View Full Version : Celestial Power Set
Archived Post
10-01-2009, 03:10 PM
Ready for a sneak peek of the Celestial power set? We'll be revealing new powers in the set over the coming weeks, along with a Developer's Diary explaining how the set works. Enjoy!
Link to the Celestial power set (http://www.champions-online.com/node/594383)
Archived Post
10-01-2009, 03:11 PM
Cool, this is an example of a powerset that's been passed over way too often in superhero games.... :)
Archived Post
10-01-2009, 03:13 PM
That is going to be the only energy builder used by healers...
Archived Post
10-01-2009, 03:14 PM
Ooooooooooh
Angelicious
That is friggin awesome.
Depending on how that thing looks in game I could see myself taking that on multiple characters.
Awesome.
Archived Post
10-01-2009, 03:15 PM
So how many times will the powers in this set be nerfed to hell and back after it's released?
An energy builder that heals other players? Really? Sounds completely overpowered, like a permanent HoT.
Archived Post
10-01-2009, 03:15 PM
That looks bloody cool!
Archived Post
10-01-2009, 03:15 PM
Wowzers... healing energy builder. Definitely has potential to basically be the only viable energy builder for support characters. Well, at least they're taking support characters a bit more seriously now. Nifty idea though. Can't wait to see the rest.
Archived Post
10-01-2009, 03:15 PM
Nice a power builder that heals...
charge power looks like hit has potential, i wonder if it compares to PSIONIC healing
I really like the threat reduction on imbue :D
keep going devs! :)
Archived Post
10-01-2009, 03:17 PM
That's just cruel to only put up one power and nothing more.
Archived Post
10-01-2009, 03:17 PM
well, that's useful :D an energy builder for attacks AND heals. Sounds full of win to me :)
Archived Post
10-01-2009, 03:18 PM
*looks at Radiance*
*looks at my Eldritch Bolts*
*looks back at Radiance*
*looks at my Eldritch Bolts*
welp see ya
Archived Post
10-01-2009, 03:19 PM
Yay an energy builder! :D
Archived Post
10-01-2009, 03:21 PM
My main character, whose roots are in the original Hero RPG, is completely based on light-based powers. I've had to use the electricity framework as the closest game equivalent (think: electromagnetic radiation), but the look is all wrong.
Finally - a legitimately light-based power set. Thank you, Cryptic!
Archived Post
10-01-2009, 03:23 PM
I see alot of potential for some SERIOUS abuse of this power already...
If you cant then you need some glasses ... just think about it for a min... what could you do with two accounts and two computers with this power??? HRMMMMM..
Archived Post
10-01-2009, 03:23 PM
That's just cruel to only put up one power and nothing more.
How's one-a-day sound? I think that's a pretty fair deal. It's either that or you have to wait two weeks and we release the whole set at once. :)
Archived Post
10-01-2009, 03:23 PM
Looks good , and its obviously going to be a really small heal but it gives us an idea on how the rest of the set might work .
My only problem with it : it will be the only energy builder that doesnt need to strike a critter to build energy ? a bit too unique maybe the other support sets need to be reworked in light (pun) of this mechanic.
Archived Post
10-01-2009, 03:23 PM
An energy builder that heals other players? Really? Sounds completely overpowered, like a permanent HoT.
You can already achieve this with the "Psionic Healing" power. The new power looks good, but I doubt it'll be overpowered or in any way essential for support characters.
It'll be interesting to see how the numbers stack up, though.
Archived Post
10-01-2009, 03:24 PM
So guess I we will see the Tanking build, with an energy builder that gives you energy for being hit and damaged. I really hope this is not a trend to add a healer and a tank power sets so we can have the classic fantasy trio.
Do not get me wrong I think this is going to be a cool set and is a good addition but I hope other sets get some cool mechanics and it does not come down to the trinity of builds are the only thing people want to form groups with.
Archived Post
10-01-2009, 03:24 PM
Ready for a sneak peek of the Celestial power set? We'll be revealing new powers in the set over the coming weeks, along with a Developer's Diary explaining how the set works. Enjoy!
Link to the Celestial power set (http://www.champions-online.com/node/594383)
Here is my official prediction based on many online games and their respective forums.
1. The powerset will come out and virtualy everyone will create a new toon based on it
2. These players will rush to forums to talk about how kick xxxx this powerset is and how they are suddenly invincible.
3. Cryptic will re-balance the power.
4. These same players will scream about the nerfing, which makes their toons useless.
5. The balancing (nerfing) will reach it's conclusion and the powerset will prove to be as playable and enjoyable as any other.
End of predictions. Don't applaude, just throw money
Archived Post
10-01-2009, 03:25 PM
Celestical Power Set - the DK's of CO
(in other words, we'll be swimming in them shortly)
Archived Post
10-01-2009, 03:31 PM
Will see how the balance works out - expect the damage will be lower -- Still, I am glad to see there will be at least one build where you don't have a starting character with: (1) Attack power ..and... (2) umm.. Attack power.
::tongue frmly in cheek::
Archived Post
10-01-2009, 03:31 PM
This sounds awesome! Great to see Hero Support getting some love. For the record, I do think this has potential to be overpowered, being an "auto heal" since the energy builders are the only "auto" powers in the game, but it doesn't give any info on HOW MUCH it heals, so it could also end up being a lame heal, but still a way for an "angelic" hero to gain energy without having to attack (some heroes are passive you know, like Dove). I'm look forward to putting the halo costume piece to good use!
Archived Post
10-01-2009, 03:31 PM
We'll always be swimming in new characters with new power sets. CoH had it BIG TIME and that was happy time for people who wanted to make healing characters.
Archived Post
10-01-2009, 03:32 PM
How's one-a-day sound? I think that's a pretty fair deal. It's either that or you have to wait two weeks and we release the whole set at once. :)
I like that idea! :D
Cool END builder though, i think i'm going to like the new set, heals for allies and damage for enemies. Not that i will make a character around the new framework anyway...not yet at least.
Archived Post
10-01-2009, 03:32 PM
I see alot of potential for some SERIOUS abuse of this power already...
If you cant then you need some glasses ... just think about it for a min... what could you do with two accounts and two computers with this power??? HRMMMMM..
The longer powerhouse duel ever?
Archived Post
10-01-2009, 03:32 PM
Daeke a serious question now
As a hardware engineer and experienced video game player I know that hitting things often makes them start working(Or just work better than before). And because of video games I know the best thing to hit other things with to make them work better is a wrench...
So my question is, are we going to get a melee version of this energy builder? I have often said to myself that my fellow champions would fight better if I could hit them with a wrench from time to time. Will that be an option in the future?
Archived Post
10-01-2009, 03:33 PM
I like the part where it's new!
Archived Post
10-01-2009, 03:37 PM
Unless you can target yourself, it's a good support ability (and invaluable on escort missions), but hardly overpowered; trying to do combat healing with your energy builder will likely be about as useful as trying to defeat things with your energy builder.
Archived Post
10-01-2009, 03:38 PM
First, since this power cannot target yourself, you'll have to worry about other ways to keep yourself alive.
Secondly, I can't imagine the heal component being that strong. It'll probably heal less than 100HP per tic at level 40, which really isn't enough to keep a tank alive in mid combat. It'll be good to top someone off between fights, or if they can get cover for a few moments.
This set does sound very promising, I just hope e don't have an influx of 'healzorz' because everyone wants to impose the role now...
I am also hoping that there are some spectacular offensive powers in the set - I want to summon meteors down on someone's head!
I also hope that this set can fulfill both the cosmic character theme and the divine.
Archived Post
10-01-2009, 03:39 PM
Nice!
I can't wait to see more.
I also hope this comes with some Celestial flavored costume options. :)
Archived Post
10-01-2009, 03:39 PM
That is going to be the only energy builder used by min-maxers...
Fixed thy post.
Archived Post
10-01-2009, 03:41 PM
Daeke a serious question now
As a hardware engineer and experienced video game player I know that hitting things often makes them start working(Or just work better than before). And because of video games I know the best thing to hit other things with to make them work better is a wrench...
So my question is, are we going to get a melee version of this energy builder? I have often said to myself that my fellow champions would fight better if I could hit them with a wrench from time to time. Will that be an option in the future?
The power attribute could be called "The Wrench of God" :D
Archived Post
10-01-2009, 03:42 PM
Unless you can target yourself, it's a good support ability (and invaluable on escort missions), but hardly overpowered; trying to do combat healing with your energy builder will likely be about as useful as trying to defeat things with your energy builder.
I expect this won't output nearly as well as other ranged energy builders damage wise, and the heal I expect will be useful, but not Psionic Healing useful.
Archived Post
10-01-2009, 03:42 PM
Daeke a serious question now
As a hardware engineer and experienced video game player I know that hitting things often makes them start working(Or just work better than before). And because of video games I know the best thing to hit other things with to make them work better is a wrench...
So my question is, are we going to get a melee version of this energy builder? I have often said to myself that my fellow champions would fight better if I could hit them with a wrench from time to time. Will that be an option in the future?
You played an engineer in Team Fortress (or TFC or TF2) also? Whacking something and getting a result that improves them is kind of like a healing arrow. Who would think to go that, and does it make any sense to use the power in that way? This is why the archery set in CoH (and I assume here also), didn't have a heal.
But as a former engineer myself, you get used to it. And it would be kinda nice to be able to smack an annoying ally regardless of the effect. Therefore, I totally support what you just said.
Archived Post
10-01-2009, 03:47 PM
That is extremely useful! I love the idea of having a double-ended attack. Now to see the advantages.......
Archived Post
10-01-2009, 03:54 PM
If targeting ally: Only generates energy if damage is healed
If targeting ally: Heals target
It doesn't seem to be self targetting or self healing. If anything it seems like more of a group/PvP support ability while a straight up damage dealer if you are working alone or dueling. Which, IMO.. makes perfect sense. Not OPed, and seemingly very useful for group situations even if the numbers are going to be rather low(which I fully expect).
So far, win/win for me and definately a power I'm taking for my healing char regardless of the numbers it puts out.
Archived Post
10-01-2009, 03:55 PM
Ready for a sneak peek of the Celestial power set? We'll be revealing new powers in the set over the coming weeks, along with a Developer's Diary explaining how the set works. Enjoy!
Link to the Celestial power set (http://www.champions-online.com/node/594383)
No, I don't think anyone's ready.
How does Cryptic have the nerve to introduce new content already WHEN they will not fix things that are part of the current content?
I thought people were just blowing things out of proportion when they said there is a lack of quests to level from in the low 30s. I usually do not believe everything I read or hear.
But now that I am level 31, I can tell you from experience that your CURRENT content LACKS content. I found a whole bunch of quests grayed out to me in Canada because I was not high enough level - at 31 I should be able to get a couple.
So now, seems like the only way to level to (at least) 35 is through the PvP grind. Devs, you need to FIX THIS FIRST before concentrating on new content. NOW!
The community has been asking for this on the PTR, on the suggestion box, and it is like NONE of you are listening. This issue needs to be addressed, plain and simple.
I would challenge the devs to sit down and try to level a toon themselves without PvP and without the boring repetative public quests themselves and see it for themselves.
By the way, have the devs actually PLAYED this game all the way through? How can they miss these issues?
Archived Post
10-01-2009, 03:56 PM
Looks cool... Intently looking forward to seeing the rest...
Archived Post
10-01-2009, 03:58 PM
No, I don't think anyone's ready.
How does Cryptic have the nerve to introduce new content already WHEN they will not fix things that are part of the current content?
I thought people were just blowing things out of proportion when they said there is a lack of quests to level from in the low 30s. I usually do not believe everything I read or hear.
I think you have a misunderstanding of the way a development team works. There isn't one guy (or one team of people) who makes all the missions, powers, items, art, sound, and UI. There's a separate team for each of those things. People working on powers don't have any effect on the team that's creating new content. We've acknowledged the content gaps multiple times already, and are working to fix them, but introducing a new power set doesn't have the slightest effect on the current creation of new missions and instances. They're completely separate teams.
Archived Post
10-01-2009, 03:59 PM
I wonder if people are going to be super disappointed when they realize this isn't s self heal?
Archived Post
10-01-2009, 04:03 PM
Oh boy, a way to make sure everything always attacks you! I have trouble getting excited about any healing powerset when everything turns to attack you if you even think about healing someone.
Archived Post
10-01-2009, 04:07 PM
So what will the advantages be like on this energy builder?
Archived Post
10-01-2009, 04:08 PM
Nice!
I can't wait to see more.
I also hope this comes with some Celestial flavored costume options. :)
Ditto on that - more costume options is never a bad thing!
Archived Post
10-01-2009, 04:09 PM
I just hope there are some good attacks in this set, I could care less about healing. :) Make my Divine Gunslinger a HOLY WEAPON!!!
hasta
Archived Post
10-01-2009, 04:11 PM
So, low to dismal damage output is reasonably expected. Heal is probably not that substantial either. Utility ussually comes at a pretty steep price. If the heal compontent is really weak damage can come up a little.
Heals, plus lots of mention of pets in the original blurb. I'm betting a Presence-based attribute package and a pressence-based passive.
I'll be more than ordinarily thrilled just to have power builder that doesn't forward me on to target's target, screwing up my other heals. The free retcon I've been banking may get used after testing the framework a bit with a new character. But I'm still waiting for all the radiation powers already in the game to get grouped up into player-accessible framework :). Gooey green particle damage set for the win!
Archived Post
10-01-2009, 04:11 PM
hm if only i could target myself and make it a toggle
Archived Post
10-01-2009, 04:16 PM
Since Energy Builder advantages are typically either really, really useful, or near useless, I don't really have a good prediction. How about making this the second AoE capable builder? Make it low damagae and heal, but with the advantage, it hits everything in a sphere around the target? Or maybe give the power a chance to explode energy around the target, damaging everything nearby. So many options, I hope it isn't something useless. Heck, I hope it HAS one *Looks at Telepathy energy builder*
Archived Post
10-01-2009, 04:23 PM
AGGGG
I finally get my power setup correct and this is released. :p
Very nice I will deffinately be using this on my healer toon.
Archived Post
10-01-2009, 04:23 PM
No, I don't think anyone's ready.
How does Cryptic have the nerve to introduce new content already WHEN they will not fix things that are part of the current content?
I thought people were just blowing things out of proportion when they said there is a lack of quests to level from in the low 30s. I usually do not believe everything I read or hear.
But now that I am level 31, I can tell you from experience that your CURRENT content LACKS content. I found a whole bunch of quests grayed out to me in Canada because I was not high enough level - at 31 I should be able to get a couple.
So now, seems like the only way to level to (at least) 35 is through the PvP grind. Devs, you need to FIX THIS FIRST before concentrating on new content. NOW!
The community has been asking for this on the PTR, on the suggestion box, and it is like NONE of you are listening. This issue needs to be addressed, plain and simple.
I would challenge the devs to sit down and try to level a toon themselves without PvP and without the boring repetative public quests themselves and see it for themselves.
By the way, have the devs actually PLAYED this game all the way through? How can they miss these issues?
Thanks Jack, I really need you to berate the freaking devs as they introduce the new content. Can you pretend the world doesn't revolve around you for a minute or two?
Archived Post
10-01-2009, 04:24 PM
You have to enjoy the irony of the only energy building power that can bleed you dry - if spamming the heal on an ally with full health costs even 1 point.
That's actually might be a pretty easy way to put the kibosh on heal-bots on a second box.
Archived Post
10-01-2009, 04:41 PM
Looks interesting!
Archived Post
10-01-2009, 04:41 PM
No, I don't think anyone's ready.
How does Cryptic have the nerve to introduce new content already WHEN they will not fix things that are part of the current content?
I thought people were just blowing things out of proportion when they said there is a lack of quests to level from in the low 30s. I usually do not believe everything I read or hear.
But now that I am level 31, I can tell you from experience that your CURRENT content LACKS content. I found a whole bunch of quests grayed out to me in Canada because I was not high enough level - at 31 I should be able to get a couple.
So now, seems like the only way to level to (at least) 35 is through the PvP grind. Devs, you need to FIX THIS FIRST before concentrating on new content. NOW!
The community has been asking for this on the PTR, on the suggestion box, and it is like NONE of you are listening. This issue needs to be addressed, plain and simple.
I would challenge the devs to sit down and try to level a toon themselves without PvP and without the boring repetative public quests themselves and see it for themselves.
By the way, have the devs actually PLAYED this game all the way through? How can they miss these issues?
Ok, let's do this quick ...
1. Deake's reply.
2. People are blowing the lack of content thing out of proportion.
3. It is entirely possible to go from level 1 to 40 with no grind or PvP at all.
4. Read 3 again but do it outloud.
5. 3 was true before yesterday's patch with the additional quests which means now....it's even more true.
6. I'm not one of those elite jerks teling you to l2quest. If you find me in game and I'm not too terribly busy I'll try to help show you quests you might have missed on your own.
And in closing I would like to show my appreciation to Cryptic and admit I like the teaser release system for this. I'm really curious to see how Bloodmoon works out. :D
Archived Post
10-01-2009, 04:41 PM
Concerned about the introduction of new powersets without "balancing" the current ones available? I can understand that. But I applaud the devs for introducing this so soon into the lifecycle.
It may take months before the forums stop crying foul about some power being broken. The game can not stand still until most (everyone?) is pleased with how things are balanced. There will always be holes and valid reasons to demand changes.
But to keep the majority of subscribers happy and attract new ones, the game must move forward. Introducing new content, showing a commitment to introduce new twists, and show investment into the future of the game are all important.
So are balancing changes, which the devs are also doing.
Win-Win is how I see this.
Archived Post
10-01-2009, 04:46 PM
How can people think this will be abused...or even popular?? I can only see it being helpful at low levels. Haven't you played D2:LOD? The pally's had an attack just like this and nobody ever used it...the amount it healed was way too small to be useful at high levels, and the damage given was weak in comparison to many other skills.
It will be a nice match for certain builds, but I don't see many chances for abuse on this one.
Archived Post
10-01-2009, 04:46 PM
I expect that the heal factor will be relatively minor, the real advantage being that the user will build energy off whomever is targeted...friend or foe. I hope this will lead to minor built-in effects for energy builders in other sets like perhaps a very minor bleed effect for Gunslinger/single-dual blade/claws, etc.
Archived Post
10-01-2009, 04:48 PM
Here is my official prediction based on many online games and their respective forums.
1. The powerset will come out and virtualy everyone will create a new toon based on it
2. These players will rush to forums to talk about how kick xxxx this powerset is and how they are suddenly invincible.
3. Cryptic will re-balance the power.
4. These same players will scream about the nerfing, which makes their toons useless.
5. The balancing (nerfing) will reach it's conclusion and the powerset will prove to be as playable and enjoyable as any other.
End of predictions. Don't applaude, just throw money
I'd take that bet, but I don't feel like throwing my money away today.
Bookmark your post so that in a few months you can point out to everybody who prescient you were. :D
Archived Post
10-01-2009, 04:55 PM
I sincerly doubt it. Energy builders are "lackluster" on dmg. I doubt this one will make a huge difference. It's not going to overcome major burst damage, and it can't be used on yourself. AND it will not gen any energy if the target is full on HP. A simple energy builder is all it is, don't get to antsy.
Archived Post
10-01-2009, 04:59 PM
Man awsomeness..I jus thope they fix the aggro of doom problem...healers and regeners generate more aggro than any tank or class with advantages to increase threat can combat lol
Archived Post
10-01-2009, 05:01 PM
So what will the advantages be like on this energy builder?
The Advantage will allow you to heal yourself with the power but it won't generate energy when healing yourself.
Archived Post
10-01-2009, 05:11 PM
I don't know if this is really the place to comment since it seems there is no place to safely comment on anything. However...
I honestly think this is a great idea. I do not think the power itself is over powered. I think it sounds over powered compared to other energy builders, however.
I say this because the special effect of all other energy builders is a slight, 10%ish chance to happen. This appears to work 100% of the time. I honestly don't know why any character would not take it with a guaranteed benefit over one with a possible benefit, unless you never intend to play with others.
I understand you can either attack or heal and gain energy either way. I understand you cannot attack and heal at the same time. So there is no need to correct me there. However, Radiance has either 100% chance to cause damage or 100% chance to cause healing to others. I would honestly prefer kinetic dart to either have a 100% chance to cause damage or 100% chance to hold for a short time. I'd prefer force bolts to have either 100% chance to cause damage or 100% chance to knockback.
Again, I think it's a great idea for a power and I can't wait to try it out. If it's worthwhile, I'll love using it.
Thanks for the head's up. I can't wait to see more.
Archived Post
10-01-2009, 05:16 PM
Moar Character slots plz.
Archived Post
10-01-2009, 05:19 PM
This is exactly the kind of thing I was hoping to see from Celestial, based on the early hints. I've got a character concept that will fit nicely into it...
My hopes is that it provides a combination of support abilities that have some moderate damage capability. Not enough to compete or outstrip the "pure" damage sets but enough so that soloing doesn't feel like...Unarmed.
Archived Post
10-01-2009, 05:22 PM
yay I can use my energy builder to heal while being hit by those lag spikes and rubber bands in lairs. although I do have to agree with a previous poster and say it will be nice to have an energy builder that I can still heal while using without having my targeting switching to enemies all the time. I wish the probs with lag spikes while grouping (even if no everyone suffers from it), and healing aggro could be fixed before new powersets are added
Archived Post
10-01-2009, 05:23 PM
Moar Character slots plz.
For a few bucks, Cryptic will be happy to oblige! October marks the release of new content to the C Store, including the ability to purchase character slots. There will be a function eventually to earn them through in-game means as well, but as far as I've read they are still working the kinks out on that and aren't 100% sure on its implementation.
EDIT: Also, cool power. Now fix my gun energy-builder, damn it!
Archived Post
10-01-2009, 05:30 PM
So how many times will the powers in this set be nerfed to hell and back after it's released?
An energy builder that heals other players? Really? Sounds completely overpowered, like a permanent HoT.You, sir, might want to work on those hate issues against Cryptic. It seems you complain about that a lot.
Anyway, dear devs, my alt's costume was already waiting for this power set, so there's really no sense in baiting me further with promises of sweet, sweet powers. You got me hooked already!
Archived Post
10-01-2009, 05:32 PM
How's one-a-day sound?
One a day sounds fair. I am curious when we're going to see the fruits of your new-found java-mastery.
It's either that or you have to wait two weeks and we release the whole set at once. :)
Aiming for an October 18 release? ;)
(Bonus points to the first geek to work out why I picked that date.)
Archived Post
10-01-2009, 05:37 PM
WOAH thats reallly cool so far
Archived Post
10-01-2009, 05:41 PM
Looks good , and its obviously going to be a really small heal but it gives us an idea on how the rest of the set might work .
My only problem with it : it will be the only energy builder that doesnt need to strike a critter to build energy ? a bit too unique maybe the other support sets need to be reworked in light (pun) of this mechanic.
There are other ways to build energy in game. Including the circle of endless endurance. err power or what ever.
I am so making my angel/demon character from champions for this set.
Archived Post
10-01-2009, 05:42 PM
I can see one advantage upping damage, another for upping heal, and maybe one each to make the heal or damage AOE but not both. Or maybe a Blind effect? That reduces a targets to hit?
Archived Post
10-01-2009, 05:43 PM
Look at how much dmg your standard energy builders do compared to any other ability. I suspect this healing builder will not be overpowered. It will be a trickle of healing just to get your power up to do a real heal.
Relax
Archived Post
10-01-2009, 05:44 PM
Want to see how much healing it will do look at field drones. I can see that being the amount that it will heal.
Archived Post
10-01-2009, 05:50 PM
Looks very promising, now can you finish posting the other power sets?
Archived Post
10-01-2009, 06:01 PM
Look at how much dmg your standard energy builders do compared to any other ability. I suspect this healing builder will not be overpowered. It will be a trickle of healing just to get your power up to do a real heal.
Relax
Agreed, and I expect this set will have at least one other higher heal/damage burst attack...
As for advantages (for all if not most of the set), how about a threat reducer?
Archived Post
10-01-2009, 06:11 PM
Here's a question - Can you target yourself using it? That would make it too useful, I suppose.
Archived Post
10-01-2009, 06:15 PM
I wonder if people are going to be super disappointed when they realize this isn't s self heal?
Didn't we all read the same description? :)
Archived Post
10-01-2009, 06:16 PM
Probably won't be able to be used on yourself.
Anybody with any experience whatsoever with support role knows this power is garbage already, but I guess it distracts Cryptic game designers from trying to address the face palming problems that keep the game from becoming more than "super mediocre".
Archived Post
10-01-2009, 06:18 PM
For a few bucks, Cryptic will be happy to oblige! October marks the release of new content to the C Store, including the ability to purchase character slots. There will be a function eventually to earn them through in-game means as well, but as far as I've read they are still working the kinks out on that and aren't 100% sure on its implementation.
EDIT: Also, cool power. Now fix my gun energy-builder, damn it!
Glad I haven't spent any of my points on those action figures that cost C-bucks. The "nemesis" ones are alot cooler anyway.
I don't know if anyone has already mentioned this, but will we be able to choose a 2 colors for powers l ike these? One for the healing version and one for the damage variant?Probably won't be able to be used on yourself.
Anybody with any experience whatsoever with support role knows this power is garbage already, but I guess it distracts Cryptic game designers from trying to address the face palming problems that keep the game from becoming more than "super mediocre".
How can you state a power is garbage without knowing how it will tie into the rest of the powerset? Also, not everyone shares your baseless opinion that the game is "mediocre". None of the problems in the game have taken away from the fun of the game at all, unless you have severe anger-management issues and the smallest problem throws you into rage. If you're not enjoying the game, you probably aren't creative enough to design a character that's fun to play as.
Geez...one website calls CO mediocre and now all the pessimists start using that word as often as they can. Quite sad really.
Archived Post
10-01-2009, 06:45 PM
that is one cool *$% ^^% wet "$%^& ma'hoosive%"&$% power!
...... i think i just pee'd myself:p
Archived Post
10-01-2009, 06:55 PM
Finally! An energy builder that allows healers to draw the attention of every mob in combat whithout having to actually target them all!
Love the utility aspect of it, but napkin theory doesn't produce promising results at this point.
Then, once this set goes live, combine that with the problem of Identifying which angel-themed toon called Celestia on the screen is mine... :p
Archived Post
10-01-2009, 06:56 PM
How's one-a-day sound? I think that's a pretty fair deal. It's either that or you have to wait two weeks and we release the whole set at once. :)
Two weeks, two weekends in there... So 10 powers or so?
10 sounds pretty good for a framework, but this has been said to have both a seraphim and nephilim side, reminding me somewhat of sorcery. Even if they are more akin to the aspects that supernatural offers, those would still be two more powers.
So let's say that it is 14 powers and weekends weren't included in the math. That would mean that the set would be fully revealed by the 15th, and maybe the whole patch goes in on friday so that we start off with a weekend to enjoy it, so that would be the 16th. Maybe they wait until the following monday, the 19th.
Either way, I have had a character sitting in the powerhouse since the early start, waiting for this framework to become available. :cool:
Archived Post
10-01-2009, 07:03 PM
Soo...if the entire set will be like this then what's the point of taking any other Ally healing power from any other set?
It just sounds like this set will pretty much replace any heal ally power already in the game :P
Archived Post
10-01-2009, 07:04 PM
I love the fact that this just about guarantees a party-supporting Celestial char can start a combat encounter with a full energy bar, without needing to attack and aggro up the foes first. All they have to do is spend the transit time to the next action continuing to fire on their own team, especially if the heal output is low and the team isn't fully rigged up with regen and other self-heals.
There are other powers that can build end out of combat, but some have disadvantages (like making you stand around and wait inside an immobile circle). Being able to lead off with your fully energized "alpha shot", presuming Celestial will have such a thing, without having to scatter or draw the foes through your energy builder first, seems a wonderful advantage.
Definitely looking forward to seeing what else this set provides.
Archived Post
10-01-2009, 07:11 PM
I could see a tank using this if their threat powers are down and the mob aggroed someone... its a way to protect your target too...
but if it stacks unlimited and has a decent heal it could be enough to keep up a tank...
actually if all the celestial powers are like that I could see a support celestial char targeting the tank.. unloading aoe's and healing the tank while damaging the boss/mobs... assuming threat gets ironed out somemore... 4 celestials + a tank would be full of win and the best group chars you can get.. hell the tank can be celestial targeting themselves the same way...
of course this assumes same mechanic for all the powers and that some of those powers are smart aoe's that can hit friend and foe at the same time.
either way it will be pretty interesting to balance
Archived Post
10-01-2009, 07:32 PM
Building energy by healing allies? Fantastic!
If just the End builder is so cool, I can't wait to see the rest of the set! Unveil it!!! NOW!!! :)
Archived Post
10-01-2009, 07:33 PM
We've acknowledged the content gaps multiple times already, and are working to fix them, but introducing a new power set doesn't have the slightest effect on the current creation of new missions and instances. They're completely separate teams.
You've been adding content (at a trickle), but if you were genuinely committed to actually fixing the problem you could do so overnight, simply by resetting the XP levels to the beta levles where they worked right. The game was designed and tested to use those previous levels, and nerfing them just broke the entire thing. Dribbling in a few missions here or there is like using a watering can in the desert.
Archived Post
10-01-2009, 07:34 PM
I think you have a misunderstanding of the way a development team works. There isn't one guy (or one team of people) who makes all the missions, powers, items, art, sound, and UI. There's a separate team for each of those things. People working on powers don't have any effect on the team that's creating new content. We've acknowledged the content gaps multiple times already, and are working to fix them, but introducing a new power set doesn't have the slightest effect on the current creation of new missions and instances. They're completely separate teams.
So my question is:
Why develop new content first, when current content is not functioning "as intended"?
I am a pretty intelligent person. I know there isn't "one guy" going to play through the whole game. But I think MMOs should have their own team of testers - seperate from beta testers. Because, let's face it - Beta testers are not going to tell you the bugs and fixes, they are just wanting to get into the game sooner than everyone else.
I do not see the push for new content when there are a plethora of things that need to be fixed currently - as per suggestion box and PTR forums.
It is connected to the Celestial Power set because - along with the Celestial Power Set comes Blood Moon, a free content upgrade. Which means a new set of patches, a new set of quests for people 40+, probably some new levels added - and new powers to older sets. This also means developers (plural) working hard at trying to make this new content, when that time could be spent fixing things in the her and now.
Unless - of course - the Celestial power set is going to be implemented before Blood Moon - but it was communicated to us that this power set was going to be a part of Blood Moon.
Please understand - I am not among those saying this game is no longer worth it and picking up my toys and leaving. I believe the game is fun and entertaining. But I am saying here is a major issue, and it needs to be fixed even before thinking about new content additions.
You cannot move forward in the future unless you address what is happening in the present. It's just a genaral life principle.
Archived Post
10-01-2009, 07:45 PM
They've only released one power and it's already set up as being first up for getting nerfed to hell, unless the heal is like, 17 per hit.
Archived Post
10-01-2009, 08:00 PM
No, I don't think anyone's ready.
How does Cryptic have the nerve to introduce new content already WHEN they will not fix things that are part of the current content?
I thought people were just blowing things out of proportion when they said there is a lack of quests to level from in the low 30s. I usually do not believe everything I read or hear.
But now that I am level 31, I can tell you from experience that your CURRENT content LACKS content. I found a whole bunch of quests grayed out to me in Canada because I was not high enough level - at 31 I should be able to get a couple.
So now, seems like the only way to level to (at least) 35 is through the PvP grind. Devs, you need to FIX THIS FIRST before concentrating on new content. NOW!
The community has been asking for this on the PTR, on the suggestion box, and it is like NONE of you are listening. This issue needs to be addressed, plain and simple.
I would challenge the devs to sit down and try to level a toon themselves without PvP and without the boring repetative public quests themselves and see it for themselves.
By the way, have the devs actually PLAYED this game all the way through? How can they miss these issues?
Yep made it to level 40 with no grind and no PVP. Had no gaps because I made sure to find the content in the game. Perhaps this link below will help you find some new content.
http://forums.champions-online.com/showthread.php?p=975831#post975831
Archived Post
10-01-2009, 08:22 PM
Wowzers... healing energy builder. Definitely has potential to basically be the only viable energy builder for support characters. Well, at least they're taking support characters a bit more seriously now. Nifty idea though. Can't wait to see the rest.
Depends on how much it heals and how much energy it returns while healing. If, for example, it builds energy more slowly when healing than other energy builders do when attacking and it doesn't heal for much, then people are likely to use whatever energy builder comes with their set and then use active healing powers... that would actually do more total healing per second than using the Celestial energy builder as a heal. If, on the other hand, it actually heals for a decent amount and builds energy at full rate while doing so then I expect to see a lot of freespecs used. ;)
Archived Post
10-01-2009, 08:24 PM
That's just cruel to only put up one power and nothing more.
I'm filing a lawsuit as we speak.
Archived Post
10-01-2009, 08:34 PM
For those who have not realized it yet this will be essential for end game healers. To heal teammates a champion needs energy. At the games current state the only way to gain energy is dealing damage. When they fix the healing aggro problem, dealing damage is not something you want to do while healing. So this power is your buffer between heals, rather than trying to take a few shots at something just to gain enough power to pop another heal for your tank. It works the same as current EN builders do for offense serves as a buffer transition that continues your strategy while it preps you by gaining energy. I don't know about you guys, but as a healer I really don't want to have to attack something to gain EN when in a party. That my friends makes no sense.
This will be used by healers that want to maximize their healing potential regardless of how much it heals...
And for those complaining about current content not being up to par... you gotta also think that they can work on things at the same time. Also the celestial powerset has to be balanced into the equation as well and it will be much easier while other powers are being adjusted since now they can take the celestial powers into consideration when determining what is balanced. No sense in trying to fix something now if you have to refix it later after the new content release cuz of new synergies. Let them fix what they know for sure needs fixing and let hem do their jobs, they know the game better than you do good sirs...
Archived Post
10-01-2009, 08:36 PM
It heals and harms?
That is pretty cool.:cool:
Archived Post
10-01-2009, 08:59 PM
For those who have not realized it yet this will be essential for end game healers. To heal teammates a champion needs energy. At the games current state the only way to gain energy is dealing damage. When they fix the healing aggro problem, dealing damage is not something you want to do while healing. So this power is your buffer between heals, rather than trying to take a few shots at something just to gain enough power to pop another heal for your tank. It works the same as current EN builders do for offense serves as a buffer transition that continues your strategy while it preps you by gaining energy. I don't know about you guys, but as a healer I really don't want to have to attack something to gain EN when in a party. That my friends makes no sense.
This will be used by healers that want to maximize their healing potential regardless of how much it heals...
And for those complaining about current content not being up to par... you gotta also think that they can work on things at the same time. Also the celestial powerset has to be balanced into the equation as well and it will be much easier while other powers are being adjusted since now they can take the celestial powers into consideration when determining what is balanced. No sense in trying to fix something now if you have to refix it later after the new content release cuz of new synergies. Let them fix what they know for sure needs fixing and let hem do their jobs, they know the game better than you do good sirs...
no need to say anything, its all right there.....there you have it folks ^(' - ')^
Archived Post
10-01-2009, 08:59 PM
eh, kinda disappointed by the healing aspect showing sign of things to come. i hoped this was a good replacement from the supernatural set with less gimmicky moves (chains, claws)., but i still have high hopes!
Archived Post
10-01-2009, 09:20 PM
Just tell me you can tint it white. :)
Archived Post
10-01-2009, 09:27 PM
I like this.
Archived Post
10-01-2009, 09:44 PM
Has there been any discussion on suggested characteristics for Celestial?
I'm guessing PRE will almost certainly be one, not so sure about the second.
Archived Post
10-01-2009, 09:47 PM
I love the fact that this just about guarantees a party-supporting Celestial char can start a combat encounter with a full energy bar, without needing to attack and aggro up the foes first. All they have to do is spend the transit time to the next action continuing to fire on their own team, especially if the heal output is low and the team isn't fully rigged up with regen and other self-heals.
Not really.
If targeting ally: Only generates energy if damage is healed
Archived Post
10-01-2009, 09:47 PM
Here is my official prediction based on many online games and their respective forums.
1. The powerset will come out and virtualy everyone will create a new toon based on it
An angelic exodus...
Archived Post
10-01-2009, 10:00 PM
A dual mode out-of-the-box energy builder certainly seems more interesting than the other choices.
Archived Post
10-01-2009, 10:10 PM
Ready for a sneak peek of the Celestial power set? We'll be revealing new powers in the set over the coming weeks, along with a Developer's Diary explaining how the set works. Enjoy!
Link to the Celestial power set (http://www.champions-online.com/node/594383)
OK, WOW!!!
So when will we see this?
Archived Post
10-01-2009, 10:15 PM
i would say in the patch that comes with the celestial there will be the ability to change your powers colors to white and black
well hopefully but im sure they will do it sooner or later:cool:
Archived Post
10-01-2009, 10:50 PM
For those who have not realized it yet this will be essential for end game healers. To heal teammates a champion needs energy. At the games current state the only way to gain energy is dealing damage. When they fix the healing aggro problem, dealing damage is not something you want to do while healing. So this power is your buffer between heals, rather than trying to take a few shots at something just to gain enough power to pop another heal for your tank. It works the same as current EN builders do for offense serves as a buffer transition that continues your strategy while it preps you by gaining energy. I don't know about you guys, but as a healer I really don't want to have to attack something to gain EN when in a party. That my friends makes no sense.
This will be used by healers that want to maximize their healing potential regardless of how much it heals...
And for those complaining about current content not being up to par... you gotta also think that they can work on things at the same time. Also the celestial powerset has to be balanced into the equation as well and it will be much easier while other powers are being adjusted since now they can take the celestial powers into consideration when determining what is balanced. No sense in trying to fix something now if you have to refix it later after the new content release cuz of new synergies. Let them fix what they know for sure needs fixing and let hem do their jobs, they know the game better than you do good sirs...
QFT (and that's the first time I've done that, I think this post deserves to be on more than one page of this thread.
My own hope is that this means that the healing aggro issues have been resolved.
I wonder if it'll have an anti-crippling shots advantage that causes you to drop chunks of agro in a similar way crippling shots increases it.
Archived Post
10-01-2009, 10:52 PM
Hmm,
My main's on telepathy, and kinda has neat healing powers already. I hope this celestial knickknack doesn't kick telepathy in the dirt.
I kinda could change the blue bar charging power with this one, to get even more healing out of it. (yeey for the free unused restat) but if all the other powers are even better than telepathy's healing then that framework will just be made obsolete (aside from the silly mostly non working sleepy/confusing/hold spells).
Either way, i'm looking forward on the next revealed powers.
And for the record, i'm not going to make a celestial character, i <3 telepathy far too much. especially that shield spell that absorbs damage and gives health back if it stays up enough. i saved many of my teammates lives with that one.
Archived Post
10-01-2009, 11:07 PM
Will we be able to target ourselves?
Archived Post
10-01-2009, 11:12 PM
It heals and harms?
That is pretty cool.:cool:
I heard that any bad healer can do that already. :p
Other than that... Need more powers!
Archived Post
10-01-2009, 11:14 PM
How's one-a-day sound? I think that's a pretty fair deal. It's either that or you have to wait two weeks and we release the whole set at once. :)
ONE A DAY!??!
I LOVE YOU GUYS!
Archived Post
10-01-2009, 11:17 PM
I don't see the overpower.
It generates energy while healing ONLY if damage is actually healed, so it's not a "prep to full energy, screw equilibrium" thingie.... well not always. It does give a stronger chance to get energy tho, which is far and over any other energy builders.
Much depends on preparation, time to first energy shot, amount of healing and amount of damage. It should do VERY trivial damage to be anything near balanced....
But what this means is basically... it's all pretty much in the dark yet :)
Archived Post
10-01-2009, 11:34 PM
My own hope is that this means that the healing aggro issues have been resolved.
I hope so too.
If not the forums are going to go into meltdown. Again.
Archived Post
10-01-2009, 11:36 PM
So this energy builder is going to be one of the few energy builders we see being used. I hope they make the damage of it rediculously low.
Archived Post
10-01-2009, 11:42 PM
Sounds cool, instead of nerfing it raise the coolness of the existing powers to match.
Archived Post
10-01-2009, 11:45 PM
Sounds cool, instead of nerfing it raise the coolness of the existing powers to match.
Exactly.
;)
Archived Post
10-01-2009, 11:49 PM
What would be cool is if they gave each energy builder power a "Used on allies" ability along with the used on enemy ability they currently have...
Archived Post
10-01-2009, 11:53 PM
What would be cool is if they gave each energy builder power a "Used on allies" ability along with the used on enemy ability they currently have...
it would be hard to explain that in game terms, not many of my allies would like flame, lightning or pistols shot at them :P
Besides, it is part of the uniqueness of this set that the energy builder has dual purpose, most of the skills will be dual purpose from what I assess.
I already have a character concept for this one too (well, i had a concept and they finally are given me an opportunity to use it! :D)
Archived Post
10-01-2009, 11:53 PM
What would be cool is if they gave each energy builder power a "Used on allies" ability along with the used on enemy ability they currently have...
Yes I see how Munitions energy builder could work that way... no not really.
Archived Post
10-01-2009, 11:55 PM
Yes I see how Munitions energy builder could work that way... no not really.
Would bring a whole new meaning to friendly fire eh!
oh, no wait, thats the definition of friendly fire.
how about increases targets dodge :P
Archived Post
10-01-2009, 11:58 PM
Would bring a whole new meaning to friendly fire eh!
oh, no wait, thats the definition of friendly fire.
how about increases targets dodge :P
I was actually thinking about it being able to increase an allies dodge... With a 10% chance of instant death. <3
Fire would increase ones fire resistance... With a 10% chance of burning up your outfit.
List goes on. :D
Archived Post
10-02-2009, 12:06 AM
Ready for a sneak peek of the Celestial power set? We'll be revealing new powers in the set over the coming weeks, along with a Developer's Diary explaining how the set works. Enjoy!
Link to the Celestial power set (http://www.champions-online.com/node/594383)
I like that idea :)
Archived Post
10-02-2009, 12:07 AM
it would be hard to explain that in game terms, not many of my allies would like flame, lightning or pistols shot at them :P
Besides, it is part of the uniqueness of this set that the energy builder has dual purpose, most of the skills will be dual purpose from what I assess.
I already have a character concept for this one too (well, i had a concept and they finally are given me an opportunity to use it! :D)
I'm with you on this one. Too much similiarity in design homogenises the power sets.
Archived Post
10-02-2009, 12:08 AM
Ok, let's do this quick ...
1. Deake's reply.
2. People are blowing the lack of content thing out of proportion.
3. It is entirely possible to go from level 1 to 40 with no grind or PvP at all.
4. Read 3 again but do it outloud.
5. 3 was true before yesterday's patch with the additional quests which means now....it's even more true.
6. I'm not one of those elite jerks teling you to l2quest. If you find me in game and I'm not too terribly busy I'll try to help show you quests you might have missed on your own.
And in closing I would like to show my appreciation to Cryptic and admit I like the teaser release system for this. I'm really curious to see how Bloodmoon works out. :D
While I think EleisaB was out of line, I think you're being a bit obnoxious yourself.
There's nothing to defend here. No one's honor is at stake. The devs acknowledged that there is a content gap, and that's why they added the monster island missions in the first place. Your point 3 is not even accurate. The only difference between grinding and finding all the missions on the map is that at least with grinding you're fighting mobs. Scouring a map is not really all that different, in terms of tedium, than grinding.
And yeah, because of points 3 and 4, you kind of are one of those guys telling people to "l2quest." You're nicer and more informative than most, but still.
Archived Post
10-02-2009, 12:27 AM
This will be excellent on my tank for aggro managment ;)
Archived Post
10-02-2009, 12:38 AM
You've been adding content (at a trickle), but if you were genuinely committed to actually fixing the problem you could do so overnight, simply by resetting the XP levels to the beta levles where they worked right. The game was designed and tested to use those previous levels, and nerfing them just broke the entire thing. Dribbling in a few missions here or there is like using a watering can in the desert.
This isn't going to happen. While the people arguing that content is fine if only you uncover every square inch of map and rescue every single hostage on that map, you won't have a content gap are exaggerating for some ungodly reason to silence criticism that the game needs more content, it doesn't help in the least to insist that the content is so horribly sparse that people are dragging their way through the thirties with no relief in sight.
Isn't there a middle ground here? One that ideally acknowledges that the devs are aware of the situation and working on correcting it?
Archived Post
10-02-2009, 12:42 AM
The new love of all healers in game! :D
Indeed a great power, and a great start for this new powerset! Can't wait to see the others!!!
Archived Post
10-02-2009, 12:49 AM
Thank you for sharing with that, I am really excited to see the new powers! As well as very amused that we don't know anything beyond a mild description with no numbers and people are calling for nerfing it... Seriously?
It could end up just being like some of the other energy builders (the ones that deal the most damage) and not generate a lot of energy, or the heal could be about on par with the damage energy builders do (ie fairly negligible). At that point themed healers will likely use it, and healers along other themes may find themselves getting more money for their buck sticking to high-energy-yield builders, or builders that apply holds / fear to protect them until the tanks can pull - and just rely on their normal heals. -shrug- I am just speculating here, just seriously doubting that an energy builder is going to invalidate anyone's creativity - there are plenty of strong powers I am not taking because they don't fit my character and I am enjoying the game just fine.
Archived Post
10-02-2009, 12:53 AM
OMG , I'm loving it :D
Archived Post
10-02-2009, 01:02 AM
Nice addition.
When will you guys put more costume options and missions?
Archived Post
10-02-2009, 01:04 AM
I don't like it. Heal is already overpowered, especially in PvP and now people can spam it for free even easier then Psionic Healing.
Archived Post
10-02-2009, 01:06 AM
This will be excellent on my tank for aggro managment ;)
I was thinking the same... Funny how that works. :p
Archived Post
10-02-2009, 01:19 AM
I'm looking forward to seeing the tier 3 abilites now.
Archived Post
10-02-2009, 01:39 AM
This isn't going to happen. While the people arguing that content is fine if only you uncover every square inch of map and rescue every single hostage on that map, you won't have a content gap are exaggerating for some ungodly reason to silence criticism that the game needs more content, it doesn't help in the least to insist that the content is so horribly sparse that people are dragging their way through the thirties with no relief in sight.
Isn't there a middle ground here? One that ideally acknowledges that the devs are aware of the situation and working on correcting it?
But that would be lying. My main got to level 31, having taken every mission "reasonably available", by which I mean every mission without taking my level 13 character who'd conquered the Desert and doing all the Canada content from level 8-up (though I did do all the level 12-13 content in that zone too), and not doing both Crisis maps, but doing all the hard to find contacts and all that, every single mission from level 14-31, but she was still dead stuck, a bar or so from 32 with nothing at all to do. The new missions kicked her just over that edge, so now she has a few level 35+ missions available to her, but that's no way for the game to be played!
The fact of the matter is that the game had a perfect XP curve near the end of beta. It was plenty to get you to 40 without having to beg and scrape for missions (using the existing content), and you could pick and choose which content you wanted to play. You weren't forced into doing content that you did not enjoy doing just because doing otherwise would prohibit you from getting to later content, and you could save content for your other characters so that each could do their own mission chain. It felt PERFECT, probably the best MMO level experience I've ever had, and I've played almost every MMO since EQ. Yes, it was possible, if you knew what you were doing, to level to 40 fairly quickly, but even after the nerf people were hitting 40 within three days, so clearly it didn't "solve" anything there.
They've said that they'd add a few more missions in the level 30 range, which is a bit like putting a bubblegum wrapper on a blown tire. It's nice that they'd add missions to patch up the hole they made, a month or so after they made the hole, but that won't actually solve the problem, it's just dress it up a bit. There's still the issue of being forced into doing way too much of the content. They'd have to add about 100+ unique missions to the game to truly make up for the problems caused by the XP nerf. That's not an ideal use of their time.
Preferably, they'd just fix the XP nerf immediately, as step one. Then they can add new content, and that will be great, because it would allow players to experience new content on their second and third playthroughs, rather than doing the same things over, and over, and over, and over, and over again. They could also put more focus on level 40+ content, which is where everyone's going to end up eventually.
I really think they shot themselves in the junk with the XP nerf, and I really hope that it doesn't take the game down, and I REALLY hope that they fix it before it's too late, instead of stubbornly refusing to admit that it's working how they want it to and that a few new missions will fix it. The fact remains, whether people were leveling faster than they wanted to in beta, they were leveling exactly as fast as the game was designed and tested to allow them to level, and they crippled the game in trying to slow them down.
Archived Post
10-02-2009, 01:47 AM
Woo hoo, a healer build that is designed from level 1 to heal, plus it can do damage. I like it.
Archived Post
10-02-2009, 01:51 AM
Will there be any other sets?
Archived Post
10-02-2009, 02:46 AM
This will be OP? I doubt, im concerned about the main powersets but ia EB that can heal and damage is not a big deal. If you got 4k+ health and getting healed like 30 to 40 per hit, thats not a whole lot. We have an ability to do that when our Stars is up to 5 already so you could barley tell the difference.
This power Set is designed to be a support set so I don't think it' gonna be all about power. We'll have to wait and see what the other powersets say and do to get an idea.
Archived Post
10-02-2009, 02:46 AM
YES YES YES!
Want this set NAOW!!! Healing in CO has been so hectic until this set.. very much looking forward to it, and hopefully some other BETTER powers for the Support passive (they're all crap, honestly!).
Archived Post
10-02-2009, 03:15 AM
It wont be quite that easy to use, I think.
If you're low on energy and your target has full health you still have to change target to get energy.
That or you have to make sure you never heal to full health.
Ofc a tank is probably taking damage all the time, so maybe the problem is as tricky, as I think.
Archived Post
10-02-2009, 03:16 AM
I've been waiting for this power set for ages, I have made a Hero that is supposed to be some sort of angel and so I went with the Supernatural set. Now I'll be respeccing to this for sure!!!
Nice energy starter Cryptic. Maybe we will get to see Earth, Plant and Sound power set soon :D
Archived Post
10-02-2009, 03:23 AM
I've been waiting for this power set for ages, I have made a Hero that is supposed to be some sort of angel and so I went with the Supernatural set. Now I'll be respeccing to this for sure!!!
Nice energy starter Cryptic. Maybe we will get to see Earth, Plant and Sound power set soon :D
Yup, there is a lot of potential for more power sets. Keep them coming Cryptic!
Archived Post
10-02-2009, 03:24 AM
I'm in love. I have been reserveing one of my char slots for an angel. Seems that it's going to be used quite soon and quite awesomely.
Archived Post
10-02-2009, 03:39 AM
I love the idea of end builders that do not focus on damage, even more when thinking on healers.
So, this is a nice start for a new wave of end builders.
The cons... i would hate that ALL healers should have this end builder if they want to be healers in high end.
I love the freedom and customization of the game.
So, i think this is a nice starting but needs more working. Perhaps more than one end builder per framework, with different uses, the one for heal, the one for control, the one for dmg... Or a huge retcon of current end builders.
Archived Post
10-02-2009, 03:51 AM
It will be like CoH allover again... Exscept here there really will be Angels rather than Angles.
Archived Post
10-02-2009, 03:52 AM
I see alot of potential for some SERIOUS abuse of this power already...
If you cant then you need some glasses ... just think about it for a min... what could you do with two accounts and two computers with this power??? HRMMMMM..
Live the life of a sad tw*t?
To even consider actually abusing the power in that fashion should be a sectionable offence. At the very least, get a friend, partner or spouse or even a flippin' dog or cat or something to use that second PC and account.
I'm a certified Schizo, but manage quite easily with one PC and one account....Huh! And they call me as mad as a sack of conkers :rolleyes:
Archived Post
10-02-2009, 03:53 AM
I see alot of potential for some SERIOUS abuse of this power already...
If you cant then you need some glasses ... just think about it for a min... what could you do with two accounts and two computers with this power??? HRMMMMM..
Right now if a player throws a heal it will cause aggro. All of the enemies will aggro on the healer. Now if they change that. Add in giving them xp for what the team drops even though they have not done any damage. Then I see a potential exploit. If healers generate no aggro then the only thing that they have to be careful of is location AOE's with enough skill you can avoid that. If healers do not have to fight to get xp on a team.
I see an exploit as this will be an easy route to level cap. Look all as anyone would have to do is roll a dedicated healer. Wait till you get to level cap. Then retcon out of those powers. Which if you watch how you use your money you will be able to retcon out of those powers into the powers that you originally wanted. You would be able to make it to max level without any fighting at all.
In CoX the defenders which are the best healers even if they only focus on healing. Like that is all one can focus on. Limited focus you know. Defenders still can be attacked and dropped like everyone else. They share the same risks as everyone else. Finally IMHO this is for those that just cannot operate without a healbot. Oh great now the team has to wait for the celestial healbot.
I am waiting for that powerset because when I see it I will find a way to use it along with the other sets to make an offender type of hero like the offender builds in CoX. A way that i can defend the team with buffs, do some attacking and heal some to boot.
Archived Post
10-02-2009, 03:59 AM
It will be like CoH allover again... Exscept here there really will be Angels rather than Angles.
Oh there's always going to be angles. Always.
Archived Post
10-02-2009, 04:01 AM
So guess I we will see the Tanking build, with an energy builder that gives you energy for being hit and damaged. I really hope this is not a trend to add a healer and a tank power sets so we can have the classic fantasy trio.
Do not get me wrong I think this is going to be a cool set and is a good addition but I hope other sets get some cool mechanics and it does not come down to the trinity of builds are the only thing people want to form groups with.
I hope not as well because superheroes are not about being the holy trinity of MMO's. Although for some that is the only thing that they can handle. They just cannot handle building any other team arrangement. They can only focus on one type of team. Just like what the devs originally said about the power tray when we only had seven powers on the tray.
They said the reason was because we can only handle seven things at a time. I guess those types prove them right. Since tankers can only soak up damage and never attack. Healers keep everyone propped up and never attack while the dps does all of the damage.
Archived Post
10-02-2009, 04:02 AM
Oh there's always going to be angles. Always.
Funny enough I have actually seen plenty of misspelled names.
Archived Post
10-02-2009, 04:04 AM
OK, so...one power preview of an energy builder and we have:
"HOW DARE YOU CONSIDER RELEASING NEW CONTENT WITHOUT FIXING EVERYTHING ELSE FIRST!"
"When is this going to be nerfed, before or after it gets on test?"
"This looks useless."
"OMG THIS IS OP!"
"New FOTM Alert for the minmaxers!"
"Other healing in other frameworks will be obsolete!"
"FIRST STEP TO TANK/DPS/HEALER HOLY TRINITY LOL GG WORLD OF CHAMPIONS"
...sigh.
Man, I cannot wait until this weekend when the boards are cleared out of the people who are leaving. My god, you give people anything and they will find a way to hate it.
Archived Post
10-02-2009, 04:05 AM
Funny enough I have actually seen plenty of misspelled names.
I've seen loads of them, sometimes I can't work out if the owner is illiterate, or hasn't worked out that you don't need to try and find something no-one else has anymore.
Also, this stalking thing is made way harder by you not being at my beck and call. How do lunatics keep this up?
Archived Post
10-02-2009, 04:07 AM
*complaints about complaints here*
You forgot the ones complaining about the soon to be massive army of angels and the ones complaining that they haven't released more info. :p
I've seen loads of them, sometimes I can't work out if the owner is illiterate, or hasn't worked out that you don't need to try and find something no-one else has anymore.
Also, this stalking thing is made way harder by you not being at my beck and call. How do lunatics keep this up?
Assasin is my favorite or Asassin... Maybe even Asasin.
Pure willpower.
Archived Post
10-02-2009, 04:14 AM
Oh for the... I can't believe people are saying this is going to be overpowered. It says you can heal *other* people with this thing, you can't heal yourself. :P
Archived Post
10-02-2009, 04:17 AM
Oh for the... I can't believe people are saying this is going to be overpowered. It says you can heal *other* people with this thing, you can't heal yourself. :P
Although the image of a superhero shooting himself in the face and insisting that it's 'healing' is an enduringly amusing one. Kind of like the idea of a 'healing arrow'.
Archived Post
10-02-2009, 04:17 AM
Cool! I can now finally make my Cloak & Dagger hero duo.:D
I really like the dual function of the power and how versatile it sounds.
gimme more!!!
Archived Post
10-02-2009, 04:22 AM
How's one-a-day sound? I think that's a pretty fair deal. It's either that or you have to wait two weeks and we release the whole set at once. :)
A Fair Ration .. You could also consider blending this into the Game as a Fragment of a Lost Tome?
This could encourage aventure Perk Collections.
Say As someone with a full stable you must have an MT so we can build this Framework and go through Tutorial.
Archived Post
10-02-2009, 04:22 AM
How can people think this will be abused...or even popular?? I can only see it being helpful at low levels. Haven't you played D2:LOD? The pally's had an attack just like this and nobody ever used it...the amount it healed was way too small to be useful at high levels, and the damage given was weak in comparison to many other skills.
It will be a nice match for certain builds, but I don't see many chances for abuse on this one.
This is just the first power. Add in other heals along with the other heals in the game. Next remove the threat that healing generates. Where a healer would generate no threat at all. Next add xp for what the team drops even though you did not do any damage.
Then you will have some players that can say okay I will build a dedicated healbot. Next I will keep healing till level cap. Use my resources for a full retcon to switch out of the healing powers to the powers that I wanted. They would be able to say I got all of the rewards without any risk. The only thing that they have to be careful of is location AOE's and maybe a few patrol mobs. But if everyone is on the ball that will not be a problem.
Archived Post
10-02-2009, 04:32 AM
I see alot of potential for some SERIOUS abuse of this power already...
If you cant then you need some glasses ... just think about it for a min... what could you do with two accounts and two computers with this power??? HRMMMMM..
You mean the same things you can do right now playing with another player who is a healer ? Ya serious exploit . . .
Archived Post
10-02-2009, 04:47 AM
Although the image of a superhero shooting himself in the face and insisting that it's 'healing' is an enduringly amusing one. Kind of like the idea of a 'healing arrow'.
That is pretty funny.
Since shooting yourself isn't allowed, In the interests of forum solidarity I'd be prepared to offer my assistance. I'm more than happy to shoot a few deserving posters in the face.
Archived Post
10-02-2009, 04:49 AM
This is just the first power. Add in other heals along with the other heals in the game. Next remove the threat that healing generates. Where a healer would generate no threat at all. Next add xp for what the team drops even though you did not do any damage.
Then you will have some players that can say okay I will build a dedicated healbot. Next I will keep healing till level cap. Use my resources for a full retcon to switch out of the healing powers to the powers that I wanted. They would be able to say I got all of the rewards without any risk. The only thing that they have to be careful of is location AOE's and maybe a few patrol mobs. But if everyone is on the ball that will not be a problem.
One power posted and you can already outline how the set is broken.
How about waiting to see the full set, and confirm what the changes to aggro are, before posting your conclusions.
Archived Post
10-02-2009, 04:51 AM
Talk about crazy cool powers. :D
Archived Post
10-02-2009, 04:54 AM
This isn't going to happen. While the people arguing that content is fine if only you uncover every square inch of map and rescue every single hostage on that map, you won't have a content gap are exaggerating for some ungodly reason to silence criticism that the game needs more content, it doesn't help in the least to insist that the content is so horribly sparse that people are dragging their way through the thirties with no relief in sight.
Isn't there a middle ground here? One that ideally acknowledges that the devs are aware of the situation and working on correcting it?
Did you not read Daeke's post where he said that they are aware of it and are working on it. They have different teams. One team works on powers. Another on missions. They do not need to draw ever team off of their assigned projects and do nothing else but make new missions. They can work on more than one thing at a time.
Archived Post
10-02-2009, 05:08 AM
But that would be lying. My main got to level 31, having taken every mission "reasonably available", by which I mean every mission without taking my level 13 character who'd conquered the Desert and doing all the Canada content from level 8-up (though I did do all the level 12-13 content in that zone too), and not doing both Crisis maps, but doing all the hard to find contacts and all that, every single mission from level 14-31, but she was still dead stuck, a bar or so from 32 with nothing at all to do. The new missions kicked her just over that edge, so now she has a few level 35+ missions available to her, but that's no way for the game to be played!
The fact of the matter is that the game had a perfect XP curve near the end of beta. It was plenty to get you to 40 without having to beg and scrape for missions (using the existing content), and you could pick and choose which content you wanted to play. You weren't forced into doing content that you did not enjoy doing just because doing otherwise would prohibit you from getting to later content, and you could save content for your other characters so that each could do their own mission chain. It felt PERFECT, probably the best MMO level experience I've ever had, and I've played almost every MMO since EQ. Yes, it was possible, if you knew what you were doing, to level to 40 fairly quickly, but even after the nerf people were hitting 40 within three days, so clearly it didn't "solve" anything there.
They've said that they'd add a few more missions in the level 30 range, which is a bit like putting a bubblegum wrapper on a blown tire. It's nice that they'd add missions to patch up the hole they made, a month or so after they made the hole, but that won't actually solve the problem, it's just dress it up a bit. There's still the issue of being forced into doing way too much of the content. They'd have to add about 100+ unique missions to the game to truly make up for the problems caused by the XP nerf. That's not an ideal use of their time.
Preferably, they'd just fix the XP nerf immediately, as step one. Then they can add new content, and that will be great, because it would allow players to experience new content on their second and third playthroughs, rather than doing the same things over, and over, and over, and over, and over again. They could also put more focus on level 40+ content, which is where everyone's going to end up eventually.
I really think they shot themselves in the junk with the XP nerf, and I really hope that it doesn't take the game down, and I REALLY hope that they fix it before it's too late, instead of stubbornly refusing to admit that it's working how they want it to and that a few new missions will fix it. The fact remains, whether people were leveling faster than they wanted to in beta, they were leveling exactly as fast as the game was designed and tested to allow them to level, and they crippled the game in trying to slow them down.
Yeah you are right. Hey devs listen to this guy and make it where you turn back the xp nerf. Where eveyrone has all eight slots filled with level 40's in a month's time with nothing to do. Oh great now they have to bust their butts and add more endgame stuff. Also as more players get through the endgame and have done the same endgame stuff over and over.
Oh yeah now players are bored with the higher level content and quit till new content comes out. The majiorty can play for a month quit for tilll the next big content addition. Then play for that month quit again. Oh great for business. Just how much money in subscriptions will they get with the majority of players doing that? I know it won't be much.
Sorry they had to nerf the xp and it must stay that way until they add in enough content to cover it. for all of the needed levels where the gaps are. Then add new areas and missions to help solve the llinear problem then they will be good to go.
Archived Post
10-02-2009, 05:13 AM
Ooooooooooh
Angelicious
That is friggin awesome.
Depending on how that thing looks in game I could see myself taking that on multiple characters.
Awesome.
Seconded.
In fact, I already have a toon that will be based around this END builder, whether the rest of the set is good or not.
The fact of the matter is that the game had a perfect XP curve near the end of beta. It was plenty to get you to 40 without having to beg and scrape for missions (using the existing content), and you could pick and choose which content you wanted to play. You weren't forced into doing content that you did not enjoy doing just because doing otherwise would prohibit you from getting to later content, and you could save content for your other characters so that each could do their own mission chain. It felt PERFECT
FTW.
Archived Post
10-02-2009, 05:21 AM
drop kick: knockback med. damage, stun
double running clothes line
body slam
spinning fist
leapoing fist
double kick to the face
chair slam
ect.
you unlock these powers when you play 3 rounds of PVP. you go to a wrestler, for the switching of powers or go to the trainer
Archived Post
10-02-2009, 05:23 AM
I think I just died and went to heaven. Stiletto-Heeled Healer needs a makeover.
Archived Post
10-02-2009, 05:24 AM
OK, so...one power preview of an energy builder and we have:
"HOW DARE YOU CONSIDER RELEASING NEW CONTENT WITHOUT FIXING EVERYTHING ELSE FIRST!"
"When is this going to be nerfed, before or after it gets on test?"
"This looks useless."
"OMG THIS IS OP!"
"New FOTM Alert for the minmaxers!"
"Other healing in other frameworks will be obsolete!"
"FIRST STEP TO TANK/DPS/HEALER HOLY TRINITY LOL GG WORLD OF CHAMPIONS"
...sigh.
Man, I cannot wait until this weekend when the boards are cleared out of the people who are leaving. My god, you give people anything and they will find a way to hate it.
It is not a matter of hate. Some of us can see what can happen here. I was concerned about this when I learned about the set being a healing and damaging set. I was just hoping that it would not make it where you would have those that would say the classice "are you a healer". If not okay then cya we need a healer. Then when you have a build that can focus on healing as well as buffing and damage. If you do anything else other then healing you get kicked.
We can see that it is possible for the powers to be OP and needing of a nerf. If it is stronger than the other heals then it would make them obsolete in the eyes of your min/maxers.
I see you would rather us say this is the greatest thing ever and keep our eyes shut as to the possibilities. Saying those things cannot happen. It would be impossible for the devs to release a set that would need a nerf not long after it is released. If you think that then why did the big ol' nerf bat swing big time on Sept 1?
Archived Post
10-02-2009, 05:26 AM
Yeah you are right. Hey devs listen to this guy and make it where you turn back the xp nerf. Where eveyrone has all eight slots filled with level 40's in a month's time with nothing to do. Oh great now they have to bust their butts and add more endgame stuff. Also as more players get through the endgame and have done the same endgame stuff over and over.
Agreed.
Everybody's going to have level 40's eventually, so endgame content will always be an issue, whereas "middlegame" content was plenty fine until they put in the XP nerf, and anything else they added later would just be gravy. It really doesn't matter whether content is "endgame" or "middle game", content is content, all that matters is that it's there when you need it. I'm sure people would enjoy endgame a lot more if they had dozens more missions available to play at that point.
Oh yeah now players are bored with the higher level content and quit till new content comes out. The majiorty can play for a month quit for tilll the next big content addition. Then play for that month quit again. Oh great for business. Just how much money in subscriptions will they get with the majority of players doing that? I know it won't be much.
I think now you're starting to vere off into hyperbole. It's already plenty fast to get to 40 if that's your goal, people got to 40 within the first weekend, AFTER the XP nerf, so the "speed to get to 40" really doesn't factor into this discussion at all. What matters is that the amount of content placed between levels 1 and 40 needs to be about 130%-150% what is currently available, at the current XP rates. Before the XP nerf they had the balance almost exactly right.
Sorry they had to nerf the xp and it must stay that way until they add in enough content to cover it. for all of the needed levels where the gaps are. Then add new areas and missions to help solve the llinear problem then they will be good to go.
But that's exactly where they WERE about two months ago, and THEN they BROKE it. It's like taking a car trip across a desert, and picking a car that has exactly enough fuel economy to get you from gas station to gas station without running out. Then you decide "hey, that'll work too well," and so you pop a little hole in the gas tank so that now it runs out of gas about three miles away from most gas stations, forcing you to get out and walk to get more gas. There's just no logic to it.
They CAN be better.
We know this for a fact because they WERE better. Now they're just deliberately choosing to fail, and for someone that spent over a year trying to help them improve the game, I just find that insulting to all the effort we put into it.
Archived Post
10-02-2009, 05:31 AM
One power posted and you can already outline how the set is broken.
How about waiting to see the full set, and confirm what the changes to aggro are, before posting your conclusions.
I am not the type that walks around with rose colored glasses and say that some of those things are impossible. I can see what can hppen. That is no doubt what others are saying. They are using their faresight to see what could happen. We do not want this to cause this game to degenerate into the classic Healer/Tanker/DPS trinity that is a must for those that cannot work without it. This is just the third part of the trinity. You already had the other two. So now with this players could just say hey we have to wait for the healer before we start.
Archived Post
10-02-2009, 05:32 AM
The discouraging part of this thread is that facts about the Celestial power set are to be revealed over the coming weeks. So, Blood Moon will come out in hopes to keep bored subscribers till the end of October when, if we're lucky, a new power set will be released to pacify bored subscribers till a Christmas holiday special content patch will be released? I get it, you'll keep promising more exciting stuff but only in one month intervals. Holy crap, I hope there will be more to this game than waiting for special content and an occasional new class.
May I suggest 20 on 20 hero battlegrounds that are lag free? Maybe add some special content crafting that actually makes gear better than crap I can farm. How about some instances that actually drop uber gear? Maybe for one month we could have no rubber-banding in Lemuria. Now that would be special content.
Enough with the hype already and get back to work on end game content. You're ready to have a complete subscriber base of end gamers, after the first month of release, with nothing to do but roll alts.
Archived Post
10-02-2009, 05:39 AM
Agreed.
Everybody's going to have level 40's eventually, so endgame content will always be an issue, whereas "middlegame" content was plenty fine until they put in the XP nerf, and anything else they added later would just be gravy. It really doesn't matter whether content is "endgame" or "middle game", content is content, all that matters is that it's there when you need it. I'm sure people would enjoy endgame a lot more if they had dozens more missions available to play at that point.
I think now you're starting to vere off into hyperbole. It's already plenty fast to get to 40 if that's your goal, people got to 40 within the first weekend, AFTER the XP nerf, so the "speed to get to 40" really doesn't factor into this discussion at all. What matters is that the amount of content placed between levels 1 and 40 needs to be about 130%-150% what is currently available, at the current XP rates. Before the XP nerf they had the balance almost exactly right.
But that's exactly where they WERE about two months ago, and THEN they BROKE it. It's like taking a car trip across a desert, and picking a car that has exactly enough fuel economy to get you from gas station to gas station without running out. Then you decide "hey, that'll work too well," and so you pop a little hole in the gas tank so that now it runs out of gas about three miles away from most gas stations, forcing you to get out and walk to get more gas. There's just no logic to it.
They CAN be better.
We know this for a fact because they WERE better. Now they're just deliberately choosing to fail, and for someone that spent over a year trying to help them improve the game, I just find that insulting to all the effort we put into it.
You are failing to see that it is a business decision to slow the leveling down. Now the majority do not have 2 or more heroes at level 40 easily. So that means that there are less players that are at level cap playing unity missions. So now they can take some time (not much) to add more missions at the right points to handle the gaps then make new zones that will handle the linear part. They do not need to give us all the ability to have our account filled with level 40's within the first month.
Sure some can if they do nothing but play their entire weekend away can have a level 40 within three days. But what about those that like to take their time leveling. They are not a mad dash WoW player that must be at max level to play what some have said is the real game. Now only a miniority of the player base has level 40's as it should be.
Archived Post
10-02-2009, 05:43 AM
It is not a matter of hate. Some of us can see what can happen here. I was concerned about this when I learned about the set being a healing and damaging set. I was just hoping that it would not make it where you would have those that would say the classice "are you a healer". If not okay then cya we need a healer. Then when you have a build that can focus on healing as well as buffing and damage. If you do anything else other then healing you get kicked.
We can see that it is possible for the powers to be OP and needing of a nerf. If it is stronger than the other heals then it would make them obsolete in the eyes of your min/maxers.
I see you would rather us say this is the greatest thing ever and keep our eyes shut as to the possibilities. Saying those things cannot happen. It would be impossible for the devs to release a set that would need a nerf not long after it is released. If you think that then why did the big ol' nerf bat swing big time on Sept 1?
No.
Pay attention.
You're judging an entire power set on one energy builder. I never said that the powerset was good, bad, or whatever, because I'm not the one making sweeping generalizations of an entire framework based on one energy builder.
Wait for some more information first, my goodness.
Archived Post
10-02-2009, 05:46 AM
The discouraging part of this thread is that facts about the Celestial power set are to be revealed over the coming weeks. So, Blood Moon will come out in hopes to keep bored subscribers till the end of October when, if we're lucky, a new power set will be released to pacify bored subscribers till a Christmas holiday special content patch will be released? I get it, you'll keep promising more exciting stuff but only in one month intervals. Holy crap, I hope there will be more to this game than waiting for special content and an occasional new class.
May I suggest 20 on 20 hero battlegrounds that are lag free? Maybe add some special content crafting that actually makes gear better than crap I can farm. How about some instances that actually drop uber gear? Maybe for one month we could have no rubber-banding in Lemuria. Now that would be special content.
Enough with the hype already and get back to work on end game content. You're ready to have a complete subscriber base of end gamers, after the first month of release, with nothing to do but roll alts.
If this game is like others then that part of the subscriber base that will be playing the endgame will be small. Take a look at WoW. WoW players have told me that only 1% of the player base actually plays the endgame. So if it is the same here that number of players will be in the minority. That will not be everyone. Beside unlike some people the devs can work on more than one thing at a time.
Archived Post
10-02-2009, 05:52 AM
No.
Pay attention.
You're judging an entire power set on one energy builder. I never said that the powerset was good, bad, or whatever, because I'm not the one making sweeping generalizations of an entire framework based on one energy builder.
Wait for some more information first, my goodness.
I am not basing it on one power only. I am basing it one that one power plus what we have. Be honest do you really think that the players will let that healing set be an aggro magnet without getting the devs to change the aggro mechanic for healers. They will no doubt keep pushing until healing generates no aggro. Next they will have to get xp for just being on the team. I mean is it fair that only those that attack get xp when the healers are contibuting to the team?
Now if both points are covered and add in the other known heals you can see where that could end up. Look more at the total picture here. That one energy builder with the rest of the healing powers in the game.
Archived Post
10-02-2009, 05:52 AM
You are failing to see that it is a business decision to slow the leveling down.
No, I'm just failing to care, there's a difference. Besides, what's better for them, people getting to 40 quickly and maybe getting bored and not coming back until there's more to do, or people getting to 30, getting bored, and quitting because they've already done everything so making an alt would be pointless, and never coming back because they found their experience to be so frustrating? I can't imagine that their retention rates will be all that great under the current circumstances.
The fact remains that the game was MUCH more enjoyable, MUCH more FUN before they messed with it, and any game company that loses that as their goal deserves to crash and burn.
Sure some can if they do nothing but play their entire weekend away can have a level 40 within three days. But what about those that like to take their time leveling. They are not a mad dash WoW player that must be at max level to play what some have said is the real game. Now only a miniority of the player base has level 40's as it should be.
Yes, but the point is, if people CAN get to 40 in three days after the nerf, then clearly the practical effect of the nerf, the nerf's capability of slowing a character's progress from level 1 to 40, is minimal at best. If a given person takes two months to get one character to 40 now, then if they removed the nerf it would still probably take them a month and a half or so to get there, but he'd have much more fun doing it, and would have a lot more extra content to pursue on an alt. I know this from experience, having taken dozens of characters into the high 20s and about a dozen characters to 40 over the course of beta, under the old beta XP levels.
The ability of the XP nerf to remove fun from the game was significantly more effective than it's ability to actually extend the length of time that a player could enjoyably play from 1 to 40.
Archived Post
10-02-2009, 05:56 AM
They will no doubt keep pushing until healing generates no aggro.You're an idiot. I don't think I've ever met a single healer-minded person who thinks that healing/supporting should have no risk involved.
The issue here is that healing output seems to have like a 500x threat modifier on it. We want nothing more than for a point of healing to be on par with a point of DPS. We want it to be sane. Healers should not be the best aggro generators.
Archived Post
10-02-2009, 05:56 AM
Found the answer... so never mind.
-MK
Archived Post
10-02-2009, 05:57 AM
I am not basing it on one power only. I am basing it one that one power plus what we have. Be honest do you really think that the players will let that healing set be an aggro magnet without getting the devs to change the aggro mechanic for healers. They will no doubt keep pushing until healing generates no aggro. Next they will have to get xp for just being on the team. I mean is it fair that only those that attack get xp when the healers are contibuting to the team?
Now if both points are covered and add in the other known heals you can see where that could end up. Look more at the total picture here. That one energy builder with the rest of the healing powers in the game.
I do understand your concerns, but what part of "sweeping generalizations based on one energy builder" do you not get? Now you're predicting huge changes to the way healing works mechanically in the game.
Based on one power.
That's ridiculous.
Archived Post
10-02-2009, 06:20 AM
If targeting ally: Heals target
-Agro every mob in the area
-Make you block until you die in horrible pain
....that was stronger then me ;)
Archived Post
10-02-2009, 06:25 AM
Reminiscent of psionic healing, which can also grant energy if it heals someone other than you and that person is wounded.
Archived Post
10-02-2009, 06:28 AM
For those who posted Xfracture's guide AND say there is no content gap, here are a few facts to gnaw on.
1) The guide stops at level 32.
2) The guide itself admits to content gap....
Before (the misson XP nerf) you'd be somewhere around 33 almost 34. Which is EXACTLY why there's a content gap right now. When they restructured the Mssions and droped the XP for Missions they forgot to add more content for that bracket. Lol Well, live and learn.
So, whether you have to PVP grind or mob grind, you still have to grind over 1.5 million xp from 31/32 to 34.
And a side note: part of an MMOs success does depend on the attitude of the players.
And NO ONE has addressed the original question, so I will post it again:
So why not spend the effort and time currently to address the content gap, rather than working on new content?
Archived Post
10-02-2009, 06:34 AM
So why not spend the effort and time currently to address the content gap, rather than working on new content?
Well it made me lol if nothing else...
So this thread off topic yet or what?
Archived Post
10-02-2009, 06:42 AM
Unless you can target yourself, it's a good support ability (and invaluable on escort missions), but hardly overpowered; trying to do combat healing with your energy builder will likely be about as useful as trying to defeat things with your energy builder.
sonic blaster as an aoe, rank 2, with peacemakers (fear) and throw onto it sonic device, toxic nanites, and miniaturization (with or without advantages added to the add ons) ?
Archived Post
10-02-2009, 06:43 AM
I think this is an interesting choice for an energy builder. I'm looking forward to the next reveal.
Archived Post
10-02-2009, 06:44 AM
Can't wait to see the set, keep up the fantastic work devs!
Archived Post
10-02-2009, 06:49 AM
OMG. An energy building heal? Crazy. Have the healers all asked for a free retcon?
Archived Post
10-02-2009, 06:50 AM
For those who posted Xfracture's guide AND say there is no content gap, here are a few facts to gnaw on.
1) The guide stops at level 32.
2) The guide itself admits to content gap....
So, whether you have to PVP grind or mob grind, you still have to grind over 1.5 million xp from 31/32 to 34.
And a side note: part of an MMOs success does depend on the attitude of the players.
And NO ONE has addressed the original question, so I will post it again:
So why not spend the effort and time currently to address the content gap, rather than working on new content?
i think i understand what your double use of 'content' means.
but, just out of curiousity.
repeatable quests were added.
new monster island content/missions were added in a patch earlier this week.
isn't blood moon going to be permanent canadian content (to some extent or another)?
i think they ARE adding more missions to help cover the lack of leveling/mission "content".
do i think the game should've released with a buttload more leveling/mission "content"? yes.
am i encouraged that cryptic IS adding more, maybe not as fast as we all would like (considering my last statement); but, it is still getting added.
Archived Post
10-02-2009, 07:00 AM
Soo...if the entire set will be like this then what's the point of taking any other Ally healing power from any other set?
It just sounds like this set will pretty much replace any heal ally power already in the game :P
they did state it would be a support set.
doesn't mean that there wlll be any other healing powers in the set at all.
just sayin -- not a dooooooooooooooooooooom thing here. not yet.
Archived Post
10-02-2009, 07:04 AM
lulz@ the people ALREADY being babies. Want some cheese with that whine?
Archived Post
10-02-2009, 07:11 AM
Frankly, I hope there's no more healing powers.
Even this one may ruin things.
One of the things I like about this game, something that makes it a Superhero game, is the lack of emphasis on healing.
Let's face it, healing in MMORPGs is a legacy of D & D.
And it's a gaming thing, not a fantastic fiction thing.
It almost never appears in comic books, which is the genre we are doing here.
Does Cap or Spidey or Green Arrow or Batman, or ANYBODY run into battle being instantly healed by somebody else every few seconds? No, they don't. It would be silly & unheroic. Instead, they use their skills at dodging & blocking, and moving around, the way players should be doing in this game.
Even after 4 years, CoX looks really silly to me with its dependence on healers. What is this, Pac-man? It's just not genre.
Champions had mostly broken away from that horrible gamey convention. Let's keep it that way.
NO TO HEALING, I SAY!
Archived Post
10-02-2009, 07:21 AM
You know why you dont hear people happy with content complaining? Because they are playing and enjoying themselves rather that nit-picking and tearing apart every flaw that they see.
As one poster put earlier in the thread, they claimed that you can go 1-40 no grind or pvp. Yup done it on 2 characters now. (actually one is 39 and 2 bars to go) and no i didnt do diverting dispatches/scared straight over and over. It can be done. Easily. Im sorry but "Looking" for missions? Well you dont expect every mission giver ina zone to run up and ask you to help them like the "help a citizen" missions (which i think i have maybe done one or two) At 31 I was doing NE Canada and that took me to 33ish, then back to MI for a couple levels till Lemuria. And at 39 I still have some to do on both MI and Lemuria.
And we now return you to your previously scheduled thread....
Celestial Powerset looks good so far! I cannot wait to see this thing in action or what other goodies they may have.
Oh will we see maybe increased damage against Zombies/Undead/Werewolves (There, wolf!)
just a thought with the upcoming Bloodmoon event.
Archived Post
10-02-2009, 07:24 AM
Cool! Looking forward to trying it.
Archived Post
10-02-2009, 07:29 AM
I'm mainly an attack oriented person(just recently started using block) and more or less always the decoy when one is needed. (I do it by choice since I lead my sg by example) So I personally wouldn't have use for this power, but if I could get people to join my sg, then maybe I won't die as often when I do decoy.(Mainly in teleios tower)
Archived Post
10-02-2009, 07:32 AM
You know why you dont hear people happy with content complaining? Because they are playing and enjoying themselves rather that nit-picking and tearing apart every flaw that they see.
And also because they're imaginary, don't forget that bit, it's important.
At 31 I was doing NE Canada and that took me to 33ish, then back to MI for a couple levels till Lemuria.
That's nice for you, but at 31 I had already completed all the Canadian missions and all Monster Island missions that were available before level 32, so that wasn't really an option. I'd never had that problem in beta, even before they added dozens of the missions that they had at launch. I'm really getting sick of people saying "well then you should do missions in X location", as if the people in question hadn't already done all those missions before complainging about not having missions to do. So far, the only people that sem to be talking about having no content issues are those who PVP, those who backed out to do both Cirsis zones, those who did the redundant content in both 8-13 Canada and the Desert, those who stop top take every single patrol mission, etc. It's just far more oppressive than it once was. Back when the game was fun, I mean.
Archived Post
10-02-2009, 07:34 AM
You know why you dont hear people happy with content complaining? Because they are playing and enjoying themselves rather that nit-picking and tearing apart every flaw that they see.
As one poster put earlier in the thread, they claimed that you can go 1-40 no grind or pvp. Yup done it on 2 characters now. (actually one is 39 and 2 bars to go) and no i didnt do diverting dispatches/scared straight over and over. It can be done. Easily. Im sorry but "Looking" for missions? Well you dont expect every mission giver ina zone to run up and ask you to help them like the "help a citizen" missions (which i think i have maybe done one or two) At 31 I was doing NE Canada and that took me to 33ish, then back to MI for a couple levels till Lemuria. And at 39 I still have some to do on both MI and Lemuria.
No, but I have uncovered every part of Canada there is. The quests are "grayed out" - meaning I can see the quest givers, BUT I am not high enough level yet to do NE Canada. I went to the village there - that's where the quests are that are unavailable to me. This is at level 31.
And remember what ASSUME does?
:)
Archived Post
10-02-2009, 07:41 AM
if you are stuck try using this guys tool
http://forums.champions-online.com/showthread.php?t=76696
it got me a level and a half just of missed missions. on just a level 16 alt
xp for missions you've out leveled does Not go down in this game which is very nice.
my level 35 char has about 400k of xp to get from missed missons that I can still get too.
Archived Post
10-02-2009, 07:54 AM
So guess I we will see the Tanking build, with an energy builder that gives you energy for being hit and damaged. I really hope this is not a trend to add a healer and a tank power sets so we can have the classic fantasy trio.
Do not get me wrong I think this is going to be a cool set and is a good addition but I hope other sets get some cool mechanics and it does not come down to the trinity of builds are the only thing people want to form groups with.
Because its not like people are abusing powers currently to fill these roles or even do all roles equally well!
I personally think most healing in a superhero game should be removed or restricted to very limited powers available only through dedicated selection and use e.g. only in support role.
Its an extremely uncommon power in comics and it should stick to fantasy realms for the most part.
"Tank" Interception of incoming attacks on teammates, Deflection powers or Force (energy type) fields/shields should be the way most support is handled to protect teammates. These are what you mostly see in comics.
Archived Post
10-02-2009, 08:07 AM
How's one-a-day sound? I think that's a pretty fair deal. It's either that or you have to wait two weeks and we release the whole set at once. :)
Is that, then, the date that Bloodmoon will go live? :D
Archived Post
10-02-2009, 08:31 AM
So how many times will the powers in this set be nerfed to hell and back after it's released?
An energy builder that heals other players? Really? Sounds completely overpowered, like a permanent HoT.
wow
you have no concept of balancing
Archived Post
10-02-2009, 08:35 AM
Intresting, but nothing my character can use lol.
Still hoping for something like this for might, and incentive to fully charged powers...full charge melee hits have a chance to return a portion of the damage done, longer the charge, higher the chance, better the heal etc.
Archived Post
10-02-2009, 08:39 AM
NERF THIS NOW!!!!!11111one
b4 i teh quits in R4G3!!
Archived Post
10-02-2009, 08:43 AM
Wow, finally. I'd been advocating this heavily in closed and open beta, and now they are FINALLY putting something like this out. Thanks Devs!
Now, let's get to work on the healing/aggro issue and you'll be on my super-good list. :P
Archived Post
10-02-2009, 08:47 AM
No, I don't think anyone's ready.
How does Cryptic have the nerve to introduce new content already WHEN they will not fix things that are part of the current content?
I thought people were just blowing things out of proportion when they said there is a lack of quests to level from in the low 30s. I usually do not believe everything I read or hear.
But now that I am level 31, I can tell you from experience that your CURRENT content LACKS content. I found a whole bunch of quests grayed out to me in Canada because I was not high enough level - at 31 I should be able to get a couple.
So now, seems like the only way to level to (at least) 35 is through the PvP grind. Devs, you need to FIX THIS FIRST before concentrating on new content. NOW!
The community has been asking for this on the PTR, on the suggestion box, and it is like NONE of you are listening. This issue needs to be addressed, plain and simple.
I would challenge the devs to sit down and try to level a toon themselves without PvP and without the boring repetative public quests themselves and see it for themselves.
By the way, have the devs actually PLAYED this game all the way through? How can they miss these issues?
they said they are working on it over 2 weeks ago. this is a company that has more than 2 devs. i dont think the team that creates the powers is the same team that creates the quest breath easy quest gaps are not that bad
Archived Post
10-02-2009, 09:38 AM
How's one-a-day sound? I think that's a pretty fair deal. It's either that or you have to wait two weeks and we release the whole set at once. :)
where is the one for today
Archived Post
10-02-2009, 10:01 AM
Thanks Devs, can't wait to test this out! More powers will attract more players!
Archived Post
10-02-2009, 10:08 AM
No, I'm just failing to care, there's a difference. Besides, what's better for them, people getting to 40 quickly and maybe getting bored and not coming back until there's more to do, or people getting to 30, getting bored, and quitting because they've already done everything so making an alt would be pointless, and never coming back because they found their experience to be so frustrating? I can't imagine that their retention rates will be all that great under the current circumstances.
The fact remains that the game was MUCH more enjoyable, MUCH more FUN before they messed with it, and any game company that loses that as their goal deserves to crash and burn.
Yes, but the point is, if people CAN get to 40 in three days after the nerf, then clearly the practical effect of the nerf, the nerf's capability of slowing a character's progress from level 1 to 40, is minimal at best. If a given person takes two months to get one character to 40 now, then if they removed the nerf it would still probably take them a month and a half or so to get there, but he'd have much more fun doing it, and would have a lot more extra content to pursue on an alt. I know this from experience, having taken dozens of characters into the high 20s and about a dozen characters to 40 over the course of beta, under the old beta XP levels.
The ability of the XP nerf to remove fun from the game was significantly more effective than it's ability to actually extend the length of time that a player could enjoyably play from 1 to 40.
Okay then everyone has raced to level 40 just because it can be done in three days time. Although I am not sure how they would do it. Unless they had some players already at level forty that could PL'ing to level 40. So then everyone has their account filled with level 40's so just return the xp to the beta levels. Hey where is your numbers to back that claim up. I already know at least two that do not have a level forty. One poster I forgot his name and myself. No doubt I am not alone there are many others that have not made a mad dash to level 40.
In fact I have read in threads where other players that have made a mad dash to level 40. They have told them that this is not WoW and the endgame is not the real game as some see it in WoW. They have told them to enjoy the journey to level cap. So they do not have level 40's.
Also since there are those that take their time will be giving the devs more time to make more content in order to cover the gaps which they can do with more missions with the proper xp. Actually not only would I work on adding missions to MI I would work on fixing the rubber banding fest that is in lemuria that I have been told about. If you fix lemuria and any broken missions there then that is more content without having to add any. Giving you more time to add content.
Sure you do not care if Cryptic has to close its doors because they have not gotten enough money because they gave everyone the ability to get to level cap very quickly. No you do not mind becuase you would go back to WoW. Maybe you and others feel that since Blizzard has done a great job with content in WoW that they are the only ones that should be developing MMO's.
Archived Post
10-02-2009, 10:16 AM
You're an idiot. I don't think I've ever met a single healer-minded person who thinks that healing/supporting should have no risk involved.
The issue here is that healing output seems to have like a 500x threat modifier on it. We want nothing more than for a point of healing to be on par with a point of DPS. We want it to be sane. Healers should not be the best aggro generators.
You may not know any but that does not mean that they do not exist. I understand human nature, there are those in CoX that will keep trying to get the devs to make the fitness line inherent. They will say since everyone takes it that is why you need to make it inherent. But that is wrong because not everyone uses the fitness line.
In fact those that do have characters that do not use it at all. I know that I have a mix of those that do use the fitness line and those that do not. So if the devs make the aggro go by the amount of healing instead of being an aggro magnet. There will be those that will keep trying to get the devs to make it where they can get it reduced to zero. You may not see them here now but they will show up. People tend to go the route of least resistance. Whatever way is the easiest is what they will do.
If making a dedicated healer can get them to level 40 easier by reducing their risk of getting defeated because they are not fighting then they would do just that. If they cannot then they will be making suggestions to the devs to be allowed to do that.
Archived Post
10-02-2009, 10:25 AM
where is the one for today
Still technically today, all day long. :)
Archived Post
10-02-2009, 10:28 AM
Okay then everyone has raced to level 40 just because it can be done in three days time. Although I am not sure how they would do it. Unless they had some players already at level forty that could PL'ing to level 40. So then everyone has their account filled with level 40's so just return the xp to the beta levels. Hey where is your numbers to back that claim up. I already know at least two that do not have a level forty. One poster I forgot his name and myself. No doubt I am not alone there are many others that have not made a mad dash to level 40.
I have no idea what this paragraph means.
In fact I have read in threads where other players that have made a mad dash to level 40. They have told them that this is not WoW and the endgame is not the real game as some see it in WoW. They have told them to enjoy the journey to level cap. So they do not have level 40's.
Nor this one.
Are you saying that some people are not level 40 yet? Well, duh. I never even questioned that this was the case. I haven't been able to get my own highest level character above 31 until yesterday, and I doubt she'll get much closer to 40 anytime soon because the grind is just too depressing.
The point that I'd been making though is that eventually everyone WILL get their characters to 40, so the content needs to be there for them, and that if even SOME characters can get their characters to 40 in three days, then any effective "slowing" of players was negligable. They made playing the game to 40 more painful, certainly, more repetative and boring, no question, but not actually all that much slower, when the content is available and you're willing to slog through the painful bits.
Actually not only would I work on adding missions to MI I would work on fixing the rubber banding fest that is in lemuria that I have been told about. If you fix lemuria and any broken missions there then that is more content without having to add any. Giving you more time to add content.
"Fixing Lemuria" isn't likely. It's just not a zone that works in principle for a lot of characters. If you don't have the right powers than Lemuria's very 3D nature is a serious pain (especially with melee or cone heavy characters). It can be fun if you do have the right build, but the best the devs can hope to do as far as "fixing" Lemuria is to make sure that there is enough content elsewhere that players can skip it entirely. Either way though, all Lemurian content is at a level range where finding content isn't quite so bad, as the same time Lemuria opens up, a whole bunch of MON and CAN content opens up as well.
Sure you do not care if Cryptic has to close its doors because they have not gotten enough money because they gave everyone the ability to get to level cap very quickly. No you do not mind becuase you would go back to WoW. Maybe you and others feel that since Blizzard has done a great job with content in WoW that they are the only ones that should be developing MMO's.
Actually I don't play WoW, and I care considerably more than you whether Cryptic lives or dies, which is why I'm pushing them to fix their game before the exodus goes into full swing. They don't have the luxry of trickling out a few missions per month here, they need to either fix the XP curve by flipping a switch, or they need to add about 100+ new missions, good, quality missions, within the month. I think the former is more achievable, and really would be the best option even if the latter were possible.
Archived Post
10-02-2009, 10:37 AM
I do understand your concerns, but what part of "sweeping generalizations based on one energy builder" do you not get? Now you're predicting huge changes to the way healing works mechanically in the game.
Based on one power.
That's ridiculous.
But those conclusions are based on some facts. The only fact that I do not have which is an assumption is how much threat level reduction for healing will we be seeing. Too low then you could have the problems that I mentioned. Not low enough players will be complaining and rightfully so.
What are the facts as I know them.
One the one energy building power. There are other healing powers in the game already. finally add the fact that in time the devs will give the players what they want. Making a way for those that are purely support without any attaacks to get xp when teamed, from the enemies that the team defeats.
Wtih the above facts add to it the possibility of having too low a threat risk on healing and you could have that scenario. You simply cannot ignore the fact that it is not fair that a player tha designs a character to be purely a team hero that does not fight. If they do not get xp during the teaming that is not fair so that will change. The devs have already said that they are looking into changing the rate of aggro concerning healing poewers.
I just cannot sit back and ignore what already exists plus what I know will no doubt change in the future because the devs have either said that it will. Or with a little logic you can clearly tell when something will change. MIni mines anyone.
Archived Post
10-02-2009, 10:45 AM
For those who posted Xfracture's guide AND say there is no content gap, here are a few facts to gnaw on.
1) The guide stops at level 32.
2) The guide itself admits to content gap....
So, whether you have to PVP grind or mob grind, you still have to grind over 1.5 million xp from 31/32 to 34.
And a side note: part of an MMOs success does depend on the attitude of the players.
And NO ONE has addressed the original question, so I will post it again:
So why not spend the effort and time currently to address the content gap, rather than working on new content?
So that means they must drop everything and focus on nothing else other than making more missions. So powers that are broken and do not work or are OP. They will have to say working as intended. Next they must take people that are assinged to work on fixing bugs must be trained if they do not know how to make missions to start learning how to make missions.
So no bug fixes until then they can only do one thing at a time you know. I guess the devs had it right all the long and maybe should've kept the seven power tray limit. I mean if the devs cannot focus on more than one thing at a time then we cannot either. Or you can say that when they dump a ton of new zones and missions they will have bugs. But that will not be good enough because you will always have to add more missions. More missions more bugs. So then without fixing the bugs they have along with new missions and other things you will have a buggier game.
Archived Post
10-02-2009, 10:58 AM
Frankly, I hope there's no more healing powers.
Even this one may ruin things.
One of the things I like about this game, something that makes it a Superhero game, is the lack of emphasis on healing.
Let's face it, healing in MMORPGs is a legacy of D & D.
And it's a gaming thing, not a fantastic fiction thing.
It almost never appears in comic books, which is the genre we are doing here.
Does Cap or Spidey or Green Arrow or Batman, or ANYBODY run into battle being instantly healed by somebody else every few seconds? No, they don't. It would be silly & unheroic. Instead, they use their skills at dodging & blocking, and moving around, the way players should be doing in this game.
Even after 4 years, CoX looks really silly to me with its dependence on healers. What is this, Pac-man? It's just not genre.
Champions had mostly broken away from that horrible gamey convention. Let's keep it that way.
NO TO HEALING, I SAY!
You are wrong about CoX. The game is not focused on healing. In fact a good team can chew through content without healers. A team with a good controller or a well built dark defender can do exceedingly well. I have been on many teams with good dark defenders. With dark servant (pet) our team was so well protected we never needed a heal.
Heck I never needed to touch an inspiration the whole time. Even though I was doing most of the damage because we had one scapper (me) one dark defender, and one tanker. In fact a team of defenders can even out damage a team of blasters. Their buffs act like a force multiplier making the damage they can put our scary. Thing of it is they could always do this even pre ED.
Archived Post
10-02-2009, 11:02 AM
And also because they're imaginary, don't forget that bit, it's important.
That's nice for you, but at 31 I had already completed all the Canadian missions and all Monster Island missions that were available before level 32, so that wasn't really an option. I'd never had that problem in beta, even before they added dozens of the missions that they had at launch. I'm really getting sick of people saying "well then you should do missions in X location", as if the people in question hadn't already done all those missions before complainging about not having missions to do. So far, the only people that sem to be talking about having no content issues are those who PVP, those who backed out to do both Cirsis zones, those who did the redundant content in both 8-13 Canada and the Desert, those who stop top take every single patrol mission, etc. It's just far more oppressive than it once was. Back when the game was fun, I mean.
Oh it is impossible for anyone to miss anything. Interesting.
Archived Post
10-02-2009, 11:08 AM
But those conclusions are based on some facts. The only fact that I do not have which is an assumption is how much threat level reduction for healing will we be seeing. Too low then you could have the problems that I mentioned. Not low enough players will be complaining and rightfully so.
What are the facts as I know them.
One the one energy building power. There are other healing powers in the game already. finally add the fact that in time the devs will give the players what they want. Making a way for those that are purely support without any attaacks to get xp when teamed, from the enemies that the team defeats.
Wtih the above facts add to it the possibility of having too low a threat risk on healing and you could have that scenario. You simply cannot ignore the fact that it is not fair that a player tha designs a character to be purely a team hero that does not fight. If they do not get xp during the teaming that is not fair so that will change. The devs have already said that they are looking into changing the rate of aggro concerning healing poewers.
I just cannot sit back and ignore what already exists plus what I know will no doubt change in the future because the devs have either said that it will. Or with a little logic you can clearly tell when something will change. MIni mines anyone.
You're warning of a dire and immediate fix for a problem that does not exist. All the facts you list are assumptions, and bad ones at that.
Can we please see the rest of the power set first?
Archived Post
10-02-2009, 11:09 AM
Honestly, If you really have a char spec-ed to heal at this point and time you need to also be able to take a tanks worth of dmg..... So that is what you do for the moment... my char does crap in the dmg dept I rely on pets and alot of them powers/consumables or otherwise for any and all dmg.. All I do is heal and block the best I can all incomming dmg. Sure the agro needs a bit of a tweak but I am not worried. This new power set might help the people that want to make a support char but who knows. All they have shown us is one power.... one.. Atleast wait a few days to say this power set is gonna change the face of the game as we know it.
Archived Post
10-02-2009, 11:16 AM
> If targeting ally: Only generates energy if damage is healed
Looks like the gods that be don't want good guys being too good. :-/
Archived Post
10-02-2009, 11:18 AM
I would really like to see a, pyre/telekenetic eruption/force eruption kind of stand inside the group, heal and damage stuff around you AOE. Kinda like Holy Nova worked as a priest in World of Wacraft. I liked spamming Holy Nova.
Archived Post
10-02-2009, 11:22 AM
Hehehe, Scribblenauts (http://en.wikipedia.org/wiki/Scribblenauts): Evils of Lateral Thinking Stomping On "Balance", lol.
Archived Post
10-02-2009, 11:26 AM
Oh it is impossible for anyone to miss anything. Interesting.
You're making less and less sense Gloomy. I never indicated anything of the sort.
Archived Post
10-02-2009, 11:29 AM
I have no idea what this paragraph means.
Nor this one.
Are you saying that some people are not level 40 yet? Well, duh. I never even questioned that this was the case. I haven't been able to get my own highest level character above 31 until yesterday, and I doubt she'll get much closer to 40 anytime soon because the grind is just too depressing.
The point that I'd been making though is that eventually everyone WILL get their characters to 40, so the content needs to be there for them, and that if even SOME characters can get their characters to 40 in three days, then any effective "slowing" of players was negligable. They made playing the game to 40 more painful, certainly, more repetative and boring, no question, but not actually all that much slower, when the content is available and you're willing to slog through the painful bits.
"Fixing Lemuria" isn't likely. It's just not a zone that works in principle for a lot of characters. If you don't have the right powers than Lemuria's very 3D nature is a serious pain (especially with melee or cone heavy characters). It can be fun if you do have the right build, but the best the devs can hope to do as far as "fixing" Lemuria is to make sure that there is enough content elsewhere that players can skip it entirely. Either way though, all Lemurian content is at a level range where finding content isn't quite so bad, as the same time Lemuria opens up, a whole bunch of MON and CAN content opens up as well.
Actually I don't play WoW, and I care considerably more than you whether Cryptic lives or dies, which is why I'm pushing them to fix their game before the exodus goes into full swing. They don't have the luxry of trickling out a few missions per month here, they need to either fix the XP curve by flipping a switch, or they need to add about 100+ new missions, good, quality missions, within the month. I think the former is more achievable, and really would be the best option even if the latter were possible.
You said that since players could make it to level 40 that means that the xp nerf did not slow anyone down. that would work only if everyone has a level 40 by now. If it only took everyone three days to ge to level forty then the slowing down of xp was not good enough.
But since only a small number are at level 40 then it has worked. Those that love this game will put up with the way the game is, Knowing that MMO's evolve and more missions will be added later. They will patiently wait.
Since you have been in lemuria I need to ask you is it true that there is alot of rubber banding?
You do not have any way to show that there will be a mass exodus.
I say that they should give us a power tray that can only handle five powers. I mean we can only focus on those few things. I mean if they devs are going to have to do nothing else but churn out missions, zones for maybe the next 20 years. I mean why stop churning out missions after the level gap is fixed. You will always need more missions. Of course that will mean the bugs they introduce with them will have to wait until they have more than enough missions to keep you happy.
I think a real exodus will be not because of a lack of missions or any other flaw with the game. The problem will be from other countries in the world. Because some players cannot get a prepaid/debit or check cashing card so they cannot be a paid subscriber. I still say they need to keep doing what they have been doing is work on everything that needs it. From missions, to bugs, to more powers, to power balance. Each area no doubt has a team of it woking on it.
So that would leave flipping the switch which is what IMHO I think that the whole reason for making your post is about. Because you do not like not being able to crack level forty as quick as a flash. They will not do that. I see then you have not learned an importan lesson. That little things add up and they can add up quickly. I know because i learned that fact in high school.
I had a good repore with my teachers. I had a time when I let my grades slip by a few points every test. I did not see how just a few points mattered. But my teachers showed me some of my fellow students average at the beginning of the year. Some went from A- to B- during the half way point of the year. I seen others that have lost more than a grade just by missing a few points on a test. Needless to say i got my grades back up again and thanked them for their help.
Archived Post
10-02-2009, 11:42 AM
any reason to take any other energy builder at all with this one? unless the heal is utter crap without a goood amount of presence, this power is OP.
Archived Post
10-02-2009, 11:45 AM
You're warning of a dire and immediate fix for a problem that does not exist. All the facts you list are assumptions, and bad ones at that.
Can we please see the rest of the power set first?
Thank you, you are quite right this is the only healing power in the game. Thanks I did not know that. That is just an assumption. Also it is perfectly fair for a player that makes a non combative support hero to not get any xp from teaming. Which will be possible with this new set. Unless they change their character and make them combative and fight. You really believe that will not change. Also you really believe that healing will always be an aggro magnet attracking flies like sugar does. I highly doubt it. I will be highly shocked if that ever happens.
Look you and others may play tunnel vision only looking at that one power without looking at anything else. Tunnel vision would mean that you would look at only that one power as if this game has not been even in alpha testing yet and this is the first power that the devs talked about. There were those that tried to tell the devs of CoX of the possible problems with mission architect such as farming for xp. Players that would be doing nothing else but farming missions for PL'ing but hardly no one listened. Even I did not see it, when I should've listened to them.
That does not mean that MA in CoX is bad but with the proper moderation it can become a great tool for the game. That is what the devs had to do is to make sure it is properly moderated.
Archived Post
10-02-2009, 11:46 AM
This sounds like the Holy Bolt one had in Diablo.. a useful thing. IF you want destruction look to another power in the set.
Not your dark angel meat or bread.. This set by its very nature is a tough love nurture..
Archived Post
10-02-2009, 11:53 AM
You're making less and less sense Gloomy. I never indicated anything of the sort.
Okay you said the following. I only highlight the important point.
That's nice for you, but at 31 I had already completed all the Canadian missions and all Monster Island missions that were available before level 32, so that wasn't really an option. I'd never had that problem in beta, even before they added dozens of the missions that they had at launch. I'm really getting sick of people saying "well then you should do missions in X location", as if the people in question hadn't already done all those missions before complainging about not having missions to do. So far, the only people that sem to be talking about having no content issues are those who PVP, those who backed out to do both Cirsis zones, those who did the redundant content in both 8-13 Canada and the Desert, those who stop top take every single patrol mission, etc. It's just far more oppressive than it once was. Back when the game was fun, I mean.
Please explain how can you say that you never said that. If players have already done found all of the missions are the ones complaining. Then they do not need to be told to go do them. But also you would be saying it is impossible for a player that is complaining to miss a mission because your comment already said that they have already done those missions. How can you miss something that you already have done?
Archived Post
10-02-2009, 12:04 PM
So how many times will the powers in this set be nerfed to hell and back after it's released?
An energy builder that heals other players? Really? Sounds completely overpowered, like a permanent HoT.
Wow... would you actually feel OP healing other players while they attack something else? If you do PLEASE sidekick my characters... :rolleyes:
"One man's nerf is another man's balance."
Archived Post
10-02-2009, 12:12 PM
Nice, this set looks good
Archived Post
10-02-2009, 12:37 PM
You said that since players could make it to level 40 that means that the xp nerf did not slow anyone down. that would work only if everyone has a level 40 by now. If it only took everyone three days to ge to level forty then the slowing down of xp was not good enough.
There are two logical flaws there. First, I didn't say it didn't slow anyone down, I said it didn't slow anyone down enough to matter. Second, It wouldn't mean that everyone would have to be level 40 now, it would just mean that people who are level 30-35 now would probably be 40, everyone who's 25 or so now would likely be 30, and so on.
But since only a small number are at level 40 then it has worked.
"worked" is a relative term, apparently. Most people in their low 30s right now are there because the content does not exist to get them any higher without self-abusivve girinding. If they'd launched the game with the existing XP curve and the content necessary to support it then there would be a lot more level 40s running around right now. If not, then even if they'd left the XP curve alone there wouldn't be a ton of level 40s, because the change itself really didn't slow down leveling THAT much.
My point is, the changes that they made did make the game worse, certainly, but it really didn't do a whole lot to slow down the actual time it would take to get from 1-40. It was a change that "cost" far more than they got out of it.
Since you have been in lemuria I need to ask you is it true that there is alot of rubber banding?
I haven't gotten back in there since beta, but last I checked the rubber banding wasn't a huge issue. The real issue with Lemuria is properly lining up attacks against enemies arrayed in all three dimensions. Also it plays havok with certain graphics settings, but I never had much trouble with that.
I say that they should give us a power tray that can only handle five powers.
We only had the bottom tray for the first six months or so. We had to fight tooth and nail to get the second bar in. You're welcome. Don't stock it if you don't want it though, always an option.
I still say they need to keep doing what they have been doing is work on everything that needs it. From missions, to bugs, to more powers, to power balance. Each area no doubt has a team of it woking on it.
I agree, they don't need to be making more missions than they have been, UNLESS they don't fix the XP curve back up to beta levels. That would solve ALL their immediate content problems and allow them to spend their time making new content that is just a fun bonus, rather than an absolute necessity. But if they keep the existing XP curve then they definitely do need a ton of new content, asap.
So that would leave flipping the switch which is what IMHO I think that the whole reason for making your post is about. Because you do not like not being able to crack level forty as quick as a flash.
I've been to 40, that's not a concern for me. My concern is that there are content gaps that are hard to plug. My concern is that there are way more content gaps unless you make special effort to pick up every last scrap of mission currently available. My concern is that if I level one character to 30, and then another character to 30, they have an almost identical experience because each is forced to do every single mission along the way. That's all pathetic.
The game used to be so much BETTER than that. It used to be that you could progress while only doing the portions of the content that suited you at the time. If you couldn't get five people together, you didn't have to do Lairs. If you didn't like a certain enemy type, you could avail a mission chain or two involving them. Each character would have their own unique experience, being offered maybe 200 missions and only having to take on maybe 150 or so of them in order to advance. It was PERFECT, and the current system is anything but.
It has nothing to do with the time it takes to get to 40, I couldn't care less about the time it takes to get to 40, it has everything to do with the quality of the experience along the way.
Archived Post
10-02-2009, 12:42 PM
Please explain how can you say that you never said that. If players have already done found all of the missions are the ones complaining. Then they do not need to be told to go do them. But also you would be saying it is impossible for a player that is complaining to miss a mission because your comment already said that they have already done those missions. How can you miss something that you already have done?
I did say that. Like you say, if someone has already done all the missions then they do not need to be told to go find more missions. So it's annoying when that's exactly what people say whenever anyone complains about not having missions.
Archived Post
10-02-2009, 01:14 PM
Thank you, you are quite right this is the only healing power in the game. Thanks I did not know that. That is just an assumption. Also it is perfectly fair for a player that makes a non combative support hero to not get any xp from teaming. Which will be possible with this new set.
How? How does this energy builder mean you will have support characters that get XP from teams without doing any damage? Where are you getting this from?
Unless they change their character and make them combative and fight. You really believe that will not change. Also you really believe that healing will always be an aggro magnet attracking flies like sugar does. I highly doubt it. I will be highly shocked if that ever happens.
So let me get this straight, you're waiting for healing to generate zero aggro and people just using this power to auto heal and follow and just get free XP.
Really? Are you kidding?
Look you and others may play tunnel vision only looking at that one power without looking at anything else. If I could plug the city of Los Angeles into the irony of that statement, I could power it for a week.
Tunnel vision would mean that you would look at only that one power as if this game has not been even in alpha testing yet and this is the first power that the devs talked about. There were those that tried to tell the devs of CoX of the possible problems with mission architect such as farming for xp. Players that would be doing nothing else but farming missions for PL'ing but hardly no one listened. Even I did not see it, when I should've listened to them.
That does not mean that MA in CoX is bad but with the proper moderation it can become a great tool for the game. That is what the devs had to do is to make sure it is properly moderated.
And you're comparing the game to COX, warning of a huge issue with healers just becoming totally free XP healbots, based on the history of COX and the text on Radiance.
Honestly. This is ludicrous.
Archived Post
10-02-2009, 01:24 PM
any reason to take any other energy builder at all with this one? unless the heal is utter crap without a goood amount of presence, this power is OP.
i still like sonic blaster for the aoe and all the stuff i can pile onto its aoe-goodness.
Archived Post
10-02-2009, 02:13 PM
This is great, and it looks like it'll fit the toon concept I had started.
Of course, at first, in game, I think it'll be like this: OMG!! I'M BEING SHOT AT!!! and it's . . . healing me. k thanks.
Archived Post
10-02-2009, 02:32 PM
OK, so...one power preview of an energy builder and we have:
I laughed.
Archived Post
10-02-2009, 02:40 PM
So how many times will the powers in this set be nerfed to hell and back after it's released?
An energy builder that heals other players? Really? Sounds completely overpowered, like a permanent HoT.
So now we're itching so badly to call for nerfs that we're doing it before the powers are even released?
Unless its numbers are for some reason blown completely out of proportion with the other energy builders, we can expect it to heal for a small amount with each hit.
When was the last time you felt like the damage from an energy builder was "completely overpowered"?
Archived Post
10-02-2009, 02:54 PM
Apparently two more powers have been added to the set there, guys. Might want to take a look (http://www.champions-online.com/node/594383)...
EDIT: Rebuke and Imbue, eh? So far I'm liking this double duty heal or harm utility, but I'm going to have to imagine that the power of Radiance and Rebuke will be significantly lower as a result compared to other EB/R0 powers in damage...then again, that's where Imbue comes in.
Archived Post
10-02-2009, 02:56 PM
this power set seems very 'jack of all trades' do it yourself.
which is good. I wish every power set was truly able to stand alone without bleeding into others due to a lack of root, or confuse, or viable targetable heal. etc.
Archived Post
10-02-2009, 02:57 PM
Preferably, they'd just fix the XP nerf immediately, as step one. Then they can add new content, and that will be great, because it would allow players to experience new content on their second and third playthroughs, rather than doing the same things over, and over, and over, and over, and over again. They could also put more focus on level 40+ content, which is where everyone's going to end up eventually.
I really think they shot themselves in the junk with the XP nerf, and I really hope that it doesn't take the game down, and I REALLY hope that they fix it before it's too late, instead of stubbornly refusing to admit that it's working how they want it to and that a few new missions will fix it. The fact remains, whether people were leveling faster than they wanted to in beta, they were leveling exactly as fast as the game was designed and tested to allow them to level, and they crippled the game in trying to slow them down.
I don't think they're going to fix the XP nerf. I don't think that campaigning for that fix will accomplish anything. As Otto von Bismarck said, "politics is the art of the possible." In this case, the possible is getting more content (which we're getting). A lot less likely is demonstrating that the XP nerf really needs to be repealed. I'm not saying that hitting hell levels is a good thing, and I dislike as much as anyone that the devs have been busily making it more difficult for players to get leveling XP via open missions, repeatable missions, and PVP, but I don't think that demanding they just change things back is going to work.
I do know what it's like to grind one bar of XP on mobs. I know what it's like to grind five bars of XP on mobs. It sucks, but it's not a dead stop. At 31 you could work your way through the master villains near the cannibal manimals to get to 32 fairly quickly.
Archived Post
10-02-2009, 03:00 PM
Apparently two more powers have been added to the set there, guys. Might want to take a look (http://www.champions-online.com/node/594383)...
EDIT: Rebuke and Imbue, eh? So far I'm liking this double duty heal or harm utility, but I'm going to have to imagine that the power of Radiance and Rebuke will be significantly lower as a result compared to other EB/R0 powers in damage...then again, that's where Imbue comes in.
I think that's a pretty fair trade off for the utility of the power.
Archived Post
10-02-2009, 03:02 PM
I think that's a pretty fair trade off for the utility of the power.
Agreed, frankly. I'm hoping there will be at least one straight up heal however, and of course some straight up dimensional damage powers.
Still, this certainly differentiates the set from the other 18, for sure.
Archived Post
10-02-2009, 03:04 PM
I hope not as well because superheroes are not about being the holy trinity of MMO's. Although for some that is the only thing that they can handle. They just cannot handle building any other team arrangement. They can only focus on one type of team. Just like what the devs originally said about the power tray when we only had seven powers on the tray.
They said the reason was because we can only handle seven things at a time. I guess those types prove them right. Since tankers can only soak up damage and never attack. Healers keep everyone propped up and never attack while the dps does all of the damage.
I disagree with the whole "only able to handle seven things at a time." Or perhaps, the seven things you focus on change dynamically from fight to fight.
In every game I've ever played, tankers hold aggro/generate threat by attacking.
In most games that allow for healing, either the healing role is easy enough you can afford to DPS while also healing, or the healing is so necessary that taking a moment to dps could kill others in your team. It's not about what you're able to focus on, but how much time you can spare. When I've healed in WoW, I have to spend every single global cooldown casting heals in many fights. That leaves no time to throw in moonfires.
Archived Post
10-02-2009, 03:11 PM
Agreed, frankly. I'm hoping there will be at least one straight up heal however, and of course some straight up dimensional damage powers.
Still, this certainly differentiates the set from the other 18, for sure.
Heh, that's true. I've got no plans for this set, and yet I'm eagerly awaiting each power update.
I cannot imagine the set not having a regular heal, but I'm a little more curious about what they will do for set defenses.
Archived Post
10-02-2009, 03:11 PM
Did you not read Daeke's post where he said that they are aware of it and are working on it. They have different teams. One team works on powers. Another on missions. They do not need to draw ever team off of their assigned projects and do nothing else but make new missions. They can work on more than one thing at a time.
Did you read my post at all, or are you just kneejerking because you saw that someone (not me) was upset about the content gap?
Archived Post
10-02-2009, 03:16 PM
So why not spend the effort and time currently to address the content gap, rather than working on new content?
But they need new content to address the gap, you know? Plus, people who develop powers probably aren't the same people who are developing missions. That is, they're adding a new powerset and they're developing more missions at the same time. Please, enough with the false dichotomies.
Archived Post
10-02-2009, 03:26 PM
Oh it is impossible for anyone to miss anything. Interesting.
Actually, this is the problem. It is too easy for players to miss anything, and by the time they realize they've missed entire swaths of missions, they can't find most of them just by exploring the landscape.
Or to put it another way: If content were fine right now, we wouldn't need leveling guides or websites that will tell you which quests you missed and where you can find them. Or threads on the forum about easily missable quests. These are all symptoms, not solutions.
Archived Post
10-02-2009, 03:33 PM
Heh, that's true. I've got no plans for this set, and yet I'm eagerly awaiting each power update.
I cannot imagine the set not having a regular heal, but I'm a little more curious about what they will do for set defenses.
I'm looking forward to the rest of the set. I hope they have some support passives, to expand the options beyond what Sorcery offers (not that Sorcery's offerings are conceptually bad, but having more is always good). :)
I like the dual duty concept they're going with, too. I hope they pull it off well enough through most of the framework.
Archived Post
10-02-2009, 04:44 PM
This is awesomeness rolled in supercoolness tempura battered and then deep fried in goodness until GBD...
No really...I will love the devs long time if this comes out soon. It fits my Cleric based character so well it isn't even funny. PLEASE ISSUE THE RETCONS WITH THIS! THANK YOU THANK YOU THANK YOU!
Archived Post
10-02-2009, 05:05 PM
There are two logical flaws there. First, I didn't say it didn't slow anyone down, I said it didn't slow anyone down enough to matter. Second, It wouldn't mean that everyone would have to be level 40 now, it would just mean that people who are level 30-35 now would probably be 40, everyone who's 25 or so now would likely be 30, and so on.
"worked" is a relative term, apparently. Most people in their low 30s right now are there because the content does not exist to get them any higher without self-abusivve girinding. If they'd launched the game with the existing XP curve and the content necessary to support it then there would be a lot more level 40s running around right now. If not, then even if they'd left the XP curve alone there wouldn't be a ton of level 40s, because the change itself really didn't slow down leveling THAT much.
My point is, the changes that they made did make the game worse, certainly, but it really didn't do a whole lot to slow down the actual time it would take to get from 1-40. It was a change that "cost" far more than they got out of it.
I haven't gotten back in there since beta, but last I checked the rubber banding wasn't a huge issue. The real issue with Lemuria is properly lining up attacks against enemies arrayed in all three dimensions. Also it plays havok with certain graphics settings, but I never had much trouble with that.
We only had the bottom tray for the first six months or so. We had to fight tooth and nail to get the second bar in. You're welcome. Don't stock it if you don't want it though, always an option.
I agree, they don't need to be making more missions than they have been, UNLESS they don't fix the XP curve back up to beta levels. That would solve ALL their immediate content problems and allow them to spend their time making new content that is just a fun bonus, rather than an absolute necessity. But if they keep the existing XP curve then they definitely do need a ton of new content, asap.
I've been to 40, that's not a concern for me. My concern is that there are content gaps that are hard to plug. My concern is that there are way more content gaps unless you make special effort to pick up every last scrap of mission currently available. My concern is that if I level one character to 30, and then another character to 30, they have an almost identical experience because each is forced to do every single mission along the way. That's all pathetic.
The game used to be so much BETTER than that. It used to be that you could progress while only doing the portions of the content that suited you at the time. If you couldn't get five people together, you didn't have to do Lairs. If you didn't like a certain enemy type, you could avail a mission chain or two involving them. Each character would have their own unique experience, being offered maybe 200 missions and only having to take on maybe 150 or so of them in order to advance. It was PERFECT, and the current system is anything but.
It has nothing to do with the time it takes to get to 40, I couldn't care less about the time it takes to get to 40, it has everything to do with the quality of the experience along the way.
If they have slowed everyones leveling to the point that they wanted it then that is fine. If not then they will need to nerf it again. So if everyone is still leveling too fast for them then they will need to readjust the curve before adding new missions.
Because setting the curve where it needs to be is important. IHMO I think that they already have the leveling curve where they want it. Because IIRC they said long time ago that they wanted players to reach level 40 around 100 hours. Now if a player savors the moment and explores the land. Reads all of the missions will it take about 100 hours to reach max level? Also does lemuria have lag problems of any kind?
As far as replayability I can mix things up a bit the next time around. I can first start with a little PvE and throw in some PvP'ing. I can mix up soloing and teaming. My main motivation for teaming is the social rewards. The fact that I am playing this game with others is my reward. Yeah the xp, drops and the rest are important but they are icing on the cake.
Archived Post
10-02-2009, 05:08 PM
I did say that. Like you say, if someone has already done all the missions then they do not need to be told to go find more missions. So it's annoying when that's exactly what people say whenever anyone complains about not having missions.
Now you see why I draw the conclusion you are saying that it is impossible for anyone that complains to miss any mssions. How can he miss missions if he has done them all. Also how can you be certain? What evidence do you have that those that complain have not missed missions?
Archived Post
10-02-2009, 05:26 PM
How? How does this energy builder mean you will have support characters that get XP from teams without doing any damage? Where are you getting this from?
How hard is it to grasp a simple fact. One point now that we know the second power. Which I knew would be similar to the energy builder. Now you can make a support character that does not fight at all. One that only buffs or heals. Right now if a player could do that then they would get no xp from the defeat of mobs because in order to get xp you must do damage. So they will complain to get that changed unless the devs have planes to change that when they add the new set.
So let me get this straight, you're waiting for healing to generate zero aggro and people just using this power to auto heal and follow and just get free XP.
Really? Are you kidding?
If I could plug the city of Los Angeles into the irony of that statement, I could power it for a week.
Not at all. I am serious here if healing generates no aggro. If it is impossible for a healer to get defeated by an enemy mob then they have zero risk. But with all of the rewards of xp, resources and gear it becomes free. With a complete retcon (which is impossible for CoX, will discuss later) you could after reaching level cap retcon out of all of the powers you just bought to get the ones that you wanted. So you would have a free level 40 without any real experience at using the powers that you have.
And you're comparing the game to COX, warning of a huge issue with healers just becoming totally free XP healbots, based on the history of COX and the text on Radiance.
Honestly. This is ludicrous.
The trouble with CoX you cannot fully respec out of your powers. If you chose let's say an Empathy/Ice defender. While you can respec to the beginning of your career (level one) you are still stuck with your first two choices of Empathy/Ice. Here you can completely change your hero. Retconning here is the equivalent of having a powerset and AT respec which will never happen.
Archived Post
10-02-2009, 05:41 PM
I disagree with the whole "only able to handle seven things at a time." Or perhaps, the seven things you focus on change dynamically from fight to fight.
In every game I've ever played, tankers hold aggro/generate threat by attacking.
In most games that allow for healing, either the healing role is easy enough you can afford to DPS while also healing, or the healing is so necessary that taking a moment to dps could kill others in your team. It's not about what you're able to focus on, but how much time you can spare. When I've healed in WoW, I have to spend every single global cooldown casting heals in many fights. That leaves no time to throw in moonfires.
Your experience with healors in Wow is different than mine with CoX. Let me ask you does the classic healer cleric builds in WoW have any buffs? If they do then is it wise to use them before the fight so your job as a healer is easier? Does the larger multi party team raids have any damage that is what I call blow over. Damage that has came from an enemy spawn fighting another nearby party. Thus increasing the need for more healing.
I can tell you in CoX if healers needed to spend their enitre time healing then the team is playing poorly. They are not playing their AT's properly. Or they've done something wrong. Finally they may have an uninticpated ambush that they did not count for. If the team is a good team and everyone is doing their job the need for healing is not going to be every second. I have plenty of time to buff using Fortitude, Regeneration Aura, and Recovery Aura. And in some rare cases I will throw Clear MInd as well.
Edit: Also in CoX it has been said that with a good healer. The healing could be used to cover bad playing. Players could be more reckless. They may be able to abandon good tactics just because a healer is present.
Archived Post
10-02-2009, 05:56 PM
I'm not too worried about the OP of the energy builder. I figure it'll scale with other energy builders, and essentially be like a PC controlled gadget line heal bot. 50-60 up to 90 or so a 'tick' in healing power, which isn't so impressive. Nice way in pve to get around needed regen though.
Archived Post
10-02-2009, 05:58 PM
This set looks like it has has gotten "flavor of the month" smeared all over it especially for PvP. A Tier 0 power that does everything Psychic Healing does AND has a damage mode all built in to it as well..? Right then...
Archived Post
10-02-2009, 06:17 PM
Your experience with healors in Wow is different than mine with CoX. Let me ask you does the classic healer cleric builds in WoW have any buffs? If they do then is it wise to use them before the fight so your job as a healer is easier? Does the larger multi party team raids have any damage that is what I call blow over. Damage that has came from an enemy spawn fighting another nearby party. Thus increasing the need for more healing.
I can tell you in CoX if healers needed to spend their enitre time healing then the team is playing poorly. They are not playing their AT's properly. Or they've done something wrong. Finally they may have an uninticpated ambush that they did not count for. If the team is a good team and everyone is doing their job the need for healing is not going to be every second. I have plenty of time to buff using Fortitude, Regeneration Aura, and Recovery Aura. And in some rare cases I will throw Clear MInd as well.
Edit: Also in CoX it has been said that with a good healer. The healing could be used to cover bad playing. Players could be more reckless. They may be able to abandon good tactics just because a healer is present.
In WoW, encounters are designed with the assumption that everyone is doing their role all the time. Healers are always healing, dps are always dpsing, etc.
So, to keep healers busy, there is extreme tank damage, and typically a lot of raid-wide damage, some avoidable some not. If the healers get geared to the point that some are just sitting around, then you take fewer healers and kill the boss faster.
Just FYI.
Archived Post
10-02-2009, 07:56 PM
This is the most overly over powered power set that I have ever seen, really I am blinded by its share OPness
Archived Post
10-02-2009, 08:34 PM
will healing my "friends" include my old buddies the lamp post and bench?