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View Full Version : Please critique my TK build.


Archived Post
09-03-2009, 02:16 AM
I'm thinking of making a TK themed character, focusing mostly on the blades, I would appreciate any feedback. Thanks.

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Thane: Level 40 Champion

Superstats:
Level 5: Super Endurance
Level 13: Super Constitution

Powers:
Level 1: Kinetic Dart -- Rank 2, Incisive Wit
Level 1: Ego Weaponry
Level 5: Ego Blade Frenzy -- Rank 2, Rank 3
Level 5: Flight
Level 8: Ego Hold -- Rank 2, Mass Effect
Level 11: Thunderbolt Lunge -- Essence Assault
Level 14: Ego Surge -- Rank 2, Rank 3
Level 17: Shadow Form -- Rank 2, Rank 3
Level 20: Lifedrain -- Rank 2, Rank 3
Level 23: Resurgence -- Rank 2
Level 26: Ego Annihilation -- Rank 2, Mindful Inversion
Level 29: Ego Blade Breach -- Rank 2, Rank 3
Level 32: Telekinetic Eruption
Level 35:
Level 35:
Level 38:

Talents:
Level 1: Abyssal
Level 6: Energetic
Level 9: Enduring
Level 12: Boundless Reserves
Level 15: Accurate
Level 18: Daredevil
Level 21: Acrobat

Archived Post
09-03-2009, 03:42 AM
The build is decent. You are likely going to need a defensive passive. I would take something at 11 or 14. If your determined, you can probably scoot by, but starting at the robo cowboy quests and beyond, you will likely be having a difficult time and you won't be able to solo some missions.

I always suggest to people to drop ego weaponry, but if you like it you can keep it.

Your build takes breach / annihiltion very very late.

You can probably push shadow form and life drain till later.

Its probably unwise to not take a shield. I like the TK shield, others are good too.

Archived Post
09-03-2009, 04:45 AM
The build is decent. You are likely going to need a defensive passive. I would take something at 11 or 14. If your determined, you can probably scoot by, but starting at the robo cowboy quests and beyond, you will likely be having a difficult time and you won't be able to solo some missions.

I always suggest to people to drop ego weaponry, but if you like it you can keep it.

Your build takes breach / annihiltion very very late.

You can probably push shadow form and life drain till later.

Its probably unwise to not take a shield. I like the TK shield, others are good too.

Thank you for the input. My intent with this build is to pump out as much damage as possible without hurting survivability too much (which is why I took life drain and resurgence). I plan to play in offensive build 100% of the time. I believe that the best defense is a good offense.

Since breach/annihilation are both Tier 3 powers, is it even possible to take them earlier than I do?

Thanks again.

Archived Post
09-03-2009, 06:23 AM
They are both definitely available earlier. I dipped into Force for PFF and Force Shield, and they are both available to my level 24 TK. I think I could pick them up at 20th. Currently I just have Breach, but I do plan on getting Annihilation eventually.

Archived Post
09-03-2009, 06:40 AM
Since breach/annihilation are both Tier 3 powers, is it even possible to take them earlier than I do?

If you only take abilitys from one framework you can spec your first t3 abilitys at lvl 14.

I would take ego sprites early on in the game with slave mentality. They are a pretty decent heal if you apply it on enough mobs. And since you have a lot of ego damage boosts (ego surge, TK-Eruption and Shadow form) they will do a good job keeping you alive.

I had a TK-Blader during OB and he was ALOT of fun, but i made a lot of mistakes with poor powers.

I will make another blader this weekend, because melee char's are very stylish and a bit more complicated to play in pvp.

Archived Post
09-03-2009, 06:43 AM
Thank you for the input. My intent with this build is to pump out as much damage as possible without hurting survivability too much (which is why I took life drain and resurgence). I plan to play in offensive build 100% of the time. I believe that the best defense is a good offense.

Since breach/annihilation are both Tier 3 powers, is it even possible to take them earlier than I do?

Thanks again.

I think you can have them as early as 17 -- Energy Builder, TK power 1 (lvl 1); TK power 2 (lvl 5); tk power 3 (lvl 8); tk power 4 (lvl 11); tk power 5 (lvl 14); Breach (17).

That being said, you probably don't want to do that (lvl 17 I mean). At least grab a passive. I would shoot for 20 or 23 to have breach. I guess thats not really much earlier, but it helps during those missions. Maybe I felt that way b/c I skipped Ego Weaponry, though, which meant I didn't have a blade attack to spam. I leveled using frenzy every CD and filled in between with chokes. Given choke's CD on launch day, thats no longer possible.

Archived Post
09-03-2009, 06:46 AM
If you only take abilitys from one framework you can spec your first t3 abilitys at lvl 14.

I would take ego sprites early on in the game with slave mentality. They are a pretty decent heal if you apply it on enough mobs. And since you have a lot of ego damage boosts (ego surge, TK-Eruption and Shadow form) they will do a good job keeping you alive.

I had a TK-Blader during OB and he was ALOT of fun, but i made a lot of mistakes with poor powers.

I will make another blader this weekend, because melee char's are very stylish and a bit more complicated to play in pvp.

I second the ego sprites suggestion. Might get more mileage than lifedrain. Up to you though.

Archived Post
09-03-2009, 09:08 AM
I think you can have them as early as 17 -- Energy Builder, TK power 1 (lvl 1); TK power 2 (lvl 5); tk power 3 (lvl 8); tk power 4 (lvl 11); tk power 5 (lvl 14); Breach (17).

That being said, you probably don't want to do that (lvl 17 I mean). At least grab a passive. I would shoot for 20 or 23 to have breach. I guess thats not really much earlier, but it helps during those missions. Maybe I felt that way b/c I skipped Ego Weaponry, though, which meant I didn't have a blade attack to spam. I leveled using frenzy every CD and filled in between with chokes. Given choke's CD on launch day, thats no longer possible.

I don't wanna be a smart ass, but if you take kinetic darts as your energy builder, thats a TK power. So you can have Breach at lvl 14.

But i wouldn't take it at this level either. Grab a passive and maybe a heal from another framework. Atleast, grab it before lvl 30 :D

And if you take telekinetic eruption early, you can grind through mobs pretty well. Charge the eruption up... run into a group of enemys and release, insert some sprites if you have and finish them off with frenzy... rinse and repeat.

Archived Post
09-03-2009, 09:12 AM
I don't wanna be a smart ass, but if you take kinetic darts as your energy builder, thats a TK power. So you can have Breach at lvl 14.

But i wouldn't take it at this level either. Grab a passive and maybe a heal from another framework. Atleast, grab it before lvl 30 :D

And if you take telekinetic eruption early, you can grind through mobs pretty well. Charge the eruption up... run into a group of enemys and release, insert some sprites if you have and finish them off with frenzy... rinse and repeat.

Smart ass comment accepted :). I stand corrected.

I got confused because most of the power requirements are "non-energy builder" whereas in framework it counts the builder.

Archived Post
09-03-2009, 10:23 AM
Suggest dropping Rank 2 on Darts, and if it's Blades you want, get EBB at 14. Then bump Resurgence up to lvl 20 (you'll prolly want a heal by then).

With Shadow form I tend to use TK Eruption a lot more than my Ego form toon, so I ranked that up as well-- doesn't fit the Blades mentality but wipes henchmen out fast, and procs Surge for finishing off villains.

Ego Weaponry isn't bad, especially when spammed, but really, once you get EBB, it's just not needed.

I haven't tried Ego Hold, but even with the 15 sec CD on Choke, having some sort of ranged attack early on is nice (along with CC and interrupt).

~2c

Archived Post
09-03-2009, 10:42 AM
Two powers that I absolutely love with my TK are actually from supernatural. Iron Lariat is great. It pulls the target toward you if it isn't immune and, if you take the advantage, it makes the target bleed. Once you do this, you can take Devour Essence with its advantage, doubles healing on bleeding targets. These two powers help keep things close and give you survivability, especially if you want to take an offensive passive.

Archived Post
09-03-2009, 10:59 AM
Ok, perhaps I'm missing something. How the heck do you skip Ego Weaponry and still end up with a viable build whilst leveling? If all you take is Darts+Frenzy, then all you have access to in other sets is a basic T1 attack.... Unless you want Telekinesis (broken and scales with a stat we don't use) or Telekinetic Shield (replaced by Force Shield)

Confused... :confused:

Archived Post
09-04-2009, 04:42 AM
Ok, perhaps I'm missing something. How the heck do you skip Ego Weaponry and still end up with a viable build whilst leveling? If all you take is Darts+Frenzy, then all you have access to in other sets is a basic T1 attack.... Unless you want Telekinesis (broken and scales with a stat we don't use) or Telekinetic Shield (replaced by Force Shield)

Confused... :confused:

The answer is largely you suffer through it. Many take choke to tide them over. Some dip into another pool and grab a power they are planning to use. some take ego blast (which I personally think is just as much a waste, but clearly people make it work, and at least it doesn't get 100% replaced by a skill later) idk. I get that this is a conern (i.e. leveling), but I, and most others, are trying to build a long term viable character, and many TK builds are tight on power points. Ego weaponry (except to crippling advantage PVP use) is largely a big, fat 99.5% waste.

Archived Post
09-04-2009, 08:53 AM
Ok, perhaps I'm missing something. How the heck do you skip Ego Weaponry and still end up with a viable build whilst leveling? If all you take is Darts+Frenzy, then all you have access to in other sets is a basic T1 attack.... Unless you want Telekinesis (broken and scales with a stat we don't use) or Telekinetic Shield (replaced by Force Shield)

Confused... :confused:

Here's my build, for example:

Build by championBuilder 0.2.4 (http://champions.zarzu.ch)

Download this Build here. (http://champions.zarzu.ch/download.php?download=4131g70d002370f200370d20015z z0470i500170f100460340270d210160d60260i52070d11016 0g53060f11350f305zz035036075y10c5y20z5y20f5y20m5y2 0h5y20j5y20k25y0075y0043TK)

TK: Level 40 Champion

Superstats:
Level 5: Super Endurance
Level 13: Super Ego

Powers:
Level 1: Kinetic Dart -- Accelerated Metabolism, Incisive Wit
Level 1: Ego Blast -- Rank 2, Mind Opener
Level 5: Ego Blade Frenzy -- Rank 2, Rank 3
Level 5: Teleport
Level 8: Regeneration -- Rank 2, Rank 3
Level 11: Ego Sprites -- Rank 2, Slave Mentality
Level 14: Force Shield -- Force Sheath
Level 17: Telekinetic Eruption -- Rank 2, Rank 3
Level 20: Ego Surge -- Nimble Mind
Level 23: Resurgence -- Rank 2
Level 26: Ego Blade Breach -- Rank 2, Rank 3
Level 29: Shadow Form -- Rank 2
Level 32: Ego Storm -- Malevolent Manifestation
Level 35: Telepathic Reverberation
Level 35: Acrobatics
Level 38: Protection Field

Talents:
Level 1: Absolute Zero
Level 6: Amazing Stamina
Level 9: Acrobat
Level 12: Ascetic
Level 15: Shooter
Level 18: Impresario
Level 21: Accurate

For PvE, Ego Blast is an incredibly useful power for a Tier 0:
6 second hold
Ego damage, so it scales with the same buffs/debuffs as Blades
Mind Opener advantage: damage is increased by 30% of a fully charged Blast while under the effect of an energy form (Ego Form, Shadow Form, Ego Surge, TK Eruption, Incisive Wit). This makes tapping better DPS and better DPE than charging.
Ranged, and 100ft at that.

I'd recommend Ego Blast if you're planning to primarily PvE, and Ego Weaponry (with Crippling Challenge) for PvP. I'll admit that leveling has been somewhat irritating with only EBF - made this character and played up to 14 last night - but the control built in to Ego Blast made it fairly safe. I only die when my wife decides to pull 2 or 3 extra spawns onto us with Sparkstorm ;)