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View Full Version : There is no point in passive offenses.


Archived Post
09-03-2009, 01:37 AM
I've created several characters, all having passive defenses.

No doubt, regen is the most OP.
They all do great- I usually end up 9:1 score on average.

I decided to make a telekinesis guy for massive melee damage. And wow, I kill extremely fast. The problem is I can never hit anyone bc I chose Hover Disk (a gimped travel power) and my root isn't good enough anymore.

Why?

Because I die so incredibly fast.

I may get 11 kills (only 2 more than normal) and do tons of damage- but my deaths equate to 6-8 out of 15.

Ego Form gives me something like 5-7% physical damage resistance. A damage type that no one ever uses.

Even if they did- it still doesn't do anything. Ego Form is suppose to be an offensive passive.

But what's the point? I can kill someone- but I die in the process. I become an easy target for the other 5 players, and me and any other no-defense passive players are the sole reason the team loses.

I may do the most damage, and get the most kills- but there's no point in it.



I'm not here to whine, or complain. I'm here to state a very obvious fact:

There is no reason to get offensive passives, because you lose the most important thing in PvP- defensive passives.

It only gimps you to be AVENGER. It only gimps you to pick anything except a defense passive. It only gimps you unless you pick a specific set of travel powers for melee. (Acrobatics, Teleport) and other travel powers are utterly worse in every way than others (Hover Disk is extremely slow- more so than the other flying powers. Tunnell compared to Teleport isn't so good.


And to be honest, I'm tired of this. I played like 15 matches last night, and in almost every single one, 4/5 people had teleport and regen. I even fought one guy in a duel who had Chill (to insta-win against melee), Teleport (to negate all holds), Chainsaw for close combat, some OP ranged attack. He could literally WALK backwards no matter what you did. And if you rooted, snared, or held him when chill wore off? He'd teleport until it's gone, and just repeat. Mind you, I would bring him to 50% life in one set of hits- but he could just tp to regen that, chill/knockdown/hold to regen completely because he had RANK 2 regen.

I do fine on my MIGHT melee character (Invul) and I do amazing on my ranged characters (Munitions) but when it comes to my Telekinesis guy- his insane damage is ignored by the fact if I don't hold down shift 24/7, I die. If I attack someone- they do as much damage to me as I do to them, and it's a roll of the dice who dies first.
SIGH!


I can't pick regen... because of EGO FORM!!!!!!!

Archived Post
09-03-2009, 03:52 AM
They work fine, maybe not as well as they should but they do work.

Part of the problem is that Ego Form is notoriously meh.

Teleport helps a lot, so do active defenses and self heals. My Shadow Form character uses Teleport and Life Drain and is still pretty fragile.

Archived Post
09-03-2009, 05:23 AM
If you're dying a lot, it's generally because you're not moving well enough or have sufficient battlefield awareness.

I've seen many people go to level 20+ without any passives at all, and do extremely well in pvp and duels. I had regen on my PA at level 17, rank 3, and got my ass handed to me by a level 20 fellow with no passives at all. Just a really smart combination of attacks (none of which included a hold, for the record), and a lot of skill.


So for you? I agree, there may not be much point. That doesn't mean that it can't be done, or isn't being done with great success.

Archived Post
09-03-2009, 06:55 AM
If you're dying a lot, it's generally because you're not moving well enough or have sufficient battlefield awareness.


Best thing ever wrote on a pvp board.

Archived Post
09-03-2009, 06:58 AM
So surivability is important in PvP.


What's new

Archived Post
09-03-2009, 08:41 AM
Best thing ever wrote on a pvp board.

insufficient battlefield awareness. :rolleyes:

Archived Post
09-03-2009, 12:26 PM
So surivability is important in PvP.


What's new?

What's new?

Well....since the game just came out 2 days ago.........EVERYTHING.

Archived Post
09-03-2009, 12:34 PM
Players are trying their hardest to kill you and you stating that by not taking something that will keep you alive longer you die faster... think about that one.

Passive Offensives = You do more damage to the 1 person/AoE you are targeting

Passive Defense = You are preventing incomming damage from the possible 5 people that are attacking you.

Yes in PvP the offensive passives are less then ideal in a kill point game as you will feed them points. In strategy based PvP like jailbreak you can use them to your advantage because who cares if you die.


Passive Offensives were intended for PvE DPS players were they are taking damage only if they pull aggro. Putting them on yourself when you KNOW your going to get aggro would be foolish.

Archived Post
09-03-2009, 12:34 PM
If you're dying a lot, it's generally because you're not moving well enough or have sufficient battlefield awareness.

Actually the ONLY thing keeping me alive are both of these things.
Compared to those I play with, I'm one of the best moving players on all of my characters.
I also have quick reflexes and am one of the only people ever who seems to actually chase- and kill- teleporters. On my normal characters (Munitions/Regen/Acrobatics, Might/Invul/Swing) I am almost always in the top 2 in both kills with 8-11 and survival 0 to 1 deaths.

I'm not saying this to brag. I'm saying this because it's a fact, which proves you're full of it. I escape death more than a teleporter does- without teleport.
But honestly, I can only escape 50% of the time on my passive offense character. Why? The same reason I am dying a lot:

People pick on anyone without a passive defense.

If you don't have a passive defense, the enemy team figures it out- and then picks on you constantly (or anytime they see you) until you're dead. Which if you don't have a passive defense (even if you have a kickbutt shield block) you WILL die fast. Without teleport, acrobatics, swing, or tunnel- you're easy to chase too- especially since you have to block 24/7 or else you'll die. And unfortunately... I picked one of the SLOWEST moving powers- hover disk.

The problem is I will run up to a character with 100% health, root them, and go to town on them, bringing them to 50% life. Then in ONE hit usually (or 2-3 ppl teaming up) in what feels like 1 hit, I go to 50% life. I rather have to block and escape, slowly dying to 0% (50% chance to get away, since I'm very good at movement and control. 50% is the best you can do.) or I just finish the guy I'm attacking, killing him moments before I die. If there are 3 on me- I die before he gets to 5%.

Archived Post
09-03-2009, 12:42 PM
Actually the ONLY thing keeping me alive are both of these things.
Compared to those I play with, I'm one of the best moving players on all of my characters.
I also have quick reflexes and am one of the only people ever who seems to actually chase- and kill- teleporters. On my normal characters (Munitions/Regen/Acrobatics, Might/Invul/Swing) I am almost always in the top 2 in both kills with 8-11 and survival 0 to 1 deaths.

I'm not saying this to brag. I'm saying this because it's a fact, which proves you're full of it. I escape death more than a teleporter does- without teleport.
But honestly, I can only escape 50% of the time on my passive offense character. Why? The same reason I am dying a lot:

People pick on anyone without a passive defense.

If you don't have a passive defense, the enemy team figures it out- and then picks on you constantly (or anytime they see you) until you're dead. Which if you don't have a passive defense (even if you have a kickbutt shield block) you WILL die fast. Without teleport, acrobatics, swing, or tunnel- you're easy to chase too- especially since you have to block 24/7 or else you'll die. And unfortunately... I picked one of the SLOWEST moving powers- hover disk.

The problem is I will run up to a character with 100% health, root them, and go to town on them, bringing them to 50% life. Then in ONE hit usually (or 2-3 ppl teaming up) in what feels like 1 hit, I go to 50% life. I rather have to block and escape, slowly dying to 0% (50% chance to get away, since I'm very good at movement and control. 50% is the best you can do.) or I just finish the guy I'm attacking, killing him moments before I die. If there are 3 on me- I die before he gets to 5%.

Again to sum up this post...

You run in and take on a single target by yourself, get him to 50% before he can do anything about it. Then you die to his 2-3 buddies.

You have a passive offense and he has a passive defense... you got him to 50% before retaliation of 2-3 people and you died.

Am I the only one that sees the offensive and defensive balancing out in that equation? Yes, if you run an offensive passive in a kill point PvP match you will be farmed because you are a target of an easy win. That is how the PvP match works and the only way to fix that would be to make the offensive passives give a defense... which would not make them offensive.