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View Full Version : Selling Interface Improvements


Archived Post
09-06-2009, 01:56 AM
Howdy

Might have been mentioned before, but the selling interface (when you're selling your items) really is dangerous :P I have mistakingly sold some nice blue components by mistake. The confusion was the fact that the sell window lists components to sell and while I was on semi-autopilot I double clicked on an item in my inventory that I wanted to sell, somehow thought it added that item to the sell list and then also clicked sell in the window. Result was that my item was sold, but also the first component in the list which was a blue.

Please also give us a buy-back option. Should be a standard feature.

Archived Post
09-06-2009, 04:21 AM
From the PTR patch notes (9/4):
* There is now a sell confirmation for double-clicking an item in the store, and by right-clicking an item in your inventory while the store is open. There will not be any confirmation if you click the sell button at the bottom of the store window.
Although this gets a little annoying when you have to do this for each item:

Click item (in inventory)
Move mouse to "OK" (in middle of screen)
Click "OK"
Move mouse back to inventory for next item.

A buyback window would be much less disruptive (but probably more time-consuming to code).

Edit: Ouch, I just found out that the SELL button auto-sells the first item in your inventory (top left) and has no confirmation (on the PTR).

Archived Post
09-06-2009, 06:04 AM
Edit: Ouch, I just found out that the SELL button auto-sells the first item in your inventory (top left) and has no confirmation (on the PTR).

Thats exactly what I was referring to in my post. It's totally unintuitive having two lists of things to sell (1. your inventory 2. the list auto generated). I have no idea why they did the auto generated list. KISS. Keep It Simple Stupid (no offense intended to the designers!)