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Archived Post
09-05-2009, 01:10 PM
The idea behind this build is not 'doubling up' on CCs that involve a resistance being applied when they are finished. It tries to fill a niche of being ultimate support in that it provides:

Healer

A signifigant heal with an AE component
A targetted damage-absorbing shield
Ressurection
Damage reduction aura
Field Drones

CC

A strong AE Hold (that procs hold resistence)
A root that cancels casting/channelling that does not proc a resistance
A targetted confuse
A circle that applies fear

Protection and threat-wipes

A block enhancer the applies snare to targets attacking me
A full agro drop every two minutes
A full agro drop (50% of the time) every 14 seconds

The only superflous thing added was condemn - which was added so the character had at least one damaging ability while soloing or in a smaller team.

My questions is: Is this viable, or would I be better served specializing in a particular area (healing or CC). If I were to focus on healing I could pick up Arcane Vitality, Mindful Reinforcement, and bionic shielding. If I focused on CC I could pick up Ego Placate, Entangling Mesh, and Sigils of Ebon Weakness.

Thoughts?

Build by championBuilder 0.2.4 (http://champions.zarzu.ch)

Download this Build here. (http://champions.zarzu.ch/download.php?download=4131g50400704400170460205zz0 450i4070f612060540270f51207036020706720150h4050h54 60f63250h715zz07709400175y10a5y2065y20x5y2055y20i5 y20j5y20125y0065y0051)

: Level 40 Champion

Superstats:
Level 5: Super Recovery
Level 13: Super Presence

Powers:
Level 1: Ice Shards
Level 1: Ice Shield -- Rank 2, Rank 3
Level 5: Ice Cage -- Sub-Zero Cellblock, Rank 2
Level 5: Teleport
Level 8: Condemn
Level 11: Sleep -- Worst Nightmares, Rank 2
Level 14: Evasive Maneuvers -- Sleight Of Mind
Level 17: Psionic Healing -- Psionic Emanation, Rank 2
Level 20: Protection Field -- Expel Impurity, Rank 2
Level 23: Field Drones -- Rank 2, Rank 3
Level 26: Circle Of Ebon Wrath
Level 29: Aura Of Radiant Protection
Level 32: Mind Lock -- Befuddling Rage
Level 35: Divine Renewal
Level 35: Tunneling
Level 38: Smoke Bomb -- Rank 2, Rank 3

Talents:
Level 1: Incandescent
Level 6: Tireless
Level 9: Lasting Impression
Level 12: Intimidating
Level 15: Finesse
Level 18: Impresario
Level 21: Agile

Archived Post
09-05-2009, 02:15 PM
I have the following thoughts on your build.

1. I don't think that you should superstat Recovery. In support stance you'll have more than enough energy.
2. Sleep is a VERY meh CC ability and it does provide hold protection upon expiration (if memory serves).
3. You should take psionic healing earlier.
4. Get Ice Wall with frozen steps. Seriously. It's amazing.
5. You should definitely drop something for mindful reinforcement.
6. Circle of Ebon Wrath? You want to decrease your healing and increase your threat? This doesn't sound like something for your build. Drop it and get Aura of Ebon Destruction. It's very useful and if someone else is using Aura of Radiant Protection in your group you can have two auras active.

Archived Post
09-05-2009, 02:36 PM
I have the following thoughts on your build.

1. I don't think that you should superstat Recovery. In support stance you'll have more than enough energy.


What do you think is the better choice here, Intelligence maybe?

2. Sleep is a VERY meh CC ability and it does provide hold protection upon expiration (if memory serves).

Sleep is a 2.3 strength hold (many are .5) with a 12 second duration. The only way (on paper) this can be trumped is with the 14 second holds, but as I said those generally have a hold strength of .5. I realize things may play differently than they read but this seems solid to me?

3. You should take psionic healing earlier.

I am using this build with my lvl 23 char I made in beta after the full retcon is provided.

4. Get Ice Wall with frozen steps. Seriously. It's amazing.

Noted, it does sound good - what would you remove?

5. You should definitely drop something for mindful reinforcement.

Is there a time I'd want to use this above the force version, or do you simply use both at once?

6. Circle of Ebon Wrath? You want to decrease your healing and increase your threat? This doesn't sound like something for your build. Drop it and get Aura of Ebon Destruction. It's very useful and if someone else is using Aura of Radiant Protection in your group you can have two auras active.

Circle of Ebon wrath reduces threat, not increases it. It also:

Gives my attacks a chance to hold my target
Fears enemies near the circle
Fears enemies who attack me within the circle
Reduces the effects of healing ON ME - not from me or to anyone else. With my threat dumps, active block, and (reduced effectiveness) heals I thought this was an acceptable tradeoff for four advantages listed above

Archived Post
09-05-2009, 02:56 PM
What do you think is the better choice here, Intelligence maybe?

If you're planning on PvPing, I'd highly recommend CON. If you're just going to PvE then INT, CON, or END are all defensible superstats. They may even be for PvP depending on your team, the only thing is that REC is so heavily dedicated to raising your equilibrium... but that's already going to be insanely high because of support stance.

Sleep is a 2.3 strength hold (many are .5) with a 12 second duration. The only way (on paper) this can be trumped is with the 14 second holds, but as I said those generally have a hold strength of .5. I realize things may play differently than they read but this seems solid to me?


The thing about sleep is that it isn't a true hold -- it's a sleep. That is to say, it breaks on damage. Also, the energy cost and radius are pretty lacking for how long it takes to charge and what it does.

Noted, it does sound good - what would you remove?

Honestly, I'd remove sleep.

Is there a time I'd want to use this above the force version, or do you simply use both at once?

To my knowledge, no. Especially since you have presence superstated. If for some reason they add a cooldown to Mindful Reinforcement in the future, then it would be useful to have both.


Circle of Ebon wrath reduces threat, not increases it. It also:

Gives my attacks a chance to hold my target
Fears enemies near the circle
Fears enemies who attack me within the circle
Reduces the effects of healing ON ME - not from me or to anyone else. With my threat dumps, active block, and (reduced effectiveness) heals I thought this was an acceptable tradeoff for four advantages listed above


You're right, I misread it. It does seem useful. Also consider Circle of Arcane power, I can see a case for both.