View Full Version : Teleport is rigged!!!!!
Archived Post
09-06-2009, 10:13 PM
Devs please fix teleport ASAP the most annoying move in the game, enemys can teleport away during battle find any means to heal, and u cant even touch them while they are teleporting, make teleport unuseable during battle or something? am i right or what?
Archived Post
09-06-2009, 10:31 PM
no
there are ups and downs to every travel power. Teleport is just one of the more annoying ones.
Archived Post
09-06-2009, 10:47 PM
no
there are ups and downs to every travel power. Teleport is just one of the more annoying ones.
u mean teleport is just one that doesnt have downs? lol u must b one of those guys that use teleport
Archived Post
09-07-2009, 02:57 AM
Teleport used to have a cooldown in its second gear (when being attacked, but not attacking). They randomly took this out at launch for no reason that I can see other than maybe they were trying to fix the annoying bug where you would get the cooldown if a teammate entered combat half-way acroess the map.
I dont remember anyone complaining back when teleport had that cooldown (at rank 1 and 2 it was 15 seconds, and at rank 3 it was lower...maybe 8 or something, I dont remember). you could still teleport immediately, you just would not be able to practically chain them togethr perpetually until you are out of danger.
Archived Post
09-07-2009, 02:59 AM
People were dropping out of the sky and dying in PvE quite often and having their TP interrupted by baddies throwing things at them from a hundred feet away. That's why it was changed. Doesn't seem very random to me.
Archived Post
09-07-2009, 03:01 AM
People were dropping out of the sky and dying in PvE quite often and having their TP interrupted by baddies throwing things at them from a hundred feet away. That's why it was changed. Doesn't seem very random to me.
The low-gravity after-effect was put in to fix this, and it worked perfectly. You never took fall damage from the combat cooldown with it. So yes, it was a random change in that the problem was already fixed.
Archived Post
09-07-2009, 03:04 AM
The problem wasn't with just the falling...it was having your travel power turn off because somebody attacked you. No other travel power has this issue. TP was brought inline with the other travels. Not random.
Archived Post
09-07-2009, 03:15 AM
The problem wasn't with just the falling...it was having your travel power turn off because somebody attacked you. No other travel power has this issue. TP was brought inline with the other travels. Not random.
That was the tradeoff. Right now there is no real tradeoff. The whole trade-off with tunneling was that you recieved the abiltiy to move around practically untouchable and invisible, but in exchange you had a long wind-up animation and no vertical movement.
Teleport now is essentially tunneling with every single one of its drawbacks stripped away.
Archived Post
09-07-2009, 03:23 AM
The slow-fall effect doesn't work a good 90% of the time.
Besides, if they "fixed" teleport it wouldn't solve any of your issues. You guys would just find something else to whine and cry over.
PvP doesn't work like WoW/CoX/Guildwars/etc and that's really what you're complaining about.
New game, new mechanics.
Learn to adapt, or continue to suck. That's called survival of the fittest in evolution.
Just 'cause YOU decided you didn't want to take any Holds + point-blank AOE spells to deal with teleporters doesn't mean teleport is broken.
Archived Post
09-07-2009, 03:29 AM
The slow-fall effect doesn't work a good 90% of the time.
Besides, if they "fixed" teleport it wouldn't solve any of your issues. You guys would just find something else to whine and cry over.
PvP doesn't work like WoW/CoX/Guildwars/etc and that's really what you're complaining about.
New game, new mechanics.
Learn to adapt, or continue to suck. That's called survival of the fittest in evolution.
Just 'cause YOU decided you didn't want to take any Holds + point-blank AOE spells to deal with teleporters doesn't mean teleport is broken.
Or it could be that I saw how teleport was through the closed beta, then open beta, then early access, and actually have some perspective on the issue. Teleport was an amazing pvp travel power even when it had the 15 second cooldown in gear 2. Back then though, you ACTUALLY had a drawback to having that amazing ability. Right now there is no drawback whatsoever, at least no meaningful one to counteract the advantage.
Archived Post
09-07-2009, 03:41 AM
The slow-fall effect doesn't work a good 90% of the time.
I don't think I've had it work in the past couple of days.. if I try to type a message while travelling it's pretty guaranteed my ass will crash into the floor.
Archived Post
09-07-2009, 04:27 AM
Or it could be that I saw how teleport was through the closed beta, then open beta, then early access, and actually have some perspective on the issue. Teleport was an amazing pvp travel power even when it had the 15 second cooldown in gear 2. Back then though, you ACTUALLY had a drawback to having that amazing ability. Right now there is no drawback whatsoever, at least no meaningful one to counteract the advantage.
hes pretty much right. the combat cooldown is currently broken.
it basically works in reverse. Combat is checked after you teleport rather than before. Meaning if you teleport and then attack someone afterwards then your cooldown starts. Kind of a case of too little too late. If you're teleporting away you probably arent too interested in attacking thus the cooldown is mostly pointless as it is.
Whichw ould mean the "disadvantage" to using the skill... the one disadvantage... is not accomplishing its balancing component.
It pays no attention to you attacking or being attacked prior to teleport. Thats apparently "not in combat".
Archived Post
09-07-2009, 08:44 AM
u mean teleport is just one that doesnt have downs? lol u must b one of those guys that use teleport
yes, I do and I love seeing people like you come to the forums to cry about it. "WAAA HE GOT AWAY FROM ME. MOMMY!!!" I love it and hate it at the same time. I love it because I make people like you cry every time you ALMOST kill me. I hate it because the same **** happens to me daily but, I dont come here to shed some tears.
Archived Post
09-07-2009, 08:47 AM
I wonder how many more whiners will come to this thread today to point out how their pvp is ruined by travelpowers?
Ah PvP, you provide me with so many good laughs.
Archived Post
09-07-2009, 08:50 AM
Ah PvP, you provide me with so many good laughs.
amen
really? 10char min on this forum too?
Archived Post
09-07-2009, 09:08 AM
hes pretty much right. the combat cooldown is currently broken.
it basically works in reverse. Combat is checked after you teleport rather than before. Meaning if you teleport and then attack someone afterwards then your cooldown starts. Kind of a case of too little too late. If you're teleporting away you probably arent too interested in attacking thus the cooldown is mostly pointless as it is.
Whichw ould mean the "disadvantage" to using the skill... the one disadvantage... is not accomplishing its balancing component.
It pays no attention to you attacking or being attacked prior to teleport. Thats apparently "not in combat".
Agreed. The previous system was a better balance. If you were in combat, you basically got one free chance to get away. You could TP, then move as far away as you could, then you had to wait for your cooldown.
TP was still a very effective escape power, better than any of the other travel powers, but you couldn't use it over and over again while you healed, which makes you invulnerable.
Archived Post
09-07-2009, 09:12 AM
Tunnelling is infinite. TP you still got to pop out and you can still be attacked. I did TP in beta as well. And if you dropped out of combat if you were attacked, why on earth would you want this power? Because there is about a 90% chance you're going to take some dmg as you TP away, just like when you use any travel power.
But if you can't see the drawback to TP vs., say, flight, I don't know what to say.
Archived Post
09-07-2009, 10:41 AM
Tunnelling is infinite. TP you still got to pop out and you can still be attacked. I did TP in beta as well. And if you dropped out of combat if you were attacked, why on earth would you want this power? Because there is about a 90% chance you're going to take some dmg as you TP away, just like when you use any travel power.
But if you can't see the drawback to TP vs., say, flight, I don't know what to say.
We werent saying that teleport is without any drawbacks, we were saying that it is without sufficient drawbacks to counter is TREMENDOUS advantages. I was a teleporter all through closed and open beta, and the old system worked fine. My support guy now has teleport as his second travel power, and I have to force myself not to use it more than once, because if I spam it I KNOW it's cheap and wrong, especially in a game where active defenses (ressurgence, field surge, unbreakable, mindful reinforcement in a way) are only limited by time...which you now have all of in the world if you choose to spam TP.
Archived Post
09-07-2009, 11:02 AM
I agree that teleporting needs some sort of fix to bring it in line with the other travel powers because as of now you have to have teleport as one of your two by level 40. That being said the fix is most definitely not to return to the state it was in open/closed beta where I could be at the top of the map traveling along and fall to nearly my death where henchmen would then kill me and yes this did happen more than once before they fixed this issue and yes I do believe it was a fix.
Also I have to agree that the slow fall defiantly doesn't work anywhere near 100% of the time nor did it back in open beta and anything approaching a system where teleporters have to wait 10-15 seconds on a continual basis to move across the map with there power is absurd because then it no longer functions as a travel power and that was functionally what my power worked as during ob before this was fixed.
TLDR: Agree that teleport needs a fix. DO NOT agree with Bismark that we need to return to OB/CB status of teleport is essentially on CD every 10 seconds from essentially everything and you should just slowfall and like it.
Archived Post
09-07-2009, 11:08 AM
Would all of you be fine with a 4 second cooldown for gear 2? (being attacked but not attacking). I feel like this is enough for pvp, but also would not get too much in the way of pve, as the slow fall for 4 seconds is not that long of a fall.
p.s...why do people never see the "c" in my name? everyone in my sg always gets a kick out of that :p
Archived Post
09-07-2009, 11:17 AM
Sorry folks, but I am in agreement with OP. I used TP all throughout closed and open beta and switched to flight for release. The difference is night and day and there are just too many advantages to TP to be considered balanced.
I think most of the counter arguments are moot.
Archived Post
09-07-2009, 11:22 AM
Devs please fix teleport ASAP the most annoying move in the game, enemys can teleport away during battle find any means to heal, and u cant even touch them while they are teleporting, make teleport unuseable during battle or something? am i right or what?
AoE hits teleport.
Thunderbolt Lunge and Hurl or any power that can take away travel powers will STOP them from teleporting if you hit them with it before they teleport.
Stop crying, get better at the game.
Archived Post
09-07-2009, 11:31 AM
AoE hits teleport.
Thunderbolt Lunge and Hurl or any power that can take away travel powers will STOP them from teleporting if you hit them with it before they teleport.
Stop crying, get better at the game.
lol, for all of 3 seconds. woo....
Just because something CAN be countered does not mean it isnt imbalanced.
I agree that it is entirely possible to kill a teleporter, the problem is that against anyone who is not a complete squishy, it requires coordination, teamwork, and timing to do it that you dont see for any other power. Against anyone with decent CON and defenses, AoE will not kill them fast enough before whatever hold wears off and they slip away from you. Things would be different if targetable AoE worked, but you have to do untargeted, which usually is pbaoe.
Archived Post
09-07-2009, 11:32 AM
AoE hits teleport.
Thunderbolt Lunge and Hurl or any power that can take away travel powers will STOP them from teleporting if you hit them with it before they teleport.
Stop crying, get better at the game.
Like i said, the same old moot points.
Yes, its nice that AE still hits invis players likes its designed to do.. bravo. However, you are forgetting that it negates 95% of all the other offensive skills at a flip of a switch, even when held.
Also, if folks are required to sacrifice a skill slot to equip TL or Hurl to be competitive with a travel power then i think its even more obvious to the common sense that it needs a change. Its too bad common sense is a rare thing these days.
Sorry, but cookie cuttering a build is not "getting better at a game".
Archived Post
09-07-2009, 11:36 AM
no. any cooldown on teleport for BEING attacked would break the flight power for PvE no matter what.
any other flight power can charge and get a burst of speed away from danger, not rocket boots but can still be used to escape, even if the burst is short its enough to get distance. But with your proposed fix would completely break the power for PvE - fortunately Cryptic can see that.
The big issue i see with teleport in PvP is not what youre pointing out, as anyone can be focused down under 10 secs, its that you can teleport while being Held since this is time and player you would want to focus down.
I use teleport exclusively for the pvp reasons.. and its also fast travel and use my hover boots for afk moments. Many times in pvp i get held after coming out of teleport and killed, if focused, within the 10 sec cooldown. Sometimes ill get held and killed while waiting on the buggy game to let me teleport - kinda like how when you hit block but it still takes a few seconds to block or none at all.
So the only fix i can see to teleport without breaking it and basicly bringing it in line with other travel powers is to not allow it while being held - which im sure you shouldnt be able to anyway.
The slow fall isnt a fix if you get shot and put into cooldown because there is a good chance that since you are no longer teleporting that you will get shot again OR, like its currently working, fast fall to your death.
Archived Post
09-07-2009, 11:36 AM
Teleport for travel is one thing but the complaints are within PVP and using it to "chicken" out of a fight. It is as close to a "I WIN" button there is during the Hero Games.
When an entire team happens to have TP there is almost no chance to win. You coordinate on one player but the other 4 TP'ers pop in to take out people then when you fight back they TP away. Very frustrating and they only picked TP for the PVP. During Hero Games it should be like other flight powers and reduced power during combat. Meaning can still be attacked.
You can argue for TP the flight power and I won't counter anyone. However saying its fair in PVP tells me you use it and consider yourself an awesome player because you run away.
Archived Post
09-07-2009, 11:38 AM
I really dont understand the idea that a being attacked cooldown would ruin pve, since the abiltiy itself places you in stealth. I used TP the whole time in close and open beta when it had a 15 second cooldown, and never felt it was gamebreaking. I just had to be sure not to come out of TP near enemies, which is in no way a major drawback. The onyl annoyance I ever experienced with TP in the old form was when I would get a cooldown for other teammates fighting somewhere else.
Archived Post
09-07-2009, 01:00 PM
the problem with putting a cooldown on being attacked for PvE is that you cant escape danger like you can with other travel powers. i dont understand why you dont understand that.
your change will break it and if cryptic has already changed it from that than they realize that. will they change it back - if the players ***** and moan enough they will bend over backwards and break the power like they have recently done to many others.
its not broken for PvE and other than preventing teleporting while being held I really dont know how they cant fix it for PvP. You can remove travel powers from pvp matches and you certainly cant remove just one.
if they made it so that you can still be hit while teleporting might be fine but only in PvP - i doubt cryptic can pull that off without a few window jumpers.
But before cryptic makes any changes to anymore powers can we focus on getting them to FIX bugs. Why in the hell would they do a blanket nurf without first patching bugged powers, advantages and just general descriptions. We need to stop asking for nurfs, and this would be a nurf, and start demanding bugs to be squished (i.e. teleporting while being held) THEN focus on balancing powers.
Remove healing powers, other than passive abilities, while teleporting.
Cant teleport while being held
Remove pickup buffs/heals from PvP matches competely - rediculous that they even spawn in a game where anyone can self heal and probably should with such shallow power trees.
Archived Post
09-07-2009, 01:06 PM
But before cryptic makes any changes to anymore powers can we focus on getting them to FIX bugs. Why in the hell would they do a blanket nurf without first patching bugged powers, advantages and just general descriptions. We need to stop asking for nurfs, and this would be a nurf, and start demanding bugs to be squished (i.e. teleporting while being held) THEN focus on balancing powers.
I actually agree with this.
Fix the bugs and update the queue system so we can SG vs SG.
Then nerf everything. :rolleyes:
Archived Post
09-07-2009, 01:29 PM
Also, if folks are required to sacrifice a skill slot to equip TL or Hurl to be competitive with a travel power then i think its even more obvious to the common sense that it needs a change. Its too bad common sense is a rare thing these days.
The last sentence is much too hypocritical of the first.
Archived Post
09-07-2009, 01:36 PM
TP isnt OP its perfectly balanced, its just as good as acro..or fly
Nah but in reality its kinda on the op side.
I like to basically let a team focus on me to see if anyone has a travel power remover and 9/10 they dont..so i TP at 10% health for $)(*& and giggles xD
what?
I think its funny ...dont judge me :D
Archived Post
09-07-2009, 02:11 PM
The slow-fall effect doesn't work a good 90% of the time.
Besides, if they "fixed" teleport it wouldn't solve any of your issues. You guys would just find something else to whine and cry over.
PvP doesn't work like WoW/CoX/Guildwars/etc and that's really what you're complaining about.
New game, new mechanics.
Learn to adapt, or continue to suck. That's called survival of the fittest in evolution.
Just 'cause YOU decided you didn't want to take any Holds + point-blank AOE spells to deal with teleporters doesn't mean teleport is broken.
I had a good laugh at this point.
As it stands right now, Teleport gets cast instantly, regardless if you are snared, rooted, or held. You are intangible while you are mid-port, and you can chain teleports at will. If you have Regeneration, you heal while you are mid-port, and I believe you can heal yourself while in Teleport also.
So, any time you get in any sort of danger, or even well before the word danger comes up, you can teleport away indefinitely. You could make yourself untouchable until the situation benefits you. With this in place, you really only die when you make a mistake.
If I had Teleport, I'd be making the most of my power to teleport any time I get below 70% health or Held. I'd perma hold someone else with Condemn or Sonic Arrow, or I'd jump in to help a teammate kill someone else and just teleport away if anyone attacks me.
Does it make me more of a non-issue because if I'm teleporting? Somewhat, but with the right power picks you can make yourself extremely powerful in offense while you are out of teleport to where I don't see it as a drawback.
Right now: Teleport + Regeneration + Medical Drones (used to be, anyway) + Condemn + Mines + Sonic Arrow + Half a Brain = You only lose when you allow yourself to.
My overall point is that the benefits of Teleport right now far outweigh any possible drawback, and it's certainly heads and shoulders over any other travel power in PvP by a ridiculous margin.
Archived Post
09-07-2009, 03:03 PM
Teleport needs to be instant cast with zero cooldown to be an acceptable travel power.
All it needs is a debuff if you've been in combat. Like a cast time or complete lockdown for 10secs after your last attack. That'd remove the "oh ****" button syndrome from it while still making it a decent way to negotiate all terrain.
And from my own experience it seems you should kill teleporters using dots and knockbacks.
Archived Post
09-07-2009, 03:07 PM
Something else that has counters that you all choose to whine about until it's nerfed into the ground.
Get a grip and stop trying to get the devs to change things just because you're bad.
Archived Post
09-07-2009, 03:39 PM
Something else that has counters that you all choose to whine about until it's nerfed into the ground.
Get a grip and stop trying to get the devs to change things just because you're bad.
Way to let them down easy. ;)
Archived Post
09-07-2009, 03:47 PM
Devs please fix teleport ASAP the most annoying move in the game, enemys can teleport away during battle find any means to heal, and u cant even touch them while they are teleporting, make teleport unuseable during battle or something? am i right or what?
YOO SHUD TRY UH POWWAH DAT TAYKZ UHWAY TRABUL POWWAHZ.
MEE LIKEZ HURL ALDOW MEE TAWT ID KUM OWDA YOOZ MOWF.
*scratches head*
Archived Post
09-07-2009, 04:45 PM
YOO SHUD TRY UH POWWAH DAT TAYKZ UHWAY TRABUL POWWAHZ.
MEE LIKEZ HURL ALDOW MEE TAWT ID KUM OWDA YOOZ MOWF.
*scratches head*
RP is only funny for so long.
Archived Post
09-07-2009, 05:21 PM
Way to let them down easy. ;)
I'm one of the shy ones :p
Archived Post
09-07-2009, 07:04 PM
Devs please fix teleport ASAP the most annoying move in the game, enemys can teleport away during battle find any means to heal, and u cant even touch them while they are teleporting, make teleport unuseable during battle or something? am i right or what?
Sorry.. I respectfully disagree.
First, I don't have TP...
Second, I find no trouble in killing people who do have it...
I think that just like most games, players whine about not being able to handle other players in PvP.
The TP WHINERS, just have to learn to deal with TP the way myself, and several of my non complaining, Butt-stomping PvP'ers do....
Heres a hint... Ummm, players who TP have to pop up somewhere, so try following there trail and pop them when they pop back in...
Soule
Archived Post
09-07-2009, 09:22 PM
Like i said, the same old moot points.
Also, if folks are required to sacrifice a skill slot to equip TL or Hurl to be competitive with a travel power then i think its even more obvious to the common sense that it needs a change. Its too bad common sense is a rare thing these days.
Not arguing that TP doesn't need a small tweak, I think it does. However, "required to take a skill slot to be competitive with a travel power" This can be said about just about flight. You must spend a slot on a ranged attack or a power that can de-toggle flight or both, in order to 'counter' flight. It isn't just Teleport that presents a problem. Tunneling... if they get into the ground, you can't o a darned thing. The list of slots you need to use to counter a travel power isn't that long, but it is still required.
Archived Post
09-07-2009, 09:30 PM
The sad argument is used against everything. If someone uses any power to beat YOU, then you assume its op because you couldn't win, this is how all MMO's are are forever will be, the constant battle between. "It should be this way not this way" Is a complete Moot point in general. Make 1 post and keep it there, stop making new ones your point isn't going to get across by people spamming the forums with new threads of the same context. Its just a waste of time.
Archived Post
09-07-2009, 09:33 PM
Teleport has a cool down on it when you decide to attack coming out of it. In PVP if you are healing hey, take out the healers. Too me this is something that should have been offered in the Fantasy games. I know many will disagree. I have to say it's about time to have a useful travel ability that can be used in battle, both PVE and PVP. You have to learn to time it better on attacking, I believe if you can see stealth or invisible you can follow the person. I know against the comp when it does it my intell is high enough in some cases to follow the invisible person around. If you don't like teleport and it takes you out of your "comfort zone" go back to your lil WoW where you can't fight with a travel ability. Sorry if I seem harsh, that has been my biggest complaint of all MMO's so far. Why have cool travel ability or mount and can't fight off of it? I found a company that agrees with my logic.
Archived Post
09-07-2009, 09:35 PM
If you went into PvP without a hold skill you shouldn't be posting in this thread.
Archived Post
09-08-2009, 03:39 AM
RP is only funny for so long.
GOZE BAK INNA TIME ANNA DEN ID STILL FUNNEE.
*nods*
Archived Post
09-08-2009, 05:15 AM
Just want to chime in on this.
Im a Tper myself. However I rely on my Shield/Block power to survive and not Tp.
Since I have the power myself and understand how it really works, I kill people with TP all the time. Especially those that wait to be under 25% health to TP.
I understand it can be annoying and I see some people rely on it very heavly. Thats fine with me but like the above they end up dead or running phased and not doing anything.
Also I have regen also. When u are phased and u want to tp around and wait for regen to get you back to full health, well you will be flying around for a good while.
Im really questioning the usefullness of regen altogether right now. If I join the villains and rob a bank or get a respec some how Im probably gonna drop it.
Tunneling is more annoying to me but Ill figure it out, or they can stay underground and not contribute to the team.
Archived Post
09-08-2009, 05:38 AM
Just remove travel powers from PVP.
Archived Post
09-08-2009, 05:40 AM
Devs please fix teleport ASAP the most annoying move in the game, enemys can teleport away during battle find any means to heal, and u cant even touch them while they are teleporting, make teleport unuseable during battle or something? am i right or what?
I kill people when they are in Teleport.
Archived Post
09-08-2009, 05:50 AM
The problem wasn't with just the falling...it was having your travel power turn off because somebody attacked you. No other travel power has this issue. TP was brought inline with the other travels. Not random.
I get attacked and dropped from flight from enemies all the time!!!
Archived Post
09-08-2009, 05:58 AM
Teleport used to have a cooldown in its second gear (when being attacked, but not attacking). They randomly took this out at launch for no reason that I can see other than maybe they were trying to fix the annoying bug where you would get the cooldown if a teammate entered combat half-way acroess the map.
I dont remember anyone complaining back when teleport had that cooldown (at rank 1 and 2 it was 15 seconds, and at rank 3 it was lower...maybe 8 or something, I dont remember). you could still teleport immediately, you just would not be able to practically chain them togethr perpetually until you are out of danger.
I'm sick of people saying teleport doesn't have a cooldown anymore, it does too, if you attack someone after coming out of a teleport, it puts an almost 10 second cooldown on it.
Enemies with high stealth detection can attack you while in teleport(This means players too) and DoT damage still ticks away, as do any incoming projectiles. Teleport is quite balanced as is, and I've died more times during teleport, than not... mostly 'cause I'm trying to run from a bad NPC gangf... um, gang up.
Archived Post
09-08-2009, 06:11 AM
Why don't they make the TP continuous instead of only TP'ing for 10 sec or whatever it is, and then give it a 10 second cool down when you come out of it.? Because you still take damage while in TP mode.
I am a TP'er myself, and quite frankly I have no problem with it as it is! :cool:
Archived Post
09-08-2009, 09:00 AM
Id have much less of an issue with teleport is you couldnt do it while held (held, not rooted)
Archived Post
09-08-2009, 12:38 PM
u mean teleport is just one that doesnt have downs? lol u must b one of those guys that use teleport
i have a downside to tp!
when i switch to a toon with fly.. i fall out of the sky every 7 secs or so
no idea why
i mean, i keep hitting the fly button when it goes to wear off..... oh.... wait a sec! ;)
its confoozin meh ! :D
Archived Post
09-08-2009, 12:39 PM
Ok charged abilities as like heat wave and 2 gun mojo still work on teleported targets as long as you started the charge beforehand i myself use acrobatics and teleport on different characters and yes i might find teleport annoying when used against me, but only as much as i find flight forms annoying when used against my all melee acrobatic/tunneling/superspeed/superjump/rocketjump characters,, so why would i cry like a small child when i can't always kill off my teleporting foes before they can escape.
it's much less of a problem then my acrobatic/tunneling/superspeed/superjump/rocketjump melee characters having to take hurl with rubble trouble just to be able to attack a flier in pvp for the 4 seconds until they reinstate a flight form. But the point is that that's how a game works superman is owned by headmadeofkriptonite boy and venom is floored by the human torch nay? So why not grab a stunning crowd control and saddle up cowboy/girl, if you don't like teleport interrupting your frag fest then adapt your techniques.
Archived Post
09-08-2009, 02:26 PM
I've been getting hit during my teleport seesions. I also remain held in place if I use teleport while CCed.
Archived Post
09-08-2009, 04:05 PM
We werent saying that teleport is without any drawbacks, we were saying that it is without sufficient drawbacks to counter is TREMENDOUS advantages. I was a teleporter all through closed and open beta, and the old system worked fine. My support guy now has teleport as his second travel power, and I have to force myself not to use it more than once, because if I spam it I KNOW it's cheap and wrong, especially in a game where active defenses (ressurgence, field surge, unbreakable, mindful reinforcement in a way) are only limited by time...which you now have all of in the world if you choose to spam TP.
Uhh- TP has gigantic, freaking enormous drawbacks. We can't pursue until we get our second travel power. We can hop once, if we don't snare you before you are out of range, we are stuck where we are.
We can't "TP out of Chill Effects" either- in response to another post. The effect is still very there when that happens. Even worse, we are completely taken out of PvP if we are not in range. TP is a very good defensive power, but has little in the way of offensive capability's. Please don't ask for a nerf that is not deserved, learn the power and it's abilitys/lack there of before you complain.
Every one of those ability's has it's counter, even in the state they are in now, OP or not- learn to use strategy, predict your enemy, etc. It's all do-able enough, just sometimes frustrating.
Archived Post
09-08-2009, 04:10 PM
Kinda sick of all of the crying about teleport it is a little overpowered but people forget that when we are not tping we get no movement bonus at all.
Archived Post
09-08-2009, 09:25 PM
...... lol u must b one of those guys that use teleport
nah.
he's just the one that pointed you out as the "cry home to mommy" type.
can't take a defeat in PvP 'eh?
:rolleyes:
.
Archived Post
09-08-2009, 09:30 PM
You guys that are teary eyed about TP probably dont realize....that your holds,roots and AoE's ARE affecting us TP'ers.......
...most of the time we can only get a few feet away......slooooowly.
but....
youre all getting all Nerdraged and ****y crying "NERF NERF !!!"...that you lose focus....when you actually could spank th life out of us.
If you have a TP'er down to a few HP's...and he vanishes....Why arent you spamming AoE's and Aea holds?
hmmm......
thenk about eet.
.
Archived Post
09-08-2009, 09:32 PM
thenk about eet.
.
Are you daft man! Look at what your saying! Do you think they are capable of this?!
Archived Post
09-08-2009, 09:35 PM
Are you daft man! Look at what your saying! Do you think they are capable of this?!
oh....ya....I guess I assumed........
0_o
.
Archived Post
09-09-2009, 12:24 AM
You guys that are teary eyed about TP probably dont realize....that your holds,roots and AoE's ARE affecting us TP'ers.......
...most of the time we can only get a few feet away......slooooowly.
but....
youre all getting all Nerdraged and ****y crying "NERF NERF !!!"...that you lose focus....when you actually could spank th life out of us.
If you have a TP'er down to a few HP's...and he vanishes....Why arent you spamming AoE's and Aea holds?
hmmm......
thenk about eet.
.
Psst... or even single target powers at close range, see also ego breach.
Archived Post
09-09-2009, 09:34 AM
Psst... or even single target powers at close range, see also ego breach.
jebus ****ing christ people
why are you telling them how to play. stop. i find it very rewarding to get held, TP, and sit there hitting Z while 4-5 people are hovered around my name waiting like rabid dogs ready to bite for all of 40 points of damage for the split second that i change out and in of TP, All while the rest of the team are setting up for a mass murder.
although that is happening less and less. most of the time i TP in hold to avoid direct hits and try to spam Z quicker than AoE is hitting me
Archived Post
09-09-2009, 09:41 AM
teleport does have a downside and im sure everyone knows about it .
teleport can escape very well yes , but teleport cannot chase down targets very well
A bunch of times i have had a flyer or superspeed runner at about 20% hp they start to block and there travel power kicks in and if i teleport to keep up and i attack boom my cooldown comes up and there half way across the cage and i barely scratched them after that
Archived Post
09-09-2009, 10:09 AM
Just remove travel powers from PVP.
Why stop at travel powers?
Why not just remove powers in general? :rolleyes:
Archived Post
09-09-2009, 10:26 AM
RP is only funny for so long.
So is whining and crying for mommy to nerf anything you cant handle.
Grow up
Archived Post
09-09-2009, 11:10 AM
The fix is simple...
When you enter a PvP zone or arena, everyone will have their travel power switched to Teleport...
...let's see how many draws are tallied...
Archived Post
09-09-2009, 11:17 AM
teleport does have a downside and im sure everyone knows about it .
teleport can escape very well yes , but teleport cannot chase down targets very well
A bunch of times i have had a flyer or superspeed runner at about 20% hp they start to block and there travel power kicks in and if i teleport to keep up and i attack boom my cooldown comes up and there half way across the cage and i barely scratched them after that
Hint: Pick up a ranged root/snare/hold/pull/leap (disable travel) power and use it. Or pick up a box and throw it if you are really low level.
There is no equivalent power that does the same for flying/jump/acro/speed to do the same when chasing after a TP'er once TP is used. See the imbalance?
And I agree things were much better in beta.
Archived Post
09-09-2009, 11:35 AM
What about if they made it so that in gear 2 (being attacked but not attacking) teleport has a charge-up to activate?
Archived Post
09-10-2009, 08:54 AM
Hint: Pick up a ranged root/snare/hold/pull/leap (disable travel) power and use it. Or pick up a box and throw it if you are really low level.
There is no equivalent power that does the same for flying/jump/acro/speed to do the same when chasing after a TP'er once TP is used. See the imbalance?
And I agree things were much better in beta.
i do i have grenades and guess what you can do that to me also no problem.
Archived Post
09-10-2009, 09:18 AM
Devs please fix teleport ASAP the most annoying move in the game, enemys can teleport away during battle find any means to heal, and u cant even touch them while they are teleporting, make teleport unuseable during battle or something? am i right or what?
Who cares if they TP? They will escape maybe, but while TP'd they are not contributing to the fight. In effect you force them to remove themselves. They are not killing your team. Just let them go. Instead turn on the nearest enemy and continue helping your team. Seems OK to me. If you're jealous of being able to hide during a fight (why did you join the Hero Game again?), make a TP character.
Archived Post
09-10-2009, 09:23 AM
Who cares if they TP? They will escape maybe, but while TP'd they are not contributing to the fight. In effect you force them to remove themselves. They are not killing your team. Just let them go. Instead turn on the nearest enemy and continue helping your team. Seems OK to me. If you're jealous of being able to hide during a fight (why did you join the Hero Game again?), make a TP character.
This is foolish logic. As soon as you turn to the next target then they will TP away as they get focus fired. This will continue on and on and on. You won't end up killing anyone. The way to win in this game is by killing the other team (with exception of stronghold) so if everyone TPs away then you aren't killing and therefore you aren't winning.
Archived Post
09-11-2009, 01:14 AM
Just remove travel powers from PVP.
Well, this is the most reasonable suggestion. You're supposed to be fighting each other anyway, not teleporting/flying/hiding/running around.
Also, it levels the playing field between melee and ranged somewhat. Why does a melee HAVE to take a travel power remover? That's one less power/advantage slot they could have used for something else.
So, if you remove all the travel powers in pvp (since everyone has one) then all these complaints would go away. Besides, TP is the most annoying travel power already (yes, even more than swinging) with slow fall not working most of the time and having to keep turning it on about 782 times while traveling across the map. If they put more limits on it noone is going to use it, period.
Or, if you really want a cooldown on it, then the limit to how long you can stay TPed should also be removed.
Archived Post
09-11-2009, 01:23 AM
Or, if you really want a cooldown on it, then the limit to how long you can stay TPed should also be removed.
huh? That would be the exact same problem
Archived Post
09-11-2009, 01:32 AM
Honest I think the way teleport works is a little messed up. It should be an actual TELEPORT. I realize this would be incredibly difficult to impliment, but as in a sort of click travel power, teleport a distance proportional to the length of key-press. The control would be in the skill required to use the power, and in the fact that a teleporter couldn't easily teleport around corners. In order to do that, you'd have to time the press to reappear at the corner, press again quickly and go down the hall. THAT is how i'd like teleport to work.
To be clear: You click the power, you go insubstantial. Press the key immediately (or it would fail) and appear without travel time at a location proportionate to the length of key-press.
Archived Post
09-11-2009, 06:10 AM
Well if they put a cooldown when ever you're attacked, Teleport would be virtually useless then.
Again, with so many whiners here, the devs should just strip pvp of all travel powers and everyone will be happy. =]
Archived Post
09-11-2009, 06:17 AM
Teleport is diffirent now - go try it.
Archived Post
09-11-2009, 07:50 AM
If they just could stick with the original description...
I mean technically when in a fight you can't chain teleport. But for some reason PvP is not considered like a fight... If they want to flee fine, but give us a chance to kill them by adding a simple cooldown after a first teleport while in battle.
They have a chance to survive, and we have a chance to kill them. Fair enough ?
Archived Post
09-11-2009, 07:54 AM
Teleport is diffirent now - go try it.
I am noticing that myself. Still not sure what they changed on it, getting hit a good bit more now though. What did they do exactly?
Archived Post
09-11-2009, 08:02 AM
Just remove travel powers from PVP.
I agree with this....there is no reason to have travel powers in pvp no zone really needs them but one and that is b.a.s.h.....I say disable them on all boards that are small and dont need travel powers.
Archived Post
09-11-2009, 08:14 AM
I agree with this....there is no reason to have travel powers in pvp no zone really needs them but one and that is b.a.s.h.....I say disable them on all boards that are small and dont need travel powers.
Have you even played past the Cage UTC? Multi-level tiers just about promote travel-powers. Not to mention travel-powers is what makes this game unique.
Archived Post
09-11-2009, 09:37 AM
Honestly, teleport is unbalanced as it is right now. All they have to do is kick the timer back onto it for PvP and it's all good.
Archived Post
09-11-2009, 09:54 AM
I am noticing that myself. Still not sure what they changed on it, getting hit a good bit more now though. What did they do exactly?
You can't teleport out of holds. Holds are now the counter to teleport, as they should have been in the first place. Your survivability with Teleport is STILL way higher, and you won't ever lose a duel you don't want to win. But, its far more balanced now.
Archived Post
09-11-2009, 02:35 PM
the easy fix for this would be to have a cooldown timer (like the "old system" some of you are referring to) when in PvP, and otherwise no cooldown.
if (character is in pvp)
x seconds cooldown
otherwise
1 second cooldown
Archived Post
09-11-2009, 02:47 PM
TP is definitely different now. The number of TPers being held and burned down as they try to TP, but then just reappear .. DEAD!.., was just astounding! ahhaaha.. I loved it.
TP is still very useful and a powerful travel power (so is flight) but now it isn't an auto escape button at all)
I Don't know what the exact changes were, but man it leveled it out quite a bit. Seems you can and will be held if they get you before you TP and the trget reticle did not disappear so you could follow them, and.. it seems that they still take some damage for a short period of time after they blink out. Not sure if that is the mechanics of it, but it was what I thought I was seeing.
I was laughing so hard at people dying when they thought the could just TP away, I almost couldn't focus on the UTC. :)
Now, some people could still get away, but that was no different than the speedsters, fliers etc. I really like the changes to TP !!
Archived Post
09-12-2009, 05:37 PM
Devs please fix teleport ASAP the most annoying move in the game, enemys can teleport away during battle find any means to heal, and u cant even touch them while they are teleporting, make teleport unuseable during battle or something? am i right or what?
That is indeed annoying...get someone down to 10%, they teleport away then reappear in 15 seconds at full health.
What REALLY bugs me though is the fact they can teleport in a hold, and you can't target them anymore.
Archived Post
09-12-2009, 07:28 PM
Oh great another teleport nerf thread, is that big tab at the top of the forums called “search” really that hard to use? Perhaps the Devs need to add strobe lights to it so all the whiners can use it instead of making a billion threads of the same exact thing over and over again. :rolleyes:
Oh and to the OP, disabling only Teleport is the most absurd, ridiculous idea I have ever heard. So what all the TP’ers can’t use their travel but all you flyers and acrobatics, etc can use yours? Now where’s the logic in that.
Archived Post
09-12-2009, 11:34 PM
As it stands right now, if you have certain class/travel power combinations, it makes trying to PVP against them range anywhere from frustrating to downright impossible. While my dual swords guy does great dps, if you pair him up against someone with teleport or flight power & they have ranged abilities, there's not much I can do, as I didn't know that Super Jump SUCKED in comparison to those abilities. I didn't know that not taking any ranged attacks (as of yet, but will be changed next chance) would utlimately mean that my PVP experience comprised me doing the 3 matches from the very first mission you get (that introduces you to them), then never stepping foot into a UTC match since then. Did I somewhat gimp myself in my lack of having a range attack? Yeah. Should it mean that fighting someone with teleport or flight = me essentially fighting a slow, losing battle? Heck no.
Archived Post
09-13-2009, 12:31 AM
So my main is a Pure Melee thus far.... and the teleporters, in fact, are a real pain to take down. Of course anyone who uses it doesn't want it to get nerfed.
But, I for one think the teleport should NOT be nerfed. I find extreme joy in finding ways to take down cowards and those that retreat every 15 seconds. It's a challenge the way I see it. Even if I spend the entire fight chasing them and never killing them because they have an unlimited ace in the hole to escape the final blow, at least I've rendered them almost useless to their teammates by being the relentless gnat that won't go away - stalemate.
So far I haven't found a teleporter that can go toe to toe with me. I can't retreat like they can.... I use my resurgence and it is a whole minute before I can use it again leaving plenty of time to take me down - that is if they didn't retreat allowing me to regen as I give chase.
The down side is teleport is useless offensively.... they can't fight back while phased and really can't participate in aerial combat. If it has to be nerfed: Maybe the cooldown should be longer while in combat and should activate if you are still in combat range of any unit of a mob/team you attacked BEFORE you teleported away.
My only gripe about teleport... it seems more like speed stealth.... actually I'll make another post in Suggestions to improve it, not nerf it.
Archived Post
09-13-2009, 12:43 AM
As it stands right now, if you have certain class/travel power combinations, it makes trying to PVP against them range anywhere from frustrating to downright impossible. While my dual swords guy does great dps, if you pair him up against someone with teleport or flight power & they have ranged abilities, there's not much I can do, as I didn't know that Super Jump SUCKED in comparison to those abilities. I didn't know that not taking any ranged attacks (as of yet, but will be changed next chance) would utlimately mean that my PVP experience comprised me doing the 3 matches from the very first mission you get (that introduces you to them), then never stepping foot into a UTC match since then. Did I somewhat gimp myself in my lack of having a range attack? Yeah. Should it mean that fighting someone with teleport or flight = me essentially fighting a slow, losing battle? Heck no.
No matter how bad*ss Wolverine is, he just can't beat Magneto unless he catches him AFK. I wouldn't say you gimped yourself. It's just unfortunate so few players are interested in having a true to concept character and relying on teammates to cover their weaknesses. Instead, it's all about figuring which are the best powers to dominate everyone else before they get nerfed.
Archived Post
09-13-2009, 12:53 AM
No matter how bad*ss Wolverine is, he just can't beat Magneto unless he catches him AFK. I wouldn't say you gimped yourself. It's just unfortunate so few players are interested in having a true to concept character and relying on teammates to cover their weaknesses. Instead, it's all about figuring which are the best powers to dominate everyone else before they get nerfed.
In the comics or PnP games, every power can an "Awwww crap..." moment. Did Nightcrawler teleport right into the swing of the Juggernaut, there's a good chance that he'll have *bamfed* his last. The same goes with someone who teleports. Fine, teleport. But you should have a nasty little 3-5 second debuff that increases damage done to you by 50-100%. Essentially, you turn it back into what it was support to do in PVP: Getting the heck outta there & not just a means to gather distance so you can continue to wittle down your enemies. Same goes with flying (or anyone using a travel power while trying to PVP for that matter). If you're using a travel power while trying to PVP against someone, you either suffer a massive damage output or take a huge increase in damage coming into you. Return it to how it should be.
Archived Post
09-13-2009, 01:12 AM
Summary: TP needs to be left alone out of combat - but adjusted for when you're in combat.
Remember, there are essentially two elements of teleport - how it works in combat and how it works out of combat. When you're out of combat, TP is a well balanced travel power - it should not be tweaked in my opinion. During combat, the "phase change" ability of TP essentially acts like a temporary invulnerable characteristic.
If you can, adjust TP so that the owner is discouraged from using it in combat. Remember, you can run away from battle with ANY travel power, that's NOT THE ISSUE. The issue is that currently, TPing away from battle cuts off all incoming damage (unlike fly, SS, SJ, spiderman, etc.).
This same problem exists does with other travel powers such as tunneling.
Possible solutions:
1. Add a -speed linger debuff to TP when activated in combat.
2. Add a -defense or -health linger debuff to TP when activated in combat.
3. Increase recharge timer to 15 seconds for TP when activated in combat.
4. Reduce duration of TP by a few seconds when activated in combat.
Bad solutions:
1. Changing anything about TP that effects how it operates out of combat.
PLEASE DONT CHANGE THE WAY IT OPERATES OUT OF COMBAT
Archived Post
09-13-2009, 01:18 AM
Devs please note that all the boohooing about Tport is for PvP ... please leave it as it is for PvE.
tyvm:D
Archived Post
09-13-2009, 01:42 AM
Possible solutions:
1. Add a -speed linger debuff to TP when activated in combat.
2. Add a -defense or -health linger debuff to TP when activated in combat.
3. Increase recharge timer to 15 seconds for TP when activated in combat.
4. Reduce duration of TP by a few seconds when activated in combat.
That would make TP almost completely useless in PvP. Kinda sucks for people who use TP in combat... At that point- Everyone will take Fly. I do think Travel powers should give you some sort of advantage in combat as well. Every one get's them, so they should be able to do something that someone else who didn't take the travel power can do. I would leave something like this in the Dev's hands for tweaking. As it is, you can knock TPers out of Teleport. You can lock them down in Teleport. And you can kill them in teleport. (I have had all 3 happen to me, and done all three to another person who uses TP.)
I am sure it could use a change- but it doesn't need that big of a change. In fact- too much of a change with TP will turn it from being a decent power into something you just don't take if you want to PvP at all. that would be unbalanced. As it is, it is impossible to pursue anyone running from combat if you have TP, unless you are playing a toon specifically designed for CC. As it is, every Travel power can be on 100% of the time, except Tunnel and TP. Those guys are relegated to normal speed running if they fight (which can be a big disadvantage.) Now, That combined with the nerf's listed above would make it a major detriment to take TP in PvP- you would be at a disadvantage.
Archived Post
09-13-2009, 02:13 AM
People who are saying get better at the game blah blah blah, or stop crying, really omfg, the game has just started. How would you like it if you were new to the game and like PvP, and you thought it was going to be fun going up against other superheroes, just to find out that going against people who used teleport almost all the time because of no cool down, or sufficient drawbacks, is cheap. For the people who said this stuff, I bet you use teleport and are not dying in PvP and have quite a perfect record cause you team up with other Teleporters. Your whining about not changing it, so you can keep your perfect records, I think its you who should get better at the game. You have to resort to using an OP TP just to win, that is pathetic.
Seeing almost everyone have Teleport as 1 of 2 of their TP, is not going with what Cryptic intended. You don't see every superhero with Teleport in comics or on television series. Superman, Batman, Flash, most superhero's we know of didn't have Teleport. Most of the time, Teleport would be out-of-concept with most of Champion's player-created characters. Cryptic give some sufficient drawbacks on Teleport, so it's balanced and in line with other TP. I have a feeling that if its not fixed in the future we are going to see more and more people using teleport, and I am never wrong. Good Day, Fellow Champions
Archived Post
09-13-2009, 06:49 AM
That would make TP almost completely useless in PvP. Kinda sucks for people who use TP in combat... At that point- Everyone will take Fly.
You mean everyone that doesn't think it's worth it to have an "immune to damage" flag periodically?
Archived Post
09-13-2009, 08:37 AM
Teleport is useful for melees but I prefer flight on my ranged characters. You can't beat block + travel at the same time. Though, I don't think it's possible to kill someone who has TP if they are really trying to stay alive. That makes it very frustrating in the deathmatch-themed arenas.
Edit: also this. QFE, etc
Devs please note that all the boohooing about Tport is for PvP ... please leave it as it is for PvE.
tyvm:D
Archived Post
09-13-2009, 09:29 AM
real simple,
Its an MMO its never gonna be "balanced". If they fix this for pvp everyone will just find something else to complain about. Ya its true when people get low on health they teleport away and try to heal, knockbacks ftw when they come out of it ^^.
Archived Post
09-13-2009, 05:44 PM
real simple,
Its an MMO its never gonna be "balanced". If they fix this for pvp everyone will just find something else to complain about. Ya its true when people get low on health they teleport away and try to heal, knockbacks ftw when they come out of it ^^.
I totally agree with you on that MMO's are never "balanced", and with the game just starting, its a bit hard but at least Cryptic is starting to get the game as balanced as possible. Sadly, people complain about a lot of things on this game. I am not complaining much about how teleport is OP, just the fact that some people say "Get better at the game" or "Stop Crying", when the game just went live. Cryptic will sort things out, right now they're doing their best to fix more important problems, thats why almost every day there is a new patch. Every game is supposed to be fun, not frustrating, and with PvP its no different. I really laugh at people who think their good at the game cause they can use a OP ability. In-game every character is supposed to be unique in someway, but having almost every character having teleport because its the best TP to have for PvP/PvE is rediculous, and destroys the purpose of the game. What I think is teleport should have limits like there should be some cooldown, to using it, so people dont spam it, like maybe a 3-5 sec cooldown, something so its still usable as an escape in PvE, but not as OP in PvP. That or it has a range limit on how far you can go, like x yd. = your ego or something.
Here is a thread made by d3c0y2, that I believe to be correct on Teleport:
http://forums.champions-online.com/showthread.php?t=64680&highlight=Travel+Powers
Archived Post
09-14-2009, 08:19 AM
Devs please fix teleport ASAP the most annoying move in the game, enemys can teleport away during battle find any means to heal, and u cant even touch them while they are teleporting, make teleport unuseable during battle or something? am i right or what?
For one TP doesnt make you untoucable targetless aoes like fire patch still effect wisp and any smart person simply hit sa tper witha hold then follows up with a barrage of aoe on the held wisp which is still there, despite some more ignorant posters going into wisp form does not automatically break the hold the wisp is still right there and infact alot more helpless in ways.
Finally just use something like thunderbolt lunge which witha upgrade will prevent tp from being used, so hit a beat up guy with taht and some DoT and even if they manage a lucky port the DOT will likely finish them off
Archived Post
09-14-2009, 08:23 AM
Just a reminder to everyone, because people seem to forget this, imbalanced and unbeatable are not synonyms. When talking about if a power is imbalanced, the debate should be on how it stacks up to other powers in its category, not about whether or not counters exist to it.
Archived Post
09-14-2009, 08:29 AM
People who are saying get better at the game blah blah blah, or stop crying, really omfg, the game has just started. How would you like it if you were new to the game and like PvP, and you thought it was going to be fun going up against other superheroes, just to find out that going against people who used teleport almost all the time because of no cool down, or sufficient drawbacks, is cheap. For the people who said this stuff, I bet you use teleport and are not dying in PvP and have quite a perfect record cause you team up with other Teleporters. Your whining about not changing it, so you can keep your perfect records, I think its you who should get better at the game. You have to resort to using an OP TP just to win, that is pathetic.
Seeing almost everyone have Teleport as 1 of 2 of their TP, is not going with what Cryptic intended. You don't see every superhero with Teleport in comics or on television series. Superman, Batman, Flash, most superhero's we know of didn't have Teleport. Most of the time, Teleport would be out-of-concept with most of Champion's player-created characters. Cryptic give some sufficient drawbacks on Teleport, so it's balanced and in line with other TP. I have a feeling that if its not fixed in the future we are going to see more and more people using teleport, and I am never wrong. Good Day, Fellow Champions
You post in all its glory is a complaint and filled with opinion not fact and is very Wrong!. If you go into pvp without taking into account powers that can and will be used without trying to know how to counter them then your just saying hey dummy down PVP so newbs dont ahve to think about thier power choices. Maybe like many you should trya dn duel equal lvl players in the power house when explorign some powers to see what works and what doesnt. You cant simply expect a build foccussed on PVE to be as good in PVP and not all built for PVP do well in PVE, See my post about my RP PVE PVP character to see what I mean about making a character to cross all boundaries and still fit the theme of all his powers includign the much complained taser arrow and my intent to take TP as my second power at 35 as botha sense of earnign it and because it actually gets u killed more often then not in PVP with skilled PVPers. Most of us going into the PVP here do ahve experiance from COH ( not great pvp but it did help learn some facts of super power pvp) and GW which is one very intense PVP witha simlar random arena system and countless powers to use to kill and counter others. It is true many are taking many powers to fit the XYZ to win in pvp and know waht although annoying and generic as they are its thier choice to build for pvp and yours to go in not build with it at all in mind. Its like those complaining about block but not taking the block breaker upgrade on a power.
Archived Post
09-14-2009, 08:31 AM
. The issue is that currently, TPing away from battle cuts off all incoming damage (unlike fly, SS, SJ, spiderman, etc.).
I know I have taken damage while In TP mode I have even died in TP mode. I have not paid that much attention to it so it could be only DOTs though. I do know that one hit I took was 347 while I was in TP. I was confused as so many people where saying you could not take DMG in TP.
Why do I have a TP hero. it fit the concept I made. So far it has been far from an I win button. My Power Armor hero does much better in PVP the my Teleporter.
Archived Post
09-14-2009, 08:34 AM
I know I have taken damage while In TP mode I have even died in TP mode. I have not paid that much attention to it so it could be only DOTs though. I do know that one hit I took was 347 while I was in TP. I was confused as so many people where saying you could not take DMG in TP.
Why do I have a TP hero. it fit the concept I made. So far it has been far from an I win button. My Power Armor hero does much better in PVP the my Teleporter.
this is why I love ego storm. it has a minor hold effects, plus a pulsating bit of damage, and all of it is untargeted pbaoe :)
Archived Post
09-15-2009, 01:07 AM
You post in all its glory is a complaint and filled with opinion not fact and is very Wrong!. If you go into pvp without taking into account powers that can and will be used without trying to know how to counter them then your just saying hey dummy down PVP so newbs dont ahve to think about thier power choices. Maybe like many you should trya dn duel equal lvl players in the power house when explorign some powers to see what works and what doesnt. You cant simply expect a build foccussed on PVE to be as good in PVP and not all built for PVP do well in PVE, See my post about my RP PVE PVP character to see what I mean about making a character to cross all boundaries and still fit the theme of all his powers includign the much complained taser arrow and my intent to take TP as my second power at 35 as botha sense of earnign it and because it actually gets u killed more often then not in PVP with skilled PVPers. Most of us going into the PVP here do ahve experiance from COH ( not great pvp but it did help learn some facts of super power pvp) and GW which is one very intense PVP witha simlar random arena system and countless powers to use to kill and counter others. It is true many are taking many powers to fit the XYZ to win in pvp and know waht although annoying and generic as they are its thier choice to build for pvp and yours to go in not build with it at all in mind. Its like those complaining about block but not taking the block breaker upgrade on a power.
My post may have looked like a complaint to you, but it was in fact giving you an understanding that not everyone is a skilled, hardcore, or an ex-CoH PvPer, I only stated that people who like PvP, that doesnt mean their skilled or hardcore, and your not always going to face skilled PvPers, now are you, it doesn't take skill to use TP as an escape, just knowing when to use it takes a little. Now the counters they take more skill than you think. A single hold will not stop a TPer, may slow him down but if your team is not working as a team well then of course you'll lose, but if TP is going to be the most used TP, then it should well be removed from PvP all together. I see flight being the next one since people are complaining about that too. Then people are going to complain about other TP. But no matter what MMO you play your always going to have complaints, its the people who flame about the complainers that I hate the most its because they dont want to see their precious powers nerfed, and then they start complaining. Its a damn circle of complaints >_<. This side wants change||The other side doesnt
You know what that sounds like, right? If you dont you should read up on your history.
PvP is intended for all and is supposed to be fun for all, and not just the ones that have OP'ed abilities and then makes other people need to use them. PvP is not just for the skilled and the hardcore. Not everyone that does PvP looks up how to counter them, what is the joy in PvP then if you know how to counter everything, I would have no fun then, knowing that almost no one can beat me, usually there are a few. The 2nd post, I posted a link to another thread, by d3c0y2. He is a TP user, he understands the concept that its very hard to combat a TP user, it takes a lot of skill to do so. I also believe that more people are into PvE right now trying all the different Power Sets *Opinion*, then PvP. Yes PvP is fun, I like it, but I dont like having to combat people, who think their skilled because they can use a simple power as TP or stack CC powers as a team, because hold stacks. I want to see PvP balanced, so there is more of a challenge, and not a *You Lose* button. I am seeing more and more people seeing them have it. Yeah I can have it too, but then it takes the joy of PvP out of PvP. Maybe all Power Sets can be viable, sure not all of them are going to be, but melee should be just as viable as range is. I want to have fun fighting more than just simple TP users. I want to relive the days when PvP was fun for everyone.
Archived Post
09-15-2009, 01:19 AM
People get away....
but they always come back..
learn when they run...
when you sense them running..
SNARE/ HOLD/ DE-TRAVELPOWER
bring the PAIN
enjoy the kill
REPEAT !
OVER & OUT
BOOGIE WOOGIE
Archived Post
09-15-2009, 01:27 AM
TP is obviously broken. In its current state it will slowly drain the life out of champions PVP as more and more cheese teams come up with ways to exploit it. If champions has any bleeding wounds teleport is one of the bigger ones.
Archived Post
09-15-2009, 01:33 AM
On comparison, anyone tried to use swinging in PVP? :p
Archived Post
09-15-2009, 01:38 AM
It saves us alot of whining if people just used a proper counter for TP. Root + aoe. I've died a fair amount of times due to that.
Archived Post
09-15-2009, 02:08 AM
People get away....
but they always come back..
learn when they run...
when you sense them running..
SNARE/ HOLD/ DE-TRAVELPOWER
bring the PAIN
enjoy the kill
REPEAT !
OVER & OUT
BOOGIE WOOGIE
I suppose you can kill people in 3-4 hits, hm, holds dont hold long, and when your team is trying to kill everyone at once its hard to kill someone in that amount of time, especially when Pressing Z reduces that time, its not like hold is an infinite time where you can then kill them. Oh the de-travelpower doesnt work as well for TP as you might claim. I wonder is there a power that prevents a person from using a TP. Since TP is an instant cast in that short of time could you use Thunderbolt Lunge in that time, and since I believe when your in teleport your invisible to most people, unless they have high int, but why should everyone have high int to combat TP. So how would you de-travel that person. I could see maybe Ice slowing them down, not sure though if it would slow down TP. I know it does for other TPs. I can only see though only a couple of aoe's actually taking out the weakest of TPers, other than that the whole team has to bash on the TPer if he/she is held. But most holds take time to charge like electrocute, which I use with my Elec. Character.
It saves us alot of whining if people just used a proper counter for TP. Root + aoe. I've died a fair amount of times due to that.
So do you press Z or do you get multi-hold/roots, and what aoe do you die from?
Archived Post
09-15-2009, 05:33 AM
Suggestion: Have TP function as a stealth phase shift in which a person is targetable, but receives a buff (as an advantage) which greatly reduces damage (not make them invincible and not as strong as invul) they take for the duration of TP (without removing the travel power while hit unless hit with a travel power disabler) and still allows them to move at the current TP speed if not held. As I see it in pvp atleast, TP is used as an escape and damage mitigater. If not held they will just TP away when their health is low and when they are held they will just TP to no longer take damage until the hold breaks and then they can TP away. This way there is still a chance to catch a TP'er or even disable them during a hold with a mechanic in the game thats suppose to be able to. TP'ers still get their damage mitigation and fair chance to escape like all other travel powers used in pvp. That being said, if you expect to pvp you should be prepared with travel power disablers, crippling advantage, etc.