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View Full Version : Shoddy level boosting makes PvP meaningless.


Archived Post
09-07-2009, 06:06 PM
Something I noticed today. When you first enter PvP, the game "boosts" your level to the next multiple of 10.

However, there's a problem.

It only boosts your hitpoints and power damage, and applies the new higher level to your much lower level defense and attributes for scaling purposes.

That means, when you go into PvP and you're level 21 or so, you might have your base damage and hitpoints raised, but your 25% crit is now 4%, your +30% offensive superstat bonus is now +11%, and your +20% defense bonus less than 5%.

This basically means that whichever side winds up with more people close to the cap for that bracket wins.

Another problem I've noticed is that a lot of the UTC maps are like CP_Well from Team Fortress 2. Whichever team wins the initial zerg is guaranteed to win the match because it's astoundingly easy to destroy people piecemeal as they zone through the gate. Some kind of one way tunnel from the staging rooms would have been a much better design than the current "Slam Z waiting for it to let you in, load into minimines" method.

Archived Post
09-07-2009, 08:21 PM
Actually, not sure if you noticed (at least in the cage matches) there are 3 ways out of each locker room. The big metal door, a side door that has a bit of a pathway from it (think both locker rooms let out into here) and then a teleporter that drops you in at a different point. Usually when Ive been on the receiving end of a zerg, I slip out one of the other ways and sneak up behind the group guarding the normal door. A couple pbaoe's on unsuspecting people later and the door is clear and they start chasing after me while my team mates flood out. Problem mostly is that people can be too predictable with how they come out the main door all the time.

Archived Post
09-07-2009, 08:25 PM
That means, when you go into PvP and you're level 21 or so, you might have your base damage and hitpoints raised, but your 25% crit is now 4%, your +30% offensive superstat bonus is now +11%, and your +20% defense bonus less than 5%.
impossible, the superstats always scale.

Archived Post
09-07-2009, 08:33 PM
impossible, the superstats always scale.

Not that I am saying you are wrong, but prove it.

Archived Post
09-07-2009, 08:56 PM
impossible, the superstats always scale.

Before I enter the arena, my Con is 132. After I enter the arena, my Con is 132.

Superstats don't scale when you get Arena boosted.

Actually, not sure if you noticed (at least in the cage matches) there are 3 ways out of each locker room. The big metal door, a side door that has a bit of a pathway from it (think both locker rooms let out into here) and then a teleporter that drops you in at a different point. Usually when Ive been on the receiving end of a zerg, I slip out one of the other ways and sneak up behind the group guarding the normal door. A couple pbaoe's on unsuspecting people later and the door is clear and they start chasing after me while my team mates flood out. Problem mostly is that people can be too predictable with how they come out the main door all the time.


They're still fairly often bottlenecked at the beginning of the game, and later on in the game you're entering separate from other people and get maybe one shot in before you get stomped by the Red team.

Archived Post
09-07-2009, 08:59 PM
Not that I am saying you are wrong, but prove it.

Super Stats go up automatically as you level, ergo, they will be higher when you get level boosted, leaving your offensive stat boosts where they are, however, your other stats won't scale.

Archived Post
09-07-2009, 09:03 PM
level 28 superstat bonus: +43
arena superstat bonus: +49