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View Full Version : Munitions Superstat Advice - How Does End/Rec Fare?


Archived Post
09-02-2009, 07:07 AM
Title says it all. I am not a pistol wielder (other than the energy builder), but rather a big guns kind of guy. i have respeced out of two gun mojo (I am level 5, it wiped me out!). I am thinking about assault rifle and shotgun.

From what I have seen, DEX/EGO seems to be the preferred combo, though I wonder how much of that was tied to crit chances with regen, which is gone.

Anyway, lots of the powers (assault rifle, chaingun, maybe more?) seem to be sustained firepower, so a high end would be helpful.

Does an End/Rec build synergize well with munitions? Maybe End/Int? Or should I go DEX/EGO? What are the benefits?

Thanks so much in advance,
-Z

Archived Post
09-02-2009, 07:32 AM
Dex/Ego synergies well with Munitions if you grab Killer Instinct. With Killer Instinct my energy needs are catered for by the high number of criticals I get so I haven't needed a high End or Recovery. Often I end up with more energy than I started with during those maintained attacks.

Also if you get Lock and Load later then that will lower the energy use of all your munitions powers significantly for a brief time.

Munitions seems like it will be a high energy use set due to the number of maintained attacks but so far this has not been my experience.

Archived Post
09-02-2009, 07:54 AM
Like he said, a high DEX/EGO + Killer Instinct will negate the need for a high REC for most of your powers. The problem with a low REC munitions build is only really a big deal with some powers like the Sniper Rifle which can take more power than you'll have before the fight if you have a low REC (low equalibrium).

With my munitions character I have DEX & EGO as my super stats but I have used the tallents and gear to increase my END and REC a bit and that is working very well for me.

Archived Post
09-02-2009, 09:22 AM
From what I have seen, DEX/EGO seems to be the preferred combo, though I wonder how much of that was tied to crit chances with regen, which is gone.



Not at all - the high crits give more DPS & proc Killer instinct more often.

There are a bunch of ways of getting around the energy cost of maintains:-
Accelerated metabolism
Lock * Load
Killer Instinct
Quarry

Really you do not need as very high end & you only need enough REC (supported by int reducing costs) to support any opener you fancy. Sniper rifle or rocket want high energy when you start fights not a high income in
fights.

Your high end build will also work & let you choose other powers to get you by.

Archived Post
09-02-2009, 09:41 AM
Munitions is one of the few sets where the recommended stats are obviously correct.

Archived Post
09-02-2009, 10:13 AM
I went with Dex / Rec. If I'm going to have time to get off big powers like sniper rifle, it's going to be at the beginning of a fight.

Granted, I'm only level 14 now, so I *just* slotted Rec recently, but wowowow I'm loving it.

As far as the energy returns from killer instinct, it's not bad, it's just not great.

You can only proc it once every four seconds on a crit. If you have Dex as your other stat and are running around spamming shotgun or 2 gun mojo, you're going to be crit'ing fairly regularly. The 4 second limit is going to control how much energy Killer Instinct returns a lot more than your crit rate (within reason).

So, if I want to power up a sniper shot with sonic amplification (forget the exact name), that's already 85 energy or so for just one buffed shot. The best time to use it is at the start of a fight. Why wouldn't I want my equillibrium high enough so that I could fire a buffed sniper shot and have plenty of energy left from the very beginning to cut through any defenses, and then go back to normal play?

Of course I'll be getting more ego, end, and con as I can, but Dex/Rec is the best path I see so far.

Archived Post
09-02-2009, 10:25 AM
I went with Dex / Rec. If I'm going to have time to get off big powers like sniper rifle, it's going to be at the beginning of a fight.

Granted, I'm only level 14 now, so I *just* slotted Rec recently, but wowowow I'm loving it.

As far as the energy returns from killer instinct, it's not bad, it's just not great.

You can only proc it once every four seconds on a crit. If you have Dex as your other stat and are running around spamming shotgun or 2 gun mojo, you're going to be crit'ing fairly regularly. The 4 second limit is going to control how much energy Killer Instinct returns a lot more than your crit rate (within reason).

So, if I want to power up a sniper shot with sonic amplification (forget the exact name), that's already 85 energy or so for just one buffed shot. The best time to use it is at the start of a fight. Why wouldn't I want my equillibrium high enough so that I could fire a buffed sniper shot and have plenty of energy left from the very beginning to cut through any defenses, and then go back to normal play?

Of course I'll be getting more ego, end, and con as I can, but Dex/Rec is the best path I see so far.

One thing that I have seen conflicting reports on is whether Dex gives crits on its own (i.e. you don't need Ego to get a significant %bonus to damage). If so, Dex/Rec sounds promising. If you need Ego to get a DPS boost, then I am uncertain.

Archived Post
09-02-2009, 10:47 AM
Ego also does mess with killer instinct, the higher the ego the more energy it returns says it in the description of the actual ability. In what i've seen for Munitions Dex/Ego are absolutely the best stats, I also get con as a third stat just so I have more health.

Archived Post
09-02-2009, 11:44 AM
Believe it or not, Munitions was built to be the least energy intensive RDPS framework. Which makes sense, probably takes far less energy to pull a trigger then it is to conjure up a fireball or lightning. Plus, we have lots and lots of ammo

Archived Post
09-02-2009, 12:03 PM
Ego also does mess with killer instinct, the higher the ego the more energy it returns says it in the description of the actual ability. In what i've seen for Munitions Dex/Ego are absolutely the best stats, I also get con as a third stat just so I have more health.

I'll try to get some numbers tonight regarding this so we can all make a more informed decision. Perhaps my gut feeling on the ego return to energy ratio via killer instinct is incorrect.

Believe it or not, Munitions was built to be the least energy intensive RDPS framework. Which makes sense, probably takes far less energy to pull a trigger then it is to conjure up a fireball or lightning. Plus, we have lots and lots of ammo

That may be, but any time spending using whatever plink plink energy builder we have is pretty inefficient. Perhaps some of my Recovery bias is due to my play style - I hate having to wait to build up something during combat. I'd rather mow em all down and ask questions later.

Whether that comes from 10 shotgun blasts without having to wait for energy or a couple tungsten sniper shots, I want the fight in my favor from the beginning.