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Archived Post
09-08-2009, 08:35 AM
Have any Devs commented on the complaints about Teleport and PvP?

Archived Post
09-08-2009, 09:04 AM
I've read that there's supposed to be a short cooldown activated after the TPer is attacked before they can port, but imho, and others, porting is hardly breaking pvp. If they're busy porting around looking for health they can't attack. If your team can coordinate at all it's not a problem. I jet boot around to grab health and it's quite effective, but also takes me out of the combat leaving my team a man down.

Archived Post
09-08-2009, 09:18 AM
I've read that there's supposed to be a short cooldown activated after the TPer is attacked before they can port, but imho, and others, porting is hardly breaking pvp. If they're busy porting around looking for health they can't attack. If your team can coordinate at all it's not a problem. I jet boot around to grab health and it's quite effective, but also takes me out of the combat leaving my team a man down.

This is only true for bad players. A player who knows what they're doing can make Teleport a ridiculously game breaking ability. All you'd really have to do is find a teammate attacking someone with half health, they could spam Stun Arrow or Condemn, heal others, drop in some mines and teleport away before their own health gets low.

The bottom line for me is that the amount of effort required to take down a person or a team with teleport is exponentially more than the amount of effort of taking the power. The benefits of Teleport exponentially outweigh any possible drawbacks.

There's a specific reason why you don't see a lot of people using Super Speed in PvP. On the other side of the spectrum, there's a very specific reason why you see a lot of people using Teleport.

Archived Post
09-08-2009, 09:20 AM
Utilizing travel canceling powers works wonders....

Archived Post
09-08-2009, 09:27 AM
Utilizing travel canceling powers works wonders....

Except you cant knock someone out of Teleport, so they do nothing! heyyyyyyyyyyy

Archived Post
09-08-2009, 09:31 AM
There's a specific reason why you don't see a lot of people using Super Speed in PvP. On the other side of the spectrum, there's a very specific reason why you see a lot of people using Teleport.

Will you quit with this LOGICAL REASONING thing!? It makes too much sense! :p

Archived Post
09-08-2009, 10:27 AM
I have had to deal with people with Flight that when they get low on health all they do is hold Shift and engage block and fly away while i cant catch them.

I have chased someone for a while doing this and he would get back to full health eventually, and would start increasing in flight speed since he is not attacking. I have TP and could not stay up with him to do anything about it. Maybe Superspeed would work to keep up with him but while in TP you cant attack so all u do is catch up and pew pew, there he keeps going.

Point being is utilizing a Travel cancelling Power will elimante this just like TP.

Also I myself kill Tpers, since some rely on it but I understand its functions and limitations. And no I do not have any abilities atm that cancel travel powers. I just no in my situation they are right in front of me and a little PBAOE does wonders;)

Maybe I would be better at killing the person using Flight, if I understood its fuctions better? My guess is probably "yes".

Archived Post
09-08-2009, 10:31 AM
Throw a crate at people in fly.

Archived Post
09-08-2009, 10:45 AM
THERE IS NO ISSUE WITH TELEPORT JUST LEARN TO PLAY!

Archived Post
09-08-2009, 10:50 AM
So the question was, have any Devs said anything one way or another?

Archived Post
09-08-2009, 10:52 AM
THERE IS NO ISSUE WITH TELEPORT JUST LEARN TO PLAY!

And Tazer Arrow has no issues either! Nope! Cryptic got PvP right within two weeks of release!

Yeah!

... No.

Archived Post
09-08-2009, 10:58 AM
Stop asking for nerfs, and thus continuing to dumb this game down to Rock/Paper/Scissors, and ask for a buff to powers to allow better travel power nullification. Geez we're already at spit wads and chery bombs when compared to the beta. You folks are going to have us a rocks and sticks soon...:mad:

Archived Post
09-08-2009, 11:27 AM
So the question was, have any Devs said anything one way or another?

It's a known fact that it's bugged.

No they haven't said they have any intention on fixing it.

But I think they should be focusing on buffing powers and implementing an arena system.

There's no real pvp to balance, just random pug badness. :(

Archived Post
09-08-2009, 11:33 AM
So the question was, have any Devs said anything one way or another?

It can't be fixed without breaking the power in PvE (see: how the power used to work before the current change where an enemy would shoot at you randomly and you'd fall out of the sky and die because you were on your cooldown) because powers can NOT be designed differently for PvE and PvP.

Archived Post
09-08-2009, 11:41 AM
It can't be fixed without breaking the power in PvE (see: how the power used to work before the current change where an enemy would shoot at you randomly and you'd fall out of the sky and die because you were on your cooldown) because powers can NOT be designed differently for PvE and PvP.

Exactly! PvP is a small part of the overall game. Destroying an entire travel power that works very well in PvE, especially for melee classes, would be a sad day in the evolution of MMO nerfing.

Have a great day everyone!

Archived Post
09-08-2009, 11:48 AM
Stop asking for nerfs, and thus continuing to dumb this game down to Rock/Paper/Scissors, and ask for a buff to powers to allow better travel power nullification. Geez we're already at spit wads and chery bombs when compared to the beta. You folks are going to have us a rocks and sticks soon...:mad:

Except there are a LOT of people that are bringing TNT to the game instead of cherry bombs :rolleyes:

There are a number of powers like Mines, TPort, and Taser Arrow that need to be toned down so that people can take OTHER powers and stand a fighting chance.

I am just waiting for the inevitable nerfs to happen and for the FtoMs to come here QQing that they can't afford to respec out of their once blatantly OPed abilities. When that day comes (and it will) all I have to say is tough cookies, you knew why you took the powers you did so you have no one to blame but yourself for using and exploiting them.

Archived Post
09-08-2009, 11:49 AM
There is an easy fix to the teleport issue.

Add an enhancement or utility to the game that removes travel powers for 15s.

OR

make travel power removing skills debuff all travel powers for 15s not just turn them off for 3s (this way you even if your travel power is off you cannot use it for 15s). Then put these powers on a 1m cooldown.

You don't have to nerf to fix the problem, sometimes you can buff.

Archived Post
09-08-2009, 01:43 PM
Except you cant knock someone out of Teleport, so they do nothing! heyyyyyyyyyyy

They prevent you from teleporting. If you wait till the guy teleports away then you are doing it wrong.

Its called being pro active

Archived Post
09-08-2009, 01:43 PM
Except there are a LOT of people that are bringing TNT to the game instead of cherry bombs :rolleyes:

There are a number of powers like Mines, TPort, and Taser Arrow that need to be toned down so that people can take OTHER powers and stand a fighting chance.

I am just waiting for the inevitable nerfs to happen and for the FtoMs to come here QQing that they can't afford to respec out of their once blatantly OPed abilities. When that day comes (and it will) all I have to say is tough cookies, you knew why you took the powers you did so you have no one to blame but yourself for using and exploiting them.

I would argue that it is necessary to provide other equal alternatives to Mines, TP, Arrows and also rebuff defensive powers so that FOTM doesn't result in the current situation: Toons with TP, Mines, Taser, Pyre, and Shotgun. Granted, you can't eliminate FOTM chasing - and I'll admit I've done it. However, providing alternative attacks and buffing defensive/countering moves to a level closer to beta levels would help bring back strategy and diversity back to the game.

Archived Post
09-08-2009, 02:10 PM
There is an easy fix to the teleport issue.

Add an enhancement or utility to the game that removes travel powers for 15s.

OR

make travel power removing skills debuff all travel powers for 15s not just turn them off for 3s (this way you even if your travel power is off you cannot use it for 15s). Then put these powers on a 1m cooldown.

You don't have to nerf to fix the problem, sometimes you can buff.

Your simple ideas are always too simple and wrong.

Archived Post
09-08-2009, 02:23 PM
you cant TP if you are held or in a state that you have to hit the interact key to break whatever is holding you. If you want to take a tper out that is how you do it. Have one person using a maintained hold while someone else nukes the heck out of them. You will also continue to take damage even if you engage TP from Area affects, DoT and some residual strikes that start before the TP engages. There are ways to kill a TPer they are simply different than ways to kill someone who flies or tunnels or uses superspeed etc.

TP has its own strengths and weaknesses. If you think TP is so great for your pvp then why not just take it and use it like you think it needs to be used. You probably dont take it because it has other drawbacks that affect the rest of the game as well, such as the fact you cant simply hover somewhere indefinitely...you have to keep hitting that button every 10 seconds among other things.

Archived Post
09-09-2009, 06:40 AM
you cant TP if you are held or in a state that you have to hit the interact key to break whatever is holding you. If you want to take a tper out that is how you do it. Have one person using a maintained hold while someone else nukes the heck out of them. You will also continue to take damage even if you engage TP from Area affects, DoT and some residual strikes that start before the TP engages. There are ways to kill a TPer they are simply different than ways to kill someone who flies or tunnels or uses superspeed etc.

TP has its own strengths and weaknesses. If you think TP is so great for your pvp then why not just take it and use it like you think it needs to be used. You probably dont take it because it has other drawbacks that affect the rest of the game as well, such as the fact you cant simply hover somewhere indefinitely...you have to keep hitting that button every 10 seconds among other things.

lol, this is just not true. I can't tell you the amount of times a TPer has ported OUT of condemn. Now if you want to argue that either TP is not working correctly or Condemn is broke then I would agree with you.

TP has really no weaknesses as it currently stands and to say otherwise shows that you want to keep your blatantly OPed advantage. It right now is a get out of respawn free card if you know what you are doing and NO OTHER travel power has this level of survivability.

And I don't take it because it is a cheeze power. In fact I do my best to win matches without using taser Arrow, Ice powers, mines, pyre or teleport. It's an uphill struggle but I will continue to hold the line until Cryptic fixes these powers. Plus when they nerf them I won't have to worry about respeccing out of them :eek:

Archived Post
09-09-2009, 07:02 AM
Allowing TPers to un-TP at high heights, travel cancel a player in flight high above the ground and safely TP to the ground after the target takes falling damage (not being able to re-engage flight) and then instagib with mines or melee holds certainly cannot be a good mechanic.

TP at the very least should have a cool down if an attack is initiated, after all, the rest of the travel powrs move like turtles during attacks why doesn't TP have any limits after an attack? If TP was meant to be used like guy in X-Men where he TP's, hits the guy and repeats over and over till target is dead then...*****..let's all be TPing gods.

Archived Post
09-09-2009, 07:28 AM
lol, this is just not true. I can't tell you the amount of times a TPer has ported OUT of condemn. Now if you want to argue that either TP is not working correctly or Condemn is broke then I would agree with you.

TP has really no weaknesses as it currently stands and to say otherwise shows that you want to keep your blatantly OPed advantage. It right now is a get out of respawn free card if you know what you are doing and NO OTHER travel power has this level of survivability.

And I don't take it because it is a cheeze power. In fact I do my best to win matches without using taser Arrow, Ice powers, mines, pyre or teleport. It's an uphill struggle but I will continue to hold the line until Cryptic fixes these powers. Plus when they nerf them I won't have to worry about respeccing out of them :eek:

In your case your condemn must be broken. I been killed numerous times by a skilled player using condemn or another interaction hold power.

Your right, its the best defensive power, but its also the worst offensive travel power. TP sucks at chasing, and also has a recharge time if you atack someone, unlike any other travel power.

TP is balanced, but to the extremes, such that it seems overpowered. What is broken right now are offensive passives. If these were ramped up then it would be clear how bad at fighting TP is.

Archived Post
09-09-2009, 07:31 AM
TP is balanced, but to the extremes, such that it seems overpowered. What is broken right now are offensive passives. If these were ramped up then it would be clear how bad at fighting TP is.

Incorrect, sir. At 35, you get a second travel power. Then you have all the offensive capabilities, including chasing, that everybody else has plus Teleport's "10 second cooldown immunity to direct damage."

It is not balanced.

Archived Post
09-09-2009, 07:48 AM
. It right now is a get out of respawn free card if you know what you are doing and NO OTHER travel power has this level of survivability

And that's exactly the problem, isn't it? When a Travel Power offers a LOT (not a little) more survivability than the rest, you know something is wrong. Not necessarily with the power itself, but with the way PvP was designed as a whole.

Also, it's important to remember that PvP is only a fraction of the game, but yes I would still like to enjoy it. Right now I can't, because of this particular skill, but I won't be changing my entire build to counter it, that's for sure. I'd rather ignore PvP altogether than change the vision (and background) of my character, simply to deal with this particular nuisance.

A shame really. PvP matches without massive Teleport abuse are actually quite entertaining. :)

Archived Post
09-09-2009, 12:18 PM
Incorrect, sir. At 35, you get a second travel power. Then you have all the offensive capabilities, including chasing, that everybody else has plus Teleport's "10 second cooldown immunity to direct damage."

It is not balanced.

And those who think its overpowered and so necessary can choose to take TP at this same time too. TP is definately good...it has a good escape mechanism and is very usefull for scouting in pve. But it also has a lot of drawbacks too. Everyone is free to choose their powers as they see fit. I dont see changing TP because a couple people have a hard time killing good tper's in pvp. Now if the game was an RvR based game then you might have a point..maybe.

Archived Post
09-09-2009, 12:36 PM
THERE IS NO ISSUE WITH TELEPORT JUST LEARN TO PLAY!

Totally agree with you. There is nothing wrong with TP.

Archived Post
09-09-2009, 12:44 PM
Totally agree with you. There is nothing wrong with TP.

Agreed also, but nobody listens to logic when you tell them exactly how to counter TP. They cry more and tell you why they can't do it. It's a losing battle. TP will most likely be nerfed due to people not wanting to think or coordinate and the PvE game will almost assuredly suffer from it as well.

Oh, and the devs will say that the nerf wasn't at all because of PvP. That's another given.

Archived Post
09-09-2009, 12:48 PM
Agreed also, but nobody listens to logic when you tell them exactly how to counter TP. They cry more and tell you why they can't do it. It's a losing battle. TP will most likely be nerfed due to people not wanting to think or coordinate and the PvE game will almost assuredly suffer from it as well.

Oh, and the devs will say that the nerf wasn't at all because of PvP. That's another given.

Because, teleport is totally fair in pvp. Its working as intended that I can retry any failed pull in an instance, without any fear of retribution. That I can pull a group of mobs, Kill one, and then reset the pull with impunity. That I can fight within an inch of my life and then retreat without consequence.

The only people defending this broken power must either be desperate or deluded people who don't have it and think it must be "fine". Start USING this power. Understand there is no limitation to how often you can teleport, how the cooldown doesnt even trigger on attacks most of the time, or how even if it does you can still get away nearly scott free. How it contributes more to your PVE surviability than any defensive passive ever could.

Archived Post
09-09-2009, 12:49 PM
But it also has a lot of drawbacks too.

Please, name one that's not on this list or explain why my counter isn't good enough:

1. Cooldown. If it stays as an immunity to direct damage, the cooldown isn't nearly long enough.
2. Hold+AoE. Ok, you have maybe 4 seconds of hold to kill the guy before he's gone. Maybe, probably not.
3. Out of the action A good Teleporter will have a self-heal to reduce the downtime once they're out of the fray. It's also still better than the time it would otherwise take them to run back, not to mention his team being down a point.
4. Lack of offensive capability. At 35, they'll have a second travel power so the only reason they'd use TP is as an escape mechanism or a chase mechanism against another teleporter (see Advantage #2).

What are the advantages of taking Teleport?

1. Immunity to Direct Damage on a 10 second cooldown.
2. Escape. Even in combat, teleport always goes at top speed. The only one who can catch a fleeing teleporter is another person with teleport. Being your own counter is not a valid argument.
3. You won't die unless the other team focuses on you. A person who doesn't die doesn't contribute to their opponent's score.

The overall effect is to reduce PvP to "Find the guy who dies (no defensive passive, no teleport) and kill him every time he shows his face." I'd like to see something a bit more interesting and involving than this, but that could just be me.

And those who think its overpowered and so necessary can choose to take TP at this same time too. TP is definately good...it has a good escape mechanism and is very usefull for scouting in pve. But it also has a lot of drawbacks too. Everyone is free to choose their powers as they see fit. I dont see changing TP because a couple people have a hard time killing good tper's in pvp. Now if the game was an RvR based game then you might have a point..maybe.

A couple of other notes:
- A single travel power should not be taken by 75% of the PvP population, which it probably will be at 35, if not at lower levels already.
- It's obviously more than a couple people having a hard time and there are obviously more than a couple "good tp'ers"
- The game being PvE focused should not excuse an imbalance in PvP.

Archived Post
09-09-2009, 12:52 PM
Totally agree with you. There is nothing wrong with TP.
Agreed also, but nobody listens to logic when you tell them exactly how to counter TP. They cry more and tell you why they can't do it. It's a losing battle. TP will most likely be nerfed due to people not wanting to think or coordinate and the PvE game will almost assuredly suffer from it as well.

Oh, and the devs will say that the nerf wasn't at all because of PvP. That's another given.

Let me guess, Tazer Arrow is fine too, right?

I know the current method of taking down a teleporter, it just doesn't work against a teleporter who knows what he's doing.

Archived Post
09-09-2009, 01:18 PM
It's a known fact that it's bugged.

No they haven't said they have any intention on fixing it.

But I think they should be focusing on buffing powers and implementing an arena system.

There's no real pvp to balance, just random pug badness. :(

A bug is a known error.

What is the error with TP? I don't think there is one I think there are just some poeple who get upset when they cant defeat a TPer, you think TP is so buggy and over powered take TP and whoop everyones behind. You might find that its not all that. Flyers with holds and heals also have a distinct advantage in PvP should we supress flight and healing in PvP too? How about evryone just uses flurry like in CoX? lol

I believe its functioning as it was intended, it may be annoying for some, but others seem to be able to either take out the Tpers effectively with AoEs or just ignore the TPer and choose a target with no TP if you're not able to cope with it.

I myself do not use TP I like acrobatics which it hink gives me a distinct advatage as its basically always on and allows me to change direction fast if needed. I have taken down quite a few TPers and seen quite a few zap themselves away from my hail of bullets. I just dont chase them if they run. If I chase them i expose my back, and i waste time chasing an intangible target when there are always plently of other tangible targets near by that die when they eat lead.

Archived Post
09-09-2009, 01:21 PM
You people who are ardently defending TP and saying its fine are doing so because you KNOW how powerful it is in PvP and don't want to ruin your 150 / 0 records.

Are TPers impossible to kill? No, but they are about 10x more difficult than someone using ANY OTHER TRAVEL POWER. THAT is the problem.

It is a freakin travel power and should not be used to escape death over and over and over (and over and over :rolleyes: )


So would all you "its fine" people be fine with TP having a 20 sec cooldown if you use it while in combat that starts once you leave your phased state? (and by combat I mean if you are taking or receiving damage)

The problem is not that people use TP, its that they use it then come out of phase and use it again and again. I can usually follow and catch the TPers but when they keep doing so it makes following nearly impossible.

Also you should not be able to either heal or pick up power ups while in a phased state.

Archived Post
09-09-2009, 01:33 PM
THERE IS NO ISSUE WITH TELEPORT JUST LEARN TO PLAY!

So I guess this means every pvp toon you have is a teleporter? ;)

There is always a good reason people gravitate to certain abilities.

Archived Post
09-09-2009, 01:46 PM
You people who are ardently defending TP and saying its fine are doing so because you KNOW how powerful it is in PvP and don't want to ruin your 150 / 0 records.

Are TPers impossible to kill? No, but they are about 10x more difficult than someone using ANY OTHER TRAVEL POWER. THAT is the problem.

It is a freakin travel power and should not be used to escape death over and over and over (and over and over :rolleyes: )


So would all you "its fine" people be fine with TP having a 20 sec cooldown if you use it while in combat that starts once you leave your phased state? (and by combat I mean if you are taking or receiving damage)

The problem is not that people use TP, its that they use it then come out of phase and use it again and again. I can usually follow and catch the TPers but when they keep doing so it makes following nearly impossible.

Also you should not be able to either heal or pick up power ups while in a phased state.

Ive never used TP in PvP I have it on my Ego telekinesis toon but dont really play him. I might have to make up a TP force toon and see what happens.

its the force toons that always, and I mean always hand my ass to me in PvP and I dont whine that they are too tough. I just firmly believe that not all power are created equally, Im glad theyre not, and I dont want perfect equality. I like things to be unique some more powerful some weaker and some having advantages over others, thats why I dont want TP changed too much.

I am going to have to try it out now though 150/0? really?

Archived Post
09-10-2009, 01:13 PM
Ive never used TP in PvP I have it on my Ego telekinesis toon but dont really play him. I might have to make up a TP force toon and see what happens.

its the force toons that always, and I mean always hand my ass to me in PvP and I dont whine that they are too tough. I just firmly believe that not all power are created equally, Im glad theyre not, and I dont want perfect equality. I like things to be unique some more powerful some weaker and some having advantages over others, thats why I dont want TP changed too much.

I am going to have to try it out now though 150/0? really?

The 150 / 0 thing was more to prove a general point than anything but I would not be surprised if this was the case. Luckily though it's not an individual effort in the Arena so even if the never die they can still lose. Also getting away does little good in BASH and you lose if you are not top of the list with kills, regardless of never dying.

The problem with your statement about not wanting equality is if there is not at least some relative equality then you end up with what is happening in PvP right now.......literally 65-75% of ALL people have it. If everyone is using the same power then it makes things boring and not to mention completely predictable. /yawn. If there was a relative balance we would see MORE interesting PvP battles because people would feel free to take other travel powers.

Right now TP has little to NO disadvantages (only disadvantage is running at normal speed), you can TP out of combat and keep TPing to your hearts content until you heal then come back and do it again. So you tell me, why would I pick another power if this one has all the advantages and no real disadvantages? :rolleyes:

Archived Post
09-10-2009, 01:39 PM
The 150 / 0 thing was more to prove a general point than anything but I would not be surprised if this was the case. Luckily though it's not an individual effort in the Arena so even if the never die they can still lose. Also getting away does little good in BASH and you lose if you are not top of the list with kills, regardless of never dying.

The problem with your statement about not wanting equality is if there is not at least some relative equality then you end up with what is happening in PvP right now.......literally 65-75% of ALL people have it. If everyone is using the same power then it makes things boring and not to mention completely predictable. /yawn. If there was a relative balance we would see MORE interesting PvP battles because people would feel free to take other travel powers.

Right now TP has little to NO disadvantages (only disadvantage is running at normal speed), you can TP out of combat and keep TPing to your hearts content until you heal then come back and do it again. So you tell me, why would I pick another power if this one has all the advantages and no real disadvantages? :rolleyes:

Well I actually tested out Tps god like ability to win PvP matches last night and it would seem people are adapting quite quickly to tpers. I was rooted, held and hit with AoEs and Dot powers repeatedly and TP was not saving my hiney from them. Moreover, because only I had TP on my team whenever I wasnt out of phase or whatever you want to call it, the opposing team focused on me alone and unleashed their "I hate TPers" rage on me like a vengace straight out of the bible.

It doesnt matter I cancelled my 6 month sub anyways the customer service here is worse than 7-11 in Arkansas at 3am on a Monday. The game isnt too bad and will likely improve but Cryptic treats its customers so poorly that I dont understand why anyone would stock around.

At least with CoX and NC Soft you know what is coming up in a patch.

Archived Post
09-10-2009, 01:56 PM
I ran for the first time last night with my PvPSG. 5 man team that is all PvPers but never played together.

TP was absolutly NO issue for us. In fact at one point we all just followed a TPer while phased and the millisecond he fired an attack he was CCed focued and dead.

I believe the proper Dev response was: We're looking into adjustments but right now be paitent and L2P


At least with CoX and NC Soft you know what is coming up in a patch.


Yeah trash plus more stuff to grind PvE to be able to afford. Look into gagoria (gold farmers) and NcSoft's relationship and tell me how forthcomming they are about what they're doing. Interesting business model and it works against foolish people. A good PvP build there could cost BILLIONS of inf.....I wonder why?

Archived Post
09-10-2009, 06:52 PM
I ran for the first time last night with my PvPSG. 5 man team that is all PvPers but never played together.

TP was absolutly NO issue for us. In fact at one point we all just followed a TPer while phased and the millisecond he fired an attack he was CCed focued and dead.

I believe the proper Dev response was: We're looking into adjustments but right now be paitent and L2P



Yeah trash plus more stuff to grind PvE to be able to afford. Look into gagoria (gold farmers) and NcSoft's relationship and tell me how forthcomming they are about what they're doing. Interesting business model and it works against foolish people. A good PvP build there could cost BILLIONS of inf.....I wonder why?

Sounds like a bad tp player a good one will just tp spam so you cant attack and easily get away. Honestly tp has no real downside, if your saying "It takes you out of the action" sure this is true.. for the few seconds it takes your regen or heal power to completely recharge your health. Wich means you didnt die so no point for the opposing side. You return to the fight at full power.. yea.. real drawback there. Focus fire again only works on those that dont tp spam. I personally use flight but no other power kicks off at full speed like tp. This means they easily get away.. what they have to port out at some point? yes for about 1 seconds goodluck hitting them. Again a good player with tp is incredibly hard to kill, and them running around to collect life doesnt exactly take a long time since tp is incredibly fast lol you can collect your life be back in the fight in less than 10 seconds. Its incredibly powerful and simply has a lot more to offer in pvp than the other powers, and yes im going to be taking it as my second travel power since i like to pvp.. and to avoid death at the hands of tough bosses.

Edit: Honestly i dont know how anyone can defend it as not being super or how a simple cooldown would ruin it in pve when attacked. Usually when traveling your not going to be hit anyway until your ready to engage. You can still get away after such a cooldown is imposed.. so really i dont see the issue.

Archived Post
09-10-2009, 07:01 PM
Ahh i miss the old days of the arena 21-30 bracket...
Wait till you get to the 31-40 Every one and their grandma are abusing TP. You cant kill them i just had one go in TP form inside Ego Hold and i could not damage them!!!!

TP needs to be fixed some how and quick. Everyone is picking it as second travel power and abusing the snot out of it!! :mad:

Archived Post
09-11-2009, 06:47 AM
I ran for the first time last night with my PvPSG. 5 man team that is all PvPers but never played together.

TP was absolutly NO issue for us. In fact at one point we all just followed a TPer while phased and the millisecond he fired an attack he was CCed focued and dead.

I believe the proper Dev response was: We're looking into adjustments but right now be paitent and L2P

Sorry to burst your bubble there but all that means is the TPer sucked at using TP.

I would suggest though fighting against not just one person who has TP but at least 3 out of 5 that do....becomes very frustrating when all they do is run when low on HPs and just TP around the ring until they are back up to full. You cannot counter this, I tried. I managed to follow someone and used TB lunge the moment they had to refresh their TP and guess what......it did not stick. The TPer has to be asleep and actually come out of phase for a few secs to stop them from perma porting.

And exactly why should an entire team be required to take out one person? If you have to spam everything you possibly can just to take someone with TP out then that should be a HINT there is a problem with a power. :rolleyes:

Archived Post
09-11-2009, 11:33 AM
Sorry to burst your bubble there but all that means is the TPer sucked at using TP.

I would suggest though fighting against not just one person who has TP but at least 3 out of 5 that do....becomes very frustrating when all they do is run when low on HPs and just TP around the ring until they are back up to full. You cannot counter this, I tried. I managed to follow someone and used TB lunge the moment they had to refresh their TP and guess what......it did not stick. The TPer has to be asleep and actually come out of phase for a few secs to stop them from perma porting.

And exactly why should an entire team be required to take out one person? If you have to spam everything you possibly can just to take someone with TP out then that should be a HINT there is a problem with a power. :rolleyes:


Bullpie...TP is just missing it's gear 2 cooldown but there's ways around it.......like use ya brain.

Like I said moon he wasn't unskilled at using that pathetic travel power he was chaining like any other noob. His main problem came when he realized it DID JACK **** to keep his sorry azz alive. And by the way what the hell is a skilled TPer anyways? The guy who DOESN'T spam it so fast he pops in and out when almost dead?

For the record hun I don't use it and find a lot of other powers waaaay more usefull. It's just the goto power for noobs looking to be pros.....the whole team we were fighting had it and it made zero diffrence 15/0 versus a team with only one porter. We spammed nothing.


OH and yeah..... I GAVE you a way to counter it but like usual you ignore it and want your concept toon to solo the whole team. no

Archived Post
09-11-2009, 01:34 PM
Bullpie...TP is just missing it's gear 2 cooldown but there's ways around it.......like use ya brain.

Like I said moon he wasn't unskilled at using that pathetic travel power he was chaining like any other noob. His main problem came when he realized it DID JACK **** to keep his sorry azz alive. And by the way what the hell is a skilled TPer anyways? The guy who DOESN'T spam it so fast he pops in and out when almost dead?

For the record hun I don't use it and find a lot of other powers waaaay more usefull. It's just the goto power for noobs looking to be pros.....the whole team we were fighting had it and it made zero diffrence 15/0 versus a team with only one porter. We spammed nothing.


OH and yeah..... I GAVE you a way to counter it but like usual you ignore it and want your concept toon to solo the whole team. no

What are you talknig about, this?

"In fact at one point we all just followed a TPer while phased and the millisecond he fired an attack he was CCed focued and dead."

So it took your entire team (that would be the WE ALL part you mentioned) and then you FF them to death......well DUH of course that works because they never had a chance to reactivate TP. Again it took your WHOLE team to do that and I have done that before also but you don't see a problem with it taking FIVE people to accomplish that? There is no other travel power that requires a coordinated team effort to defeat them.....NONE. Now if you can tell me that it takes 5 people to kill a flyer or acrobatics or superjump person I would call you a bald faced liar.....That is the problem, we are talking about a TRAVEL POWER here and not even a defensive passive. No sinlge travel power should offer the degree of survivability TP does.

Archived Post
09-11-2009, 03:12 PM
Agreed also, but nobody listens to logic when you tell them exactly how to counter TP. They cry more and tell you why they can't do it. It's a losing battle. TP will most likely be nerfed due to people not wanting to think or coordinate and the PvE game will almost assuredly suffer from it as well.

Oh, and the devs will say that the nerf wasn't at all because of PvP. That's another given.

There is NO counter to TP. What are you talking about?

The ONLY way is to chain knockback so they can't activate the power. Anybody with any brains can TP while held and break out before TP is up. Then what? they fly off. Coordination does nothing.

Archived Post
09-11-2009, 07:29 PM
I hope they dont change it. I have a toon with teleport, and 7 toons without it and all pvp. Is it annoying? sure just like a lot of powers out there. The point in pvp, at least what I thought it was, that people face off to try and defeat each other, NOT that one person or side gets to pounce and trounce another without trouble. If your having trouble defeating a player with teleport perhaps you need to look at your our playing style instead of complain about getting a power nerfed.

Archived Post
09-11-2009, 08:47 PM
There is NO counter to TP. What are you talking about?

The ONLY way is to chain knockback so they can't activate the power. Anybody with any brains can TP while held and break out before TP is up. Then what? they fly off. Coordination does nothing.

Or you keep throwing travel power disablers on them BEFORE they TP. Of course, that works for every other travel power as well...

Archived Post
09-11-2009, 08:51 PM
There is NO counter to TP. What are you talking about?

The ONLY way is to chain knockback so they can't activate the power. Anybody with any brains can TP while held and break out before TP is up. Then what? they fly off. Coordination does nothing.

geee when i was getting hammered on ealier in the utc match people were able to keep me from TPing. lets see i TP when im TAd, i wears off...knock down, knockdown, repel...dead. oo god its really hard to kill someone who TPs...

Archived Post
09-11-2009, 09:13 PM
geee when i was getting hammered on ealier in the utc match people were able to keep me from TPing. lets see i TP when im TAd, i wears off...knock down, knockdown, repel...dead. oo god its really hard to kill someone who TPs...

Yes, if you were completely stun locked from full health to death because for some reason you didn't just hit TP again the moment it wore off while being chased, you might die. To be fair, anyone would die if they were completely stun locked.

Archived Post
09-11-2009, 09:19 PM
THERE IS NO ISSUE WITH TELEPORT JUST LEARN TO PLAY!

this person will obviously quit the game if his oh so precious teleport was nerfed further ..

because tis the only thing which keeps his weedie butt alive in a battle without it hes the worsed player alive in pvp!!

people who require teleport in pvp are VERY VERY Bad at pvp.

Archived Post
09-12-2009, 02:08 AM
I have TP , but i really dont care for pvp, i will agree its nice to be able to phase out when held, but i still gotta break it, then move 50% of that time igotta get ready to hit TP again or i get pwned, i like TP for PVE reasons its nice to be able to TP past stuff get to a object to pick up and get out of the area, but i still die alot when Phasing in and out between TP's if u do it near any mob they auto attack ya and still land blows even tho u are phased out.

the biggest down side to TP is having to reactivate it. i cant just hit jet boots or flight and climb straight up and hover. i will come out and fall again.and have to repeat process to hit ppl. but thats pointless cause they regen while hovering.

2nd down side would be i move at normal speed (unless covered in ice....) while acrobatics can jump around and others fly around but u got hit, u do lose speed, but still able to move around in the air... me im kinda moving a inch a minute while being hammered more. i can TP and move fast but come out in ice again and still slow.

3rd down side is i cant go idle when doing stuff in PVE i will just fall to my death so i have to look for a safe place unlike hovering abilities..... .

4th down side TP doesnt grant any extra buff, tunneling gets the def, speed momentum and others get stuff. TP is just poof weeeeeee im safe for now

5th down side is the 10 secs before i can tp again, normally that's when i die.

DOWN SIDE TO ALL PVP

you can move and attack and stun so basically some ppl will knock back lock, stun lock, hold lock, and depending on their build choices deliver constant barrage of dmg to you sure i can just TP away and come back with full life but .... don't u regen life to when ur out of combat so long? so whats the point to run away, and just keep fighting the same never ending fight.......

Personally if the Dev's want to Balance PVP disable all travel abilities, then we can all walk around slow and covered in ice or feared ( u know that will happen) then we can all complain and nerf those abilities to...


all and all this became another nerf TP instead of a simple answer for the original question. but a nice read at 5 am during patch time :) ty GUYS AND GALS!!!

now please make fun of my post like everyone does to others !!!

have a nice morning and night and day depending on ur time zone!! ENJOY THE GAME WHILE U CAN BEFORE THEY NERF WHAT U LOVE AND U GET UPSET TO!!! We all have a select powers and travel power we love, but everyone cant have what they want to so ppl scream NERF NERF NERF NERF and thats what kills alot of games fun factor.

so once again ENJOY THIS GAME WHILE WE ALL CAN!!

p.s

i made a Batman costume ( fav hero) XD

Archived Post
09-12-2009, 03:41 AM
TP needs to be made so it's harder to be used while held. I use it, and it makes me virtually unkillable. Unless my opponent can stop me from moving AND blocking, AND teleporting... there's no way I'm dying. It makes so many attacks useless and just whiff when a second ago they should have been garunteed.

Nerf is welcome. I don't do it, but fighting people who think it's a viable pvp strat to TP and run away until their health is full again is getting ********. You can't kill me, so you'll restart the match every 15 seconds with full health?.. Pathetic runners.

Archived Post
09-12-2009, 08:31 AM
What are you talknig about, this?

"In fact at one point we all just followed a TPer while phased and the millisecond he fired an attack he was CCed focued and dead."

So it took your entire team (that would be the WE ALL part you mentioned) and then you FF them to death......well DUH of course that works because they never had a chance to reactivate TP. Again it took your WHOLE team to do that and I have done that before also but you don't see a problem with it taking FIVE people to accomplish that? There is no other travel power that requires a coordinated team effort to defeat them.....NONE. Now if you can tell me that it takes 5 people to kill a flyer or acrobatics or superjump person I would call you a bald faced liar.....That is the problem, we are talking about a TRAVEL POWER here and not even a defensive passive. No sinlge travel power should offer the degree of survivability TP does.


Are you still new to PvP?

WE ALL fought everyone together and I don't give a fling frog Sh7T what travel power they had ....TP actually works against teams because whoever has it 90% of the time will bug out and abandon their team. As long as your team sticks together and doesn't start doing the flory dory dance around the map with the retreating players you'll be fine. I think I told ya before but I'll refresh your memory....See those other 4 people? They're called your TEAM. Work with them.

and yes I find it harder to follow skilled players with a few other travel/stealth powers. For the 500th time TP just needs the gear 2 "in combat" cooldown back and we're golden...then we can get on to the sigils of sanctuary power is OP.

Archived Post
09-12-2009, 11:51 AM
The 150 / 0 thing was more to prove a general point than anything but I would not be surprised if this was the case. Luckily though it's not an individual effort in the Arena so even if the never die they can still lose. Also getting away does little good in BASH and you lose if you are not top of the list with kills, regardless of never dying.

The problem with your statement about not wanting equality is if there is not at least some relative equality then you end up with what is happening in PvP right now.......literally 65-75% of ALL people have it. If everyone is using the same power then it makes things boring and not to mention completely predictable. /yawn. If there was a relative balance we would see MORE interesting PvP battles because people would feel free to take other travel powers.

Right now TP has little to NO disadvantages (only disadvantage is running at normal speed), you can TP out of combat and keep TPing to your hearts content until you heal then come back and do it again. So you tell me, why would I pick another power if this one has all the advantages and no real disadvantages? :rolleyes:

I think you're wrong. if every power was balanced to counter another then matches would go on forever with no one winning. thats boring. there always has to be an advantage. as the game gets older and people actually learn how to properly build their characters TP won't be as much of a problem. i was a 4 year COH player, and this reminds me of when they introduced stalkers. they were completely invisible and could one shot you out of no where. after a few months folks learned how to counter them and the nerf threads dwindled.

Archived Post
09-12-2009, 11:54 AM
Are you still new to PvP?

WE ALL fought everyone together and I don't give a fling frog Sh7T what travel power they had ....TP actually works against teams because whoever has it 90% of the time will bug out and abandon their team. As long as your team sticks together and doesn't start doing the flory dory dance around the map with the retreating players you'll be fine. I think I told ya before but I'll refresh your memory....See those other 4 people? They're called your TEAM. Work with them.

and yes I find it harder to follow skilled players with a few other travel/stealth powers. For the 500th time TP just needs the gear 2 "in combat" cooldown back and we're golden...then we can get on to the sigils of sanctuary power is OP.

you're right, these skilled players exist in every MMO and no matter how much you nerf/ debuff they will still pull off the impossible. they more talented than most players but small in numbers.

Archived Post
09-12-2009, 02:39 PM
Are you still new to PvP?

WE ALL fought everyone together and I don't give a fling frog Sh7T what travel power they had ....TP actually works against teams because whoever has it 90% of the time will bug out and abandon their team. As long as your team sticks together and doesn't start doing the flory dory dance around the map with the retreating players you'll be fine. I think I told ya before but I'll refresh your memory....See those other 4 people? They're called your TEAM. Work with them.

and yes I find it harder to follow skilled players with a few other travel/stealth powers. For the 500th time TP just needs the gear 2 "in combat" cooldown back and we're golden...then we can get on to the sigils of sanctuary power is OP.

lol, yeah I'm new :rolleyes:

Yeah sure, a TEAM is great if and only if they are a coordinated team but most teams are PUGs and trying to get 5 people you do not know to perform as a team is pretty much impossible. Are coordinated teams better? Hell hell yes but since most of the PvP play is PUG then you have a lot of one on one situations and there is nothing you can do or say that will change that. I congratulate you on having a reliable group but most don't so you cannot expect a PUG to perform that way.

So yes, for 1 on 1 situations TP is an "I cannot die" card.

Also disagree that abandoning your team when low HPs is a stupid move. Your wording is a bit twisted imho and I prefer to see it as keeping the opposing team from getting a kill. If my defenses are down and I'm low on HPs I am going to try and bug out and recover. Its called playing smart and sticking around hoping your teammates will somehow save you from that incoming fire is naive. I have seen teams do this and all it did was result in the player dying.

I agree that what TP needs is the in combat CD put back in and that would remove a lot of the problems because that allows you to follow the TPer once and you then have the CD time to finish the job. The fact remains though that as it is, TP is broke, if it wasn't then why yuo yo even be suggesting it needs a change? :rolleyes:

And what the heck is "gear 2"??? :confused:

I think you're wrong. if every power was balanced to counter another then matches would go on forever with no one winning. thats boring. there always has to be an advantage. as the game gets older and people actually learn how to properly build their characters TP won't be as much of a problem. i was a 4 year COH player, and this reminds me of when they introduced stalkers. they were completely invisible and could one shot you out of no where. after a few months folks learned how to counter them and the nerf threads dwindled.

Sorry but the tons of TP threads along with Lucid even singling out TP in another thread for "tweaking" would tell me that I am right and you are incorrect.

Yes each travel power should have its own set of advantages (and most do) but TP is WAY over the top and offers vastly more survivability than ANY OTHER TRAVEL POWER. I don't know why I have to keep repeating that. I can defeat most other travel powers with a simple TB Lunge but TP is not nearly so easy to counter. I will say it one last time.......it is a TRAVEL POWER and some of you seem to want to treat it as a defensive ability which it was never designed to be.

Archived Post
09-12-2009, 02:42 PM
And what the heck is "gear 2"??? :confused:


like how there are different speeds on things like flight for 'in combat'...

i've always said TP should have a reduced 'phase time' for combat rather than less speed though. combat TP should only phase for about 2 seconds IMHO

Archived Post
09-12-2009, 02:58 PM
So yes, for 1 on 1 situations TP is an "I cannot die" card.


1 on 1 situations in the arena? Gimme a break.....

No matter what ya think or want even after TP gets adjusted it along with burrowing and a few other escape powers will still be in the game. The fights won't last as long and be more contained but escaping is always going to be a factor.


gear2?...in combat cooldown?.....attacked but not attacking speed?.....the way it was in CB when an NPC would hit ya wit a rock and cause a cooldown that slammed ya to the ground?....remember now? worked didn't it but was still a very popular travel power; burrowing was just a closer second followed by sanctuary (not a travel but still...)

Archived Post
09-12-2009, 03:02 PM
these threads never get old. at least some of the ppl in the thread made good choices on what to do about Tp.


So other ppl are just nubbens.

Archived Post
09-12-2009, 03:08 PM
1 on 1 situations in the arena? Gimme a break.....

No matter what ya think or want even after TP gets adjusted it along with burrowing and a few other escape powers will still be in the game. The fights won't last as long and be more contained but escaping is always going to be a factor.


gear2?...in combat cooldown?.....attacked but not attacking speed?.....the way it was in CB when an NPC would hit ya wit a rock and cause a cooldown that slammed ya to the ground?....remember now? worked didn't it but was still a very popular travel power; burrowing was just a closer second followed by sanctuary (not a travel but still...)

But yet I can stop burrowing because yo can't just hit the burrow button and disappear.

And I don't have a problem with escaping. What I do have a problem with is escaping and then just keep porting about the map until you have regenerated your HPs. No other travel power offers this sort of impunity to heal.

So great, let them use TP to escape but if I can manage to keep up with them I should be given the opportunity to at least catch them.

And sorry but I had never heard that exact terminology before hence the reason why I asked. ;)

Archived Post
09-12-2009, 03:51 PM
I haven't read this entire thread on suggestions to make TP a more fair ability without making it useless, but I was thinking since you cannot be attacked, damaged or deal damage in TP as well as the fact that TP does not cost energy, then it would only make sense that you can also not use healing abilities (including consumables) or regen health. This would make the most sense to me. TPers can still TP as much as they like but as long as they are in TP they cannot regain their health or use ANY abilities, devices, consumables as they are not attackable.

I also have a problem with my holds, roots, even confuse doing anything to a TP player in Hero Games. If I hold, they TP, if I root, they TP, if I confuse, oh, yes, they can still TP! So are all of my CC abilities broken too? They work just fine on everyone else who has chosen a different travel power.

You are saying that people are asking for a nerf of this ability because they can't think of ways to counter it but the real problem is that this ability takes no skill to execute. Forget about how other players need to find a way to counter your OP ability and think about how much skill it requires to execute TP. Other players who use flight and every other travel ability get a *-2.6%* power cost discount or more. That's a pretty huge blow to our energy. We can't use our travel powers to get away if we are snared, rooted, confused, or held.

The problem with teleport is that it activates easy mode for all the noobs out there who think they own so hard with their no skill abilities. If you think people are whining because teleport is a threatening power in the hands of a SKILLED PLAYER, that's laughable. People are complaining because players with no skill, teams with no organization just spam their teleport and poof "I win." I don't see your argument for this ability being balanced. But I do think disabling regen and all healing abilities while in teleport may help balance this ability.