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View Full Version : Can't chose munitions powers :S


Archived Post
09-04-2009, 05:26 AM
I'm having it really tough to choose my new munition powers for PvP...

Could I get a brief breakdown on them, which are mandatory for PvP, which are good, bad, and which suck completely?

Thank you in advance!

Archived Post
09-04-2009, 07:50 AM
Bump (sorry, I need to spend those points) =)

Archived Post
09-04-2009, 08:16 AM
Shotgun with the knockdown advantage is very good. I love Two-Gun Mojo rank 2 with Close the Gap. Breakaway Shot is fun but I have not, yet, found a really good way to use it.

No experience with the rest of munitions although I'll be picking up Killer Instinct and Lead Tempest at some point.

Archived Post
09-04-2009, 08:37 AM
Shotgun with the knockdown advantage is very good. I love Two-Gun Mojo rank 2 with Close the Gap. Breakaway Shot is fun but I have not, yet, found a really good way to use it.

No experience with the rest of munitions although I'll be picking up Killer Instinct and Lead Tempest at some point.

Shotgun to knock them down if they're blocking or running, then Two Gun Mojo to pump some damage in is your bread and butter. Assault Rifle may do even better as a main damage attack, only got to play with that briefly in Beta.

Lead Tempest is great if multiple enemies are around - not so much for getting a lot of kills, but a lot of players will break off attacking and either run or block when they see their own health bar going down.

And of course, Mines is a Munitions power...

Archived Post
09-04-2009, 08:42 AM
I see, thanks you guys =)

Heard about mines before but they're too technologic to fit my character concept. I thought of getting Grenade or holdout pistol, which one do you prefer?

Grenade seems good for knockback, while Holdout Pistol seems to have a heal effect that might come in handy.

What do you think?

Archived Post
09-04-2009, 10:09 AM
I have Grenade, it's decent as the Knockback when an opponent is close to death can be enough to stop them from fleeing. You can 2GunMojo their face while they're on the ground. ;)

I'm just missing some small thing to help my character break out and be a champ. I always end in the top finishers of a match in terms of kills, problem is I'm also in top (bottom, I guess) of the list as far as dying, so it's sort of a wash.

Archived Post
09-04-2009, 10:55 AM
I like my SMG for aoe carnage with some dmg buffs. Anything can be effective in pvp.