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View Full Version : Anti Teleport TK / TP power?


Archived Post
09-06-2009, 08:45 AM
Before I get flamed by both users and non user, I do have teleport n my main, and its great. I don't mind not being able to finish someone off, thats my fault, I use it as an escape as well so I have no say against it.

However, I played a match earlier that went on for 30 minutes, everyone had teleport, the match ended 14 - 15. It got stupid near the end, each team just chose someone and then constantly went after them, one guy went 1 kill 9 deaths....

I think that a power that can be used (tap) that will force someone who just teleported to be teleported infront of you. And maybe with a charge it would hold them? It would require someone to actuall know the other person is a teleporter, and would require good timing so no spamming it.

This would definately keep teleport balanced as some players would flock to it, I know I would. It also means that teleport doesn't get destroyed in PVE. It would also make sense if this was in the Telepath or Telekinetic set.

Any constructive critism (not rage flames lol)

Archived Post
09-06-2009, 08:50 AM
Before I get flamed by both users and non user, I do have teleport n my main, and its great. I don't mind not being able to finish someone off, thats my fault, I use it as an escape as well so I have no say against it.

However, I played a match earlier that went on for 30 minutes, everyone had teleport, the match ended 14 - 15. It got stupid near the end, each team just chose someone and then constantly went after them, one guy went 1 kill 9 deaths....

I think that a power that can be used (tap) that will force someone who just teleported to be teleported infront of you. And maybe with a charge it would hold them? It would require someone to actuall know the other person is a teleporter, and would require good timing so no spamming it.

This would definately keep teleport balanced as some players would flock to it, I know I would. It also means that teleport doesn't get destroyed in PVE. It would also make sense if this was in the Telepath or Telekinetic set.

Any constructive critism (not rage flames lol)

Thunderbolt Lunge
Conflagration
Storm of Arrows

If you can't tell when someone is about to or wants to Teleport, not really sure what to tell you. All of the skills above (with advantages) prevent teleporting when used correctly.

Archived Post
09-06-2009, 08:58 AM
Ahh, you seem to has mistaken what I meant. Its obvious when someones about to teleprt, laying down as much DPS beforehand is essential, and those moves help.

I meant a move however that antiteleports the person when they teleport, not something that uts it on a timer.

Archived Post
09-06-2009, 09:06 AM
Ahh, you seem to has mistaken what I meant. Its obvious when someones about to teleprt, laying down as much DPS beforehand is essential, and those moves help.

I meant a move however that antiteleports the person when they teleport, not something that uts it on a timer.

In my honest opinion, an ability such as that would take the skill/strategy out of PvP. A lot of people might argue that Teleporting and other travel powers already take no skill, but it does take skill to know how to counter them. As it stands, the three abilities I've listed above do a nice job of incorporating counters and do need to be timed correctly to strip Teleport. It's already cake running into players who honestly have no clue what they are doing in a player vs. player environment, add in a skill like this--there won't be any semblance of competition.

Archived Post
09-06-2009, 09:11 AM
I really dont like teleport. It doesnt take a lot of skill to use, its tap, run away go heal, and then go back in. Its a little bit ridiculous that one travel power trumps all the others so easily.

Archived Post
09-06-2009, 09:43 AM
It doesn't trump other travel powers so easy, it's just a good escape power. That's it. Flight and tunneling offer similar choices...fly away away from every non flier. Tunneling...well tunnel away from everyone.

Time to complain about other travels the way everyone complains about TP.

SS is too fast...my Champion can never catch super speeders since he has fly. Please Boost Flight's in combat speed since it's unfair that a SSer can out run me. See? Complaints and nerfherding are easy.

l2p

Teleport doesn't enable people to get kills, doesn't allow you to attack during it's duration, and has a cooldown timer when you finally decide to attack (Devs have already changed the power so it doesn't cut off when being attacked for PvE reasons.) TP and Tunneling get Cooldowns when the other travels don't.

Archived Post
09-06-2009, 09:57 AM
Teleport doesn't enable people to get kills


This is so true...what is the big deal with someone running off to lick thier wounds? If you know he's ready to TP...and it aint hard to tell when he's almost dead, be prepared and cut him off. TP is no more overpowered than any other travel power. No disrespect but this is a L2P moment. O and my spec is "Might" so i know a thing or two about pre-emptive striking. lol and no i dont have tunnling or TP....

Archived Post
09-06-2009, 10:28 AM
In summary there is no anti teleport power. Once they are in teleport they are gone.
Tunneling is similar but is not as broken because it has a cast time.

An anti teleport power is however not a great idea as it would be required for all pvp builds. Best just to fix teleport first, then probably add nerfs as required.

Archived Post
09-06-2009, 10:37 PM
I suppose, also thinking about it, in PVE this would be a waste of a power slot.

Archived Post
09-06-2009, 10:52 PM
There are ways around teleport. If a teleporter gets smacked with a hold, they are stuck where they're at, phase shifted. However, non targeted AOE powers still hit them, so I've read on here. I can confirm that with Ego Storm. I've done that a couple times to teleporters. ;)

That being said; it's still a narrow window of opportunity to lay down the hold and the smackdown. Some would argue that's where skill comes in, and perhaps that's true.

However, the travel power I see most in PvP is Teleport, with Flight a close second. The difference between the two--Flight's pretty annoying as well--is that you throw an object at a flier, and they fall. There IS no 'I hit you with X power or object and you stop teleporting' trick. They can ALWAYS teleport out of a hold or other CC power, even if it means they're stuck there for a few seconds phase shifted.

Archived Post
09-07-2009, 06:09 AM
and TP is just as broken in PVE anyone who argues that its fine appearently doesn't know why its OP in PVP.

Archived Post
09-07-2009, 06:47 AM
Anti-teleport power is a well timed hold. If someone TPs while held they can be attacked and often it can end before the hold breaks.

Archived Post
09-07-2009, 07:12 AM
and TP is just as broken in PVE anyone who argues that its fine appearently doesn't know why its OP in PVP.

Its suposed to work like that, you may as well say flying is broke in pve because most enemies can't follow you. Before you troll like that next time, just no, OK? NO...

Its OP is PVP because you have to time it near perfect to get someone, however other powers (except tunneling) can be hit at anytime during travel. I was merely suggesting something that re-teleports them to infornt of you...

Thinking about it this would be a good advantage to phychic vortex, a feedback from their teleport locking them in posistion?

Archived Post
09-07-2009, 07:27 AM
PvE builds shouldn't be as effective in PvP as PvP builds. It's just that simple and logical, and it is the same in any other MMORPG--I'm not sure why I keep seeing posts stating that casual PvE builds should be able to contend with players who gear their characters strictly for PvP.

Despite all the crying about running out of missions--many players have been leveling fine and it takes way less than a week of play-time to reach max level; there's really no excuse for not being able to level up two (or more) characters.

Still not seeing Teleport as any kind of over-powered. As I've said numerous times, there are counters and they work well, use them.

Archived Post
09-07-2009, 07:33 AM
PvE builds shouldn't be as effective in PvP as PvP builds. It's just that simple and logical, and it is the same in any other MMORPG--I'm not sure why I keep seeing posts stating that casual PvE builds should be able to contend with players who gear their characters strictly for PvP.

Despite all the crying about running out of missions--many players have been leveling fine and it takes way less than a week of play-time to reach max level; there's really no excuse for not being able to level up two (or more) characters.

Still not seeing Teleport as any kind of over-powered. As I've said numerous times, there are counters and they work well, use them.

When you factor in the fact that others have brothers and sisters who want to play the game as well, then that week of playtime lengthens by a helluva lot.

My character with teleport has been built strictly for PVP, no ones complaining about PVE vs PVP.

I think people are missing the point of what Im saying, try to listen carefullly because I don't want to be reposting this in 2 hours...

I was suggesting a power which has the opposite effect f teleports escape, which causes the teleported player to be ported to the user of the power. I have also suggested this as an advantage to Phychic Vortex which causes the players teleport to back fire.

Archived Post
09-07-2009, 07:40 AM
I think people are missing the point of what Im saying, try to listen carefullly because I don't want to be reposting this in 2 hours...

I was suggesting a power which has the opposite effect f teleports escape, which causes the teleported player to be ported to the user of the power. I have also suggested this as an advantage to Phychic Vortex which causes the players teleport to back fire.

We know what you're saying, it's simply dumb and would create even more cries of "OP".

Think about what you're suggesting: A new skill that totally destroys the use of one travel power. How about Fly? Super Speed? As it stands, teleporters can't attack, just escape--and at higher tiers even that gets tricky. Teleport is fine.

Archived Post
09-07-2009, 07:50 AM
Well, I did ask for constructive critisism so I can't really complain there.

It would be more balanced as a power, or even better a power replacer item. That way it wouldn't be over used. I suppose the main problem now is eveyone and there mums is packing teleport round here....

Archived Post
09-07-2009, 08:01 AM
Well, I did ask for constructive critisism so I can't really complain there.

It would be more balanced as a power, or even better a power replacer item. That way it wouldn't be over used. I suppose the main problem now is eveyone and there mums is packing teleport round here....

No, it would be imbalanced in any way shape or form. CO isn't really meant to be a power-player game, if it comes in the form of an item or power--players will get it. Look at the Trident, many people have it and use it. Anyways, if teleport needs to be looked at in a PvP-sense...every other travel power does as well.

Archived Post
09-07-2009, 08:31 AM
I meant it would be more balanced as people would have to spent a power point on it or time collecting it, rather than an advantage which is much easier to get and cheaper in a sense.

Archived Post
09-07-2009, 09:23 AM
If there was a power to be able to bring people to you who teleported, or otherwise travelled, there would have to be a power to counter that. Cuz then everyone would have it and travel powers would essentially be meaningless. I mean who wouldn't take that who regularly PvPs?

It reminds me of CoV when you could teleport other and people would set-up gank squads. They'd have mines and caltrops down and would teleport you into stuck geometry and there was a 99.99999% you'd die. I made my Kheldian specifically to combat that. A slight rumble would happen when you were about to be teleported and I would go instantly desolid, they'd try and attack me and I'd just fly through them because I was intangible. Boy they got mad. I must have done that a thousand times.

But the same logic applies. If you could bring someone to you (and your team), they will die. Set-up 5 sets of mines, teleport them. Nerfed or not they're going to die. You're thinking this is a 1v1 power, but PvP isn't 1v1 even in the open combat BASH.

Archived Post
09-07-2009, 09:34 AM
Maintained Iron Cyclone with Vortex advantage?