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View Full Version : Do you use Avenger in PvP?


Archived Post
09-01-2009, 02:58 AM
Do you use the avenger stance in PvP?

I'm just curious, because often I'll enter cage matches and other forms of PvP, and I'll always scan the other team to see which one has the lowest HP(The weakest link!). At level 30, most of them hover around the 2.5k-3.5k range. I on the other hand hover around 1.7k. Yes, that means I use the avenger stance. But since no one else has even remotely near as low HP as I do, I naturally assume(Guessing is fun kids!) everyone is either on guardian or protector.

I've noticed that some people say that a defensive passive is absolutely necessary in PvP. On some parts, yes I agree. it's no fun getting beaten to a pulp in a matter of seconds. However, based on my own personal experience, I have to highly disagree with the notion that defensive passives are needed for PvP, fights between two people with defensive passives can last ages. Yes it's nice to have nigh invincibility entering the ring, makes ya know that even if ya get ganged up on or make a mistake in your strategy, or get held, you've at least got a power watching your back.

However, I've been using a offensive passive (Fire form) along with my avenger. My only defense is being able to kill the other player before they kill me. (Something I try to do very well, sometimes I succeed, sometimes I don't.)

So, how many others use avenger and a offensive passive when they step into the arena?

Archived Post
09-01-2009, 03:14 AM
I run Ice Form in Balanced ( Think it is called Guardian ) state. Tried running Avenger state in beta when we could auto level to 40. The hp loss was just too much for a 20%? increase in damage. I lose almost half my hp in Avenger.

If you still lose that much hp in Avenger, then seems like it would only be useful for group pve content. Though, if that 20% is the difference between 1-2 shotting someone, it may be worthwhile.

Archived Post
09-01-2009, 04:13 AM
I plan on using it... soon as I come up with a character concept that should go with it... Werewolf makes sense for Regen and Dragon was a toss up between invulnerability or Defiance (I went with defiance, the +end when taking hits is awesome ^_^, I'm surprise more people don't use it) I also really like Force powers which of course will go with Personal force field.

I plan on making a single blade guy he will probably utilize an offensive stance along with an offensive passive.

Archived Post
09-01-2009, 04:14 AM
Tried the avenger but... it didnt work for me.

Archived Post
09-01-2009, 04:29 AM
Avenger works good but only in T3 and 4. Before that you don't have enough clickys to stay alive against defensive toons that put out comparable damage. If your really a glutton for punishment like me make a melee offensive toon...ouch

Archived Post
09-01-2009, 04:37 AM
Avenger works good but only in T3 and 4. Before that you don't have enough clickys to stay alive against defensive toons that put out comparable damage. If your really a glutton for punishment like me make a melee offensive toon...ouch

Running avenger is viable before lvl t3 and 4 but usually requires somebody playing dedicated support for you/your team.

I've done both...Ran in Avenger and buffed somebody else running in it during UTC matches. While my HP is low my dmg is superior to any loldefensive passives + Block + TP...since whoever is playing support also has access to oodles of CC.

A lil strategy goes a long way. If you wanna run avenger solo make sure you have a bag full of candy. Once they balance the Booster usage it may be a bad day for you. Unless you have a mega DPS build or something.

Archived Post
09-01-2009, 04:43 AM
I've done avenger before, but its been in true ninja style. My task is to sneak up on a team while they're fighting, yank a support person or someone aside with chain kunai, root and snare them... then hide from them like the sorcerors do with that placate thing so I can tear them asunder from safety.

Usually by the time they can see me again, they're dead or so close to dead that they better just try to run.

...If I get seen first, though :( not good

Archived Post
09-01-2009, 04:49 AM
People are pretty quick to single you out for the entire match if they see how fragile you are. I find that the damage increase just isn't worth the massive loss of HP at all.
The only time I could see it being useful would be in "when you're winning anyway" scenarios.

Archived Post
09-01-2009, 05:05 AM
The thing is though, any player that stays in avenger build the entire match to get farmed is an idiot. If you see that your being singled out, escape if possible, if not die, respawn and change builds. I have my avenger build and my other build and I can switch almost mid battle. Just fly outta combat or Run away and boom I go from 3k to 5k HP.

This game has so many tools in it to be able to play a very deep metagame. You just gotta learn to use them.

Archived Post
09-01-2009, 05:09 AM
There's a hefty cooldown on changing your build though, you have to manually swap out all your gear and stuff to avoid it.

I'm almost assuming the cooldown is intended to apply for just changing stance as well. It's kinda odd how you can change into support before the match starts for the energy boost, avenger while attacking, and defensive while being attacked.

Archived Post
09-01-2009, 06:48 AM
Short Answer: lolno

Long Answer: Bottom line is that I think it will be hard for anyone to justify a 20% damage boost for a 50% health reduction and the lack of ability to really defend yourself. Even in an organized team you'd surely be the target of the other team for easy defeats, and if you have 1300 HP, no amount of medical drones or heals will keep you upright from an onslaught.

The roles in general need to be more defined, I feel. People will groan at the change, but it needs to happen. As of right now, I'd assume 90% of people are Guardian, 8% are Support since that's what they want to do in a team PvP setting. The other 2% are split between those in Avenger stance who don't know any better and people in Defensive who attempt to tank in a PvP setting where there's no viable way to taunt.

Archived Post
09-01-2009, 01:13 PM
Exclusively no.. but it can be nice to toss in from time to time. The harder you are to kill at the start the more likely people will leave you alone. So you can then switch up to start dishing out serious damage.

Archived Post
09-01-2009, 06:48 PM
Do you use the avenger stance in PvP?

I'm just curious, because often I'll enter cage matches and other forms of PvP, and I'll always scan the other team to see which one has the lowest HP(The weakest link!). At level 30, most of them hover around the 2.5k-3.5k range. I on the other hand hover around 1.7k. Yes, that means I use the avenger stance. But since no one else has even remotely near as low HP as I do, I naturally assume(Guessing is fun kids!) everyone is either on guardian or protector.

I've noticed that some people say that a defensive passive is absolutely necessary in PvP. On some parts, yes I agree. it's no fun getting beaten to a pulp in a matter of seconds. However, based on my own personal experience, I have to highly disagree with the notion that defensive passives are needed for PvP, fights between two people with defensive passives can last ages. Yes it's nice to have nigh invincibility entering the ring, makes ya know that even if ya get ganged up on or make a mistake in your strategy, or get held, you've at least got a power watching your back.

However, I've been using a offensive passive (Fire form) along with my avenger. My only defense is being able to kill the other player before they kill me. (Something I try to do very well, sometimes I succeed, sometimes I don't.)

So, how many others use avenger and a offensive passive when they step into the arena?

Right now, defensive passives are so powerful that anything but a form that allows those is gimped.

But I love Cryptic's layout.

Being able ot choose powers- AND your playstyle (Defense, Offense, Support, or Balanced) is amazing. It allows for so much diversity.

It could be so fun if it was balanced. Making a high defense character- who is always in offense mode. Vice versa.

Archived Post
09-02-2009, 05:48 AM
Short Answer: lolno

Long Answer: Bottom line is that I think it will be hard for anyone to justify a 20% damage boost for a 50% health reduction and the lack of ability to really defend yourself. Even in an organized team you'd surely be the target of the other team for easy defeats, and if you have 1300 HP, no amount of medical drones or heals will keep you upright from an onslaught.

The roles in general need to be more defined, I feel. People will groan at the change, but it needs to happen. As of right now, I'd assume 90% of people are Guardian, 8% are Support since that's what they want to do in a team PvP setting. The other 2% are split between those in Avenger stance who don't know any better and people in Defensive who attempt to tank in a PvP setting where there's no viable way to taunt.

I taunt very successfully in PVP, and my UTC win/loss record speaks to that. Don't get much in the way of kills, and I don't use the Guardian role to do it, but I'm very good at defending myself, and often my contribution to the team is to get everyone to attack me. (Of course, I have to punish them if they ignore me, so I do that, too.)

Archived Post
09-02-2009, 12:35 PM
20% damage increase and reduced energy decay are severely outweighed by the downsides of Avenger stance. It's only really appropriate to some sort of PvE situation where you'll never ever gain aggro. If you have to interact with anything in any way other than dealing damage to it, you're in trouble.

So, for PvP? Absolutely not.

Archived Post
09-08-2009, 01:38 AM
Avenger role needs more love till it viable in PvP.

Archived Post
09-08-2009, 10:45 AM
It is very viable in team play, if you have several escape mechanism, and if you gear for it.

Sitting in avenger when playing solo, not so much.

Archived Post
09-09-2009, 02:30 AM
I was pretty succesful in T2 running avenger mode. having around a 2-1 kill to death ratio.... though some matches it was a 1-1 ratio. yes you can die fast if focused but the trick is to get in on someone either being attacked or standing at the back.

I use a TK build with ego form and I was kicking out serious damage to most people. With the changes to the defencive passives it became alot easier to burst people dead before they could blink. But even before the changes I could take someone out very easily even the regen blockers. Blade breach with the stun advantage was amazing for just this reason.

Archived Post
09-09-2009, 02:58 AM
I taunt very successfully in PVP, and my UTC win/loss record speaks to that. Don't get much in the way of kills, and I don't use the Guardian role to do it, but I'm very good at defending myself, and often my contribution to the team is to get everyone to attack me. (Of course, I have to punish them if they ignore me, so I do that, too.)

You may very well be in that 1%, sir. I just haven't seen anyone Taunt in PvP before. I honestly haven't. If it works for you and your team, that's awesome. I actually WANT roles to have more a, well, role in the game, but.. For me, I just can't justify losing half my health for a 20% damage increase, and I haven't my spec'd my defense enough to want to tank, so.

But I made my character with melee DPS and light survivability in mind. You may be armed to the gills. The only defense I have is Regen Rank 2 and Force Shield, but those are concept picks that happen to be effective in PvE and PvP. Everything else is ALL PUNCH YOU IN YOUR FACE A LOT. :P

Archived Post
09-09-2009, 08:05 AM
Please, go into Avenger form. I'll farm the daylights out of you because you have HALF my HP and no noticeable damage increase from it. :D

And a 2:1 kill/death ratio? Ouch. I run (and have been running for the last 23 levels now) a 10-15 to 0-1 kill/death ratio. Of course, people stop trying to kill me once the battle runs for a while due to my build (which many would more than likely say is broken for PvP use).

Frankly, I'd love to see my total kills and deaths in PvP so far.

Archived Post
09-09-2009, 11:42 AM
I hate the way damage multipliers work in this game... "20%" is far, far, far from actually doing 20% more damage, which is what it seems like it should do for all that HP loss.

Archived Post
09-09-2009, 01:01 PM
Avenger in pvp just seems silly to me, the damage boost really dosnt justify how squishy you are, not to mention when I see someone sporting 1-2000 less hp then the other players theyr obviously my main targets.