View Full Version : 360 controller with FPS style targeting
Archived Post
09-08-2009, 03:44 PM
When I first heard that the game could be played with a 360 controller I was a little dubious at first, but since I have a 360, I gave it ago and it was surprisingly fun. However, I was sure there was a better way to use the controller than the default settings, and after seeing Shackles thread (http://forums.champions-online.com/showthread.php?t=48613&highlight=screenshot+with) I was sure this could be tweeked for use with the 360 controller.
So, heres how I set up my control scheme if anyone else is interested in trying it.
1: First of all, go to the controls tab of the options menu and change to these settings
Control Scheme: Shooter Controls
Key Bind Set: Champions Default
Camera Type: Free Camera
Face offscreen target on attack: On
Always face forward: On
Mouse look reticle: On
Tab targetting order: camera centre out
Reset Inactive tab target: on
Click Unselects target: on
Unselect offscreen target: on
Auto target priority: nearest within camera centre/closest to camera centre (personal preferance)
Visable auto target: on
Only attack if target selected: off
select auto target on attack: off
Melee can ignore slected target: on
Assist target on attack: on
Never auto target objects: off
Target threatening enemies first: off
Select attacker if attacked: off
Stop moving when interacting: on
Auto attack: Maintain
2)Creat a text file in your Cryptic Studios\Champions Online\Live folder called ent_keybinds.txt and paste the following into it
Ab "+up"
Xb "+PowerTrayExec 0"
Yb "+PowerTrayExec 1"
Bb "+PowerTrayExec 2"
Ltrigger+xb "+PowerTrayExec 3"
Ltrigger+yb "+PowerTrayExec 4"
Ltrigger+bb "+PowerTrayExec 5"
Ltrigger+ab "+PowerTrayExec 6"
Lb+xb "+PowerTrayExec 7"
Lb+yb "+PowerTrayExec 8"
Lb+bb "+PowerTrayExec 9"
Rb+xb "+PowerTrayExec 10"
Rb+yb "+PowerTrayExec 11"
Rb+bb "+PowerTrayExec 12"
Rb+ab "+PowerTrayExec 13"
Lb+Rb "+PowerTrayExec 14"
Lstick "target_clear"
Ltrigger+lstick "+PowerTrayExec 15"
Ltrigger ""
Lb ""
Rb ""
Joypad_Up "interact"
Rtrigger "+PowerExecCategory Block"
Joypad_Left+rb "+InventoryExec Devices 0"
Joypad_Left+xb "+InventoryExec Devices 1"
Joypad_Left+yb "+InventoryExec Devices 2"
Joypad_Left+bb "+InventoryExec Devices 3"
Joypad_Left+ab "+InventoryExec Devices 4"
Joypad_Right+xb "+InventoryExec Head 0"
Joypad_Right+yb "+InventoryExec Body 0"
Joypad_Right+bb "+InventoryExec Offense 0"
Joy1 "ClearTargetOrBringUpMenu"
Joy2 "map"
Joy1+Joy2 "target_clear"
Rstick "target_enemy_Next"
Joystick2_Left ""
Joystick2_Right ""
Control+tab ""
3) Now start up champions and type /bind_load.
Now your controls should be:
Left and right analog sticks: movement
A: jumps
X Y B: powers 1 2 3
Left trigger+A X Y B: powers 4 5 6 7
Left Button+ X Y B: powers A1 A2 A3
Right Button+A X Y B: powers A4 A5 A6 A7
Left Button+Right Button: Travel Power
Right Trigger: Block
Dpad Up: Interact
Dpad Left+ A X Y B: Devices
Dpad Right+ A X Y B: Equipment
Start: Menu
Back: Map
Right Stick Press: Target
Left Stick Press: Clear Target
So whilst aiming at a target you can click the right thumbstick to lock the target in and press the left thumbstick to clear the target
Hopefully that been useful to somebody and I hope you enjoy.
P.S. the ent_keybinds.txt is also useful for setting up keybinds with the keyboard quickly.
Archived Post
09-08-2009, 05:13 PM
Thank you very much. I've been using Pinnacle Game Profiler (http://www.pinnaclegameprofiler.com/index.html) to remap the interface but been having issues with Key Combinations - some reason CO doesn't like handling them that much. Though I'll still likely be using it - knowing the key labels for the GamePad in the binds file will eliminate a lot of problems (use the profiler for some and the key binds for others). For clarification, which Key code is for the Start button and which is for the Back button on the gamepad.
BTW you can use /bind_save_file <Filename> to have multiple bind settings - nice if you want transfer keybinds tailored to specific playstyles between characters on an account.
PS the profiler is Shareware not freeware.360 Controller forum thread (http://forums.champions-online.com/showthread.php?t=51461) has a link to a freeware remapper as well as other info.
Also if someone could answer a question about a problem I've been having - it'd be appreciated. Is it just me or do the in-game menus (like when you talk to a quest-giver or shop) seem to only respond to Windows Standard Text window keys {Arrow Keys, Return, Page Up/Down} that you can't change. Pretty sure they respond to either movement keys or mouse movements(in mouselook mode) as well but only after I mapped movement to the arrow keys, what I can't figure out is which Command Keybind selects an item (Interact_Cursor, CursorExecute presently do not work in menus for selecting entries - they only work with the mouse cursor which only works outside of mouselook mode). Right now I have to go out of mouselook mode and click it with a mouse click or press Enter on the keyboard(w/o exiting mouselook mode) which unfortunately opens up the chat interface as well (gotta change that binding). Using the Jump key(bound to spacebar presently) will select a button in the interface but not an menu entry.
Archived Post
09-09-2009, 08:31 AM
Nevermind,
Joy1=Start
Joy2=Back
Now just gotta figure out the menu commands and Axis/Joystick assignments.
Thank you for the info.
hmm, wait a sec is it:
Joystick2_Up = Right Stick up
Joystick2_Down = Right Stick down
Joystick2_Left = Right Stick Left
Joystick2_Right = Right Stick Right
Joystick1_Up = Left Stick up
Joystick1_Down = Left Stick down
Joystick1_Left = Left Stick Left
Joystick1_Right = Left Stick Right
Sorry, Only get a few hours a day that I can play so don't get much chance to test/confirm stuff.
Archived Post
09-09-2009, 08:49 AM
I cant seem to get it to load to bind command file.
*edit n/m found out why*
Archived Post
09-09-2009, 12:27 PM
Having a problem using the quest devices with this?
Archived Post
09-10-2009, 06:43 AM
Great info you got here! If you don't mind I am going to link this post to the 360 Controller thread stickied in the Controls and Interface forum.
I do have a question though. I currently have my controller's "SELECT" button to call a control assignment set on my remapper program (Xpadder) that reassigns my control stick to act as a mouse in game. I know that there's an option to toggle this in the Options screen but what is the in game console command that does this?
It would be nice to completely remap the controller without the use of a third party program but I guess until devs completely implement this, we will have to make do with workarounds.
Archived Post
09-10-2009, 08:01 AM
This is great info, and I was actually looking for this list of bind values all day yesterday. I like the Teleport power, but it's a pain to use with the default left stick button, so I wanted to remap it.
I have two issues now that I've implemented this.
1) I liked having my right stick button toggle between camera distances to my toon. Anyone know what the bind value is called so I can map that to my controller again?
2) Mouse-look targeting was working great yesterday, but today, the target I'm looking at (that WOULD be selected if I use the right stick to lock in isn't being highlighted...there are no red brackets around it, so I can't tell what I'm aiming at. :(
I was using MMO controls yesterday but switched to the settings in this post for Shooter controls hoping it would fix the problem, but it hasn't.
Anyone else having this issue?
Archived Post
09-10-2009, 10:45 AM
To cycle through zoom presets, you bind a key to this command:
camCycleDist
I don't think there's a value that needs to be added to the command. Just bind it to a key or button.
As far as the targetting bug, the patch broke FPS/ Shooter style targetting. There are several posts throughout the boards noting that the controls/ UI and targetting is broken after the patch.
My suggestion....bug it in game and keep adding your ticket to the ticket that is already in there to light a fire in the devs a$$ to fix this issue. The more tickets added to a bugged issue, the more weight it has to get fixed so they can't ignore it.
Archived Post
09-10-2009, 10:54 AM
Thanks a bunch! I actually did already post the bug, so I hope everyone else reading this does too. What a shame. I'd just gotten used to playing that way. I hope they fix it soon.
Archived Post
09-10-2009, 10:59 AM
Thanks a bunch! I actually did already post the bug, so I hope everyone else reading this does too. What a shame. I'd just gotten used to playing that way. I hope they fix it soon.
yep /bugged it myself and have a thread about it as well
Archived Post
09-10-2009, 11:04 AM
Going to /bug this, too...when I get home from work, anyway! =P
Archived Post
09-10-2009, 06:38 PM
Having a problem using the quest devices with this?
Actually not devices, just menu's (like when talking to a mission giver or using a shop). I can't select an item unless I use the mouse or default bindings (for either Gamepad or keyboard) and I'm pretty sure I know why. Seems the default bindings is really just a 'alias' list and some of them have more than 1 command bound to them. Unfortunately, not all the commands are listed in keybinds list so when rebinding them you lose some functionality. Like menu's for instance, I'll explain in more detail further down.
Great info you got here! If you don't mind I am going to link this post to the 360 Controller thread stickied in the Controls and Interface forum.
I do have a question though. I currently have my controller's "SELECT" button to call a control assignment set on my remapper program (Xpadder) that reassigns my control stick to act as a mouse in game. I know that there's an option to toggle this in the Options screen but what is the in game console command that does this?
It would be nice to completely remap the controller without the use of a third party program but I guess until devs completely implement this, we will have to make do with workarounds.
Actually that is/may still be completely possible.
Here are the links I've been working off of
Beta Notes that were rescued - not up to date (http://forums.champions-online.com/showthread.php?t=35361)
CO Wiki Command List - Probably more up to date (http://www.champions-online-wiki.com/wiki/Console_Command_List)
FAQ for Playing Champions Online with the XBOX360 Controller (http://forums.champions-online.com/showthread.php?t=51461)
This Thread (http://forums.champions-online.com/showthread.php?t=59447)
First off - the default keybinds are actually unknown since if you save the default keybinds you get an empty file. Most of the Commands you bind to seem to be Alias macro commands rather than functions - which is really good for us since it means we can configure it to a very large degree. However, there isn't hardly any documentation to explain what/how a lot of the commands work and what needs to be done in a command to avoid breaking the game or cheating/breaking the rules of the game.
Basically the actual functions can be preceded by a:
++ to enable a function while its trigger is pressed and stop it when released
+ to toggle a function - flip it from ON to OFF or OFF to ON
Actually - the above might be incrementors (they advance a variable 1 step) since most are binary the effect is as above. The {} are probably break points for the incrementors (so basically its a stop here mark). Might be possible to setup chains of commands using + to move thru them to each {} - rollover (returning to start after the end) seems automatic {} usage is neither confirmed or known at this time.
They can also be appended by a $$ to add multiple commands to a single alias/chat line.
ex. ->"/Interact&&+CamMouselook" to Interact with neareast object(or jump to a list of objects if there are multiple in range) and Enable Mouselook mode (which unless your actually holding the mouselook key down will cause you to drop out of mouselook mode)
To use them in chat precede them with a /.
Also, you can also put {} which might be a 'stop here' mark for the ++ toggle prefix or it could control order of processing but I think its the former -- but I don't know .
To have a keypress rebind as well as perform a function - append it with $$bind <key(s) or aliasname> "command line in quotes just like you typed it in chat cept without the /" and no spaces between the commands and &&. Pretty sure you could just add an ALIAS to the keybind file like it was a KEY and bind_load_file <filename.extension> and just call the Alias just make sure you end the line with a rebind of the key you press to call it (with the commands to restore the previous configuration) or the next config in the toggle chain (ie. have multiple configs and go from 1->2->3->1).
As far as the issues I've been having with menu's I'm pretty sure:
GenListActivate If the given gen is a list, activate the selected row.
GenListDoSelectedCallback If the given gen is a list, run the selected callback.
GenListDown If the given gen is a list, move the selected row down by one.
GenListUp If the given gen is a list, move the selected row up by one.
are probably the answers to my problems. From what I know about programming and what I've seen in the game. The various menus(shop, Mission, etc.) and windows (character and the non-interactive windows) are 'children' of the main game screen and don't use the same commands as the main window (child windows can't access main window functions - they have to ask/pass it to their parent to process any commands) and the main window commands (the ones we can bind) don't include full support for the menus . Which means that to allow the gamepad (which has support for menus in the default config but probably not custom configs) or any custom devices then you need to append (&&) the above commands to interact with them using those devices since the keybinds interface doesn't include support (at least not full support - ie. selecting an item) for menus in any custom bindings (from what I've seen).
---Lastly, for those having issues with autotargeting try /CameraTargeting 1 to see if it was just turned off on accident or they actually broke it - change the 1 to 0 to reverse it if it doesn't do anything.---
DOESN'T Work - is still possible to attack the autotarget with powers just can't display the autotarget (for me at least) - autotarget is also limited to reticle instead of whole screen. --
I DON'T KNOW IF iT WILL WORK - SO DON'T BLAME ME IF YOUR COMPUTER CRASHES / EXPLODES / DECIDES ITS HAD ENOUGH AND WANTS YOUR HEAD ON A PLATTER. If it does - we want to see photos / video of it! or it didn't happen.
Anyhow let us know if any of what I said is true or false.
PS - I would cut and past this thread (or at least any useful info in it) because its in general gameplay forum which will get cleaned eventually -- to avoid losing the info.
EDITED - + ++ for accuracy - tested minimally, && changed to $$ tested in Chat only [Sept. 11 2009 17:43 CST]
Archived Post
09-11-2009, 09:50 AM
Wanted to touch base here regarding the auto targetting bug during FPS Style play. I played around with the setting /CameraTargeting (using 1 or 0 to turn it on and off) and I can confirm that putting that setting on "1" does turn on /CameraTargeting like it was before the patch.
The patch turned off /CameraTargeting and turning it back on with the console command restores its function! If anyone else can confirm this, we can safely put this up as a workaround till the devs put in a hotfix so the game does not turn it off everytime you log in.
For now, I added the command "CameraTargeting 1" in my ent_keybinds.txt file. That way it turns on camera targetting everytime I log in and play. Thanks for the workaround, SysOpsPsyche!
I am going to play around with the + and ++ toggle/ off & on functions and see what I can come up with in trying to get the game cursor mode to toggle in game using the joystick calls.
There are two commands that interact with the game cursor once you have the cursor toggled in game.
Cursorexecute - Interacts with, displays a context menu, or attacks the object or entity under the mouse cursor.
Cursorpopupmenu - Displays the entity context menu on the entity underneath the mouse cursor
This is another way for us to get the present shortcomings of the controller working further in game. Who knows, we may even get the 360 controller fully enabled by just loading in a config file through ent_keybinds.txt before the devs even get it fully implemented and working in game.
Archived Post
09-11-2009, 10:09 AM
If CursorPopupMenu could be used somehow to popup the upgrade stats when selecting mission rewards using an XBox 360 controller, it would be great.
Archived Post
09-11-2009, 10:22 AM
Hmmm....when I type /CameraTargeting 1 into my chat window, it gives me an Unknown Command error.
Archived Post
09-11-2009, 10:33 AM
Hmmm....when I type /CameraTargeting 1 into my chat window, it gives me an Unknown Command error.
Try
/CameraTargetting 1
Probably a misspelling.
Archived Post
09-11-2009, 12:24 PM
Hmmm....when I type /CameraTargeting 1 into my chat window, it gives me an Unknown Command error.
Actually I just confirmed it. Can't enter a lot of them from Chat interface.
Have to enable console from launcher
select options in launcher and add
-enableDebugConsole to the Command Line
actually, I can't even get the command in thru the console - maybe I just don't have the Beta stuff to do it (I wasn't in Beta). Fairly positive of this - Cmds show listing for Acess level 0 to me, so I guess you need higher access.
Seems the && suffix doesn't work either in chat or keybinds -- $$ works
also + toggles and ++ is enable - got those backwards
Though I do autotarget if I put the reticle over the target just no target display.
Archived Post
09-11-2009, 12:42 PM
I don't think the seperator used to append multiple commands is &&. I'm pretty sure it's $$. Seems like the old macro language from CoX is making it's way back to CO. I remember some of the old macros from CoH that enabled Flight/Hover and the Teleport Toggle. All those old macros had $$ as a seperator between multiple commands in a single line.
EDIT: Just remembered that there is a console command for AutoTargetLock. By adding 1 or 0 at the end of that you can turn it on and off. I had to go into work so I can't try this command in game right now but if you guys can see if it fixes the targetting bug, that would be great!
P.S. I noticed alot of the syntax used in the keybinds and macros in CO are very similar to the syntax that was used in CoH/CoV. I did some digging and I turned up this .pdf file from Shenanigunner explaining macros and keybinds and how they work in CoX. Most of us veteran CoX'rs are probably familiar with this type of macroing that with a slight variation we can adapt these to CO with little difficulty.
Shenanigunner's Keybind, Macro & Emote Guide to CoH/CoV (http://dgath.com/users/coh/cohcovbmg180.pdf)
Archived Post
09-11-2009, 03:37 PM
I don't think the seperator used to append multiple commands is &&. I'm pretty sure it's $$. Seems like the old macro language from CoX is making it's way back to CO. I remember some of the old macros from CoH that enabled Flight/Hover and the Teleport Toggle. All those old macros had $$ as a seperator between multiple commands in a single line.
EDIT: Just remembered that there is a console command for AutoTargetLock. By adding 1 or 0 at the end of that you can turn it on and off. I had to go into work so I can't try this command in game right now but if you guys can see if it fixes the targetting bug, that would be great!
P.S. I noticed alot of the syntax used in the keybinds and macros in CO are very similar to the syntax that was used in CoH/CoV. I did some digging and I turned up this .pdf file from Shenanigunner explaining macros and keybinds and how they work in CoX. Most of us veteran CoX'rs are probably familiar with this type of macroing that with a slight variation we can adapt these to CO with little difficulty.
Shenanigunner's Keybind, Macro & Emote Guide to CoH/CoV (http://dgath.com/users/coh/cohcovbmg180.pdf)
I can confirm that $$ Does work (in chat at least). No AutoTargetLock command tho - was listed in Beta commands - not in current - besides I think that command would control locking on to autotargets by attacking them not actually toggle autotarget. Did find a camButton_Target_Lock_Toggle but that didn't seem to do anything (probably controls the Camera Lock to Target / Follow Camera mode). I can attack (w/o Targeting) inside the reticle but still have no autotarget displayed and can't target outside of reticle w/o using targeting commands (even though its FPSish -- game still has Targeting so not autotargeting the whole window would be gimping those relying on autotarget - some people probably would prefer it - some wouldn't) regardless its not working.
Archived Post
09-11-2009, 08:02 PM
I found a problem with the original binds a little while ago. The bind for the right trigger to block does execute a block, but if you put a block replacer, like Force Shield in the block slot, it still just performs a regular block.
Archived Post
09-12-2009, 08:36 AM
I found a problem with the original binds a little while ago. The bind for the right trigger to block does execute a block, but if you put a block replacer, like Force Shield in the block slot, it still just performs a regular block.
Thats because the bind is "+PowerExecCategory Block" (fires block no matter what) not "+PowerTrayExec 16" (which fires the power in the default slot for Block).
Archived Post
09-12-2009, 10:20 AM
That worked beautifully. Thanks so much. I've played with the suggested binds a bit and shuffled a couple of things around, like making Rb+Lb be my clear target, my Lstick be my lock target, and my Rstick be my Travel Power 1. Teleport has never been easier. In fact, I rarely run anywhere, because it's just so easy to teleport every time I move.
Here's a feature I'd love to see...Having the FPS-targeted target displayed next to my portrait like selected target so I can see easily con them, see hit points and power, level, etc. They could be highlighted somehow or partially transparent to let me know that they're not actually selected.
Is there a way to bind autorun to a controller combo? Apparently it's called autoforward, and I can bind it through the the keybinds screen, and it shows up in my ent_keybinds.txt file, but if I change the assignment to some controller button (I was thinking Joypad_down or Joypad_down + something) my it doesn't work.
Archived Post
09-12-2009, 02:35 PM
Any way to bind a power to one of your triggers, like an actual FPS?
Archived Post
09-12-2009, 02:37 PM
Didnt read the topic but feel I must share something.
I have found that FPS targetting doesnt work too well for me when playing a melee character so it is mainly reserved for my ranged ones..
Also have they fixed it to where it doesnt reset to champions default after each zone?
Any way to bind a power to one of your triggers, like an actual FPS?
Also, I dont know the binds themselves but you could try finding the bind for that power and figuring out what controller button the trigger is then bind it. It worked for me in WoW (I was bored, shut up) so it should work here.
Archived Post
09-12-2009, 02:59 PM
That worked beautifully. Thanks so much. I've played with the suggested binds a bit and shuffled a couple of things around, like making Rb+Lb be my clear target, my Lstick be my lock target, and my Rstick be my Travel Power 1. Teleport has never been easier. In fact, I rarely run anywhere, because it's just so easy to teleport every time I move.
Here's a feature I'd love to see...Having the FPS-targeted target displayed next to my portrait like selected target so I can see easily con them, see hit points and power, level, etc. They could be highlighted somehow or partially transparent to let me know that they're not actually selected.
Is there a way to bind autorun to a controller combo? Apparently it's called autoforward, and I can bind it through the the keybinds screen, and it shows up in my ent_keybinds.txt file, but if I change the assignment to some controller button (I was thinking Joypad_down or Joypad_down + something) my it doesn't work.
Joypad_Up+<other button> "++autoforward" -- the ++ and inside double quotation for the command. Space between Button and quoted command. Commands with neither + or ++ just display a state/variable, they don't actually change anything. Also check your spelling and no spaces between buttons -- ie. button+button NOT button + button.
Chashak = Read the Original Post or the first few pages - Rtrigger and/or Ltrigger are what you need to bind to.
Unaki - Change Targeting order to Nearest (or nearest within Center) on your melee - Autotarget is affected by targeting order, its just not working properly at the moment. Binds are listed in this thread already.
Archived Post
09-15-2009, 10:56 AM
So...Im going to ask;
How do you make a text file in your folder?
btw: I had to make a folder and put C.O in it because when I installed I never got a folder in the first place.
Also, the first time I tried making a text file and putting into the folder I made..well, lets just say that I have to reinstall. It's not authenticating now. T.T
Archived Post
09-17-2009, 04:56 PM
Joypad_Up+<other button> "++autoforward"
Sweet, just what I was about to query..thanks!
Great thread BTW!
Archived Post
09-18-2009, 09:08 PM
I can't get the /bind_load to work. Idk what i'm doing wrong.
Archived Post
09-20-2009, 05:05 PM
I can't get the /bind_load to work. Idk what i'm doing wrong.
Type:
/bind_load_file <ent_keybinds.txt>
into the chat window, that will fix it.
Archived Post
09-20-2009, 06:58 PM
and make sure you made a txt file to load or use /bind_save (for keybinds.ent) or /Bind_Save_File <filename>.
Archived Post
09-24-2009, 11:02 PM
I can't get the /bind_load to work. Idk what i'm doing wrong.
When you do get it working, keep in mind there are still those bugs with keybinds which aren't immediately obvious.
The hidden binds have been mentioned, so we start on shaky ground. Add the problem of new bindings maybe not clearing current ones. Now, throw in the problem where only 1 of the 2 binds for each command is being saved to file... which you wouldn't normally notice if you load the file over your existing setup, since it won't clear the unsaved 2nd bind ( normally ).
Anyway, just wanted to warn people who're thinking of getting into keybind files. Don't start thinking it's a simple way to backup your keybinds once those files are output. But, also the problems are not bad, as long as you know up front that keybind files will get messed up over time... or to be more precise, the game gets pretty confused about what should be in those files.
After losing many setups, what I do now to save/restore my keybinds is...
Use the "Reset to Default" option
Make all binding changes in one session
Save the keybind file.
I only load the file after doing "Reset to Defaults" again.
I guess that's a good way to test your keybind file too... if your keybind file is good, you should be able to Reset to Defaults, load the file, and it'll be back at your setup. Oh, and my problems were definitely made far worse by having 2 key combos for most commands I used, and regularly changing them around :)
Archived Post
09-28-2009, 11:43 AM
Just wanted to say thanx a bunch for this info and it works fantastic. Only suggestion would be to edit the line in the posted text to copy and paste for block enhancer.
Ab "+up"
Xb "+PowerTrayExec 0"
Yb "+PowerTrayExec 1"
Bb "+PowerTrayExec 2"
Ltrigger+xb "+PowerTrayExec 3"
Ltrigger+yb "+PowerTrayExec 4"
Ltrigger+bb "+PowerTrayExec 5"
Ltrigger+ab "+PowerTrayExec 6"
Lb+xb "+PowerTrayExec 7"
Lb+yb "+PowerTrayExec 8"
Lb+bb "+PowerTrayExec 9"
Rb+xb "+PowerTrayExec 10"
Rb+yb "+PowerTrayExec 11"
Rb+bb "+PowerTrayExec 12"
Rb+ab "+PowerTrayExec 13"
Lb+Rb "+PowerTrayExec 14"
Lstick "target_clear"
Ltrigger+lstick "+PowerTrayExec 15"
Ltrigger ""
Lb ""
Rb ""
Joypad_Up "interact"
Rtrigger "+PowerTrayExec 16"
Joypad_Left+rb "+InventoryExec Devices 0"
Joypad_Left+xb "+InventoryExec Devices 1"
Joypad_Left+yb "+InventoryExec Devices 2"
Joypad_Left+bb "+InventoryExec Devices 3"
Joypad_Left+ab "+InventoryExec Devices 4"
Joypad_Right+xb "+InventoryExec Head 0"
Joypad_Right+yb "+InventoryExec Body 0"
Joypad_Right+bb "+InventoryExec Offense 0"
Joy1 "ClearTargetOrBringUpMenu"
Joy2 "map"
Joy1+Joy2 "target_clear"
Rstick "target_enemy_Next"
Joystick2_Left ""
Joystick2_Right ""
Control+tab ""
Archived Post
10-01-2009, 05:38 PM
hi guys, just got me a 360 pad, huge difference to gameplay the ui seems loads more responsive and "actiony" hehe
but i have looked through a few threads and cant find a way to unbind a key, i tried the line in the .txt:
Ltrigger+lstick ""
and my thinking was it would unbind that controll but doesnt seem to work, any idea's?
i have already rebound my travel power to left dpad button, its out the way for me so i dont accidently turn it on /off coz i'm not an xbox player and keep pressing the darn left stick to hard hehe
Archived Post
10-04-2009, 05:22 PM
Okay, any ideas on binding a PTT key for Ventrillo to my wireless controller?
Archived Post
10-05-2009, 04:27 AM
Great guide!
I'm having a problem with up on my Dpad selecting the first of multiple interactions instead of letting me pick one with the A button. Any ideas?
In my ent_keybinds.txt i have Joypad_Up "interact"
Archived Post
10-05-2009, 04:45 AM
You need to bind it to "Interactwindow" rather than "interact". That will let you select the choice you want with up / down, and then select it with the "A" button.
Archived Post
10-05-2009, 05:30 AM
yup, worked like a charm thanks Null.
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10-09-2009, 10:03 PM
i may have over looked it, but anyone know what power tray the second travel power would be in so i can bind it to the controller?
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10-20-2009, 02:18 PM
Hello, I have done eveytrhign that was said. logged ontot he game typed /bind_load and nothing changed im pretty sure im being a noob and doing somethign wrong. any ideas? Thank you.
Archived Post
02-13-2010, 04:57 PM
Just set the FPS style for CO and installed my Logitech gamepad.
While searching the internet for ideal suggestions for keybinds with the gamepad I found this (http://files.champions-online.com/img/Xbox/Controls_Xbox_Splash.jpg)
And made me wonder if it was possible to set up my R2 button to both Block and Interact. Currently I cant figure it out but that would make things so much easier because I would get another button free on my gamepad.
Archived Post
02-13-2010, 06:17 PM
You can definitely set the R2 button to be simultaneously block and interact with Joy2key.
Archived Post
02-13-2010, 06:36 PM
You can definitely set the R2 button to be simultaneously block and interact with Joy2key.
Really how?
I tried so many ways but nothing, Im not using an Xbox controller and it doesn't seem to let me imput my gamepad in the keybinds.
I was thinking of putting Block as R2 also going into my logitech profiler and setting R2 to be E (my interact button). But cant seem to do this...
Edit: Downloaded Pinnacale and gonna try setting it up
Archived Post
02-17-2010, 08:21 PM
hey guys, i know nobodys replied in a while, but i gots problems
with the standard configuration i can seem to fly, my X and X dont work with those two powers unless im holding another button down...anyone help?
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02-25-2010, 01:28 PM
I dunno if this is possible or not, but I'd really like to invert the Y axis on the controllers right stick WITHOUT it affecting the mouse as I regularly shift between controller and mouse and don't like it inverted on the mouse. Any ideas?
Archived Post
02-25-2010, 05:52 PM
with the standard configuration i can seem to fly, my X and X dont work with those two powers unless im holding another button down...anyone help?
So the problem is your X and X don't work with those(wtf?) two powers. I have no idea what what you are talking about sorry.
I dunno if this is possible or not, but I'd really like to invert the Y axis on the controllers right stick WITHOUT it affecting the mouse as I regularly shift between controller and mouse and don't like it inverted on the mouse. Any ideas?
Try pinnacle or one of those re-mapping programs. If you can invert the right stick outside of the game the mouse should still retain it's current orientation.
Archived Post
06-23-2010, 11:34 PM
Awesome thanks
It gets a bit difficult with the default controller settings .