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Archived Post
09-01-2009, 02:44 AM
Hello, Champions!

It’s been an amazing early start weekend, and we’ve been burning the midnight neutronium responding to issues you’ve found and following your suggestions to make the game feel and play better. It’s never too early to start that communication between players and developers, so we’ve carried that essential interaction from beta right into the game launching. We’re reading and listening, and addressing things as quickly as we can.

Based on your play experiences and feedback, we’re making some adjustments in anticipation of the rest of the gaming universe joining us! Here’s the skinny on what we’re up to.

BRING IT ON!
A good number of players have noted that the game isn’t challenging enough, especially at higher levels. We’re usually going to initially err on the side of it being too easy, and then trial and dial in on just the right balance as best we can. We’ve made a couple of broader course corrections over the past weeks, and we’re very close to the experience we all want. To further that direction, we’re doing some fine tuning in the following areas:

We reduced the effectiveness of Slotted Passive Defense powers, Active Defense powers, and Defense from upgrades. The total bonus of all combined defenses was reduced from a 75% net defense bonus to a 66% net bonus. The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies.

We increased “non-shtick” enemy damage to compensate for AI / animation delays. This particularly affects Henchmen who did not attack at the expected rate on which other areas of combat effectiveness are balanced. The change represents a 25% increase in this type of damage.

We also increased “shtick-based” damage for Super Villain class enemies and above. They were incorrectly using the Master Villain class damage tables, making our most difficult enemies much weaker than intended.

Finally, we have removed the consumable items that were giving a straight 33% increase to Health and Energy from vendors. These were artifacts of the beta test that were accidently not removed from the live version of the game.

ADDRESSING THE ZOOM EFFECT
We’ve fixing a data bug where players incorrectly received 75% of an enemy’s experience amount no matter the disparity in level. More than a difference of 4 levels now gains the player no experience.

We’ve added a timer to the Scared Straight mission so that while it remains repeatable, it will not be exploitable. We have also reduced the amount of experience for repeated versions of the mission.

The top speed of travel power speeds has been reduced by 15% as part of how we’re addressing reported frame-rate issues because heroes are simply traveling faster than the server can update their position.

WE WANT MORE UPGRADES, AND WE WANT THEM NOW!
We found and fixed an error in the overall drop-rate tables that drastically reduced the number of upgrades coming from defeated enemies. This change increases the number of upgrades that drop from enemies in the approximately four-fold.

CHANGING YOUR MIND IS EASIER
Retcon cost has been lowered across the board, making alterations in your character's powers and advantages much simpler to accomplish.

THE STORE IS OPEN!
We’ve activated all of the special edition action figures in the C Store. So if you got Cryptic Points to spend as part of a promotional purchase of the game, you start your collection now! Cryptic Points will go on sale soon.

THE MAGIC IS BACK IN SORCERY
Sorcery powers are now being properly counted towards unlocking other powers in their power set.

SNAKE BUCKS AND UNITY MERITS
We’re aware of a data bug that causes Snake Bucks and Unity Merits to not display in your character sheet. They *are* there, you just can’t see them until we get the fix checked in.

WHAT’S TO COME
Today we’re announcing our plans for Blood Moon – our first FREE update to the game. We’re diving right in to making more content for you, but I don’t want to spoil the awesome job the crew did on the announcement page, so keep your eyes on the website!

See you online, heroes!

Archived Post
09-01-2009, 02:48 AM
Great job keep it up! Really looking forward to whats to come for Blood Moon and the C-Store action Figures are just amazing. The wife and I will be getting most if not all of them right away and Already I'm glad I got the Lifetime sub as seeing all the work the Cryptic team has done for the players makes me glad to be a part of the community.

Archived Post
09-01-2009, 02:49 AM
So now that Scare Straight is being nerfed, what are your plans to address the serious content issues at the post-28 level?

Ive had to do Scare Straight to get almost all of my 28th level, and now I cant even do that.

Are there plans to increase PvP exp? As it stands now, PvP exp is virtually nonexistant compared to missioning exp. I can complete 5 missions on average in the time it takes to complete one pvp match. PvP right now, is not a viable way to get exp, even for PvPers like myself who would rather do as little pve as possible.

Archived Post
09-01-2009, 02:51 AM
Fix The Lag Please.

Archived Post
09-01-2009, 02:53 AM
Thank you so much for this update. There have been many complaints about the Early Start Event, PvP power disparities, logging and lagging issues, and thousands of other things. I think the community will benefit from realizing that, though not all of their concerns have been addressed, the Cryptic team has been very busy taking care of the problems that most needed attention before launch. Here's looking for a great opening day!

Archived Post
09-01-2009, 02:53 AM
I tend to agree that a freespec is in order for the ehad start people, due to teh pricing issues, but if blood moon issue update is what I think it is and give sa Halloween themed zone, I will jsut say I WILL LIVE THERE!

Archived Post
09-01-2009, 02:54 AM
Ive had to do Scare Straight to get almost all of my 28th level, and now I cant even do that.


If you're really stuck, open your quest log and click Crime Computer then Search for Emergencies.

It's an instance quest finder for level relevent quests available to you across all zones!

Seriously, in MC, Canada and the Desert there are over 100 missions between level 25 and 30, and you can start the Monster Island crisis at level 27. Go for a fly/run around the road that loops through Canada and you'll flag about 4/5 respawn points and 10 or so contacts with missions in that exact level range, then there's MC and the Desert to explore too.

Archived Post
09-01-2009, 02:54 AM
did you nerf all defense passive? because defiance already sucked

Archived Post
09-01-2009, 02:55 AM
So now that Scare Straight is being nerfed, what are your plans to address the serious content issues at the post-28 level?

Ive had to do Scare Straight to get almost all of my 28th level, and now I cant even do that.

Are there plans to increase PvP exp? As it stands now, PvP exp is virtually nonexistant compared to missioning exp. I can complete 5 missions on average in the time it takes to complete one pvp match. PvP right now, is not a viable way to get exp, even for PvPers like myself who would rather do as little pve as possible.

There isn;t any content disparity. I've yet to repeat a single mission, I've gone from 1 to 32, on nothing but the provided content, and I got a choice of 3 zones currently. Check your crime computer to find hot spots for yourself.

Archived Post
09-01-2009, 02:56 AM
I've leveled almost solely on doing quests, so I would like to add some feedback on that.

There are HUGE quest gaps from 16 - 20 and 30 - 35. Quite often you find yourself dying to find something more to do, but instead have to mindless kill monsters over and over and over again. This is the only thing that Scared Straight helped prevent, and you're nerfing that. I'm glad you are, as I saw it as an exploit.

HOWEVER, please address those level ranges. In furtherance of that, you could just fix most of the PQs, which seem to be 90% broken and useless at this time. Public Quests are the best innovation for MMOs in a decade, and unfortunately aren't working most of the time in CO.

That being said, the game is tons of fun. Please keep it up.



P.S. Fix the absolutely horrible crafting interface. There is no excuse for that nearly useless window and the complete lack of intuitive features.

Archived Post
09-01-2009, 02:57 AM
My crime computer shows only the repeatable canada missions and missions 5-7 levels below me.

What I've done in this level range:

Monster Island level 31 quests

Strossen's Peak

Burial Butte

Downtown MC

Stronghold

Project Awakening

Argent Snowthrush


Pretty much, if it was on my crime computer, I did it.

Archived Post
09-01-2009, 02:58 AM
1 more thing...if mobs 5 levels and lower are going to be no XP, make them all non-aggro also. If we HAVE to fight something, we HAVE to get something from it. If we're not, then don't make us fight it.

Archived Post
09-01-2009, 03:00 AM
The top speed of travel power speeds has been reduced by 15% as part of how we’re addressing reported frame-rate issues because heroes are simply traveling faster than the server can update their position.


enough said

Archived Post
09-01-2009, 03:01 AM
Okay, sounds you guys are really doing things well from the looks of it. these notes has boosted my confidence in what's to come still. I really like the approach on this concerning nerfs. Good job.

And yes, henchmen never really did seem like much of a threat - if this nerf makes the game more challenging without making it impossible to solo (bare a few super villains) I'm all for it.

Archived Post
09-01-2009, 03:01 AM
Defiance didn't suck, specially not at higher levels. :)
But Daeke said they were all tuned down as far as he knew.

Archived Post
09-01-2009, 03:02 AM
Regen, Invul and PFF required nerfing, Defiance and Lightning Reflexes are woefull underpowered in comparison. Im not saying Buff Defiance and Lightning Reflexes. Just dont nerf them.

Archived Post
09-01-2009, 03:03 AM
servers still down by the looks

Archived Post
09-01-2009, 03:04 AM
Defiance didn't suck, specially not at higher levels. :)
But Daeke said they were all tuned down as far as he knew.

defiance is nothing more than an enrage tool. it pales to invuln

Archived Post
09-01-2009, 03:06 AM
Nice little update - now the servers are down, I guess I had better start writing my critical review for my course lol - btw, how much is it per Cryptic point in cash money?

Archived Post
09-01-2009, 03:06 AM
servers still down by the looksThey just went down...they are supposed to come back up at 5AM PST.

Archived Post
09-01-2009, 03:07 AM
1 more thing...if mobs 5 levels and lower are going to be no XP, make them all non-aggro also. If we HAVE to fight something, we HAVE to get something from it. If we're not, then don't make us fight it.

Makes sense...

Archived Post
09-01-2009, 03:09 AM
My crime computer shows only the repeatable canada missions and missions 5-7 levels below me.

Did you click search for emergencies? The default list in the crime computer is only for repeatable or auto-generated (timed) stuff. When you click search for emergencies it should give you a long list of contacts. Go to the zone the contact is in and you'll be able to set a waypoint via that list which will display as a large white ring.

Archived Post
09-01-2009, 03:09 AM
1 more thing...if mobs 5 levels and lower are going to be no XP, make them all non-aggro also. If we HAVE to fight something, we HAVE to get something from it. If we're not, then don't make us fight it.

This. This. And this.

Archived Post
09-01-2009, 03:09 AM
I have to say, thanks for the update - it's a good way to start Launch Day.

Archived Post
09-01-2009, 03:10 AM
Nice little update - now the servers are down, I guess I had better start writing my critical review for my course lol - btw, how much is it per Cryptic point in cash money?

$1 = 500 points approx.

Archived Post
09-01-2009, 03:10 AM
I love this game!
and glad to see the developers on top of issues and players feedback.

looking forward to playing more within the community over my life time! ;)

Archived Post
09-01-2009, 03:11 AM
Please pass on my thanks to everyone involved. CO is a wonderful game. Sure, it has all the usual teething problems that all MMO's have; I've played enough MMO's to know that these things are practically unavoidale and a game never really gets into it's stride until at least a year has passed.

I purchased a lifetime sub based on my continued love for CoX (well, CoV really, I like being the baddies) and think that it is money well spent.

Even though the game isn't released here in the UK (and EU) until Friday, I just wanted to pass on my best wishes to everyone involved and leave the inevitable moan threads for another day. It's a day to be positive, not negative.

Enjoy the launch day.

Cheers \o/

Archived Post
09-01-2009, 03:12 AM
[QUOTE=Chronomancer]
We reduced the effectiveness of Slotted Passive Defense powers, Active Defense powers, and Defense from upgrades. The total bonus of all combined defenses was reduced from a 75% net defense bonus to a 66% net bonus. The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies.
/QUOTE]

Sounds like the nerf baiters got their way again. I already thought some of the defensive powers need a little buffing, rather than nerfing. Take invulnerability for instance.... isn't the whole point of being invulnerable being able to laugh at henchmen and their puny weapons? The amount of dmg invulnerability should be higher to make the hero "feel" invulnerable imo. Most people think LR is gimped too.

Archived Post
09-01-2009, 03:12 AM
$1 = 500 points approx.

Wow, really? The action figures were 80 CP each. Thats not even 20c :O

Archived Post
09-01-2009, 03:13 AM
$1 = 500 points approx.

It's $6.25 for 500 points.

Archived Post
09-01-2009, 03:15 AM
Wow.

Ok so you took our defenses down.

Made us fly, Run, Move slower.

Made the 'Henchmen" more powerful.

And increased the damage of most attacks against us.

Yet...you didnt fix the public quests, which are all pretty much broken. Ive been able to finish the first one of course, but after that, wow, maybe 2 others.

It doesnt look like a big percentage decrease in defense, but still.

You make me fight creatures 2 to 5 levels above me to finish quests 3 to 4 levels above me so that I can advance. Yet your taking my power down while increasing the bad guys.

It was already a grind to get to level 25, now its more of one? AND I move slower?

Why would you nerf FUN? What has FUN done to you? Is FUN working for viper now and we just didnt hear about it? Is FUN beating you up after class?

I like FUN.

Archived Post
09-01-2009, 03:15 AM
A good number of players have noted that the game isn’t challenging enough, especially at higher levels.

That's because they're running with defensive passives. Not because the game isn't difficult enough... but because defensive passives are making that difficulty nil. Those same people complaining about the game being too easy... should try it with offensive passives slotted instead. = )

Granted, I can still solo all content available (aside from raid bosses obviously) but it's not the tank n' spank experience it is with Defensive. I've managed to die about 5 times with offensive... :D

Archived Post
09-01-2009, 03:18 AM
I just wanted to say that this game really has surpassed my expectations. I've played WoW for an extremely long time, and i just recently quit playing from just getting sick of it. From what I've played so far this game is 1000 percent of an improvement to other mmo's.
WoW's graphics suck in comparison to this game (even though my cpu can't run this one at full capacity). The action is far better. Everything is just more fun. I have no complaints with you guys at all. except for one tiny issue of my sword occasionally not appearing in my character's hand when i'm fighting. Please keep up the good work! And keep this game around for as long as possible!

Archived Post
09-01-2009, 03:19 AM
Cant wait till Blood Moon

Archived Post
09-01-2009, 03:19 AM
[QUOTE=Kraks]I've leveled almost solely on doing quests, so I would like to add some feedback on that.

There are HUGE quest gaps from 16 - 20 and 30 - 35. Quite often you find yourself dying to find something more to do, but instead have to mindless kill monsters over and over and over again. This is the only thing that Scared Straight helped prevent, and you're nerfing that. I'm glad you are, as I saw it as an exploit.

QUOTE]

I have yet to find a "gap" in quests. There are a wide range of quests back in Canada and The Desert for those pevel ranges not to mention the countless missions in MC. I personally think Cryptic is going teh right way with these changes. The Passive Defenses were like way sick. At 17 with Regen Rank 2 I could easilit kill a Rank 21 Master villian and 2 henchmen solo. While that wa fun and all, seriously not challenging

Archived Post
09-01-2009, 03:20 AM
It's $6.25 for 500 points.

My maths bad. your right.

Archived Post
09-01-2009, 03:21 AM
WHAT?!?!

No update so my computer can handle the post processing effects?

J/K nice update. Although one can dream....

Archived Post
09-01-2009, 03:21 AM
It still astounds me that people are grinding in this game. Even after the XP nerf I haven't spent one minute grinding. 30+ I can see why they're having issues. With the quest restructure leaving a big hole in progression... but pre 30 there aren't any excuses. There are more then enough quests out there to get you to where you need to go without grinding.

Archived Post
09-01-2009, 03:23 AM
So that slight chance of survival when I get mobbed by 5 henchmen wasn't working as intended? And there should have been no chance of survival even though so many maps and situations pretty much guaranteed I'd be attacked by them?

Archived Post
09-01-2009, 03:24 AM
That's because they're running with defensive passives. Not because the game isn't difficult enough... but because defensive passives are making that difficulty nil. Those same people complaining about the game being too easy... should try it with offensive passives slotted instead. = )

Granted, I can still solo all content available (aside from raid bosses obviously) but it's not the tank n' spank experience it is with Defensive. I've managed to die about 5 times with offensive... :D

I've shared similar experiences. This is in no way a complaint as to each build goes its spoils. Defensive passives are great but not for everyone. I personally enjoy a challenge, and I felt the way I used my build I could work around not having a defensive passive.

I really hope the changes being put forth do not force -everyone- to use these now nerfed defensives just to complete quests. One of Champions most outstanding qualities was the open-template character building. It would be pretty generic to see everyone running around with Defiance and Invuln because "You can't survive without them".

It may be a good idea to gather more information from people when they file reports, or even do a follow-up? If they are saying something is too easy...WHY or HOW is it too easy. Are you using a certain passive, or skill? Etc. etc.

Archived Post
09-01-2009, 03:24 AM
IThere are HUGE quest gaps from 16 - 20...

You're ****ing high. I can get to 16 before even setting foot in MC. Being 20-21 by the time I leave there heading to Gulch. Finishing up Gulch in the neighborhood of 22-23 and then heading to Canada to start working on the Recruit series.

To put it simply... you're either a liar or an idiot.

Archived Post
09-01-2009, 03:25 AM
Did you click search for emergencies? The default list in the crime computer is only for repeatable or auto-generated (timed) stuff. When you click search for emergencies it should give you a long list of contacts. Go to the zone the contact is in and you'll be able to set a waypoint via that list which will display as a large white ring.

That's a joke, right?

You really think I didnt do all of those contacts?

Archived Post
09-01-2009, 03:27 AM
Um, you did a MUCH bigger defense nerf than you intended.

My 106.63 Physical Mitigation was 66% last night....Its 29% now.

Time to get this fixed FAST.

Archived Post
09-01-2009, 03:27 AM
My voice is probably going to be lost in the sea of complaining.

but thanks :) I feel paying for the game was a good decision.

Don't let the complaining get to you devs. <3 just keep doing your thing.

Archived Post
09-01-2009, 03:27 AM
Currently 20 and I didn't experience a quest gap between 16-20. Was ping ponging from MC to the Gulch whenever I fancied a change of scenery.

Archived Post
09-01-2009, 03:29 AM
The crime computer isn't the end all be all people. There are a TON of quests from dropped items (often that open entire quest chains) and contacts that aren't listed on the crime computer nor are lead to by typical contacts.

If you're not leveling up to par you're simply not doing all the quests available in all zones. That's just the end all be all of it. The mere fact that there are people, like myself, who are leveling just fine without grinding automatically negates the possibility of a level gap in quests.

Like it or not...

YOU'RE DOING IT WRONG!


:D

Archived Post
09-01-2009, 03:30 AM
You're ****ing high. I can get to 16 before even setting foot in MC. Being 20-21 by the time I leave there heading to Gulch. Finishing up Gulch in the neighborhood of 22-23 and then heading to Canada to start working on the Recruit series.

To put it simply... you're either a liar or an idiot.



You have 0 business being allowed in public, but that's another topic.

Fact is, this game cannot cater to people that know everything about it at launch. I was one of the people in the Head Start that didn't play much beta. Therefore I did not know that you should be switching around all the time at early levels. Nothing even hinted at it until the first guy told me to head to Millennium City around 15.

Kids like you should be asleep right now, not posting troll inspired sophomoric posts.

Archived Post
09-01-2009, 03:33 AM
Found another bug...I changed out of my Guardian build to an Offensive build, then tried changing back.

1st change lowered my physical mit nearly 100. Second change BACK didn't raise it at all.

Something is seriously broken guys.

Archived Post
09-01-2009, 03:34 AM
Anyone else notice the retcon price changes didn't go through? Stinks big time.

Archived Post
09-01-2009, 03:35 AM
I'm cautiously optimistic about the recent changes, and am looking forward to Blood Moon. I must admit, though, that the crafting is vague at best and the interface needs a makeover. Still, I'm very happy with the game so far, and I can't wait for more content.

Archived Post
09-01-2009, 03:36 AM
Yup, I double checked...the defensive nerfs were WAY too big. I'm getting beaten like a little kid by Villains my level. From 66% mit to 29% mit over night is a bit harsh.

Archived Post
09-01-2009, 03:39 AM
BTW, 66% to 29% does not = a 9% change....not even close.


Hello McFly? Hello?

Archived Post
09-01-2009, 03:39 AM
Thanks for the prompt update on whats going on, and congratulations on the launch!

Archived Post
09-01-2009, 03:39 AM
Wow this was a stupid nerf.

Archived Post
09-01-2009, 03:39 AM
All of us had to figure it out at one point in time or other. Being a veteran of WoW, I was already expecting to be sent to different zones for continue questing, so I guess I had it a bit easier.

But assuming you only do Canada and you get about... level 13. And then you're sent to talk to Defender in MC and that opens up numerous quest chains that can get you to 17 or 18. By that time, you'll have received a quest to head to the Desert. So you head back there and do more quest chains that get you to about 21 and then they send you back to MC. A few more quests there and they send you to Canada. By the time you hit 22 or so, SOCRATES will mail you regularly to tell you of quests available in MC.

Even on my first playthru, I did not find any gaps in the levels. There was always a quest to do. Sometimes the quests out-levelled me, sometimes I out-levelled them. Perhaps you're not exploring all the places and quest chains that are available to you.

Archived Post
09-01-2009, 03:39 AM
Retcon is actually MORE expensive now. = (

What part of cheaper wasn't understood? lol

Just playin'. Get to it when you can.

Archived Post
09-01-2009, 03:44 AM
So now you nerfed our powers, and we can't respec out of them still because of the cost or we've already gained too many levels XD.

Archived Post
09-01-2009, 03:45 AM
Nudge balance, don't beat it over the head with a lamp post and hope it's right.

Archived Post
09-01-2009, 03:47 AM
LOL...these changes stink.

"trivialized the threat form Henchmen level enemies"....we are champions for **** sake...henchmen SHOULD be trivial!

Cryptic, I appreciate you respond to the community, but how often do you actually get these changes right?

Archived Post
09-01-2009, 03:48 AM
BTW, 66% to 29% does not = a 9% change....not even close.


Hello McFly? Hello?

Kraks, is this your first MMO? I only ask because it seems like you didn't even read the paragraph fully. Here, let me highlight the relevant part:

We reduced the effectiveness of Slotted Passive Defense powers, Active Defense powers, and Defense from upgrades. The total bonus of all combined defenses was reduced from a 75% net defense bonus to a 66% net bonus. The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies.

See the part I bolded? Specifically, look at what I underlined. Sure, to you it may not sound important but it is. Now, when you note how much you lost, are you counting ALL THREE of the indicated defensive measures? Or are you just speaking of the passive part? Personally, while I don't like it, I expected passives to be eviscerated and actives to be harmed less (since it's easy to "balance" a click power rather than an always on ability). Then again, I'm just an old regen scrapper so this doesn't surprise me at all (nobody does worthwhile passive regen without having to nerf it down the line).

Archived Post
09-01-2009, 03:50 AM
So, nerf to the players, buff for the enemies and no remediation whatsoever for the respec bug during headstart, though the bug is fixed.

Pretty sad state of affairs if you ask me, but YMMV.

Archived Post
09-01-2009, 03:51 AM
good to know at least some of our cries have been heard. now just make it so the game actually uses both my graphics cards and i'll be a happy gamer.

Archived Post
09-01-2009, 03:51 AM
I'm seriously disheartened by this new patch and rounds of nerfing. Not all char builds were over powered, all this ended up doing was taking the char builds that were fine/just getting buy playing solo and made the game unplayable.

I'm playing with my Force char and now I can't take out groups of 3 that are my lvl, they run up on me too fast and my shields doesn't do a think to help.

I hope that you all fix this sooner than later. Guess I'll go to the office early today until this gets fixed its just no fun.

Archived Post
09-01-2009, 03:52 AM
I'm seriously disheartened by this new patch and rounds of nerfing. Not all char builds were over powered, all this ended up doing was taking the char builds that were fine/just getting buy playing solo and made the game unplayable.

I'm playing with my Force char and now I can't take out groups of 3 that are my lvl, they run up on me too fast and my shields doesn't do a think to help.

I hope that you all fix this sooner than later. Guess I'll go to the office early today until this gets fixed its just no fun.

It was fine in the closed beta. Their recent changes just make things worse and worse. Seriously Cryptic, get it right!

Archived Post
09-01-2009, 03:52 AM
Kraks, is this your first MMO? I only ask because it seems like you didn't even read the paragraph fully. Here, let me highlight the relevant part:



See the part I bolded? Specifically, look at what I underlined. Sure, to you it may not sound important but it is. Now, when you note how much you lost, are you counting ALL THREE of the indicated defensive measures? Or are you just speaking of the passive part? Personally, while I don't like it, I expected passives to be eviscerated and actives to be harmed less (since it's easy to "balance" a click power rather than an always on ability). Then again, I'm just an old regen scrapper so this doesn't surprise me at all (nobody does worthwhile passive regen without having to nerf it down the line).



How about you practice reading. I wasn't talking about passives at all. Good try though.

The item nerf was huge. They still say the exact same amount, they SHOW the same Physical Mitigation number, but how much they do is much much much lower. BTW, I am Defiance spec, not some wimpy OP crap b/c I wanted to exploit my way through the game with something I knew was broken.

No, this is definitely over done and hopefully unintended. Villains that hit me for 400 MAX yesterday are hitting me for 1500 max today, and I was 33 yesterday fighting them, while I'm 36 today.

Archived Post
09-01-2009, 03:53 AM
Suddenly the game seems very unbalanced. I am playing a level 29 force framework build and now level 25 enemies challenge me like they were same level minions.

The perception of being a super hero in this game is a key component of game play. I can understand a mob of minions from my Nemesis being tough, but opponents 4 levels below a build level should not take a super hero player out almost as quickly as same level Nemesis henchmen. ( Yes, I do block ;) )

Also, Field Surge seem to be utterly broken now. The animation no longer works and the escape protection it offered is almost useless.

Some where between where gameplay was, and the changes made today is the happy medium. But the current changes feel VERY severe.

Best,
Virp

Archived Post
09-01-2009, 03:54 AM
HAPPY RELEASE DAY!!!!!
All the changes sounds great, I can't wait to get home today and start playing.:)

Archived Post
09-01-2009, 03:55 AM
Will there be a trial for Champions Online? If so when will it be released. Because i'm not exactly sure if I want to buy the game until I try it.

Please respond to this post. :D

Archived Post
09-01-2009, 03:56 AM
As with many of the above comments, changes this severe warrent a free character respec.

Archived Post
09-01-2009, 03:59 AM
I'm seriously disheartened by this new patch and rounds of nerfing. Not all char builds were over powered, all this ended up doing was taking the char builds that were fine/just getting buy playing solo and made the game unplayable.

I'm playing with my Force char and now I can't take out groups of 3 that are my lvl, they run up on me too fast and my shields doesn't do a think to help.

I hope that you all fix this sooner than later. Guess I'll go to the office early today until this gets fixed its just no fun.

I've been running a force build as well. Suddenly, the game has become unplayable to everything that's not several levels lower than I. I would like to "feel" like a super hero against groups of five minions that are at the same level as I.

Archived Post
09-01-2009, 04:00 AM
I've been running a force build as well. Suddenly, the game has become unplayable to everything that's not several levels lower than I. I would like to "feel" like a super hero against groups of five minions that are at the same level as I.

Exactly. Like I said, we SHOULD be able to take on a group of henchmen...we are supposed to be CHAMPIONS. Get it right Cryptic...please!

Archived Post
09-01-2009, 04:00 AM
The top speed of travel power speeds has been reduced by 15% as part of how we’re addressing reported frame-rate issues because heroes are simply traveling faster than the server can update their position.
You got to be KIDDING me.. you should just give us sprint power instead of all travel powers .. yes make it slower:O...........

Archived Post
09-01-2009, 04:00 AM
I like how Eye Beam went from 600 damage at it's peak, to a flat 75.
I'm glad I got that skill back when I was level 5, since at 28, I can respec out of it!

Oh wait, no I can't. :/

Archived Post
09-01-2009, 04:01 AM
Being power armor I shouldnt be agreeing but I think its necessary that passive defense skills are being nerfed...invulnerability was way too good...I would do a cage match and it would take 4 guys to take me down while im getting roughly 8-9 kills because i last so long another thing you may wanna look into is fixing item links. They don't seem to work at any given time and im glad to hear that drops are increased it didnt bother me but it will be nice to see some more gear show up.

Keep up the work cryptic you got a gem here!

Archived Post
09-01-2009, 04:03 AM
As with many of the above comments, changes this severe warrent a free character respec. I don't really think that's going to fix it. I'm getting beat up by groups of robot cowboys no bigger than 3, that are 3 levels below me and I have my slotted passive defense at rank 3. Block just isn't going to cut it when I'm getting my butt handed to me by things that much lower in level.

More challenging? Yes.

Fun? No.

Archived Post
09-01-2009, 04:03 AM
.
You got to be KIDDING me.. you should just give us sprint power instead of all travel powers .. yes make it slower:O...........

Yeah, they were already pretty slow. Plus, how the hell is 15% less going to make ANY difference to the FPS...people are reporting lows of 15-20FPS in some cases. Just shows Cryptic have no idea what is wrong or how to fix it.

Archived Post
09-01-2009, 04:03 AM
i love the fact that were getting content boosts and we know the people on the other side are fixing whats wrong plus i love knowing theres somting always in store for me great job

Archived Post
09-01-2009, 04:03 AM
Being power armor I shouldnt be agreeing but I think its necessary that passive defense skills are being nerfed...invulnerability was way too good...I would do a cage match and it would take 4 guys to take me down while im getting roughly 8-9 kills because i last so long another thing you may wanna look into is fixing item links. They don't seem to work at any given time and im glad to hear that drops are increased it didnt bother me but it will be nice to see some more gear show up.

Keep up the work cryptic you got a gem here!


The PASSIVE NERFS are very very minor.

The Item Nerfs, however, will make you /sadface.

Archived Post
09-01-2009, 04:03 AM
Will there be a trial for Champions Online? If so when will it be released. Because i'm not exactly sure if I want to buy the game until I try it.

Please respond to this post. :D

^---------------

Archived Post
09-01-2009, 04:04 AM
I'm glad to see the old "3 henchmen = 1 Hero" concept is still alive and well. Wouldn't want us to feel too heroic.

Archived Post
09-01-2009, 04:06 AM
WTB Test Server and actually TESTING big things like this before they make it live. Having the game in this state for release day is very very sad. So many people are going to get frustrated and quit before giving it a good chance.

Archived Post
09-01-2009, 04:07 AM
Yeah, they were already pretty slow. Plus, how the hell is 15% less going to make ANY difference to the FPS...people are reporting lows of 15-20FPS in some cases. Just shows Cryptic have no idea what is wrong or how to fix it.

And what about players with good computer lol... that 15 % just give us more pain than more FPS... what a lol..... they should add two modes mode 1. SUPERMEGA slow(currrently now) and normal super hero speed... players should choose from em, if they want speed and lag or good perfomance and slow speed.
SOrry for my words but thats why i left City Of heroes, not farming not lame archetypes but for slow travel speed.... Cmon this is superhero game...... Even in WoW you got faster flight and that is Fantasy not superherogame....

Archived Post
09-01-2009, 04:07 AM
Hmmm Well, good or bad, at least we know they are working on our perceived issues. Hope is hope, and I'll take it.

Archived Post
09-01-2009, 04:09 AM
1 more thing...if mobs 5 levels and lower are going to be no XP, make them all non-aggro also. If we HAVE to fight something, we HAVE to get something from it. If we're not, then don't make us fight it.

That's a great point. :D

Archived Post
09-01-2009, 04:09 AM
WTB Test Server and actually TESTING big things like this before they make it live. Having the game in this state for release day is very very sad. So many people are going to get frustrated and quit before giving it a good chance.

Yes, I think that is what make me most frustrated. I havent been able to play the headtstart (working), and before I even get to play it they wreck the game. It was working perfectly in the closed beta, what do they think they are doing? One person cries nerf, and they do it would seem.

Archived Post
09-01-2009, 04:10 AM
I've leveled almost solely on doing quests, so I would like to add some feedback on that.

There are HUGE quest gaps from 16 - 20 and 30 - 35. Quite often you find yourself dying to find something more to do, but instead have to mindless kill monsters over and over and over again. This is the only thing that Scared Straight helped prevent, and you're nerfing that. I'm glad you are, as I saw it as an exploit.

HOWEVER, please address those level ranges. In furtherance of that, you could just fix most of the PQs, which seem to be 90% broken and useless at this time. Public Quests are the best innovation for MMOs in a decade, and unfortunately aren't working most of the time in CO.

That being said, the game is tons of fun. Please keep it up.



P.S. Fix the absolutely horrible crafting interface. There is no excuse for that nearly useless window and the complete lack of intuitive features.


I've never run out of quests until level 21, then I simply had to go back to Canada and found more waiting for me. Canada + the desert took me all the way to 20, catching up on Millenium city's quests from 14-20 took me to 22, then doing most of canadas 21-24 quests took me to 24...

I actually like crafting in CO, it's the first MMORPG I've played in which I enjoy crafting, and I find the interface quite remarkably intuitive. The list gets really long, but there's nothing that can be done about that.

I'm upset that they reduced defensive effectiveness up to 25% across the board, and increased damage the same amount.

I've already started dieing on the quests I'm getting, as a really competently built dex/ego regen fire character.

Yep, just as I thought, tested it in the powerhouse right now, and with my defense up, I'm taking the same damage as I was taking with it down, and I'm regenning less.

The game's going to be quite hard without crafting consumables for myself now, I guess it's time to start farming on my other character to make force field items.

Also, I can't seem to get my regen ticks to crit anymore... so much for my entire build.

Archived Post
09-01-2009, 04:11 AM
Yes, I think that is what make me most frustrated. I havent been able to play the headtstart (working), and before I even get to play it they wreck the game. It was working perfectly in the closed beta, what do they think they are doing? One person cries nerf, and they do it would seem.

"NERF!!!" :p

Archived Post
09-01-2009, 04:13 AM
Wow, just got in game and totally shocked by how ridiculous these nerfs (and ninja nerfs) are. I'd like a rollback, or a free respec. Seesaw motion like this is really *not* cool.

I had regen critting for 600/3s (level 24) and now it cannot crit and is ticking for 1-200/3s. My dex/ego glasscannon build with no defenses apart from shield and regeneration is now a paper cannon.

Archived Post
09-01-2009, 04:13 AM
I had to flee from a set of my Nemesis' minions. Does that make me special now?

Archived Post
09-01-2009, 04:13 AM
I've never run out of quests until level 21, then I simply had to go back to Canada and found more waiting for me. Canada + the desert took me all the way to 20, catching up on Millenium city's quests from 14-20 took me to 22, then doing most of canadas 21-24 quests took me to 24...

I actually like crafting in CO, it's the first MMORPG I've played in which I enjoy crafting, and I find the interface quite remarkably intuitive. The list gets really long, but there's nothing that can be done about that.

I'm upset that they reduced defensive effectiveness up to 25% across the board, and increased damage the same amount.

I've already started dieing on the quests I'm getting, as a really competently built dex/ego regen fire character.

Yep, just as I thought, tested it in the powerhouse right now, and with my defense up, I'm taking the same damage as I was taking with it down, and I'm regenning less.

The game's going to be quite hard without crafting consumables for myself now, I guess it's time to start farming on my other character to make force field items.

Also, I can't seem to get my regen ticks to crit anymore... so much for my entire build.


I didn't say I don't like the crafting. I'm 400 Arms, I must like it! :P

I hate the absolutely worthless interface, and I really mean that. Its just worthless.

Archived Post
09-01-2009, 04:14 AM
Grateful for the continued improvements, but somethings still wrong with Respec costs >>>

We're supposed to be able to retcon the last 10 powers. My retcon only displays 6.
The cost of Respecs is also (still) prohibitive.
If I were to try and 'grind' enough money to afford even just one or two power respecs -I would gain levels such that I will never be able to retcon out of most powers.

These issues leave 3 of my characters unplayable, until the respec issue is fixed. i cannot afford to continue to level them due to the escalating and prohibitive costs, increasing as i level. My only option is to stop playing until the issue is fixed -I stopped playing 2 days ago!!!

The decent thing to do now is offer a free full respec to any who want it, and allow us to continue playing our toons, rather then waiting for a fix, that has still not materialised.

My respec Costs at Lv10:

17S 64C
26S 46C
30S 87C
35S 28C
39S 69C
44S 10C

The most I have earned by Lv10 is about 10S.

Archived Post
09-01-2009, 04:16 AM
WTB Test Server and actually TESTING big things like this before they make it live. Having the game in this state for release day is very very sad. So many people are going to get frustrated and quit before giving it a good chance.

people like you stress me out, all you know is WOW, and even WOW had a launch that was 10x worse than this game is right now.

I wanted to call you names, but really the fact of the matter is you are just too ignorant to know any better.



Anyway i was looking to reply to the actual OP news post. If you removed defenses how can you expect players to fight solo anymore?

Archived Post
09-01-2009, 04:18 AM
Also, I can't seem to get my regen ticks to crit anymore... so much for my entire build.

Yup, they really do need to address this and NOW. As a poster a little earlier said, when they do this they need to offer a FULL and FREE respec.

PLEASE fix it Cryptic...back to how well it played in the closed beta!

Archived Post
09-01-2009, 04:19 AM
people like you stress me out, all you know is WOW, and even WOW had a launch that was 10x worse than this game is right now.

I wanted to call you names, but really the fact of the matter is you are just too ignorant to know any better.



Anyway i was looking to reply to the actual OP news post. If you removed defenses how can you expect players to fight solo anymore?


I know WoW, yes.

I also know Meridian 59, Gemstone IV, The Realm, Everquest, Ultima Online, EQ2, Shadowbane, etc, etc, etc.

I have a WEEEE bit of experience when it comes to MMOs, bud.

Anything that is thrown out like this and not tested first will inevitably lead to canceled subs. There is an excellent reason every other game I can think of has a Test Server, and today's patch is it.

Archived Post
09-01-2009, 04:20 AM
Defensive passives were good before and now they're useless.

Offensive passives were crap before and now they're craptastic.

Logic is what?

Well I hit level 30 tonight and I need a full respec. My build is worthless.

Archived Post
09-01-2009, 04:21 AM
Excellent, great changes, sure glad I got my lifetime sub! :D

Archived Post
09-01-2009, 04:21 AM
Something strikes me as a bit dishonest about setting a deadline for lifetime and 6 month subscriptions and then changing the game enough to majorly affect gameplay the day after. This is not the game I subscribed to for life a few days ago.

I'm not particularly enjoying myself right now.

Archived Post
09-01-2009, 04:22 AM
Wow what a change from playing yesterday. It's good to know that you're on top of alot of things, but I have to say that difficulty wise things have swung a bit too far the other way.

Don't expect things to be quite so easy, but if making the game challenging involves me not feeling 'super' at all then I'm going to tire of the game sooner rather than later.

Archived Post
09-01-2009, 04:24 AM
Hello, Champions!

...
We’ve fixing a data bug where players incorrectly received 75% of an enemy’s experience amount no matter the disparity in level. More than a difference of 4 levels now gains the player no experience.

We’ve added a timer to the Scared Straight mission so that while it remains repeatable, it will not be exploitable. We have also reduced the amount of experience for repeated versions of the mission.



Will the activities taken, the mission, still give an xp reward if we are higher level than the mission? I can understand not learning something from enemies however, if you stop allow for content to have a reward after a 4 level expanse, you will have the same mistake seen in CoH, WoW and other MMO's. Namely, content
being ignored due to no gain, even with a good story attached.

Archived Post
09-01-2009, 04:25 AM
We’ve fixing a data bug where players incorrectly received 75% of an enemy’s experience amount no matter the disparity in level. More than a difference of 4 levels now gains the player no experience.


Huh? so when did mobs start giving XP that is worth a damn anyway? So you nerf mob xp 4 levels below w/o taking away how they aggro and do nothing about the pathetic xp for mobs that are our level presently?

One more side note...since when did Harder equal more fun?? This is Champions Online...NOT nerfed Sidekicks Online

Archived Post
09-01-2009, 04:26 AM
Kraks, I'd like to see how many of them had Test Servers running pre-retail launch.

Your delusional issues based purely on spec alone is enough to make even the most determined dev quit his job and find a new profession.

Archived Post
09-01-2009, 04:29 AM
I was looking forward to playing today after working graves....but now I am not. I loved playing this game becuase it made you feel like a hero fighting groups of mobs cause we all know that 1 mob will turn into multiple mobs because of them running to get friends. But now from what I am hearing .....
3 henchmen now = 1 hero...(because the game wasnt challenging enough) SO now Im fighting a mob of 3 and fighting for my life and 1 of those henchmen runs off and grabs new mob but i survive because i was lucky enough for a healing orb to drop....now 1 of those new henchmen will go grab yet another mob which wouldnt have been to bad before but now.......oh look im dead cause someone called nerf.

What part of a Champion beating the crap out of henchmen to get to the main bad guy for a good fight didnt make sense? Now Im just another sidekick trying to make my way up the ranks to be a real Champion one day.

Thanks!!!!! I hope you fix this problem soon.

I am glad that i payed for the lifetime sub....cause I would not pay 15 a month for the game after these changes. This is ...excuse was a SUPER hero game now its a sidekick game.

Archived Post
09-01-2009, 04:29 AM
Wow the game was difficult enough for me (I did not use a defensive passive). Way to go to make it impossible to solo after two days. This isn't the game anymore I subscribed for.

Even worse is that you don't even have the guts to announce the offensive passive nerf.

Archived Post
09-01-2009, 04:30 AM
Huh? so when did mobs start giving XP that is worth a damn anyway? So you nerf mob xp 4 levels below w/o taking away how they aggro and do nothing about the pathetic xp for mobs that are our level presently?

One more side note...since when did Harder equal more fun?? This is Champions Online...NOT nerfed Sidekicks Online

Quote for truth. But it's not like the servers are still down 30 minutes after the scheduled maintenance so we can't test this out.
...Oh wait! The servers ARE still down! My apologies!

Archived Post
09-01-2009, 04:30 AM
Maybe this travel speed nerfing is a temporary measure?. We all know the framerate issues certain high-spec NVidia card users are having. It makes sense to reduce it temporarily to provide a consistent framerate for more players, but all of this is irrelevant until optimisation is tweaked further - because clearly the release build is nowhere near as optimised as things need to be.

Re: The Defence passive nerfing - All i can say is I'm glad i'm not playing for a couple of months yet !, hopefully I'll forget the feel of the closed/open Beta and experience the game when things have settled down a bit. Gameplay, level progression and all round stability sounds a bit (how can i put this) ... 'sporadic' at the mo.

Archived Post
09-01-2009, 04:33 AM
I read through the article, and I'm sorry to say that in 7 years playing MMO's I've never felt more compelled to voice my complaints.

I don't understand why these changes are being made. If you are going to make the game hard, implement a difficulty system like another certain superhero MMO employs. Don't throw a nerf blanket at the players. Moreover, making the game more difficult should not take priority over making the game work properly. There were many problems with the early-start event, as well as respec costs that didn't and apparently still do not work correctly. Interfaces are confusing and unintuitive and power descriptions are misleading. UNTIL units eat up your items if you mail too many at once, and there is a huge FPS and crashing issue on even the best of systems.

My Defiance and Resurgance-using character was comfortable for me and I enjoyed him. From the looks of things it now sounds like he's going to be a struggle to play. I don't want to have a hard time fighting three or four "henchmen" on what is by all rights a tanking character. This is a SUPER hero game. Enemies conned as henchmen should be trivial. If I wanted to group for everything, I would play Guild Wars.

And now we can't respec out of our nerfed powers to try and adjust, not to mention the fact that you can't even respec your character completely.

One of my favorite things about the game is the character creation/customization features, and I am afraid that it is quickly becoming one of the game's few redeeming features. The way things are now, I can tell you I won't be spending any money after my first free month, and I'm regretting the pre-order. I don't say this all in some attempt to vindicate myself, but to alert the developers of what has the potential to be an amazing game that they just lost a potential customer because of the changes they are making.

In a superhero game I want to feel like a superhero. In an MMO I want to feel like my opinion is valued by the developers nad taken in to consideration when changes are made or lack thereof. At this point in time, neither desire is being fulfilled.

Please don't screw this game up.

Archived Post
09-01-2009, 04:35 AM
You need to buff the offense passives not nerf the defense passives.. How about a offense passive thats like the regen defense passive. The difference is it would take rank 3 offense regen passive to be as good as a rank 1 defense regen passive. The bonus to the offense one is you get a dmg increase.. Thats just an example..

Matter of fact why not just let the pasives work in each role but change what they do in each role?

Archived Post
09-01-2009, 04:36 AM
It confuses me that people are actively able to criticise a game that hasn't even hit retail live status on issues of maintenance, balancing and stability.
Clearly most have been playing WoW since about BC (obviously not at launch, considering the issues that it had, and the forum *cough* support that Blizzard provided) and think that that is the level of smoothness that is required at the inception and launch of every subsequent MMO.

Archived Post
09-01-2009, 04:38 AM
while I know some of the changes are not well liked and even I personally do not like some of them. When you alter a game this severly you need to do something alittle differently cryptic. There should have been a free respec with this. This game is completely dependent on power to lvl choice. With the changes builds that would take certain abilties later because they did not need them earlier now need them earlier and well they are hosed.

Another disturbing trend I am noticing is the fact you are giving the impression that you are listening to PVP alittle too much. This game has issues that overlap but when you see 50% blanket nerfs to powers you tend to scratch your head alittle. This games PVP should be hard and should take long time to kill imo. This is not blizzard clone # 8997 and the people trying to turn it into that need to go back to that game . Its about time that a company opening a new MMO tells those people tough deal with it or move on. I hope cryptic does that. I know I for one am tired of thbe lemming brigades showing up and ruining every new game that releases.

Archived Post
09-01-2009, 04:40 AM
Kraks, I'd like to see how many of them had Test Servers running pre-retail launch.

Your delusional issues based purely on spec alone is enough to make even the most determined dev quit his job and find a new profession.


This is the first game to launch since WoW without a Test Server.

There is your answer.


WoW did have a test server at launch, it was closed though. EQ2 also. I never said it had to be a public test server. It could be employees only for all I care. The problems with today's patch would have been caught either way.


So, anything else you'd like to add with those pearls of wisdom?

Archived Post
09-01-2009, 04:40 AM
I'm confused by people saying that they've played the game this morning and seen the terrible results of this patch, when the servers weren't even up again yet as of 10 minutes ago? How did you guys get in to find out first hand how much more difficult the game is, if they haven't even come back up from applying the patch yet?

Archived Post
09-01-2009, 04:41 AM
Uh the server has been up for nearly an hour.

Archived Post
09-01-2009, 04:41 AM
The servers are up and have been for a little while now.

Respec costs are still prohibitive. :(

Archived Post
09-01-2009, 04:41 AM
I'm confused by people saying that they've played the game this morning and seen the terrible results of this patch, when the servers weren't even up again yet as of 10 minutes ago? How did you guys get in to find out first hand how much more difficult the game is, if they haven't even come back up from applying the patch yet?


The server has been up for over an hour...

Archived Post
09-01-2009, 04:43 AM
A good number of players have noted that the game isn’t challenging enough

I don't think it should be about how challenge. It should be about fun. Now every fight in this game is a chore, especially for non-ranged types, since aggroing more than one group is now exceptionally risky. This is particularly irksome for those enemies that like to dance back out of range (usually right when you're charging uppercut or a similar charged short range skill), so now there's not much to do but try and use line of sight to get him to run back to a position they can be engaged in melee once more, otherwise they'll merrily plink away (with their now much improved damage) while they stand in the middle of a pack of their un-aggroed friends. Before this game was very enjoyable, almost like an old school beat-em-up arcade game but in mmo form, now it's just another frustrating grind. I can't speak for everyone, but I like to play games for fun, and these changes are making it less of a game and more like "pay 15.00 a month for an online job.

Archived Post
09-01-2009, 04:45 AM
I won't be able to see the changes for myself until tonight but everyone's talk about their superheroes feeling weak has me worried. Part of the appeal of this game was costumes, part of it was not feeling like a wimp even though I'm a newbie to MMOs and don't have a high patience for super difficult games.

The action figures are adorable. I'd like a Dev confirmation of the value of a Cryptic Point though. I've seen a variety of figures floating around. I'm also curious to see what other things will be available at the C Store.

Archived Post
09-01-2009, 04:45 AM
This is the first game to launch since WoW without a Test Server.

There is your answer.


WoW did have a test server at launch, it was closed though. EQ2 also. I never said it had to be a public test server. It could be employees only for all I care. The problems with today's patch would have been caught either way.


So, anything else you'd like to add with those pearls of wisdom?

I'm failing to see the correlation here. Have the devs explicitly stated that they do not have a test server running?
As you no doubt saw with WoW (I'm assuming by your posts that you were a launch adopter of WoW) that test servers can't fix everything.

Granted, some of these nerfs (particularly the blanket nerfs) scream of 'too hard basket' in regards to individual tweaking, however I'm personally confident that its obviously a temporary fix until launch.

The respec issue is still rather daunting however.

Archived Post
09-01-2009, 04:46 AM
I don't see it as a good sign when a game starts with a blanket nerf right off the bat.

Archived Post
09-01-2009, 04:48 AM
I'm failing to see the correlation here. Have the devs explicitly stated that they do not have a test server running?
As you no doubt saw with WoW (I'm assuming by your posts that you were a launch adopter of WoW) that test servers can't fix everything.

Granted, some of these nerfs (particularly the blanket nerfs) scream of 'too hard basket' in regards to individual tweaking, however I'm personally confident that its obviously a temporary fix until launch.

The respec issue is still rather daunting however.


I'm definitely assuming this went untested, you are right there.

I cannot see how some of these things could possibly have gone in had they been tested for even 5 minutes.

Archived Post
09-01-2009, 04:49 AM
I'm failing to see the correlation here. Have the devs explicitly stated that they do not have a test server running?
As you no doubt saw with WoW (I'm assuming by your posts that you were a launch adopter of WoW) that test servers can't fix everything.

Granted, some of these nerfs (particularly the blanket nerfs) scream of 'too hard basket' in regards to individual tweaking, however I'm personally confident that its obviously a temporary fix until launch.

The respec issue is still rather daunting however.

This is launch, and instead of making mobs more powerful, they made the characters weaker...its the wrong way to go, always been...

Archived Post
09-01-2009, 04:49 AM
I'm really having a blast. Keep up the good work!

Archived Post
09-01-2009, 04:49 AM
In my opinion the nerf was too much I mean reggen was fine yesterday, a little weak but fine, today reggen is nearly not noticeable.

The Energy forms were to strong I have to admit that but at lvl 22 Ice form Rank 3 from 103% to 39% dmg increase that's a little bit too much 70-80% that would be appropriate.

Am I the only one who wants to play a game that is different than all the other WoW clones where old Worriers have to fear for their life's when a boss monster locks their way. In an Action Role play I think the player should be the star not the enemy, don't get me wrong I like teaming and big endgame bosses are great, but I enjoyed playing CO and beating the Sh... out of all my adversaries. Finally a game were you could be a Hero, Champion or Adventurer and not part of a angry mob because alone everything is just too hard.

To wrap this up I just want to say if you want to weaken it then do it but keep the spirit of the game in mind.

PS.: I know we still can kill many mobs at once, but it just was funnier the way it was before :).

(I already posted this one in the patch post but I think it's here fine too)

Archived Post
09-01-2009, 04:51 AM
I'm really having a blast. Keep up the good work! I'm not sure they'll get your sarcasm.

Archived Post
09-01-2009, 04:53 AM
i see people only picked up the awesome defensives cause they were overpowered, regen, invul n PFF now been in-game n every minute there is someone complaining bout them not being able to solo kill 100mobs at once, i made my build do alot of AoE n i dont use regen and i am doing pretty well still granted i get pwn'd by a supervillians charge attacks but still its fun and the speed people reached 40 was abit too fast so if they make mobs hit harder makes it alil longer reach 40 that being said even a casual could reach 40 in a week so game is still fun to me

Archived Post
09-01-2009, 04:53 AM
Drop the extra Damage the enemy's do.

It's okay to nerf the Passive defensive powers, many of us, like myself have been doing fine without them using the Passive Offensive powers.

However, with this new Damage increase change, those of us who didn't bother with Passive Defenses are going to suffer, and be forced to take a Passive Defense, instead of running around playing Glass Cannons like we were enjoying.

This change removes fun and variety, like I said, fine, go ahead and nerf the Passive Defenses they WERE overpowered, but now your hurting those of us who didn't bother with them as well.

Also, I never expirenced Lag or Slow Down with my Travel Powers, and Flight was already woefully slow on one of my toons, I hate to see how it will be now.

For Future Reference, after announcing a Round of Nerfs, it would be a good idea to tell us about the Free Content... Right now all I know is something called "Blood Moon" which as a Longtime Champions PnP fan, I can think of the "Circle of the Scarlet Moon" but I somehow Doubt thats what it will be since it's tied up in this "Hell Gate London" stuff apparently.

Fix the game guys, this has the potential to be the best MMO out there, don't hamstring it already. I

Archived Post
09-01-2009, 04:54 AM
Uh the server has been up for nearly an hour.

Really? Because my launcher says it's down.

Archived Post
09-01-2009, 04:54 AM
In City of Heroes/Villains you got much better feeling of being a powerfull hero than in Champions. Champions are more similar to WoW and WAR than to CoH/V :(
I hope tha devs will fix it and superheroes will be superheroes not simply player controlled mobs.

One more... when this game will run, it's still off :mad:

Archived Post
09-01-2009, 04:54 AM
I tend to agree that a freespec is in order for the ehad start people, due to teh pricing issues, but if blood moon issue update is what I think it is and give sa Halloween themed zone, I will jsut say I WILL LIVE THERE!

I agree with this - not only has retcon prices been wonky for headstarters, but a good many powers were changed today. Quite a lot, actually. Some dramatically, like Nanobot Swarm. I think we should get a freespec with this patch - so people who couldn't retcon early powers due to cost can do so, and so others can change things around because of the patch.

Archived Post
09-01-2009, 04:56 AM
THE MAGIC IS BACK IN SORCERY
Sorcery powers are now being properly counted towards unlocking other powers in their power set.

Now would this be why my 2 base powers (Eldritch Bolts and Blast) DIsappeared from their slots this morning. I got my ass kicked bc I didn't notice my primary powers were mysteriously gone.

Archived Post
09-01-2009, 04:57 AM
Really? Because my launcher says it's down. I'm playing the game right now. Maybe there's something wrong with your connection?

Archived Post
09-01-2009, 04:57 AM
Are you guys kidding me..i mean really......Defensive passives like regen had to be nerfed, it was completely insane in PvP and PvE. Great Job Cryptic make the game more challenging im not going to pay 15bucks a month to whizz thru the game and 1 thing this game lacked is skill, next thing they have to change are boss fight i mean really....in todays MMO'S there is 0 excuse for tank and spanks and in a Superhero game...lol..we should be seeing amazing boss fights involving Travel powers moving etc etc, Bring skill back to the game asap in PvP and PvE or people will leave asap. and you know what guys i've read threads saying people can no longer solo minions 5 at a time....It's a MMO make friends make a SG and save the day jesus christ...im all for the Nerfs i did not get the lifetime a sub for the reason to easy, People stacking 1 abilty like regen and making this game soooo unskillful...good job Cryptic make Boss fights amazing and add instances and more lairs..this is a PvE game for gods sake.

Archived Post
09-01-2009, 04:59 AM
I agree with this - not only has retcon prices been wonky for headstarters, but a good many powers were changed today. Quite a lot, actually. Some dramatically, like Nanobot Swarm. I think we should get a freespec with this patch - so people who couldn't retcon early powers due to cost can do so, and so others can change things around because of the patch.

+1 here!

There's a great number of things that couldn't be changed around because of respec prices. Its unfair to expect us to create a new character or just stop leveling during the early access, its early access! Whats the point of getting to play early if we have to re-make a lvl 20 somethin' character cause we can't get a respec?

Archived Post
09-01-2009, 04:59 AM
I'm going to reserve comment until I've tested the new changes out. But I will say that I've been really enjoying the game a LOT the way it was. PvE as well as PvP. So I hope that this isn't going to change my mind about subscribing beyond the first month.

We'll see...

Archived Post
09-01-2009, 04:59 AM
The only defensive passive I keep hearing people mention is regeneration. So, regeneration being off equates to a nerf across the board? That still makes things imbalanced, since everything else was nerfed to scale.

Archived Post
09-01-2009, 04:59 AM
I'm playing the game right now. Maybe there's something wrong with your connection?

Nope, played the open beta just fine. I'm getting the bogus "No Shard" message though, but that's under a freshly installed client straight from Cryptic's site.

Archived Post
09-01-2009, 05:02 AM
I don't like *****ing, but simply put with the PFF nerf and henchmen getting powered up I'm getting a pounding all the time. I enjoyed being able to take on five mobs at once, but now I have to step carefully for fear of drawing in too many at once. I mean today I barely managed to beat 3 henchmen that were a level below me, yesterday I could easily take on that many from a level above me.

I understand people wanting a harder more challenging game, but to reduce our defence and boost the enemies attack by 25% is taking teh fun out of it. I no longer feel like a hero smashing up the petty minions on my way to the boss, I'm an average John Doe afraid of being mugged by a gang.

Archived Post
09-01-2009, 05:02 AM
Nope, played the open beta just fine. I'm getting the bogus "No Shard" message though, but that's under a freshly installed client straight from Cryptic's site.

You do realize that the game hasn´t official launched yet, right? Those people playing right now got the head-start through their pre-order. If you didn´t get the head-start advantage you´ll have to wait another 4 hours before the servers are opened for everyone.

Archived Post
09-01-2009, 05:03 AM
Nope, played the open beta just fine. I'm getting the bogus "No Shard" message though, but that's under a freshly installed client straight from Cryptic's site.


did you type your key on the website? If you were using a beta key for the...beta you need to put in a retail key.


Anyway,


I'm VERY glad to hear about the effectivness reduced for passives. I was herding entire rooms and barely getting a scratch. I wanted more of a challenge and hopefully thats what we will get.

I want to say, crap I need a team for this mission!!!!

Archived Post
09-01-2009, 05:04 AM
You do realize that the game hasn´t official launched yet, right? Those people playing right now got the head-start through their pre-order. If you didn´t get the head-start advantage you´ll have to wait another 4 hours before the servers are opened for everyone.

The game's release date is the 1st of Sept, today. And if people are playing right now, then they either bypassed the update program or the the installer on Cryptic's site is bugged out.

did you type your key on the website? If you were using a beta key for the...beta you need to put in a retail key.

Yes, my key's in and approved.

Archived Post
09-01-2009, 05:06 AM
...Anyone else horrified by the statement "First FREE Update"?
They're supposed to be free... I don't like what that implies.

Archived Post
09-01-2009, 05:09 AM
did you type your key on the website? If you were using a beta key for the...beta you need to put in a retail key.


Anyway,


I'm VERY glad to hear about the effectivness reduced for passives. I was herding entire rooms and barely getting a scratch. I wanted more of a challenge and hopefully thats what we will get.

I want to say, crap I need a team for this mission!!!!

QFT

I was able to absolutely DECIMATE entire areas before with my characters, but now I'm actually having to play it a bit more safe and be a bit more tactical.

Also, what is with people saying that they can't take down 3 henchies without severe losses? When I was fighting mobs of 5-6 henchies with a villain or two I come out in relatively good shape on my End/Con Darkness character (running shadow form and VANILLA block just to make sure I was squishy as possible).

Archived Post
09-01-2009, 05:09 AM
Hello, Champions!
The top speed of travel power speeds has been reduced by 15% as part of how we’re addressing reported frame-rate issues because heroes are simply traveling faster than the server can update their position.

See you online, heroes!

Now THAT is super speed right there LOL

Awesome job so far, played the beta, and still loving it

Archived Post
09-01-2009, 05:11 AM
...Anyone else horrified by the statement "First FREE Update"?
They're supposed to be free... I don't like what that implies.

To be fair on this issue, most content is meant to be Free. However, something along the lines of say Burning Crusade, or Wrath of the Lich King, or even Villain Side for CoX which introduced several new zones, added many new options, and hundreds of hours of new gameplay oppertunities, I'm completly okay with paying for as an expansion.

However, one new Zone, and a couple new powersets should always be Free.

Archived Post
09-01-2009, 05:11 AM
So where is the fix for the retcon system, because you guys did absolutely NOTHING to fix it as far as I can see. Everything is still 12+ gold and I can only see 3 skills in the PH just like I could when I first made my char. Not to mention you guys said circumstances would affect a full respec issue, which this whole Headstart-beta test has cause quite a few issues, so wheres our 1 time free full respec, until you actually fix the retcon system.

Archived Post
09-01-2009, 05:12 AM
Hello, Champions!

ADDRESSING THE ZOOM EFFECT
The top speed of travel power speeds has been reduced by 15% as part of how we’re addressing reported frame-rate issues because heroes are simply traveling faster than the server can update their position.


Wow, stupid patching at work. Instead of fixing the position update code to be more effective you're nerfing all travel powers' top speed? At the very least, adjust only the faster ones and recognize the screw-up. Better transparency from the dev team counts a lot more to the community than putting up some spin in bad news.

Henchmen balance makes sense, though - they're definitely too easy unless faced in big numbers. Will do some testing tonight, hope it was an adjustment and not a nerf.

As for defense - care to detail more? What powers were affected and by how much, how great of a bonus can we expect from items and from teammate buffs?

Archived Post
09-01-2009, 05:13 AM
Something strikes me as a bit dishonest about setting a deadline for lifetime and 6 month subscriptions and then changing the game enough to majorly affect gameplay the day after. This is not the game I subscribed to for life a few days ago.

I'm not particularly enjoying myself right now.


This is exactly how I feel.

the change completelly gimped my character and I feel no need to play the game anymore until this has been fixed! (life time for nothing...)

I had a telekinesis guy with Shadowform as a Passive, Now I die fighting mobs several levels lower than me :mad:
This doesn't make sense....

Resurgence basically heals only a fraction of what it used to.
Personal Force field is a shield made of paper now....

I can keep on going and going, but I won't.

I only hope some dev reads this.

Archived Post
09-01-2009, 05:15 AM
Launch Day Special indeed!




...if by special you mean special ed.

Archived Post
09-01-2009, 05:21 AM
We reduced the effectiveness of Slotted Passive Defense powers, Active Defense powers, and Defense from upgrades. The total bonus of all combined defenses was reduced from a 75% net defense bonus to a 66% net bonus. The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies.


Please issue a free respec for everyone, so those of us who feel like they've had the soul of their toon sucked completely out can try and salvage what little of the toon remains. I play a Might toon who is going to be a tank. I went from taking 1-5 damage from minions with invulnerability stacked with defiant to taking 35-60 damage with them both stacked. This doesn't feel like a SMALL reduction. It feels like going from an armored car to a pinto. I understand that minions weren't much of a threat, but correct me if I'm wrong - aren't minions supposed to be weak? How can you feel heroic if you went from taking on three minons at once with little trouble, to getting half you health bar knocked off with a passive and an active defense running at the same time? This does not feel heroic at all. Invulnerability was the only saving grace that kept me alive during tough encounters and made the toon fun to play. Now I just simply want to quit the toon altogether. We're playing Super Heros for goodness sake, and getting the crap kicked out of you by a few minions would point otherwise.

I used to be able to stand toe to toe with a Super Villian and just barely come out on top. Now, I don't last but 15-20 secs before it completely annihilates me. Nerfed defenses and buffed up SV damage = dead Hero. This totally compromises any hopes of this toon being a tank if it get's it's butt handed to it by several minions, and can't even stand up to an SV for any length of time. This newest development could also force people to NOT take the powers they actually want, and only take powers that are "required" to be a successful tank toon. This is in no way fun, and takes any originality on building a unique toon with the powers you actually want.

A number of people mentioned you were trying to emphasize using the block feature. Well, how fun can a game possibly be if you're holding in the block button 50% of the fight? Blocking is a great feature, and helps when mitigating heavy damaging attacks, but the emphasis should be on playing the game and having fun, not holding down a button every few secs.

I would simply respec the toon, but with the new outrageous prices on respecing powers it would be easier to reroll the toon and completely dump Might altogether. I feel like I've wasted time put into the toon and shouldn't have to reroll it from scratch, because of some last minute ninja changes for launch. Might in itself seems to be the only power set that doesn't have any power replacements, and is completely dependant on high strength to do damage. This goes hand in hand with invulnerability. Going into a fight with multiple enemies is a tank's job, and these new changes have made that job almost impossible.

Building a superman-like tank seems pointless, and is a farcry from what it once was. If the man of steel were in this game, he would actually have to block when the bullets start flying and then dodge the gun when they throw it at him.

Archived Post
09-01-2009, 05:22 AM
I get a kick out of the people that are baawing that the patch included said gameplay changes. When you buy a MMO, you can expect changes like what Cryptic implemented with this patch. If you expect the game to stay remotely the same and cater to your specific interests, then you're sorely delusional.

Archived Post
09-01-2009, 05:22 AM
I tend to agree that a freespec is in order for the head start people, due to the pricing issues, but if blood moon issue update is what I think it is and give sa Halloween themed zone, I will just say I WILL LIVE THERE!

I think that's a great idea Special Events Themed around Such Holidays or Traditional observations
in the NA Culture.

Not a knock but a Critique of any Nerfing.. This is a HEro game yes?
If it's a Hero game its a PVE first and PVP nerf later for the masses.
IF somebody likes a build that favoures sitting in BASH farming heroes they can do that and everyone has fun But this game is not called PVP Arena Heroes for a reason.

Nuff Said.

Archived Post
09-01-2009, 05:24 AM
Honestly the changes really arent that bad as far as the mobs/npcs go and regen heals are less powerful but are viable. Before the patch I found myself taking on multiple groups of 4-5 henchman + villains with no probs, one after another without stopping to rest even. But now i just have to be careful what I pull and keep a closer eye on hp/end etc. and also use the devices, which are there for a reason. You can buy/craft shielding and bandage-type ones that heal for 2k+.

-- Brimstone

Archived Post
09-01-2009, 05:24 AM
I find it atonishing that such sweeping changes would be made on the day of launch presumably without any testing whatsoever. How long has the game been in development? So today you decide you want the game to play completely differently.Seems like offensive passives are no longer that viable (unless you enjoy face down gameplay).

Archived Post
09-01-2009, 05:26 AM
I got the lifetime membership WHAT A MISTAKE
this game is not fun anymore, i tell you when Star Trek comes out i will not get lifetime for that

Archived Post
09-01-2009, 05:28 AM
I no longer feel superheroic... I know millions of hardcore gamers in early start claimed the game was too easy... but I'm not a hardcore gamer, I frankly suck at games, and I died plenty before hand... but, I certainly did feel like a superhero, trouncing pointless henchmen, and sometimes struggling with 'master villains' but, it made me feel the role.

Now I feel weak, pathetic, I no longer have the epic feel of being a superhero. It feels more like WoW. It's depressing. I'm a sucker, so you have a player no matter what, but, I'll still express my open disappointment about these changes and hope you change them, but you likely won't. I'm really starting to feel you did this on purpose, you wanted to present an ideal game in early access and open beta to suck in as many lifetimes as possible, and then you completely 180 on the game you presented.

The game as is, is not the game I supported and wanted to dump my money into. :(

Archived Post
09-01-2009, 05:29 AM
I got the lifetime membership WHAT A MISTAKE
this game is not fun anymore, i tell you when Star Trek comes out i will not get lifetime for that

Quick! Bring the waahmbulance! Lol :D

Archived Post
09-01-2009, 05:31 AM
How can you talk about balance when powers and advantages are not working? You don't even have a baseline to start something like that.

Archived Post
09-01-2009, 05:31 AM
I don't want a more difficult game. I want to be able to play on my own terms in my own time. I want a chance to explore Lemuria and Monster Island without getting stuck and bored at level 29 because the content becomes such a pain in the butt to move through solo that I get sick and frustrated and quit the game. I liked that I could solo Fight Club - it was slow, taking out groups one by one, and I died a few times - but I liked that it was possible. I liked that I didn't have to skip that mission like I would've otherwise because of group requirements. And I like moving through bad guys quick enough that I can get somewhere without them respawning behind me. I love MMORPGs, but I hate how worthless they try to make me feel.

I can't say that the new patch is a bad thing from a balance perspective, but not being a power gamer or interested in any way, shape, or form in challenge, I don't care for it. I think the whole "risk vs reward" is one of the dumbest things a game designer has ever said - I don't want risk, and playing a fun game is its own reward. I just want to see as much of the game as possible, and the changes make it more difficult to do that. It makes trivial things frustrating and difficult things impossible.

I don't want the game to be balanced. I want the worst designed, most absurd character concepts to still be viable. I want to breeze through the game without mastering the minutia of every little combat detail. And I want to see Lemuria, dammit.

Archived Post
09-01-2009, 05:32 AM
Ahh crap, I liked how easy the game was. It actually made me feel like a hero. Now my squishy toon will have to group =(

Archived Post
09-01-2009, 05:35 AM
Hello everybody,

I just wanted to chime in with my feedback. I have really enjoyed the game so far. Very interesting powersets and stunning graphics. You guys have worked hard and the game does reflect that very much.

One thing I would suggest would be to make the instances longer. They are just too darn short. I don't feel like I have accomplished much after I enter one and finish it. I like the duration of the CoH instances better. Plus the time it takes to get the quest, invite a team, travel to the door, zone in often takes longer than the actual mission. I always leave the instance with the feeling of....uh was that it?

Anyways, keep up the good work. I'm so loving dual blades. Very fun and cool to play.

- Hung

Archived Post
09-01-2009, 05:35 AM
This is a very poorly timed change.

This should have been done in Beta, not on launch day. This is classic bait-and-switchery on all your lifetime and six-month subscribers.

Archived Post
09-01-2009, 05:36 AM
I agree with Trinkit.
Since we no longer have level 40s to test the higher level content, I have only tested out levels 1-15.
At level 15, with level 3 PFF, 3 henchmen 1 level below me, no villains, master villains or super villains, took me down to a sliver of my health.

Before this change, taking on henchmen? Go ahead, send thousands, I'll beat them up! I'm a SUPER hero, come on, give me your best shot!

Now I'm like "Dangit... you have henchmen... I will retreat for now!"

In closed beta as well as open beta, I loved the game.
Now... it honestly don't feel like the same game at all.

Also as a small bug note, teleport is now overpowered as far as PvP go, the cooldown has been removed, meaning that anyone with teleport can just stop themselves from being killed by spamming teleport until they either get a health up or their regen kicks in.

Archived Post
09-01-2009, 05:37 AM
Unity merits yes, i know they are there because you can see them at the vendor that uses them, however snakebucks are not working, period. There's no message when you loot them, and they dont show up at the vendor inside the saloon when you look there.

Glad you guys are working on it, but i'm not holding my breath that i'll actually have the several hundred i should have looted. =P

Archived Post
09-01-2009, 05:40 AM
So... uh... where is my free retcon? Let me elaborate, free COMPLETE retcon? as in lvls 2 through current? See that's what is gonna be necessary EVERY time you make a change like this. Cuz there is no "class" anyone could pick anything, so if you drastically change ANY skill ya better give a free Respec (btw that's what it is, not Retcon. Your attempts to change our lingo shall fail)

If in fact you don't give access to respecs, you will lose SOOOOO much playerbase haha it's actually quite hilarious. Cuz from now on people will know at any time you patch, all their hard work goes PFFT buh bye.

I have seen some people say oh well just regrind your character... to those people... are you really that stupid? Are you the kind of people where, sittin at a restaurant your food is cold, cooked improperly, and has sauce when you demanded no sauce you take it hard and say I won't make a fuss, I just won't come here again, eat what you can of your meal, still tip and then leave unsatisfied? I hope you crash on the way home from that restaurant. You deserve it :3

Respec Nao.

Archived Post
09-01-2009, 05:42 AM
Lets see. Level 16 character here. Just logged in after the patch.

On the upside, the cryptic store has nothing that impacts game-play. Good. I have absolutely no problem with people having in game pets.

Retcons though. They got a very minor price reduction from their previously insane prices.

1st power to retcon costs 88 silver resources.
second is 1 gold 10 silver
From there the prices keep increasing.

Having wasted nothing and selling all items i find except for what im wearing i have a total of 1 gold 20 silver.

So... Im allowed to retcon one power if i spend most of my cash. Once that is done its unlikely that i will afford another one in the foreseeable future. Exactly as it was before the patch.

This particular character has two choices i want to retcon and next powerlevel i open up a new tier of powers, all of which might either suck or be useful. Of course, i can't try them so i suppose i should go datamine the forums to find a safe build. This is disappointing to say the least.

If i wait until max level and grind cash for respecs i will never be able to remove the powers i have now.

Oh, and travel powers are slower now, apparently. Why? Because going slow is more fun, or because it gives more time for twirling your thumbs while waiting for your character to get to destination?

According to the patch-notes my defensive character is weaker now. Thats... Just... Lovely...
Few things are as *FUN* as having your character nerfed and dying to things you could handle yesterday.

This is just mindboggling. What are you doing?
Come on cryptic. This game should be fun!

Archived Post
09-01-2009, 05:44 AM
I find the defensive nerf a bit overaggressive to say the least.

Invulnerability (rank 2) really does not stand up to its name is a henchmen and a villain 1 lvl lower than you just throw your HP at half before you defeat them with super strength and defensive stance on.

Really PA is about tanking now I am thinking about engaging a few henchmen.

the last stealth nerf was bad this is worse.

Archived Post
09-01-2009, 05:46 AM
tier 3 pff is so screwed right now.. getting beat down by 4 equal level henchman even with field surge.. good luck with a villain or god forbid a master villain in there or anything above your level... come on devs..this isn't beta anymore where you can just do massive changes on a whim. you don't reduce passives and increase mob damage by a ton in the same patch.. baby steps...

also, who was complaining about pve..as far as i know, all the whiners regarding defensive passives were the pvp'ers.

and what is up with retcon..it's not fixed and we didn't get a free respec to make up for the problems..

Archived Post
09-01-2009, 05:47 AM
Well was gonna go pick this up today but after what i've read all over the forums about the recent patch guess i'll just have to hold off for awhile and hope they fix what they broke. Glad I was on the forums right before I was about to go pick it up.

Archived Post
09-01-2009, 05:47 AM
Wow, stupid patching at work. Instead of fixing the position update code to be more effective you're nerfing all travel powers' top speed?

Yes. How does my computer's rendering power have ANYTHING to do with server-side position code? Fire flight already felt slow, and now it's 15% slower? Ugh. The given reason for the speed nerf is nothing short of a lie.

Also, compensate Head Starters for not having access to Respecs for their entire playtime.

Archived Post
09-01-2009, 05:48 AM
Thats it....

My Might Charakter is broken now, fully, cant even complete Police Computer Missions solo anymore.

Yesterday i bashed the hell out of henchman withouth fear.

Today its me getting bashed - hard to play anymore - if i want to play a game like wow where one person cant do anything except easy standard quests then im playing wow but you are a SUPERHERO! and no guy dressed in a silly outfit trying to hit somebody and play a superhero.

This Patch destroyed complete balance in my opinion.
I can't play my charakter anymore, i cant do quests solo because of the lvl gap i need to do 1-2 lvl quests above me, it was possible yesterday, now you even get bashed by some henchman of your level.

I have never been a whiner but this patch is completely unbelievable.

Sky

Archived Post
09-01-2009, 05:50 AM
Yup, I double checked...the defensive nerfs were WAY too big. I'm getting beaten like a little kid by Villains my level. From 66% mit to 29% mit over night is a bit harsh.

Do not worry that is Cryptic for you......whiners always get there way with them.....so post that Fire Attacks do waaaaayyyy toooo much damage over and over again and they will finally come along and nerf it to mere nothing.

I am not gonna stay on this game if this is the way they keep handling things......the game is getting nerfed before it even goes live due to WHINERS....

I quoted you because if you played CoX ( City of Heroes/Villians) then you know they do not just make slight changes when they nerf...oh no THEY TOTALLY REDUCE THE POWER TO NOTHING....they did this every time in CoX when they nerfed a power.......then it would take weeks for them to get around to bringing the powers feasability back on par with the rest of the game.

Will not be much feeling like a Super Hero the way the listen to whiners and then Nerf the hell out of any power someone is owning with.

The skill is with the player not the power.

Archived Post
09-01-2009, 05:51 AM
I've never run out of quests until level 21, then I simply had to go back to Canada and found more waiting for me. Canada + the desert took me all the way to 20, catching up on Millenium city's quests from 14-20 took me to 22, then doing most of canadas 21-24 quests took me to 24...

I actually like crafting in CO, it's the first MMORPG I've played in which I enjoy crafting, and I find the interface quite remarkably intuitive. The list gets really long, but there's nothing that can be done about that.

I'm upset that they reduced defensive effectiveness up to 25% across the board, and increased damage the same amount.

I've already started dieing on the quests I'm getting, as a really competently built dex/ego regen fire character.

Yep, just as I thought, tested it in the powerhouse right now, and with my defense up, I'm taking the same damage as I was taking with it down, and I'm regenning less.

The game's going to be quite hard without crafting consumables for myself now, I guess it's time to start farming on my other character to make force field items.

Also, I can't seem to get my regen ticks to crit anymore... so much for my entire build.

Before I start, The teleport cooldown is still in place, I'm not sure what the previous poster is talking about. If there are certain powers that don't activate the cooldown, then that's an exploit, I tested from 7 am central to 7:40 am central today, and teleport barely became available in time to get me out of some deaths.

So, my pre-work update, before work, right away after the patch finished this morning, I went on to do a quest or two. Mission, whatever. My Pyre power now takes more endurance than I have, being a dex/ego build, my crits are hitting nicely though, even only partially charged, BUT without it charged to the max, I can't get the pyre to stay to tick DoT damage, and have a horrible time against even level master villains(The gadroon ones were already killing me on 3/4 of my encounters with them anyway, pre patch.)

I died 3 times this morning before work, once because enemies in the Argent Snowthrush area ran and got friends, once because an even level villain was simply outdamaging my regen (which no longer crits, and is not increasing over time, just ticks for 123 heal constantly at level 24, tier 3 regen). The third time was because I got a group of five henchmen near a group of four henchmen, and block just did not let me stand up to their damage, because my heal drones decided to stay back and watch me die. Regen not critting is a stealth nerf, it wasn't explained whether or not this was an intended characteristic of regen or not. If it's not, could we get dex, ego, or presence, to affect the amount healed please? Or even constitution? And then a retcon for those of us with regen, all the way to base stats.

The laser that was doing 648 damage without my defense up, is now doing 750 without it up, and with my defense up, it's doing 648. It's now also when blocked, dealing 198 damage with my defense up, and 500 without. 0.0

I'm loathe to test my personal force field character who's specced all in force, he was already fairly prone to dieing(Mostly because I can't tell when PFF is going to run out just as I jump into a new group of 3 henchmen/2 and one villain), and quite low DPS, with PFF being 150% of my normal health at rank 3, blocking about 95% of incoming damage 'most' of the time. If PFF now is only 120% of my normal health, and only blocks 80% of the incoming damage... well, that force shark of mine is hosed.


One last update: Regeneration now definitely provides a 'challenge.' I'm glad the circle of primal dominion and heal bots offer something stable, I don't want to have to take either, as noted in my posts about the concept for my character, but I knew I would ahead of time, because I've been in each of the beta tests, and I know how difficult some of the missions are, Teleioclone tower anyone? Now I have no idea how I'm going to complete Teleios tower, unless I get a buffer, a healer, and an invuln character, to join me, while I DPS... after somehow getting another 60 endurance in gear, to be able to use my primary power(or 90 endurance in gear the first few seconds after a teleport.) In closed and open beta, I couldn't complete Teleios Tower on my PFF shark at level 40, level 40! in level 28'ish gear, and I know there are harder missions out there, and regeneration does not stack up to PFF as it was, much less as it is.

The game is still fun, it's a challenge, but it's no longer going to be what I wanted all along, what I paid for, my, "I just got home from work, I've gotta get to bed in a couple hours, I need to relax and feel like an invincible superhero for a little while, as I cook and eat dinner, then shower, and go around arresting tons of baddies again while I dry off before bed."

I wanted a game with massive content (thus massively multiplayer), character upgrades (RPG), the feeling of absolute indomitability ('easy mode'), fast paced combat(super hero action rpg), that had fun, varying playstyles for different types of characters.

It's definitely drifting away from easy, not so much that it's unplayable, but I'll just wait and see how much longer I can stand my crit chance going down every level, my regen not critting, and how long until single henchmen start to out-DPS my regen. Frankly, I only want to have one defensive power, but I've got to take and stack 3-4, a heal, healbots, circle, and a passive, because you're balancing around the fact that people CAN do that. I absolutely didn't want that in my game, in open and closed beta, it looked like you were being gracious enough to allow full character customizability, those of us who didn't stack all the defensive abilities available to us would operate just fine, and still feel somewhat invincible, some of the time.

This also makes for drifting away from fun, varying playstyles, as all of my characters are now probably going to end up invuln/healbots/circle of primal dominion/ego heal/shield ability, and need con/end as their superstats, if I want to solo the mission content post 25.

Archived Post
09-01-2009, 05:52 AM
I had a telekinesis build with Shadowform as my passive, now i'm basically an insect to henchmen.

oh and try out the Offensive Role and you are ****ED!

Archived Post
09-01-2009, 05:52 AM
Lets see. Level 16 character here. Just logged in after the patch.

Retcons though. They got a very minor price reduction from their previously insane prices.

1st power to retcon costs 88 silver resources.


At level 17 that first undo will cost you 2 gold, and since I have 98 silver I have basically written off the ability to respecc. Also only my last 3 actions are on the list, I thought it was supposed to show up to your last ten actions?

Archived Post
09-01-2009, 05:53 AM
[QUOTE=Chronomancer]
We reduced the effectiveness of Slotted Passive Defense powers, Active Defense powers, and Defense from upgrades. The total bonus of all combined defenses was reduced from a 75% net defense bonus to a 66% net bonus. The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies.
/QUOTE]

Sounds like the nerf baiters got their way again. I already thought some of the defensive powers need a little buffing, rather than nerfing. Take invulnerability for instance.... isn't the whole point of being invulnerable being able to laugh at henchmen and their puny weapons? The amount of dmg invulnerability should be higher to make the hero "feel" invulnerable imo. Most people think LR is gimped too.

I agree. Why should Henchmen even pose that great a threat?

Archived Post
09-01-2009, 05:54 AM
Not 1 single dev post since the servers came up.

Its as if they threw a stick of dynamite in a room then ran away.

Archived Post
09-01-2009, 05:55 AM
Thank you Cryptic for all the dedication and hard work you are putting into this amazing game. I haven't had any of the bug issues other people have had, so I feel very fortunate. I am looking forward to the vast changes/improvements when I login after work tonight. I can't believe an expansion (FREE at that) is already being announced. I wish other Devs would work like you guys and support a product in the way you are. KEEP IT UP!

Archived Post
09-01-2009, 05:55 AM
damn, the thing I loved in the beta was that you really felt like a super hero, besides, the only game you could really solo if you want, thats the way you guys do to force us grouping? why not just make scalable encounters for groups?
it was so much fun using haymaker on henchmen, theyr just freaking henchmen, they are supposed to be weak!!!!
even having a tank, with regen, and ressurgence, I would die every time I was surrounded, and THATS the way it is supposed to be for heroes.

Archived Post
09-01-2009, 05:56 AM
SNAKE BUCKS AND UNITY MERITS
We’re aware of a data bug that causes Snake Bucks and Unity Merits to not display in your character sheet. They *are* there, you just can’t see them until we get the fix checked in.


Well Snake Bucks are now showing up, but only the one I got today is showing, now the gazillions I got over the past couple of days :(

Archived Post
09-01-2009, 05:57 AM
Just to add a henchmen 1 lvl lower than me can pass damage to me with defensive stance invulnerability (rank 2) and blocking with energy shield.

no I do not find than good or normal.

Archived Post
09-01-2009, 05:58 AM
this is city of heroes all over again take a good playing game and flush it down the toilet, only this time they do the day of launch insteaad of a few months down the road.

Cryptic fix this crap.

Archived Post
09-01-2009, 05:59 AM
Thanks for the more detailed update. Sounds fun.

Archived Post
09-01-2009, 06:00 AM
I still haven't seen an exact release time for CO... any ideas when it will be available to download from a digital provider?

Archived Post
09-01-2009, 06:01 AM
So we're going to take the page from CoX "No, you're not a super hero, you're a schmuck in a costume" school of design, I see.

I wonder how long it'll take them to fix it, or if they even will.

Archived Post
09-01-2009, 06:01 AM
Before I start, The teleport cooldown is still in place, I'm not sure what the previous poster is talking about. If there are certain powers that don't activate the cooldown, then that's an exploit, I tested from 7 am central to 7:40 am central today, and teleport barely became available in time to get me out of some deaths.

So, my pre-work update, before work, right away after the patch finished this morning, I went on to do a quest or two. Mission, whatever. My Pyre power now takes more endurance than I have, being a dex/ego build, my crits are hitting nicely though, even only partially charged, BUT without it charged to the max, I can't get the pyre to stay to tick DoT damage, and have a horrible time against even level master villains(The gadroon ones were already killing me on 3/4 of my encounters with them anyway, pre patch.)

I died 3 times this morning before work, once because enemies in the Argent Snowthrush area ran and got friends, once because an even level villain was simply outdamaging my regen (which no longer crits, and is not increasing over time, just ticks for 123 heal constantly at level 24, tier 3 regen). The third time was because I got a group of five henchmen near a group of four henchmen, and block just did not let me stand up to their damage, because my heal drones decided to stay back and watch me die. Regen not critting is a stealth nerf, it wasn't explained whether or not this was an intended characteristic of regen or not. If it's not, could we get dex, ego, or presence, to affect the amount healed please? Or even constitution? And then a retcon for those of us with regen, all the way to base stats.

The laser that was doing 648 damage without my defense up, is now doing 750 without it up, and with my defense up, it's doing 648. It's now also when blocked, dealing 198 damage with my defense up, and 500 without. 0.0

I'm loathe to test my personal force field character who's specced all in force, he was already fairly prone to dieing(Mostly because I can't tell when PFF is going to run out just as I jump into a new group of 3 henchmen/2 and one villain), and quite low DPS, with PFF being 150% of my normal health at rank 3, blocking about 95% of incoming damage 'most' of the time. If PFF now is only 120% of my normal health, and only blocks 80% of the incoming damage... well, that force shark of mine is hosed.


One last update: Regeneration now definitely provides a 'challenge.' I'm glad the circle of primal dominion and heal bots offer something stable, I don't want to have to take either, as noted in my posts about the concept for my character, but I knew I would ahead of time, because I've been in each of the beta tests, and I know how difficult some of the missions are, Teleioclone tower anyone? Now I have no idea how I'm going to complete Teleios tower, unless I get a buffer, a healer, and an invuln character, to join me, while I DPS... after somehow getting another 60 endurance in gear, to be able to use my primary power(or 90 endurance in gear the first few seconds after a teleport.) In closed and open beta, I couldn't complete Teleios Tower on my PFF shark at level 40, level 40! in level 28'ish gear, and I know there are harder missions out there, and regeneration does not stack up to PFF as it was, much less as it is.

The game is still fun, it's a challenge, but it's no longer going to be what I wanted all along, what I paid for, my, "I just got home from work, I've gotta get to bed in a couple hours, I need to relax and feel like an invincible superhero for a little while, as I cook and eat dinner, then shower, and go around arresting tons of baddies again while I dry off before bed."

I wanted a game with massive content (thus massively multiplayer), character upgrades (RPG), the feeling of absolute indomitability ('easy mode'), fast paced combat(super hero action rpg), that had fun, varying playstyles for different types of characters.

It's definitely drifting away from easy, not so much that it's unplayable, but I'll just wait and see how much longer I can stand my crit chance going down every level, my regen not critting, and how long until single henchmen start to out-DPS my regen. Frankly, I only want to have one defensive power, but I've got to take and stack 3-4, a heal, healbots, circle, and a passive, because you're balancing around the fact that people CAN do that. I absolutely didn't want that in my game, in open and closed beta, it looked like you were being gracious enough to allow full character customizability, those of us who didn't stack all the defensive abilities available to us would operate just fine, and still feel somewhat invincible, some of the time.

This also makes for drifting away from fun, varying playstyles, as all of my characters are now probably going to end up invuln/healbots/circle of primal dominion/ego heal/shield ability, and need con/end as their superstats, if I want to solo the mission content post 25.


Great post, but they really should undo this patch. Globally nerfing the defence powers...regen has already been nerfed 6 or 7 times. Cryptic keep going from one extreme to the other, and we have gone past the excuses like the Xp change "we were trying both extremes", because this is now release. Clearly Cryptic have no idea HOW to balance it. Plus, against a group of henchmen I want to feel like a CHAMPION. Seriously guys, sort it out. I do appreciate that you are working hard and I do like all the content coming our way. But please, think these changes through before you implement them and PLEASE balance the game before brining in more content. The game worked great in the closed beta, but since then it has been a downward spiral. In its current state, I dont expect very favourable reviews...or even close!

Archived Post
09-01-2009, 06:02 AM
3h and counting for D2D, I just hope its not that different... damn, strong henchmen...

Archived Post
09-01-2009, 06:03 AM
The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies.

Can you give us the rundown specific's on each skill?

yeah seriously, not all defensive passives were of equal level.

Archived Post
09-01-2009, 06:03 AM
Do you think Cryptic have even played their own game? It doesn't seem like they have...

Archived Post
09-01-2009, 06:04 AM
'nuff said.

Archived Post
09-01-2009, 06:09 AM
seriously..respond to your stealth nerfs and also explain why retcon wasn't fixed and why we didn't get a free respec...

Archived Post
09-01-2009, 06:10 AM
Something strikes me as a bit dishonest about setting a deadline for lifetime and 6 month subscriptions and then changing the game enough to majorly affect gameplay the day after. This is not the game I subscribed to for life a few days ago.

I'm not particularly enjoying myself right now.

This. I find it fairly dishonest as well, and the fact that the messaging regarding these changes seems to be accompanied by a rather smug and condescending attitude doesn't help much either. The best part is that the most frequently requested changes by your most loyal customers included fixes to respec costs and addressing fairly major quest gaps, and the changes Cryptic has instead chosen to focus on have in fact made both of those issues even worse without any redress at all.

This is exactly the same garbage that started to drive people away from CoH/V until the leadership of the game was drastically altered. I suppose since I was around for that, that I should have known better than to fork over lifetime sub money to these guys, so bad on me.

Archived Post
09-01-2009, 06:10 AM
Hello, Champions!



CHANGING YOUR MIND IS EASIER
Retcon cost has been lowered across the board, making alterations in your character's powers and advantages much simpler to accomplish.

I don't see any difference in Retcon prices. My archery character that couldn't afford to spec out of the broken Quarry + Fair Game still can't. If there's been a change, it's a REALLY small one.

Archived Post
09-01-2009, 06:10 AM
Great nerfs, the game needed it. Game was too easy, not sure why people want to be practically invincible vs everything they come across. Being a Champion is not about pwning things left and right, it's about fighting the good fight. If everything you defeat is easy as pie, then you're not a Champion you're playing it safe!!!

Archived Post
09-01-2009, 06:11 AM
This sucks! I was playing game with beta key and I liked it, it was the best computer game I have ewer played! But now I have nothing to do with my, pc because I don`t have any money to pay for this game. And now I can`t play it anymore... :(

Archived Post
09-01-2009, 06:12 AM
Great nerfs, the game needed it. Game was too easy, not sure why people want to be practically invincible vs everything they come across. Being a Champion is not about pwning things left and right, it's about fighting the good fight. If everything you defeat is easy as pie, then you're not a Champion you're playing it safe!!!

And now it has gone in the other direction. A champion SHOULD be able to take on a group of henchmen easily enough.

Archived Post
09-01-2009, 06:14 AM
Great nerfs, the game needed it. Game was too easy, not sure why people want to be practically invincible vs everything they come across. Being a Champion is not about pwning things left and right, it's about fighting the good fight. If everything you defeat is easy as pie, then you're not a Champion you're playing it safe!!!

bet youve never read a comic book, at least a good one :S

HENCHMEN are supposed to be low life scum that any hero (at least near its level) can bash with ease.
when you got 10 henchmen around, its supposed to be a tough battle, not tough against 3, 4 or even 5 of them.

Archived Post
09-01-2009, 06:15 AM
This. I find it fairly dishonest as well, and the fact that the messaging regarding these changes seems to be accompanied by a rather smug and condescending attitude doesn't help much either. The best part is that the most frequently requested changes by your most loyal customers included fixes to respec costs and addressing fairly major quest gaps, and the changes Cryptic has instead chosen to focus on have in fact made both of those issues even worse without any redress at all.

This is exactly the same garbage that started to drive people away from CoH/V until the leadership of the game was drastically altered. I suppose since I was around for that, that I should have known better than to fork over lifetime sub money to these guys, so bad on me.

This also.

I have not paid for THIS game like it is TODAY! Now i got a 6 month subscription running and if it stays that way i won't play it.

Its a huge difference!

Sky

Archived Post
09-01-2009, 06:16 AM
Hello, Champions!
THE MAGIC IS BACK IN SORCERY
Sorcery powers are now being properly counted towards unlocking other powers in their power set.

See you online, heroes!

Good news but what about the other sets that were effected the same way? I know for a fact TK was doing it and I had heard so was PA. Any word on if those were fixed too?

Archived Post
09-01-2009, 06:21 AM
Having been through Beta's changes from Super-heroishness, then not, then back to Super-heroish, you would think you folks would sit back and beam with pleasure when everyone threw you laurels and thanked you.

Now THIS nerfy nonsense.

I am so very glad my husband did not fold when I wheedled for a lifetime membership. There are any number of games we could plod through which are more rewarding than this one, after we use up the eight character creation slots (which I already have).

Unless people FEEL like superheroes when they play---why THIS game, rather than others out there?

Right now, there is no reason to play, that I can see. Me toons are nerfed and slogging like me elves and dwarves in my other games.

I take back all the kudos I was gonna give ya, sigh.

Archived Post
09-01-2009, 06:21 AM
My only real problem right now is by fixing sorcery it has somehow removed from my build; I had the sorcery energy builder and now I have none. that's right. None. So I cannot respec because of the huge prices and that means my character is sitting on ice until this is fixed.

Archived Post
09-01-2009, 06:21 AM
Some nerfs not mentioned in the patch notes:

Eye Beam is doing about 25% of the damage it did before.

Field Drones are doing about 10% of the healing they did before the patch, and their AI is so broken that they run away if you are in a populated area, despawn randomly, or most often they just sit there and watch you die.

Edit: Field drones seem to have some sort of hidden cooldown for casting their heal.

Archived Post
09-01-2009, 06:22 AM
This sucks! I was playing game with beta key and I liked it, it was the best computer game I have ewer played! But now I have nothing to do with my, pc because I don`t have any money to pay for this game. And now I can`t play it anymore... :(

If someone would give me some key, so I can continue playing I wold be weary gratful

Archived Post
09-01-2009, 06:23 AM
Do the developers have some sort of gripe with heavy tanks or something (ones willing to sacrifice DPS for defense). We're not all trying to be tank-mages.

Give us a Tier 4 or Tier 5 within our theme and put the "Omega Tank Defensive / taunt" powers into it. I'd be more than happy to spec that deep into a theme for that.

Any sort of response would be appreciated. Starting to feel like a heavy tank is really not a playstyle they want in this game lately.

Any developer thoughts or consideration to shortly adding a Tier 4-5 with pre-nerf (or better) defensive and taunt abilities? Has to be some sort of compromise if people are willing to give up DPS for defensive abilities, my assumption is the nerf came because the tank mages who do massive DPS as well as take massive hits.

Archived Post
09-01-2009, 06:23 AM
After playing CoX for over 5 years and being bored with it the last 8 months, this game is like a breath of fresh air. :D

Well done Cryptic, I look forward to playing this game at least as long as that one and longer!

Archived Post
09-01-2009, 06:23 AM
This also.

I have not paid for THIS game like it is TODAY! Now i got a 6 month subscription running and if it stays that way i won't play it.

Its a huge difference!

Sky

I know what you mean. I purchased the 6-month subscription too....but it got me Star Trek Online beta access, so it's still good. I was never really a comic book nerd (well, a little bit)....but definitely a Star Trek nerd. :)

Archived Post
09-01-2009, 06:23 AM
The changes in the OP are great for the most part. I'm glad to see that you toned down defensives somewhat but didn't completely destroy them (I guess I'll see in-game though). Instead, making the enemies harder was the right way to go.

Archived Post
09-01-2009, 06:25 AM
The changes in the OP are great for the most part. I'm glad to see that you toned down defensives somewhat but didn't completely destroy them (I guess I'll see in-game though). Instead, making the enemies harder was the right way to go.

I found the enemies hard enough before these changes. I died alot this past weekend so I'm not looking forward to these changes.

Guess I'm doing something wrong. :(

Archived Post
09-01-2009, 06:26 AM
The changes in the OP are great for the most part...(I guess I'll see in-game though).

LOL. So you are supporting the nerf-age before you even checked it out? Now that is funny.

Archived Post
09-01-2009, 06:27 AM
So what do you posters really want???

Do you want a challange or do you want to feel like SUPERMAN???

The last three days all I could find were post after post of how Invul/Regn/PFF were OVERPOWERED...so they llstened and took those powers away basically......

So Community what is it we really want???

I want to be powerful....myself I had regen on a dual blades/elec build and I still died plenty of times....cause I did not block or regen wore off...or I did not pay attention so I was not unkillable just because I had 1 passive defense

Those Defensive powers need to be strong since we are only allowed to have one active at a time...it is not like we can use multiple passive defensives at once....I understand with the combination of other buff/def powers you could be possibly unkillable but I think that was more due to the mobs people were fighting...take on the right mob and your passive defense was bout worthless if you did not block from my small experience.

What they should have done is made the Master/Super Villains more powerful because from my experience I had an easier time with Super Villians than I did with Villians or Master Villians....

One last question is why take away our power???

Why not just increase the strength of your MoBs???

Archived Post
09-01-2009, 06:27 AM
WE WANT MORE UPGRADES, AND WE WANT THEM NOW!
We found and fixed an error in the overall drop-rate tables that drastically reduced the number of upgrades coming from defeated enemies. This change increases the number of upgrades that drop from enemies in the approximately four-fold.
I assume this was effecting drop rates from the defeated Rik... I mean Qularr from the invasion? A lot of people were hoping to get those high powered drops, and I never saw or heard of even one dropping... and I'm in one of the largest SuperGroups in the game.

Archived Post
09-01-2009, 06:28 AM
1 more thing...if mobs 5 levels and lower are going to be no XP, make them all non-aggro also. If we HAVE to fight something, we HAVE to get something from it. If we're not, then don't make us fight it.

I have to agree with this. If I'm forced to waste my time fighting them then I should get at least a little XP for it.

Archived Post
09-01-2009, 06:29 AM
So what do you posters really want???

Do you want a challange or do you want to feel like SUPERMAN???

The last three days all I could find were post after post of how Invul/Regn/PFF were OVERPOWERED...so they llstened and took those powers away basically......

No, I'd argue it was mostly PvPers making those complaints.

Archived Post
09-01-2009, 06:31 AM
The problem is that the developers haven't yet realized that beta is over now. In beta you can just do whatever you want, because the players aren't paying, they're lucky to be there, and everything's in the name of testing the game. Once beta is over, you're left with paying customers, and now it's the customers who're always right, not you anymore.

Whenever you do a massive change, you have to test it first to make sure it works.

When you change the XP rate, you need to test it internally to make sure that players can effortlessly rech cap without hitting roadblocks. When you mess with defense rates, you have to test internally to make sure that players don't die constantly because of it. You can't just roll the dice and throw a half-baked patch onto the live servers anymore.

Archived Post
09-01-2009, 06:33 AM
for a launch day, that's a good one ... good job for your future customers !

Archived Post
09-01-2009, 06:35 AM
This change makes me want to vomit.

Man, was I stupid to get a lifetime sub. If they are willing to destroy this game before it even officially starts, then it's hosed, and by extension I'm hosed.

Cryptic: this is a superhero game. Henchmen should be trivial. I repeat, they should be TRIVIAL. I left CoH because I had to group to get anything done. I left it because I didn't feel like a superhero. I thought one of the reasons you guys started CO was so you could start over and focus on the solo aspect; that this time we all could feel like superheros. That we could mow down henchmen with reckless abandon. That we could take on 5-10 of them at a time and laugh while we destroy them. Honestly I don't give a crap about challenge. That's not why I'm playing this game. I'm playing this game to feel like a friggin superhero, and that stopped when you nerfed everyone and buffed all the mobs. FFS, now the henchmen are more powerful than I am!

Archived Post
09-01-2009, 06:36 AM
Lets **** of the community on launch day. That should give the people thinking about buying the game, and the new players something to look forward to.

Archived Post
09-01-2009, 06:37 AM
No, I'd argue it was mostly PvPers making those complaints.

I would absolutely agree. This little PVEer couldn't have been happier. :):)

Archived Post
09-01-2009, 06:40 AM
With the retcon limited to number of purchases, I'm curious how they're going to treat these and future power changes and how players will react to a power change if it is outside the 10 purchase range.

Archived Post
09-01-2009, 06:41 AM
What a horrible horrible patch.

Totaly ruined the game.

Like others have said, the game is'nt fun any more.

Theres a difference between tweaking the game and totaly and utterly destroying it.

Its a CHAMPIONS game, I wanna feel like a CHAMPION. Now I feel more like a 2-bit villan...

Game was great before this patch. Re-roll the patch please! :p

I'm happy the devs are listening to the community, but come on...

Again, theres a difference between tweaking the game and totaly and utterly destroying it.

Massie.

PS:

This change makes me want to vomit.

Man, was I stupid to get a lifetime sub. If they are willing to destroy this game before it even officially starts, then it's hosed, and by extension I'm hosed.

Cryptic: this is a superhero game. Henchmen should be trivial. I repeat, they should be TRIVIAL. I left CoH because I had to group to get anything done. I left it because I didn't feel like a superhero. I thought one of the reasons you guys started CO was so you could start over and focus on the solo aspect; that this time we all could feel like superheros. That we could mow down henchmen with reckless abandon. That we could take on 5-10 of them at a time and laugh while we destroy them. Honestly I don't give a crap about challenge. That's not why I'm playing this game. I'm playing this game to feel like a friggin superhero, and that stopped when you nerfed everyone and buffed all the mobs. FFS, now the henchmen are more powerful than I am!

I couldnt have said it better myself..

*High Five*

Archived Post
09-01-2009, 06:45 AM
No, I'd argue it was mostly PvPers making those complaints.

Yes its seems that thats where this change was aimed at.

Archived Post
09-01-2009, 06:46 AM
basically they took a last minute shortcut to fix the current problems, instead of addressing the actual issues.

Archived Post
09-01-2009, 06:47 AM
Awesome Cryptic was always good at getting things done ^_^ Keep up the good work fella's

Archived Post
09-01-2009, 06:48 AM
The problem is that the developers haven't yet realized that beta is over now. In beta you can just do whatever you want, because the players aren't paying, they're lucky to be there, and everything's in the name of testing the game. Once beta is over, you're left with paying customers, and now it's the customers who're always right, not you anymore.

Whenever you do a massive change, you have to test it first to make sure it works.

When you change the XP rate, you need to test it internally to make sure that players can effortlessly rech cap without hitting roadblocks. When you mess with defense rates, you have to test internally to make sure that players don't die constantly because of it. You can't just roll the dice and throw a half-baked patch onto the live servers anymore.


This is the problem right here. "to make sure that players can effortlessly rech cap without hitting roadblocks"

I don't understand why people insist on making games easier and easier, less challenging and easy mode. Effortlessly reach cap.. wow. If you want that go play wow, go play WAR. If CO turns into another sleep fest with this amount of whining, fine itll die.

Should there be testing, yeah, does it ever make a huge ton of difference, not necesarrily. Patch servers are good, but you always get the whiners who want the easy street when a patch comes and tightens a screw.

So many people are whining, its pretty sad. Defensives were crazy powerful and made PvE a joke. Let alone PvP. The XP stuff, also made it incredibly easy, and overall pointless. Why play a game you don't even play?

Bunch of crying babies in here.

Archived Post
09-01-2009, 06:49 AM
From the game as it is, live, after this patch.

My wealth is in the bottom right.
Only THREE out of the last 10 items are available.
With ALL of my savings from the entire leveling process, I can't even afford ONE Retcon item.

Archived Post
09-01-2009, 06:49 AM
This patch is ridiculous. I wish I could retract my lifetime subscription now. Well, congrats guys. You have my money and now there's not a thing I can do about it.

Archived Post
09-01-2009, 06:51 AM
People are talking about this patch as if it's the last update that will ever be made.

If you really feel the changes they've made are gamebreaking, then I'd be willing to hedge my bets that Cryptic will end up fixing it. Why do I feel this way?

Because Cryptic has been nothing but responsive on issues that AREN'T even to be considered bugs in OPEN BETA of all places. OBTs are usually reserved for stress tests and fixing bugs that couldn't be spotted in CBTs. If what we've seen so far from Cryptic is indicitive of anything at all, it's that we have a good dev team trying to make this the best game they can possibly give you.

So everyone, calm the hell down, voice your concerns, and quit being melodramatic.

Archived Post
09-01-2009, 06:52 AM
Simply put:

Yesterday the game was fun,
Today the game is a chore.

I don't fall for the, "painting the fence is so much fun", trick.

Archived Post
09-01-2009, 06:53 AM
basically they took a last minute shortcut to fix the current problems, instead of addressing the actual issues.

Precisely. And to cover it all in the guise of 'we're giving you what you asked for' is the insulting cherry on top. A vocal minority of PvPers might be happy for a few minutes now I suppose, but nerfing travel powers as some sort of frame-rate fix? That is beyond disingenuous. A very lazy, poorly planned and executed fundamental change to the game.

Archived Post
09-01-2009, 06:53 AM
So, lots of nerfs, but more loot and cheaper retcons. Seems like a fair trade-off to me. Especially because, lets face it, the game was definitely a little too easy.

Not that I'm too worried about seeing my defensive passive scaled back. My paranoid little hero has about 5 layers of protection between Personal Force Field, Field Surge, Healing Drones, Force Bolt Shield Proc, and Force Block.

I had to pull about a dozen enemies to have a chance at defeat. Now? Hard to say, but I'd e surprised if it dipped under 9.

Archived Post
09-01-2009, 06:54 AM
I don't see any difference in Retcon prices. My archery character that couldn't afford to spec out of the broken Quarry + Fair Game still can't. If there's been a change, it's a REALLY small one.

this is true.
___________________________

all the changes are ok or nearly

the nerf at defense power, passive power, attack power is ok....the power up at attack and defense to all enemy not well, you have even made it for stimulate the team game, but like it is made to find a team with equal quest in a istances with maximum 100 player? it is more difficult.


the nerf at defense power, passive power, attack power is ok...but now you must make to respec all the abilities of all character, because thus it is impossible to play

one example:
monster 1 lv20, base attack dmg = 100 critical dmg= 120 - 150

my character lv20, base attack dmg = 20 critical dmg = 25

:confused:

thanks for all the job that you carry out I hope you resolve also this disadvantage


sorry for my english

Archived Post
09-01-2009, 06:55 AM
CHANGING YOUR MIND IS EASIER
Retcon cost has been lowered across the board, making alterations in your character's powers and advantages much simpler to accomplish.

That wasn't a bug? At L21 I looked at the respec screen on a lark, and discovered it wanted >6G to respec my first power. I had 10-11G, and I have religiously sold everything I didn't use (or finished using) or disassemble for Mysticism skill.

Archived Post
09-01-2009, 06:56 AM
So, lots of nerfs, but more loot and cheapter retcons. Seems like a fair trade-off to me. Especially because, lets face it, the game was definately a little too easy.

Not that I'm too worried about seeing my defensive passive scaled back. My paranoid little hero has about 5 layers of protection between Personal Force Field, Field Surge, Healing Drones, Force Bolt Shield Proc, and Force Block.

lol, sounds exactly like my build - minus the force bolt proc, which is in the "why bother". (No advantages bought for bolt yet)

Oh, and I have nanite swarm too, so I can fire off field surge again if I want.

Archived Post
09-01-2009, 06:57 AM
So, lots of nerfs, but more loot and cheapter retcons. Seems like a fair trade-off to me. .

STOOOOOPIIIIIID You're so STOOOOOOOPIIIIIIID

Archived Post
09-01-2009, 06:58 AM
This is exactly the same garbage that started to drive people away from CoH/V until the leadership of the game was drastically altered. I suppose since I was around for that, that I should have known better than to fork over lifetime sub money to these guys, so bad on me.

My question to you and others like you is... why on earth is this surprising to you? You know the people most directly responsible for these same kinds of nerfs in COH are running the show here. You should have been much more wary. If you had never heard of COH or at least not played it, that's one thing. But you had experience with this. You know what these guys are like.

Buy the game, play it, sure. Fork over $200 on a lifetime sub for a game run by Statesman? You've gotta be nuts to do that. The guy has NO concept of what superhero gaming is supposed to be like.

F

Archived Post
09-01-2009, 06:58 AM
No, I'd argue it was mostly PvPers making those complaints.

I agree with you Aeyn...me presonally I want to be powerful or at least feel like it....I could care less about PvP...not playing to PvP...I will return to CoH probably because at least there I can take on large groups of mobs which in return does make me feel strong....

Archived Post
09-01-2009, 06:59 AM
I understand why the changes were made. Not sure I like them yet, but its too early to tell.

That said, please give us a full retcon so that we can adapt to the changes!

Specifics:

I used to be able to fully charge pyre. Now I can't. I would have upped my endurance or intelligence had I know this was going to be an issue. Now I can't (at least not easily).

Eye beams. Used to be a power I used, now I don't like it, but I can't retcon out of it (even if I could afford it).

Beatdown. I was never fond of it to begin with, but it had its uses. Now I REALLY would prefer an additional defensive power instead of Beatdown. Can't change it out.

Archived Post
09-01-2009, 06:59 AM
[in reply to my saying nerfs for loot seem like a fair trade]
STOOOOOPIIIIIID You're so STOOOOOOOPIIIIIIID

Overemotional much?

Archived Post
09-01-2009, 07:00 AM
From the game as it is, live, after this patch.

My wealth is in the bottom right.
Only THREE out of the last 10 items are available.
With ALL of my savings from the entire leveling process, I can't even afford ONE Retcon item.

Yes this is the case for all my characters even my level 6 who has never left the powerhouse and was just parked their his cost for respec/retcon is the same as it was before.

I believe more powers were effected by the patch that also have not been talking about which is aggravating for players when they make ninja changes. I don't mind if they feel the need to tweak something but they better make respec/retcon easier and cheaper and publish those changes

Whoever had the idea of having to respec in the exact order you picked things in the first place was out of their mind considering the breadth of options offered a player in Champions. At least separate powers, talents, advantages into their own groups nothing sucks more than paying to untrain 3 things to get rid of the one thing you want to change for a power selection

At level 28 I have 16 gold, I probably have made a total of 25 gold maybe a little more in my superhero career and the reason I dont have it all now is because of paying for respec. Literally leave the powerhouse and go back in to make a change and that last item is supposed to cost me 7g? and the next one 12? and everytime I level this just goes up and up.

At least do a WoW system where the price goes up based on your respec's not based on level

I warned my friends about the lifetime thing who thought it was omg so awesome, its only awesome if you are going to want to check out Champions in a year from now when the bugs are ironed out and the game isnt still dinging your checking account for a subscription. I am not trying to be a jerk I have been enjoying myself a lot in Champions and have been playing the heck out of it this weekend but I guarantee every single person who preordered the game in order to play in the headstart is ****ed off about the respec issue still not being fixed for all those existing characters at least.

Archived Post
09-01-2009, 07:01 AM
I understand why the changes were made. Not sure I like them yet, but its too early to tell.

That said, please give us a full retcon so that we can adapt to the changes!

Specifics:

I used to be able to fully charge pyre. Now I can't. I would have upped my endurance or intelligence had I know this was going to be an issue. Now I can't (at least not easily).

Eye beams. Used to be a power I used, now I don't like it, but I can't retcon out of it (even if I could afford it).

Beatdown. I was never fond of it to begin with, but it had its uses. Now I REALLY would prefer an additional defensive power instead of Beatdown. Can't change it out.

Undocumented changes are bad for the game its surprise! your stuff doesnt work have fun now!

Archived Post
09-01-2009, 07:03 AM
lol, sounds exactly like my build - minus the force bolt proc, which is in the "why bother". (No advantages bought for bolt yet)

That shield proc directly benefits Force Cascade's ability to be charged fully. Read the power descriptions again. When the shield procs, you power up Force Cascade and let it fly.

Archived Post
09-01-2009, 07:03 AM
What a horrible horrible patch.

Totaly ruined the game.

Like others have said, the game is'nt fun any more.

Theres a difference between tweaking the game and totaly and utterly destroying it.

Its a CHAMPIONS game, I wanna feel like a CHAMPION. Now I feel more like a 2-bit villan...

Game was great before this patch. Re-roll the patch please! :p

I'm happy the devs are listening to the community, but come on...

Again, theres a difference between tweaking the game and totaly and utterly destroying it.

Massie.

PS:



I couldnt have said it better myself..

*High Five*

Yeah, I'm gonna have to agree with this. This change is stupid and panders to the PvP crowd ONLY.

Archived Post
09-01-2009, 07:05 AM
I've leveled almost solely on doing quests, so I would like to add some feedback on that.

There are HUGE quest gaps from 16 - 20 and 30 - 35. Quite often you find yourself dying to find something more to do, but instead have to mindless kill monsters over and over and over again.


There are no Quest gaps at 16-20. I've gone solo so far and hit 20 last night. Finished all the quests in MC at 19 and went to Desert and there are tons of quests there to keep me going. Also, I have a Quest to go to Canada that is lvl 20 as well. If you are finding quest gaps for leveling 16-20, you aren't looking hard enough for them.

Archived Post
09-01-2009, 07:05 AM
I don't think PvP should be on PvE servers.
If you want that crap (and your crappy NERFS) then go to a PvP game server.
Have that BE the test server, I don't care. Being a hero is about beating villains.
Open up the villain side if you want PvP.
argh...

Archived Post
09-01-2009, 07:05 AM
I'm glad to see the old "3 henchmen = 1 Hero" concept is still alive and well. Wouldn't want us to feel too heroic.

el oh el... a jack emmert'ism, eh?

Archived Post
09-01-2009, 07:05 AM
lol, sounds exactly like my build - minus the force bolt proc, which is in the "why bother". (No advantages bought for bolt yet)

Oh, and I have nanite swarm too, so I can fire off field surge again if I want.

I'm planning on getting Nanite Swarm, advantaged with the heal, myself. It doesn't completely eliminate the Field Surge recharge, but it definately makes it a lot more avalable. To make it even nastier, Im thinking I might just take Psychic Vortex or Bionic Shielding with the damage shield feedback. Not only will I be super durable, but things will be killing themselves trying to kill me.

Force Bolt proc is among the best, if not the best, energy builder advantaging you can do. Not only does it have a nice shield effect that soaks up some damage, but it counts as an Energy Form, so you can fire off Force Cascade with the energy discount without using up your Field Surge.

Archived Post
09-01-2009, 07:05 AM
Overemotional much?

UHF much? 10char

Archived Post
09-01-2009, 07:06 AM
thanks for the changes! it's reassuring to know that cryptic is actually listening to their audience!! still, a full refund of powers would be nice since many of us decided to suffer through our builds without respeccing anything. 9/10!

Archived Post
09-01-2009, 07:06 AM
Even the lowered pricing is far too high. The time it would take me to farm up the resources I would be even higher level and need even more. Having a different respec system for the sake of having it "different" should not be the goal. What's wrong with an exponential cost increase. The more you respec the higher the cost in a given period of time. There should be an option for a full respec as well.

Apart from that as a casual gamer I have no other complaints. One of the smoothest launches I've participated in.

Archived Post
09-01-2009, 07:07 AM
UHF much? 10char
:confused:
Well, I suppose spouting gibberish is one way to make the other guy look dumb.

Archived Post
09-01-2009, 07:08 AM
Please do not change the difficulty of the game. The current balance is fine. Just because a handful of people complain doesn't mean it is true. In most cases, the people complaining simply don't want anyone to catch up to their level so they whine.

Don't fall for such obvious ploys devs.

Archived Post
09-01-2009, 07:08 AM
Buy the game, play it, sure. Fork over $200 on a lifetime sub for a game run by Statesman? You've gotta be nuts to do that. The guy has NO concept of what superhero gaming is supposed to be like.

Then again, lifetime subs accounts are easy to sell should you feel you got ripped off and don't enjoy the game anymore. There is people who will want a lifetime sub in a few months when the game is ironed out and running well but lifetime subs will no longer be available at this point.

Should you feel your 200$ wasn't worth it... sell the account for whatever 200 - X months you've played; kthxbai.

Sure, companies hate when people do this and consider it "illegal" and breaking their terms... but seriously; if you manage to drive a lifetime subscriber away to the point where he considers selling his account; you're doing it wrong.


As far as I'm concerned, I love the fast pace action and this feels refreshing to me. WoW needed a replacement and I found it.