first impressions over the course of the first month. The small easily fixed problems were sat on for weeks and the larger problems were "knee jerk changed" instead of taking time to evaluate them properly.

Somone needs to give this game a strong direction and roadmap before it goes the way of Vangaurd and AoC. I just hope it isn't too late already, once a gamer leaves its not likely they will come back.

Archived Post
10-03-2009, 06:45 PM
No celestial information :eek:

I quoted Celestial info from the newsletter I received (and asked a question about it)
Here's the full newsletter:

It’s hard to believe that Champions Online has been out for a full month now! We’re hard at work on a ton of upcoming features and content, but we thought we’d take a minute to look back on this past month, as well as give you a peek as to what’s coming up in the future of Champions.

This Past Month

* Lots of power balancing meant free Retcons for everyone!
* Big changes to the Economy were made after we had overestimated the amount of resources players would accumulate while leveling. Increased item drops and decreased Retcon costs make it more affordable!
* We began addressing gaps in content by adding new missions to Monster Island in Well’s Pass. We’ll be continually adding more as time goes on.

Coming up in early October!

* Mission Tracking Updates! – New ways to share missions with groups, including setting primary missions, making more missions shareable, and granting “Assist Bonuses” if you help complete a mission you don’t have.
* More Missions! – Bounty missions, UNTIL tasks, and more content in Millennium City and Canada to help address more of the leveling gaps.
* Power House 2.0 – A new room to test out your powers against real enemies, Power Tips from the trainers, and a duel-free zone by the trainers to make purchasing a power much quieter.

The Blood Moon Rises October 27th!

* Take part in an event of epic proportions. The evil Undying Lord Takofanes has returned to proclaim his coming reign over humanity. Help defeat his undead hordes all over the world.
* Help save the 13 souls of the Undead Heroes to unlock the Celestial power set weeks before it is released to the public.
* New PvP Map: Zombie Apocalypse – Fight for survival against the zombie hordes.
* New power set: Celestial – A support-based set allows you to both heal allies and weaken enemies.

October is an exciting month to be a Champion! We have even more updates coming in the second half of October, so keep checking http://www.champions-online.com for more updates as the month goes on. See you there!

Archived Post
10-03-2009, 11:36 PM
Sweet, can't wait...But it would be nice to be able to buy more avatar slots, I still have more ideas for more Champions and name changes would be nice also...:D

Archived Post
10-03-2009, 11:51 PM
Very nice :)


Oh man your sig is awesome!

Archived Post
10-04-2009, 06:53 AM
Can't wait for the new Power House! :D

Archived Post
10-04-2009, 10:38 AM
This game is fail, absolutely no priority.

I am never returning to this game.

Archived Post
10-04-2009, 11:12 AM
Not to mention glaring omissions. Such as that males can use the draconic belt and chestpiece together but females cannot. And women have the classic wedge for a detail choice but not as a costume pattern like the men do.

And then there is the bit that costume pieces like Dragon Wings or mini skirts have clipping issues by default :)


Well. The game needs a lot of work still, but it will be fun sitting around watching it getting done :)

Archived Post
10-04-2009, 12:36 PM
Well. The game needs a lot of work still, but it will be fun sitting around watching it getting done :)

I'm hoping they do some content for making each heroes experience different after Blood Moon. Right now the content isn't enough for replay.

Archived Post
10-04-2009, 09:14 PM
LOL I am a schmo, the only update that I am ever likely to be worried about is "when will I get to make supergroup bases."
I know that is not real high on most peoples list though but what can I say? I would love me some Bases to walk around in. :)

oh i suppose a nice sit emote would be great too, and maybe a way to tie emotes to a macro.

Archived Post
10-04-2009, 09:19 PM
For an example of how missions can actually be different, have a look at the content they're introducing for SWTOR. Granted since the content hasn't been released yet, there's a great chance it will end up being disappointing, but at least they seem to be trying.

And yes even though I slipped a few times on the puddles of sarcasm you were oozing, I do in fact think the lack of diverse content in MMOs is based in part on laziness. The type of missions they spit out, which are the same across nearly all MMOs is rather cookie cutter. CoX proved this by making their random generators and setting up a mechanism to allow players to produce the very same thing.

Given, there is only so much you can logically do within an MMO, but there are many ways to make missions more interactive rather than just saying, ok go out and kill this guy and come back to me.

As with the example of SWTOR, you can make dialog actually matter and affect the ways that missions turn out, rather than being able to click through all the chat logs without even reading it.

You could take a page out of KotOR and at some point have to play a card game or a mini game in order to get information about a mission you need to complete.

They could have a few missions where you have to drive vehicles on the land, air, or sea.

They could have traps set up in missions that you have to disable in order to save civilians, or some other puzzle system.

They could have you design friends for your heroes like Jimmy Olsen, or significant others like Mary Jane or Lois Lane, where they get captured and you have to make a decision between saving them or a bus full of people, or try to somehow save them both.

They could have missions where there's an impostor of you who has robbed a bank or something and you have to prove it wasn't you. In the meantime civilians run away from you and hero NPCs attack you.

They are all perfectly feasible, and many of them you can see in other MMOs or single player video games, and they would add a lot more variety to the content even if the end results end up being basically the same.

Personally I have to shut off half of my brain in order to interact with the human race on a daily basis, I log on to my computer so I can actually have a chance to use it once in a while.

Bottom line, you're asking why CO can't just be a clone of SW:ToR or it's predecessor. Don't get me wrong, I like some of those ideas you listed. Hopefully the devs will create quests like that. But then again, the quests in CO aren't exactly as dumb or basic as you claim. For instance, howabout a mission that pops up as you're minding your own business telling you about a bankrobbery, or a dangerous animal in the park? They got them. Howabout a mission where you have to fullfill certain goals to secure a beach head, then find the parts to fix a robotic dinosaur, help a giant flaming ape fight a dinosaur, THEN take an enhancement formula to become a giant yourself to fight giant clones? Nah. Devs would never put something like THAT in the game. Just kill X and collect X missions. Right?

NEWSFLASH: You can ALWAYS find something wrong with a game. I bet I could play SW:TOR and find a slew of 'problems'; some of which were genuine problems but most of which were just a difference in play style or expectations. For instance, I bet I could complain about how you can't make a winged bipedal dragon that spits fire and dual wields axes in SW:ToR. Does that mean they have failed as a game? Nope, just means I want to play CO but was dumb enough to play SW:ToR and demand they change to fit MY likes.

LOL I am a schmo, the only update that I am ever likely to be worried about is "when will I get to make supergroup bases."
I know that is not real high on most peoples list though but what can I say? I would love me some Bases to walk around in. :)

oh i suppose a nice sit emote would be great too, and maybe a way to tie all that goodness to a macro.

I can't help but wonder if somewhere there's a dev muttering, "All your bases are belong to us!"

Archived Post
10-05-2009, 01:29 AM
Also fixing the Markets to sort so we dont have to sift through all the items being stored there. Since it doesnt cost to post it has turned into a huge storage house. I really appreciate the new plans, content and missions, just would be nice to use Markets some day.

Archived Post
10-05-2009, 04:11 AM
LOL I am a schmo, the only update that I am ever likely to be worried about is "when will I get to make supergroup bases."
I know that is not real high on most peoples list though but what can I say? I would love me some Bases to walk around in. :)

oh i suppose a nice sit emote would be great too, and maybe a way to tie emotes to a macro.

I'd love a sit emote.

I'd really love multiple sit emotes.

I'd really really love multiple sit emotes with 'restless' animations like they had in SWG.

Oh. Yeah. And SG bases. Ooh yeah.

Archived Post
10-05-2009, 04:59 AM
This game is fail, absolutely no priority.

I am never returning to this game.

yea bye then. wel try not to miss your constructive input too much :rolleyes:

Archived Post
10-05-2009, 06:11 AM
LOL I am a schmo, the only update that I am ever likely to be worried about is "when will I get to make supergroup bases."
I know that is not real high on most peoples list though but what can I say? I would love me some Bases to walk around in. :)

oh i suppose a nice sit emote would be great too, and maybe a way to tie emotes to a macro.

I'm a schmo too... I'd like to see these as well.

Archived Post
10-05-2009, 06:22 AM
i can't lie, i'm definetly glad we're starting to see some content make it's way into this game.

where we stand the amount of content CO contains is utterly miniscule and tiny, sure there are missions (most) the way to 40 so that you can at least make cap without too much mindless grinding, but then again.
the content we have for the most part repeats itself ad infinitum.

it's nice to see that we do have a handfull of instanced missions (door, ala CoH) to spice up the continuous monotony of "go here, kill these" or "go here, collect this", sure the two are interchangable, kill or collect, maybe both.
but, it does get boring entirely fast when the only difference is who you're killing or what you're collecting.

on the other hand.
it'd be nice to see the amount of "world map" zones increasing, i mean come the bleep! on, 4 world map zones?
that's it?!??!?
that is not a game, it's a sick joke.
thankfully it's progressing, one thing i want to note is that while CO is nearly entirely devoid of interesting content at this point, it does show promise at the least.

the leveling gaps we have are a huge pain in the ass depending on your build, or at least can be.

but what's more concerning, at least to me, the manual for the game or to put the point to a more (hopefully) concise head.
the documentation and explanation we're getting from CO is utterly unexcusably horrid.
i have literally, read beer coasters that had more usefull information than the game manual and that, personally makes me sick.
now, maybe it's asking too much for the manual to provide real usefullness, but i'm typically more used to manuals that last more than 5 pages and would not fit if printed on a napkin.

granted there are in game explanations for a lot of this stuff, but for the most part it's questions unanswered.
such as.

with the power and devices tray and the upgrades spots, why do the 8 9 and 0 upgrade slots feature, well, the numbers 8 9 and 0?
i have no clue, usually, when numbers appear in a power tray it means if i push that button, something happens.
but as far as i can guess, nothing does happen, or ever will.
right? i mean come on, T for travel and all that, but why do we have this on the upgrades that seem to say "this isn't just a slot, it's also a button. or is it?" because, from what i can tell and with the entire lack of information from the game and other places, i really couldn't say, for all i know it could be both, it's not possible to determine right now, if in any case there's going to be some action happening if i push 8 9 or 0 in the right circumstances, the best i can do is speculate and continue to be confused.

WHY?

as well with quite a few of the stat descriptions, i know that such and such states, increase recovery and set equilibriu.... "HUH???" that's what i'm getting at.
you can't define something with a made up term that you've yet to define and i've yet to see any description of what the F*** exactly, "equilibrium" refers to....
my best guess is it's either the point to where a character's energy naturally settles to, or some arbitrary modifier for hold times, but again.

the best i can do is speculate on things that i feel are entirely fundamentally completely nessecary for certain decisions regarding my build for that character.

with all of that said, i think it's great we're seeing new content and i hope to see much more of it.

but for the love of lack of god, get the fundamentals working first, please.
it's a great deal of potential this game has, which currently is all hidden behind the confusion surrounding entirely basic aspects of the game mechanics.
new missions are definetly always great, but why so few?
i know it's early, but instead of developing more of the same, it would be nice to see a bit more thought go into, what could be different.

you know? i think i've said too much already so, i'll end this with a simple statement that should really easily sum up the entirety of my frustrations with CO.

it took me well past 6 hours of gameplay before i even realised if i could seek a team and not a word from any tutorial entity, in game explanation of any sort, or the manual had anything to do with that realisation, pure dumb, luck.

Archived Post
10-05-2009, 08:36 AM
As with the example of SWTOR, you can make dialog actually matter and affect the ways that missions turn out, rather than being able to click through all the chat logs without even reading it.


SWTOR isn't even is Alpha test yet; and you want to ding a just launched game based on what Devs are claiming an MMO still in development will do on release? Please realize that what the SWROR Devs are saying now may change DRASTICALLY by the time beta rolls around. Hell, SOE's Star Wars Galaxies Dev blogs made the game sound AMAZING, yet 18 months later most of the stuff in those Dev Blogs had been cut, or completely reworked or dropped.

I myself am REALLY looking forward to SWTOR; but as someone who's been in a lot on MMO betas over the last 10 years and who's followed teh Dev blogs on most MMOs too; I wouldn't tout a feature stated in a Dev Blog 18 months out. IF you see it in game engine generated promos, and see it in beta, tout away (once the NDA is dropped); but believe me, just because a Dev says in a blog - "We want to do 'X' like this at the 'in development' staqe; I would tout it until you see it working like that in the near release game engine.

Archived Post
10-05-2009, 08:52 AM
With all due respect to developers, I like to think of dev blogs as similar to presidential campaign claims/promises, they are the things that the devs WANT to get in the game, they are the things they wish to see, but chances are that the majority won't be around in the first hundred days.

That's the nice thing about evolving content though, the Devs can continually add things as the game progresses...I'd imagine in a year or so (especially with CO's arguable content issues) we might see player-driven missions similar to what was in CoX...personally I think it'd be cool, plus they already have some of the basics already in the game (Nemesis system).

Archived Post
10-05-2009, 09:44 AM
That's the nice thing about evolving content though, the Devs can continually add things as the game progresses...I'd imagine in a year or so (especially with CO's arguable content issues) we might see player-driven missions similar to what was in CoX...personally I think it'd be cool, plus they already have some of the basics already in the game (Nemesis system).

this is sort of what i was getting at in my earlier post, i bought CO with low expectations, basically i figured CoH with a graphic update and quite a few issue updates untill it was my main game.
definetly didn't go out and buy it with the thought it'd replace all my other MMOs right off the bat, i bought it because i considered it and thought "yeah, that ought to be cool in a while once there's more content", basically, i was making a bet on it, cause it looks promising.

Archived Post
10-05-2009, 09:56 AM
Hopefully these will be targetable! :D

Ooooooh SNAP!

Archived Post
10-05-2009, 10:34 AM
I'd really like to be able to duel in the powerhouse so that I can test powers against players. Can there be a side room which allows dueling?

Archived Post
10-05-2009, 12:52 PM
Could you include a Free For All room in the Power House that is large and includes ramps and diffrent leves for duels and free for all testing/battleing. Then you could make the rest of the Power House a duel free zone.

Archived Post
10-05-2009, 12:59 PM
this is sort of what i was getting at in my earlier post, i bought CO with low expectations, basically i figured CoH with a graphic update and quite a few issue updates untill it was my main game.
definetly didn't go out and buy it with the thought it'd replace all my other MMOs right off the bat, i bought it because i considered it and thought "yeah, that ought to be cool in a while once there's more content", basically, i was making a bet on it, cause it looks promising.

I think it was a pretty safe bet, and I applaud the fact that you kept your expectations realistic.

Archived Post
10-05-2009, 01:02 PM
with the power and devices tray and the upgrades spots, why do the 8 9 and 0 upgrade slots feature, well, the numbers 8 9 and 0?
i have no clue, usually, when numbers appear in a power tray it means if i push that button, something happens.
but as far as i can guess, nothing does happen, or ever will.
right? i mean come on, T for travel and all that, but why do we have this on the upgrades that seem to say "this isn't just a slot, it's also a button. or is it?" because, from what i can tell and with the entire lack of information from the game and other places, i really couldn't say, for all i know it could be both, it's not possible to determine right now, if in any case there's going to be some action happening if i push 8 9 or 0 in the right circumstances, the best i can do is speculate and continue to be confused.

Those are so out of whack. Are the numbers in the power and devices what you will get for them if you sell to vendor? Like their worth? I thought thats what it was but the fact the level numbers do Not coincide with their power, color or worth make them confusing as hell to me. It seems like they had a bunch of people make the devices and upgrades without comparing level vs power vs worth. Each had its own idea of what they should be worth and say but unfortunately they all have to work together, Like creators should have. Its too bad because that detail and the nonsense text on some of them cheapens the quality.

I do really like the game but wish I understood what they were thinking at times.

Archived Post
10-05-2009, 02:48 PM
I'm hoping for more team content, and Hero/UNTIL Task Forces (a teamed story arc).

Archived Post
10-05-2009, 02:49 PM
actually...

i was referring to the 8 9 and 0 numbers on the tray spots for the upgrades, why are they there? they seem to mislead that it's a button, when it's an equipment slot?
it's too much of a guessing game documentation wise so far was the meat of that post, kinda.

Archived Post
10-05-2009, 11:04 PM
actually...

i was referring to the 8 9 and 0 numbers on the tray spots for the upgrades, why are they there? they seem to mislead that it's a button, when it's an equipment slot?
it's too much of a guessing game documentation wise so far was the meat of that post, kinda.

You can actually use some primary items as powers if they have a power on them.

Archived Post
10-06-2009, 05:43 AM
SWTOR isn't even is Alpha test yet; and you want to ding a just launched game based on what Devs are claiming an MMO still in development will do on release? Please realize that what the SWROR Devs are saying now may change DRASTICALLY by the time beta rolls around. Hell, SOE's Star Wars Galaxies Dev blogs made the game sound AMAZING, yet 18 months later most of the stuff in those Dev Blogs had been cut, or completely reworked or dropped.

I myself am REALLY looking forward to SWTOR; but as someone who's been in a lot on MMO betas over the last 10 years and who's followed teh Dev blogs on most MMOs too; I wouldn't tout a feature stated in a Dev Blog 18 months out. IF you see it in game engine generated promos, and see it in beta, tout away (once the NDA is dropped); but believe me, just because a Dev says in a blog - "We want to do 'X' like this at the 'in development' staqe; I would tout it until you see it working like that in the near release game engine.

FYI SWTOR is deep into Alpha, that's why they are having sign ups for game testing (not beta) by outside players. The devs have stated awhile back they have a fully operational Death St...errrr server up that they play on.

Archived Post
10-06-2009, 06:54 AM
My hope is that all of the October content isn't for 40s. I'm enjoying taking my time and finding "everything." I hope that I'm not left out simply b/c I haven't raced through the content to 40.

Archived Post
10-06-2009, 09:19 AM
Bottom line, you're asking why CO can't just be a clone of SW:ToR or it's predecessor. Don't get me wrong, I like some of those ideas you listed. Hopefully the devs will create quests like that. But then again, the quests in CO aren't exactly as dumb or basic as you claim. For instance, howabout a mission that pops up as you're minding your own business telling you about a bankrobbery, or a dangerous animal in the park? They got them. Howabout a mission where you have to fullfill certain goals to secure a beach head, then find the parts to fix a robotic dinosaur, help a giant flaming ape fight a dinosaur, THEN take an enhancement formula to become a giant yourself to fight giant clones? Nah. Devs would never put something like THAT in the game. Just kill X and collect X missions. Right?

NEWSFLASH: You can ALWAYS find something wrong with a game. I bet I could play SW:TOR and find a slew of 'problems'; some of which were genuine problems but most of which were just a difference in play style or expectations. For instance, I bet I could complain about how you can't make a winged bipedal dragon that spits fire and dual wields axes in SW:ToR. Does that mean they have failed as a game? Nope, just means I want to play CO but was dumb enough to play SW:ToR and demand they change to fit MY likes.

News Flash: You were at least right in saying that it seems to be your time of the month, however that works, I Don't want to know.

I in no way stated that I wanted the game to be a clone of SWTOR, I merely used it as an example of a new MMO trying things that haven't been done before. Because if you want to make the clone comparison, anyone could play this game and list a hundred things in it that are exactly like every other MMO on the market.

I could say that the bottom line of your response to me was that you said it's an MMO so it's impossible to actually do things in it that aren't in another MMO already, because if they could, if it was actually possible, then they most certainly would have. Because it's absolutely impossible that they simply took an easier route on most of the content so it wouldn't take as much resources or time to develop than if they had created something entirely new. Impossible!

Of course that would be slightly misconstruing your post, but apparently you don't seem to mind doing that.

I know Champions have done things no other MMO has done, and I greatly respect them for it. It's the only reason I'm still playing the game.

But the actual bottom line of my post (you know the real one, rather than the one you decided to make up) is if I'm supposed to be excited about an announcement concerning new content, there needs to be something in there to actually get excited about. And simply adding new flavor text to missions that they already have a hundred of in the game already, isn't going to do it. I don't know, maybe you're just easily amused in your state of blissfully and voluntarily shutting off your brain. And yes, it shows.

What's really hilarious is that I actually am excited about Blood Moon, because they have listed some things in it that are, while not original, at least creative.

What I wasn't excited about was the description of the new bounty hunter missions, as I saw nothing exciting about them, and thought that by pointing that out, someone might bring to my attention an aspect of them that is beyond a simple, go kill X mission.

But instead you got a wild hair up your bum and decided to pull on your super spandex and spaz out on me.

Congrats on that...


SWTOR isn't even is Alpha test yet; and you want to ding a just launched game based on what Devs are claiming an MMO still in development will do on release? Please realize that what the SWROR Devs are saying now may change DRASTICALLY by the time beta rolls around. Hell, SOE's Star Wars Galaxies Dev blogs made the game sound AMAZING, yet 18 months later most of the stuff in those Dev Blogs had been cut, or completely reworked or dropped.

I myself am REALLY looking forward to SWTOR; but as someone who's been in a lot on MMO betas over the last 10 years and who's followed teh Dev blogs on most MMOs too; I wouldn't tout a feature stated in a Dev Blog 18 months out. IF you see it in game engine generated promos, and see it in beta, tout away (once the NDA is dropped); but believe me, just because a Dev says in a blog - "We want to do 'X' like this at the 'in development' staqe; I would tout it until you see it working like that in the near release game engine.


Yeah... I pretty much said the same thing myself. If you are only going to answer a tiny part of my post, don't disregard everything else said in it. The point was used as an example of something new they were trying, regardless of it working or not. It was also only one of many examples. The rest is explained, again, above.

Gotta love selective reading on message boards.

Oh, and Fatpanda is Awesome!

Archived Post
10-06-2009, 03:04 PM
News Flash: You were at least right in saying that it seems to be your time of the month, however that works, I Don't want to know.

I in no way stated that I wanted the game to be a clone of SWTOR, I merely used it as an example of a new MMO trying things that haven't been done before. Because if you want to make the clone comparison, anyone could play this game and list a hundred things in it that are exactly like every other MMO on the market.

I could say that the bottom line of your response to me was that you said it's an MMO so it's impossible to actually do things in it that aren't in another MMO already, because if they could, if it was actually possible, then they most certainly would have. Because it's absolutely impossible that they simply took an easier route on most of the content so it wouldn't take as much resources or time to develop than if they had created something entirely new. Impossible!

Of course that would be slightly misconstruing your post, but apparently you don't seem to mind doing that.

I know Champions have done things no other MMO has done, and I greatly respect them for it. It's the only reason I'm still playing the game.

But the actual bottom line of my post (you know the real one, rather than the one you decided to make up) is if I'm supposed to be excited about an announcement concerning new content, there needs to be something in there to actually get excited about. And simply adding new flavor text to missions that they already have a hundred of in the game already, isn't going to do it. I don't know, maybe you're just easily amused in your state of blissfully and voluntarily shutting off your brain. And yes, it shows.

What's really hilarious is that I actually am excited about Blood Moon, because they have listed some things in it that are, while not original, at least creative.

What I wasn't excited about was the description of the new bounty hunter missions, as I saw nothing exciting about them, and thought that by pointing that out, someone might bring to my attention an aspect of them that is beyond a simple, go kill X mission.

But instead you got a wild hair up your bum and decided to pull on your super spandex and spaz out on me.

Congrats on that...





Yeah... I pretty much said the same thing myself. If you are only going to answer a tiny part of my post, don't disregard everything else said in it. The point was used as an example of something new they were trying, regardless of it working or not. It was also only one of many examples. The rest is explained, again, above.

Gotta love selective reading on message boards.

Oh, and Fatpanda is Awesome!

I too am guilty of selective reading on message boards and only read "Oh, and Fatpanda is Awesome!"
Thank you. You seem to be quite awesome as well. I just wish I got to play more...soon I hope.

Archived Post
10-11-2009, 12:30 PM
Are you finding untargetable zombies in the game too? :D

I thought I found the only one.

only 1? 90% necrution zombies in canadian waste are untargetable. and they never despawn lol.

Archived Post
10-11-2009, 04:00 PM
3 repeatable missions isnt nearly enough. I also never had any difficulty levelling 1 - 30. Plenty to do. now i am 31 and i have nothing. Absolutely zip. Nothing on the crime computer, just those 3 repeatables and the occasional low level bank job.

The content isnt needed low level. Its needed in the 30 to 35 gap and the 38 - 40 gap.

Don't know what to say man, I just never had a problem an I know it's possible because there are a lot of level 40's and most I talk to has done all missions and still have plenty more left at 40. One person pointed out the reason why there is such a content gap is because as you level up a certain point you don't get notifications of levels that are available, so when you reach level 35-38 your missing millions of experience because there are still hidden quest around that have magically disappeard from the crime computer yet they still exist. It's not our fault it's the developers for putting such a silly thing like that in. The best thing they can do is allow you to open all mission even lowbie missions at any level below you so you can back track.

Another problem is that some missions for some reason are "go see this person for new missions" but it is not a prerequisist and may have been passed by at a later time. When that person reaches a level hire than that "go see this person" quest they won't always see it on the map. The developers just need to make all incomplete missions available in the crime computer regardless of level. This should help peopel out.

Archived Post
10-14-2009, 01:29 PM
In comparison to City of Heroes the Character Creater in Champions excels in certain areas and falls short in others. I would have to say it's equal to CoH. Now since I like to make beast characters, I'd have to pick Champions CC because they have way more beast options.

Now my question is WHEN CAN WE BUY MORE CHARACTER SLOTS. 8 ISN'T ENOUGH FOR ME! My greyed out "New Character" button tells me to buy more at the C Store when I move my pointer over it, alas, no such option. When is it going to happen?