Archived Post
09-07-2009, 09:35 AM
My criticism is short and simple: the music is too fast-paced. Most successful MMO's and superhero games either have one of two things:
A. Brooding, building, thoughtful and revisited themes.
B. Epic without sounding ridiculous considering the setting.
My proposals for adjustments:
A. Instead of looping the same music in different zones over and over, and causing us to turn off the music options; craft individual zone music with specific themes in mind. Millenium city also needs an EPIC theme(preferrably something revisited in mainstream missions), not a redundant beat approach. That just plain stinks.
B. Make the hero/redundant music makes us feel like it is our OWN theme. I know I've said this before, but the theme needs to be revisitable, with a new variation, not a loop job.
Perhaps the best way I can explain why this is so important, is by superhero music in film? Or television? The good movies/shows never change the main hero's theme. They always have a remix/spin on it coming in the next iteration/episode.
I hope you consider my comments.
A. Brooding, building, thoughtful and revisited themes.
B. Epic without sounding ridiculous considering the setting.
My proposals for adjustments:
A. Instead of looping the same music in different zones over and over, and causing us to turn off the music options; craft individual zone music with specific themes in mind. Millenium city also needs an EPIC theme(preferrably something revisited in mainstream missions), not a redundant beat approach. That just plain stinks.
B. Make the hero/redundant music makes us feel like it is our OWN theme. I know I've said this before, but the theme needs to be revisitable, with a new variation, not a loop job.
Perhaps the best way I can explain why this is so important, is by superhero music in film? Or television? The good movies/shows never change the main hero's theme. They always have a remix/spin on it coming in the next iteration/episode.
I hope you consider my comments.