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View Full Version : Still don't understand this...


Archived Post
10-01-2009, 08:57 PM
Why is Bloodmoon due out in, what, 2 weeks and we still have many systems that are completely broken? Aggro is broken. PVP is broken. Set balance is broken. You can't stun with Might skills, but you can do back to back pulls with darkness. What? You can't heal because as soon as you do, every mob in a 5 block radius aggros you and kills you (well, exag, but still, every mob the group is fighting). I've been a proponent of Cryptic, backing them against the naysayers. Not anymore. I refuse to pay for a game that shouldn't even be outta closed beta yet. Its evident that Cryptic is out for the bucks and not the long standing community of its MMO. The game goes live and all there is in their store are stupid dolls that do absolutely nothing? Really? Character customization, ok, its alright, but still broken. I can't use the draconic chest with the draconic belt. Really? There are countless things like that in the customization process that just don't sync up or plainly not finished. I'm outties. I'll wait for DC Universe and Marvel Universe (yes, its back in production, woot woot!!!!!!) and see if they actually give a rats ass about their player base.....

Archived Post
10-01-2009, 09:00 PM
They have separate teams working on separate things. Meaning content teams have nothing t'do with the bug fixing team. Simmer down.

Archived Post
10-01-2009, 09:06 PM
I'll wait for DC Universe and Marvel Universe (yes, its back in production, woot woot!!!!!!) and see if they actually give a rats ass about their player base.....

I see you've never met SOE before...:)

Archived Post
10-01-2009, 09:27 PM
Why is Bloodmoon due out in, what, 2 weeks and we still have many systems that are completely broken? Aggro is broken. PVP is broken. Set balance is broken. You can't stun with Might skills, but you can do back to back pulls with darkness. What? You can't heal because as soon as you do, every mob in a 5 block radius aggros you and kills you (well, exag, but still, every mob the group is fighting). I've been a proponent of Cryptic, backing them against the naysayers. Not anymore. I refuse to pay for a game that shouldn't even be outta closed beta yet. Its evident that Cryptic is out for the bucks and not the long standing community of its MMO. The game goes live and all there is in their store are stupid dolls that do absolutely nothing? Really? Character customization, ok, its alright, but still broken. I can't use the draconic chest with the draconic belt. Really? There are countless things like that in the customization process that just don't sync up or plainly not finished. I'm outties. I'll wait for DC Universe and Marvel Universe (yes, its back in production, woot woot!!!!!!) and see if they actually give a rats ass about their player base.....
You talk of Cryptic not caring for its community and then say you are going to switch to a game published by SoE.
You do know that no one can take you seriously now don't you?

Archived Post
10-01-2009, 09:32 PM
They have separate teams working on separate things. Meaning content teams have nothing t'do with the bug fixing team. Simmer down.

This.

WHY IS IT SO HARD FOR PEOPLE TO FATHOM THAT THE ENTIRE COMPANY DOESN'T ALL WORK ON THE EXACT SAME THING?

Archived Post
10-01-2009, 09:40 PM
I see you've never met SOE before...:)

Actually, I started playing EQ from the start. Moved to EQ2. Yes, there's been bugs, but SoE fixes things ASAP. Its not a pvp game, so its not meant to be balanced for pvp. In fact, the pvp servers are the same way, few classes. SOE has some of the smoothest launches, even if the game launching, isn't that great. Customer service has always been top notch. They have different groups working on different things as well, but they prioritize much better. Thats my beef. Fix whats broken, then move on.

Archived Post
10-01-2009, 09:42 PM
I have a draconic chest piece with my draconic belt so what gives friend? Also, I don't understand why you would in one breathe say you are a proponent of Cryptic to the naysayers then in the other breathe say you are quitting because "this is broken, that is broken!" You obviously had your mind made up for some time and just now want to voice it because you had a bad day?

Dude chill... It's a great game and is on the right track! 99% of my SG vouches for this statement!

Archived Post
10-01-2009, 09:43 PM
This.

WHY IS IT SO HARD FOR PEOPLE TO FATHOM THAT THE ENTIRE COMPANY DOESN'T ALL WORK ON THE EXACT SAME THING?

HOW HARD IS IT FOR PEOPLE TO FATHOM THAT THE ENTIRE COMPANY ISN'T THE ONLY COMPANY, NOR THE FIRST ONE TO DO THINGS LIKE THIS?

Oops, caps. Yeah, the point is valid though. Cryptic isn't the first company to have different departments working on different things, but its in the class of those that don't have them talking to each other and getting things done in the right order.....Period.

Archived Post
10-01-2009, 09:43 PM
Why is Bloodmoon due out in, what, 2 weeks and we still have many systems that are completely broken? Aggro is broken. PVP is broken. Set balance is broken. You can't stun with Might skills, but you can do back to back pulls with darkness. What? You can't heal because as soon as you do, every mob in a 5 block radius aggros you and kills you (well, exag, but still, every mob the group is fighting). I've been a proponent of Cryptic, backing them against the naysayers. Not anymore. I refuse to pay for a game that shouldn't even be outta closed beta yet. Its evident that Cryptic is out for the bucks and not the long standing community of its MMO. The game goes live and all there is in their store are stupid dolls that do absolutely nothing? Really? Character customization, ok, its alright, but still broken. I can't use the draconic chest with the draconic belt. Really? There are countless things like that in the customization process that just don't sync up or plainly not finished. I'm outties. I'll wait for DC Universe and Marvel Universe (yes, its back in production, woot woot!!!!!!) and see if they actually give a rats ass about their player base.....

Because Cryptic is smart and can do more than one thing at a time.

Archived Post
10-01-2009, 09:45 PM
Because Cryptic is smart and can do more than one thing at a time.

Except make things work the way they should...I see your point now :confused:

Archived Post
10-01-2009, 09:47 PM
HOW HARD IS IT FOR PEOPLE TO FATHOM THAT THE ENTIRE COMPANY ISN'T THE ONLY COMPANY, NOR THE FIRST ONE TO DO THINGS LIKE THIS?

Oops, caps. Yeah, the point is valid though. Cryptic isn't the first company to have different departments working on different things, but its in the class of those that don't have them talking to each other and getting things done in the right order.....Period.

Okay, so the guys in the powers team just can't check in their stuff until the content guys are done.

No, wait, that's ridiculous, and that's not even close to how it works, nor how it should work. Everyone should work on the stuff they are responsible for regardless of what others are working on. How about that?

Archived Post
10-01-2009, 09:47 PM
Actually, I started playing EQ from the start. Moved to EQ2. Yes, there's been bugs, but SoE fixes things ASAP. Its not a pvp game, so its not meant to be balanced for pvp. In fact, the pvp servers are the same way, few classes. SOE has some of the smoothest launches, even if the game launching, isn't that great. Customer service has always been top notch. They have different groups working on different things as well, but they prioritize much better. Thats my beef. Fix whats broken, then move on.

As someone who played EQ1 from launch and a 5 year SOE Station Access member....I find the above a little hard to believe. I wish I knew the same SOE you described. The one I know was an endless stream of bad decisions and disappointments.

Archived Post
10-01-2009, 09:54 PM
HOW HARD IS IT FOR PEOPLE TO FATHOM THAT THE ENTIRE COMPANY ISN'T THE ONLY COMPANY, NOR THE FIRST ONE TO DO THINGS LIKE THIS?

Oops, caps. Yeah, the point is valid though. Cryptic isn't the first company to have different departments working on different things, but its in the class of those that don't have them talking to each other and getting things done in the right order.....Period.

I'm sorry, you're clearly damaged, I'll go over here and pity you from a distance.

Archived Post
10-01-2009, 10:00 PM
Accidental double post.

Archived Post
10-01-2009, 10:01 PM
...

I was going to post something scathing and sarcastic here, but while stepping away for a smoke and a think, I came to the startling realization that I had ceased to regard these negative postings as words. Instead, they had become a jumbled, yet somehow existentially beautiful collection of nonsense syllables, arranged in a pattern like unto an actual opinion, yet not containing any meaning besides that which I chose to take from them. In a spirit of inquisitive serenity, I allowed myself to muse upon these syllables, teasing them into new and profound shapes, gently coaxing deeper meaning from that which is meaningless... and by extension, was able to open my mind to the deeper levels within the internet.

I understand now.

I have achieved Nerdvana.

Archived Post
10-01-2009, 10:11 PM
Ok, bye. o/

I hope DCUO or MUO ( Back in production? Well that's just keen.) work out for you.

Uh, oh you might want to try meditation or some breathing exercises or aroma therapy. You sound very stressed out. That's just unhealthy.

Archived Post
10-02-2009, 12:00 AM
As someone who played EQ1 from launch and a 5 year SOE Station Access member....I find the above a little hard to believe. I wish I knew the same SOE you described. The one I know was an endless stream of bad decisions and disappointments.
Doubly so for us poor souls that were addicted to Planetside. And let's not even mention the SWG NPE. I think for most experienced MMO players, SOE Management has proven time and again that they are unable to find their backsides with both hands and a roadmap.

Archived Post
10-02-2009, 12:12 AM
Doubly so for us poor souls that were addicted to Planetside. And let's not even mention the SWG NPE. I think for most experienced MMO players, SOE Management has proven time and again that they are unable to find their backsides with both hands and a roadmap.

What he said.

Archived Post
10-02-2009, 12:13 AM
Actually, I started playing EQ from the start. Moved to EQ2. Yes, there's been bugs, but SoE fixes things ASAP.

As someone who raided heavily in EQ for 5 years (less so in EQ2) and slogged through SW:G, that is absolutely untrue. Quests would be broken for YEARS. There was an entire end-game event (one of those ring events that was supposed to happen in Acrylia Caverns) that never, ever, ever worked. Eventually they just gave up on it. You could warp through Siren's just by logging out in the right slot.

Broken abilities in SW:G that lasted pretty much from launch until NGE don't lend much credence to SOE's awesome bug-fixing prowess.

I loved EQ for it's time, I played the heck out of SW:G before the NGE, but saying they fixed bugs ASAP is patently false.

Archived Post
10-02-2009, 12:16 AM
HOW HARD IS IT FOR PEOPLE TO FATHOM THAT THE ENTIRE COMPANY ISN'T THE ONLY COMPANY, NOR THE FIRST ONE TO DO THINGS LIKE THIS?

Oops, caps. Yeah, the point is valid though. Cryptic isn't the first company to have different departments working on different things, but its in the class of those that don't have them talking to each other and getting things done in the right order.....Period.

Your asked why they were working on an expansion when there are still things to fix. His answer was correct; different divisions do different work. You respond by changing yoru complaint to them not getting things done in the 'right' order. Which I can only assume to mean the way YOU want them to work. So. Tell us, please. How does your response invalidate Starayo's? They STILL have different divisions which do different work. As far as them not talking to each other, how do you know this? Do you have inside knowledge perhaps? I doubt it, you're just assuming.

Just because you think something is broken doesn't mean it is. Just because you don't like something doesn't mean it is broken, or that everyone agrees with you. There are problems with this game, the devs are working on them, and have even acknowledged them. If you don't like what they're doing then you are free to stop giving them money to evidence your displeasure and go elsewhere. Unfortunately, you're also free to throw temper tantrums on the forums like a toddler demanding mommy drop everything and give him his blankie and bottle. Just because you're free to do something childish doesn't mean you should, though.

Archived Post
10-02-2009, 05:04 AM
One other thought. Who sets the priority list of what to fix? I'm certain my priority list doesn't match the OP's priority list of what should be fixed now and neither of our lists likely matches most other peoples. So who exactly gets to say what order things should be fixed in before new content can be added?

Archived Post
10-02-2009, 05:10 AM
So who exactly gets to say what order things should be fixed in before new content can be added?
Bug fixing does not necessarily preclude the addition of new content, as has already been stated. However, if Cryptic are anything like our office, bug priorities are assigned by Development and Customer Service working in collusion, with occasional managerial input for anything either showstopping, crucial to a sale, or that happens to be the CEO's FotM. ;)

Archived Post
10-02-2009, 09:03 AM
One day at the garage ...

Bob! What the hell are you doing?

I'm finishing up the bodywork on the rear quarter panel so it's ready for paint.

Stop that right now. The engine work hasn't been finished yet.

John's working on that. I'm not a mechanic, I do bodywork.

I don't care. Only work on one thing at at time. Mike! Stop working on that upholstery, the engine isn't done!

But I don't know how ...

ONE THING AT A TIME!

Archived Post
10-02-2009, 09:26 AM
Doubly so for us poor souls that were addicted to Planetside. And let's not even mention the SWG NPE. I think for most experienced MMO players, SOE Management has proven time and again that they are unable to find their backsides with both hands and a roadmap.

Can I ask a serious question? Why does everyone wax poetic about SWG, pre NGE? The game was pretty much considered horrible at launch. Yes, there were people who enjoyed it, but pretty much the game was a gigantic failure. Lucasarts (who most of the decisions come from) and SoE decided to try and change the game to appeal to more people in hopes that it would bring more people into the game. Did it work? No. I also think making the change the week after an expansion came out that touted features that were removed was a poor marketing decision, and that led to a bigger uproar than anything.

As a side note, personally, the one thing I did like about original SWG was the way its combat worked and its skill based levelling worked (except the original bloody jedi unlock system that would require me to untrain all my stuff to learn to be a master chef, especially when I didn't really want to actively play a jedi, but I'm a completist and wanted to unlock it), so I think they did make a mistake in their changes, but I can completely see why from a monetary standpoint it was done.

Archived Post
10-02-2009, 09:50 AM
Can I ask a serious question? Why does everyone wax poetic about SWG, pre NGE?
I'm afraid I can't really answer that; I don't think I played out my free month of SWG post-launch - it really wasn't my cup of tea. One could hardly fail to pick up on the whinestorm that developed around the NGE, though. Everything I've read about it labels it a poorly-managed and designed attempt to pander to a perceived mass market whilst systematically alienating your core customers.

My experience with SOE centres around Planetside, and the abortion that was the Core Combat expansion, followed by the introduction of the BFRs. CC was touted to the players as an 'urban combat expansion', and SOE were then surprised by the understandable player anger when we were presented with a series of impossible-to-navigate caves instead of the cities that we were expecting. BFRs added massively overpowered Giant Robots to Planetside, which were then steadily nerfed into uselessness when it eventually became apparant to the designers what they'd done.

Archived Post
10-02-2009, 10:01 AM
I'm afraid I can't really answer that; I don't think I played out my free month of SWG post-launch - it really wasn't my cup of tea. One could hardly fail to pick up on the whinestorm that developed around the NGE, though. Everything I've read about it labels it a poorly-managed and designed attempt to pander to a perceived mass market whilst systematically alienating your core customers.


I guess thats my point though, if the game was such a disaster that it was in danger of shutting down (which clearly is the only reason they'd make such sweeping gameplay experience changes), obviously the core customers weren't enough for it to survive. They really only have two choices at that point... shut it down or try and "fix" it so that the mass market will hopefully play it.

Does it stink for the people who actually enjoyed the pre-NGE experience? Yes, but unfortunately there wasn't enough of like-minded individuals to monetarily support the game, so they tried to at least keep it running.

Never played Planetside, but that does sound pretty bad.

Archived Post
10-02-2009, 10:02 AM
Why is Bloodmoon due out in, what, 2 weeks and we still have many systems that are completely broken? Aggro is broken. PVP is broken. Set balance is broken. You can't stun with Might skills, but you can do back to back pulls with darkness. What? You can't heal because as soon as you do, every mob in a 5 block radius aggros you and kills you (well, exag, but still, every mob the group is fighting). I've been a proponent of Cryptic, backing them against the naysayers. Not anymore. I refuse to pay for a game that shouldn't even be outta closed beta yet. Its evident that Cryptic is out for the bucks and not the long standing community of its MMO. The game goes live and all there is in their store are stupid dolls that do absolutely nothing? Really? Character customization, ok, its alright, but still broken. I can't use the draconic chest with the draconic belt. Really? There are countless things like that in the customization process that just don't sync up or plainly not finished. I'm outties. I'll wait for DC Universe and Marvel Universe (yes, its back in production, woot woot!!!!!!) and see if they actually give a rats ass about their player base.....

The grass is not greener on the other side...

You look kind of silly when you say I will wait for this or that, because when those games out... wait, what, hum? These games have bugs and lack content. Every games starts like that.

You can use my time machine and go back and play Age of Conan when that was released. It is a great game now. Took them awhile but it seems they are on the right track.

When you leave CO and go to DCU. I will bet cahs money I will find you posting this same thing there.

Archived Post
10-02-2009, 10:08 AM
One day at the garage ...

Bob! What the hell are you doing?

I'm finishing up the bodywork on the rear quarter panel so it's ready for paint.

Stop that right now. The engine work hasn't been finished yet.

John's working on that. I'm not a mechanic, I do bodywork.

I don't care. Only work on one thing at at time. Mike! Stop working on that upholstery, the engine isn't done!

But I don't know how ...

ONE THING AT A TIME!

You had me at "Hello",

but I am not follow your "ONE THING AT A TIME" I agree with your garage point here. So is it one thing at a time wether you know how to do it or not, or everyone do what they are hired to do and do it well.

Not Flaming here, but the last line seemed to go against what you meant or I read it wrong.

Archived Post
10-02-2009, 10:17 AM
Can I ask a serious question? Why does everyone wax poetic about SWG, pre NGE? The game was pretty much considered horrible at launch. Yes, there were people who enjoyed it, but pretty much the game was a gigantic failure. Lucasarts (who most of the decisions come from) and SoE decided to try and change the game to appeal to more people in hopes that it would bring more people into the game. Did it work? No. I also think making the change the week after an expansion came out that touted features that were removed was a poor marketing decision, and that led to a bigger uproar than anything.

As a side note, personally, the one thing I did like about original SWG was the way its combat worked and its skill based levelling worked (except the original bloody jedi unlock system that would require me to untrain all my stuff to learn to be a master chef, especially when I didn't really want to actively play a jedi, but I'm a completist and wanted to unlock it), so I think they did make a mistake in their changes, but I can completely see why from a monetary standpoint it was done.

Easy. The only ones who are playing more than a month after a game launches are those who essentially like it the way it is. To change it structurally after that is almost certainly a doomed endeavor.

This is the exact same reason the developers should ignore anything said in "I'm quitting" threads.

Archived Post
10-02-2009, 10:22 AM
I guess thats my point though, if the game was such a disaster that it was in danger of shutting down (which clearly is the only reason they'd make such sweeping gameplay experience changes), obviously the core customers weren't enough for it to survive. They really only have two choices at that point... shut it down or try and "fix" it so that the mass market will hopefully play it.

I'm not necessarily sure that was the case, though; again, I'm not really qualified to comment since I wasn't playing at the time, but as far as I can recall SWG had been ticking nicely over for a while in its niche, then along came WoW. A year or two later, the NGE was announced, which looked suspiciously like an attempt to capitalize on WoW's by then massive success, and many long-time players (some of whom were also active on the Planetside forums at the time) became very vocal about what was happening to their game.

Since SOE are still running PS and SWG - albeit with much depleted subscriber numbers - as well as other games such EQ, EQ2, PotBS et al, I still very much doubt it was about trying to revive a dying game, and more about a cynical attempt by management to grab a slice of Blizzard's pie.

Of course, this is all conjecture on my part, based upon observations at the time. The reality is likely much more bizarre... ;)

Archived Post
10-02-2009, 10:28 AM
LOL, SOE how I hate them. They took a great game like Planetside and made it terrible. Literaly every single patch they did to that game was the EXACT oposite of what the comminity wanted/needed. I wish I was exadurating here. Literally every single patch they released made the game worse. Especially the "expasion" if it can so be called.

Not to mention their patch notes suck, and the ONLY time they ever speak to the community is to announce new changes they are making (which we always dreaded those days).

In answer to your question, as has been stated by Cryptic and anyone who simply figured it out using common sense, the Harvest Monn patch was being worked on pre-release, they are simply adding the finishing touches now. As you put it "the game needs to be fixed first" Well by your logic they are doing just that. One of the biggest complaints right now is the lack of content so they are adding more. So should we start asking Cryptic to stop fixing things now?

P.S. The broken agro and other issues were addressed during the Dev chat which I doubt you bothered to read. They ahve announced the changes they are making for this already.

Archived Post
10-02-2009, 10:39 AM
Actually, I started playing EQ from the start. Moved to EQ2.

EQ was not started by SOE, Sony baught out Verant who started EQ.

Archived Post
10-02-2009, 10:42 AM
I'll wait for DC Universe and Marvel Universe (yes, its back in production, woot woot!!!!!!) and see if they actually give a rats ass about their player base.....

Riiiiiggggghhhtttttt!!!!!!!

They're not going to care any more about their players than their readers.

All they will care about is how their IP heroes won't be in any danger of being showcased incorrectly.

Have fun!

Archived Post
10-02-2009, 12:50 PM
Easy. The only ones who are playing more than a month after a game launches are those who essentially like it the way it is. To change it structurally after that is almost certainly a doomed endeavor.

This is the exact same reason the developers should ignore anything said in "I'm quitting" threads.

Bad advice. Just because people are quitting doesn't mean their reasons aren't valid so NEVER should be dismissed out of hand. Sure, may take some time sorting through the posts to get to legitimate complaints, but they do exist. Of course, the issues are better put through customer service, but the forums are an easier place to put one's thoughts so should be monitored as well. Especially if the threads are garnering posts that echo the original complaints.

I agree that while changing the structure of a game a month in might not be the way to go, but a lot of the quitting threads include valid reasons that don't center around the "structure" of the game. Even if you feel like people lack the patience to wait for certain things to be fixed, that doesn't mean what they've identified as broken isn't broken. The OP does identify a few things that I find ruin my play experience as well (aggro issues, for example). I'm just trying to be more patient, as are most of my other friends who play.

I get concerned when people write off the naysayers simply because they are naysayers. Nothing wrong with providing feedback, negative OR positive - companies need that, especially one like Cryptic that has a lot of work ahead of it. Here's hoping even those thrilled with the game are regularly bugging things and posting the issues they find. If they're not, these "I'm quitting" threads could end up being more useful to Cryptic than some may think.

Archived Post
10-02-2009, 01:22 PM
Thank you, Sharkbite. you stated what I believe very well. Just because you dislike what I say does not invalidate my point.

Archived Post
10-02-2009, 01:24 PM
Actually, I started playing EQ from the start. Moved to EQ2. Yes, there's been bugs, but SoE fixes things ASAP. Its not a pvp game, so its not meant to be balanced for pvp. In fact, the pvp servers are the same way, few classes. SOE has some of the smoothest launches, even if the game launching, isn't that great. Customer service has always been top notch. They have different groups working on different things as well, but they prioritize much better. Thats my beef. Fix whats broken, then move on.

ROFL Fixed EQ2 ASAP ... we must of been playing different games. It took them nearly a year to fix the worse aspects of the game like the insanity on the mob aggro making it impossible to kill even the smallest of mobs without a FULL group of five people at all times.

Archived Post
10-02-2009, 01:30 PM
You talk of Cryptic not caring for its community and then say you are going to switch to a game published by SoE.
You do know that no one can take you seriously now don't you?

seriously -- QFT.

Archived Post
10-02-2009, 01:39 PM
Can I ask a serious question? Why does everyone wax poetic about SWG, pre NGE? The game was pretty much considered horrible at launch. Yes, there were people who enjoyed it, but pretty much the game was a gigantic failure. Lucasarts (who most of the decisions come from) and SoE decided to try and change the game to appeal to more people in hopes that it would bring more people into the game. Did it work? No. I also think making the change the week after an expansion came out that touted features that were removed was a poor marketing decision, and that led to a bigger uproar than anything.

As a side note, personally, the one thing I did like about original SWG was the way its combat worked and its skill based levelling worked (except the original bloody jedi unlock system that would require me to untrain all my stuff to learn to be a master chef, especially when I didn't really want to actively play a jedi, but I'm a completist and wanted to unlock it), so I think they did make a mistake in their changes, but I can completely see why from a monetary standpoint it was done.

you asked a serious question. a serious answer would involve mentioning how soe promised there wouldn't be any more crazy changes like the CU, in oder to sell a new expansion. very shortly ever said expansion hit the stores (and everyone bought it), the NGE came out -- a series of complete lies consciously chosen for a bait-n-switch.

Archived Post
10-02-2009, 03:56 PM
ROFL Fixed EQ2 ASAP ... we must of been playing different games. It took them nearly a year to fix the worse aspects of the game like the insanity on the mob aggro making it impossible to kill even the smallest of mobs without a FULL group of five people at all times.

Yeah, I remember quitting EQ2 because of how horribly slow a lot of the fixes were in that game. SoE are notorious for being absolutely terrible with customer suggestions and the like.

The game does need work and I believe it is a lot more difficult than a lot of people seem to think it is, if they could easily fix all the current bugs, you don't think they would have done it?
It seems Cryptic pay closer attention to their forums than most MMO developers I have come across. They also seem to activly play the game, they seen the bugs and problems and from what I understand, they put a lot of extra hours working on the game. They seem dedicated to me.

I always say that you can only ever judge a MMO after it has been live for at least six months, WoW was riddled with bugs and server problems upon release, forums were full of posts saying "Game is doomed unless the do X and stop doing Y" "Game breaking bugs are not being fixed, servers suck, game will fail in a few months!" Along with various other doom and gloom posts, hell Age of Conan was almost completely written off as being able to survive, but I hear it has actually gained s good number of subscribed users in the past few months.

Archived Post
10-02-2009, 04:51 PM
Okay, so the guys in the powers team just can't check in their stuff until the content guys are done.

No, wait, that's ridiculous, and that's not even close to how it works, nor how it should work. Everyone should work on the stuff they are responsible for regardless of what others are working on. How about that?

Don't be silly, there are bugs to fix!

You! story guy! Put down your biro and start fixing bugs!

You art-dude! stop messing with photoshop, there are power bugs to fix!

You! Office cleaner, what the heck are you doing withat that mop? There are bugs to fix!

In any modern well run company, everyone should be able to fix the bugs, obviously. :rolleyes:

Archived Post
10-02-2009, 09:12 PM
Obviously they're releasing new content to give the high level people something to do.

I like how you said your a proponent against the naysayers. It's like we should care what opinion you have just cause your on a different boat. You pretty much just became another hate-monger that says the same thing every other person has to say.

There are multiple departments in gaming companies that do different things.

You can't expect the physics programmer or head artist to fix bugs that aren't relevent to their speciality...

You gotta let Cryptic fix things the best way they can fix them .

Archived Post
10-02-2009, 09:58 PM
Work in any large company,(and I mean any company) they have a plan. Maybe I should say timetable. Gme comes out this day. Content update comes out this day. Expansion this day. Sure video games don't follow most guilde lines and MMO's probably don't follow any guilde lines. Sure the game's not perfect, but the men and women have to follow the schedule. Some glitches, bugs or lack of player testing will be pushed to the side of the road.

Archived Post
10-03-2009, 12:04 AM
Don't be silly, there are bugs to fix!

You! story guy! Put down your biro and start fixing bugs!

You art-dude! stop messing with photoshop, there are power bugs to fix!

You! Office cleaner, what the heck are you doing withat that mop? There are bugs to fix!

In any modern well run company, everyone should be able to fix the bugs, obviously. :rolleyes:

PUT DOWN YOUR BROOM!!!!

What are you thinking, with all that sweeping? You work for Cryptic. Get behind a keyboard and start making some content.

Archived Post
10-03-2009, 12:49 AM
Rum-te-tum...this is par for the course these days. Once you accept it, it becomes much easier to live with...

Archived Post
10-03-2009, 04:18 AM
EQ was not started by SOE, Sony baught out Verant who started EQ.

Duh. Verant took the Rom2.4b6 source code and gave it graphics. Everquest was born.

To quote someone else: ROFL Fixed EQ2 ASAP ... we must of been playing different games. It took them nearly a year to fix the worse aspects of the game like the insanity on the mob aggro making it impossible to kill even the smallest of mobs without a FULL group of five people at all times.

Damn, you guys must of sucked. I solo'd all the way up. Grouped for instances, raided everything. Hardcore raiding, mind you. Not that crappy 2 or 3 times a week stuff. Never once did I see something like that. In RoK, they brought back the 'everquest' and made the mobs harder, ungrindable for xp. Bought it.

SOE not making good games? I'm not talking about a game they acquired like SWG that was screwed from the get go. It had a low player base anyways, hence it was sold. SoE tried to go a different route, ie, let jedi's be made from start. Tried that way to spark some more interest in the game and build a better player base. Didn't work, I mean, they are in the business of making money. Epic failure? You bet. Matrix Onliine. Great game. Grind game. Planetside. Great game. Needs a graphics update, hence why Planetside 2 is coming. Oh, and yeah, survey says what will make it into it. Check it out sometime. Still the #1 and largest MMOFPS to date. Vanguard. Bought. Great in CBT, last minute patch drove people away. (Sounds familiar, eh, Cryptic) Now, damn good game. Will it ever be huge? No. Why? See previous. EQ2 had the best launch I've seen. Some bugs, yes. Some problems, yes. I played it and had no problems with it ever. Aggro problems? 1 time, fixed in a day. A day, gentlemen. No, its been over 30 here. OVER 30. Is no one actually getting the point? I mean, really? SoE has their faults. Fixing their games aren't one of them. Acrylic Caverns problem _couldn't_ be solved, I do believe, still, they worked on it and worked on it. I'm not talking about in depth things here. I'm talking about basic things that should have been implemented and stable AT RELEASE. Aggro. Healing. Pets. Customization. ETC ETC Basic things. We let companies produce half baked games, unfinished to the potential they should be at release and then say, oh, well, they'll fix it in patches. EA is notorious for doing just that.

Bug team. Story line team. Graphics team. Code team. Lets just use 4. Now, lets see, make me an awesome MMO. Story team develops the lore, the quests, the textual and audio content. Next, lets get the Graphics team and Code team together, see if what the graphics team wants coded, can be done. Ok, its looking good. Build it, they will come. Boom. We launch. Oh, wait, a bug report on misspelling is filed. Story line team, fix that bug. We have some graphics collisions going on, so, uhm, graphics team, would you get on that please? Alright, lets see now, aggro isn't working right, Code team, could you go through those lines of coding to see if something is missing? Oh, great, you found a missing ; thank you for that. Bug team, hmmm, we really don't need you guys, you're fired.

Individual teams fix their own stuff, ROFL. You don't have a 'bug' team sniffing things down like that. If I code a piece of work, take a game, for instance. Just outta the blue, eh. I'm not going to hand off my part of the code to someone else who didn't work on it. They won't know where to start. They could learn and familiarize themselves with it, but that takes longer to do. Much longer to fix the bugs. So, lets save the money spent on the 'bug team' thats not needed and actually spend it on the teams left so they can fix things in a timely manner. And while I agree, additional content, whether it is by expansions or 'temporary' content, ie Events, are a great place to fix bugs and other things, some things you just shouldn't be waiting on. Aggro is very important. Anyone notice after this last major patch, if you are in a group, we tried it with 2 people, if you pulled say a group of 3, 2 went off and got more groups. If it was a group of 4, 3 went off and grabbed more mobs, etc etc and on down the line. They new groups that were pulled would do the same thing. We literally had like 20 mobs on us. A team of 2. Granted, you wouldn't see that if you don't have that many groups of mobs around. Meant to be that way? Seriously, I mean, without tanks being able to hold aggro and no one can heal?

My point is prioritize correctly. You certainly don't have a 'bug team' hunting down bugs in graphics, code or audio/visual text stuff. Those specific departments take care of their own bugs, I'm sure.

You want to flame me for posting what I believe is wrong with the game. A lot of what I have posted has been said by others in zone chat, personal chat to me and discussed on why these things aren't being fixed in a fashion that people are USED to, from other MMO companies. I'm not saying the game isn't good. It is good, but its pointless as well. MMultiplayerO not MSPOG, as in, Massive Single Player Online Game. I liked the fact that they went after both options, to solo or to group. But, why group? It brings more grief than anything. You can solo all the (2) and greater stuff, anyways. Normally you group up because certain things need fundamentals. 1 person holding aggro, everyone dpsing, 1 or more healing. Or a combo of any of those 'classes' together or even combined in fewer people.

I'd rather see this game move forward, fix the basics, and then, lets get some content, updates, upgrades, etc, I mean, the whole shebang.

/soapbox off

I've said my peace. I'll not be checking this thread anymore, but good to see some people actually can discuss things versus the forum trolls who just throw meaningless crap in a reply button. And, I will be around for another month considering the month was paid for already, so, we'll see. I know a whole guild thats already quit the game, and another that had a few try the game, reported back what was lacking so now the rest are not going to buy it. Remember, just because you post on the forums, and have your post seconded by 10 people, doesn't mean you are the majority, just the loudest :)

Just read the signature about the minimines. A great sig. Why? Minimines did the same damage as particle mine. The AoE was slightly larger, slightly larger on minimines. Particle Mine has a cool down. Minimines was changed and rendered useless. Particle Mine wasn't. I respec'd into Particle Mine and notice nothing different in my character ;) So, why was one OP, and the other isn't? Damage too much on Minimines, same as Particle Mine. Cool down for PM is a little bit longer. Do we see a pattern here? Minimines were more important, than say, aggro, but yet, another skill, almost exactly like it, isn't OP'd and replaces it just fine. /scratch

Archived Post
10-03-2009, 04:28 AM
I'll wait for DC Universe and Marvel Universe (yes, its back in production, woot woot!!!!!!) and see if they actually give a rats ass about their player base.....

Good luck with that, i assume you are not familiar with SOE's customer service and policies?

Archived Post
10-03-2009, 05:04 AM
Why is Bloodmoon due out in, what, 2 weeks and we still have many systems that are completely broken?

Because there are people who will blow a gasket if there is not obvious evidence of new development in the near-term pipeline. I can't explain to you why that is important to them, either you share their desire or you don't. The thing is Cryptic needs to consider their desires along with yours. Fortunately, as others have pointed out, the employees have different specialties so the one doesn't have to absolutely preclude the other. They both pull from a limited resource pool (money that could have been used to hire employee X was used to hire employee Y, for instance), but it is a sad fact of life that Cryptic needs to 'do it all' and not just to do what you or I or your uncle might want. The reality is that you and I and your uncle will each get our stuff a bit later than we would otherwise, but reality is like that.

I'll wait for DC Universe and Marvel Universe (yes, its back in production, woot woot!!!!!!) and see if they actually give a rats ass about their player base.....

Let me just take a moment to say, "Thank God!" because, in reading these forums, I have gotten the impression that waiting is like some lost art that only I still can practice. It does my heart good to see that there is actually someone else who is able to wait for something!

The part I don't get is why you are not waiting for CO? Why would you start an MMO the very first month it is released? Why not -at least- wait until the end of the year and start it as a fun thing to do as the holiday madness dies down? That suggestion is not specific to CO... I'd also suggest you give MUO and DCUO and SWTOR and any other MMO you might be interested time to simmer... three to six months, at least. In a day and age when even non-MMOs are not done until the first (or second!) patch is applied, how can you realistically expect MMOs, which are incomplete by nature and have been shipping with serious problems for many, many years now, to be acceptable to you right off the bat?

Heck, the only reason I am here in the first month is that I have been playing the game for a year now, so I am curious to stick with it throughout the growing process. If it weren't for that, I'd be letting it firm up for a couple of months before even coming to evaluate it. Based on your post I'd say you should definitely do yourself the favor of not putting yourself in the position of an early adopter, at least when it comes to MMOs. If it helps, just pretend that the release of a given MMO is 3 to 6 months later than it actually is, and I guarantee you will be a happier camper, and will also have a much better notion of what the game is actually going to be like.

edited to add...

I've said my peace. I'll not be checking this thread anymore, but good to see some people actually can discuss things versus the forum trolls who just throw meaningless crap in a reply button. And, I will be around for another month considering the month was paid for already, so, we'll see. I know a whole guild thats already quit the game, and another that had a few try the game, reported back what was lacking so now the rest are not going to buy it.

Enough... I must face facts: Waiting really is a lost art. :( You couldn't even wait long enough to see this post of mine... a tragic loss! :3