Archived Post
09-08-2009, 12:04 AM
Current the game's targeting mechanic favors little crappy pets, ice cages, and sigils over actual enemies and other players. This is very obvious in PvP when using the "Target Nearest Enemy" command.
I wiill have a melee person pounding on me. I hit the target nearest button. I get a sigil 20 feet away.
A person is in trouble. I hit target friend, I get his munition bot. I hit it 3 or 4 more times and I get nothing but pets and sigils. Eventually I get fed up and have to make an attempt to click on a moving target just to cast my heal.
Have you ever tried to cycle targets while in an ice cage? ends up every other switch is the same ice cage over and over again. Now I can understand pets being part of the cycle, but when the system is constantly choosing pets over obvious players who are closer, there is something wrong.
I wiill have a melee person pounding on me. I hit the target nearest button. I get a sigil 20 feet away.
A person is in trouble. I hit target friend, I get his munition bot. I hit it 3 or 4 more times and I get nothing but pets and sigils. Eventually I get fed up and have to make an attempt to click on a moving target just to cast my heal.
Have you ever tried to cycle targets while in an ice cage? ends up every other switch is the same ice cage over and over again. Now I can understand pets being part of the cycle, but when the system is constantly choosing pets over obvious players who are closer, there is something wrong.