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View Full Version : Munitions/Melee hybrid?


Archived Post
09-05-2009, 06:04 PM
So I'm wanting to make a character that is mainly Munitions but can take his fair share of damage. I was considering just going normal Munitions and taking a passive Defensive that focuses on Dex like Lightning Reflexes, then making picking up Bountiful Chi Resurgence or maybe healbots once they got fixed.

So would Munitions/MA or something along those lines make for a viable combination? Essentially I want the second powerset to be a support set, but it obviously will have to be based off of Dex/Ego.

Archived Post
09-06-2009, 01:47 AM
I'm running a similar composition but with more emphasis on melee than range. Ranged energy builders and assault rifle gives me some sting at a distance, but it's more to take advantage of non-blocking casters that land chill and think they can punish you without consequence. Melee focuses on Haymaker's heal debuff (so teleporter regeners can't cheese) with Beatdown as your bread and butter.

At lvl 15 I was able to solo Fight Club (3 player rec) pretty well, but it took time because the only way to last long enough against all 3 bosses was with Defiance+block and quick Haymaker jabs between enemy attacks.

It's decent for PvE so far, haven't done much PvP but so far so good.

Edit: Avatar swap!