View Full Version : Tonight has been a teleport fest, all fun sucked out of pvp.
Archived Post
09-08-2009, 08:10 PM
A buddy and I were having some great PvP matches earlier until all the TPers came out. Now all we get is this.
I utterly destroy some dude with DPS he tps away with one health.
My friend holds the tper and he tps in place so we cannot hit him.
Hold and stun immunity is not working either.
We have tried so many strats to kill the tpers but they either completely ignore our holds and TP in place or get low on health and then tp around the map until they either regen or find some.
BS and its ruining PvP since everyone teleports.
Archived Post
09-08-2009, 08:11 PM
Don't forget everyone having Ice Shield since the force one is getting nerfed. Chill ftw, don't even need to spam an ice power to get it.
Archived Post
09-08-2009, 08:21 PM
what you mean flight, super speed, acrobat, super jump, rocket boots, rocket jump, ice slide (lol), etc don't instantly save your life like teleport does and they cost energy to maintain unlike teleport AND they can be shut down by enemy players -- unlike teleport??
and you think thats a balance issue? PSH
Whoever was balancing the travel powers... missed one. One and a half if you count tunneling. The ugly redheaded step child of teleport.
Archived Post
09-08-2009, 08:26 PM
yeah its really sad and whats worse is some ****** will be in here pretty soon defending that crap too. LOL some people just have to have there I LIVE button
Archived Post
09-08-2009, 08:39 PM
A buddy and I were having some great PvP matches earlier until all the TPers came out. Now all we get is this.
I utterly destroy some dude with DPS he tps away with one health.
My friend holds the tper and he tps in place so we cannot hit him.
Hold and stun immunity is not working either.
We have tried so many strats to kill the tpers but they either completely ignore our holds and TP in place or get low on health and then tp around the map until they either regen or find some.
BS and its ruining PvP since everyone teleports.
False. You can still hit them. An ae will hit them as long as you're in range and single target attacks still function as well if you are right on them. I don't have a single character with teleport as I build my toons around concepts, but I've found methods of countering it without much trouble. Holds work extremely well as long as you have a group of people who understand teleport does NOT trigger immunity to damage. Hold them and focus fire them. If you can't kill them in that time, throw in a negate. If they're still alive then I don't see the teleporter as the reason for your failure in slaying them. Most of my issues with teleport stem from the common misconception that once they press T they become immortal.
Note, I'm not defending it. I think the ability needs a bit of a change, primarily in the ability to teleport while held. However, if people understood how it worked I don't think even that would be necessary.
Archived Post
09-08-2009, 09:08 PM
not to be an ass but could you have spared us and just added this into the other 50000000 "OMGZ TP R HARD! I DONT LIKE IT!!! WAAAAAAA!!!" threads?
Archived Post
09-08-2009, 09:19 PM
not to be an ass but could you have spared us and just added this into the other 50000000 "OMGZ TP R HARD! I DONT LIKE IT!!! WAAAAAAA!!!" threads?
this ^
.
Archived Post
09-09-2009, 12:28 AM
yeah its really sad and whats worse is some ****** will be in here pretty soon defending that crap too. LOL some people just have to have there I LIVE button
That's funny, because I can turn it into an I DIED button with two powers... and that's just off the top of my head.
As a matter of fact, should I use those two powers, I prefer to use them while the TPer TPs. Why? They can't block.
Wait, what's that you say? They can't block... I can hit them... I can kill them? With just two powers? No.
Ahhh, hell, what am I saying, cool kids cry for nerfs.
Nerf plz.
Archived Post
09-09-2009, 12:50 AM
The teleport cooldown timer needs to reset on every attack. You basically have to pick TP to stand a chance in PvP. Unless you use some other OPed ability i.e. Proximity mines
Archived Post
09-09-2009, 01:00 AM
what you mean flight, super speed, acrobat, super jump, rocket boots, rocket jump, ice slide (lol), etc don't instantly save your life like teleport does and they cost energy to maintain unlike teleport AND they can be shut down by enemy players -- unlike teleport??
and you think thats a balance issue? PSH
Whoever was balancing the travel powers... missed one. One and a half if you count tunneling. The ugly redheaded step child of teleport.
thank you for summing up my thoughts
Archived Post
09-09-2009, 01:03 AM
False. You can still hit them. An ae will hit them as long as you're in range.
WHO DO I TARGET FOR THE AE?
if i cannot target him, what do i target then? we know ae still hits them, but they fact that they are not there to target and you cant just ae open space kinda make that point moot
Archived Post
09-09-2009, 01:10 AM
If you're standing right on top of them--where they're held--you can still target and attack. For example, on my force character I'll simply run up to the held teleporter and begin force blasting him while he is in teleport. You CAN target them, you just have to be right on top of them for the attack to function.
Archived Post
09-09-2009, 01:21 AM
As a matter of fact, should I use those two powers, I prefer to use them while the TPer TPs. Why? They can't block.
those two powers? Im sorry, teleporters don't take extra damage. Unless they were two hits away from dying and you can throw them, the two powers, (somehow) instantly together targeting an untargetable foe... then no. You're wrong and chances are you're only killing the bottom of the barrel.
Unless you care to enlighten us as to your two amazing magical teleport killing powers. Im guessing pyre and mines, or at least one of those.
But let me ask you this... do you need to have these two magical abilities for any other travel powers? Hmm? OH YOU DON'T?! You mean you could probably stop the other travel powers WITHOUT some magic two abilities you claim you have AND NEED in order to stop a single LEVEL FIVE skill that EVERYONE has access to for FREE and in case they didn't get it for FREE the first time, they get a second chance to take it FOR FREE at 35. That skill??? TWO SKILLS required out of a build to simply counter ONE free one, and not only TWO skills but TWO specific secret magical skills that only you thought of?! Nice. Im glad you're contributing to this conversation, you're obviously just way more insightful than the rest of us. You managed to kill a teleporter and have some magic combination none of us bothered to think of.
Except just because you found some combination that may or may not work against GOOD players, does not mean a skill is or is not overpowered... in fact if you say in order to kill a teleporter you need two very specific skills used togoether? EVERYONE has to have those skills to kill a teleporter? Did I just about paint the picture for you? Crystal clear for you yet?
Alright let me spell it out for you. When you have to jump through MORE HOOPS for a single skill out of a set of skills, meaning they are ALL supposedly the same class of skills (travel powers), THEN the one skill you have to work EXTRA hard to counter despite it being "in the same class" is OVERPOWERED.
Thats REGARDLESS if you somehow managed to find a magical combination to kill the overpowered skill. GOOD JOB, although I don't believe you, but good job on your make believe counter. Im sure you kill plenty of bad players with it.
One more point for you... ever notice its always the same travel power that gets isolated? Ever notice that? Theres a lot of travel powers, you can pick from a lot of them at level 5 and then another one at 35... but it always seems to be teleport that gets isolated. Nah... everyone else just isn't as smart as you, thats the problem.
I think from here on we should just thank you for being our savior... thank you for showing us the light. Thank you for showing us the wrong in our ways so that we may one day be as great as you and defeat - the one travel power. We must hope that those faithful to you will eventually be showered with your wisdom and may ONE DAY also be able to defeat that ... one... travel power.
THANK YOU my good sir, YOU are now my hero amongst heroes. I treasure the forum space you occupy.
Archived Post
09-09-2009, 01:28 AM
those two powers? Im sorry, teleporters don't take extra damage. Unless they were two hits away from dying and you can throw them, the two powers, (somehow) instantly together targeting an untargetable foe... then no. You're wrong and chances are you're only killing the bottom of the barrel.
Unless you care to enlighten us as to your two amazing magical teleport killing powers. Im guessing pyre and mines, or at least one of those.
But let me ask you this... do you need to have these two magical abilities for any other travel powers? Hmm? OH YOU DON'T?! You mean you could probably stop the other travel powers WITHOUT some magic two abilities you claim you have AND NEED in order to stop a single LEVEL FIVE skill that EVERYONE has access to for FREE and in case they didn't get it for FREE the first time, they get a second chance to take it FOR FREE at 35. That skill??? TWO SKILLS required out of a build to simply counter ONE free one, and not only TWO skills but TWO specific secret magical skills that only you thought of?! Nice. Im glad you're contributing to this conversation, you're obviously just way more insightful than the rest of us. You managed to kill a teleporter and have some magic combination none of us bothered to think of.
Except just because you found some combination that may or may not work against GOOD players, does not mean a skill is or is not overpowered... in fact if you say in order to kill a teleporter you need two very specific skills used togoether? EVERYONE has to have those skills to kill a teleporter? Did I just about paint the picture for you? Crystal clear for you yet?
Alright let me spell it out for you. When you have to jump through MORE HOOPS for a single skill out of a set of skills, meaning they are ALL supposedly the same class of skills (travel powers), THEN the one skill you have to work EXTRA hard to counter despite it being "in the same class" is OVERPOWERED.
Thats REGARDLESS if you somehow managed to find a magical combination to kill the overpowered skill. GOOD JOB, although I don't believe you, but good job on your make believe counter. Im sure you kill plenty of bad players with it.
One more point for you... ever notice its always the same travel power that gets isolated? Ever notice that? Theres a lot of travel powers, you can pick from a lot of them at level 5 and then another one at 35... but it always seems to be teleport that gets isolated. Nah... everyone else just isn't as smart as you, thats the problem.
I think from here on we should just thank you for being our savior... thank you for showing us the light. Thank you for showing us the wrong in our ways so that we may one day be as great as you and defeat - the one travel power. We must hope that those faithful to you will eventually be showed with your wisdom and may ONE DAY also be able to defeat that ... one... travel power.
THANK YOU my good sir, YOU are now my hero amongst heroes. I treasure the forum space you occupy.
Snarky, nice.
I'll pick two random powers that I saw used tonight that were pretty slick. Ego hold and ego breach. That's just one power set. Teleporters typically teleport when they get low or held... or low and held (ideal). Teleporter's starting to get low. Hit your ego hold, run in, teleporter teleports. Great. Ego breach (a nice strong bursty attack, ideal) while he can't block... (yes, at point blank you can still attack a phased teleporter) hold's still in effect, they're not going anywhere. Toss more at them until dead.
Hardly a make believe counter.
Take your snark somewhere else.
And by that counter, any combination of a decent hold and a decent burst attack... well, not just two "magical powers".
Edit to mention:
If I was playing with the TK set, I'd have those powers anyway.
Archived Post
09-09-2009, 01:31 AM
I know how teleporters work, I am a teleporter you noobcake. You think you can kill me with ego breach and ego hold?
Give me a break.
If I don't want you to kill me, you don't kill me. Period.
Archived Post
09-09-2009, 01:33 AM
I know how teleporters work, I am a teleporter you noobcake. You think you can kill me with ego breach and ego hold?
Give me a break.
If I don't want you to kill me, you don't kill me. Period.
Your argument lacks substance. Enjoy your evening.
Archived Post
09-09-2009, 01:36 AM
really? I think my argument was the post before. I don't recall needing all of that extra effort for flight, speed, acrobatic, etc. You explain to me how one skill deserves extra effort and then in the same breath explain to me how that isn't overpowered.
I also would love to see you prove it. Duel? Can you kill my teleporter? I dont think you can.
Archived Post
09-09-2009, 01:39 AM
The solution is simple.
Pvp is about fighting, not travelling.
Pvp = no travel powers can be used
Archived Post
09-09-2009, 01:40 AM
These threads just makes the pvper in me cringe.
Teleport isn't half as bad as you people make it to. If they teleport while holding, aoe them. If someone's coming for you or is close, throw mines - teleported guy takes damage too. I know that too well. However, if you're facing a good teleporter - you're not going to get a hold on him. Improvise and use knockbacks. Knockbacks hurrdurrs teleporters alot because the timing when standing up again is pretty weird.
Archived Post
09-09-2009, 01:42 AM
These threads just makes the pvper in me cringe.
Teleport isn't half as bad as you people make it to. If they teleport while holding, aoe them. If someone's coming for you or is close, throw mines - teleported guy takes damage too. I know that too well. However, if you're facing a good teleporter - you're not going to get a hold on him. Improvise and use knockbacks. Knockbacks hurrdurrs teleporters alot because the timing when standing up again is pretty weird.
its not as bad as were making it out to be, but its also not as balanced as all the others suggest it is, its a middle ground.
Archived Post
09-09-2009, 01:43 AM
the other travel powers don't matter as much because they can be properly countered by the skills that exist in the game to actually counter them.
(NOT EGO BREACH AND EGO HOLD) I guess everyone needs to be ego now to counter teleport.
if the counters PROPERLY worked against teleport then your problem is solved or on its way to being solved. Thats really the underlying issue... the counters just simply do not work very well at all for teleport, but they can practically eliminate the advantages the other travel powers provide entirely.
edit: imagine if you could never stop someone from flying. What would happen? Imagine if flying also never suppressed... what would happen? Think people would complain about flying a little more? Yeah Im thinking they probably would.
You can't stop teleport, teleport doesn't suppress. Thats why its considered unbalanced. Anti-travel powers exist for a reason, its to eliminate travel powers... but do they work very well against teleport? No they don't.
Archived Post
09-09-2009, 01:54 AM
don't like teleporters in PvP, then don't PvP untill it is nerfed/balanced. I'm sure making another thread about it brings the dev's that much closer to fixing it right? I myself think teleport is fine the way it is, makes PvP more strategic, and a lot less easymode. There are obvious pvp travel powers (i.e. teleport, tunneling, acrobatics) and those that did not pick one of these up should not whine about being gimp in PvP.
Archived Post
09-09-2009, 02:19 AM
don't like teleporters in PvP, then don't PvP untill it is nerfed/balanced. I'm sure making another thread about it brings the dev's that much closer to fixing it right? I myself think teleport is fine the way it is, makes PvP more strategic, and a lot less easymode. There are obvious pvp travel powers (i.e. teleport, tunneling, acrobatics) and those that did not pick one of these up should not whine about being gimp in PvP.
It makes pvp more strategic and a lot less easy mode? How exactly? by making it easy mode for the teleporter? There is so much stupid in that statement it astounds me.
You think you can kill a teleporter? Prove it... duel me. Since you think it should be this way, ill be able to teleport, but if you teleport you lose. You wanted it to be non-easy mode for you right?
Archived Post
09-09-2009, 07:29 AM
How about an arena option where travel powers are disabled for that arena, allowing people who want to spam TP at each other to do so, and those who want a different experience play with a level field. I didn't take TP for character reasons, and since I didn't build for PVP it may not be that much fun. If the travel-power-not-on arena opened up I'd give it a try.
Archived Post
09-09-2009, 07:45 AM
It makes pvp more strategic and a lot less easy mode? How exactly? by making it easy mode for the teleporter? There is so much stupid in that statement it astounds me.
You think you can kill a teleporter? Prove it... duel me. Since you think it should be this way, ill be able to teleport, but if you teleport you lose. You wanted it to be non-easy mode for you right?
Dude give it up, these tpers are so scared crapless that they will use any means to defend their op power. The nerf bat its coming for them and there will be tears. They will wail at the top of their digital lungs about the nerf and how their FOTM builds are useless.
Yes friends there will come a time when PvP is fun again. A time when one hero can go up against another with a reasonable chance of winning depending on skil,l not a travel power. A time when TPers cannot pick up buffs while they are actively teleporting around the ring over and over again. A time when the bodies of heroes dependent on tp will litter the arena floor in heaps and their blood will run thick in the streets. We will triumph in the end friends, fear not, the dawn of a new age is upon us!
Yes, the great TP massacre of 2009 is coming....I cannot wait.
Archived Post
09-09-2009, 07:53 AM
There are obvious pvp travel powers (i.e. teleport, tunneling, acrobatics) and those that did not pick one of these up should not whine about being gimp in PvP.
There shouldn't be. That is poor game design, pure and simple. So yes, as paying customers, we are entitled to complain (not whine) about it. It's just something you'll have to deal with, I suppose.
Archived Post
09-09-2009, 08:12 AM
How about an arena option where travel powers are disabled for that arena, allowing people who want to spam TP at each other to do so, and those who want a different experience play with a level field. I didn't take TP for character reasons, and since I didn't build for PVP it may not be that much fun. If the travel-power-not-on arena opened up I'd give it a try.
I'm one of those that thinks TP is fine and knows how to kill TP'ers (without Ego powers too) but I support this, an arena with all Travel Powers supressed, if the Qualaar can do it to the whole of MC, surely the devs can do it for one PvP arena.
Archived Post
09-09-2009, 08:51 AM
Ok. I felt the rare need to reply to this thread because teleport is a power that was integral in one of my characters concepts - here are my thoughts:
1. Teleport is not perfect by any means! You can be (and I often am) killed whilst in Teleport. It does not stop AoE effects even though frankly it should as you ARENT MEANT TO BE THERE ANYMORE, it is still tracked by powers which were being charged up when you ported (i've died several times to charged range attacks that ere released after I ported). It also doesn't stop DoT damage.
2. Unlike the flying powers, teleporters are easier to get to with melee characters since they cant simply hover out of the way - and I'd like to remind people that to stop the flyers you still need to purchase a power or advantage that disables travel powers.
3. It does have a cooldown timer - albeit one that doesn't work properly (although in many cases that is a disadvantage for people using tp as it sometimes starts the timer in combat without you porting!)
4. Abilities which do remove travel powers DO affect tp - often for a greater effect since tp'ers tend to over rely on it as an escape mechanism
All of these observations are mainly from PVE although I see the same thing echoed in PVP, you need to learn to adapt because... wait for it... NOTHING WILL CHANGE!!! If they nerf tp into the ground they will ruin the PVE experience for those of us who have TP as a part of the characters concept and the PVP'ers will just move on to whatever is then considered to be the best travel power. This cycle will repeat endlessly because you cant balance a classless system for PVP.
Whenever any 1 power stands out as 'the best' it will be taken by most pvp'ers, if you cant handle that go play one of the million quake clones out there where every character is exactly the ****in same!
THIS IS A PVE GAME - PVP is simply a bonus - one that is having far too much influence on the PVE experience already.
Archived Post
09-09-2009, 09:10 AM
1. Teleport is not perfect by any means! You can be (and I often am) killed whilst in Teleport. It does not stop AoE effects even though frankly it should as you ARENT MEANT TO BE THERE ANYMORE, it is still tracked by powers which were being charged up when you ported (i've died several times to charged range attacks that ere released after I ported). It also doesn't stop DoT damage.
Don't wait to Teleport. TP when you hit 40%. Boom, problem solved.
2. Unlike the flying powers, teleporters are easier to get to with melee characters since they cant simply hover out of the way - and I'd like to remind people that to stop the flyers you still need to purchase a power or advantage that disables travel powers.
Until you pick up a second Travel Power at level 35, then you can fly and teleport.
3. It does have a cooldown timer - albeit one that doesn't work properly (although in many cases that is a disadvantage for people using tp as it sometimes starts the timer in combat without you porting!)
It works properly, it's just poorly designed.
4. Abilities which do remove travel powers DO affect tp - often for a greater effect since tp'ers tend to over rely on it as an escape mechanism
Never seen it happen, nor has it happened to me (that I've recognized), but there's always the chance that I'm just lucky. Unless you're talking about the debuff that prevents them from starting the teleport in the first place, then yes, but that affects all travel powers equally and is extremely short duration. If you mean those powers knocking people out of TP, then no.
All of these observations are mainly from PVE although I see the same thing echoed in PVP, you need to learn to adapt because... wait for it... NOTHING WILL CHANGE!!! If they nerf tp into the ground they will ruin the PVE experience for those of us who have TP as a part of the characters concept and the PVP'ers will just move on to whatever is then considered to be the best travel power. This cycle will repeat endlessly because you cant balance a classless system for PVP.
Many falsehoods here.
A) Nothing will change. Balances will happen in this game. Things will change. Expect it.
B) Nerfing TP will ruin the PvE experience. It certainly doesn't have to.
C) The PvP'ers will just move on. Not if there isn't a stand-out best like Teleport currently is.
D) The cycle will repeat endlessly. PvP balance is impossible. It's challenging, but certainly not impossible. There will always be FotMs, but proper balancing ensures that they don't completely dominate.
THIS IS A PVE GAME - PVP is simply a bonus - one that is having far too much influence on the PVE experience already.
Yet it is a bonus that the majority of the players, at least the ones that post on this forum, asked for and said they would participate in. Unfortunately, the current lack of balance and shallowness of PvP objectives keep it from being as popular as it should be.
Also, the Devs have yet to say a power has been balanced for PvP reasons. The September 1st patch was the Dev's response to players saying the PvE game was too easy. That patch also buffed PvE mob's damage, which is one of the main problems players have with the current game. The current state of the PvE game has nothing to do with the PvP.
Archived Post
09-09-2009, 09:11 AM
You know azhaelus, it is possible to change how a skill behaves in PvP without affecting its PvE counterpart. Not that I think that would be necessary here, but still...
Also, this isn't a PvE game nor a PvP game. It's a MMORPG that includes situations in which you will be fighting other players, fighting NPCs or even both at the same time. It also includes many other features, some of which don't even involve fighting at all! It is not one of those features that defines Champions Online, but the sum of all its content. You would do well to remember that.
Archived Post
09-09-2009, 09:20 AM
The solution is simple.
Pvp is about fighting, not travelling.
Pvp = no travel powers can be used
Napoleon
Sun Tzu
Miyamoto Musashi
These guy's fight. They also would disagree with you. read up on their strategy's, you might learn how to fight in PvP, and real life. Complaining gets you no where- if you choose that route, add in some machiavellian to that reading list and find a better way to enforce your demands.
Long story short, stop complaining that you can't kill someone. Put together something, ask for advice, actually try. You only think your a god- but there are other things that matter. While you are running, you are not helping you team mates short of not dieing. This is good and all- but they are now one man short, so grats, you just got CCed out of the fight.
Archived Post
09-09-2009, 09:28 AM
Hehe, I missed this post :D Time for fun!
The solution is simple.
Pvp is about fighting, not travelling.
Pvp = no travel powers can be used
PvP is about fighting, not running! PvP = movement disabled!
PvP is about fighting, not costumes! PvP = all characters must be naked!
PvP is about fighting, not talking! PvP = no chatting or communicating with teammates!
PvP is about fighting, not breathing! PvP = you must hold your breath the whole fight!
PvP is about fighting, not hearing! PvP = no sound!
PvP is about fighting, not seeing! PvP = black screen the whole time!
In summary, PvP is about fighting. This game should be just like Rock 'em, Sock 'em Robots where we get to be the robots!
It's a good thing that guy is not a dev.
Archived Post
09-09-2009, 09:38 AM
Ok. I felt the rare need to reply to this thread because teleport is a power that was integral in one of my characters concepts - here are my thoughts:
1. Teleport is not perfect by any means! You can be (and I often am) killed whilst in Teleport. It does not stop AoE effects even though frankly it should as you ARENT MEANT TO BE THERE ANYMORE, it is still tracked by powers which were being charged up when you ported (i've died several times to charged range attacks that ere released after I ported). It also doesn't stop DoT damage.
What? You want teleporters to have complete immunity to damage? LOL
2. Unlike the flying powers, teleporters are easier to get to with melee characters since they cant simply hover out of the way - and I'd like to remind people that to stop the flyers you still need to purchase a power or advantage that disables travel powers.
Or they could, you know, pick up a box and throw it at them. Which everyone can do.
3. It does have a cooldown timer - albeit one that doesn't work properly (although in many cases that is a disadvantage for people using tp as it sometimes starts the timer in combat without you porting!)
At least you admit the cooldown timer doesn't work properly.
4. Abilities which do remove travel powers DO affect tp - often for a greater effect since tp'ers tend to over rely on it as an escape mechanism
I've yet to see this with any reliability. The only thing to do when a teleporter teleports is to hold them, and AOE them to death.
All of these observations are mainly from PVE although I see the same thing echoed in PVP,
Two different beasts altogether. Mobs often have powers that players don't have access to, and players have the ability to think and counter.
you need to learn to adapt because... wait for it... NOTHING WILL CHANGE!!! If they nerf tp into the ground they will ruin the PVE experience for those of us who have TP as a part of the characters concept and the PVP'ers will just move on to whatever is then considered to be the best travel power. This cycle will repeat endlessly because you cant balance a classless system for PVP.
I actually agree here. It's near-impossible to balance a classless game... but that doesn't mean the devs shouldn't try.
Whenever any 1 power stands out as 'the best' it will be taken by most pvp'ers, if you cant handle that go play one of the million quake clones out there where every character is exactly the ****in same!
And in a day, maybe two, other PvPers will find ways to counter it. It's already happening, just like it happens in every other game.
THIS IS A PVE GAME - PVP is simply a bonus - one that is having far too much influence on the PVE experience already.
Wrong. It's both. If they include PvP in a PvE game, then it's BOTH a PvP and a PvE game. While I agree that nerfs should not be done for the sake of either side, there are certain powers which need to be brought in line with other comparable ones. Right now--even though I don't have a problem taking down teleporters and thus, I don't care if they get "nerfed" or not--teleport is far too advantageous as compared to other travel powers. It needs a small tweak to be brought back into line with the other comparable powers.
And for a side note, I'm for PvP in this game. It's the ONLY thing I like in this game. It's fun, fast-paced, you don't see people spamming "get the defender", and there's a lot of potential here. The PvE game is, well, boring. There are some powers that need to be tweaked, but that comes with time. Very often, I've run across people with similar builds to mine, and I OWN them. The opposite is true as well, as I've been schooled by some very good players with similar builds. I can't think of why except for skill and strategy. You can tell when people know what they're doing, and you can also tell when people work together as a team. The only other place I've seen the difference skill makes in players is in the WoW battlegrounds, and even there, it was debateable.
TLDR; I don't care if people teleport around. You can kill them anyway--just takes a bit more skill and a bit more time. Teleport may need a small tweak, but it's not enough to "suck the fun out" if you know what you're doing.
Archived Post
09-09-2009, 10:28 AM
I have found that if a person has TP it is bcause they are terrible pvp'ers and need it. Typical one-dimensional players who are lost without someone to tell them what the FOTM is. I love these people because I know when I fight one they are just going to run, they never dissappoint and never win. If you are TP'ing you are not fighting, and if you are not fighting you are leaving your team a man down. You want to leave your team and go run and hide while 5 of us beat on 4 of your guys, numbers dont lie that that has fail written all over it.
Archived Post
09-09-2009, 10:47 AM
Why dont we have a new game called Weaklings Online!
We could do a massive NERF on EVERYTHING! We would have
no powers= no balance issues
we could all just fight with a default/non custom toon!
NERF difference! It worked wonders for the USSR!
We could open up a new please nerf this cause I cant handle it every second! Just to make it seem like a larger group of whiners is whining!
Wow! think of the possibility! They are endless!
Cant please your wife/girlfriend? NERF her TOO decrease her cooldown...
Archived Post
09-09-2009, 10:50 AM
I have found that if a person has TP it is bcause they are terrible pvp'ers and need it. Typical one-dimensional players who are lost without someone to tell them what the FOTM is. I love these people because I know when I fight one they are just going to run, they never dissappoint and never win. If you are TP'ing you are not fighting, and if you are not fighting you are leaving your team a man down. You want to leave your team and go run and hide while 5 of us beat on 4 of your guys, numbers dont lie that that has fail written all over it.
Wow finally a non TP er who understands!!! If we are so worthless, why would we need a nerf?
You whiners must feel bad right? Having to waaahaaahaaa a nerf on the most useless pvpers cause you cant even kill the worst of us lol!
Archived Post
09-09-2009, 10:58 AM
as of yet , nobody has ever been killed by teleport
Archived Post
09-09-2009, 11:20 AM
as of yet , nobody has ever been killed by teleport
I have been killed by TP. but I got better! >_>
Archived Post
09-09-2009, 11:30 AM
I have found that if a person has TP it is bcause they are terrible pvp'ers and need it. Typical one-dimensional players who are lost without someone to tell them what the FOTM is. I love these people because I know when I fight one they are just going to run, they never dissappoint and never win. If you are TP'ing you are not fighting, and if you are not fighting you are leaving your team a man down. You want to leave your team and go run and hide while 5 of us beat on 4 of your guys, numbers dont lie that that has fail written all over it.
I've found that to be true of a certain type of player...not just teleporters. Every PuG team seems to have ONE person on it who's more concerned with having 0 deaths than with contributing to the fight in any meaningful way.
Archived Post
09-09-2009, 11:52 AM
I've found that to be true of a certain type of player...not just teleporters. Every PuG team seems to have ONE person on it who's more concerned with having 0 deaths than with contributing to the fight in any meaningful way.
Logical fallacy. Zero deaths ABSOLUTELY contributes to the fight in a meaningful way in a score system based on deaths.
Seriously.
Archived Post
09-09-2009, 11:59 AM
PVP is the sort of thing that can make you feel very, very frustrated, especially when you're a beginner and just learning the ropes. It's easy to place the blame on a single power for a loss, but reality is a lot more complex. TP is a very powerful ability but as previous posts have detailed, it can be countered. With a team that knows how to counter it, TP can even become a liability for the opposing team as a whole, since the TP'ers soon realize they will be locked down and demolished if they spend too much time out of TP. So instead of contributing to dps/cc for their team, they're phased and running around. Unlike other travel powers, when someone is teleporting, they can't fire back. Sure, it's frustrating to lose a foe you had targeted, but if you don't have the powers to lock a TP'er down, find a teammate who can or switch to another target.
Last night I had a perfect example of PVP gone wild that had NOTHING to do with teleport. I found some good teammates (thanks Demure and Natasha!) and we stuck together through several matches. Demure and I had TP, while Natasha had superspeed or acrobatics. When facing enemy TP'ers, we did the usual lockdown, aoe solution. No sweat. THEN we came up against a team that gave us the longest, craziest match of the night. The team had a trio of gun-toting, puppet head speedsters that literally ran circles around us. In and out, through the ring, around the ring, they were so fast that even when I had them targeted for a hold, they would almost instantly zip out of range before I could zap it. We eventually won the match, but NOT because of having TP.
We soon realized that we just couldn't catch the fast ones. When we did, the other two would zoom in and start with their shotguns, chain-knockbacking us away. So our two other teammates stayed in the center of the ring while Demure, Natasha, and I started to call out their non-super speedster teammates and take them out, one by one. While the three superspeedsters had superior tactics with their trio, the other two were out of the loop and we *slowly* whittled them down. In team chat, we all were saying variations on "wtf, and people thought TP was bad?!" Seriously, I've NEVER had such a hard fight against TP'ers. It goes to show that tactics and and a bit of rapport with teammates goes a long way toward securing victory. I shudder to think what would've happened had the entire team been full of super speedsters! However, even so, there are counters for everything. Even without nerfs, PVP will constantly evolve as people figure out ways to counter specific strategies.
p.s.-- Thanks to the opposing team for the memorable match!
p.p.s.-- The most lopsided matches are the ones where one team has a dedicated healer (or two!) and the opposing side does not. That counts for a good portion of those 15-0 matches. Those are the matches that are no fun, in my opinion, however people aren't gathering with their pitchforks and torches for that (or at least not as much) ;).
Archived Post
09-09-2009, 12:13 PM
I have found that if a person has TP it is bcause they are terrible pvp'ers and need it. Typical one-dimensional players who are lost without someone to tell them what the FOTM is. I love these people because I know when I fight one they are just going to run, they never dissappoint and never win. If you are TP'ing you are not fighting, and if you are not fighting you are leaving your team a man down. You want to leave your team and go run and hide while 5 of us beat on 4 of your guys, numbers dont lie that that has fail written all over it.
Don't worry, those 4 guys have teleport too.
And since I have a heal, I'll only be away from combat for 20 seconds or so. Not even as bad as a respawn.
Archived Post
09-09-2009, 12:18 PM
It's so easy to take down TP teams, I seriously dont see what the hub bub is about.
If you keep your team together, and focus fire, its game over for the TP bots. As one of them gets low on health and ports away, switch targets.. and focus him down. The next guy TPs away, switch to yet another target. Soon enough all the guys that TP away are doing absolutely NO damage to your team. They're TPing around at 10% health doing absolutely NOTHING.
If 1 or 2 of them have a self heal, they'll be the only ones back in the fight within any reasonable amount of time. Focus them down and they'll be TP'ing away again in no time.
Soon enough, your entire team will be receiving NO damage what so ever, move as a group and find those TP'ers sitting at 5% health and finish em off. Not all of them can hit up the Green health buffs... NOt all of them will have a self heal.
You can literally do this to an entire team of TP'ers, and I"ve been in PUGs that have had no problems at all dealing with this.
Archived Post
09-09-2009, 12:23 PM
TP is a very powerful ability but as previous posts have detailed, it can be countered. With a team that knows how to counter it, TP can even become a liability for the opposing team as a whole, since the TP'ers soon realize they will be locked down and demolished if they spend too much time out of TP. So instead of contributing to dps/cc for their team, they're phased and running around. Unlike other travel powers, when someone is teleporting, they can't fire back.
I appreciate your intelligent post and I'm jealous that you have an organized team of PvP'ers, but for PvP past level 35, Teleport is going to be a must have. Players will have a primary travel power, and then Teleport purely as a means of denying the opposition a point. Surely flying around until you reach a safe spot to heal yourself at is better than dying, respawning, and running back only to find your team one point closer to losing.
As well, your organized PvP experiences are sadly not the norm. Most PvP will be done by PuGs who don't focus fire; even if they know the right individual tactics, they won't have the necessary team communication. Are they doing it wrong? They certainly aren't as strong team-wise as they would be, but many players don't have the option, and when a power takes a concentrated effort of a team to counter, it's certainly out of balance.
Archived Post
09-09-2009, 12:26 PM
Teleport doesn't need to get nerf. Is just noobs need to L2P. :rolleyes: :rolleyes:
Cryptic gives you the tool you need. Is just noobs just doesnt' want to use it and QQ about it.
Every one wants a I WIN button. /facepalm
Archived Post
09-09-2009, 12:30 PM
I'll agree that some of the complaining about teleport is sensationalized, but anyone who believes that Teleport's effectiveness does not skew the entire PvP landscape is delusional. There's a very specific reason why you see so many Teleporters and you don't see hard anyone with Super Speed. One's substantially more effective than the other by a large margin.
Archived Post
09-09-2009, 12:32 PM
If 1 or 2 of them have a self heal, they'll be the only ones back in the fight within any reasonable amount of time. Focus them down and they'll be TP'ing away again in no time.
So what happens when the Teleporters focus one of your guys, then the one you guys were focusing on teleports away. Your guy dies, their guy is out of action until he heals. Assuming all other things are equal, of course.
Teleport doesn't need to get nerf. Is just noobs need to L2P. :rolleyes: :rolleyes:
Cryptic gives you the tool you need. Is just noobs just doesnt' want to use it and QQ about it.
Every one wants a I WIN button. /facepalm
The I WIN button is currently teleport :p It is literally a 10-second cooldown immunity to direct damage. Please prove me wrong.
That said, I would be more than happy to see other powers actually work to hurt teleporters instead of them actually changing Teleport (aside from a fix to prevent them from Teleporting while held).
Archived Post
09-09-2009, 12:34 PM
So what happens when the Teleporters focus one of your guys, then the one you guys were focusing on teleports away. Your guy dies, their guy is out of action until he heals. Assuming all other things are equal, of course.
The I WIN button is currently teleport :p It is literally a 10-second cooldown immunity to direct damage. Please prove me wrong.
That said, I would be more than happy to see other powers actually work to hurt teleporters instead of them actually changing Teleport (aside from a fix to prevent them from Teleporting while held).
As has been explained numerous times, when directly next to the target, a phased teleporter can be directly damaged. When held and phased, neither can they move or block.
Archived Post
09-09-2009, 12:35 PM
PVP is the sort of thing that can make you feel very, very frustrated, especially when you're a beginner and just learning the ropes. It's easy to place the blame on a single power for a loss, but reality is a lot more complex. TP is a very powerful ability but as previous posts have detailed, it can be countered. With a team that knows how to counter it, TP can even become a liability for the opposing team as a whole, since the TP'ers soon realize they will be locked down and demolished if they spend too much time out of TP. So instead of contributing to dps/cc for their team, they're phased and running around. Unlike other travel powers, when someone is teleporting, they can't fire back. Sure, it's frustrating to lose a foe you had targeted, but if you don't have the powers to lock a TP'er down, find a teammate who can or switch to another target.
Valid points, but the bottom line is the amount of effort and team coordination to take down a single teleporter is exponentially more than taking out someone with any other travel power. It's not even a close ratio. A team has to do next to nothing to take down someone with Super Speed or Flight. A snare here, a root there, Bam. It's nowhere near as straightforward or easy, and even then. A teleporter really only dies when they make a mistake, thus allowing themselves to die.
If you go up against an entire team of Teleporters (which is happening more than you may believe, at least in Tier 3), you are in for one of the most aggrevating activities in the game.
Archived Post
09-09-2009, 12:51 PM
Logical fallacy. Zero deaths ABSOLUTELY contributes to the fight in a meaningful way in a score system based on deaths.
Seriously.
He was saying that peoples conecern with not dying takes away from the affectiveness of a team, completely true. Not a logical fallacy of any kind. Your statement did not reflect the context in which he was speaking, people put more effort into avoiding a fight then actually doing damage.
Archived Post
09-09-2009, 01:09 PM
As has been explained numerous times, when directly next to the target, a phased teleporter can be directly damaged. When held and phased, neither can they move or block.
Can you burst down that player before the hold breaks? Because once it does, they're gone.
I know that Teleport is effectively "Stealth" and when you're close enough you can see them. Can't the good Teleporters just make sure they fight at a distance? Perhaps that's too many requirements for Teleport to be considered "overpowered," but in the right hands it's pretty ridiculous.
And is it still a reason to take something other than Teleport? I mean, otherwise you would die anyway.
Archived Post
09-09-2009, 01:19 PM
As well, your organized PvP experiences are sadly not the norm.
Good point, but they *should* be. The people I mentioned above were from a PUG. We won a match, liked our complementary playstyles and decided to stay in team. Too often when a match is over, people immediately drop team, even if the win was really decisive. I've never understood this. Good teammates are our most valuable resource. I wish people were more keen on sticking together :(.
Valid points, but the bottom line is the amount of effort and team coordination to take down a single teleporter is exponentially more than taking out someone with any other travel power.
Unless you're up against a superspeedster puppet trio ;). Those three gave me a bit of vertigo, the way they had my character spinning around and around and around...
Still, I hear what you guys are saying. As a TP'er myself, I would prefer if the changes weren't too drastic, but an adjustment to the cooldown timer might help balance things out a bit.