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Archived Post
09-16-2009, 04:35 PM
Ok, I had a concept for a Munitions build with Gadgeteering support. I came up with the build below to fit that concept. I now submit it to the think tanks here for your discussion.

A little background of the thought process. I wanted to build something that would be used mainly for PVE that creates mass casualties. It does not have a shield (Didn't know a good place to fit one in.)

My concerns: Have I got the most efficient Super Stats?, and if not what would be good. Also same with the talents.

How would you improve this?... Have at it guys!


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: Level 40 Champion

Superstats:
Level 5: Super Intelligence
Level 13: Super Endurance

Powers:
Level 1: Sonic Blaster -- Refraction Of Sound, Accelerated Metabolism
Level 1: Two-Gun Mojo -- Close The Gap
Level 5: Killer Instinct
Level 5: Hover Disk -- Rank 2, Rank 3
Level 8: Regeneration -- Rank 2
Level 11: Assault Rifle -- Mow 'Em Down, Accelerated Metabolism, Rank 2
Level 14: Shotgun Blast -- Breaching Round, Rank 2, Accelerated Metabolism
Level 17: Munitions Bots -- Rank 2, Rank 3
Level 20: Field Drones -- Rank 2, Rank 3
Level 23: Mini Mines -- Wall Of Fire, Rank 2
Level 26: Sonic Device -- Deafening Dissolution
Level 29: Nanobot Swarm
Level 32: Lock And Load
Level 35: Gatling Gun
Level 35: Teleport -- Rank 2, Rank 3
Level 38: Sniper Rifle

Talents:
Level 1: Quick Trigger
Level 6: Agile
Level 9: Indomitable
Level 12: Shooter
Level 15: Enduring
Level 18: Acrobat
Level 21: Ascetic

Basically I'm looking for this to be a powerful munitions build with munition bot support.

Thanks in advance.

Archived Post
09-16-2009, 05:15 PM
Orbital Cannon + Anvil of Dawn advantage = great

I wouldn't pass that up for sure.

~Sun

Archived Post
09-16-2009, 07:50 PM
Is Int / End the proper way to go with this?

Archived Post
09-16-2009, 10:33 PM
Ok, I found a slight flaw in the above build.... When it comes to taking regen, I realized that I had no stats going into recovery. Since Regen is based off of recovery, I had to do a slight rework of the talents and super stats. Here is where I am at now. Still looking for feed back.

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: Level 40 Champion

Superstats:
Level 5: Super Intelligence
Level 13: Super Recovery

Powers:
Level 1: Sonic Blaster -- Refraction Of Sound, Accelerated Metabolism
Level 1: Two-Gun Mojo -- Close The Gap
Level 5: Killer Instinct
Level 5: Jet Boots -- Rank 2, Rank 3
Level 8: Regeneration -- Rank 2, Rank 3
Level 11: Assault Rifle -- Mow 'Em Down, Accelerated Metabolism, Rank 2
Level 14: Shotgun Blast -- Breaching Round, Rank 2, Accelerated Metabolism
Level 17: Munitions Bots -- Rank 2, Rank 3
Level 20: Field Drones -- Rank 2, Rank 3
Level 23: Mini Mines -- Wall Of Fire, Rank 2
Level 26: Orbital Cannon -- Anvil of Dawn
Level 29: Sonic Device
Level 32: Nanobot Swarm
Level 35: Gatling Gun
Level 35: Teleport -- Rank 2, Rank 3
Level 38: Sniper Rifle

Talents:
Level 1: Quick Trigger
Level 6: Agile
Level 9: Energetic
Level 12: Indomitable
Level 15: Accurate
Level 18: Daredevil
Level 21: Boundless Reserves

Archived Post
09-17-2009, 05:22 AM
Sounds great!!!!

How do I bookmark this?

Archived Post
09-17-2009, 05:30 AM
Thanks for the build. I'll try it out. Been looking for a new gadget/munitions

Archived Post
09-17-2009, 06:42 AM
For Munitions you should be going Dex/Ego. Use gear to boost your Recovery stats for Regen and if you really need it get the advantage for Nanobot Swarm which adds a healing buff. Not to mention you have Field Drones. I have Regen on my Dex/Ego Munitions/TK and healing is not a problem at all as long as you take into consideration buffing it through the gear you wear and the talents you pick. For example for my talents I've gone, DEX, EGO, DEX/EGO, DEX/RECOVERY, EGO/RECOVERY - I forget the rest. You don't need to have it as a superstat to get a good use from Regen. Just keep it in mind.

If you choose NOT to go Dex/Ego, get rid of Killer Instinct as you won't be critting enough to make it useful.

Overall, I just feel like this build has too many damage abilities, leading to wasted power slots. You have 8 damage dealing powers, five of which are able to hit multiple targets (not including Sonic Blaster). I think you need to seriously consider how many of these are going to see regular use outside of novelty purposes. Think about your attack string and how many are actually going to be used.

Also taking Two-Gun Mojo AND Assault Rifle is very redundant as they do the same thing more or less. I'm going to assume you want to stay out of melee range, so replace Assault Rifle with Breakaway Shot. It gives you a great way to get out of melee.

Archived Post
09-17-2009, 01:40 PM
Ok, those are very good points... However, I have also heard that Munitions are also energy hungry.. I figured a little Intelligence would help manage those powers a bit. does that sound logical, or am I really worrying about something that I don't need to worry about?

On second thought, If I focus on Recovery for gear, I should be able to help control that energy problem with the quick returns.. as well as manage regen too.

Ok, here is my reworked build.

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Gun Raven: Level 40 Champion

Superstats:
Level 5: Super Dexterity
Level 13: Super Ego

Powers:
Level 1: Sonic Blaster -- Accelerated Metabolism, Refraction Of Sound
Level 1: Two-Gun Mojo -- Close The Gap
Level 5: Killer Instinct
Level 5: Jet Boots -- Rank 2, Rank 3
Level 8: Regeneration -- Rank 2, Rank 3
Level 11: Shotgun Blast -- Breaching Round, Accelerated Metabolism, Rank 2
Level 14: Mini Mines -- Wall Of Fire, Rank 2
Level 17: Munitions Bots -- Rank 2, Rank 3
Level 20: Field Drones -- Rank 2, Rank 3
Level 23: Force Shield -- Force Sheath, Rank 2
Level 26: Orbital Cannon -- Anvil of Dawn
Level 29: Sonic Device
Level 32: Nanobot Swarm
Level 35: Gatling Gun -- Accelerated Metabolism
Level 35: Teleport -- Rank 2, Rank 3
Level 38: Sniper Rifle

Talents:
Level 1: Quick Trigger
Level 6: Agile
Level 9: Indomitable
Level 12: Tireless
Level 15: Shooter
Level 18: Impresario
Level 21: Worldly


Thanks again for the feedback.. Please if anyone sees anything else, chime in and voice your opinions.

Archived Post
09-17-2009, 01:50 PM
Ok, those are very good points... However, I have also heard that Munitions are also energy hungry.. I figured a little Intelligence would help manage those powers a bit. does that sound logical, or am I really worrying about something that I don't need to worry about?

On second thought, If I focus on Recovery for gear, I should be able to help control that energy problem with the quick returns.. as well as manage regen too.

Thanks again for the feedback.. Please if anyone sees anything else, chime in and voice your opinions.

DEX/EGO + Killer Instinct will handle a lot of those END problems you're worried about. From my experience, the gadgets use more END than my Munitions attacks - though I don't have Gatling Gun or Sniper Rifle.

Archived Post
09-18-2009, 06:00 AM
I started a character using this build yesterday, and ran it up to level 14. So far I am really impressed. Almost seems OP.

Archived Post
09-18-2009, 07:52 AM
Drop the pets and the Nanobot swarm, they're just horrible for the returns you get and the pet issues lead to no end of frustration. Speaking from experience, I picked up pets thinking I'll just deal with the pet issues. However, it's now gotten to the point where I never pull out the pets because of the annoyance factor, so it's basically a couple wasted power slots that I could have picked something else for, and it's too expensive to retcon out of the pets.

Archived Post
09-18-2009, 11:45 AM
Here is a variation of munitions I have had success with so far. Currently 24.

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Munitions: Level 40 Champion

Superstats:
Level 5: Super Dexterity
Level 13: Super Recovery

Powers:
Level 1: Gunslinger -- Accelerated Metabolism
Level 1: Assault Rifle -- Rank 2, Accelerated Metabolism, Mow 'Em Down
Level 5: Killer Instinct
Level 5: Acrobatics -- Rank 2, Versatility, Rank 3
Level 8: Mini Mines -- Rank 2, Rank 3
Level 11: Regeneration -- Rank 2, Rank 3
Level 14: Shotgun Blast
Level 17: Force Shield -- Force Sheath
Level 20: Sniper Rifle -- Rank 2, Rank 3
Level 23: Laser Sword -- Rank 2, Particle Acceleration
Level 26: Defensive Combo -- Surge Of Strength
Level 29: Two-Gun Mojo -- Crippling Challenge
Level 32: Resurgence
Level 35: Entangling Mesh -- Sapping Solution
Level 35: Flight
Level 38: Smoke Grenade -- Escape Artist

Talents:
Level 1: Sureshot
Level 6: Field Ops Training
Level 9: Command Training
Level 12: Discipline Training
Level 15: Sniper Training
Level 18: Survival Training
Level 21: Jack Of All Trades