Archived Post
09-01-2009, 06:18 PM
Was running the Poe-owned mission, and the following got me to thinking. Previously this has been a challenging fight but I've come out on top. It was fun and I enjoyed the battle. This time around it was more frustrating than fun.
I even had some trouble with a few of the henchmen, but I am a force user and have roomsweeper so most stuff is flying thru the air instead of hitting me. Once I get to Mr. Poe I died 3 times, WHILE using consumables. I logged off in frustration and came back a half hour later to try again. The only reason I even beat him on the fourth encounter was that he happened to drop to green power ups. A case of lucking out. Even with those I had maybe a fifth of health left.
I don't remember seeing a recommended team size on this mission, maybe I missed it. Is that how it is going to be now? We can solo up to the final mission in an arc, but need to team to finish off the big bad SV in an instance at the end?
If that is the case I suggest you take a note from your competition and allow us to customize the difficulty. That way the people who want a challenge can set their difficulty up to the highest setting and those who want to solo can reduce it. This would obviously only apply to instances, but those are usually where we run into the most troublesome opponents.
I even had some trouble with a few of the henchmen, but I am a force user and have roomsweeper so most stuff is flying thru the air instead of hitting me. Once I get to Mr. Poe I died 3 times, WHILE using consumables. I logged off in frustration and came back a half hour later to try again. The only reason I even beat him on the fourth encounter was that he happened to drop to green power ups. A case of lucking out. Even with those I had maybe a fifth of health left.
I don't remember seeing a recommended team size on this mission, maybe I missed it. Is that how it is going to be now? We can solo up to the final mission in an arc, but need to team to finish off the big bad SV in an instance at the end?
If that is the case I suggest you take a note from your competition and allow us to customize the difficulty. That way the people who want a challenge can set their difficulty up to the highest setting and those who want to solo can reduce it. This would obviously only apply to instances, but those are usually where we run into the most troublesome opponents.