Archived Post
10-01-2009, 08:24 AM
Hi and welcome to my brainspawncamp, where I shall leave around changes I feel should be made to powers and advantages in the names of fun, balance, and fun. So without further ado, shall we?
In no particular order....
Every Melee Charge Attack
Every charged melee attack receives 5' of Lunge towards primary target for every second it has been charged. This will never put the character closer than 7' away from target.
Energy Projector / Electricity / Lightning Arc / Never Strikes Twice?
As demonstrably inferior to a rank up, the cost of this advantage should be reduced to 1 point.
Energy Projector / Force / Force Detonation / Force Spate
To make the advantage more useful and increase synergy with Force Cascade / Containment Blast, the power should also consume Containment Field and Protection Field on affected targets, but not Personal Force Field
Energy Projector / Force / Personal Force Field
Enable all block powers but Block and Retaliation to function with Personal Force Field. Enable in-combat shield regeneration, scaling with Ego. If shield reduced to 0, Personal Force Field is put into 5s cooldown and ceases to function. At end of cooldown, shield is restored. Amount of shield points at restoration scales with Ego, overall faster than if shield was up this time. Activating Field Surge instantly restores shield but offers no bonus shield from restoration.
Energy Projector / Force / Field Surge
To actually promote synergy with Personal Force Field, Field Surge once more both repairs the shield and provides its own on top.
Gadgeteer / Archery / Taser Arrow
Reduce damage, increase reliability as a hold.
Gadgeteer / Gadgeteering / Particle Mine
Greatly increase damage. Make interruptible. Greatly increase longevity. Particle Mine gains PvP stealth that steadily grows. Around 5s, it should become completely invisible to a player without any +Int or +Perc.
Gadgeteer / Gadgeteering / Orbital Cannon / Anvil of Dawn
Demonstrably superior to a rankup. Increase cost to 3 points or remove initial blast damage and increase followup damage to compensate.
Gadgeteer / Munitions
To make Power Replacers more viable choices, all rankups and advantages should be inherited by replaced powers.
Gadgeteer / Munitions / Assault Rifle / Mow 'em Down
To better describe the effect of the advantage, it should be renamed to Three Rounds Rapid.
Gadgeteer / Munitions / Two Gun Mojo / Close the Gap
As demonstrably inferior to a rank up, the cost of this advantage should be reduced to 1 point, or it should be removed altogether.
Gadgeteer / Munitions / Two Gun Mojo
New advantage: Mow 'em Down or Statistically Predictable or Total Weapon - 1 point advantage that lets Two Gun Mojo maintain as long as there are targets and energy to use it. If target is defeated, the power will switch to the autotarget without interrupting the maintain. If maintain runs its course, the Enrage stack is awarded normally, and another immediately begins.
Gadgeteer / Munitions / Fragmentation Grenade
Damage should be changed from Fire to Fire/Crushing. Possibly increase in damage reccomended.
Gadgeteer / Munitions / Fragmentation Grenade / Incendiary Grenade
Instead of applying Clinging Flames to one target, this advantage should remove the knockback, but spawn a Pyre at primary target's location. It should also change the power's graphical FX.
Gadgeteer / Munitions / Holdout Pistol
As having less than 5% energy is very unlikely in a combat scenario, the threshold should be raised to 10%.
Gadgeteer / Munitions / Rocket
Retain fixed cost but increase Tap damage to make it a viable use.
Gadgeteer / Munitions / Sniper Rifle
Reduce neccessary charge to 3s. Increased crit chance. Full charge guarantees a crit on primary target.
Gadgeteer / Munitions / Mini Mines
Increase mine longevity. Only one set of mines can be out at one time. 5s after cast, Mini-Mines arm and increase damage to pre-nerf levels. Armed and unarmed Mini-Mines should be easy to tell apart by sight.
Gadgeteer / Munitions / Mini Mines / Wall of Fire
Change advantage functionality to: Allow more than one set of mines out at the same time.
Gadgeteer / Power Armor / Unbreakable
New Advantage: Safety Switch - 0 point advantage that makes Unbreakable disable your energy builder and any toggled attacks you might have running when it is used.
Gadgeteer / Power Armor / Targeting Computer
In addition to current functionality, Targeting Computer reduces energy cost penalty for running multiple Power Armor toggle attacks in half.
Gadgeteer / Power Armor / Micro Munitions / Alpha Strike
Change functionality to: Changes Micro Munitions from a Power Armor toggle to a click attack with 5s cooldown. It deals its entire damage up-front, for the same cost as normal, with the same amount of missiles launched as normal but in one second.
Martial Arts / All / Shuriken
Remove cooldown. Chained Kunai advantage restores cooldown.
Mentalist / Telekinesis / Ego Blade Breach
Tap - only strikes once. Reduce energy cost of tap effect.
Charge - occurs after first strike. Applies strong root to target for the duration. Must be charged at least 0.5s for second strike to occur. Second strike deals damage and causes Ego damage debuff. Damage of first+fully charged second strike comparable to current damage of both strikes at full charge.
Brick / Might / Beatdown
To promote synergy within the Might framework, every other strike of Beatdown will refresh Enrage stacks.
Mystic / Darkness / Shadow Embrace
Remove black body + corona from Rank 3 and Fatal Allure advantage. Reintroduce as 0-point advantage, Nether Corona.
Mystic / Supernatural / Iron Cyclone
New Advantage: Burning Chain - 0 point advantage that causes your chain to have the same glowing FX as all the other Chain powers.
Alternately: Make all four Chain powers have no glow whatsoever when set to Default, but glow the selected color if hued.
Mystic / Supernatural / Iron Lariat / Kyoketsu Shoge
Do not put Iron Lariat into cooldown if fully charged. Change name to something that can be memorized.
In no particular order....
Every Melee Charge Attack
Every charged melee attack receives 5' of Lunge towards primary target for every second it has been charged. This will never put the character closer than 7' away from target.
Energy Projector / Electricity / Lightning Arc / Never Strikes Twice?
As demonstrably inferior to a rank up, the cost of this advantage should be reduced to 1 point.
Energy Projector / Force / Force Detonation / Force Spate
To make the advantage more useful and increase synergy with Force Cascade / Containment Blast, the power should also consume Containment Field and Protection Field on affected targets, but not Personal Force Field
Energy Projector / Force / Personal Force Field
Enable all block powers but Block and Retaliation to function with Personal Force Field. Enable in-combat shield regeneration, scaling with Ego. If shield reduced to 0, Personal Force Field is put into 5s cooldown and ceases to function. At end of cooldown, shield is restored. Amount of shield points at restoration scales with Ego, overall faster than if shield was up this time. Activating Field Surge instantly restores shield but offers no bonus shield from restoration.
Energy Projector / Force / Field Surge
To actually promote synergy with Personal Force Field, Field Surge once more both repairs the shield and provides its own on top.
Gadgeteer / Archery / Taser Arrow
Reduce damage, increase reliability as a hold.
Gadgeteer / Gadgeteering / Particle Mine
Greatly increase damage. Make interruptible. Greatly increase longevity. Particle Mine gains PvP stealth that steadily grows. Around 5s, it should become completely invisible to a player without any +Int or +Perc.
Gadgeteer / Gadgeteering / Orbital Cannon / Anvil of Dawn
Demonstrably superior to a rankup. Increase cost to 3 points or remove initial blast damage and increase followup damage to compensate.
Gadgeteer / Munitions
To make Power Replacers more viable choices, all rankups and advantages should be inherited by replaced powers.
Gadgeteer / Munitions / Assault Rifle / Mow 'em Down
To better describe the effect of the advantage, it should be renamed to Three Rounds Rapid.
Gadgeteer / Munitions / Two Gun Mojo / Close the Gap
As demonstrably inferior to a rank up, the cost of this advantage should be reduced to 1 point, or it should be removed altogether.
Gadgeteer / Munitions / Two Gun Mojo
New advantage: Mow 'em Down or Statistically Predictable or Total Weapon - 1 point advantage that lets Two Gun Mojo maintain as long as there are targets and energy to use it. If target is defeated, the power will switch to the autotarget without interrupting the maintain. If maintain runs its course, the Enrage stack is awarded normally, and another immediately begins.
Gadgeteer / Munitions / Fragmentation Grenade
Damage should be changed from Fire to Fire/Crushing. Possibly increase in damage reccomended.
Gadgeteer / Munitions / Fragmentation Grenade / Incendiary Grenade
Instead of applying Clinging Flames to one target, this advantage should remove the knockback, but spawn a Pyre at primary target's location. It should also change the power's graphical FX.
Gadgeteer / Munitions / Holdout Pistol
As having less than 5% energy is very unlikely in a combat scenario, the threshold should be raised to 10%.
Gadgeteer / Munitions / Rocket
Retain fixed cost but increase Tap damage to make it a viable use.
Gadgeteer / Munitions / Sniper Rifle
Reduce neccessary charge to 3s. Increased crit chance. Full charge guarantees a crit on primary target.
Gadgeteer / Munitions / Mini Mines
Increase mine longevity. Only one set of mines can be out at one time. 5s after cast, Mini-Mines arm and increase damage to pre-nerf levels. Armed and unarmed Mini-Mines should be easy to tell apart by sight.
Gadgeteer / Munitions / Mini Mines / Wall of Fire
Change advantage functionality to: Allow more than one set of mines out at the same time.
Gadgeteer / Power Armor / Unbreakable
New Advantage: Safety Switch - 0 point advantage that makes Unbreakable disable your energy builder and any toggled attacks you might have running when it is used.
Gadgeteer / Power Armor / Targeting Computer
In addition to current functionality, Targeting Computer reduces energy cost penalty for running multiple Power Armor toggle attacks in half.
Gadgeteer / Power Armor / Micro Munitions / Alpha Strike
Change functionality to: Changes Micro Munitions from a Power Armor toggle to a click attack with 5s cooldown. It deals its entire damage up-front, for the same cost as normal, with the same amount of missiles launched as normal but in one second.
Martial Arts / All / Shuriken
Remove cooldown. Chained Kunai advantage restores cooldown.
Mentalist / Telekinesis / Ego Blade Breach
Tap - only strikes once. Reduce energy cost of tap effect.
Charge - occurs after first strike. Applies strong root to target for the duration. Must be charged at least 0.5s for second strike to occur. Second strike deals damage and causes Ego damage debuff. Damage of first+fully charged second strike comparable to current damage of both strikes at full charge.
Brick / Might / Beatdown
To promote synergy within the Might framework, every other strike of Beatdown will refresh Enrage stacks.
Mystic / Darkness / Shadow Embrace
Remove black body + corona from Rank 3 and Fatal Allure advantage. Reintroduce as 0-point advantage, Nether Corona.
Mystic / Supernatural / Iron Cyclone
New Advantage: Burning Chain - 0 point advantage that causes your chain to have the same glowing FX as all the other Chain powers.
Alternately: Make all four Chain powers have no glow whatsoever when set to Default, but glow the selected color if hued.
Mystic / Supernatural / Iron Lariat / Kyoketsu Shoge
Do not put Iron Lariat into cooldown if fully charged. Change name to something that can be memorized.