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View Full Version : teleport has got to stop, okay?


Archived Post
09-03-2009, 07:59 PM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.


You cannot lose if everyone on your team has teleport which is what I'm seeing now. The ONLY times I have lost is because they have 5/5 teleporters. Then its a 20 minute fight because for the most part teleporters have no idea how to play other than running around looking for health.


The only way to kill a teleporter is if he is stupid, and you spike him out with a hold in avenger, which should NOT be the only way to counter a travel power everyone can pick at level 5. You cannot chase him at all since he can kite you literally all day no matter your travel power. You cannot reasonably AOE them because there is very little window to do it and do any decent damage unless they ran at 100 hp.


Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.

Archived Post
09-03-2009, 08:04 PM
meh...

there are upgrades to powers that will disable travel powers.

done

Archived Post
09-03-2009, 08:05 PM
Haha WoW "pvper." Sorry man, teleport is bad and may end up being broken (don't have a teleporter so i wouldn't know), but damn. don't go using wow pvp experience as any sort of good knowledge of pvp systems.

Archived Post
09-03-2009, 08:06 PM
Haha WoW "pvper." Sorry man, teleport is bad and may end up being broken (don't have a teleporter so i wouldn't know), but damn. don't go using wow pvp experience as any sort of good knowledge of pvp systems.

yes because top 0.5% for 5 seasons in what was a 20 million pool means nothing


I don't even need to defend my point, anyone worth his salt knows TP is overpowered. They might be using it, thats fine because its overpowered as hell, but the devs need to know (and probably do know) its ridiculous.

Archived Post
09-03-2009, 08:07 PM
Yes! Nerf a travel power in a PVE based game to favor the PVPers!

It just doesn't sound like it's that big of a deal to me. I've played and PVPed using all the travel powers and I can honestly say.. teleport is not the huge advantage that people make it out to be. Considering this game is not centered around PVE I don't see why an otherwise fine power should be nerfed because of it giving a slight advantage during PVP.

Archived Post
09-03-2009, 08:08 PM
meh...

there are upgrades to powers that will disable travel powers.

done

Oh okay, so every time I think they're going to press "T" I am supposed to tbl them and hope that I can burn them down in 3 seconds? So here's what I have to do. Get them low enough that they want to run. TBL. Then burn them down in 3 seconds. Where's this infinite energy coming from.

Archived Post
09-03-2009, 08:10 PM
yes because top 0.5% for 5 seasons in what was a 20 million pool means nothing


I don't even need to defend my point, anyone worth his salt knows TP is overpowered. They might be using it, thats fine because its overpowered as hell, but the devs need to know (and probably do know) its ridiculous.

All I'm saying is that regardless of how many people play in the arenas that they are still just a bunch of crap dominated by a few class/spec combinations and if you're not one of those you're ****. That my friend is why WoW pvp is a joke.

Now, as you can see, if everyone is eventually forced to go teleporting to stay competitive then, yes, I will agree with you.

Archived Post
09-03-2009, 08:10 PM
Yes! Nerf a travel power in a PVE based game to favor the PVPers!

It just doesn't sound like it's that big of a deal to me. I've played and PVPed using all the travel powers and I can honestly say.. teleport is not the huge advantage that people make it out to be. Considering this game is not centered around PVE I don't see why an otherwise fine power should be nerfed because of it giving a slight advantage during PVP.

Guarenteed I never die again in pvp as soon as I pick teleport as my second power. Guarenteed any pvp groups's first question when looking for new members is going to be "do you have teleport". This doesnt mean only good players have teleport (quite the opposite) but its the equivalent of "do you keyboard turn" in terms of weeding out people.

Archived Post
09-03-2009, 08:12 PM
obviously the best way is use a Hold power and focus fire the guy down with team work....

can't use teleport when you are held...


I think teleport if fine in PvP. It forces teams to use strategy and teamwork. Especially with teams that are PvP built.

working as intended.

if cryptic nerfs this just because the majority of players are in PUGs and don't realy know how to PvP --- that's just sad.

None of your arguments make sense...PvP groups are obviously going to require certain builds that are min/max for PvP. That's why it's fun. That's what separates out the PUGs from PvPers. PvP can be fun for casual players, but if you run into an organized group built for PvP, you should expect to get a spanking.

working as intended.

Archived Post
09-03-2009, 08:15 PM
obviously the best way is use a Hold power and focus fire the guy down with team work....

can't use teleport when you are held...

Yes, if I got on vent with some friends we'd destroy the dumber teleporters, but this is random arena. One skill should not require voice comms to counter, especially when it doesn't require voice comms to use.

Whenever people start to defend a skill used by one person by saying it should be countered through teamwork or the picking of an otherwise useless skill (why do I need to disable travel powers, I'm ranged and no other travel power do I care about) then you know its overpowered.

Archived Post
09-03-2009, 08:17 PM
the more you talk, the less likely I believe that you are a top PvP player.

sorry buddy. good luck with your PUGs

Archived Post
09-03-2009, 08:18 PM
just get a friggin power that disables travel powers.

amazing how many "pvpers" only smash buttons but dont' stop to...oh.....think....use tactics......think.

Archived Post
09-03-2009, 08:18 PM
the more you talk, the less likely I believe that you are a top PvP player.

sorry buddy. good luck with your PUGs

Because I need a team to carry me all the time? Okay there bud, cya in game sometime.

Archived Post
09-03-2009, 08:20 PM
just get a friggin power that disables travel powers.

amazing how many "pvpers" only smash buttons but dont' stop to...oh.....think....use tactics......think.

Oh okay, so every time I think they're going to press "T" I am supposed to tbl them and hope that I can burn them down in 3 seconds? So here's what I have to do. Get them low enough that they want to run. TBL. Then burn them down in 3 seconds. Where's this infinite energy coming from.

amazing how many "teleporters" cant read

Look I'm raging here I know, but literally within a month or until they nerf it (probably nerf comes first) everyone is going to be teleporting. I know I will. Teleport + avenger. You'll never lose.

Archived Post
09-03-2009, 08:27 PM
I think I've went 300 - 5 tonight,

I stopped reading at this point.

Archived Post
09-03-2009, 08:30 PM
I

I stopped reading at this point.

Archived Post
09-03-2009, 08:57 PM
I've never seen anyone with teleport get a single death in the Cage Match. In fact, they usually have like 14 kills, for that matter.

What I HAVE seen is people teleport OUT of holds, roots, and anything else, and do a lap around the arena to collect ALL of the orbs, un-teleporting next to someone with full health, energy, and offense and defense buffs, alpha strike someone to death, and then immediately teleport away again before three whole seconds have passed.

Teleport by itself is more OP'd than every active and passive defense in the entire game put together. PvP is just a big fat joke as long as that instant win button exists.

Archived Post
09-03-2009, 09:09 PM
you brought up WoW, i think most ppl just plain hate you for that ;-) you're fighting a lost cause here.

ps. yer right.

pps in a game where you are supposed to be imba in pve, well since you're a super hero and all, it's gonna be a ***** to balance it in pvp.

Archived Post
09-03-2009, 09:14 PM
It's not that bad, annoying sometimes but all it takes is a little planning. Lay a trap for them; catch them in a hold or have a teammate do it and then burn them down. Otherwise hit them when they're around and let them tele, focus fire on someone else.

Archived Post
09-03-2009, 09:39 PM
I have tp because its something my character would use, that said, I have fought in many hero games and died several times.

The idea it makes you immune is BS. Anyone with any exp in pvp will hold you with an intangible hold or knock you down and focus fire you - it's really that simple. IN addition tp does not get rid of dots (yes there are dots) and is only useful as an escape if you are regen specced, which I am not.

Given the sheer number of powers that stop people from tping, I have to assume you don't actually pvp much, o haven't thought things through very much.

A skill you get at 5 can stop anyone from tping. Get it, use it. Don't whine and ask a skill be nerfed because you are too stupid to figure out a counter.

Archived Post
09-03-2009, 09:43 PM
Again, it's not that TP grants you some kind of invulnerability. It's that it's the "best" pvp travel power and removes any element of choice there would be when making a pvp build.
It's for the same reason that the offensive stance is useless in pvp - I'm sure you could get kills and even win with it, but it's still dumb to pick it as it's overly inferior to the other stances.

Give the other powers a buff for all I care. We just want the other travel powers to be viable in pvp as well.

I use TP for pvp. I can kill teleporters and I get killed. However I have a much easier time killing people who use acrobatics or rocket boots, and I die much more on my acrobatics and rocket boot characters.

Archived Post
09-03-2009, 09:53 PM
I have 3 toons, a melee, a munitions and a sorc. I admit I do have tele on my melee. For one reason and one reason only... If I don't have it, I just can't defend myself vs all the ranged attacks. I do have a hold or two in order for me to get to them... but in all honesty how many times did you see a guy with a sword or claws and think... well that's the one I need to focus on. My toher two have acrobatics and fire flgiht. The one with acro dies the least mostly cause I can outrun most people causing their attacks to clip into the cage. He also has smoke bomb (it causes peopel to untarget me much like the whole tele problem you hear so much about.

Archived Post
09-03-2009, 09:54 PM
I have fought in many hero games and died several times.



you're terrible, k? every time I kill a teleporter, they're automatically terrible. there is no way, any single person would ever conceivably kill me or even a moderately decent pvper if I had teleport

holds...yeah okay I'm going to burst a guy to 50%, then maintain a hold (energy from where now?)...and he has to be stupid enough to not TP immediately when he sees a hold incoming (big warning alerts, read them)

TBL ... again, you have to be very stupid to only TP when you're at 15% and the 3 second lock can actually get your killed (3 guys hitting on you? tp, I don't care what you're doing)

or you can "BLOCK" for those three 3 seconds someone TBL'd you, hit F and you're gone... come to think of it I've never seen a teleporter block either, even when it obviously would have gotten them to their cooldown (why? over dependency much?)


of course there are way for players to beat others with teleport, until they give someone god mode there will always be ways to kill anything, but depending on constantly outplaying a person is not a balance

Archived Post
09-03-2009, 10:00 PM
Yes, if I got on vent with some friends we'd destroy the dumber teleporters, but this is random arena. One skill should not require voice comms to counter, especially when it doesn't require voice comms to use.

Whenever people start to defend a skill used by one person by saying it should be countered through teamwork or the picking of an otherwise useless skill (why do I need to disable travel powers, I'm ranged and no other travel power do I care about) then you know its overpowered.

You can teleport if you are held currently. It is a bug. I don't know if the devs have acknowledged it yet or not, but I hold people all the time only to see them TP in order to not take any damage during the duration of the TP. You can't move, but you can't be hit either. If they fix the bugs, it really won't be so bad.

Archived Post
09-03-2009, 10:29 PM
you're terrible, k? every time I kill a teleporter, they're automatically terrible. there is no way, any single person would ever conceivably kill me or even a moderately decent pvper if I had teleport

holds...yeah okay I'm going to burst a guy to 50%, then maintain a hold (energy from where now?)...and he has to be stupid enough to not TP immediately when he sees a hold incoming (big warning alerts, read them)

TBL ... again, you have to be very stupid to only TP when you're at 15% and the 3 second lock can actually get your killed (3 guys hitting on you? tp, I don't care what you're doing)

or you can "BLOCK" for those three 3 seconds someone TBL'd you, hit F and you're gone... come to think of it I've never seen a teleporter block either, even when it obviously would have gotten them to their cooldown (why? over dependency much?)


of course there are way for players to beat others with teleport, until they give someone god mode there will always be ways to kill anything, but depending on constantly outplaying a person is not a balance

Sigh...

I just played a bit with teleport and archery and I have to say I destroy pretty much everything with no problem whatsoever. The real dilemna is that teleport HAS to be an escape mechanism for pve, but in pvp it becomes instant invulnerability. Maybe give it a WoW "deathcoil horror" like effect where the first second or so grants complete immunity and thereafter it either only grants reduced damage or nothing but the increased speed at all? Maybe giving it a cooldown in any hero game if that's possible?

On the flip side, if you actually were in the top percent in S1-5 then I have no doubt you understand what you're doing. On the other side, Champions isn't even close to that far in pvp balance yet. remember reckadins one shotting people?

Trust me, I agree with your point but for now I'm just going to add my 2 cents when I can and then keep playing the game.

And on a different point, I really couldn't care about balance right now if it would mean resolving the rubberbanding lag and falling through the earth after zoning. I'll take performance first, then we can all have fun debating all year about balance.

Archived Post
09-03-2009, 10:30 PM
You can teleport if you are held currently. It is a bug. I don't know if the devs have acknowledged it yet or not, but I hold people all the time only to see them TP in order to not take any damage during the duration of the TP. You can't move, but you can't be hit either. If they fix the bugs, it really won't be so bad.

Exactly... I'm more concerned with bugs at this point and the mega-rubberbanding at times. I'm sure Teleportation will be balanced one way or another but for now it's probably not as big of an issue as the ones that are causing players not to be able to play the game.

Archived Post
09-03-2009, 10:43 PM
Umm...Anyone here ever "READ" any comics, graphic novels, or super hero novels?????
Characters in those books who can teleport are usually very hard to kill, and often of killers themselves...
SO...Teleport being a really bad-azz power in game for pvp makes sense.
Just my 2 cents. I don't use it, never did in CoH/CoV either but my experience in champions PvP, is that if you fight in t2 lvl 11-20 and you enter as a lvl 12 raised to 20, anybody is gunna whoop you. Enter again when your 19-20 and teleport isn't gunna affect your W/L ratio as much, cuz your hitting so much harder when you do stun/knockback, or hold the porter.

Soule

Archived Post
09-03-2009, 10:44 PM
Sigh...

I just played a bit with teleport and archery and I have to say I destroy pretty much everything with no problem whatsoever. The real dilemna is that teleport HAS to be an escape mechanism for pve, but in pvp it becomes instant invulnerability. Maybe give it a WoW "deathcoil horror" like effect where the first second or so grants complete immunity and thereafter it either only grants reduced damage or nothing but the increased speed at all? Maybe giving it a cooldown in any hero game if that's possible?

On the flip side, if you actually were in the top percent in S1-5 then I have no doubt you understand what you're doing. On the other side, Champions isn't even close to that far in pvp balance yet. remember reckadins one shotting people?

Trust me, I agree with your point but for now I'm just going to add my 2 cents when I can and then keep playing the game.

And on a different point, I really couldn't care about balance right now if it would mean resolving the rubberbanding lag and falling through the earth after zoning. I'll take performance first, then we can all have fun debating all year about balance.

I am completely okay with the fact this game is going to be mostly pve, I am just pointing out in a juvenile manner what seems to be an incredibly >.> skill in pvp. I'm not too concerned if they don't change it right away, since I'll end up using it myself, plus nothing is more satisfying killing a guy with teleport because its like the ultimate humiliation. But its not really like, good for the pvp aspect of the game.

But I agree that it is far too early to except anything from the pvp in this game, and I'm not going to fault it that much if it NEVER gets balanced, because to me and most people its a pve game. But while this forum exists, might as well talk about the pvp.

Archived Post
09-03-2009, 10:49 PM
The issue... THE REAL issue when it boils down to it - counters. Other travel powers are easily countered. You dont have to burst a flier down from 50% during a stun for fear that they will escape - if you took their flight away or have the ability to take their flight away they wont be escaping anywhere.
Same thing with the running skills, jumping skills, or the acrobatic skill (or the swinging skill).
TELEPORT however is significantly more difficult to counter than the other skills, which is what makes it OVERPOWERED. Yes you CAN disable it for 3 seconds, but it has no combat suppression, no chargeup time, and finally it can be activated at the end of the 3 seconds ANYWAY at full power while other travel powers EVEN if reactivated would be weaker AND suppressed.

What it needs, if looked at it compared to other powers, is a chargeup time. NOT for each individual teleport but like a passive chargeup. Basically you charge it up and it places a "teleport" buff on you - similar to how the other travel powers place a passive buff.
Then when you want to teleport, assuming you still have that "precharged" buff you can teleport just like now (well... with the combat bugs fixed too of course).
However an anti-travel power power can knock that "precharge" off of you, which would then require you to charge it to full power again BEFORE use OR you can use a weaker version of the teleport depending on how far you got on the charge before getting hit- JUST like the other travel powers work.
The downside is you would definitely be in combat and thus the 15s cooldown would apply even if it was a weak teleport - again assuming they fix the combat bug too.

You could even get rid of the cooldown if you made it so anti-travel powers could pull you out of a teleport, then it WOULD actually be pretty much on equal footing as the other powers- thus balanced.

Archived Post
09-03-2009, 11:07 PM
Given the sheer number of powers that stop people from tping, I have to assume you don't actually pvp much, o haven't thought things through very much.

A skill you get at 5 can stop anyone from tping. Get it, use it. Don't whine and ask a skill be nerfed because you are too stupid to figure out a counter.

You can teleport if you are held currently. It is a bug. I don't know if the devs have acknowledged it yet or not, but I hold people all the time only to see them TP in order to not take any damage during the duration of the TP. You can't move, but you can't be hit either. If they fix the bugs, it really won't be so bad.

Seriously, every time someone rages about this, there is always someone that comes out to say "You need to L2P" ... and then proceeds to say something that proves he doesn't even know what he's talking about. I lost count of how many people I've heard claim that holds stop TP, when they don't.

On top of that, if you've ever actually tried to stop someone from TP'ing, you'd quickly realize that there is no single skill that can keep a person from TP'ing(and chaining several of them wouldn't fix the next point). Some powers have CD's Longer than the Debuff duration and there's absolutely nothing stopping you from holding down block(or just running) and Line of Sighting your opponent for just long enough to let the debuff fall off(You win if you get it off for even 1 second).

And all this assumes the TPer is a stupid stupid person. I mean seriously, if the only way you can die is to get low and be spiked or chain knocked back... the answer is easy... retreat at a higher HP percentage. People lose interest really fast when you flee with ANY travel power at full health.

But it doesn't really matter, everyone knows TP is too good and will be fixed, it's just a question of when.

Archived Post
09-03-2009, 11:40 PM
obviously the best way is use a Hold power and focus fire the guy down with team work....

can't use teleport when you are held...


I think teleport if fine in PvP. It forces teams to use strategy and teamwork. Especially with teams that are PvP built.

working as intended.

if cryptic nerfs this just because the majority of players are in PUGs and don't realy know how to PvP --- that's just sad.

None of your arguments make sense...PvP groups are obviously going to require certain builds that are min/max for PvP. That's why it's fun. That's what separates out the PUGs from PvPers. PvP can be fun for casual players, but if you run into an organized group built for PvP, you should expect to get a spanking.

working as intended.

Ehm lol thats exactly the problem YOU CAN use teleport when held.
If your gone make a dumbass comment atleast make it a dumbass comment that is correct..
Fighting teleporters in pvp is pointless, theres really no risk for them in the battle unless they screw up at a cosmic lvl..
Teleport should halt all your regen while in teleport, it should give you a 10 sec regen penalty after leaving teleport and it should not be useable once your being held.

Archived Post
09-04-2009, 12:24 AM
That's what separates out the PUGs from PvPers. PvP can be fun for casual players, but if you run into an organized group built for PvP, you should expect to get a spanking.

working as intended.

so what you are saying is you need the advantage of not having a random team in random arenas. sure the premades will probably win, who cares? its like going into warsong gulch with 10 guildies vs randoms, if thats the high point of your pvp experience, odds are you're terrible. It might be fun beating on randoms but gloating about it thinking its an accomplishment is probably worse than getting spanked

this is totally beside the point anyway because this is unrelated to teleport. give me 4 random guys with teleport, and all they basically do is contribute minimal distracting damage (AKA what 50% of teleporters do now), but they know to TP at half health or when there is an incoming hold (AKA they will never die) and I will BEAT an organized team that has 0 people with teleport

it is easy to spike a guy out in this game...just because most people do not have builds that do this does not mean there aren't multiple combinations which make it possible .. EXCEPT you cannot spike out a teleporter who decides to run at smart health, nor can you counter him at all once he has teleported. thats the balance problem.

Archived Post
09-04-2009, 12:29 AM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.


You cannot lose if everyone on your team has teleport which is what I'm seeing now. The ONLY times I have lost is because they have 5/5 teleporters. Then its a 20 minute fight because for the most part teleporters have no idea how to play other than running around looking for health.


The only way to kill a teleporter is if he is stupid, and you spike him out with a hold in avenger, which should NOT be the only way to counter a travel power everyone can pick at level 5. You cannot chase him at all since he can kite you literally all day no matter your travel power. You cannot reasonably AOE them because there is very little window to do it and do any decent damage unless they ran at 100 hp.


Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.

But see the biggest problem, is what Cryptic will do is eliminate ALL travel powers from PvP... and what fun would that be. Besides it is supposed to be challenging. I do miss the days before everyone and their brother started playing MMO's. everyone complains about difficulty when really they have no idea what hard is.

Archived Post
09-04-2009, 12:31 AM
It's for the same reason that the offensive stance is useless in pvp - I'm sure you could get kills and even win with it, but it's still dumb to pick it as it's overly inferior to the other stances.


say that to my toon that does 3k+ hits on pvp please.

Archived Post
09-04-2009, 12:38 AM
yes because top 0.5% for 5 seasons in what was a 20 million pool means nothing


I don't even need to defend my point, anyone worth his salt knows TP is overpowered. They might be using it, thats fine because its overpowered as hell, but the devs need to know (and probably do know) its ridiculous.

Yes because WoW is WoW and C.O. is C.O.

I was playing other mmo games with lot of pvp, with ladders, competitions... No matter how high I have reach or how good pvper I am, this is another game.

My suggestion here is clear: Go back to WoW where you like pvp.

About your arguments:

.- If people do what you say, teleport running for life, they can't win!!! you are a bit contradictory, you know. The only wayt to win is to kill the others, and dont think they killed you 15 times just teleporting.

.- you can follow teleportes, there is some time from the tp enter phase that you can see his name moving around

.- If you put a hold on TP he can't TP

.- If he enters combat he have a 15 secs cooldown


Btw, Time ago I suggested an small modificacion on TP
- Less phasing time
+ Increase movement speed
and allow "follow" on pvp.

If you reduce the phasing time it will be not too much useful for "escape" (cause the cooldown), while if you allow to use the follow button and more speed it will be useful for attack flying people.

Archived Post
09-04-2009, 12:42 AM
Nobody cares that you were great in wow. That's like saying you're a great breath holder.

Archived Post
09-04-2009, 12:44 AM
Yes because WoW is WoW and C.O. is C.O.

I was playing other mmo games with lot of pvp, with ladders, competitions... No matter how high I have reach or how good pvper I am, this is another game.

My suggestion here is clear: Go back to WoW where you like pvp.

About your arguments:

.- If people do what you say, teleport running for life, they can't win!!! you are a bit contradictory, you know. The only wayt to win is to kill the others, and dont think they killed you 15 times just teleporting.

.- you can follow teleportes, there is some time from the tp enter phase that you can see his name moving around

.- If you put a hold on TP he can't TP

.- If he enters combat he have a 15 secs cooldown


Btw, Time ago I suggested an small modificacion on TP
- Less phasing time
+ Increase movement speed
and allow "follow" on pvp.

If you reduce the phasing time it will be not too much useful for "escape" (cause the cooldown), while if you allow to use the follow button and more speed it will be useful for attack flying people.

wow, 5 posts after my last and someone spouts off innaccurate information again...

-you're not going to follow someone chain jumping, maybe someone who only hops once.

-you CAN TP in a hold

-It's not if he enters combat, it's if he attacks. Meaning he waits 5 seconds before going on the offensive again

Archived Post
09-04-2009, 12:47 AM
or the picking of an otherwise useless skill (why do I need to disable travel powers, I'm ranged and no other travel power do I care about)

Guess that skill isn't as useless then as you think. You're making a post about an issue that your already know how to counter/solve yourself. Seem that its pretty usefull then...

Archived Post
09-04-2009, 12:54 AM
Hello, I'm bigrog711 and I'm a PvPer. Most people in PvP cry about teleport AND flight. I kill them both with no problem. If you open your control options, there is an option to auto target your attacker. This will help a lot. I have teleport, but refrain from using it in PvP due to the fact it just lengthens the inevitable. The problem with teleport is... it makes smoke grenade worthless. To cure this, give teleport a 5 second initial charge. when it drops, have a 5 second period where if used again, it is instant. It would be good for travel and not fights. That's just my 2 cents.

Archived Post
09-04-2009, 12:57 AM
Guess that skill isn't as useless then as you think. You're making a post about an issue that your already know how to counter/solve yourself. Seem that its pretty usefull then...

So everyone needs to pick a skill, to counter one specific skill. This is balance to you? And as I've stated many times, no skill in the game counters teleport unless the teleporter is very very stupid. All the conditions for countering teleport depend on the stupidity of the teleporter.


My suggestion here is clear: Go back to WoW where you like pvp.

About your arguments:

.- If people do what you say, teleport running for life, they can't win!!! you are a bit contradictory, you know. The only wayt to win is to kill the others, and dont think they killed you 15 times just teleporting.


Nobody cares that you were great in wow. That's like saying you're a great breath holder.


Also I am of course used to bitter WoW remarks, I'm sorry arena bruised your ego, but in terms of MMOs all the PvP comes down to the same basic formulas of teamwork, timing, and builds. Me sucking in this game 1) already isn't true because its a lot more simple than WoW 2) would be like a guy who is great at battlefield 2 but then he sucks in call of duty BECAUSE ITS A WHOLE DIFFERENT FPS LOL :confused:

Also you seem to think teleporters cant kill people? Um why? It doesn't affect offensives at all, if anything its a boost because it comes out of nowhere. End game high end pvp is going to be guys in avenger teleporting onto you and alpha striking you from 100-0. Mark it. Heck that's already what the better players are doing and they're not even 40.

Archived Post
09-04-2009, 01:03 AM
Truth be told I could see this kinda Power as more of an irritation than a strategic game winner but thankfully I avoid the whole PVP mess at this time since the devs are still tweaking powers and so forth, I belive a fix or 2 as has already been said befor would render the problem obsolete.

Allow the player name to remain up so as to give indication on where the player is and maybe even put a little circle that starts depleting over time to indicate how much longer the teleport is going to last.

Second is and as I said I haven't pvp'ed worth a rats cornhole but if being held or rooted doesn't stop one from teleporting then that needs a fix.

None of these really gimp the power and allow it to still be viable as a PVPcentric ability and maybe to reinstate what they had in Closed Beta which was a 15 second cooldown after you took damage and teleported then came out of the Teleport.

Archived Post
09-04-2009, 01:04 AM
wow, 5 posts after my last and someone spouts off innaccurate information again...

-you're not going to follow someone chain jumping, maybe someone who only hops once.

-you CAN TP in a hold

-It's not if he enters combat, it's if he attacks. Meaning he waits 5 seconds before going on the offensive again

About inacurate info:

* Im a TP user. *

- you CANT tp in a hold... you can TP if root not hold. Perhaps in WoW there only one type of "mezz", but if you go in other games (like CoX) there are other effects (hold, root, confused, sleep...)

- If you enter combat you dont have 5 secs, the cooldown is 15.


Also. let me tell you something about all this:

* I died lot of times in pvp (and Im using TP)
* Surelly you are a ranged power spammer, when the other one moves, you start crying:figure how hard is this for all melees with tp to catch a flying ranged guy. Who is complaining about this?
* Learn to play before you complain: Is too soon for all of us to think that you are "great" in pvp, the game is too young and lot of balances are incoming.
* Remember: in the cage wins the one with more kills. TP DONT KILLS.
* If it is true that you win 300/5 and you are complaining about this 5 cause tp, perhaps the others 295 can complain about any of your overpowered powers.
* Stop raging like a kid that get angry why he can't win on a game.

Archived Post
09-04-2009, 01:12 AM
Hmm, you're going to run into a fairly large disconnect between
"I know about balance and what it takes for semi fair pvp"
and
"I've played a lot of PvP in other games and I'm really good at it"

Being good at PvP does not equate to being a good PvP designer. That's like saying you'd make a good baker because you win at pie eating competitions. To be fair, what you HAVE is good reflexes, tactical decision making experience, and the will/memory to absorb and utilize systems, NOT game design experience.

Which isn't by any means a bad thing! Far from it, designers need people like you, OP, to relate experiences and gauge fun! Which is to say, this post isn't meant as a flame and I'll get to the goods:

Having someone teleport away from you seconds before a solid kill feels really frustrating, I agree. But as others have said thus far, there are powers and tactics that can counter it. I won't rephrase them here, but one thing bears mentioning again- Teleporting away from a fight contributes to the "preventing the other team from scoring" tactic. It does little for your teams scoring potential.

Personally, when someone teleports out I just take a breath and attack any teammates they abandoned to the fate of being accosted by me! I find it rather effective. Try to think about your team as a whole instead of your personal scorecard. In the situation you mentioned, if your group had stayed together to counter all the confusing teleporting around, what recourse would they have had other than to come to YOU and get defeated? A teleporter WANTS you to run around trying to figure out where they went so their corporeal teammates can mess with your allies, man! Don't play into their cowardly hands, stalwart PvPer!

Archived Post
09-04-2009, 01:17 AM
yes because top 0.5% for 5 seasons in what was a 20 million pool means nothing


There aren't nearly as many WoW players participating in Arena as you "Top Arena" players seem to think.

1/1000th of that, if not less actively participate in arena, hence why Blizzard does not balance around the figures pulled from Arena (as it's sample size is not nearly large enough to warrant a major change in a skill/class)

Archived Post
09-04-2009, 01:27 AM
Hmm, you're going to run into a fairly large disconnect between
"I know about balance and what it takes for semi fair pvp"
and
"I've played a lot of PvP in other games and I'm really good at it"

Being good at PvP does not equate to being a good PvP designer. That's like saying you'd make a good baker because you win at pie eating competitions. To be fair, what you HAVE is good reflexes, tactical decision making experience, and the will/memory to absorb and utilize systems, NOT game design experience.

Which isn't by any means a bad thing! Far from it, designers need people like you, OP, to relate experiences and gauge fun! Which is to say, this post isn't meant as a flame and I'll get to the goods:

Having someone teleport away from you seconds before a solid kill feels really frustrating, I agree. But as others have said thus far, there are powers and tactics that can counter it. I won't rephrase them here, but one thing bears mentioning again- Teleporting away from a fight contributes to the "preventing the other team from scoring" tactic. It does little for your teams scoring potential.

Personally, when someone teleports out I just take a breath and attack any teammates they abandoned to the fate of being accosted by me! I find it rather effective. Try to think about your team as a whole instead of your personal scorecard. In the situation you mentioned, if your group had stayed together to counter all the confusing teleporting around, what recourse would they have had other than to come to YOU and get defeated? A teleporter WANTS you to run around trying to figure out where they went so their corporeal teammates can mess with your allies, man! Don't play into their cowardly hands, stalwart PvPer!

Sure I am frustrated a bit when a guy TPs that I almost had dead, but this by itself is not motivation to want a nerf, since it is also supremely satisfying to kill a guy with teleport.

What you said about being good at games vs games design may be correct. But as an experienced gamer, I've analyzed all the supposed "counters" to teleport and they all depend on the teleporter being very stupid.

You are correct, one way you can respond to a guy who TPs away is to focus on his teammate, who is now possibly alone. My experiences have in fact taken this to a new level. My immediate strategy right now is to determine who is using teleport, and ignore them completely as a target. If a see a guy flying at me at the start I am super relieved because I know this guy is going to be their weak spot. This reaction doesn't seem balanced to me.

Its kind of like the old regen/invul in closed beta. Not having these skills made you a weak spot on your team. People were running around in stalemates, except whoever didn't have regen/invul was getting farmed until one side reached 15.

Finally, like closed beta, it is increasingly rare as you level to even find a team with someone without teleport. I'd wager that anyone semi serious about pvp either has it, or will take it as their 2nd power after experiencing enough pvp. Thats kinda broken :)

Archived Post
09-04-2009, 01:30 AM
About inacurate info:

* Im a TP user. *

- you CANT tp in a hold... you can TP if root not hold. Perhaps in WoW there only one type of "mezz", but if you go in other games (like CoX) there are other effects (hold, root, confused, sleep...)

- If you enter combat you dont have 5 secs, the cooldown is 15.



I can't "Acrobat" out of a root. Maybe you shouldn't be able to teleport out of one.
I also can't acrobat out of snares, maybe you shouldn't either.

Im also pretty sure you can't fly out of aroot, superspeed out of a root, leap out of a root.

Im also pretty sure you don't have to charge your travel power up before you use it, but I do know superspeed, leap, flight, and acrobat do.

Im also pretty sure teleport doesn't get suppressed in combat like the other travel powers do. Sure theres a bugged (not working) 15 second delay for combat teleporting but is the teleport actually slower like the other travel powers in combat? No? oh...

Im also pretty sure, since you don't have to charge up your skill, you also are significantly less effected by anti-travel power abilities. Oh no! Your teleport, which doesn't have to be charged, is off for 3 seconds.
Funny thing is, the other travel powers - which do need to be charged - also get disabled for 3 seconds ontop of losing their charge. No points for teleport there, just more ridiculousness.
hmmm

I seem to be missing the part where you're proving this skill isnt overpowered?

The only leeway id give on teleport is the combat cooldown IS bugged and PERHAPS its less overpowered when its NOT bugged but im still seeing EVERY level 35+ having teleport as their second travel power - if it wasn't the primary already.
If left alone, which it can't be left alone... BUT if it was left alone you would just see the higher level pvp turn into the biggest drawn out teleport llama fights you have ever seen. No teleport? No play.

Archived Post
09-04-2009, 01:34 AM
Sure I am frustrated a bit when a guy TPs that I almost had dead, but this by itself is not motivation to want a nerf, since it is also supremely satisfying to kill a guy with teleport.

What you said about being good at games vs games design may be correct. But as an experienced gamer, I've analyzed all the supposed "counters" to teleport and they all depend on the teleporter being very stupid.

You are correct, one way you can respond to a guy who TPs away is to focus on his teammate, who is now possibly alone. My experiences have in fact taken this to a new level. My immediate strategy right now is to determine who is using teleport, and ignore them completely as a target. If a see a guy flying at me at the start I am super relieved because I know this guy is going to be their weak spot. This reaction doesn't seem balanced to me.

Its kind of like the old regen/invul in closed beta. Not having these skills made you a weak spot on your team. People were running around in stalemates, except whoever didn't have regen/invul was getting farmed until one side reached 15.

Finally, like closed beta, it is increasingly rare as you level to even find a team with someone without teleport. I'd wager that anyone semi serious about pvp either has it, or will take it as their 2nd power after experiencing enough pvp. Thats kinda broken :)

The game just came out, there are lot of combos, exploits and options you didn't even think about... but thjinking this wasy, you will never learn them till you copy from other one, or you see them on the forums :)

Really, hope WoW players stick with it, or at least, move to another one...

Archived Post
09-04-2009, 01:45 AM
I can't "Acrobat" out of a root. Maybe you shouldn't be able to teleport out of one.
I also can't acrobat out of snares, maybe you shouldn't either.

Im also pretty sure you can't fly out of aroot, superspeed out of a root, leap out of a root.

Im also pretty sure you don't have to charge your travel power up before you use it, but I do know superspeed, leap, flight, and acrobat do.

Im also pretty sure teleport doesn't get suppressed in combat like the other travel powers do. Sure theres a bugged (not working) 15 second delay for combat teleporting but is the teleport actually slower like the other travel powers in combat? No? oh...

Im also pretty sure, since you don't have to charge up your skill, you also are significantly less effected by anti-travel power abilities. Oh no! Your teleport, which doesn't have to be charged, is off for 3 seconds.
Funny thing is, the other travel powers - which do need to be charged - also get disabled for 3 seconds ontop of losing their charge. No points for teleport there, just more ridiculousness.
hmmm

I seem to be missing the part where you're proving this skill isnt overpowered?

The only leeway id give on teleport is the combat cooldown IS bugged and PERHAPS its less overpowered when its NOT bugged but im still seeing EVERY level 35+ having teleport as their second travel power - if it wasn't the primary already.
If left alone, which it can't be left alone... BUT if it was left alone you would just see the higher level pvp turn into the biggest drawn out teleport llama fights you have ever seen. No teleport? No play.

I can't stick in the air with tp like flight
I can't jump and attack and reach flying jumping people like acrobats.
I can't use teleport while in combat, it disables during 15 seconds. Why I cant use like OTHER Travell powers? just a bit slow?
I dont get a bonus on the attack like superspeed
I dont get a bonus on speed when hit like acrobacy.
I can't manage to attack with melee a flying one
I can't catch others with my close attack like leap...
I can't tp for more than few seconds to reapear again
you just need to charge other travell power to get faster version, you can use them without charge
can continue... but... not necesary...

If you compare Travell Powers put ALL cons and all pros, not the only one you are interested.

How much time are you rooted? you can press z to avoid and to free from it. Also, once you are rooted, you got a protection so you can't get again.

And, if you were looking something else than "numbers" you will see that you can move while rooted cause you are PHASING, so you leave this world and go another place in other dimension... and you still asking why tp'ers can use it while rooted?

Archived Post
09-04-2009, 01:46 AM
You CAN teleport while held.

Archived Post
09-04-2009, 01:50 AM
You CAN teleport while held.

Held is not rooted.

As far as i remember I can't tp while held... if this changed on patch is other thing and, surelly, a bug

Archived Post
09-04-2009, 01:51 AM
The PvP in this game will never be balanced when you can cherry pick powers from every set. Get over it. This game was released with it open to the public that they "would not be balancing powers based on pvp." Teleport is a fun pve power, don't try to ruin it for the people who came to this game for what the game advertised.
To summon an old American adage: "Don't like it? Get out."

Archived Post
09-04-2009, 01:53 AM
The PvP in this game will never be balanced when you can cherry pick powers from every set. Get over it. This game was released with it open to the public that they "would not be balancing powers based on pvp." Teleport is a fun pve power, don't try to ruin it for the people who came to this game for what the game advertised.
To summon an old American adage: "Don't like it? Get out."

how come all the nerfs so far were ones which people said were overpowered in PvP?


answer: because no one whines about pve balancing, I don't care if you're 1 shotting master villains it doesnt affect me

I never heard people whine about PFF or regen or pyre based on their PvE experience.

Archived Post
09-04-2009, 01:58 AM
I can't stick in the air with tp like flight
I can't jump and attack and reach flying jumping people like acrobats.
I can't use teleport while in combat, it disables during 15 seconds. Why I cant use like OTHER Travell powers? just a bit slow?
I dont get a bonus on the attack like superspeed
I dont get a bonus on speed when hit like acrobacy.
I can't manage to attack with melee a flying one
I can't catch others with my close attack like leap...
I can't tp for more than few seconds to reapear again
you just need to charge other travell power to get faster version, you can use them without charge
can continue... but... not necesary...

If you compare Travell Powers put ALL cons and all pros, not the only one you are interested.

How much time are you rooted? hold? you can press z to avoid and to free from it. Also, once you are rooted, holded, you got a protection so you can't get again.

And, if you were looking something else than "numbers" you will see that you can move while rooted cause you are PHASING, so you leave this world and go another place in other dimension... and you still asking why tp'ers can use it while rooted?

All of your points are moot because the anti travel power abilities TURN OFF the other travel powers while they do not turn off teleport.
You CANT turn off teleport, which was my point.

You CAN teleport to high places (last I checked) and you CAN teleport in combat.
If you're melee and you can't knock a flier out of the sky you have problems.
If you can't turn off a super speed or you have some mental disability that thinks that little damage boost is going to do anything then you have problems.
If you can't turn off acrobats or super jump, again... problems.

not to mention each of those skills requires an energy upkeep to maintain. Maybe teleport should get its own energy upkeep and passive ability you have to charge before you can use it? Is that what you're trying to say? I agree, teleport should need to be charged like every other travel skill in the game. It should not break roots, it should not break snares, and it should get suppressed like every other travel skill in the game... save maybe tunneling? I honestly don't know anything about tunneling - id imagine its just a weaker version of teleport.

I don't care if you use it, I would pretty much expect everyone to be using it post 35 (if they arent using it already)... even im taking teleport. Theres no reason not to. Two travel powers, everything needs ot be charged except... teleport! Its perfect!
now my problem is I can't logically see how any person who can think passed their own character can't possibly see this a fairly significant balance issue.

edit: oh I left out the part where every other travel power doesn't force your opponent to drop their target either. A flier can still be shot, a runner can still be shot, a jumper can still be shot.... but a teleporter? Unless you were charging an aoe already, hes pretty much not getting hit anymore.

Archived Post
09-04-2009, 02:05 AM
I don't care if you use it, I would pretty much expect everyone to be using it post 35 (if they arent using it already)... even im taking teleport. Theres no reason not to. Two travel powers, everything needs ot be charged except... teleport! Its perfect!
now my problem is I can't logically see how any person who can think passed their own character can't possibly see this a fairly significant balance issue.

exactly, I'm a hypocrit here because I'm taking it too

when I go avenger teleport, its going to be glorious until they nerf it

teleport + con superstat + a healing item are the only defensives I see myself ever needing. Like I said in the current state, if someone were to make something silly like a pvp orientated super group, the FIRST question to filter out the really bad people would be "do you have teleport"...this is equivalent to a WoW guild asking for screenshots of a person's UI, to determine if fundamentally they cannot grasp how to play...someone NOT using tp and expecting to pvp semi seriously with success has brain problems

which from a non-biased view is not balanced clearly

Archived Post
09-04-2009, 02:12 AM
how come all the nerfs so far were ones which people said were overpowered in PvP?


answer: because no one whines about pve balancing, I don't care if you're 1 shotting master villains it doesnt affect me

I never heard people whine about PFF or regen or pyre based on their PvE experience.

Perhaps you must read more C.O. forums instead of WoW forums ;) Devs said the nerfs of the last patch (the big one) didn't come for pvp, but cause pve was too easy and, overall, passives overpowered, people were tanking "master villains" lot of levels above without problem.

In other way, if pvp is so important for you, I will recomment to try other games, perhaps an FPS? or in MMORPG world, you got GW , played since it cames out and for me the best pvp, and got a ladder!!so you can demonstrate the great player you are to the world :)


About the TP, I got a conclussion: we can discuss during hours and never reach a point. Think the main problem is the personal interest, you dont like TP then try to nerf it, cause people want their powers to be the best. If you like TP? then people comes to forums and ask to improve it... This is what is happening actually, you can find threats asking for a power nerf, while other threats asking for an improve

On my side: I like TP, I was using the "crappy" TP in CoX just cause I like it. And in C.O. think goes fine, perhaps, is funny the effect to dissapear and know exactly where you are going to appear... admit that perhaps, for pvp, phase time must be shorter, but also, in compensatio, I will equally rise the movement speed and allow "follow"(perhaps this need some discussion cause will be easy to get another one just following).
I don't need to win 300 and loose less than 5 pvps , In my case: just to have fun. I seriously hope that the people obsesed to "be someone" in a game don't ruin my fun just cause is the only place they can win something.

Archived Post
09-04-2009, 02:28 AM
Devs said the nerfs of the last patch (te big one) didn't come for pvp, but cause pve was too easy and, overall, passives overpowered...

the devs look at the numbers overall. Forum posts really don't play a lot into their decisions. They may cue them at some point or another to look into something but what they are going to see as people start approaching 35 is a majority of them will be taking teleport.
Honestly? If its overpowered in pvp then its probably overpowered in pve too. Pve targets are just dumber (usually weaker) targets. If it gets you away from a player who is trying to stun lock you, knock back, and just utterly ruin your day... then its probably going to be even more effective against an AI opponent who isn't doing anything except for what is in his script.

I would be really surprised if teleport never gets nerfed. The statistics the devs are going to eventually see will pave the way.

Archived Post
09-04-2009, 02:46 AM
the devs look at the numbers overall. Forum posts really don't play a lot into their decisions. They may cue them at some point or another to look into something but what they are going to see as people start approaching 35 is a majority of them will be taking teleport.
Honestly? If its overpowered in pvp then its probably overpowered in pve too. Pve targets are just dumber (usually weaker) targets. If it gets you away from a player who is trying to stun lock you, knock back, and just utterly ruin your day... then its probably going to be even more effective against an AI opponent who isn't doing anything except for what is in his script.

I would be really surprised if teleport never gets nerfed. The statistics the devs are going to eventually see will pave the way.

Never talk about forums. I said the nerfs came cause the pve was too easy, they didnt focus on pvp.
Also, think that in pvp usually you got 1vs1, and simillar, while, in pve you got to fight vs more number of mobs. Some powers react differente way or obtaininig more power in case the more opponents are, and other got aoe that in pvp is "nothing speciall" while in pve is a great nerf. This happens, also, with passives.

One last thing for you to think about: How many of you played Guild battles? or another pvp that is not the cage in C.O? Think here are not too many...
As I remember, in the begginings of GW there were teams FULL of paladins, pvp was a chaos, playing with people you never meet before. Some time later I found myself trying some team builds, in teamspeaker and acting like a crazy team to stick in the top 100...
There was not even one paladin in the team... things change with knowledge and some time later, paladins were considered "noobs" and useles. Of course GW is not C.O. but think is a good example how things changes with time, how new combos appears and how ignorants can be while complaining about things we dont know. For me anyone that now claims to be a "great" pvper is doing nothing else than trash talking. Cause actually I fond everyone is hitting skills like crazy with major or minor lack of tactic, but we are all newbies, the game is just out of the box.

Archived Post
09-04-2009, 02:50 AM
Never talk about forums. I said the nerfs came cause the pve was too easy, they didnt focus on pvp.
Also, think that in pvp usually you got 1vs1, and simillar, while, in pve you got to fight vs more number of mobs. Some powers react differente way or obtaininig more power in case the more opponents are, and other got aoe that in pvp is "nothing speciall" while in pve is a great nerf. This happens, also, with passives.

One last thing for you to think about: How many of you played Guild battles? or another pvp that is not the cage in C.O? Think here are not too many...
As I remember, in the begginings of GW there were teams FULL of paladins, pvp was a chaos, playing with people you never meet before. Some time later I found myself trying some team builds, in teamspeaker and acting like a crazy team to stick in the top 100...
There was not even one paladin in the team... things change with knowledge and some time later, paladins were considered "noobs" and useles. Of course GW is not C.O. but think is a good example how things changes with time, how new combos appears and how ignorants can be while complaining about things we dont know. For me anyone that now claims to be a "great" pvper is doing nothing else than trash talking. Cause actually I fond everyone is hitting skills like crazy with major or minor lack of tactic, but we are all newbies, the game is just out of the box.

this is very true right here, saw someone I think it was in beta get the right idea of running support and man did I have to dog him otherwise we stood no chance.

Archived Post
09-04-2009, 03:16 AM
I'm only level13 so my opinion doesn't count for much but what i've seen so far.

I haven't such an issue with teleport as everyone else seems to have and yes i do use it on one of my characters just trash away how im defending it.

On cage matches i concentrate on people who do not have it and i haven't had problems killing teleporters either. There is the what? 10 second cooldown after they hit you.. Thats 10 whole seconds to kill him, more then enough to usually(like i said don't know about hp/dmg ratio on higher levels).
Sure i can imagine it can be annoying on duels if they keep warping away(possibly regenerating) but that also means they aren't doing any damage(Yes, yes i know everyone uses this point) that time gives your cooldowns back and you'll be ready for another crack at it.. Get timing of your holds and spike moves down and kill him this time he comes out.

If we go by WoW "terms" i'd say this is nowhere near the Couge -> Stealth abuse rogues had going back in the early days.

Archived Post
09-04-2009, 03:58 AM
answer: because no one whines about pve balancing, I don't care if you're 1 shotting master villains it doesnt affect me


Lol plus ten points for this post.

Archived Post
09-04-2009, 04:21 AM
I think there is a saying that the OP will likely be familiar with by virtue of playing WoW..what was it? Oh yes, "umadcuzurbad?"

This is yet another classic case of the excessively vocal minority trying to ruin things for the content majority because they are completely inept at adapting to situations beyond their control. I've have no problem taking out teleporters, plenty of other people apparently don't have very many issues with counteracting teleporters. If I lose for whatever reason I chock it up to they had a better strategy going for them and it payed off and then move on with life. A loss is a loss, not an excuse to dumb everything down to the point of uselessness.

Losing to a teleporting team? Sounds like a personal problem there, 'gladiator'.

How about instead of being a detrimental participant of the community and shouting NERF IT TO THE MOTHER-EFFIN GROUND try coming up with some effective suggestions. Oh say something along the lines of 'when in an arena match what about putting in a limiter to the speed, distance, longer in-combat cooldown, or something along those lines for teleporting and similar concepts to other powers. That way it won't be amagad ridiculously op for kiting rabble rabble rabble rabble

Oh well, whatever. Only reason I'm wasting time on commenting on this tripe is because I can't sleep. Likely the OP would complain just as vehemently if a tunneler refused to surface.

Archived Post
09-04-2009, 04:27 AM
I think there is a saying that the OP will likely be familiar with by virtue of playing WoW..what was it? Oh yes, "umadcuzurbad?"

This is yet another classic case of the excessively vocal minority trying to ruin things for the content majority because they are completely inept at adapting to situations beyond their control. I've have no problem taking out teleporters, plenty of other people apparently don't have very many issues with counteracting teleporters. If I lose for whatever reason I chock it up to they had a better strategy going for them and it payed off and then move on with life. A loss is a loss, not an excuse to dumb everything down to the point of uselessness.

Losing to a teleporting team? Sounds like a personal problem there, 'gladiator'.

How about instead of being a detrimental participant of the community and shouting NERF IT TO THE MOTHER-EFFIN GROUND try coming up with some effective suggestions. Oh say something along the lines of 'when in an arena match what about putting in a limiter to the speed, distance, longer in-combat cooldown, or something along those lines for teleporting and similar concepts to other powers. That way it won't be amagad ridiculously op for kiting rabble rabble rabble rabble

Oh well, whatever. Only reason I'm wasting time on commenting on this tripe is because I can't sleep. Likely the OP would complain just as vehemently if a tunneler refused to surface.
I played against a team that mainly teleported earlier today. We were trouncing them 12-0 and then they started the camping game. It took us a good 30 minutes after that to finish the match even with focus fire.

Honestly, add a timer to the match...after X time, all travel powers dont work.

Archived Post
09-04-2009, 04:34 AM
I played against a team that mainly teleported earlier today. We were trouncing them 12-0 and then they started the camping game. It took us a good 30 minutes after that to finish the match even with focus fire.

Honestly, add a timer to the match...after X time, all travel powers dont work.

better than this, add a timer, and when it ends, the one with most kills wins.

Archived Post
09-04-2009, 04:37 AM
better than this, add a timer, and when it ends, the one with most kills wins.

With that, it would be who got the first kill then everyone would tunnel or teleport.

Archived Post
09-04-2009, 04:42 AM
There is ONE way to balance PvE vs. PvP. Different power sets for each, never the two shall meet - end of discussion.

If you nerf PVE powersets because of PVP, then you have to nerf PVE mobs, etc ... because they usually go too far for them to be effective in PVE. Just because they rock in PVP doesn't mean they rock in PVE (mobs don't behave like humans, especially 12 year old script-kiddies).

As a temporary measure until those powersets are done, if teleport is so broken in PVP (it might be, I haven't encountered it), then turn off travel powers in PVP.

Archived Post
09-04-2009, 04:43 AM
With that, it would be who got the first kill then everyone would tunnel or teleport.

what is the point here? give 15 mins... and, this is random, not all the team will got tp or tunnel... Btw to avoid one kill and hide? tp can enter in "eternal phase", tunneling is other history... but I think to "cancel" travell powers is not a good idea, perhaps unbalanced. Cause a team can hold up lot of damage, while dont do any, and, dont use travel powers..

Other options I see is when time is up put ALL the players in the cage, and close the doors.

Archived Post
09-04-2009, 04:45 AM
There is ONE way to balance PvE vs. PvP. Different power sets for each, never the two shall meet - end of discussion.

If you nerf PVE powersets because of PVP, then you have to nerf PVE mobs, etc ... because they usually go too far for them to be effective in PVE. Just because they rock in PVP doesn't mean they rock in PVE (mobs don't behave like humans, especially 12 year old script-kiddies).

As a temporary measure until those powersets are done, if teleport is so broken in PVP (it might be, I haven't encountered it), then turn off travel powers in PVP.

I dont want to build a character that works in pve, and another one that works on pvp. I want my character to work either.
Btw, this already happens, if you take a look to holds/roots/etc... they are not as effective in pvp as they are in pve.

Archived Post
09-04-2009, 04:47 AM
There is ONE way to balance PvE vs. PvP. Different power sets for each, never the two shall meet - end of discussion.

If you nerf PVE powersets because of PVP, then you have to nerf PVE mobs, etc ... because they usually go too far for them to be effective in PVE. Just because they rock in PVP doesn't mean they rock in PVE (mobs don't behave like humans, especially 12 year old script-kiddies).

As a temporary measure until those powersets are done, if teleport is so broken in PVP (it might be, I haven't encountered it), then turn off travel powers in PVP.

It's also twice the work for the DEVs, that, and with the respec system the way it is; you would be banishing yourself to either a PVP or PVE environment. Ideally game makers who offer up pvp want players to be able to dabble in each. Not choose at level one and stay like that forever.

Archived Post
09-04-2009, 04:53 AM
so basiclly your think they should change the game because you think you should never loose a PVP match:rolleyes: There are holds and travel disables to take care of teleporters. Just because you didn't take those powers, doesn't make teleport broken.

Archived Post
09-04-2009, 05:01 AM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.


You cannot lose if everyone on your team has teleport which is what I'm seeing now. The ONLY times I have lost is because they have 5/5 teleporters. Then its a 20 minute fight because for the most part teleporters have no idea how to play other than running around looking for health.


The only way to kill a teleporter is if he is stupid, and you spike him out with a hold in avenger, which should NOT be the only way to counter a travel power everyone can pick at level 5. You cannot chase him at all since he can kite you literally all day no matter your travel power. You cannot reasonably AOE them because there is very little window to do it and do any decent damage unless they ran at 100 hp.


Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.


I wasn't as good as u in WoW (just 2000+ sometimes), but hey, i reached Top 10 Worldwide in an C&C Game (RA 2) and top 100 in Battleforge :>

But you are 100% right: teleport is the most powerfull action i have ever seen in any game i played.

Teleport is like Palabubble+Vanish+Insignia+Sprint in one Spell and without any CD = LOL!

Can't wait for the respec, i need it too! Cause it will make me even more imba then all Death Knights all over the world! xD

In fact: it is an "i win" Button atm .

Archived Post
09-04-2009, 05:02 AM
the topic creator is totally correct... go play 300+ games in pvp.

Teleport is a get out of combat at any time trick without cooldowns or costs. The only power capable of this in pvp should be Vapor Form as at least its on CD and its intended description is an escape. Its a total get out of jail free card (for a travel power) which I have just respecd to as to be able to have the same survivability as other people.. Left is as is and all high level pvp will involve are minimines and teleport.

Cryptic arent complete monkies and I can guarantee both powers will receive a major pvp rethink soon with this thread or without. :)

Word of advice ? save your free retcon till some of these issues have been ironed out or you'll just be kicking yourself again in a months time.

p.s again with the travel removal/holds go play 300+ games and see how effective it is at high level (skilled not just game lvl) :)

Archived Post
09-04-2009, 05:10 AM
ugh this thread is so amazingly full of fail.

Archived Post
09-04-2009, 05:13 AM
Yes teleport is broken, it needs to be toned down somehow without changing PvE.

Yes I got Glad as well in s2 and 3 when it was fun.

Yes , I know you ran druid/warr then pally/dk and had 1200 rating in 5s, if you aren't lying which is about 5% chance i believe.

No, no one cares about WoW here.

300-5 is a flat out lie.

You make me laugh.

Go grab teleport.

There are larger issues than gay ass teleport in pvp arenas.

Why am I wasting my time writing this?

Archived Post
09-04-2009, 05:24 AM
the topic creator is totally correct... go play 300+ games in pvp.

Teleport is a get out of combat at any time trick without cooldowns or costs. The only power capable of this in pvp should be Vapor Form as at least its on CD and its intended description is an escape. Its a total get out of jail free card (for a travel power) which I have just respecd to as to be able to have the same survivability as other people.. Left is as is and all high level pvp will involve are minimines and teleport.

Cryptic arent complete monkies and I can guarantee both powers will receive a major pvp rethink soon with this thread or without. :)

Word of advice ? save your free retcon till some of these issues have been ironed out or you'll just be kicking yourself again in a months time.

p.s again with the travel removal/holds go play 300+ games and see how effective it is at high level (skilled not just game lvl) :)

That's right. And most of the other travel powers are totaly crap in PVP, so i use the crappy slow fireflight pffff.

Why i am not invisible, invincible, and ultraswift when i use this crappy travel power (fire fly) instead of teleport?

Teleport makes even a mostly bad player nearly invincible (except these ultra-noobs who fight only in Avanger Build without any selfheal).

If i see someone in the opposite team who uses teleport, then i know i have to kill someone else, cause the Teleporter is just in a "God mode"...

OK if all five members of my team hunt the teleporter, we have a little chance to catch him (one time in 30 minutes xD) but unfortunaly until this happens, we lost 15 points and the game is over....

Archived Post
09-04-2009, 05:45 AM
You CAN teleport while held.

No, you cannot. People need to stop spreading this nonsense. I played last night for the first time, and TP was my travel power. At no time was I ever able to teleport while held. Ever.

Archived Post
09-04-2009, 05:52 AM
spam t key + lag + hold = breaks out of holds.... and yes I have tried.....

Archived Post
09-04-2009, 05:54 AM
300-5 is a flat out lie.



If u play with a few good pvp players in a team, than it isn't impossible, because the most opponents ar randoms with at least one big avanger-noob and less HP in the team.

Coincidentally i met a few people who were not so bad and we played maybe 15-1. And if he plays with a few good players and is using Teamspeak he should be able to have _very_ good stats.


WoW PVP: the balance in WoW is not perfect, thats right - but if someone plays gladiator on a good realmpool with different chars, he is definitely a very good player.

I have met some very strong players on the realmpool were i played wow with "burning crusade" (the Realmpool is called "Blutdurst"). These players were playing for mousport or SK Sansibar (SK Gaming) and they definitely are very good e-sporlers, playing wow arena.

So the people shouldn't lough about the gladiator title in that game - sure, WoW has also balance problems.

But if i see the balancing here (teleport and others... ok the game is new, the developers have to do a lot work yet), then WoW is perfect balanced compared to CO. ^^

Archived Post
09-04-2009, 05:59 AM
Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.

Read that and realized the OP clearly doesn't understand how TP works (and more importantly, how it doesn't.)

Archived Post
09-04-2009, 06:05 AM
spam t key + lag + hold = breaks out of holds.... and yes I have tried.....

So you're saying that because you have a gimp computer and the game lags you, that TP is broken? I can spam TP all day long, but if I'm held, i'm not going anywhere. Sorry to break it to you, but some of you are heavily exaggerating about this. Not one time last night was I able to break out of a hold by using tp.

Archived Post
09-04-2009, 06:16 AM
As someone who has died only twice in around 20 matches of UTC all because of teleport, I see absolutely no problem with it. ;)

Archived Post
09-04-2009, 06:22 AM
I tried the Hero games as the quest instructed, but was dismayed and disgusted by how not fun it is when you're playing against teleporters. Saying "oh, if you don't like it, then get a hold power and have 4 other friends to kill him while he's held for those 2 seconds he's held" is not really a solution. I'm sorry if you're a teleporter and don't want to lose your god mode, but there is a problem with teleport, and I haven't gone back to the Hero arena since it's probably worse now that more people know about it.

Archived Post
09-04-2009, 06:23 AM
So you're saying that because you have a gimp computer and the game lags you, that TP is broken? I can spam TP all day long, but if I'm held, i'm not going anywhere. Sorry to break it to you, but some of you are heavily exaggerating about this. Not one time last night was I able to break out of a hold by using tp.

Correct.
They probably mean that you can TP while rooted, but so what, you'll be 'phased' in place.
Giving the opposition plenty of time to AoE you to death.

Just because many people seem to not understand the power does not mean it's broken.

Archived Post
09-04-2009, 06:29 AM
There is a new power that can get rid of teleporters or anything you cant or wont try to figure out!

Its called petition/whine/plead/beg the devs to nerf what you cant handle!

Its an easy power to have also, ALOT more OP*than TP, I know, my little sister used it when she was 5 in RL! And it works!!!

This way you can lobby your influence in changing the world from your mom's basement!
And if you succeed you can convince yourself that your existence is worth it because of your "skills" !

I am a melee and before I use to be an extremely easy kill... Instead of throwing a forum tantrum and beg the gods for a nerf, I found another way...

and if you *****cats ever succeed at getting TP nerf I will do the same, I will just find another way to kick your whiny A$$ all the way back to wow!

Grow up.

Archived Post
09-04-2009, 06:33 AM
All I'm saying is that regardless of how many people play in the arenas that they are still just a bunch of crap dominated by a few class/spec combinations and if you're not one of those you're ****. That my friend is why WoW pvp is a joke.

Now, as you can see, if everyone is eventually forced to go teleporting to stay competitive then, yes, I will agree with you.

Can you find a game with better pvp other than a fps? Really find any other fanstany based game with a pvp system better then wow. Just because you got owned in wow pvp dont knock it down. haha

Note at the moment the pvp system in this game is broke. Being held till death sucks, teleporting people who make matchs into 1 hour fights suck, being knockback till death sucks.....it will be workout over time hopefully.

The people defend teleport at the moment are either pve'ers or people who use it too death in pvp. I dont want to see teleport nerf at all. In pvp its very unbalance at the moment.

Archived Post
09-04-2009, 06:35 AM
yes because top 0.5% for 5 seasons in what was a 20 million pool means nothing


This. You are correct that means nothing.

Not sure how I feel bout Teleport since I've dealt with TPers in City of Heroes for yrs. In CoH some folks had TP + Phase + Stealth haha. Now that was crazy to stop

Archived Post
09-04-2009, 06:39 AM
Simple fix, if its that big of a deal just disable all travel powers in PVP. Make it such that you cannot use a travel power within 30 seconds of being in combat with another player. The travel powers are meant for use in PVE and in traveling anyway. Gimping teleport would do nothing but hurt the PVE game, and it would just make rocket boots or another fast travel power OP for PVP.

Archived Post
09-04-2009, 06:52 AM
Simple fix, if its that big of a deal just disable all travel powers in PVP. Make it such that you cannot use a travel power within 30 seconds of being in combat with another player. The travel powers are meant for use in PVE and in traveling anyway. Gimping teleport would do nothing but hurt the PVE game, and it would just make rocket boots or another fast travel power OP for PVP.

Horrible idea period. Nuff said. This is a superhero MMO.

Archived Post
09-04-2009, 06:58 AM
There is ONE way to balance PvE vs. PvP. Different power sets for each, never the two shall meet - end of discussion.

If you nerf PVE powersets because of PVP, then you have to nerf PVE mobs, etc ... because they usually go too far for them to be effective in PVE. Just because they rock in PVP doesn't mean they rock in PVE (mobs don't behave like humans, especially 12 year old script-kiddies).

As a temporary measure until those powersets are done, if teleport is so broken in PVP (it might be, I haven't encountered it), then turn off travel powers in PVP.

No. Travel powers have always made superhero franchise unique. Disable travel powers and we have slow pace of WoW. **** that idea

Archived Post
09-04-2009, 07:02 AM
I wasn't as good as u in WoW (just 2000+ sometimes), but hey, i reached Top 10 Worldwide in an C&C Game (RA 2) and top 100 in Battleforge :>

But you are 100% right: teleport is the most powerfull action i have ever seen in any game i played.

Teleport is like Palabubble+Vanish+Insignia+Sprint in one Spell and without any CD = LOL!

Can't wait for the respec, i need it too! Cause it will make me even more imba then all Death Knights all over the world! xD

In fact: it is an "i win" Button atm .


If you find Teleport most powerful action in an MMO you did not play city of Heroes. People could phase you out of reality for like 5-10 mins. A tanker/brute could keep you Taunted for an entire match. People could Phase + Teleport + Vanish (stalker builds).

My Stalker had Teleport Foe. So I'd grab a hero from a safesport and bring him too me if he tried to run


I miss Teleport Foe :(

Archived Post
09-04-2009, 07:05 AM
Yes! Nerf a travel power in a PVE based game to favor the PVPers!

It just doesn't sound like it's that big of a deal to me. I've played and PVPed using all the travel powers and I can honestly say.. teleport is not the huge advantage that people make it out to be. Considering this game is not centered around PVE I don't see why an otherwise fine power should be nerfed because of it giving a slight advantage during PVP.


Why the **** are you even reading the PVP boards, you mouth-breather?

Archived Post
09-04-2009, 07:15 AM
It's also twice the work for the DEVs, that, and with the respec system the way it is; you would be banishing yourself to either a PVP or PVE environment. Ideally game makers who offer up pvp want players to be able to dabble in each. Not choose at level one and stay like that forever.

What I actually meant was have a different build available that turns on in PVP with PVP powersets. You'd also have a PVE build, with PVE powersets. Never the two shall cross - the minute you enter PVP, your PVP build and PVP powerset turn on, the PVE stuff turns off.

That way you can balance PVPers against PVPers and in doing so you don't screw up the PVE game. You can also balance the PVEers against the content and in doing so you don't screw up the PVPers.

More work for the devs? Yeah sure, initially. In the long run though you aren't revisiting the entire world/mobs/PVE content because you toyed with a powerset because it was too powerful/useful/exploited in PVP and the screwed the players for PVE content, or vice-versa. In the long run, I honestly believe devs would SAVE time because they wouldn't have to do that very thing.

That make more sense?

Archived Post
09-04-2009, 07:17 AM
meh...

there are upgrades to powers that will disable travel powers.

done

TBL is a targeted skill and will not work once someone TP's, even if still have them targeted. You will never get a Conflag off if someone TP's. Don't know if Hurl will work, but I imagine that it would be the same as TBL.

Archived Post
09-04-2009, 07:38 AM
Nerf invul?
Its already overnerfed

Archived Post
09-04-2009, 07:39 AM
Hey I recall making this thread, not too long ago!

Guys TP is still ********. I was in a match last night where someone we were focusing on said in the zone "Why me?". The answer?

"You don't have Teleport".

Don't even tell me you haven't ever been on someone and getting ready to kill them when they just peace out. There is no way to stop it really unless you coordinate burst down from 50%. Theres simply no reason for TP to be this good. Literally every one of my characters has TP, and will continue to have it.

Oh, as a side note to all you "We shouldn't balance the game for pvp" people - TP is overpowered as hell in PVE too. You can just avoid dying in nearly any situation by just teleporting away. Overpull? Teleport away. Save the clone mission? Just teleport away till the mobs leash and then complete the quest.

The power REALLY needs some kind of balancing. Again, it was fine as it was before with the 1 tp on a 15s coolodown. The problem isn't the one tp, its the CHAIN tp's.

Archived Post
09-04-2009, 07:45 AM
I hope you guys realize there are 4 different types of 'holds' in the game.


Interupts, stops someone from channeling (won't stop a tp)

Tangible holds (roots basically, won't stop someone from tping)

Intangible holds (Locks all abilities, every key press = z, no chance to tp until you break the hold)

KD (player is sent flying, is knockdown, no abilities work until the character recovers)



So you have 2 types of 'holds" that won't stop a tp, 2 that do. If you can't figure that out you shouldn't be in the hero games.

In addition, as I pointed out, if you dot up the tper, tp wont save them. They will continue to take dmg regardless and likley die while running away.

Archived Post
09-04-2009, 07:47 AM
Goodthink, you can currently TP out of holds that turn off your abilities. ITs pretty funny - your bar is full of "Break out" buttons, and then "teleport". :)

The only way to 100% stop a teleport is Knockdown/Knockback. People not understanding how long bursts go. Just wait, as the weeks go on all the best teams will have teleport. At lv 40, there is NO REASON to not have TP + whatever travel you actually wanted.

Archived Post
09-04-2009, 07:57 AM
IF (big if) competitive pvp in this game ever reaches the level of other top mmo ranked pvp combat, the OP's point will stand. Everyone at that top level will have teleport as one of their two TP's. Requiring EVERYONE to use this power to be competitive is in itself not balanced.

I hope some adjustments are made though, TP's make this game's pvp unique!

Archived Post
09-04-2009, 07:57 AM
All they need to do is enable holds to prevent TP. This is how it worked in City of Heroes. Done

Archived Post
09-04-2009, 08:00 AM
It was fine in Beta. If you did damage, or took damage, and used teleport within a certain time frame (lets call it 30s) You got a 15s Cooldown on your TP AFTER you emerged. So you got ONE tp away.

It was fine. It worked. Good players could follow a wayward tper, and there would be a vulnerability window afterwards.

Now its just one tap and you're gone.

I realize that we need protection from people hitting us while we fly. Maybe extend the stealth from tp for 2 extra seconds after we come out of it? Or just make it work the way it used to for player damage?

Archived Post
09-04-2009, 08:00 AM
Simple fix, if its that big of a deal just disable all travel powers in PVP. Make it such that you cannot use a travel power within 30 seconds of being in combat with another player. The travel powers are meant for use in PVE and in traveling anyway. Gimping teleport would do nothing but hurt the PVE game, and it would just make rocket boots or another fast travel power OP for PVP.

Devs have already done this: It's called Issue 13 in City of Heroes.
Please go there.

Not trying to be rude, but the global nerf/suppression of all travel powers in CoH last year is why I (and the majority of the pvp population) left that game.
And why I'm in CO today.

You already have your suppressed-travel-power game there, please leave this one alone.

Archived Post
09-04-2009, 08:04 AM
It was fine in Beta. If you did damage, or took damage, and used teleport within a certain time frame (lets call it 30s) You got a 15s Cooldown on your TP AFTER you emerged. So you got ONE tp away.

It was fine. It worked. Good players could follow a wayward tper, and there would be a vulnerability window afterwards.

Now its just one tap and you're gone.

I realize that we need protection from people hitting us while we fly. Maybe extend the stealth from tp for 2 extra seconds after we come out of it? Or just make it work the way it used to for player damage?

I completely agree with this post. As far as other powers go, I'm not sure I can quote them until I've seen all of the pvp scenarios. The only travel power I've seen which is rediculously near useless seems to be hoverdisk. Slow and terrible maneuverability.

Archived Post
09-04-2009, 08:05 AM
Devs have already done this: It's called Issue 13 in City of Heroes.
Please go there.

Not trying to be rude, but the global nerf/suppression of all travel powers in CoH last year is why I (and the majority of the pvp population) left that game.
And why I'm in CO today.

You already have your suppressed-travel-power game there, please leave this one alone.

Yeppers luckily I left a bit before I13. but yeah I've watched a few pvp videos on youtube that are from post-I13. Looks like the worst change they could have ever made.

Archived Post
09-04-2009, 08:07 AM
I totally agree. I even have teleport and believe it should be nerfed. The amount of times I die in a match is slim to none. soooooo easy.

It should be: Once teleported away from combat, you can not teleport again for a certain amount of time (as stated in the post above). That's how it should be. A simple fix. And for all the PvE, "waaahs", they should just make that cooldown for pvp only.

Tahdah!

Archived Post
09-04-2009, 08:14 AM
It was fine in Beta. If you did damage, or took damage, and used teleport within a certain time frame (lets call it 30s) You got a 15s Cooldown on your TP AFTER you emerged. So you got ONE tp away.

It was fine. It worked. Good players could follow a wayward tper, and there would be a vulnerability window afterwards.

Now its just one tap and you're gone.


Interesting, I was not in CB but that sounded fair

Archived Post
09-04-2009, 08:22 AM
yes because top 0.5% for 5 seasons in what was a 20 million pool means nothing


rofl, 20 million? in WoW? geez that number keeps getting bigger and bigger ;) - And ALL of them arena too :D

FYI: Different game ;) - No one cares if you were a gladiator in WoW. Goto the WoW forums to slap the epeen.

As for TP, it still needs some PvP only adjustments (more ways to disable).

Archived Post
09-04-2009, 08:46 AM
obviously the best way is use a Hold power and focus fire the guy down with team work....

can't use teleport when you are held...


I think teleport if fine in PvP. It forces teams to use strategy and teamwork. Especially with teams that are PvP built.

working as intended.

if cryptic nerfs this just because the majority of players are in PUGs and don't realy know how to PvP --- that's just sad.

None of your arguments make sense...PvP groups are obviously going to require certain builds that are min/max for PvP. That's why it's fun. That's what separates out the PUGs from PvPers. PvP can be fun for casual players, but if you run into an organized group built for PvP, you should expect to get a spanking.

working as intended.

No you can tp out of a hold, or chain tp so no one can kill you.
I have done it.
I didnt really think TP was a problem until i picked it up.
I'll admit i was ignorant to alot of the problems it had, but after i got it.
I never died, I never got killed even while being focused on.
So yea, TP needs a nerf or a tweak because right now, it will be the FoTM travel power and you'll probably gimp yourself without it.

Archived Post
09-04-2009, 08:55 AM
No you can tp out of a hold, or chain tp so no one can kill you.
I have done it.
I didnt really think TP was a problem until i picked it up.
I'll admit i was ignorant to alot of the problems it had, but after i got it.
I never died, I never got killed even while being focused on.
So yea, TP needs a nerf or a tweak because right now, it will be the FoTM travel power and you'll probably gimp yourself without it.

TRICK

I agree with Demon. TP is basically like have phase shift except it recharges a lot quicker. I never die unless I get spiked really hard.

Archived Post
09-04-2009, 08:56 AM
No you can tp out of a hold, or chain tp so no one can kill you.
I have done it.
I didnt really think TP was a problem until i picked it up.
I'll admit i was ignorant to alot of the problems it had, but after i got it.
I never died, I never got killed even while being focused on.
So yea, TP needs a nerf or a tweak because right now, it will be the FoTM travel power and you'll probably gimp yourself without it.

What actually needs to happen to even out the issue seems pretty simple to me: apply the 'in combat' modifiers to travel powers in the PVP arenas. Teleport works once every 15 seconds while you're in combat, not nearly enough to simply constantly 'port away consequence free.

Archived Post
09-04-2009, 08:57 AM
So yea, TP needs a nerf or a tweak because right now, it will be the FoTM travel power and you'll probably gimp yourself without it.

See, I think this is a nuance to this issue that I feel most people are missing.

Teleport doesn't make you invulnerable or give you automatic wins. It's the other travel powers that aren't nearly as useful as it in pvp. If teleport is fine, they should use that as a benchmark and buff the other travel powers to match it. Shorten the wind-up of burrow, increase hold/knockback resistance for acrobatics, increase defense while on a hoverdisc, whatever.

Before the defensive change, pvp was about "find the guy without regen and gank him repeatedly". Now, it's "find the guy without teleport and gank him repeatedly".

Someone made an analogy to Might&Magic where this game has depth because you need to find counters to teleport. I find that the game loses depth with teleport, because there is a singular "best" travel power for pvp.

Archived Post
09-04-2009, 09:01 AM
TP is OP in PVP, this is a fact, anyone who say other wise is just lying not to get it nerfed or whatever..
Now I'm not saying they should nerf it, at least not in PVE, but something need to be done to it in PVP, maybe put some "Anti teleportioan drones" in the arena that will put it on a cooldown so players will be able to use it ever 30 sec or so while in the arena...

Archived Post
09-04-2009, 09:07 AM
obviously the best way is use a Hold power and focus fire the guy down with team work....

can't use teleport when you are held...


I think teleport if fine in PvP. It forces teams to use strategy and teamwork. Especially with teams that are PvP built.

working as intended.

if cryptic nerfs this just because the majority of players are in PUGs and don't realy know how to PvP --- that's just sad.

None of your arguments make sense...PvP groups are obviously going to require certain builds that are min/max for PvP. That's why it's fun. That's what separates out the PUGs from PvPers. PvP can be fun for casual players, but if you run into an organized group built for PvP, you should expect to get a spanking.

working as intended.


AGREED..........Nuff said!

Archived Post
09-04-2009, 09:16 AM
AGREED..........Nuff said!


+5 for trolling ,
Epic fail for incorrect information
kkthxbyeggglhfcya :D

Archived Post
09-04-2009, 09:25 AM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.



Just a little curious/confused on you numbers here. 305 matches in one night?

Say these matches took ~5 minutes each = 305 x 5 = 1525 minutes

There are only 1440 minutes in a 24 hour day. 24 x 60 = 1440

--------------------------------------------


Otherwise, yes teleport is powerful. But I still enjoy catching TP'ers, it adds some extra fun to the arena for myself:D

Archived Post
09-04-2009, 09:28 AM
QQ some more for us. I'm a teleporter, and it's easy to track and kill other teleporters. It's not difficult, the travel skill doesn't stay popped for that long. It's not like you can attack someone while in that form, and that's the trade off. It's called use a strategy for keeping someone from popping it if you've seen them use it before.

So, before you start the QQ fest again try a different strategy. If you see someone trying to horde the HP bubbles, then try and get there before they can. Teleport isn't the fastest skill out there.

Archived Post
09-04-2009, 09:43 AM
QQ some more for us. I'm a teleporter, and it's easy to track and kill other teleporters. It's not difficult, the travel skill doesn't stay popped for that long. It's not like you can attack someone while in that form, and that's the trade off. It's called use a strategy for keeping someone from popping it if you've seen them use it before.

So, before you start the QQ fest again try a different strategy. If you see someone trying to horde the HP bubbles, then try and get there before they can. Teleport isn't the fastest skill out there.

SO what do you do when the porter has regen?
How can you hold him if he chain tp's his health back?
How do you stop a team that focus fires one guy and waits for him by chain tp'ing everywhere.

Its not that people cant find the tp'er because that pattern is simple.
Its that people have trouble killing a team of tp'ers.

Archived Post
09-04-2009, 09:57 AM
QQ some more for us. I'm a teleporter, and it's easy to track and kill other teleporters.

It's even easier to kill people with any other travel power.

That is my beef.

Archived Post
09-04-2009, 09:57 AM
obviously the best way is use a Hold power and focus fire the guy down with team work....

can't use teleport when you are held...


I think teleport if fine in PvP. It forces teams to use strategy and teamwork. Especially with teams that are PvP built.

working as intended.

if cryptic nerfs this just because the majority of players are in PUGs and don't realy know how to PvP --- that's just sad.

None of your arguments make sense...PvP groups are obviously going to require certain builds that are min/max for PvP. That's why it's fun. That's what separates out the PUGs from PvPers. PvP can be fun for casual players, but if you run into an organized group built for PvP, you should expect to get a spanking.

working as intended.

Very well said.

I have flight with one of my guys, and TP with the other. When you are competing against a premade group teleport will NOT save you. It will just delay the inevitable.

Archived Post
09-04-2009, 10:59 AM
the whole hate aganist TP seems to be way beyond the truth
I use TP myself , but I rarely use TP unless i have to chase someone or being hold+attacked by like 5 people

block is way more annoying comparing to TP

and I loled so hard when I saw the statement saying TPers don't know how to play and waste their time looking for health

what makes you think people using other travel powers are better people who use teleport?
in a game which such detailed customization, many people just choose their travel power to fulful their RP experince

Archived Post
09-04-2009, 11:01 AM
the whole hate aganist TP seems to be way beyond the truth
I use TP myself , but I rarely use TP unless i have to chase someone or being hold+attacked by like 5 people

block is way more annoying comparing to TP

and I loled so hard when I saw the statement saying TPers don't know how to play and waste their time looking for health

what makes you think people using other travel powers are better people who use teleport?
in a game which such detailed customization, many people just choose their travel power to fulful their RP experince

Because if you pvp, the easiest targets are the ones that don't just up and diappear when they get to 25% life -fact.

Block isn't more annoying than TP because you can just turn off block with a 3 point advantage. Where is my turn off teleport button?

Archived Post
09-04-2009, 11:03 AM
I've two characters that I have pvp'd a decent amount with (approx. 50 games each). I find that I do pretty well with both (approx 3-1 win ratios). One is a two gun munitions (No mini mines) swinger, the other is a fire TPer. I find that my ability to 'escape' is approximately the same with both.

Killing other Teleporters is much harder with the munitions character because I have no AE or holds yet. Generally, however, individual habitual Teleporters are hardly ever a real threat. They spend most of their time warping around. Most of the time I just find them when they pop out and do enough damage to scare them away again for a while. Eventually someone gets a hold on them when they're in their cooldown and everyone piles on.

That said, I do feel that the way holds behave with TP isn't quite correct. A held (or rooted) TPer should remain targetable until it wears off.

One thing that might be helpful to ease chain teleporting a little bit: Add to it a miniscule aoe damage 'attack' that happens when they pop out. Not enough to do any real damage. (1-2 pts crushing or something). but enough that if a teleporter is floating near an enemy when she pops out, the mini aoe triggers the teleport cooldown.

Archived Post
09-04-2009, 11:04 AM
Again, if anyone dies and they have teleport, it is a sure sign they messed up and are probably bad. I have literally never died on a teleport character. Well one time in PvE grond killed me. Thats it. It is so incredibly predictable when the "counters" to teleport are incoming and you have such a huge window of opportunity to hit your "I'm out" button that if you die as a teleporter odds are you are terrible.


Killing other Teleporters is much harder with the munitions character because I have no AE or holds yet. Generally, however, individual habitual Teleporters are hardly ever a real threat. They spend most of their time warping around. Most of the time I just find them when they pop out and do enough damage to scare them away again for a while. Eventually someone gets a hold on them when they're in their cooldown and everyone piles on.



This is true, but I think you knew when you were typing that that the above scenario is what a bad player with teleport does. A good player with teleport has all the offensive ability to be a real threat, plus a significant difficulty to kill that is not given by any other travel power. And as mentioned before, significant is understating it because a good player cannot be killed if they have teleport and know when to use it.

Another point is that at higher levels there is no "individual" teleporters. 10 guy in a match, probably 8 guys have it. This number will grow. If I see a guy on my team with flying, I know I better hope someone naive enough exists on the other team as well, and I better farm that guy faster than the other team will farm our flying guy. Vice versa If I see that all my team has teleport, and someone on the other team doesn't, chalk up a win. This is not balance.

Archived Post
09-04-2009, 11:09 AM
Combine Teleport + Regen for hilarity. I have a Supernatural Alt who only dies when I overstep myself. When things get hairy you just run around in a circle until the HP comes back.

Archived Post
09-04-2009, 03:37 PM
Look, I'm not some noob complaining here.
insicor
Join Date: Aug 2009
Really?


I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.


So your complaining that you didn't win EVERY MATCH using the SAME TACTICS?


You cannot lose if everyone on your team has teleport which is what I'm seeing now. The ONLY times I have lost is because they have 5/5 teleporters. Then its a 20 minute fight because for the most part teleporters have no idea how to play other than running around looking for health.

You cannot follow your targets that aren't CCed either.


The only way to kill a teleporter is if he is stupid, and you spike him out with a hold in avenger, which should NOT be the only way to counter a travel power everyone can pick at level 5. You cannot chase him at all since he can kite you literally all day no matter your travel power. You cannot reasonably AOE them because there is very little window to do it and do any decent damage unless they ran at 100 hp.

So, your group can't Focus Fire?
Knock Back?
Hold?
Root?


Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.

...I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches


Yeah- that sure does sound gimped there.


All they need to do for teleport is fix the Combat counter bug. If they can't double jump in the middle of combat- then things should be good. As it is- Teleport will be an iffy power once they do fix the bug- please don't ask them to nerf it any more then just simply fixing the bug.

Archived Post
09-04-2009, 04:36 PM
So, your group can't Focus Fire?
Knock Back?
Hold?
Root?
I can tell you with 100% certainty, everytime I held a good teleporter, they teleported. Both the tangible and intangible. Same thing with root and focus fire. If they dont want to die, they wont die.

Archived Post
09-04-2009, 04:41 PM
I can tell you with 100% certainty, everytime I held a good teleporter, they teleported. Both the tangible and intangible. Same thing with root and focus fire. If they dont want to die, they wont die.

I've made a teleporter a few hours ago with the intention of being so abusive with it and later on avenger that they nerf my entire build. He's level 11 now, he hasn't done any quests since hitting the powerhouse at level 6 so he has leveled entirely though pvp. I have yet to die in about 30 matches and have pretty much ganked the crap out of whoever doesn't have teleport to the tune of at least 10 kills a game. When I can get to BASH the fun will really start.

Sure people TRY to hold me. You have to some some kind of idiot to actually get held though seeing as how they must maintain or charge and all you have to do is push a button. Sure some people TRY to root me. Again completely ineffective as I just wait it out while teleported. I am going to laugh when people actually waste points on TBL or other disables because they read from all the teleport lovers that they are a counter, because then I will utilize the advanced strategy of "blocking for 3 seconds" and then GTFO. Jump in, spike out a guy with my combo, 10 seconds later jump out. Repeat til everyone hates me. Pie.

Archived Post
09-04-2009, 04:42 PM
Didn't quite read the entire topic as it seemed to be comments that were mostly repeating the same points. This may have already been mentioned, but if you hit a teleporter with a hold and they tp, they won't be able to move. That part was already mentioned. However, If you move directly up to them--within melee range--you can still target them with any attacks. Single target, ae, etc. As long as you are directly on them, it doesn't matter if they are in their tp form or not. It gives you the rest of the holds duration to try and focus fire them down. It's also a great chance to hit them with another negate.

As to the comments on it being the best pvp travel power, I greatly disagree. I would agree that it's the best for escaping. However, it definitely is not the best for pvp in general. Play a melee character with acrobatics, and then play one with teleport. See which one works better. The character who is actually capable of closing the gap between him and his opponent or the one who can simply run away when he's kited to hell and back. Super speed, super jump, swinging, flight, etc. They are all combat capable abilities. Teleport is mostly useless for anything other than running.

Archived Post
09-04-2009, 06:20 PM
I already found a way to deal with porters. Rest assured, they die half the time they try that trick. :) But as to how, well, it's PvP - when you find something that works - sharing it is just a big mistake. :)

Archived Post
09-04-2009, 09:32 PM
only real threat to teleporter toons atm is knockback spam, another broken skill, and that only if ganked by rest of their team, otherwise you just tp out inbetween.

Archived Post
09-04-2009, 11:45 PM
Teleport in PvP is only viable as an escape-power. You don't kill people with teleport.

A team with ranged characters and any form of fly would massacre a team with teleport.
Teleport is useless in fights where you need to get to enemies (because they're flying above you), or to chase enemies (which you can't because of the TP sickness). Yeah, it's an almost guaranteed escape button, but that just means you'll have one enemy less to fight for a while, making you able to beat on the other team a lot easier.

To be honest, it's a lot more frustrating to play as a melee, teleport hero when you're up agains ranged hero's with any of the fly powers. They're able to constantly blast me without me being able to do anything.
Or try to follow a superspeed hero with teleport while in combat...


If you're up against a good team, teleport is one of the worst travel powers to have in PvP.

Archived Post
09-05-2009, 12:03 AM
Yes, if I got on vent with some friends we'd destroy the dumber teleporters, but this is random arena. One skill should not require voice comms to counter, especially when it doesn't require voice comms to use.

Whenever people start to defend a skill used by one person by saying it should be countered through teamwork or the picking of an otherwise useless skill (why do I need to disable travel powers, I'm ranged and no other travel power do I care about) then you know its overpowered.

it makes me think of nightcrawler. i just saw an episode of x-men (it's the new one. not my favorite but my son likes it)
where he tp'd in, grabbed octachicks arms(can't remember her name), tp'd ou and repeat. hard to hold down a teleporter.

Archived Post
09-05-2009, 12:19 AM
Teleport can be used no matter the situation, held, placated, asleep, rooted, dazed, stunned, what ever, but heres a tip if they teleport in place while held... use PBAE powers that required no initial target to work, I.E. Sparkstorm, Pyre, Ego Sprites, the'll hit regardless of weather they are TPed or Tunneled, but there are ways to circumvent teleport, as people said there are powers to prevent travel powers, I.E. Thunderbolt Lunge with advantage, or even Hurl with Rubble Trouble advantage, theres alot that can be done, so less QQ, more PewPew.... and as some one said, Balancing PvP to balance a PvE game will only break it, just like it broke Invuln, Regen, PFF/Field Surge, if you can't stand the heat of PvP, get outa the kitchen or stop Queueing your self.

PvP is OPTIONAL as in NOT NEEDED TO FULLY PLAY THE GAME, yes it can be fun at times, but it just seems like another case of another noob that need to lrn2play, if you don't like people teleporting in PvP then just don't PvP cause guess what, gonna happen one way or another, same with tunneling, i'll complain about TUnneling before i complain about TP since once thier underground they can stay down there... indefinitly....

Archived Post
09-05-2009, 12:21 AM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.


You cannot lose if everyone on your team has teleport which is what I'm seeing now. The ONLY times I have lost is because they have 5/5 teleporters. Then its a 20 minute fight because for the most part teleporters have no idea how to play other than running around looking for health.


The only way to kill a teleporter is if he is stupid, and you spike him out with a hold in avenger, which should NOT be the only way to counter a travel power everyone can pick at level 5. You cannot chase him at all since he can kite you literally all day no matter your travel power. You cannot reasonably AOE them because there is very little window to do it and do any decent damage unless they ran at 100 hp.


Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.



yes you are just a noob cry baby

Archived Post
09-05-2009, 12:27 AM
Having gotten bored around page 8, I am just going to post this:

Teleporting is quite powerful, no one should argue this. However, if it was correctly unusable during holds and confusions I believe it would be brought drastically in line with other travel powers. At this moment I see no reason to 'nerf' it; only to fix it to its intended state of being unusable while held or confused.

In an other, semi-related comment: when they enter teleport you can knock them out with a knockback. Of course this is nearly impossible given how quickly they move, but hey: you could get lucky. ;)

Archived Post
09-05-2009, 12:39 AM
I recently made a teleporting character, and yes its a get out of jail free card, like most travel powers.

When I was playing yesterday if I teleported while held I still had to do the Z bit before the wisp could move, and so I still took damage. Occaisionaly it bugged and let me move, but TBH I think it should do that or shorten the time your held.

Yestrday someone was using the move that makes loads of crystals come out fo the ground (ice i think?). All they did was spam it constatly and no one except me and another teleporter could get close to guy without getting held.

Its the one big bonus teleporting has, but it should stay. A 5 second timer though after you've been hit by a hold would well I think, cause they still have to fight to last that long....

Archived Post
09-05-2009, 12:58 AM
Um thats incorrect Eden, Ive been knockbacked several times while teleporting but still dont get knocked out of it.

Archived Post
09-05-2009, 01:01 AM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.


You cannot lose if everyone on your team has teleport which is what I'm seeing now. The ONLY times I have lost is because they have 5/5 teleporters. Then its a 20 minute fight because for the most part teleporters have no idea how to play other than running around looking for health.


The only way to kill a teleporter is if he is stupid, and you spike him out with a hold in avenger, which should NOT be the only way to counter a travel power everyone can pick at level 5. You cannot chase him at all since he can kite you literally all day no matter your travel power. You cannot reasonably AOE them because there is very little window to do it and do any decent damage unless they ran at 100 hp.


Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.

protip, DoT's are a teleporters worst enemy... they are not invulnerable to effects they are already suffering only to new incoming damage which makes sense.

Archived Post
09-05-2009, 01:30 AM
I am a teleport user and even I think it is OP in PvP.

The amount of people trying to defend their god-mode button is rather amusing. No other travel mode comes close to how stupidly easy it is to escape pretty much anything with teleport.

Archived Post
09-05-2009, 02:11 AM
I am a teleport user and even I think it is OP in PvP.

The amount of people trying to defend their god-mode button is rather amusing. No other travel mode comes close to how stupidly easy it is to escape pretty much anything with teleport.

And I can't even begin to list how many "OP teleporters" i've seen die to dots because they're trying to jump on the badwagon.

Archived Post
09-05-2009, 02:48 AM
You can Nerf Teleport as soon as you nerf Knockback/down chaining, 90% snares that last for way too long, Regeneration being able to out heal all damage while the player is blocking, Flying being able to out kite everything (it really is just as bad as teleport) and the ability to bring all damage received down to 1 point.

Archived Post
09-05-2009, 03:19 AM
You can Nerf Teleport as soon as you nerf Knockback/down chaining, 90% snares that last for way too long, Regeneration being able to out heal all damage while the player is blocking, Flying being able to out kite everything (it really is just as bad as teleport) and the ability to bring all damage received down to 1 point.

Head in hands, honestly.


Crippling Challange advantage will remove block and stop the player from being able to block while the debuff is active.

There are a number of powers and advantages that will remove travel powers and instantly stop a flyer from training you.


Teleporting is quite powerful, no one should argue this. However, if it was correctly unusable during holds and confusions I believe it would be brought drastically in line with other travel powers.

Yes, this I agree with. It doesn't really need a massive nerf, it just needs this fixed, and a lot of the PVP teleporters know it.

Frankly though it doesn't bother me that much, all it means is that they get away, they are not as such able to kill me any easier because of it.

Archived Post
09-05-2009, 04:10 AM
Why the **** are you even reading the PVP boards, you mouth-breather?

Because come the next patch (or the one after that) the pve-ers have to eat what the pvp-ers cook up in threads like this ...

Archived Post
09-05-2009, 04:45 AM
Teleport is powerful in the cage battle scenario, not so powerful in BASH where flight is king. Sure you'll never die if you play it right, but when 90% of the fighting takes place high up in the sky, you're not gonna be getting any kills. I haven't leveled any of my guys past 25 yet, because I want to try out everything first before getting too far, so not sure about later maps.

Next week there will be another whine post about a different OP pvp combination/ability, and the week after that a new whine post about another OP pvp combination/ability, and so on. Its the nature of the fully customizable beast.

And you know what.. I really don't mind, I'd rather have these abilities in the game than just the same old pvp bland-fest that you can get in numerous other mmo's.



And last off, anybody that opens their post with "I was an WoW Arena Gladiator, blah blah other games top contender, blah blah, so I know my stuff" is just plain fail. This gives absolutely no credence to your post and just makes you look like a baddie. Any True pvp'er/gamer doesn't need to spout past, not to mention unverifiable, accomplishments to make a statement.

Archived Post
09-05-2009, 04:57 AM
I have to agree with the topic creator. When I got my new root all of a sudden these tpers know they are gonna lose so they immeaditly tp around a low health and kite me. every other travel power is either slow hittable or otherwise vulnerable but tp had a 14 second cooldown from bat for a reason what happened to that. its to damn oped when the guy can just run away forever. and me being melee can't do anything about it I got a stranegth to knock out everyones elses travel power but these guys nope because they invul and invisible.

Archived Post
09-05-2009, 05:10 AM
Although this is a PVE based game with a PVP element no power should be gimped for the sake of PVP. That being said PVP is best left for endgame when you have your second travel power. You can tell the PVP'ers in the matches as they have powers that counter what people whine as being "i win" buttons. With high enough Int you can see a teleporter, target and still attack them. I've done so on my power armor character. The smartest thing I seen was aoe them when they are held or use a power with a dot and as soon as they try to pop TP they are right back visible with TP on its combat cooldown. A lot of people only complain about powers they have yet learned to counter, not the TPers fault if you don't want to invest the points in powers and advantages which can counter their abilities. Now if anyone has found a way to counter spammed knockbacks and chain holds and slow with ice please educate me.

@Profe(sp): The combat cooldown for TP is still there, experienced it last night. I think though that the cage arena shouldn't have a roof and it should me low enough to still target flyers with ranged attacks. That way people can still try and run away, but no more hiding on the roof and regening. This doesn't require changing powers, just the environment. Making the statement "you can run, but you can't hide" very true there, lol.

Archived Post
09-05-2009, 05:27 AM
Well I didn't read through this whole discussion, just the first page. Anyway to the original poster, I can see how you may be frustrated.

I would say instead of calling for a nerf, try to figure out a way to solve the problem. There are a number of things you can do. Get a team, get a supergroup, start coordinating efforts etc...

The pvp in this game isn't (arena) meant for 1 person to burn down 1 other person. Use your team and focus fire and use the abilities of the team to your advantage.

With that said, teleporters are no problem for me. You just have to experiment. And yes, you can knock them out of their teleport. You can also damage them while they are in teleportation mode with the aoe powers.

Anyway hope this helps,
And yes I am def. against a tele nerf. It bring a lot of strategic fighting into the game... makes you have to think and work as a group / team whatever.

Archived Post
09-05-2009, 06:12 AM
I posted this in another thread, but there is a counter to teleport, you're just too lazy to figure it out. Here is my post on all of you crying nerfs..

The problem is people now-a-days look for instant gratification. The powers are fine up until 20 as I have experienced. Sure, there are better powers than others, but they are all situational. What it comes down to is the players ability and who their opponents are.

If you have a full group of players designed to work together, but you happen to be alone and in an opposing pickup group, you will most likely lose despite whatever powers you may have. It doesn't stop you from making your own group. I met the people I play with now from this game. I am guessing half of these nerf posts are players who join a queue expecting to win solo with a pug (pickup group) then show up here to express their dismay.

I see constant whines for nerfs, but there is a counter for everything I have faced up until 20. Players are lazy, lack skill, and/or organization. Before you guys/gals cry nerfs, learn the game mechanics and don't expect others to spell out your faults and help you strategize for your shortcomings. I really hope the devs don't take heart to half of this trivial banter.

To summarize, there is a counter to everything that you have cried for a nerf within the "hero games", learn to play. I will reiterate in saying I hope the devs don't cater to people who are too lazy to figure it out.

To be continued...

Archived Post
09-05-2009, 06:29 AM
Next week there will be another whine post about a different OP pvp combination/ability, and the week after that a new whine post about another OP pvp combination/ability, and so on. Its the nature of the fully customizable beast.


Want me to see the future for ya?

Within 2 weeks people will be cring for an offensive role nerf......or
KB/pull be turned off in the lava map

To both I give a future. BOOOOOO!!!!!!!!

Archived Post
09-05-2009, 07:07 AM
played some 1on1 today
now I DO finds teleport annoying
i'm not crying op, just finds it annoying
in cage battle, ....TP is not that much of a problem....it's not that hard to track him down and nuked him with your team
but on 1on1 , that's annoying
you hold him, he TP
and your hold skill has a longer CD than TP, that means your hold skill become utterly uesless unless you have 2 hold skill

I'm a TPer also, but I kinda hate to spam TP in PVP

Archived Post
09-05-2009, 09:18 AM
Personally I don't mind TP the way it is, it is powerful as an escape yes but many including myself have pointed out it comes with the disadvantage of only being that.

HOWEVER

I will agree that in certain combinations the time for a TPer to regen to full health is too fast.
As an avid comic/superhero fan, when a TPer was getting their ass kicked they typically/always escaped, but they were still beat up on the other side fo the TP.

Adding a -X% regen rate (I would like to see 75-85%) while in teleport mode would easily fix that problem. I have never been ****ed about not killing a TPer I don't like however chasing down a TPer only to have him emerge at 100% health mere seconds later.

OR

Another possibility is adding a charge up to Teleport, at max charge (2-3s) you get max flight time, at a click you TP turns into a quick poof, ala Nightcrawler style. This would increase the usefulness of the ability in combat (esp for melee), and help curb the current people complaining.

OR

Change teleport flight time to be based on your health, at full health you get max flight, and min health you get a poof. Again this is based on comics, a very injured TPer cannot focus and concentrate long enough to maintain the teleport.

Personally I favour either the regen change or the charge addition.

Cheers

Archived Post
09-06-2009, 03:28 PM
You shouldn't be able to teleport while held.

With that said, I believe we need a Phase Shift power.

Make it last up to 30 seconds and have a 1 minute cooldown (No Phase).

This would keep teleport in balance wit other travel powers and allow a viable escape button.

We need atleast 1 way to evade if we're getting spiked.

Archived Post
09-06-2009, 03:36 PM
If that becomes implemented then TP needs to be made not intangible but perhaps only susceptible to dimensional dmg, similar to Vapor Form.

If Phase becomes a "must" have power it'll be nerfed similar to how they did CoX...with two min cooldown rendering barely viable vs other survival tools of the same nature.

I'd rather Phase become a Diff state you can fight in and have a few variations of it...as in if we get a generic phase power, then grant a certain Energy Form that allows you to hit phased and unphased targets alike...It'd be an intersting game mechanic to say the least.

As far as the coding ect ect...I'm no code nerd, I know **** about it. What I'm suggesting is probably damn near impossible. But it's an idea on how to add to game play instead of nerfing current mechanics into oblivion.

Archived Post
09-07-2009, 01:16 AM
If Phase becomes a "must" have power it'll be nerfed similar to how they did CoX...with two min cooldown rendering barely viable vs other survival tools of the same nature.


Hm?

Phase was barely viable?

When?

What are other survival tools of the same nature?
:confused:

Archived Post
09-07-2009, 04:46 AM
I know ****

just wanted to point this part out.

Archived Post
09-07-2009, 05:29 AM
just wanted to point this part out.

**** Grayson?

Archived Post
09-07-2009, 05:40 AM
for anyone that says TP need to stay the way it is for PVE should look why people are complaining about it in PVP and try to think why its OP in PVE as well, instead of constantly looking for the easy way out of things or not thinking it through because its a PVP argument (just because you don't abuse it in PVE doesn't mean someone else is not).

Archived Post
09-07-2009, 05:45 AM
People can write and write about overpowered skills... and almost every time is lack of experience/skill.
We still in the same point that last week: Game is too young, you(and I ) dont have enought skill to know how it really works, don't manage combos and the most improtant think: You are comparing just 1 power in a duel or scaping oponent, but when the pvp turns to fight in the sky (teleport can't hold you up) or team based... things changes a lot.

Wait 2 or 3 months when you have some experience and you can talk about C.O. pvp, not the comparision with WoW or other games...

Archived Post
09-07-2009, 05:48 AM
The thing is you cannot discuss changing a power without looking at both the PvE and PvP ramifications. That's why it's relevant to any discussion involving power change.

PvP needs to change but not in the way a lot of people are saying. The timer/cooldown mechanic is fine since it makes TP a very definitive Defensive Travel Power, since you cannot attack/Buff/Heal Teammates while using it. If you try to use it offensively it becomes a problem if the enemy is not a TPer since they will be moving away from you at a much higher speed. Granted you can snare and root them to some extent but they'll probably just use WASD and Shift to escape you.

Since you cannot deal dmg while in TP Phase I don't think the fact that you can't receive dmg is a big deal. Other travel powers let me attack while using them and this one is different cause it doesn't. The trade off is that I can also not be attacked. That's called Balance. Not OPness.

Same goes for tunneling, which suffers more IMO since you have to burrow and jump in a hole and during that animation you could be spiked down fairly easily. I haven't used Tunneling myself and could be entirely wrong in how it works but that seems to be a drawback, aside from getting stuck on the most random of objects like curbs ect...

Archived Post
09-07-2009, 06:21 AM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.


You cannot lose if everyone on your team has teleport which is what I'm seeing now. The ONLY times I have lost is because they have 5/5 teleporters. Then its a 20 minute fight because for the most part teleporters have no idea how to play other than running around looking for health.


The only way to kill a teleporter is if he is stupid, and you spike him out with a hold in avenger, which should NOT be the only way to counter a travel power everyone can pick at level 5. You cannot chase him at all since he can kite you literally all day no matter your travel power. You cannot reasonably AOE them because there is very little window to do it and do any decent damage unless they ran at 100 hp.


Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.

Well tp does have somethings that can be tweaked but its not unstoppable. There is a really simple solution to stoping a teleporter even if he's already teleported. What you would need to do is get a root, and root him in place 1st before he teleports. 2nd get Conflag, with the travel stripping upgrade. Now you won't be able to target him directly, but target someone near him and cast it. Its an aoe, and aoe still hit teleports even after they teleport. Then as a result they will be knocked out, and cannot teleport again so long as they remain in the conflag. There easy solution, and you can cc multiple ppl at the same time.

Btw arena don't really mean much truthfully in WoW. Its a rock paper scissors game, and its whatever team setup is flavor of the month. Grats though on being on teh top .05%, but not all 20 mill subs actually do arenas. And yes i did arenas my self so i can speak from experience, and i was one of the top players b4 i quit wow.

Archived Post
09-07-2009, 06:31 AM
I said this somewhere else, but I'll restate it here in short hand:

If I understand the pvp mentallity from COX (my only real exposure) you enjoy "challange" from the lesser of us just trying to have fun in a zone. o.0 Doesn't this TP thing give you something to brag about when you DO pin one down. Or is the mentality simply "Must destroy all for lewt", I'm a bit confused ^^

Regards,
-C.A.

Archived Post
09-07-2009, 06:56 AM
I enjoy challenge, but not repetition and cookie cutter builds. I don't specifically want to nerf TP, I want other travel powers to be as viable as TP.

Archived Post
09-07-2009, 07:31 AM
People can write and write about overpowered skills... and almost every time is lack of experience/skill.

Two of us rolled teleporters last night, just to try it out. It needs fixing and it is a free "get out of jail card" that other travel powers do not allow you.

Archived Post
09-07-2009, 07:34 AM
Tunneling to a certain extent? Flight agains mellee powers? Superspeed against low range?

Its a free get out of jail card whilst the guard is sleeping. If other players stopped to think there are major disadvantages to TP.

Archived Post
09-07-2009, 07:44 AM
A melee player has a harder time fighting a teleporting ranged character than a flier or superspeeder. Superspeed is probably one of the least viable pvp travel powers - save acrobatics and super/rocket jump - due to chill.

Archived Post
09-07-2009, 08:12 AM
Tunneling to a certain extent? Flight agains mellee powers? Superspeed against low range?

Its a free get out of jail card whilst the guard is sleeping. If other players stopped to think there are major disadvantages to TP.

Teleport should not allow you to avoid and exploit out of the cooldown placed on the ability, teleport should not allow you to teleport while held. To even pretend that these are intended and don't need fixing pure blindness, it's not a nerf to fix something that is broken and exploitable.

Archived Post
09-07-2009, 08:34 AM
TP is the only way to counter the CC abuse Im respecing!

Archived Post
09-07-2009, 03:23 PM
TP is the only way to counter the CC abuse Im respecing!

i must be a god with my leet acro skillz.

Archived Post
09-07-2009, 03:31 PM
Teleport should not allow you to avoid and exploit out of the cooldown placed on the ability, teleport should not allow you to teleport while held. To even pretend that these are intended and don't need fixing pure blindness, it's not a nerf to fix something that is broken and exploitable.

Um you can hold a tp'er I've done it on several occasions.

Archived Post
09-07-2009, 03:35 PM
Um you can hold a tp'er I've done it on several occasions.

You can't hold someone while they are teleported, but you can hold them right before and they'll be held during their teleport.

Archived Post
09-07-2009, 03:35 PM
Holds do hold TP. But they become instubstantial anyway. They can't move, but they you can't hit them with direct fire attacks, only AE's and such.

Archived Post
09-07-2009, 03:36 PM
i must be a god with my leet acro skillz.

Barrier you are a good dom.

Archived Post
09-07-2009, 04:42 PM
Holds do hold TP. But they become instubstantial anyway. They can't move, but they you can't hit them with direct fire attacks, only AE's and such.

Indeed, this.

Archived Post
09-07-2009, 05:34 PM
I prefer PVE to PVP , but the few times I played w/ it teleport made little difference. I like to mix up my powers on my toons, so they all have different travel powers. Really, most cage matches are just a bunch of random toons whacking away at each other. My other power combos made a bigger difference. If another player takes me out I hunt 'em down. T-port just makes it a good chase. If somebody draws the attention of two or more players (even the random whackers) they won't survive for long; T-port or no t-port.

If teleport as it is helps level the field with PvP focused palyers, then WOO HOO! It sounds like Insicor is just mad he can't lock-down the less experienced & execute them. Isn't that kind of like whaling fast-balls past a guy who never batted before? You're suposed to be playing a hero, man. Hero's don't whine "ooohhh, his travel power is the reason I can't beat him! " No. Heroes want a challenge. If you think t-port is too good? Don't take T-port & chase those guys down.

btw: "voice coms to counter" .....umm.....are you serious? bwahahahaha!

Archived Post
09-08-2009, 03:25 AM
I prefer PVE to PVP , but the few times I played w/ it teleport made little difference. I like to mix up my powers on my toons, so they all have different travel powers. Really, most cage matches are just a bunch of random toons whacking away at each other. My other power combos made a bigger difference. If another player takes me out I hunt 'em down. T-port just makes it a good chase. If somebody draws the attention of two or more players (even the random whackers) they won't survive for long; T-port or no t-port.

If teleport as it is helps level the field with PvP focused palyers, then WOO HOO! It sounds like you're just mad Insicor is just mad he can't lock-down the less experienced & exicute them. Isn't that kind of like whaling fast-balls past a guy who never batted before? You're suposed to be playing a hero, man. Hero's don't whine "ooohhh, his travel power is the reason I can't beat him! " No. Heroes want a challenge. If you think t-port is too good? Don't take T-port & chase those guys down.

This really isn't the case at all, teleport isn't helping to level the field at all it's helping to unlevel it. Teleport is doing some things that are unintended and need fixing, there is no big nerf needed, just a small tweak to stop people using it as an exploit.

Archived Post
09-08-2009, 03:36 AM
wow jet boots are total crap in this game the only time you should ever have them is if your using a theme.

other then that their are way better powers then jet boots.

Archived Post
09-08-2009, 05:48 AM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.


You cannot lose if everyone on your team has teleport which is what I'm seeing now. The ONLY times I have lost is because they have 5/5 teleporters. Then its a 20 minute fight because for the most part teleporters have no idea how to play other than running around looking for health.


The only way to kill a teleporter is if he is stupid, and you spike him out with a hold in avenger, which should NOT be the only way to counter a travel power everyone can pick at level 5. You cannot chase him at all since he can kite you literally all day no matter your travel power. You cannot reasonably AOE them because there is very little window to do it and do any decent damage unless they ran at 100 hp.


Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.

/facepalm

If they nerf teleport, they should just disable all travel powers like wow did. **crazy icon here"

Archived Post
09-08-2009, 06:00 AM
This really isn't the case at all, teleport isn't helping to level the field at all it's helping to unlevel it. Teleport is doing some things that are unintended and need fixing, there is no big nerf needed, just a small tweak to stop people using it as an exploit.


You seem somewhat smarter then the OP who seems absent lately, he probably returned to his mommy...

You use your vocabulary carefully selecting words that imply a lot while keeping a cool demeanor...

TP is not an exploit LOL

Its funny there is a few points you whiners fail to see time and time again... First, TP DOES NOT KILL, in a game where kills is the ONLY thing that matters, TP should not be feared.

I play pvp with different toons and I found that depending on the builds I have, I can more easily kill one other sort of builds, if you cant get to TPers, than find something else... if you end up facing a TPer army and this prevents you from sleeping at night then get off the forums and go build yourself to be a TP killer (It can be done believe me).

I really think the ones who complain or even the half believable confessors "I am a TP and I feel OP people" might have tried TP for the first levels... When you get more ahead, and the arena changes, TP is not as good. Whatever they do, some powers and builds will have an advantage depending on the situation.

So "Tweeking an exploit" or "nerfing" is all the same to me.

Hey why dont we nerf ALL POWERS the ultimate balance!!! We could all just fight with keyboards and mouses in our underwears! (no ergonomic ones allowed...these one hurt to much so nerf that)

oh yeah and nerf monthly fees, the New York Yankees, hip hop and lawyers.

Archived Post
09-08-2009, 06:15 AM
Barrier you are a good dom.
im the hot heals of dominators son.

Archived Post
09-08-2009, 06:17 AM
TP is not an exploit LOL .

I stopped here.

Teleport is being used as an exploit when players find a way to avoid the cooldown placed on the power. Teleport is being used as an exploit when players are teleporting out of hold damage.

The latter may prove to be or not be but is very unlikely to be what was intended.

Archived Post
09-08-2009, 06:23 AM
I stopped here.

Teleport is being used as an exploit when players find a way to avoid the cooldown placed on the power.

yes, it's obvious

Teleport is being used as an exploit when players are teleporting out of hold damage.


uhmm no, it could be working as intented.

Archived Post
09-08-2009, 06:27 AM
I stopped here.

Teleport is being used as an exploit when players find a way to avoid the cooldown placed on the power. Teleport is being used as an exploit when players are teleporting out of hold damage.

The latter may prove to be or not be but is very unlikely to be what was intended.

if it wasn't intended to work this way, it would have been changed before the kb nerf on shotgun.

are you really that dense? is it that hard to read between the lines when patch notes get posted?

Archived Post
09-08-2009, 06:37 AM
if it wasn't intended to work this way, it would have been changed before the kb nerf on shotgun.

are you really that dense? is it that hard to read between the lines when patch notes get posted?

Either you've never played MMORPGs before, or you have and you're hiding behind calling me dense to protect your wounded pride.

Archived Post
09-08-2009, 06:44 AM
GOD I LOVE THIS people still beleive WoW is the best pvp game ever created. Go play **** and see how long you last in pvp in that game. Hell go play EQ and duel or UO and try to level. You people have no idea what pvp is since 99% of you WoW was your first ever mmo. WoW has never been pvp balanced and it never will because the game isn't based on pvp so stop trying to say you know balance because you don't.

Yes teleport is good but it is not op. You can hold spam them put bleeds on them, theres 3+ powers that remove it and 1 of those is a AE. So please learn the game get the ability and stop complaining.

Archived Post
09-08-2009, 06:46 AM
Its funny there is a few points you whiners fail to see time and time again... First, TP DOES NOT KILL, in a game where kills is the ONLY thing that matters, TP should not be feared.

Sure, TP doesn't kill people. People who use TP are offensively weaker because they can't TP and use combat abilities.

However, TP is a near perfect defense. You just won't kill a TP'er unless they make a mistake. In a game where kills is the only thing that matters, a near 100% guarantee that you can deny the other team a point by teleporting away should be feared.

Archived Post
09-08-2009, 06:56 AM
funny how the guy from wow has QQ. since that game was based on QQ not skill.

Archived Post
09-08-2009, 07:01 AM
Sure, TP doesn't kill people. People who use TP are offensively weaker because they can't TP and use combat abilities.

However, TP is a near perfect defense. You just won't kill a TP'er unless they make a mistake. In a game where kills is the only thing that matters, a near 100% guarantee that you can deny the other team a point by teleporting away should be feared.

I agree its a great defense...amongst the other great defense I encountered while playing...

I disagree with 100% even when I had my personal winning streaks, my pug teams lost most of their match. Does my personal stats show anywhere on all my kills and death? I did not find them...(if their is a place to see let me know lol) Which means they are irrelevant, any noob can proclaim he never dies or etc or even try and say if a teleporter dies, its because he is a moron... When I pvp on my TP caracther I die sometimes... yes I am good at defense (not much in offense), but I have seens people with skills take me down many times now.

I respect their skills and patience, some players have found a way to get to me. Glory to them! Not the cry babies who use the same strategy my little sister used when she was 5 years old: Daddy nerf him please waaaahaaaahaaaaa sniff sniff

for you guys I have no respect (but you keep me entertained at work I gotta say lol)

Archived Post
09-08-2009, 07:12 AM
I agree its a great defense...amongst the other great defense I encountered while playing...

I disagree with 100%

Well, I said near 100%. Of course a teleporter can die if they let themselves get low on health by overextending. Sure they can die if they get in the middle of the fray with their TP on cooldown.

They probably won't die if they play it safe.

even when I had my personal winning streaks, my pug teams lost most of their match.

Because all of your teammates had teleport or a defensive passive or other means of survival?

Does my personal stats show anywhere on all my kills and death? I did not find them...(if their is a place to see let me know lol)

There is a kills&assists/death window at the end of every match.

Which means they are irrelevant, any noob can proclaim he never dies or etc or even try and say if a teleporter dies, its because he is a moron... When I pvp on my TP caracther I die sometimes... yes I am good at defense (not much in offense), but I have seens people with skills take me down many times now.

Except it's true. A careful TP'er will never die.

I know what the "best" way to kill a TP'er is at the moment. Put a hold on them and spam AoE's on that spot and hope you can kill them before the hold ends and they become effectively unkillable.

But of course, a 10 second cooldown escape mechanism that provides immunity to direct damage is completely balanced.

Archived Post
09-08-2009, 07:13 AM
I respect their skills and patience, some players have found a way to get to me. Glory to them! Not the cry babies who use the same strategy my little sister used when she was 5 years old: Daddy nerf him please waaaahaaaahaaaaa sniff sniff

When players use tricks to avoid cooldown times etc, then it goes past this. Working at a problem until you work out a decent way to bring them down is one thing, players avoiding cooldowns and avoiding holds when they are not meant to be is something else.

Archived Post
09-08-2009, 07:57 AM
You do not avoid holds and frankly I kill MORE people with teleport than any other travel power. You can still hit someone in teleport with several abilities and unlike other travel powers if something triggers its cooldown it takes them 15s to use again unlike other powers that they can simple toggle back on to escape.

Teleport like all travel powers is very strong in given situations. How about those flyers hovering way up out of reach of melee that you pull to you, they fly away, you knock them down, they toggle again and fly away.

Lets do away with travel powers all together that would free up so much space for other abilities and powers.

Archived Post
09-08-2009, 08:03 AM
You do not avoid holds and frankly I kill MORE people with teleport than any other travel power. You can still hit someone in teleport with several abilities and unlike other travel powers if something triggers its cooldown it takes them 15s to use again unlike other powers that they can simple toggle back on to escape.

10 seconds and the cooldown only starts when THEY use a power.

Teleport does not break holds, but you can teleport while held and it makes you invisible (but still held in place).

Teleport like all travel powers is very strong in given situations. How about those flyers hovering way up out of reach of melee that you pull to you, they fly away, you knock them down, they toggle again and fly away.

Travel power removers put a debuff on them that disables travel powers for a short time (about 5 seconds, haven't timed it).

Lets do away with travel powers all together that would free up so much space for other abilities and powers.

No.

Archived Post
09-08-2009, 08:32 AM
Guys -

Just keep abusing teleport. It is obviously fine, according to people on the boards. Anyone who is serious about PVP will have teleport. Even in PVE, teleport is so hugely advantageous it makes me wonder why you would ever take anything else.

To prove this to myself, I made a flight character. Lasted 10 levels. Then respecced into Teleport.

If people want to delude themselves into thinking that Teleport is somehow fair, let them have their fantasy. For the rest of us, we know that Teleport is overpowered. There is nothing stopping us from getting it too.

Once you get to the level of play where you know 4 other people, you just have to make sure everyone has teleport for the guaranteed win. Then, find the guy who doesn't have teleport on THEIR team and kill that guy with alpha strikes 15 times.

Then the "fun" will begin when all the best pvp matches consist of 50 minute brawls between 2 teams of 5 teleporters with regen or invulnerability. Thats going to be awesome. No, really. Only then will they nerf it.

Archived Post
09-08-2009, 08:37 AM
if it wasn't intended to work this way, it would have been changed before the kb nerf on shotgun.

are you really that dense? is it that hard to read between the lines when patch notes get posted?

Barrier you are wrong.

Teleport is bugged, it's supposed to have a cooldown after you get attacked.

They just probably can't fix it without breaking something else. :rolleyes:

Archived Post
09-08-2009, 08:43 AM
My main [Fifty] is a porter and in PVP I only use it to get the hell out of a nasty situation such as a 3 vs 1 gang up. My force fields make that unnecessary most of the time. Also there is a cooldown timer if you use Teleport in battle (sometimes it does not work and it could do with a fix so it stops you from using it if you do any damage before porting)

Archived Post
09-08-2009, 08:46 AM
OK,

" They probably won't die if they play it safe."

probably not...but they wont kill either! they will be basically a ghost for the most of the fight; I dont see how that contributes to the team effort.

Because all of your teammates had teleport or a defensive passive or other means of survival?

I have no clue what my team mates had or did not have, I play in PUGS so far... I know they suck...but I dont have great expectations either, I take what they give me. As far as I know, everyone try and gets ways to survive, they might not be all the same. I know I was a TPer way before the whiners ever got to even notice it was a good power...

There is a kills&assists/death window at the end of every match.

So what? Who remembers them any way? Its not written anywhere permanent...thats what I mean.

Except it's true. A careful TP'er will never die.

and probably never really kill anyway, especially against a good group. If you wanna kill you have to get your hands dirty. I agree TP will save your A$$ sometimes, but if you want to go to pvp to play survival, it must be a long and boring fight. I go in there to kill, and sometimes get killed, I really dont feel OP or anything like that.

Of course some smart guy one will always say I never die I play it safe and I kill alot!

And I say to that, Obama is in my SG and he uses TP also.

Archived Post
09-08-2009, 08:53 AM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.


You cannot lose if everyone on your team has teleport which is what I'm seeing now. The ONLY times I have lost is because they have 5/5 teleporters. Then its a 20 minute fight because for the most part teleporters have no idea how to play other than running around looking for health.


The only way to kill a teleporter is if he is stupid, and you spike him out with a hold in avenger, which should NOT be the only way to counter a travel power everyone can pick at level 5. You cannot chase him at all since he can kite you literally all day no matter your travel power. You cannot reasonably AOE them because there is very little window to do it and do any decent damage unless they ran at 100 hp.


Remove the invulnerability. Or put a CD on it. Either one, it needs a nerf. Right now if you arent teleporting (and I'm using jet boots) then you're basically gimped.


Translation: Man, this game's PvP is different from WoW...QQ...I pown in WoW PvP, so any MMO PvP system I can't pown (again, like I do in WoW) MUST be broken. Please copy the WoW PvP system into this game so I can pown again. I mean I KNOW it's a different PvP system, but I don't want to have to learn a new PvP system because that's a lot of work for me, and what I learned and do in WoW should be enough top pown anyone in any other MMO; it's just logical as WoW is the be all and end all of PvP in MMOs. kthxbye.

Archived Post
09-08-2009, 09:10 AM
probably not...but they wont kill either! they will be basically a ghost for the most of the fight; I dont see how that contributes to the team effort.


It is far more beneficial to your team to not die, then it is to get kills. If you can get only 1 kill every 5 minutes, but never die, this person is far better than the person who get 3 kills every 5 minutes with 2 deaths.

The goal in team pvp is to find the weak link and kill that person 15 times for the win. If there was simply a control area/objective base to pvp this wouldn't be an issue - forcing a tper to run is tantamount to victory.

However, since deaths are the only way to measure success, if you can nearly remove the chance of dying from a person then that sort of fixes things. Also lets not forget that in a duel you can literally just teleport around and stop someone from winning as agrief tactic.

Archived Post
09-08-2009, 09:36 AM
" They probably won't die if they play it safe."

probably not...but they wont kill either! they will be basically a ghost for the most of the fight; I dont see how that contributes to the team effort.

Not if they have a way of regen'ing their health.

What does it contribute? If you mean, how does it increase your team's score? It doesn't. It just prevents your opponent's score from going above 0. As long as you can do that, it doesn't matter how long it takes for you to get 15 points.

There is a kills&assists/death window at the end of every match.

So what? Who remembers them any way? Its not written anywhere permanent...thats what I mean.

So only statistics that are shown on your stat window matter?

So it doesn't matter if you have 8 deaths in a round, meaning you were responsible for half of your opponent's points, as long as it doesn't show on your character sheet?

Except it's true. A careful TP'er will never die.

and probably never really kill anyway, especially against a good group. If you wanna kill you have to get your hands dirty. I agree TP will save your A$$ sometimes, but if you want to go to pvp to play survival, it must be a long and boring fight. I go in there to kill, and sometimes get killed, I really dont feel OP or anything like that.

Except by "careful" I mean make sure TP is off cooldown when you go in and make sure your health is above 40% so you can't get bursted. I can easily do that and get kills. PvP is a game of offense and defense; if you die faster than you kill, you'll lose. TP ensures that you don't die.

And what happens when you get a second travel power at 35? Then TP has no downside and there's no reason not to have it. It becomes, literally, an immunity to direct damage with a 10 second cooldown while you spend the rest of the game with fly/superspeed/whatever.

And I say to that, Obama is in my SG and he uses TP also.

You can keep him.

Archived Post
09-08-2009, 10:08 AM
Has anyone suggested that TP drains power when in use? In pvp you can go only as far as the blue power bar is charged. This puts the hero in a tough spot because when he comes out of tp must of his power is gone.

Thoughts?

Archived Post
09-08-2009, 10:20 AM
stp whining all you noobs you have allreaddy whined about 90% of all the powers bieng overpowerd. go learn how to play

Archived Post
09-08-2009, 10:21 AM
Has anyone suggested that TP drains power when in use? In pvp you can go only as far as the blue power bar is charged. This puts the hero in a tough spot because when he comes out of tp must of his power is gone.

Thoughts?

Yeah and how about a health drain as well? :rolleyes:

Archived Post
09-08-2009, 10:24 AM
QQ

Wow --->

<---COH

Archived Post
09-08-2009, 10:29 AM
Actually from my experiance in pvp and dueling other players to test powers i can easily say that tp is indeed broken. In the test i had i was constantly attacking at melee range against the other player, they were course still able to teleport. So they unteleport and i hit them with a dot, at wich point they teleport again and again, as they called it tp spamming. I still won and i was still able to hit them while they were unteleported but there is no doubt that its broken. The timer for teleport seems to only happen once at the begining of a fight, after wich your free to teleport like crazy if you want. It didnt seem to me that his timer ever reset, not sure on that part as they were able to still tp around. My tip would be to use iron laryat or another power to knock them back or pull them. Works better than holds since i recall still being able to tp in a hold when i actually used the power lol.

Archived Post
09-08-2009, 10:43 AM
stp whining all you noobs you have allreaddy whined about 90% of all the powers bieng overpowerd. go learn how to play

Or I can know how to play and still talk about broken powers :rolleyes:

The timer for teleport seems to only happen once at the begining of a fight, after wich your free to teleport like crazy if you want.

The timer starts when they use an ability. They can teleport as many times as they want until they attack you, then they can't teleport for another 10 seconds.

Archived Post
09-08-2009, 10:44 AM
Anyone who activates TP in PvP should have their character and all their Alts returned to level 1 and ported instantly into the tutorial where they can spend the next 30 minutes thinking about where they went wrong and learning the error of their ways.

Justice is served!

:cool:

Archived Post
09-08-2009, 11:41 AM
So, you went 300-5 in one night (who plays 305 PVP matches in a night?) and you're complaining about the 5?????

Archived Post
09-08-2009, 03:55 PM
You can't hold someone while they are teleported, but you can hold them right before and they'll be held during their teleport.

Isn't that the point of the power? I mean if you could hit someone while teleported why pick it? It would have absolutely no benefit whatsoever.

Archived Post
09-08-2009, 05:32 PM
Isn't that the point of the power? I mean if you could hit someone while teleported why pick it? It would have absolutely no benefit whatsoever.

I wasn't saying you should be able to.

I don't think you should be able teleport while held though.

I mean you are HELD.

Archived Post
09-08-2009, 05:49 PM
Oh, it's one of "these" threads again

That means it's time for me to chime in about using teleport in PvP and laughing at people who immediately run and cry on the forum.

I use teleport all the time in PvP to avoid death. I also use rank 2 Block, invulnerability, and 3 heals.
...because I don't care about pvp at all. It's just a means to an ends.

If I have to sit through ******** pvp matches in order to get to 40 because I ran out of quests, then I'm going to be as much a pain in the butt about it as I can. /grin

Archived Post
09-08-2009, 08:13 PM
Anyone who activates TP in PvP should have their character and all their Alts returned to level 1 and ported instantly into the tutorial where they can spend the next 30 minutes thinking about where they went wrong and learning the error of their ways.

Justice is served!

:cool:

uh oh... I think im in trouble then. I made a character just to abuse the crap out of teleport. (I have a 37 I can abuse it with too, but what fun is that). I was pretty blatant with the abuse too. If anyone rooted or stunned me I teleported even if I didn't need to... just to show them they pretty much wasted their energy.

Starting from level 6 to 14 (so far) hes died twice in pvp. Both times I was fairly reckless and it would generally take a hold, my teleport being on that very rare cooldown, and an entire team beating on me. Again... would never happen if I wasnt being reckless.

If I had to tally my score id have to say it was over 100 kills/points to 2 deaths. I didn't even have a heal until 11 (regen of course).

Im not saying this is concrete evidence, but im also not saying im THAT good that I would normally be able to go 100+ to 2 deaths.
Also that 100 score is conservative, probably by a lot, but its enough of a number to raise an eyebrow. I DID level from 6 to 14 at elast half from pvp (if not more) so I definitely scored over 100 points in that time.

Also I played by myself, I didnt have some arranged team and I didn't have friends playing with me healing for me or any of that bs.
Just me, my broken ass teleport, and post 11 you can throw regen in there.

and yes I know there are various (fairly extreme) methods for dealing with teleport, but if you think about it... it IS just a travel power that EVERYONE can get at level 5 for free.
Oh pve, when I did it, was also incredibly easy with teleport. If the devs are interested in making their game harder maybe they should do something about the ability you can just teleport straight to the boss or objectives with.

edit: and yes im serious about the deaths, not an exaggeration. It happened so little it was very easy to count.

Archived Post
09-08-2009, 08:18 PM
yes because top 0.5% for 5 seasons in what was a 20 million pool means nothing


I don't even need to defend my point, anyone worth his salt knows TP is overpowered. They might be using it, thats fine because its overpowered as hell, but the devs need to know (and probably do know) its ridiculous.

Seriously focus on the subject at hand. It only detracts from your argument to say "Im a good pvper heres why". If your argument is good and your facts and logic are good, it shouldn't matter your argument should be able to stand on its own.

Archived Post
09-08-2009, 08:20 PM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.

You are 300-5 and you are complaining? Not happy until you are 305-0? Obviously something you have is severly over-powered itself. No PvP system is good when someone is 300-5.

Archived Post
09-09-2009, 01:07 AM
I wasn't saying you should be able to.

I don't think you should be able teleport while held though.

I mean you are HELD.

OK that I agree with considering you can hold them and prevent them from going anywhere. All I would like is a cool down in between teleports which would go along way to addressing the problem. So far the only thing that I saw which irked me was when you throw down a hold. They teleport, but can't go anywhere, then the hold where's off and seconds later they teleport again. A simple cool down would address the problem majorly.

Archived Post
09-09-2009, 02:22 AM
Look, I'm not some noob complaining here. I know about balance and what it takes for semi fair pvp at least (wow glad s1-5, top 100 GW guild for 1 year). I think I've went 300 - 5 tonight, but I've lost 3 or 4 matches where eveyone on the other team is a TPer and they wittle down whoever is weakest on my team. Teleport is plain broken.

Okay, lets start.

I've been doing PvP in CO for the heck of it, and average matches run about 5-8 minutes...that's a lot, in a "second by second combat round pencil-and-paper" game, but in a 1st/3rd person -shooter- 5 minutes isn't long.

Now, 300 - 5...that means you did 305 matches, lasting 5+ minutes each.

300 (drop the losses, because they can't be counted)
x5 minutes per match (probably understated)
= 1500 minutes

1500 minutes
/60 minutes in an hour
= 25 hours

So, according to you, you did 300 matches in one night...I find that difficult to swallow, personally, but lets assume you are accurate.

You <bleep>ing won 300 matches pretty much in a row, loosing less than one out of every FIFTY matchs.

Of those five losses, three or four had full teleport teams.

Thus, since you -lost- 1 match out of every 50, the teams that won had to be cheating, or using a broken power.

If you really did fight 300~ish battles, losing only 5, that would be 60-1 or 98% (ish) of your fights.

Obviously, a NINETY-EIGHT PERCENT win rate is wrong, you should be winning all of your fights, so something needs fixing.

I think the proper reaction from a "nerf everything anyone else is doing that I'm not" standpoint is "what ever you are doing to win, whatever you are using, should be nerfed into oblivion" because that win/loss ratio is -way- overpowered.

Anyway...

I have a Player vs Enemy build, that has Teleport...and honestly, Teleport works exactly as listed. Any teleporter has a massive advantage against non-teleporters...just check the X-Men movie, when Kurt is being sent (while mind controlled) after the Prez...and his bodyguards, with their -very- effective defense, get their butts kicked.

This is exactly how the power is supposed to work, a teleporting target is a royal <bleep> to stop or even slow down, unless you catch them holding still.

I have a PvE/TP build, and he does alright unless I have to deal with a lot at once, or an escort...in a one-on-one fight, I can kick a lot of butt...but if I have to teleport out and rest up, the boss tends to heal full, and if I try to teleport in, shoot, and teleport out, guess what, he gets in trouble, because my attack stops my teleport from working for several seconds.

Again, working as intended.

Now, have some cheese to go with your whine, while we get back to the Player vs Player part.

300 matches, of which you lost 5.

What ever you are doing that let you win that much, is obviously broken, and needs fixing.

But, you are complaining about TP, so lets discuss that.

I have, as stated above, a PvE/TP build...and in PvP settings, he doesn't do so well...he's hard to kill unless (wait for it) I get DoT'ed or even better (wait for it) they are waiting with stuff, like mines and such, for me to teleport in.

My attacks are not "one-hit kills" they are for fighting and killing bosses...and you know, I have trouble killing anything in a "spike damage or die" environment.

Now, if someone is being pinned down, I can -add- to the damage, but my build is -not- designed for PvP, so I, as a PvE person, can't <bleep> you silly.

And in pugs against teams, all it does is slow down my dieing...with all the AoE's (including the traps they fight in, like mines and such) my teleporting in does little except get me hurt.

Now, using what I have, I can fight "smart"...lets see, teleport in behind you, while you are fighting, watch for AoE's setup ahead of time, and charge an attack.

Okay, my glass cannon might actually hurt you a bit...maybe...but what I have seen, is I get your attention, and while I CANNOT TELEPORT BECAUSE I JUST ATTACKED, gee, I get my butt kicked by someone turning and dropping a spike on me.

Or a hold, then a spike, while my teleport timer is still counting.

Against pugs, yeah, me teleporting rocks nicely for survivability.

Against pugs, yeah, me being able to surprise someone fighting someone else can do nice damage.

Against trained, practiced teams, I still get my butt kicked...and that's with TP.

Let's back up.

If I attack, I cannot teleport for several seconds...long enough in my experience, for a person to tab/target me, charge full, and spike me into the ground unless they are being held or pinned and pretty much helpless in some way.

If a teleporter attacks, stop for a second, and hit them with -any- DoT move, then go back to killing whoever you were raping before, because with your listed win/loss ratio, that's all it was.

If you face a team of teleporters, then setup stuff that will hit them when they drop out of teleport...don't let them get a charge move off (all one-hit kills tend to have some kind of delay powering up).

Player versus Player is a "min/max" setting.

PvP is where you "spec like heck" to gain that all important, fight winning 1% advantage over your foes.

For proper, balanced, "my skill makes the difference, not my power setup" PvP, there's a very simple way to have it, instantly, w/o any effort, minimal coding, and almost no fuss what-so-ever.

Everyone who goes in, instantly becomes a simple Might based character, with default gear, default powers, default everything...then everyone will be balanced, no one will have unfair advantage, and only your skill versus mine will matter.

Of course, this will be unfair to the people who don't play default might builds "outside" so they will need to either practice in the arena, or level one of their own to get used to it.

You could, I suppose, have "fire vs fire" and so on arenas, where the fights are between something besides might builds...but the only...

...and I mean only...

...way to have "true balance" is to have everyone be the same.

If there is any...and I mean any...difference mechanically between the battlers, then one -will- have an advantage, however small, mechanically, over the other.

And in any setup where you can gain advantage, where your goal is to "Crush your enemies, see them driven before you, and hear the lamentations of their women" any advantage you can get, you will.

And, if you are complaining because you lost 1 out of 7 (I'm assuming you were -wrong- about your ratio...or flat out lying, it has to be one or the other) then you have -something- giving you an advantage the other six times.

And if you say "skill" then you should be all for a "pure NPC build fight, where everyone is mechanically identical by forced default" battle zone, because then your skill would allow you 100% domination of all opponents.


Galantdramon

Archived Post
09-09-2009, 06:46 AM
Come on, guys. Reading Comprehension = Win.

So, you went 300-5 in one night (who plays 305 PVP matches in a night?) and you're complaining about the 5?????
Blah, blah...
So, according to you, you did 300 matches in one night...I find that difficult to swallow, personally, but lets assume you are accurate.
Blah, blah...

He means 300 kill/assists and 5 deaths, not 300 wins and 5 losses. This is fairly obvious.

Archived Post
09-09-2009, 07:20 AM
Perhaps they should just disable travel powers in pvp period. No need to ruin the fun for those who strictly play games for the pve aspect.

Archived Post
09-09-2009, 07:25 AM
Perhaps they should just disable travel powers in pvp period. No need to ruin the fun for those who strictly play games for the pve aspect.

What a horrible suggestion. What's up with all these ridiculous people wanting nerfs to PvP just to protect their precious PvE? That'll ruin this game, RUIN IT! *rants and cackles while getting put in a straight jacket*

But seriously, do you really think that would improve PvP? Without travel powers, it would be no different than WoW turned classless.

Also, you make the ridiculously bad assumption that fixing a travel power in PvP should have any effect whatsoever on "PvE."

Archived Post
09-09-2009, 07:44 AM
OK that I agree with considering you can hold them and prevent them from going anywhere. All I would like is a cool down in between teleports which would go along way to addressing the problem. So far the only thing that I saw which irked me was when you throw down a hold. They teleport, but can't go anywhere, then the hold where's off and seconds later they teleport again. A simple cool down would address the problem majorly.

there already is a cooldown if you try to TP in combat

Archived Post
09-09-2009, 08:07 AM
there already is a cooldown if you try to TP in combat

There is a way to circumvent it. I'm guessing it's bordering on exploiting unintended mechanics, so I'm hoping this goes as a "fix" rather than a "nerf".

Archived Post
09-09-2009, 08:13 AM
there already is a cooldown if you try to TP in combatThere is a way to circumvent it. I'm guessing it's bordering on exploiting unintended mechanics, so I'm hoping this goes as a "fix" rather than a "nerf".

Incorrect, sir. The way teleport works is as follows:

-When the person comes out of Teleport, they have a 10 second debuff.
-If that person uses a power while they have the debuff, Teleport starts a 10 second cooldown

Things to note:
-It doesn't matter what anyone else does to them, as long as they don't use an ability while they have the debuff, they can teleport whenever they want
-They cannot teleport in, attack, and teleport away with no consequences. However, they can walk in, attack, and teleport away with no consequences.

Summary:
It is working exactly as it is supposed to work, but "as it is supposed to work" is not very balanced.

Archived Post
09-09-2009, 08:17 AM
#398 Have Teleport apply a -100% healing debuff while phased out.

People still can use it for its tactical escape and positioning ability in PvP and PvE while not allowing the abusive (go back to full via inspirations, Regeneration, etc.) while 99.9% Invulnerable.

[The .1% is the ability to use two powers (a hold and an AoE), have sufficient intelligence stat'd to actually see the stealthed target, and have enough energy available to actually kill the target]

Archived Post
09-09-2009, 08:20 AM
It doesn't matter what anyone else does to them, as long as they don't use an ability while they have the debuff, they can teleport whenever they want

This is what doesn't sit right with me, and is something I feel is an oversight rather than intended. People should not be able to continously and repeatedly teleport non-stop while I'm rooting and DoTing them.

Archived Post
09-09-2009, 08:29 AM
yes because top 0.5% for 5 seasons in what was a 20 million pool means nothing


I don't even need to defend my point, anyone worth his salt knows TP is overpowered. They might be using it, thats fine because its overpowered as hell, but the devs need to know (and probably do know) its ridiculous.

WoW pvp is a joke. I was 1900 + Back when it was hard (Seasons 1+2). I quit after that.

To come in here and say you were top 0.5% of 20 million people is just asinine. First WoW never boasted they had 20 mil subs the area was more around 11+

So out of the 11 million you need to axe out the people who don't PvP out of those who don't PvP you need to axe out all of those who hate the arena. You also then need to relegate yourself to your battle group. Grats your now probably in a pull of a couple thousand at best.

But don't worry Rogue, Mage, Priest
Druid,Warrior
Druid/x takes skill amirite?

Archived Post
09-09-2009, 10:49 AM
^^^ It was at just 10 million subscribers when Season 1 and 2 of WoW PvP started. The subscription base is now 11 million worldwide (reported by Activision Blizzard).

You forgot that it's 10 million _worldwide_ and that you probably only competed with the North American servers... Then divide by number of PvP'ers. Divide by Arena PvP'ers. And then divide by Arena PvP'ers that used multiple characters in the Arena (I know I did for a while to gear them up). Generously, 5,000 probably altogether in Season 1 and 2 together (it decreased even further in S2 when they stated the new gear was going to get cycled into normal PvP rewards.)

Besides, if you weren't a geared-out Warrior (or Paladin) in Season 1 or 2, you were probably one of the unfortunate. It was more with gear, uber class abilities, and crit luck then skill ... that's why WoW PvP sucked. But I digress.


Teleport NEEDS adjustment for no other reason than it is the shining example of a no cost power for major benefits DURING combat.

Archived Post
09-09-2009, 10:54 AM
I agree with you...

But why do we try and make the maths on a self boasting moron who needs to cry nerf so he can fix his own personal ego?

He thinks like a moron one, acts like one... thats all we need

next (they are legion)