Archived Post
09-03-2009, 10:29 AM
Hello everyone, my intent with this thread is to list in a concise area some of the counters to TP, please add to this list if you know of others as I am not omniscient quite yet :p
Items: There are certain items in PvP and I believe there is a crafted item as well (not sure on this one) that put a 3 second debuff on players so they cannot activate TP or any other travel power.
Powers: There are many powers in game that can cancel TP. Hurl boulder with advantage, Thunderbolt lunge with advantage are the two I know of at this moment. Throw shuriken with chain kunai and Iron Lariat both can yank a person out of TP if you catch them when they pop out of it or as they start to go into it.
Effects: Some may not know this but effects like DoT, Chill, Root, and Hold timers still persist IN tp even if you do not see the person. It is still possive to be hit by PBAOE, AOE, and many many other effects while in TP.
Prepare for it: If you know a person is a TP'er, learn when that person normally bails on the hold or fight and prepare for it. If they TP the moment they are held, throw down a pyre or rain of fire nearby, cast a DoT on them so they take damage even when held. Another favorite of mine is to see a person held and then TP, I grab a crate or something similar and wait for them to pop back out of TP for a moment and nail them with a crate so it keeps them out of it (and hopefully on their backside for a bit)
Distance: As stated in other threads, TP has tell-tale signs of where it is heading and TP has a limited distance before the person pops out of TP. Use this moment to nail them with a DoT, KB, or crate to continue the punishment. My favorite personally is in UTC Cage waiting in one of the corners for mr or ms. TP'er to pop out and hit them with another DoT or KB. Remember people run around places where they know boosts spawn so look out for them in these areas and you can catch them in that moment where they are out of TP.
Predictability: This might sound a bit trite but learn your opponent, people in my experience are creatures of habit and the moment they find something that works, they stick to it. Harass and watch how they flee and learn where they normally run to or hide.
These are just some of the counters I find work for me against TPing foes but these same basic ideas apply to many other travel powers as well. If anyone has any other advice please feel free to add to the discussion.
Items: There are certain items in PvP and I believe there is a crafted item as well (not sure on this one) that put a 3 second debuff on players so they cannot activate TP or any other travel power.
Powers: There are many powers in game that can cancel TP. Hurl boulder with advantage, Thunderbolt lunge with advantage are the two I know of at this moment. Throw shuriken with chain kunai and Iron Lariat both can yank a person out of TP if you catch them when they pop out of it or as they start to go into it.
Effects: Some may not know this but effects like DoT, Chill, Root, and Hold timers still persist IN tp even if you do not see the person. It is still possive to be hit by PBAOE, AOE, and many many other effects while in TP.
Prepare for it: If you know a person is a TP'er, learn when that person normally bails on the hold or fight and prepare for it. If they TP the moment they are held, throw down a pyre or rain of fire nearby, cast a DoT on them so they take damage even when held. Another favorite of mine is to see a person held and then TP, I grab a crate or something similar and wait for them to pop back out of TP for a moment and nail them with a crate so it keeps them out of it (and hopefully on their backside for a bit)
Distance: As stated in other threads, TP has tell-tale signs of where it is heading and TP has a limited distance before the person pops out of TP. Use this moment to nail them with a DoT, KB, or crate to continue the punishment. My favorite personally is in UTC Cage waiting in one of the corners for mr or ms. TP'er to pop out and hit them with another DoT or KB. Remember people run around places where they know boosts spawn so look out for them in these areas and you can catch them in that moment where they are out of TP.
Predictability: This might sound a bit trite but learn your opponent, people in my experience are creatures of habit and the moment they find something that works, they stick to it. Harass and watch how they flee and learn where they normally run to or hide.
These are just some of the counters I find work for me against TPing foes but these same basic ideas apply to many other travel powers as well. If anyone has any other advice please feel free to add to the discussion.