Archived Post
09-03-2009, 01:37 AM
I've created several characters, all having passive defenses.
No doubt, regen is the most OP.
They all do great- I usually end up 9:1 score on average.
I decided to make a telekinesis guy for massive melee damage. And wow, I kill extremely fast. The problem is I can never hit anyone bc I chose Hover Disk (a gimped travel power) and my root isn't good enough anymore.
Why?
Because I die so incredibly fast.
I may get 11 kills (only 2 more than normal) and do tons of damage- but my deaths equate to 6-8 out of 15.
Ego Form gives me something like 5-7% physical damage resistance. A damage type that no one ever uses.
Even if they did- it still doesn't do anything. Ego Form is suppose to be an offensive passive.
But what's the point? I can kill someone- but I die in the process. I become an easy target for the other 5 players, and me and any other no-defense passive players are the sole reason the team loses.
I may do the most damage, and get the most kills- but there's no point in it.
I'm not here to whine, or complain. I'm here to state a very obvious fact:
There is no reason to get offensive passives, because you lose the most important thing in PvP- defensive passives.
It only gimps you to be AVENGER. It only gimps you to pick anything except a defense passive. It only gimps you unless you pick a specific set of travel powers for melee. (Acrobatics, Teleport) and other travel powers are utterly worse in every way than others (Hover Disk is extremely slow- more so than the other flying powers. Tunnell compared to Teleport isn't so good.
And to be honest, I'm tired of this. I played like 15 matches last night, and in almost every single one, 4/5 people had teleport and regen. I even fought one guy in a duel who had Chill (to insta-win against melee), Teleport (to negate all holds), Chainsaw for close combat, some OP ranged attack. He could literally WALK backwards no matter what you did. And if you rooted, snared, or held him when chill wore off? He'd teleport until it's gone, and just repeat. Mind you, I would bring him to 50% life in one set of hits- but he could just tp to regen that, chill/knockdown/hold to regen completely because he had RANK 2 regen.
I do fine on my MIGHT melee character (Invul) and I do amazing on my ranged characters (Munitions) but when it comes to my Telekinesis guy- his insane damage is ignored by the fact if I don't hold down shift 24/7, I die. If I attack someone- they do as much damage to me as I do to them, and it's a roll of the dice who dies first.
SIGH!
I can't pick regen... because of EGO FORM!!!!!!!
No doubt, regen is the most OP.
They all do great- I usually end up 9:1 score on average.
I decided to make a telekinesis guy for massive melee damage. And wow, I kill extremely fast. The problem is I can never hit anyone bc I chose Hover Disk (a gimped travel power) and my root isn't good enough anymore.
Why?
Because I die so incredibly fast.
I may get 11 kills (only 2 more than normal) and do tons of damage- but my deaths equate to 6-8 out of 15.
Ego Form gives me something like 5-7% physical damage resistance. A damage type that no one ever uses.
Even if they did- it still doesn't do anything. Ego Form is suppose to be an offensive passive.
But what's the point? I can kill someone- but I die in the process. I become an easy target for the other 5 players, and me and any other no-defense passive players are the sole reason the team loses.
I may do the most damage, and get the most kills- but there's no point in it.
I'm not here to whine, or complain. I'm here to state a very obvious fact:
There is no reason to get offensive passives, because you lose the most important thing in PvP- defensive passives.
It only gimps you to be AVENGER. It only gimps you to pick anything except a defense passive. It only gimps you unless you pick a specific set of travel powers for melee. (Acrobatics, Teleport) and other travel powers are utterly worse in every way than others (Hover Disk is extremely slow- more so than the other flying powers. Tunnell compared to Teleport isn't so good.
And to be honest, I'm tired of this. I played like 15 matches last night, and in almost every single one, 4/5 people had teleport and regen. I even fought one guy in a duel who had Chill (to insta-win against melee), Teleport (to negate all holds), Chainsaw for close combat, some OP ranged attack. He could literally WALK backwards no matter what you did. And if you rooted, snared, or held him when chill wore off? He'd teleport until it's gone, and just repeat. Mind you, I would bring him to 50% life in one set of hits- but he could just tp to regen that, chill/knockdown/hold to regen completely because he had RANK 2 regen.
I do fine on my MIGHT melee character (Invul) and I do amazing on my ranged characters (Munitions) but when it comes to my Telekinesis guy- his insane damage is ignored by the fact if I don't hold down shift 24/7, I die. If I attack someone- they do as much damage to me as I do to them, and it's a roll of the dice who dies first.
SIGH!
I can't pick regen... because of EGO FORM!!!!!!!