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Archived Post
09-01-2009, 07:09 AM
Retcon still cost more than I have earned. The combine cost to 26G at level 22. I have only earned 4G. Where is one supposed to come up with the extra 22G? Also other powers have changed and aren't list. Field Drones now cost more energy to cast than your equilibrium not the 1/2 like the power description says. Eye beams are now lack luster a flat 50 points of damage at level 22 and the damage doesn't ramp up like it was. What happened to eye beam pierce? Invulnerable Rank 2 has dropped from 36% to 14% that isn't a small change. The pet AI is still borked, any change in environment confuses them. Field drones most of the time will not follow through a door or get stuck in a change in elevation. And the worse problem is I can't drop any of these powers because one there isn't a full retcon in the game and the ones I could retcon I might have enough G when I am level 40.

Archived Post
09-01-2009, 07:11 AM
Please do not change the difficulty of the game. The current balance is fine. Just because a handful of people complain doesn't mean it is true. In most cases, the people complaining simply don't want anyone to catch up to their level so they whine.

Don't fall for such obvious ploys devs.

Its far more than a handful complaining its about 98% of the community.

Archived Post
09-01-2009, 07:12 AM
I agree with you Aeyn...me presonally I want to be powerful or at least feel like it....I could care less about PvP...not playing to PvP...I will return to CoH probably because at least there I can take on large groups of mobs which in return does make me feel strong....

Gee, tossing 10-ton trucks around, flying and shooting radiation out your pie-hole isn't enough to feel "powerful"? For most folks there still has to be a game, which means a challenge of some sort. There are plenty of flash-in-the-pan consoles that deliver the kind of mindless "aren't I great/cool/better" experience to indulge one's power fetish, maybe CO isn't for you, and COH IS where you belong. If you get off on bowling over scads of low-level characters just take your 40-toon and hunt down all the low level mobs in Millenium City otherwise.

Compared to the source material all the super-games are taken from, usually the hero gets his butt kicked a few times before he figures out a weakness, a plan or gets some help, so It's inconsistent to say that it doesn't deliver the super-hero experience, it does it quite well actually. Not coincidentally this style is where the whole "hero" thing comes in, it's not always easy.

Not "dissing" you in today's language, but come on, if it's all a blow-over so you can feel tough, that doesn't leave much room for an interesting game.

Archived Post
09-01-2009, 07:12 AM
Retcon still cost more than I have earned. The combine cost to 26G at level 22. I have only earned 4G. Where is won supposed to come up with the extra 22G?

That's hilarious and sad at the same time.

Seriously Cryptic; how the **** does one come up with the extra 22 gold? I've yet to see a sidewalk mini-game where I can trade in my tights for a bright red skirt and pink high heels.

Get your **** together, this is ridiculous.

Archived Post
09-01-2009, 07:14 AM
That's hilarious and sad at the same time.

Seriously Cryptic; how the **** does one come up with the extra 22 gold? I've yet to see a sidewalk mini-game where I can trade in my tights for a bright red skirt and pink high heels.

Get your **** together, this is ridiculous.

Well, Cryptic, you guys did want to make a game for the mainstream gamer. ;)

Archived Post
09-01-2009, 07:14 AM
The funny thing is they saying this is pleasing the pvp crowd, most people that seem to be please must be those who were getting theyr ass kicked in the arenas and wouldnt stop complaining about regen.
damn, it was so freaking fun when battles would last 10 minutes against a single foe, now that was super heroic, just because people cant balance theyr defense/offense effectively theres no reason to nerf everything
or just apply those modifiers when joining the arenas, im a huge pvp fan, but I also love pve, and the pve part is where you wanna feel more heroic, cause your against simple humans, not other heroes.

Archived Post
09-01-2009, 07:15 AM
Holy smokes. Invulnerability was gutted like crazy. I don't feel Invulnerable at all now and enemies attack harder now? Yeesh. That's quite the double negative. Especially for people who want to solo.

Archived Post
09-01-2009, 07:15 AM
It’s never too early to start that communication between players and developers, so we’ve carried that essential interaction from beta right into the game launching.

Uhhhhhhhh.....what?

Archived Post
09-01-2009, 07:15 AM
Uninstall this patch, it broke the game. Thanks.

Archived Post
09-01-2009, 07:18 AM
My question to you and others like you is... why on earth is this surprising to you? You know the people most directly responsible for these same kinds of nerfs in COH are running the show here. You should have been much more wary. If you had never heard of COH or at least not played it, that's one thing. But you had experience with this. You know what these guys are like.

Buy the game, play it, sure. Fork over $200 on a lifetime sub for a game run by Statesman? You've gotta be nuts to do that. The guy has NO concept of what superhero gaming is supposed to be like.

F

I guess it isn't surprising, which is the realization I was trying to communicate. I guess I just had a bit of hope that they might have learned a lesson or 2 in the interim, and for a little while there it actually looked like they had.

Archived Post
09-01-2009, 07:19 AM
Gee, tossing 10-ton trucks around, flying and shooting radiation out your pie-hole isn't enough to feel "powerful"? For most folks there still has to be a game, which means a challenge of some sort. There are plenty of flash-in-the-pan consoles that deliver the kind of mindless "aren't I great/cool/better" experience to indulge one's power fetish, maybe CO isn't for you, and COH IS where you belong. If you get off on bowling over scads of low-level characters just take your 40-toon and hunt down all the low level mobs in Millenium City otherwise.

Compared to the source material all the super-games are taken from, usually the hero gets his butt kicked a few times before he figures out a weakness, a plan or gets some help, so It's inconsistent to say that it doesn't deliver the super-hero experience, it does it quite well actually. Not coincidentally this style is where the whole "hero" thing comes in, it's not always easy.

Not "dissing" you in today's language, but come on, if it's all a blow-over so you can feel tough, that doesn't leave much room for an interesting game.
you gotta be freaking joking...

First thing, this was based on a RPG in wich you even in the rules especified that some enemies you didnt even had to roll dices because they were just wimps, henchmen arent strong.

Second, when did batman had to find a weakeness on a group of 6 thugs? He would just jump right in the middle of them and defeat them before they would blink, same thing goes for any other HERO, even second class ones.

The thing I hate the most about mmos these days is that the community wants a all nerfy game just like WOW

oh, how I wish the UO pre trammel days werent over...

Archived Post
09-01-2009, 07:20 AM
Well, Cryptic, you guys did want to make a game for the mainstream gamer. ;)

I'm sorry. Did I come across as someone who feels he wastes his money when Roper says "yeah, we fixed the retcon prices" when they really haven't?

Been playing MMOs for years, including CoX.

The prices are idiotic, plain and simple. You can't seriously put a cost of 20+ gold on respecs if the amount of gold you have available to you is 4.

This has nothing to do with mainstream gaming and has everything to do with idiocy on Cryptic's end.

I don't think asking for reasonable prices is outrageous now is it?

Archived Post
09-01-2009, 07:20 AM
I find the game still just fine...Those complaining about how it is to hard..should not play games in general.

Archived Post
09-01-2009, 07:20 AM
The only defensive passive I keep hearing people mention is regeneration. So, regeneration being off equates to a nerf across the board? That still makes things imbalanced, since everything else was nerfed to scale.

Blame the min/maxers and espcially the pvp min/maxers. You couldn't last 1 min in a cage match with out invuln/ personal force field or regen.

After literally a couple of days unless you had those powers it was like fighting tweeks in WoW. I've got to try these changes out. I took "defiance" and it wasn't really that good, anyway, so maybe I wouldn't notice too much of a difference.

Archived Post
09-01-2009, 07:22 AM
This is Cryptic, they've made a MMORPG before, they're fully aware of the "the message boards are just a small, vocal part of the community" effect. Shouting loudly at them won't frighten them to roll back a patch - that's something you might expect of a complete rank amateur developer, if that. Explaining patiently to them exactly how this breaks the game in a convincing manner, with lots of evidence to back it up, might.

I'd hate to see the game capsize from lack of players, but I have to say that any player who's so immature that they'd throw a fit at anything that denies them instant gratification at the cost of the long term health of the game will not be missed. It'd certainly improve my gameplay experience if these kinds of players kept away from shared online environments, because they don't bring a very good atmosphere with them. If a sudden nerf at launch expels said people, then good riddance.

Archived Post
09-01-2009, 07:24 AM
Gee, tossing 10-ton trucks around, flying and shooting radiation out your pie-hole isn't enough to feel "powerful"? For most folks there still has to be a game, which means a challenge of some sort. There are plenty of flash-in-the-pan consoles that deliver the kind of mindless "aren't I great/cool/better" experience to indulge one's power fetish, maybe CO isn't for you, and COH IS where you belong. If you get off on bowling over scads of low-level characters just take your 40-toon and hunt down all the low level mobs in Millenium City otherwise.

Compared to the source material all the super-games are taken from, usually the hero gets his butt kicked a few times before he figures out a weakness, a plan or gets some help, so It's inconsistent to say that it doesn't deliver the super-hero experience, it does it quite well actually. Not coincidentally this style is where the whole "hero" thing comes in, it's not always easy.

Not "dissing" you in today's language, but come on, if it's all a blow-over so you can feel tough, that doesn't leave much room for an interesting game.

I do not think your dissing me...I was agreeing with someone about the whining of certain powers being OP was from the PvPers.....Please read my first post on this forum....when three mobs lower level can kill me pretty quick compared to I was taking on mobs bout my level possibly a level or two over me but never more and I was dying and being challenged then with the build I was doing...

My interest in a game is more about how I can build a character not how tough it is to go through the game...any MMO I have played to date after a period of time gets boring no matter how challenging or easy it is. But if the game is too challenging then it leads to frustration and I do not play GAMES to get frustrated I play them for fun.

I simply love the way we can combine any powers available to me, reason I am at least gonna play for the free month.. then I will leave till they iron out the problems....that way no frustration.

Archived Post
09-01-2009, 07:26 AM
Blame the min/maxers and espcially the pvp min/maxers. You couldn't last 1 min in a cage match with out invuln/ personal force field or regen.

After literally a couple of days unless you had those powers it was like fighting tweeks in WoW. I've got to try these changes out. I took "defiance" and it wasn't really that good, anyway, so maybe I wouldn't notice too much of a difference.

This is not WoW wish everyone would stop comparing it to WoW.

Archived Post
09-01-2009, 07:26 AM
I'm fine with villains and master villains being hard to kill, and super villains can be near impossible, but henchman shouldnt be so tough.

Archived Post
09-01-2009, 07:27 AM
Compared to the source material all the super-games are taken from, usually the hero gets his butt kicked a few times before he figures out a weakness, a plan or gets some help, so It's inconsistent to say that it doesn't deliver the super-hero experience, it does it quite well actually. Not coincidentally this style is where the whole "hero" thing comes in, it's not always easy.

When was the last time you saw street thugs taking down any hero in comics though? I have no problem with them raising the difficulty for master villains, etc. But if my supposedly "invulnerable" hero, who spent power picks and enhancements to be defensive specced, gets sent to the hospital by a punk with a club, there is something really, fundamentally wrong with the game.

I'd say increase enhancements for the slotted passives, so when they are rank 3 they are back to where they used to be at beta's rank 3. Then if people want to enhance them, at the cost of enhancing their offensive powers, they can do so, and it comes at the cost of reduced offense/utility.

Archived Post
09-01-2009, 07:27 AM
Please change the defensive powers back.

I DO NOT WANT PVP WHINERS RUINING THIS GAME TOO.

'sniffle... my billion resource toon couldn't defeat a regen/invul/defiance/lr/pff user' - result? NERF!

Any idea how many times I have died with my tier 2 regen? WAAAY too much, and no, it's not me lacking skill. Sigh.

Archived Post
09-01-2009, 07:28 AM
This is not WoW wish everyone would stop comparing it to WoW.

Well, this is more like WoW than CoH.

Archived Post
09-01-2009, 07:29 AM
I find the game still just fine...Those complaining about how it is to hard..should not play games in general.

Really? I wouldn't say it was hard, but you were required to take a defensive passive in order to survive regular pulls of 3 henchmen, nevermind pulling extras.

Offensive passives are more or less useless unless grouping or picking up 2-3 heals/buffs to counter how weak you are.

I sure don't feel too heroic when 3 little henchmen tackle me down to 50% HP in a few seconds. Sure I clear the group, sure I don't die and keep on going... but is this really what a hero is supposed to feel like? lol

The one thing I really don't understand is the way action happens. We're stuck having to take a defensive passive in order to survive every normal pull... yet they nerf defensive passives and boost the enemies damage. Now what exactly are they trying to achieve? This isn't making it harder, this is causing unnecessary downtime between groups and possibly causing multiple deaths from unfortunate extra pulls.

Making the game harder would be...
To give henchmen the possibility to use charged attacks.
To have the AI block some of our charged attacks.
To have the AI spread out instead of clustering up ontop of you to maximize your AOE potential.
To have the weaker ranged DPS AI try to kite you.
To give the AI usefull crowd control that you need to avoid.

Basically forcing you to think, react and adapt. Not just mash your offensive buttons and build up energy without having any second thoughts.

That, would make it hard. Not nerfing us and buffing the AI damage. What a ridiculously stupid idea.

Archived Post
09-01-2009, 07:29 AM
well my champions online experience has been totally ruined now, going from a half decent character to one that get his ass kicked by 2 villains and a henchman in under 10 seconds. If i hadnt already payed for a 6 month subscription i would probably never touch this game again :mad:

Regen has become almost useless now even at rank 3.

nerfing defence and increasing enemy damage! pick one or the other as it has made this game unplayable!
and i now feel like ive wasted the last 3 days of headstart.

Archived Post
09-01-2009, 07:31 AM
idk about fixes to passive defenses yet but we will see all i know is throughout the early start there were times when i got my butt kicked fairly easily although i wasn't some one with regen slotted and using defensive combo to gain a defiant buff hope that the changes didnt make my main uber suck now that i got him at lvl 27 i'd hate to delete a guy i spent that much time on

Archived Post
09-01-2009, 07:33 AM
I understand that some ''progamers'' think the changes are fine and the rest just suck at games. But even if that were true, that goes to show the the changes are not fine.

To maintain a succesful mmo, you need to be accessable to all levels of player. You need your game to be fundamentally easy with the option of doing things harder for those that want a challenge.

There is one hugely successful mmo out there (it doesnt need to be named) but their reason for their success is they cater almost perfectly to their playerbase interms of content difficulty.

If i rock at games then sure, it may be easy. But then there should be optional extras for me to challenge myself with. Thats about catering for my preferences for an extra challenge ontop of what is generally provided. However if i am not so good at games, but fork out the sub anyway, I should be able to play the game without nerdraging the whole evening, after all we all pay the same fee.

It comes down to balance, which is hard at the best of times. But setting the bar so high to please a minority whilst totally alienating the other side is a very bad business plan.

After all if 50% of players are casuals and not so great, thats 50% of your business income you have just jeapordised.

Now I do know alittle about mmo's, ive worked with one for 3 years and I can tell you this much. The people that are mostly effected by this wont even make a sound. You wont see them post or rant or ''QQ'' to the devs about it. They will simply stop playing and move on to something they enjoy. All of a sudden you are closing servers and wishing you didnt try and cater for the louder minority.

TLDR - This patch at this early stage is a really bold (perhaps stupid) move :(

Archived Post
09-01-2009, 07:34 AM
well my champions online experience has been totally ruined now, going from a half decent character to one that get his ass kicked by 2 villains and a henchman in under 10 seconds. If i hadnt already payed for a 6 month subscription i would probably never touch this game again :mad:

Regen has become almost useless now even at rank 3.

nerfing defence and increasing enemy damage! pick one or the other as it has made this game unplayable!
and i now feel like ive wasted the last 3 days of headstart.

See I'm totally the other way around. With the game as freaking easy as it was, I didn't see the point of my 6 month subscription. I'm hoping now that it's sort of challenging, it'll be fun for longer than 2 weeks.

Archived Post
09-01-2009, 07:34 AM
Really? I wouldn't say it was hard, but you were required to take a defensive passive in order to survive regular pulls of 3 henchmen, nevermind pulling extras.

Offensive passives are more or less useless unless grouping or picking up 2-3 heals/buffs to counter how weak you are.

I sure don't feel too heroic when 3 little henchmen tackle me down to 50% HP in a few seconds. Sure I clear the group, sure I don't die and keep on going... but is this really what a hero is supposed to feel like? lol

The one thing I really don't understand is the way action happens. We're stuck having to take a defensive passive in order to survive every normal pull... yet they nerf defensive passives and boost the enemies damage. Now what exactly are they trying to achieve? This isn't making it harder, this is causing unnecessary downtime between groups and possibly causing multiple deaths from unfortunate extra pulls.

Making the game harder would be...
To give henchmen the possibility to use charged attacks.
To have the AI block some of our charged attacks.
To have the AI spread out instead of clustering up ontop of you to maximize your AOE potential.
To have the weaker ranged DPS AI try to kite you.
To give the AI usefull crowd control that you need to avoid.

Basically forcing you to think, react and adapt. Not just mash your offensive buttons and build up energy without having any second thoughts.

That, would make it hard. Not nerfing us and buffing the AI damage. What a ridiculously stupid idea.

see, thats a thinking guy, agreed 100%

making you weaker is not making the game harder, you ARE a SUPER hero, you should be able to kill lots of guys without effort, but you should have a hard time trying to defeat more powerfull villains.
would be great if there were henchmens with more powers, but still they should be easy to kill, you would only have to pay more attention when going toe to toe with them cause they would hold you, stun you, things like that.

Archived Post
09-01-2009, 07:36 AM
The respec cost is still silly. I checked on a lvl 9 toon. To go 10 steps back I needed to spend 29 times the money the toon had earned so far . .

29 TIMES!!!!!

...

How can you even think for one second that this price is in any way ok??

Even with the changes you can never ever respec because the cost increase with your lvl so you can grind mobs from lvl 10 to 40 without buying new things in the powerhouse and still not be able to pay for a 10 step respec!?!?

How can we trust that you in any way have any sense or understanding of numbers in the game when you put in stuff like that?

Archived Post
09-01-2009, 07:36 AM
TLDR - This patch at this early stage is a really bold (perhaps stupid) move :(

QFT.

Champions Online: Where "hard" means decreasing your defense and buffing every enemy's damage.

Tools.

Archived Post
09-01-2009, 07:37 AM
did you nerf all defense passive? because defiance already suckedthis10char

Archived Post
09-01-2009, 07:37 AM
This is not WoW wish everyone would stop comparing it to WoW.

did you ever play a cage match at lvl 14-20 without having invuln or regen or pff? It was horrible. Exactly like getting worked and one-shotted by some annoying bracket camping tweek.

Archived Post
09-01-2009, 07:39 AM
This is Cryptic, they've made a MMORPG before, they're fully aware of the "the message boards are just a small, vocal part of the community" effect. Shouting loudly at them won't frighten them to roll back a patch - that's something you might expect of a complete rank amateur developer, if that. Explaining patiently to them exactly how this breaks the game in a convincing manner, with lots of evidence to back it up, might.


I hate to say it though, but studies have shown that for every vocal customer there are around 5-9 more who share the same concerns but aren't saying anything at all. What is important right now is that it's launch day, and the game is going through equally well-documented difficulties that almost all mmos suffer through after launch.

That said, I hope cryptic takes the time to consider recalibrating the game for soloing - they have a good thing going with their equivalent of instanced content (raids suck), but henchmen shouldn't be killing superheroes.

Archived Post
09-01-2009, 07:39 AM
Can't wait to see what Blood Moon is about!

Awesome job, keep it up and I'll stay indefinitely :D

Archived Post
09-01-2009, 07:41 AM
see, thats a thinking guy, agreed 100%

making you weaker is not making the game harder, you ARE a SUPER hero, you should be able to kill lots of guys without effort, but you should have a hard time trying to defeat more powerfull villains.
would be great if there were henchmens with more powers, but still they should be easy to kill, you would only have to pay more attention when going toe to toe with them cause they would hold you, stun you, things like that.

Exactly. The answer isn't to boost their damage.

You need to give them a relatively smart AI, that's all. I was pleasantly surprised the first time an enemy bolted to get back up when I charged in the group with 2 of my friends. That AI knew better, he knew they stood no chance versus 3 heroes. He ran and grabbed some friends, and those friends grabbed more friends, and more friends, to the point where hell broke loose and we fought a ridiculously large amount of enemies. It took a while, some nearly died, we had to heal, block, move, break line of sight.

Holy ****; it was "hard".

Give them a brain for ****s sake. Make em block, make em charge abilities, give them crowd control, heals, SOMETHING. Henchmen should be 2 shottable as far as I'm concerned but they should be able to CC you, or heal, or charge an attack. It would force the player to be aware and take out the henchmen first. Not because they are hard to kill, simply because they are a threat that needs to be dealt with first.

I really hope the changes aren't as bad as some people make it sound... but seriously, those changes are NOT the answer nor the right idea.

Archived Post
09-01-2009, 07:41 AM
Oh boy, this isn't sounding so great..don't get me wrong, I haven't even played the game or the beta yet (UK's release is Friday so got a few days yet) so when I play it might just seem normal to me to be a weak super hero..but what worries me is in MMOs I tend to go it solo until I'm pretty conferdent about what I'm doing and how the digital world around me works..

Now I have a bad feeling I will be forced into a group when I begin in order to survive as a new weak hero..which honestly seems like a departure from what super heroes are about, I mean sure they form groups all the time, but they are definatly formidible alone too..I mean Spider-Man never gets defeated by generic thugs #4 & #8 does he.

Archived Post
09-01-2009, 07:42 AM
I hate to say it though, but studies have shown that for every vocal customer there are around 5-9 more who share the same concerns but aren't saying anything at all. What is important right now is that it's launch day, and the game is going through equally well-documented difficulties that almost all mmos suffer through after launch.

That said, I hope cryptic takes the time to consider recalibrating the game for soloing - they have a good thing going with their equivalent of instanced content (raids suck), but henchmen shouldn't be killing superheroes.

It's nice to hear criticism without the melodrama. Kudos for that. The truth is, I think the devs are (and in very short order) going to notice how unbalanced these defensive nerfs are making things, and fix it. Cryptic has been too responsive over the course of OBT to let this just slide right under the radar.

Archived Post
09-01-2009, 07:42 AM
My complaint is with the change to pets for Gadgeting, they have now become almost worthless to me, the healing drones cant keep you up through a normal encounter from what ive seen so far and the munitions bots just dont fire enough, making me respec or reroll from my original setup that was a blast.

Archived Post
09-01-2009, 07:43 AM
I just deleted my level 12 character (not that big a deal, but still why should I have to delete a toon to respec?) because I couldn't use Acrobatics (i'm guessing other ground travel powers suffer too) without having the whole zone pounding me every time I wanted to travel to a mission. The fly powers have no issues getting to the mission you want to get to without dieing half the time on the way. Give ground travel powers some kind of agro immunity at top speed or something please, otherwise they are almost useless.

I want to SEE who my target has as their target! I know I can auto assist off of the target, but I want to see the target please.

Archived Post
09-01-2009, 07:44 AM
Damn... I just bought this game an hour or so before this blo0dy patch heh. Nice daring move Cryptic, most new studios, oh wait your not even a new one, aaaaackwaaard... don't pull this crap off till 1-2 days after launch.

Others wait a months and then shoot themselves in the foot like this.

Glad I didn't go for the 6months or life-time sub.

But Cryptic you got me! Grats, you got me to buy it. I wonder how long those 50 bucks last, hopefully long enough to fix this this somehow. Else this will be the last bucks you see from me and my friends.

Dunno if you guys have a suggestion box thingy in your office, maybe someone can scrabble down on a piece of paper a few things for me and submit it.

* Get a Test-server up ASAP now that BETA is over. We actually have paying customers now.
* Hire people for Q&A department. The chimps just throw feces at us when we try entering their room.

Thanks!

Archived Post
09-01-2009, 07:46 AM
Well, I fell for it and I have no-one to blame but myself! After experiencing the wonderment of the Open Beta I stupidly went and bought a lifetime subscription.

Everything was going quite well, at least until today.

It seems that my old nemesis Enhancement Diversification had followed me from City of Heroes changed his appearence and had got in a devastating early strike!

My current hero The Overseer has a Might build with Flying and a little dip into Power Armour to borrow those eye-beams... OK, so not a very original powerset but I tend more toward the 'classic' hero anyway.

So things were going quite well, I was battering henchmen left right and centre and feeling pretty damn powerful (especially when flying along carrying an ATV to throw at Grond). I was however a little concerned over my apparent squishiness and I had planned to look at some better form of defence than Defiance (which quite frankly was poor to start out with).

Well, it now looks like thanks yet again to the PvP crowd an extremely good game is going to be ruined and poor Overseer is going to be consigned to the Home for Redundant Superheroes :(

Rather than nerf us as characters don't they just increase the health of the mobs? Perhaps even their damage too?

Nerfs are never the way forward and if things are not broken don't try too hard to fix them.

Please Cryptic, give The Overseer a fighting chance :o

Archived Post
09-01-2009, 07:46 AM
did you ever play a cage match at lvl 14-20 without having invul or regen or off? It was horrible. Exactly like getting worked and one-shotted by some annoying bracket camping tweek.

I only went to the Heroes game because it gave out xp and a few acclaim points for nice gear..
IF the Arena was more open or the action locked you in the cage match

it would change the dynamic and
balance things out naturally..

Right now the edge is for one build made for PVP gear and that's great if you like PVP ... a lot of fun can be had there as a variety to the Mission Arcs..

So if you move the Hero Games to a Coliseum format and let Hero's come in to view matches instead of only seeing them as a participant... You could get more people who liked the way Quake ran Team Death Matches... Just a Thought?

I think thats why you had so many new Members investigating the Option
Halo
Unreal
Quakers Vets...
Checking your look out...

Archived Post
09-01-2009, 07:46 AM
Especially for people who want to solo. lol, want to solo? I've got no option BUT to solo, teaming is ass backwards in this game. Either no one wants to, or once you've all done the quest your teamed up for everyone quits and solos again. :confused:

Archived Post
09-01-2009, 07:47 AM
Step 1: Stop crying

Step 2: Form a team

Step 3: Have fun

/thread

Archived Post
09-01-2009, 07:48 AM
THIS IS BULL ****,

Whoever is in charge of balancing should be fired, period. Once again the game went from "fun" to un fun.
Here are some specific's

Hangman group mission is now unbeatable by the levels intended to defeat it. Did you play test this? Of course not that's because an overall nerf bat is easier than actually testing different area's.

Mobs have 25% stronger attack power while players are forced to take a 40% damage output nerf combined with a reduced defense. This is a severe attack on the players. Yes your going to have some players getting to level 40 in three days, some players are like that. When WotLK was released you had level 80 DK's in two days time. That does not mean your game is broken. It means there are some exceptional players.

EGO Form now starts at 10% damage reduction. I can't see why this was nerfed by 50%, by itself it was not over powered especially compared to real defensive passives like Defiance.

Honestly who does the skill balancing at CRYPTIC?

Archived Post
09-01-2009, 07:48 AM
Can't wait to see what Blood Moon is about!

Awesome job, keep it up and I'll stay indefinitely :D

You fanbois make me sick. Hell, you're probably the DEV's accounts trying to make this patch not look like the travesty it is.

Or you are so stupid as to just take anything they give you and thank them.

This patch is beyond ridiculous. They took a fun, superhero game, and pandered to the PVP whiners.

I wanted to feel like a superhero. Before this patch - I did. How many of the PVE'ers were complaining that they were too powerful and wanted more of a challenge? I doubt very many.

Yet the PVPers couldn't kill eachother - so they go whining to the DEV's, and the DEV's are dumb enough to listen to them and screw out the majority of their customers.

You've lost a customer, Cryptic. And before you fanbois ask if you can have my stuff - I'd send it to you if they had a working mail system. :P

Archived Post
09-01-2009, 07:48 AM
My impersonation of this thread.

"Waaah waaah waaah"

The end.

Archived Post
09-01-2009, 07:49 AM
Damn... I just bought this game an hour or so before this blo0dy patch heh. Nice daring move Cryptic, most new studios, oh wait your not even a new one, aaaaackwaaard... don't pull this crap off till 1-2 days after launch.

Others wait a months and then shoot themselves in the foot like this.

Glad I didn't go for the 6months or life-time sub.

But Cryptic you got me! Grats, you got me to buy it. I wonder how long those 50 bucks last, hopefully long enough to fix this this somehow. Else this will be the last bucks you see from me and my friends.

Dunno if you guys have a suggestion box thingy in your office, maybe someone scrabble down on a piece of paper a few things for me and submit it.

* Get a Test-server up ASAP now that BETA is over. We actually have paying customers now.
* Hire people for Q&A department. The chimps just throw feces at us when we try entering their room.

Dude, you JUST joined. It's pretty clear that when it says you created your account on Sept. 2009, that you've not been in the loop. Quit acting all high and mighty on something you seem to know nothing about.

I'm all about voicing my concerns to the Devs, but you clearly weren't around during any of the Beta, or Headstart. The Devs have been diligent about making course corrections, especially when they've made mistakes.

If you'd been around the forums for any length of time, it's been made abundantly clear that the devs are listening to the feedback from coming from this direction. Don't act all "ignored" when you've been around for less then a day.

Archived Post
09-01-2009, 07:50 AM
I never thought the game was too easy before, but now I fee it been both too hard and out of character.

its not a complain its my personal observation as a PA I am not enjoying it I don't get the powered armour feel, the steel that makes me invulnerable henchmen 1 lvl lower than me are a threat and they are not even mutants just escaped convicts, yay for been a hero.

I am confident Cryptic will fix it soon and make it alight, but I have to state it so they know.

Archived Post
09-01-2009, 07:52 AM
I just logged in to test out this "nerf" and well. I still wtfpwned tons of guys on my Telepathy/Telekinesis build so.... stfu.

Archived Post
09-01-2009, 07:52 AM
My only real problem right now is by fixing sorcery it has somehow removed from my build; I had the sorcery energy builder and now I have none. that's right. None. So I cannot respec because of the huge prices and that means my character is sitting on ice until this is fixed.

I'm still loling at this. :D
Sorry, I'm sure you're not as amused, but of all the fails...

Archived Post
09-01-2009, 07:52 AM
I just logged in to test out this "nerf" and well. I still wtfpwned tons of guys on my Telepathy/Telekinesis build so.... stfu.

How many heals do you have?

Archived Post
09-01-2009, 07:53 AM
1 more thing...if mobs 5 levels and lower are going to be no XP, make them all non-aggro also. If we HAVE to fight something, we HAVE to get something from it. If we're not, then don't make us fight it.

100% agree!

Archived Post
09-01-2009, 07:53 AM
Step 1: Stop crying

Step 2: Form a team

Step 3: Have fun

/thread

Not everyone wants to form a team and find they have ended up with yet another group of ******** children!

Archived Post
09-01-2009, 07:54 AM
Well I'm not buying it untiil i see fixes, Sorry but im out

Archived Post
09-01-2009, 07:55 AM
****ing trolls.

Archived Post
09-01-2009, 07:57 AM
Step 1: Stop crying

Step 2: Form a team

Step 3: Have fun

/thread
Yeah right

Archived Post
09-01-2009, 07:58 AM
Dude, you JUST joined. It's pretty clear that when it says you created your account on Sept. 2009, that you've not been in the loop. Quit acting all high and mighty on something you seem to know nothing about.

I'm all about voicing my concerns to the Devs, but you clearly weren't around during any of the Beta, or Headstart. The Devs have been diligent about making course corrections, especially when they've made mistakes.

If you'd been around the forums for any length of time, it's been made abundantly clear that the devs are listening to the feedback from coming from this direction. Don't act all "ignored" when you've been around for less then a day.

Yes Sherlock.. I just created this account. Nothing gets past you. Well done.

Of course that says it all, a creation date of an account. I would tell you more, but it seems wasted on a man of your intelligence and investigate talents.

Archived Post
09-01-2009, 08:01 AM
This sucks! I was playing game with beta key and I liked it, it was the best computer game I have ewer played! But now I have nothing to do with my, pc because I don`t have any money to pay for this game. And now I can`t play it anymore... :(

If someone would give me some key, so I can continue playing I wold be weary gratful

This isn't the thread for your beggary. Sorry, but please troll a different thread elsewhere.

As for the patch...

I have only a brief amount of time to look over the posts I have missed this morning. How many people are actually playing and seeing the effects of this patch firsthand. We can read them and speculate all we want, but how does the game deliver on them? I for one am keeping hopes up, and will continue to play through the first couple weeks as Cryptic gets things figured out. As awesome as I think it is that they take into account so much player feedback, I think they need to draw a line as to what considerations they will take into account. None of us are progs, and if we are, we aren't progs for this game nor Cryptic. So I hope the actual Devs of this game take a stance and stick to their guns on the core of this game. It could be an omgwtficenhazbbqsause awesome. Give them a little time to further tweak.

Archived Post
09-01-2009, 08:01 AM
Cryptic Studios Forum Usage Guidelines (http://forums.champions-online.com/announcement.php?f=2&a=6). Thank you, Dionaea

Archived Post
09-01-2009, 08:03 AM
did you ever play a cage match at lvl 14-20 without having invuln or regen or pff? It was horrible. Exactly like getting worked and one-shotted by some annoying bracket camping tweek.

No I never did a cage match...I just hit lvl 18 last night, in Open Beta I hit lvl 40 cause of the insta-40 thing but never pvped.....

I did play WoW for about 3 weeks...realized it was Everquest slightly twinked and left the game....I hate long down time...and taking up to a half hour to meet up with a friend because we started in different areas/aka as downtime...if I have an hour to play I do not want to spend 1/5th of the time moving through the game world.

Sorry was not trying to offend you or anything Anacapa....just get tired of the genres being compared...fantasy ( knights/dragons/wizards) are not the same style as Super heroes....yes these MMOs are all similar with different skins and twists on how you build your character.

Archived Post
09-01-2009, 08:03 AM
1 more thing...if mobs 5 levels and lower are going to be no XP, make them all non-aggro also. If we HAVE to fight something, we HAVE to get something from it. If we're not, then don't make us fight it.

/agree

Please add this to the to-do list.

Archived Post
09-01-2009, 08:04 AM
Cool, I can't wait to see what's coming down the pipe. I'm having a blast with the game already, opening day bugs and jitters notwithstanding.

Archived Post
09-01-2009, 08:04 AM
Tried to run some missions. My effectiveness got utterly wrecked. I was actually happy with defensive passives getting nerfed until I got ingame and saw the effects of the damage buff, combined with the tidal wave of stealth nerfs, combined with the nerfing of defensive passives.

Constructive criticism is fine, but if they screw up bad, the community (read: paying customers) have a right to say it.

Archived Post
09-01-2009, 08:05 AM
i am only lvl 25 yet but i can tell you that there is nothing wrong with getting attacked by 4 mobs or even 10 mobs rember you are a superhero you can face unmountable odds lol.
If you cant handle a ton of mobs hide behind a rock or a wall and kill them as they come to you and force knock back is great for doing this.
If you think about the situation you can beat anything up to 25 after that i dont know yet.
CO is a great game that if done right makes you use your brain not just use the charge and hope you will live tactic and all these nerfs will only make the game better.
Great job cryptic

Archived Post
09-01-2009, 08:06 AM
You're ****ing high. I can get to 16 before even setting foot in MC. Being 20-21 by the time I leave there heading to Gulch. Finishing up Gulch in the neighborhood of 22-23 and then heading to Canada to start working on the Recruit series.

To put it simply... you're either a liar or an idiot.

QFT - I'm glad to hear there was an EXP bug (and yes, people may think I'm crazy, and maybe it's because I enjoy the game because I often wondered how people got their alts up in WoW so fast - but those folks LOVED the 'high fantasy' genere; I didn't); because I was leveling so fast on my main I was like, "Wow, I need to slow down so I can play with some friends who are joining today."

Anyone who thought leveling during the headstart was a 'grind' must not have played MMOs that ARE a true grind. (imo)

Archived Post
09-01-2009, 08:09 AM
did you nerf all defense passive? because defiance already sucked

Apparently, yes.

At least, I went from doing "ok" with defiance and sigils of ebon weakness (both up) versus a mob of even levels, to ending fights with 3 -3 henchmen down 30-40% health.

Went from Canada to Burnside to do two bars (to get 14th), and haven't faceplanted so much in the entire game, even with soloing supervillians!

So. Good job on making it harder. Now... how do we go about playing with the limited tools of early levels?

--Khanwulf

Archived Post
09-01-2009, 08:10 AM
I think that since most of us paid for 6 month or lifetime subcriptions I think the devs dont give a dame about whatever is said about this nerf - they have your cash so not much we can do. The problem is if they feel the game is too easy, fine but provide some access to change our skills around (not just the last 10 levels, a full respec) - judgeing by the amount of complaints on these boards and ingame there is NO WAY this request for a nerf came from the players as outlined in the original thread. Im sure this has already been mentioned but we are NOT beta players anymore, were paying customers; many of us pre-ordered for the early access, myself included - todays ..errr.. fix, did you call it? is beyond words and is all but twisting our arm to start a fresh toon..

Flame me, flip me, stick me in a breadbun - whatever...

Archived Post
09-01-2009, 08:14 AM
Well I'm not buying it untiil i see fixes, Sorry but im out

Welcome to an MMO launch.

Not everyone wants to form a team and find they have ended up with yet another group of children!

My grouping experiences thus far have been wonderful and it's been a blessing to see so many active groups and good sportsman like conduct from many players that I have never met before in my 10 years of MMO gaming.

I guess that's because **** poor attitudes like yours aren't in them. This is a MMO, if you want to solo every point of the games content then I recommend you purchase a game that has the option of single player. It would save you some money as well.

These days I am more of a casual gamer but have found no trouble finding or joining to help good players who need it or can provide it.

This is the problem with current MMOs, everyone wants to be able to solo everything and just stick with a small group of friends or guild mates. There isn't exactly anything wrong from this but it prevents natural selection from taking place, in the old days (yes EQ1 an archiac MMO you probably would laugh at), grouping was the main focus of the game, pick up groups were the common scenario. They were wonderful, anyone that sucked hard received a bad name as was talked about in every group I was in (it's called socializing part of what makes an MMO appealing, no?). They would end up leaving the server or changing their approach and attitude and grow with the community.

Look I'm not trying to dig into you personally but try to remember that some of us actually bought an MMO to play a Massive MULTIPLAYER Game. /end rant

Keep up the good work Cryptic, I do believe your game will fit nicely between casual and more hardcore play styles. It's very alt friendly and that is something I have missed since the old days of EQ1.

EDIT:
I think that since most of us paid for 6 month or lifetime subcriptions I think the devs dont give a dame about whatever is said about this nerf - they have your cash so not much we can do. The problem is if they feel the game is too easy, fine but provide some access to change our skills around (not just the last 10 levels, a full respec) - judgeing by the amount of complaints on these boards and ingame there is NO WAY this request for a nerf came from the players as outlined in the original thread. Im sure this has already been mentioned but we are NOT beta players anymore, were paying customers; many of us pre-ordered for the early access, myself included - todays ..errr.. fix, did you call it? is beyond words and is all but twisting our arm to start a fresh toon..

Flame me, flip me, stick me in a breadbun - whatever...

They make some changes, just announce them, and your already saying that they don't give a damn and have everyone's money. Look I know some of you are upset and surely these changes may be tweaked or removed to the favor of the majority here (which is what all of this is about, the community), but lets not go surging mass feelings of hysteria over this for others who may just be chiming in.

Cryptic has been very receptive up until this point, they will not stop now, plus they need more than just the lifers and 6 month subscribers and sales to make a profit on this game, that's the reality here. They aren't just sitting back drinking dry martinis on golden chairs with their chrome mouse and keyboard setups laughing at everyone.

Archived Post
09-01-2009, 08:17 AM
If you're really stuck, open your quest log and click Crime Computer then Search for Emergencies.

It's an instance quest finder for level relevent quests available to you across all zones!

Seriously, in MC, Canada and the Desert there are over 100 missions between level 25 and 30, and you can start the Monster Island crisis at level 27. Go for a fly/run around the road that loops through Canada and you'll flag about 4/5 respawn points and 10 or so contacts with missions in that exact level range, then there's MC and the Desert to explore too.

Wow, I didn't know this, thanks!! And thanks Cryptic for getting this game ready for launch. I've done a LOT of MMO launches and so far this is the most glitch free that I've seen. :)

Archived Post
09-01-2009, 08:18 AM
Is it just me or can no one actually log in? I feel like im reading posts from a bunch of pandering robots.

Archived Post
09-01-2009, 08:19 AM
well awesome.... now i have resurgence that is utterly worthless. heals like a forth of my hp. and i cannot even retcon out of it! YAY!!!! :mad:

Archived Post
09-01-2009, 08:19 AM
We reduced the effectiveness of Slotted Passive Defense powers, Active Defense powers, and Defense from upgrades. The total bonus of all combined defenses was reduced from a 75% net defense bonus to a 66% net bonus. The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies.

We increased “non-shtick” enemy damage to compensate for AI / animation delays. This particularly affects Henchmen who did not attack at the expected rate on which other areas of combat effectiveness are balanced. The change represents a 25% increase in this type of damage.



So instead of fixing the bugs in the henchmen AI you nerfed the players that is pretty lazy. Plus why don't you all list all the powers that have been changed. It was more than just defense powers and travel powers. I think I only have one power that wasn't effected by this patch and it is wrist bolters and I am not sure you all didn't change that I just never paid much attention to it.

Archived Post
09-01-2009, 08:20 AM
The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies.

The only people I've heard complain about the ease of the game was PvPers regarding the deefnses...I get taken out plenty with my PFF up, even with field surge and rank 3 PFF...

And besides, what's Heroic about being taken down by a henchman? reduce Henchman XP or something (not that its much now anyway). Villains are still dangerous and henchmen should be just that, mindless inefficient and easily dispatched minions. They're fine how they are.

I've been having Server Not Responding issues every 5 minutes of play time for the last 2 days whats the deal with this?

The top speed of travel power speeds has been reduced by 15% as part of how we’re addressing reported frame-rate issues because heroes are simply traveling faster than the server can update their position.

The only time I've had a framerate issue is standing still :p

So far crafting is ok. It kinda sucks if someone wants to come in later and start it since then it's kind of a grind, doing it as you level is much easier...

You guys should really look into changing retcon so we can go back to the very beginning

Archived Post
09-01-2009, 08:20 AM
Jesus Christ, Roper. Are you even trying any more? "Blood Moon?" Lifetime subs that are hyped up well before launch? Gamebreaking changes to some things while ignoring important bugs on launch day? This game is so gonna be HG:L 2.0, because it's painfully obvious you and the pack of clowns you lead have learned nothing at all from your previous experiences.

Archived Post
09-01-2009, 08:21 AM
Folks:

Every major MMO has gone through adjustments. Remember Warlocks a couple of years ago in WoW? My L60 warlock could kill 3 other L60's in PvP easily, after I gave them time to buff up first ;-)

They were very, very broken.

So, the defensive powers got nerfed and we cannot fight 9+ henchmen any more. Keep playing, find other ways to enjoy the game and give Cryptic the lattitude to adjust game play. Its going to happen.

I got a free respec on my character, so they are out there. Oh, I blew it, I don't like what I picked, but that's not Cryptic's problem.

A way to EARN a full respec would be nice, and there's other things that will be nice to see too, but this is a fun game, addictive, and plays on a story arc that is over 30 years old. Keep communicating wants, keep playing, and give it time to mature.

Archived Post
09-01-2009, 08:22 AM
well my champions online experience has been totally ruined now, going from a half decent character to one that get his ass kicked by 2 villains and a henchman in under 10 seconds. If i hadnt already payed for a 6 month subscription i would probably never touch this game again :mad:

Regen has become almost useless now even at rank 3.

nerfing defence and increasing enemy damage! pick one or the other as it has made this game unplayable!
and i now feel like ive wasted the last 3 days of headstart.

well it seems like my last post was a bit of an over reaction, ive now moved to millenium now and having nowhere near the trouble i was in the desert, by the looks of it its just certain mobs have become overpowered specifically the viper weaponsmiths... anyone else noticed this?

But i still dont think the recent patch is the best way of making the game more challenging, i think it was xzenorath who made some very valid points/ better ways to make it more challenging.

Archived Post
09-01-2009, 08:22 AM
From an outsider looking in... I've been playing WoW for around four years and have been excited about CO for about 6-months. I see a lot of what was happening with the dawning of WoW... If successful; CO will undergo countless changes, tweaks and 'fixes' trying to get the balance right.

Anyway... Looking forward to launch in about 40-minutes so I can download. Hope to see you guys online!

Archived Post
09-01-2009, 08:23 AM
Yay! Thanks so much for the update! I'm very excited about Champions, and hope to enjoy it for the life of the game.

Couple notes: Will Sorcerers/Sorceresses get respecs? Also, some day we should get some faster servers to keep up with our super-fast superhero super travel speeds! Mmuahahaha!

Archived Post
09-01-2009, 08:23 AM
The worst things about this patch in no particular order:

Undocumented powers changes, including increased endurance cost, and reduced damage, to Pyre, and eye beams respectively (and I've seen other posts indicating other powers as well.)

Lack of detailed patch notes being excused as 'the way patch notes should be' and that Bill Roper would be taking care of a detailed writeup later. The detailed writeup sounds like an ad-spiel rather than in-depth patch notes.

The disguised nerf to travel powers, for frame rate. Perhaps they simply meant server stability? I'd buy that, not mapserver rubberbanding.. except I wasn't, ever, unless my internet connection was dropping, and traveling fast had never lowered my frame rate, I play on minimum options, on a below-specs machine.

Doubling up defensive powers decrease in power, with mob increased damage. There were some fun, challenging enemy types, these 'fun, challenging enemy types' now one or two shot my character when they land a hold, and blocking does not stop the hold power.

I didn't even have time to test my pet character, but she was underwhelming once the pet AI changes, and follow changes were implimented, ever since closed beta she's never been as fun or cool (Though there was a brief point in open beta where pets teleported around with us, and that rocked!), and I hear from these posts, there were stealth nerfs to the integral parts of the pets, that being the healing of the drones, and the rapid fire rate/high dps of munitions bots.

Archived Post
09-01-2009, 08:24 AM
Hello, Champions!

CHANGING YOUR MIND IS EASIER
Retcon cost has been lowered across the board, making alterations in your character's powers and advantages much simpler to accomplish.See you online, heroes!

Ok, gotta call bull**** here.

Do you guys not get it over there? You broke the system for headstart customers completely. You've forced us to reroll. Why should I have to reroll since you WILL NOT give us a full respec to make up for a bug that made it virtually impossible to do ANY respecs? WHY give us a headstart if you are going to force us to have headstart characters that are quite possibly broken now???

And your price change, where is it exactly? At level 24 it would cost me something like 30ish gold (not looking at the exact list now).... and you think this is easy to accomplish? I have like 2g to my name right now.

Guys get it together or start offering a refund for lifetime subscribers. If this is the trend of things to come, including nerfs, I want my money back.

Archived Post
09-01-2009, 08:24 AM
Before this patch, I was happily enjoying doing missions myself around the city with my defense skills maxed out, but now I just get CRUSHED by two minions and a villain. My healing bots just sit there for an entire minute doing nothing as I turtle under my shield block and eventually die.

Archived Post
09-01-2009, 08:26 AM
1234567890

Archived Post
09-01-2009, 08:26 AM
Well, hopefully the devs will listen to this as it seems a lot of people are complaining now. At least i never played the beta so i have no issues with the changes :D

Archived Post
09-01-2009, 08:27 AM
..Has anyone else noticed quest XP being reduced? I did a couple quests in Canada crisis this morning that I did on an alt yesterday and the xp was like 20% less. (example, summoning and defeating the big demon at the bone shrine was 10K yesterday, only 8200 today.)

..is this based off level difference now also?

Archived Post
09-01-2009, 08:29 AM
"WE WANT MORE UPGRADES, AND WE WANT THEM NOW!
We found and fixed an error in the overall drop-rate tables that drastically reduced the number of upgrades coming from defeated enemies. This change increases the number of upgrades that drop from enemies in the approximately four-fold.

CHANGING YOUR MIND IS EASIER
Retcon cost has been lowered across the board, making alterations in your character's powers and advantages much simpler to accomplish."

Yeah your loot tables are totally screwed up! I killed a lvl 10 Master Villian who dropped a 4 slot bag... :eek:

And just lowering the respec costs does nothing for those in the Headstart. It's rather sad, pre-order the game... subscribe for six months, and get screwed over! What a wonderful way to say thank you to your customers.

Archived Post
09-01-2009, 08:29 AM
..Has anyone else noticed quest XP being reduced? I did a couple quests in Canada crisis this morning that I did on an alt yesterday and the xp was like 20% less. (example, summoning and defeating the big demon at the bone shrine was 10K yesterday, only 8200 today.)

..is this based off level difference now also?

I hope not. I hope it's just your imagination... because THEN we are going to have problems with people leveling with quests and THEN we will have people grinding for legitimate reasons.

Archived Post
09-01-2009, 08:29 AM
Folks:

Every major MMO has gone through adjustments. Remember Warlocks a couple of years ago in WoW? My L60 warlock could kill 3 other L60's in PvP easily, after I gave them time to buff up first ;-)

They were very, very broken.

So, the defensive powers got nerfed and we cannot fight 9+ henchmen any more. Keep playing, find other ways to enjoy the game and give Cryptic the lattitude to adjust game play. Its going to happen.

I got a free respec on my character, so they are out there. Oh, I blew it, I don't like what I picked, but that's not Cryptic's problem.

A way to EARN a full respec would be nice, and there's other things that will be nice to see too, but this is a fun game, addictive, and plays on a story arc that is over 30 years old. Keep communicating wants, keep playing, and give it time to mature.



You got a free respec from where exactly? I was there on the hour the early access started, my toon, like everyone else has been nerfed to superzero, so how exactly did you get a respec and how is it limited by your comment "they are out there"?

Archived Post
09-01-2009, 08:30 AM
P.S. Fix the absolutely horrible crafting interface. There is no excuse for that nearly useless window and the complete lack of intuitive features.

WHAT!?! how hard is it to research items for components and click the CREATE button on the bottom to craft some thing...quite your damn whinnying

Archived Post
09-01-2009, 08:30 AM
I'd pay 1$ in the Cryptic Store for a full respec. I smell a good Microtransaction = )

Archived Post
09-01-2009, 08:31 AM
Well, it certainly was "Special"...LOL

Archived Post
09-01-2009, 08:32 AM
May have already been stated but I would like to see a searchable option on the seller tab of the global market. Unless I am missing something I have to go into buy - search for the item I am trying to sell there - then go back into sell and match the price. Having a searchable option in the sellers window would help here.

Small I know but it's something that I would like to see at some point.

Also others have posted about mission gaps at certain levels, and I have to agree at this point with the stance that there seems to be too much to do rather than not enough. I have made natural progression from one map to another and haven't hit a gap yet (though only lvl 17 atm) but from what I understand this trend carries throughout. If anything it seems the game is a bit too non linear.

Archived Post
09-01-2009, 08:33 AM
WHAT!?! how hard is it to research items for components and click the CREATE button on the bottom to craft some thing...quite your damn whinnying

I think he is refering to the size of the window, it only displays about 3 craftable items at one time.. I agree the interface does need improving somewhat. Its just so hard to navigate or see what your making.

Archived Post
09-01-2009, 08:33 AM
Jesus Christ, Roper. Are you even trying any more? "Blood Moon?" Lifetime subs that are hyped up well before launch? Gamebreaking changes to some things while ignoring important bugs on launch day? This game is so gonna be HG:L 2.0, because it's painfully obvious you and the pack of clowns you lead have learned nothing at all from your previous experiences.

Yea, because the Lifetime Subscriptions were here and gone, limited supply and everyone cried so they brought them back for a limited time period. Totally over hyping them by giving the consumer what they want, right?

It's launch "day" if you think every major, minor, and pointless bug is going to be handled immediately or even perfectly documented then you must face reality.

HG:L 2.0? Please I bought into that trash, I dealt with it's lack of content and horrible post launch patch that ruined multiplayer for my friends and I. Did I mention content lacking?

Vanguard, did that too, CO isn't anything near the shipwreck that was.

Come on guys, you don't like something, tell them why, what it is, give details, help them help you or leave, your trolling whether you intend to be or not.

Archived Post
09-01-2009, 08:33 AM
Why exactly were defenses nerfed across the board? I couldn't even walk out of a city on my melee character in open beta without the uber dodge defensive passive lest I end up back at the respawn point within 20 seconds.

Perhaps you might want to replace the nerf tactical nuke with a nerf laser.

Archived Post
09-01-2009, 08:35 AM
well it seems like my last post was a bit of an over reaction, ive now moved to millenium now and having nowhere near the trouble i was in the desert, by the looks of it its just certain mobs have become overpowered specifically the viper weaponsmiths... anyone else noticed this?

But i still dont think the recent patch is the best way of making the game more challenging, i think it was xzenorath who made some very valid points/ better ways to make it more challenging.

Can't say without knowing your level when fighting them and your character. I did have trouble with the weaponsmiths during OB, but that's because I started the gulch as soon as I could. This time around I cleaned up more of MC before making the jump so it was an easy transition. I play an electric type so I do a lot of AoE type damage, but I'm susceptible to physical damage. The fights in this game are very much of a "your miles may vary" sort simply by the nature of the free build system they have.

As a side note, I'm not sure why people are having trouble finding quests. I skipped almost all of Canada until about lvl 26 or so. I hit 30 in Canada pretty quickly without finishing all of the high level quests and moved on to Monster Island. I saw someone else mention gaps from 16-20 and 30-35, but these are the points where I find quests bountiful using the gulch and a combination of Monster Island and Lemuria.

A piece of advice for people approaching 30, wait until you hit it before going to Monster Island. It will make the transition smoother by not causing breaks in your questing as it would if you went at a lower level. Yes, I know everyone wants to hurry up and see a new zone, but I went this route and didn't have the same troubles as others hitting it at 28 or 29 with quests not unlocking.

Archived Post
09-01-2009, 08:37 AM
I hope not. I hope it's just your imagination... because THEN we are going to have problems with people leveling with quests and THEN we will have people grinding for legitimate reasons.

..I was not imagining. I ran a character thru the crisis yesterday and a new one today at the same level is getting less quest xp than i saw yesterday. I will do some more later to see if i notice any other differences.

Archived Post
09-01-2009, 08:41 AM
Quick! Bring the waahmbulance! Lol :D

How about you stop being such a fanboi and let people talk about whats bothering them.

Archived Post
09-01-2009, 08:43 AM
I'm not a fan of the decreased running/flying speed but I get it helps the server, I've never really had a problem with lag though...and I have a really high end nVidia card too.

I also LIKED being able to take out a whole 'lair' by myself, I felt like a badass, not anymore I guess though...

Good work on addressing everyone's issues though. (I don't mean that sarcastically either)

Archived Post
09-01-2009, 08:45 AM
Can't say without knowing your level when fighting them and your character. I did have trouble with the weaponsmiths during OB, but that's because I started the gulch as soon as I could. This time around I cleaned up more of MC before making the jump so it was an easy transition. I play an electric type so I do a lot of AoE type damage, but I'm susceptible to physical damage. The fights in this game are very much of a "your miles may vary" sort simply by the nature of the free build system they have.

As a side note, I'm not sure why people are having trouble finding quests. I skipped almost all of Canada until about lvl 26 or so. I hit 30 in Canada pretty quickly without finishing all of the high level quests and moved on to Monster Island. I saw someone else mention gaps from 16-20 and 30-35, but these are the points where I find quests bountiful using the gulch and a combination of Monster Island and Lemuria.

A piece of advice for people approaching 30, wait until you hit it before going to Monster Island. It will make the transition smoother by not causing breaks in your questing as it would if you went at a lower level. Yes, I know everyone wants to hurry up and see a new zone, but I went this route and didn't have the same troubles as others hitting it at 28 or 29 with quests not unlocking.

well i was lvl 20 and my character was mainly claws with two gun mojo and regen thrown in there for ***** and gigles, i dont remember having anywhere near as much trouble in beta doing that mish with pretty much the same build around the same lvl.

i agree with you about the missions thing,ive always had plenty to do, only reason i can think people are runing out is because there not doing the missions you get from inventory items maybe ?

Archived Post
09-01-2009, 08:45 AM
Thats it I officially declare shenanigans. I have been playing CoX for 5 years and it is by no means perfect and has had its fair share of issues but Champions is becoming the best advert for CoX I have seen in all that time.

Dont get me wrong, some of the power sets are great and imaginitive if they finally work proerly (Gadgeteering I am looking at you) but I have died more time with the 3 CO chars I have made in the past few days than a year on CoH. It is in no way too easy. I have rage quit a few time with gadgeteer before getting healing drones because couldnt even fight 3 minions without getting beaten. And while doing this you get almost no XP relative to your level. It is all weighted toward the bonus giving very little satisfaction for fighting at all and even then levelling is much MUCH slower than equivalent levels in CoX. It may be that it is equivalent of the teens soloing with an average character in CoX but I team most of the team and there simply is no teaming in CO. It is bizarre, I have clicked around all over and literally there appears to be no interface for finding a team. Such a basic thing like LFT needs to be done by broadcasting over the chat but obviously will only got for the instance you are in.

Even when I do team with a mate about 9 out of 10 missions cannot be shared or even made primary for reasons that are vague and confusing so we both need to go to same contacts at same time to get the missions. I read some of the comments in the forums and I feel like I am in the crowd looking at a bare a** naked emperor as everyone oohs and ahs. The missions are all identical outdoor missions with either kill a boss or 3 or pick up X glowing objects which even in a team you usually have to do per person because they dont count for all even in the rare instance the mission is being shared. There are moments that are great inddor things like a totally random persons museum break in mish or the fight club but the rest of the stuff is just the same.

The highest person i have is 16 but took what seems like forever to get there and if the xp needed to level increases with each passing level the thought of the 30s just seem torturous. I am severely regretting buying a 6 month subscription and now they have the cheek to be making things MORE difficult when the amount of power bugs and general issues are there is just a joke. I am tempted to contact consumer advice for false advertising because games are meant to be fun and MMOs are meant to be about teaming and CO at the moment is most certainly neither.

I repeat, SHEN-AN-IGANS !!!!!

Rant over, back to torturously trying to get to a higher level to see what lemuria and monster island are like (I am a glutten for punishment and off work for a week)

Archived Post
09-01-2009, 08:47 AM
Am I missing something or is the game not working? The website says the server is up but the launcher says the server is down. Anyone know?

Archived Post
09-01-2009, 08:47 AM
Wow. A few of these changes are nice, but just about all of the PvE changes are a flat out slap in the face. My PFF now takes ONE hit from a villain before I start taking regular damage, which kind of negates it's purpose, and I can't even respec out of it because I'm already at level 30, and it's been gone for around 20 levels. Respec costs are also still too high. There were around three people who were saying PvE was too easy, and every time they had a swarm of players go tell them why they were wrong, the only issue was PvP, and after thousands have said rework for PvP but keep them the same for PvE, it looks like you guys decided to go screw non-PvPers as well. Also, henchman level enemies SHOULD be pathetic, they're HENCHMAN!

Archived Post
09-01-2009, 08:47 AM
I love these kind of threads because really I'm evil and enjoy the sound of people crying.

Archived Post
09-01-2009, 08:48 AM
Jesus Christ, Roper. Are you even trying any more? "Blood Moon?" Lifetime subs that are hyped up well before launch? Gamebreaking changes to some things while ignoring important bugs on launch day? This game is so gonna be HG:L 2.0, because it's painfully obvious you and the pack of clowns you lead have learned nothing at all from your previous experiences.

troll...

I think he is refering to the size of the window, it only displays about 3 craftable items at one time.. I agree the interface does need improving somewhat. Its just so hard to navigate or see what your making.

I think you have to take into account your pc's specs here. I am running a 24" monitor at 1920x1080 and have all the window space I could ever want. The interface is fine the way it is IMO, but there are so many variances in the systems being used, and none of that is getting taken into account. There is an undeniable ripple effect when one issue is brought to the table. I think everyone should just calm down a little bit, and go through the growing pains as the Devs learn as they go too.

Archived Post
09-01-2009, 08:48 AM
"The total bonus of all combined defenses was reduced from a 75% net defense bonus to a 66% net bonus. The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies."

Thats gonna suck for my toon as I already get my butt kicked by multiple villians at one time. Arent henchmen supposed to be trivial??

"The top speed of travel power speeds has been reduced by 15% as part of how we’re addressing reported frame-rate issues because heroes are simply traveling faster than the server can update their position."

How bout you upgrade the servers, not hinder the player?

"SNAKE BUCKS AND UNITY MERITS
We’re aware of a data bug that causes Snake Bucks and Unity Merits to not display in your character sheet. They *are* there, you just can’t see them until we get the fix checked in."

I tried to buy some things with these but couldnt do that, so does that mean the game itself is only recording them but not recognizing them?

Archived Post
09-01-2009, 08:50 AM
Step 1: Stop crying

Step 2: Form a team

Step 3: Have fun

/thread

Want to play solo rings a bell? thought so.

Archived Post
09-01-2009, 08:51 AM
"The top speed of travel power speeds has been reduced by 15% as part of how we’re addressing reported frame-rate issues because heroes are simply traveling faster than the server can update their position."

How bout you upgrade the servers, not hinder the player?
That would obviously require having a modicum of good sense.

Archived Post
09-01-2009, 08:51 AM
Want to play solo rings a bell? thought so.

This is a MASSIVE MULTIPLAYER online game rings a bell? Thought so.

Archived Post
09-01-2009, 08:53 AM
Want to play solo rings a bell? thought so.

Yea I know taking out baddies on my own is way too much fun.

Archived Post
09-01-2009, 08:53 AM
You make the game harder, change some skills, don't fix the respec costs, had broken respec costs from the start, and don't give a free respec after all that?

I want to make a pun about how you don't give us respect, either, but instead I'll just call you crazy and cruel.

Archived Post
09-01-2009, 08:54 AM
I may not be able to solo that well anymore, regeneration and ressurgence has been nerfed quite a bit, I die with mobs I can normally dispatch before the latest update.

However..I'm not complaining, because now, I'm really playing an MMO, when last week, I cancelled my pre-order, today, I want to buy the game, because for the first time in CO, closed beta and open beta, I actually got into a team that needed to coordinate in order to be efficient, not blindly blasting away, with the mindset that dps is the only way to finish the mission.

Today was the most fun I had in CO, there's finally a reason to join a team.

The gameplay tactics reminds me of CoX now, it has a difficulty that needed tactics, not just dps.

Archived Post
09-01-2009, 08:55 AM
Still patiently waiting on a dev response on their opinion of somebody wanting to be a true defensive tank whether or not they want people to play as a heavy tank (giving up their DPS for raw defense).

Great they nerfed "tank-mages" who have the DPS and still had large defense capability, but what about those who would sacrifice raw dps for raw defense.

Are we going to get a new tier of powers for the defense we're trying to build our characters around at a cost of DPS? This way the heavy defensive abilities reside more in the "melee themes" and require more dedication to that theme for the omega defensive abilities.

What good is all this customization if I'm finding it this difficult to have the strongest defensive setup within a group. If you say defensive stance, you obviously are missing the strengths it's supposed to bring for somebody in that role.

The threat generated from defensive stance is laughable and the HP is only a few mob hits "free" realistically worth of hitpoints (if that on a boss type encounter).

A ranged DPS class can do their job/role at this point FAR more effectively than somebody trying to be the main group/guild heavy tank. Both are extreme niche roles and one is not as effective or as easy to build due to options, mechanics, and now nerfs.

There's plenty of high damage ranged attacks available, with very few very high threat generating tank attacks. Most of our abilities require picking an AoE attack and having to spend advantage points to accomplish our "core archetype" role such as a defensive role. We also share the same defensive abilities that a high ranged DPS player has access to. So how do you propose one builds this role?

So, seriously, entertain me Cryptic and explain how somebody plays a heavy defensive tank (as comparable to a Tanker for example from CoH)? Surely, with all this wonderful customization one would be able to build that heavy of a tank (choosing to ditch DPS even in favor of this defense).

They've done good so far, I can only hope they don't shut out a group of people who enjoy playing a heavy defensive role (having substantially more defense than others in group).

I know the game is supposed to be more "open" but this is somewhat of a problem when trying to create a character with a specific purpose (traditional archetype setups).

I think a viable options would be to add the very strong defensive abilities (as strong or stronger than pre-nerf) into a Tier 4 or Tier 5 requiring a more niche build for this niche purpose. At least then you won't have the "tank-mage" syndrome if this is a concern of Cryptic, but satisfies those who wish to play their character in a tank role.

Archived Post
09-01-2009, 08:56 AM
This is a MASSIVE MULTIPLAYER online game rings a bell? Thought so.

You don't seem like someone I'd like to play with.

Archived Post
09-01-2009, 08:57 AM
Just tried out my PFF in game. I'm superstatted for endurance and strength, so I guess my PFF would be a little more effective than it would be for some other people. Anyway I took on a +1 viper spawn of 2 henchmen and 2 villains and took them out relatively easily. My health dropped maybe by 15-20% from max. Didn't have to use field surge. So it's not that bad, even though it's a pretty noticable hit.

Why is it pretty noticable? Because before I never really had to consider the possibility of my PFF giving out on me. Heck I was almost starting to regret getting field surge. Of course, I'll reserve final judgement on this issue until I've played with it some more.

EDIT: Oh yeah, forgot to mention, my PFF isn't ranked up.

Archived Post
09-01-2009, 08:58 AM
Just tried out my PFF in game. I'm superstatted for endurance and strength, so I guess my PFF would be a little more effective than it would be for some other people. Anyway I took on a +1 viper spawn of 2 henchmen and 2 villains and took them out relatively easily. My health dropped maybe by 15-20% from max. Didn't have to use field surge. So it's not that bad, even though it's a pretty noticable hit.

Why is it pretty noticable? Because before I never really had to consider the possibility of my PFF giving out on me. Heck I was almost starting to regret getting field surge. Of course, I'll reserve final judgement on this issue until I've played with it some more.

That's good to hear, I didn't want it to be just freaking terrible, I used field surge a lot before though...so maybe I bit off more than I could chew all the time.

Archived Post
09-01-2009, 09:01 AM
Overall the game is excellent. We'll have to see how well the balancing plays out. I have to say, though, the 15% nerf on travel powers is really frustrating. I'm not running a top of the line system, and even so I never really had any framerate issues with Rank 2 Jet Boots. Even if I had, I would rather have a little framerate stuttering and get where I'm going faster.

Archived Post
09-01-2009, 09:03 AM
This is a MASSIVE MULTIPLAYER online game rings a bell? Thought so.

You know there are some fundamental flaws here

Been adult having to work and working odd shifts can and usually means you have limited time and not the luxury to search and or form a team just because you need to do a simple mission of your level.

I do enjoy massively and multilayer on occasions especially chatting while playing and teaming up for events or raids, but having to tow 1-3 more people just to do a mission is not my way of playing and frankly why should I or anyone wanting to form a team for a single "go here, kill this 3 bar villain mob" type of mission and what is the heroic to need another person in team just to fight some henchmen.

sure I would love to have the big villains needing a 4-5 members team and not been solable at all, but needing a team to just kill some random mobs, sorry this reminds me Anarchy Online nightmares were past a certain level you couldn't level or do a mission if you weren't uber tweaked with special equipment and in a team.

No I value the solability of a multilayer game very much, I love to have the player interaction as an option and not as an enforced situation.

Archived Post
09-01-2009, 09:03 AM
This is a MASSIVE MULTIPLAYER online game rings a bell? Thought so.
No, this is a segmented multiplayer game that, while not having limited exploration zones like guild wars, limits the number of people to a total zone. There is nothing massive about this game, and even if there were, there is no reason to stop people from soloing. End of discussion.

Archived Post
09-01-2009, 09:04 AM
That's good to hear, I didn't want it to be just freaking terrible, I used field surge a lot before though...so maybe I bit off more than I could chew all the time.
Well I did notice I had a little less breathing room too. Before I would casually leave my toon on the energy builder as I ponderingly decided what power I'd use to knock my enemies off a skyscraper next. Now I have to pay more attention.

But really the whole "I'm getting toasted by three henchmen lower level than me" seems like extreme hyperbole at least as far as PFF is concerned.

Archived Post
09-01-2009, 09:04 AM
Hello i just wanted to let others to partake in my emotions and here it is:

- The retcon costs are absolutely inacceptable. Why even give people the ability to retcon 3 to 10 slots when they will not be able to pay for it unless its one of their twinks or they have sex with a GM? (and yes that actually means a full respec for all on preorder as they where not able to change their chars before and rapidly levelled out of the range and so will never ever again be able to do so)

-Most of us want challenges and a super hero game. For me that translates roughly into: undo all the henchmen changes, in fact tone them down a little henchmen are speedbumps that you sould be able to take in larger groups even without special aoe farming builds. Groups of 3 villains should be a tricky everything with 3 health boxes should be the challenges we want.

-Make changing costumes possible ..just that . I designed my 2nd costume at lvl 3 i am not yet able to buy it at lvl 25 ..yes i retconned once. that cost me 5 gold or whatever you want to call it

Give us cool passives i know nerfing is fine as it reduces variation and makes the designers life simple but it also hurts peoples fun..you owe us making this game grand not merely good.

And lastly no i dont want my money back ,i love the game but i consider the last patch a monstrous heap of crap...but i persume that will be fixed.

Apart from that...wonderfull game,

Archived Post
09-01-2009, 09:07 AM
Honestly, the most frustrating thing that needs to be fixed is the control scheme changing bug. Please please PLEASE get on that. I love the game, it's the only glimmer of hope in the world of MMO's, but this is a classic example of an interface bug that could make people so angry that they leave your otherwise great game.

Archived Post
09-01-2009, 09:09 AM
Well I did notice I had a little less breathing room too. Before I would casually leave my toon on the energy builder as I ponderingly decided what power I'd use to knock my enemies off a skyscraper next. Now I have to pay more attention.

But really the whole "I'm getting toasted by three henchmen lower level than me" seems like extreme hyperbole at least as far as PFF is concerned.

Unfortunately as far as defence builds go it it not, Ill log with my munitions and look how bad things are with her, but frankly I don't thing it will be that bad.

Archived Post
09-01-2009, 09:11 AM
I find the game still just fine...Those complaining about how it is to hard..should not play games in general.

Yeah this is a constructive comment all right. You sir are a maroon!:mad:

Archived Post
09-01-2009, 09:12 AM
I got my lifetime subscription based on how the game was in OB and these previous days in Early start.
Now I feel pretty ripped off cause this is a totaly different game.
If i knew, I'd never get the lifetime subscription.

If you want to fix/balance a game, you dont nerf the players AND boost the mobs. You do one of them, and see how this works out.

This patch really screwed up the game.

Seeing as there are so many complains, I feel confident Cryptic will fix this. :)

Massie

Archived Post
09-01-2009, 09:16 AM
troll...

Sycophant.

I got my lifetime subscription based on how the game was in OB and these previous days in Early start.
Now I feel pretty ripped off cause this is a totaly different game.
If i knew, I'd never get the lifetime subscription.

Welcome to Roper & Co.'s standard operating procedure.

Archived Post
09-01-2009, 09:19 AM
Cryptic, my frame rate is way too low. Do you think nerfing travel powers more will fix it?

P.S. The already gimpy Acrobatics looks like slow-motion running, now.

Archived Post
09-01-2009, 09:21 AM
Such an effective patch was really poorly timed.

Test servers need to be in place to _test_ these adjustments out before going forward with them.

I'm looking forward to my prepaid 13.3 months, but after that I don't see myself owning my account anymore. : (

Archived Post
09-01-2009, 09:26 AM
Yikes, so many harsh opinions either way.

I'd like to point out to the people that complain about the game being too easy... guess what, it's an MMO. The goal is to appeal to as many people as possible and get more subscribers. What are the majority of people?

Casual Gamers! -gasp-

Its true, most people are not hardcore and really good at what they do. As much as you'd like to be elitist and look down upon those who are not as skilled as others, guess what... larger market equals more games sold and in turn more games made. More made, equals more games of higher quality(even if only a small percentage are good, large total means an increase).

Back to the point, when you create an MMO and allow people to play with an ability and get used to something they will become attached to it. Anytime you want to nerf something you are going to infuriate a great many people. I am of the belief that in an MMO you -NEVER- nerf a player's abilities unless there is no other choice. Its far easier to just give a slight boost to the ones that aren't as powerful instead of weakening others.

This patch specifically makes no sense as you talk about making HENCHMEN non-trivial, when by definition they are supposed to be trivial. I have no problem with bringing back the giant mobs of weak henchmen, or guess what... non-henchmen in places where you are supposed to be teamed up.

We are supposed to be super-heroes... SUPER. If it requires a team of super heroes they better be more then just weak ass henchmen. Combine that with the nerf to all the passive defensive powers and it becomes completely silly.

If the problem was that the people with 5 defensive powers were too tough then simply cut off access to 5 different defensive powers. If it turns out you can only have a slotted passive and one active then awesome. It'll make things more balanced.

Seriously... why create a double swing of power instead of just making one change and giving it a test? I must admit I swing more towards the casual gaming experience as sure I like to take on a challenge sometimes, but... not all the time! If I just wanted it to be hard I'd play something else, but I don't know if you haven't checked lately really really hard games don't do so well for sales.

Respec costs: I'm just going to say I think you forgot to patch them. The current cost to go one power back should be the cost to roll-back 10 levels; and limiting it only to 10 levels back is also idiotic. It should be able to go back completely.

Archived Post
09-01-2009, 09:26 AM
Just tried out my PFF in game. I'm superstatted for endurance and strength, so I guess my PFF would be a little more effective than it would be for some other people.

Hey, chief. PFF doesn't use strength.

Archived Post
09-01-2009, 09:26 AM
Oh right...this kind of stuff is why I stopped playing CoH before Jack left. *checks this off the list of things he's been wondering lately* This reminds me so much of the early days of CoH it's scary. I only trusted Cryptic, because I knew Jack wasn't the lead anymore, but little did I know he had a twin. Seriously guys, This may not be the last update, but for the first you drop the Grond sized nef bat on us and then throw in a letter trying to basically sell us your junk. That was anything but a patch note, that was something you would put on your front page to try and grab peoples attention and make yourself look " professional " or possibly witty. Both failed by the way <_<

I can't really say much else that hasn't been repeated in 30+ pages of obvious gamer annoyance, but as a PAYING CUSTOMER, I feel I have the right to make my feelings known. I wouldn't order french fries only to end up with the plastic display of them and smile, so I can't in any way pay for a super hero game, and end up with WoW 2.0:Super heroes!, and keep quiet. This game seemed so...fresh for the most part, adding things us CoHers had literally begged for and never got, giving things that were "vet rewards" from the start, all the customization, and it was all so pretty. Now I feel like I opened my box of chocolates on easter to find that the easter bunny crapped in there and left me a note telling me why I should feel special about this. I'm sure there were good intentions with this nerf ( I can't call it a patch, I'm sorry. <_< ), but I don't think it was well planned and obviously not well tested if at all. I have been playing mmos since Everquest, and I've seen my fair share of bad starts and bad nerfs, but for day one and to this extent, it makes me 1) laugh and 2) want to switch my pre order back over to ****, and just test the game on one of my roommates accounts ( assuming they don't do the same ). That's the end of my annoyance expelling, do with it what you will ( which knowing Cryptic from the past, will be swept under the rug or distorted and handed back to me as b.s. going " Look! This is what you wanted! )

Archived Post
09-01-2009, 09:30 AM
righteous fists w/ drunken master advantage for unfettered warrior buff

defensive combo for Defiance buff

lightning kicks

and regen

2 villains and 1 hencman same lvl can kill me if i dont try hard

Is this the intended lvl of difficulty? Definitely dont feel like a superhero...

Archived Post
09-01-2009, 09:33 AM
Back to COH for me. Good job I didn't buy any subscription! (Gamestop has already refunded me for the boxset despite me using the pre-order code.)

As if you'd do this on LAUNCH DAY.

*Shakes head*

Archived Post
09-01-2009, 09:34 AM
Oh right...this kind of stuff is why I stopped playing CoH before Jack left. *checks this off the list of things he's been wondering lately* This reminds me so much of the early days of CoH it's scary. I only trusted Cryptic, because I knew Jack wasn't the lead anymore, but little did I know he had a twin. Seriously guys, This may not be the last update, but for the first you drop the Grond sized nef bat on us and then throw in a letter trying to basically sell us your junk. That was anything but a patch note, that was something you would put on your front page to try and grab peoples attention and make yourself look " professional " or possibly witty. Both failed by the way <_<

I can't really say much else that hasn't been repeated in 30+ pages of obvious gamer annoyance, but as a PAYING CUSTOMER, I feel I have the right to make my feelings known. I wouldn't order french fries only to end up with the plastic display of them and smile, so I can't in any way pay for a super hero game, and end up with WoW 2.0:Super heroes!, and keep quiet. This game seemed so...fresh for the most part, adding things us CoHers had literally begged for and never got, giving things that were "vet rewards" from the start, all the customization, and it was all so pretty. Now I feel like I opened my box of chocolates on easter to find that the easter bunny crapped in there and left me a note telling me why I should feel special about this. I'm sure there were good intentions with this nerf ( I can't call it a patch, I'm sorry. <_< ), but I don't think it was well planned and obviously not well tested if at all. I have been playing mmos since Everquest, and I've seen my fair share of bad starts and bad nerfs, but for day one and to this extent, it makes me 1) laugh and 2) want to switch my pre order back over to ****, and just test the game on one of my roommates accounts ( assuming they don't do the same ). That's the end of my annoyance expelling, do with it what you will ( which knowing Cryptic from the past, will be swept under the rug or distorted and handed back to me as b.s. going " Look! This is what you wanted! )

I get what you are saying and I agree with you, but using the PAYING CUSTOMER line makes you look like a douche. We are all paying customers (99% of us at least).

Also I wouldn't play ****, those guys did Lineage...which sucked, very hard.

Archived Post
09-01-2009, 09:34 AM
CHANGING YOUR MIND IS EASIER
Retcon cost has been lowered across the board, making alterations in your character's powers and advantages much simpler to accomplish.

This is the only thing stopping me from giving this 10/10 stars. I can't speak for anyone else, but i think others would agree with me on that.

Their are a million billion forum posts and threads (search and see for yourself) asking for full power,talent, & advantage repicking with limitations.

like having to pick atleast 7 out of the 14 powers from the set you had the most powers in, so no one will be able to fully play all the power sets with one Hero.

If Cryptic has already responded to this please point me to the post/thread


WHAT’S TO COME
Today we’re announcing our plans for Blood Moon – our first FREE update to the game. We’re diving right in to making more content for you, but I don’t want to spoil the awesome job the crew did on the announcement page, so keep your eyes on the website!

Lots of players are feeling good about buying that lifetime membership go Cryptic go!

Archived Post
09-01-2009, 09:37 AM
Back to COH for me. Good job I didn't buy any subscription! (Gamestop has already refunded me for the boxset despite me using the pre-order code.)

As if you'd do this on LAUNCH DAY.

*Shakes head*

They will also switch your "pre-order" to something else if you haven't taken the box out of the store. I've already confirmed this with two close friends, regardless if you've used your pre-order code or not. I also did this with **** going to champions, after using the **** code. If something doesn't change ( and it is by no means a threat, as you can't threaten a deaf person ), I'll be taking my money elsewhere, and more than likely, my 4 roommates as well. ( And the relatives and friends we have talked into pre-ordering and playing )

Archived Post
09-01-2009, 09:38 AM
Now I've been reading this, and other topics about changes, and i thought - "well it cant be that bad". I came from work and sit down to play for a while, and then BAM!

Cryptic, or anyone who is behind this change - you have got to be kidding me. You better be trollin, because I log out from your game after third "defeated" from the same guy.

This is NOT the way to make this game more exciting. Everything was just fine with the game mechanics and now this is just a joke.

If you really want to make this game more exciting, then improve AI of the opponents, so they can finally use their skills wisely and what is more important, add a lot of new content. Main problem is not with the fact that mobs are easy, but with the quests giving you too much exp. Nerf exp from quests and make exp from mobs higher and also add many many many more quests (random or not).

Archived Post
09-01-2009, 09:41 AM
I get what you are saying and I agree with you, but using the PAYING CUSTOMER line makes you look like a douche. We are all paying customers (99% of us at least).

Also I wouldn't play ****, those guys did Lineage...which sucked, very hard.


Didn't think of it that way when I said it, but I can see how it would easily be taken that way. I just more meant that towards Cryptic and the people who seem to think no one here should have a right to be angry, despite the fact that we have all already spent a large sum of money on the game. My apologies...and I should stop posting now. Annoyance + Posting = me looking like a huge douche bag and not getting my point across accurately.

Archived Post
09-01-2009, 09:42 AM
Thanks for the detailed announcement. Hope these continue. :)

Archived Post
09-01-2009, 09:49 AM
I hope they look at numbers somewhere because this passive DEF nerf really broke some aspects of the game.. I'm not having as much fun anymore. For a while I felt like a super hero, now im starting to feel like i belong back in city of heros. They cut the defense in half on mot passive DEF, its rediculous, didnt they test these numbers?

Archived Post
09-01-2009, 09:51 AM
How about some love for the broken advantages like vicious vigor for Reapers Caress?

Archived Post
09-01-2009, 09:51 AM
Im not playing a fantasy mmo with dwarfs and nomes, I want to feel like a super hero... I've put over 250.00 down on your game, it was great and you just broke it.


Why in gods name did u break your game on launch day!?!?!?!

Archived Post
09-01-2009, 09:52 AM
Thanks for the detailed announcement. Hope these continue. :)

You must be new to video games. Most games release detailed patch notes on major updates. This massive nerf hammer is still missing patch information.

Archived Post
09-01-2009, 09:59 AM
Patch notes in bullet form instead of paragraphs please. It just makes it feel more complete and accurate.

Archived Post
09-01-2009, 09:59 AM
That's because they're running with defensive passives. Not because the game isn't difficult enough... but because defensive passives are making that difficulty nil. Those same people complaining about the game being too easy... should try it with offensive passives slotted instead. = )

Granted, I can still solo all content available (aside from raid bosses obviously) but it's not the tank n' spank experience it is with Defensive. I've managed to die about 5 times with offensive... :D

hmm playing without a defensive option just seems like all out offense. so with your logic this would leave defensive passive being abandoned if all out offense actually worked for every situation. nobody would use them decisively, with this its the offensives that have to be used decisively.
actually what i got out of the all out offense was that its best used in groups where you are not taking much damage.

Archived Post
09-01-2009, 10:00 AM
about to log on and see just how bad defiance got ***** cuz i remember playing in the eraly start and getting my ass handed to me by 3 gadroon henchmen is it that defiance actually wasn't OP or are gadroon just way OP and guess what they just got stronger yay?

Archived Post
09-01-2009, 10:04 AM
about to log on and see just how bad defiance got ***** cuz i remember playing in the eraly start and getting my ass handed to me by 3 gadroon henchmen is it that defiance actually wasn't OP or are gadroon just way OP and guess what they just got stronger yay?
No defense will protect you from hencemen that charge attacks and CC occasionally. Blocking is my Superstat

Archived Post
09-01-2009, 10:04 AM
Yeah...this unbalanced nerf of defensive passives needs to be revised pretty badly. My Mighty build couldn't even dent an instanced super villain.

I'm kind of keeping away until we get some word on this.

Archived Post
09-01-2009, 10:10 AM
As of right now I'm probably not going to get it, that does not mean I will 'never' get it, just not right now. There were still a lot of bugs in the game, I blame Atari for pushing it out so soon. I came on today to find out that they fixed something that actually did not need fixing, I am of course talking about the strengthening of enemies and the 'nerfing' of defense abilities. I can understand the wanting to make the bad guys tougher...but why nerf the players? Also the prices of respec'ing though some what fixed needs to be lowered to the prices they were before they 'fixed' them. It is like seeing something you want, but realizing it is too expensive, only to then come back a few days...and seeing that is five dollars cheaper, whoopee, now I cannot afford by forty five dollars instead of fifty.

I had heard that some people complained that the game was too easy, though I cannot help to think that most if not half of these people were the kind of people that could sit through nine straight hours of another kind of MMO and be able to get their characters to level forty in one day, no offense. Also I agree with the total respec'ing, though maybe they should limit it in a way like you only get one every fifteen levels or you need to get one through an in game event or something along those lines.

Did anyone else do the Qularr event and just think 'WTH???' I mean I am happy that they learned from their mistake, they could have taken a page from CoX and had it timed instead of killing one-three leaders and then that would end the entire thing and make everyone wait another forty-five minutes for the next invasion. 'Herding Cats' I believe it was called when trying to suggest to others that maybe they should not kill the leaders so quickly.

This is just my opinion, but I do believe that CO as of right now is a bit too 'undercooked' and needs to be put back in the oven to cook a while, but that would be impossible as of now, so yeah congrats they probably PO'ed more then enough people today, and that is saying something since I have been here since Alpha.

Archived Post
09-01-2009, 10:17 AM
Hey, chief. PFF doesn't use strength.
Thanks for pointing out the obvious, I was pointing out I'm not superstatted for both endurance AND recovery, so I'm not even optimally statted for maximum PFF.

Archived Post
09-01-2009, 10:18 AM
More and more companies keep failing to understand that we don't want to pay them to beta test their games.

Archived Post
09-01-2009, 10:27 AM
More and more companies keep failing to understand that we don't want to pay them to beta test their games.

A lot of people bought the 6-month and lifetime subscription deals to do precisely that for Star Trek Online.

Archived Post
09-01-2009, 10:27 AM
I hope I didnt waste my 60 dollars for this. Cryptic screwed those who played beta and bought the lifetime/6-month subscription or some other pre-order. I actually think the game was better in closed and open beta.

Archived Post
09-01-2009, 10:29 AM
More and more companies keep failing to understand that we don't want to pay them to beta test their games.

Actually, I already did pay them to beta test their game. But with the launch day patch, I have no freaking idea what game i'm playing now. If I see an convenience store robbery in progress while i'm flying around town. Instead of charging in to stop it, I'm going to have to spend a good five minutes figureing out their escape route and just the right place where I can ambush them with a couple of my friends so we can take them down.

Unfortunately, all I seem to be able to do is pick up a trashcan, I can't seem to climb into it where my character belongs now. Please Cryptic, buff trashcans.

Archived Post
09-01-2009, 10:29 AM
Thanks for pointing out the obvious, I was pointing out I'm not superstatted for both endurance AND recovery, so I'm not even optimally statted for maximum PFF.

Hey, chief. PFF doesn't use Recovery, either.

Archived Post
09-01-2009, 10:31 AM
A lot of people bought the 6-month and lifetime subscription deals to do precisely that for Star Trek Online.

Was the deciding factor for me :D

Archived Post
09-01-2009, 10:34 AM
Unfortunately, all I seem to be able to do is pick up a trashcan, I can't seem to climb into it where my character belongs now. Please Cryptic, buff trashcans.

...You win

Archived Post
09-01-2009, 10:40 AM
Hey cryptic, all that we want is to play happy!!!!!!! this make us UNHAPPY!!!!!!!!!!!!!!!!!!!! if you dont believe me just go to the game and see how many people is disgusting with you new nerfs!!! specially with the passive ones, so please, reconsider it ......im a suscriber and i really want a backup, this nerfs suck a lot!!!:mad::mad::mad:

Archived Post
09-01-2009, 10:40 AM
I like the game better now, since I'm not playing with Godmode enabled.

Before the patch, lvl 1 to 27 in 2 days, 5hrs per day, that's too easy. I now use block and line of sight tactics to manage in a fight, superheroes use tactics, even Superman does on tougher foes, he just doesn't go in and brawl it, outdamaging the enemy, hoping his hp would outlast the other, that's just brainless. We just need a full respec for those stuck when the prices were bugged (but the prices now are much worse, it still needs adjusting)

Archived Post
09-01-2009, 10:40 AM
Well, I'll be restating some of what has already been said here. But as it normally is with any MMORPG, 90% of the game changes occur from decisions made based off of the users' forum posts. So I'm here to chip in my bit, as it were.

I understand that people were complaining about the game's difficulty. From their standpoint I can completely understand why. But what also needs to be understood is this; they are not your typical subscriber. The game has been out for approximately 4 days as of this post, as of this thread. I would ask you this; would an average subscriber go from 1-35 in 4 days? I would argue that anyone doing this is not your typical MMORPGamer. Taking a week off from work just to play is not your typical MMORPGamer. These are not average subscribers; they are likely veterans of the WoW crowd who chew through MMORPGs like a chainsaw. I personally feel like you catered to the voices of a minority that could have been better served with the creation of an "alternate" zone, one that had more powerful baddies within.

Also understand that not every decision has to be made based off of the forum! You're veteran game creators; you should know this. This isn't your player base. It is... once again... a very small minority of people who have figured out that by being more vocal and indignant here, they can influence the game into what they want. What they want. Not what everyone wants. These are not Champions Online senators elected by your subscribers to represent your overall subscriber base. They're just handfuls of people who know how to get you to glance their way. The majority of your players won't even visit this website, much less this forum.

I was reading a few posts back and saw something about a "Test Server", and I do agree that most of the heartache over this patch could have been avoided with something similar. I hope you'll pardon my crass analogy, but to me, this was the equivalent of someone complaining about sex not being interesting enough and then subsequently being sodomized without lubrication. Once again, only a select group enjoys it.

I hope you took time to read, and thank you for making this game.

Archived Post
09-01-2009, 10:48 AM
Count me in favor of pretty much any change that'll put some challenge into this game. I just don't think folks will play very long if they're cake-walking the content -- too boring. We'll see if I feel the same way when I get home and try this *smiles*

Wonder if no-cooldown self-healing is being looked at? Or maybe the mob damage boost deals with this.

I remember saying this way back in CoH beta -- it's a game first and a super heroics simulator second -- "interesting challenge" is going to win out over "feel super".

Archived Post
09-01-2009, 10:49 AM
I hope you'll pardon my crass analogy, but to me, this was the equivalent of someone complaining about sex not being interesting enough and then subsequently being sodomized without lubrication. Once again, only a select group enjoys it..

Take that back, you win *laughs quietly to himself*

Archived Post
09-01-2009, 10:50 AM
I don't know if I agree with the lowering of defence powers. If I'm a super hero I want to be able to plow through henchmen, they shouldn't even phase me much, unless there is a lot of them.

I cant say how the game plays past level 20 or so, but nerfing defence powers because of henchmen being too easy makes absolutely no sense to me. What kind of super hero has a hard time with henchmen? They're supposed to be cannon fodder. THEY'RE HENCHMEN.

In any case looks like a great update.

Archived Post
09-01-2009, 10:53 AM
Perhaps instaed of announcing new expansions you should announce your going to dedicate a ton of time to fixing the stuff thats still broken.

But I guess admiting that Major events in the game are still broken and major aspects still dont work after all this beta time would be bad for business

Archived Post
09-01-2009, 10:53 AM
You know the part I find most interesting about all this? People are maxing out BEFORE THE GAME LAUNCHES... and then complaining when the company makes the game more difficult. I just don't get it. I don't have my game yet, I have to wait maybe a week for it to be mailed to me... I is everyone else in the game going to have 8 maxed out characters when I join, and then I'm all alone in the newbie areas? What fun is that? I especially don't understand the "I can't take out 5 guys the same level as me without taking any damage anymore QQ" posts. All I have to say is... WTF?!

Archived Post
09-01-2009, 10:55 AM
why did you have to go an nerf every thing i had a balanced char now i dont. I am a sorc so my spells take time to cast regen and resurgence allow me to tank while i set my spell so i dont die. now I cant tank at all the mobs hit me to hard so i am screwed. this sucks please fix the patch

Archived Post
09-01-2009, 10:56 AM
The problem is they did NOT fix what was causing the problem. They tied on a blind fold and swung their bat for an unbalanced piñata and hit a couple of bystanders after which they declared the piñata busted and walked off still wearing the blindfold so they couldn't see it was still intact.

The REAL problem is the power of AoE attacks which made ALL defensive abilities seem too powerful and mobs look too weak.

Note however there ARE overpowered defensive abilities but it is NOT all of them

Archived Post
09-01-2009, 10:58 AM
You know the part I find most interesting about all this? People are maxing out BEFORE THE GAME LAUNCHES... and then complaining when the company makes the game more difficult. I just don't get it. I don't have my game yet, I have to wait maybe a week for it to be mailed to me... I is everyone else in the game going to have 8 maxed out characters when I join, and then I'm all alone in the newbie areas? What fun is that? I especially don't understand the "I can't take out 5 guys the same level as me without taking any damage anymore QQ" posts. All I have to say is... WTF?!

no i expect to take dmg but not so severly that i die and cant get off my skills and right now with the patch they did i cant be balanced and btw i am lvl 19 iam sorc my spells take time to cast i need to balance. harder is one hting but to the point i am not longer a balanced char is another.

Archived Post
09-01-2009, 10:58 AM
What? I have never seen any posts like that. If you take on people about the same level as you, your naturally going to be taking damage, I think you are just over simplifying the problem at hand. Yes they 'buffed' up the enemies which is some what okay, but when you add something from the enemies and take away from the heroes, you make the game a bit unbalanced. I feel more sorry for the support type of people who when they heal aggro 'everything' around them, now that they have been weakened and the enemies have been 'pumped up' they will get killed quicker and I can tell you as a experienced gamer that most gamers do not like dying over and over again. Speaking of which does anyone else notices that the builds are a little 'lop-sidded'?

Archived Post
09-01-2009, 10:59 AM
The problem is they did NOT fix what was causing the problem. They tied on a blind fold and swung their bat for an unbalanced piñata and hit a couple of bystanders after which they declared the piñata busted and walked off still wearing the blindfold so they couldn't see it was still intact.

The REAL problem is the power of AoE attacks which made ALL defensive abilities seem too powerful and mobs look too weak.

Note however there ARE overpowered defensive abilities but it is NOT all of them

i agree with you i got hit witht he bat and i hurt.

Archived Post
09-01-2009, 11:02 AM
What? I have never seen any posts like that. If you take on people about the same level as you, your naturally going to be taking damage, I think you are just over simplifying the problem at hand. Yes they 'buffed' up the enemies which is some what okay, but when you add something from the enemies and take away from the heroes, you make the game a bit unbalanced. I feel more sorry for the support type of people who when they heal aggro 'everything' around them, now that they have been weakened and the enemies have been 'pumped up' they will get killed quicker and I can tell you as a experienced gamer that most gamers do not like dying over and over again. Speaking of which does anyone else notices that the builds are a little 'lop-sidded'?

ohh yes i agree with u there even though my abilities are just meant to keep me alive i dont expect not to take dmg i just want to be able to handle mobs my lvl and right now i cant

Archived Post
09-01-2009, 11:03 AM
So far, I''m having little problem. Sure, now I have to think before acting, use the terrain, mmore of my abilities. I LOVE IT! None of my characters are 40 yet, so I don't feel I should be "super". It's only launch day, and for those of us who preordered only the fourth day. Chill out! So what if some of us aren't as powerful as they were before? Too many people want instantaneous results, and that's not possible. Perhapps an MMO isn't for you if you're not wiling to give things at least a few days to settle in.

Grats Cryptic on an awesome game, I'm loving it.

Archived Post
09-01-2009, 11:04 AM
i dont expect to be powerful but i expect to be able to handle mobs my own lvl and i cant

Archived Post
09-01-2009, 11:08 AM
and i love the game its just they kinda of set some people and i was one of them i was balanced now i am weak.

Archived Post
09-01-2009, 11:09 AM
I agree with the earlier statement about the henchmen, they are suppose to be some what easier to handle, because their henchmen. They are last on the great villainy food chain, they should be some what easy to beat because hey they are not as fearsome, smart or ect then their peers, otherwise they would be villains or master villains or whatever. Also I had heard but do not know if it is true, that they slowed travel powers down? I hope I heard wrong otherwise that is.. SO lame.

Archived Post
09-01-2009, 11:10 AM
Well, I'm going to chime in with my two cents. For me the single most important thing that Champions needs to keep in mind is that I feel like a Superhero.

Champions is a superhero game, and while tweaking needs to happen to those powers at the top end of the abused scale, the most important thing to remember in my opinion is that after these changes it still needs to FEEL like a super-powered game. I actually went to work work and haven't had a chance to log in and try it for myself, but the mention of buffing henchmen has me worried. Frankly I think henchmen shouldn't really become an issue until there are at least 5 or 6 of them and they should generally be one-shot-able with a fully ranked energy builder. I think of the issues of Captain America where Cap waded through bunches of Hydra with minimal difficulty. No, we aren't a top-tier character like Cap, but being able to wade through reasonable sized groups of low-level goons is par for a superhero. Now second tier and above should be of concern, of course, I'm mainly talking about Henchmen here.

And it would be really great if the henchmen who use ranged weapons would miss sometimes. :)

Second I would like to add my voice to the cautions against adjusting MOB damage up while at the same time adjusting defenses down. I would strongly suggest you stick to changing one thing at a time unless you are making really small changes. In fact, changes much smaller than 25% should be the norm anyway. I would probably suggest limiting changes to no more than 10% at a time. Yes, you may think it needs a 25% change, but spread it out to ease closer to the number and run much less of a risk of wildly over-shooting the mark and you can see whether your changes are having the desired effect. Sure it will take longer, but I think it would avoid at least some of the knee-jerk reactions to large changes.

Archived Post
09-01-2009, 11:10 AM
I agree with alot of the changes but I think they over nerfed player efficient versus mobs. Whats worse is now even though I re did a few stats via gear I can not seem to get a proper endurance so that I can fully charge my Pyre. Yes Pyre's damage was over powered and I fully expected a nerf but a nerf that affects me even getting to use it is just to much I should be able to fully charge it and use it even if its damage output is less.

Archived Post
09-01-2009, 11:10 AM
This change makes me want to vomit.

Man, was I stupid to get a lifetime sub. If they are willing to destroy this game before it even officially starts, then it's hosed, and by extension I'm hosed.

Cryptic: this is a superhero game. Henchmen should be trivial. I repeat, they should be TRIVIAL. I left CoH because I had to group to get anything done. I left it because I didn't feel like a superhero. I thought one of the reasons you guys started CO was so you could start over and focus on the solo aspect; that this time we all could feel like superheros. That we could mow down henchmen with reckless abandon. That we could take on 5-10 of them at a time and laugh while we destroy them. Honestly I don't give a crap about challenge. That's not why I'm playing this game. I'm playing this game to feel like a friggin superhero, and that stopped when you nerfed everyone and buffed all the mobs. FFS, now the henchmen are more powerful than I am!

this is funny especially since on current CoH a scrapper can mow through 15+ mobs at a time like paper.

Archived Post
09-01-2009, 11:10 AM
Its sucks not being able to complete mission anymore, or play do just about anything. I'm getting owned left and right because of this nerf. You really screwed the casual player, now my force char is worthless.

I hope you get this fixed and soon. The game just isn't enjoyable anymore. You really have until **** is released to get this fixed or I'll let you fight with the CC company about the 6 months prepaid, i''ll contest the charges if things are still broken.

Archived Post
09-01-2009, 11:16 AM
I know nobody is going to read through 40 pages of text, but I still want to voice my opinion.

Before the patch, I was having a good time, although surely the game was a bit on the 'too easy' side. After I patched, ALL THE MISSIONS I HAVE OPEN ARE NOW IMPOSSIBLE. All of them are for characters of my level. I'm not talking about hard, I'm talking about impossible. I had a regen-based dex/ego munitions character. The current missions ask me to face groups of 5+ mobs plus one or two villians (yesterday I could take groups of 10+ until there was a risk) and a group of three is now more than enough to completely humiliate me.

The game is now forcing me to beg other players for help, because I CAN'T DO ANYTHING BY MYSELF. I want to team in order to have fun and to take on greater challenges, NOT BECAUSE I'M A CRIPPLE.

Archived Post
09-01-2009, 11:16 AM
I somehow think these nerfs were to implement the double passive power they had previously stated that they were gonna implement after game launch. IF so that makes a bit of since... but never know until they do it.. so.. :P just my opinion.

In a article or something i read somewhere... they said they would implement more advanced roles or something to where u can run two passives at the same time.

Archived Post
09-01-2009, 11:21 AM
I went home for lunch (as I always do), patched up and logged on...expecting the worst after a morning of reading the boards.

I only got to try out my one toon so far....but like I said, i think I got lucky.

I should preface the below by saying i'm only level 17....so i'm not a good representation of how these changes are/will affect end-game.

My previous build had the first two sorcery power builder and ranged shot.
I had logged off in the power house, and had to re-train my first two powers apparently.

Previously II also took the binding power (which I never used after seeing how less-than-useful it is).
I took the sigil of storms (which I hardly ever use now).
Condemn (rank 2)
Regen (think I put it to rank 2?)
Pyre (rank 2)
And I built around end and int (thinking i'd be using a pet later on).

I logged in, went up to my first henchman (level 18), and had no issues. Dead in seconds and not a blip on my health bar.

Walked up to a group of three henchmen (level 18)....still did fine. Nothing my regen couldn't handle as usual.

Walked up to an 18 villian (2 slots of health versus a henchman's 1? I think that's a villian) and his two henchmen. Seemed like I took a bit more damage than usual, but I still didn't get down past 70% health.

So I went for broke and went up to another group of villian +2 buddies as another villain and his henchman patrolled by.

Condemn (stunned the first three but missed the patrol), build up, Pyre (bigger range than condemn), all henchmen dead, build up, condem, few more shots, villian 1 dead...few more shots, villian 2 dead.
End the fight with 70-75% health again.
Didn't block once.

*edit: I did notice my pyre damage has gone down a bit. The initial strike used to hit for like 540, now it's down to about 480 or so....it means the henchmen lived through the first strike now..barely....versus just dying outright.


Now...granted...these mobs were straight tank and spank. No holds or knockbacks or anything.
Being able to stun them obviously helped me not lose too many hps. But they weren't perma-stunned the whole fight.

But so far....i've barely noticed a difference.

....so far.


All the same tho, I went back and discovered as a sorc user I had a full respec.

So I spec'ed out of Int (deciding against a pet) and spec'ed into recovery....thinking that my rate of power recharge increase hasn't been that noticible and would be offset by how fast I can use Pyre/Condemn with recovery (which was pretty fast to begin with).

I spec'ed out of sigil of storms and instead grabbed the sigils that decrease the mob's damage.
I also swapped out the bindings I never use and instead took the the devour essence power...again, in anticipation of mobs getting past my regen rate.

I'm a bit loathe to leave the powerhouse at the moment, so I ended there and came back to work.

Take these observations as you will.

My condolences to those who have had their entire builds and all their effort turned to crap overnight.

Oh yeah...the nerf to travel speed?
Dunno what you devs are smoking but I NEVER had issues in-game because of how fast I was going.
I smell smokescreen on this one.....but i'm a pretty jaded person to begin with.


Gamestop called me before I left telling me my pre-order was ready.

I think i'll give the crapstorm a few days to see how it settles before I plunk down 60 bucks.
I'm all for tweaking thing when a game launches.

But such wide-spread swings with the nerf bat without consideration of your playerbase or any kind of recompense for the time they put in these past few days seems like VERY shoddy customer service.
You claim you'll give respecs when changes to powers warrant them. Well if this doesn't I fear the type of nerfing you think WILL.

I've got a few days I understand before my pre-order key shuts down.
I think i'll wait this out and see how this all develops.

But devs?

Your CB launch was terrible the first few days.
Your switching the XP on the last days of beta was a bad sign.

This sweeping nerfs on the day of launch.......citing 'customer feedback' (really...who are these people? cuz everyone posting today obviously can't be them)....this all is leaning me towards not subscribing.


You have less than a month before **** comes out.

Think carefully about your direction.


Good luck to everyone!

Archived Post
09-01-2009, 11:22 AM
I somehow think these nerfs were to implement the double passive power they had previously stated that they were gonna implement after game launch. IF so that makes a bit of since... but never know until they do it.. so.. :P just my opinion.

In a article or something i read somewhere... they said they would implement more advanced roles or something to where u can run two passives at the same time.


Well, we can only speculate and continue ranting as no devs or reps, or anything else have made a comment in any way to this or any of the other threads of this nature I've seen popping up. No I don't expect them to jump through hoops over everything, but come on.. The original comment of the patch was dodged, then the " patch notes " were a joke that sounded more like a sales pitch or something written on the back of the game box than any real notes, and with this much out cry, anger, and over all discussion ( there has been positive amongst the negative ) You'd think someone would at least say " we are looking into it. " Or " We appreciate your feed back " Or even a " shut up " Anything.

Archived Post
09-01-2009, 11:24 AM
You don't seem like someone I'd like to play with.

which is generally a cry for me to begin a flame or two and then ultimately say, "hey man, we should team up sometime".

You know there are some fundamental flaws here

Been adult having to work and working odd shifts can and usually means you have limited time and not the luxury to search and or form a team just because you need to do a simple mission of your level.

I do enjoy massively and multilayer on occasions especially chatting while playing and teaming up for events or raids, but having to tow 1-3 more people just to do a mission is not my way of playing and frankly why should I or anyone wanting to form a team for a single "go here, kill this 3 bar villain mob" type of mission and what is the heroic to need another person in team just to fight some henchmen.

sure I would love to have the big villains needing a 4-5 members team and not been solable at all, but needing a team to just kill some random mobs, sorry this reminds me Anarchy Online nightmares were past a certain level you couldn't level or do a mission if you weren't uber tweaked with special equipment and in a team.

No I value the solability of a multilayer game very much, I love to have the player interaction as an option and not as an enforced situation.

Well this post is much better. And I can see all of your points of view. I am also a working man, with a wife and a 2 year old. So I know as well as anyone how hard it can be to get a game going with a team. However, my retort was only in reply to your quick comment. So, on to the patch madness.

No, this is a segmented multiplayer game that, while not having limited exploration zones like guild wars, limits the number of people to a total zone. There is nothing massive about this game, and even if there were, there is no reason to stop people from soloing. End of discussion.

I don't think you're going to tell me when to end a discussion. This game is massive in size, and content. This game is designed to be, as its classification states, massively multiplayer. This game will be great on a massive level. I just hope the community can be supportive through all of the changes the Devs make, and know ultimately in the end, we will have a fantastic product and game to entertain us for years to come.

Archived Post
09-01-2009, 11:24 AM
what is going guys?

i just bougt the game and did the installion without any errors..
and now i got the message "No shards Found",
also on the main webpage i see that the server is up and the launcher is saying "Server Down".

can someboy please tell what is going on.. :confused:

Archived Post
09-01-2009, 11:25 AM
I know nobody is going to read through 40 pages of text, but I still want to voice my opinion.

Before the patch, I was having a good time, although surely the game was a bit on the 'too easy' side. After I patched, ALL THE MISSIONS I HAVE OPEN ARE NOW IMPOSSIBLE. All of them are for characters of my level. I'm not talking about hard, I'm talking about impossible. I had a regen-based dex/ego munitions character. The current missions ask me to face groups of 5+ mobs plus one or two villians (yesterday I could take groups of 10+ until there was a risk) and a group of three is now more than enough to completely humiliate me.

The game is now forcing me to beg other players for help, because I CAN'T DO ANYTHING BY MYSELF. I want to team in order to have fun and to take on greater challenges, NOT BECAUSE I'M A CRIPPLE.

i agree with u i was able to do ok soloing now with my sorc char i dont have enough time to set off my abilities before i am dead and my sigil bombs dont kill henchmen any more and i cant do **** i feal totally and utterly weak.

Archived Post
09-01-2009, 11:27 AM
Well, we can only speculate and continue ranting as no devs or reps, or anything else have made a comment in any way to this or any of the other threads of this nature I've seen popping up. No I don't expect them to jump through hoops over everything, but come on.. The original comment of the patch was dodged, then the " patch notes " were a joke that sounded more like a sales pitch or something written on the back of the game box than any real notes, and with this much out cry, anger, and over all discussion ( there has been positive amongst the negative ) You'd think someone would at least say " we are looking into it. " Or " We appreciate your feed back " Or even a " shut up " Anything.

Lol true story so true :D

Archived Post
09-01-2009, 11:35 AM
Well, we can only speculate and continue ranting as no devs or reps, or anything else have made a comment in any way to this or any of the other threads of this nature I've seen popping up. No I don't expect them to jump through hoops over everything, but come on.. The original comment of the patch was dodged, then the " patch notes " were a joke that sounded more like a sales pitch or something written on the back of the game box than any real notes, and with this much out cry, anger, and over all discussion ( there has been positive amongst the negative ) You'd think someone would at least say " we are looking into it. " Or " We appreciate your feed back " Or even a " shut up " Anything.

Lol so true, so true. I agree with this 100 percent, I personally wish they would comment more but whatever they are probably busy having Atari looking over their shoulders constantly.

Archived Post
09-01-2009, 11:42 AM
I cant really complain much but they could atleast lower the End cost of powers if they are nerfing dmg like pyre and power armor abilities... would be helpful.. but eh wat can u do till u get a dev reply or any kind of post.. :P

I mean since the dmg is lowered... why have powers that u cant fully charge or maintain? Nerfin us+buffing enemies=Kind of a one sided fight. But still cant complain :P

Archived Post
09-01-2009, 11:44 AM
Do we at least get to pick a new tagline for the title??


The game that was fun for 3 days!
.
.
.
.
(before launch)

:D

Archived Post
09-01-2009, 11:45 AM
Agree with most people here and basicly open beta and early access was a blast...... now its like playing a different game to the point where I just logged off after 2 hours and thought this is not for me, as the casual player that has family and work , tonight felt like I came home to another job haha.


Understand the defence nerfs were needed in PvP it was a joke really and the PvP was my fave part of the game too and did abit tonight and was alot more fun with all the crazyness going on but people died!!.

But the PvE now so bad, feel sorry for the life time guys really do, was tempted with it my self.

Archived Post
09-01-2009, 11:49 AM
Guys guys relax.. The game has been officially out for less than a day and you are already picking on it. Let it set its roots in the coming week where everyone has a chance to give their feedback and the team has a chance to fix things.


Also - Is there any ETA on the Blood Moon announcement?

Archived Post
09-01-2009, 11:51 AM
Guys guys relax.. The game has been officially out for less than a day and you are already picking on it.

Probably because they released a major game changing patch on release date without playtesting.

Archived Post
09-01-2009, 11:54 AM
Probably because they released a major game changing patch on release date without playtesting.

Agreed, normally yes there would not be probably this much discussion for a game that came out today, but when they do something as drastic as changing enemies, player powers and the costs of powers and respec'ing...then yeah I think it is time to type up a storm.

Archived Post
09-01-2009, 12:04 PM
I was taking out groups of 4 henchmen 1-2 lvls above me just now. No problem. And I have defiance, for chrissakes, which was sucky to begin with.

I have might, which isn't even the most powerful dps set, of course.

You guys with regen and invuln. had broken powers. Anybody who pvped and DIDN'T have those knew they were broken and needed a nerf. They'll probably fiddle with defiance and some others, but I hope they keep regen/pff and invulnerability nerfed. They were just too silly.

Archived Post
09-01-2009, 12:06 PM
Yay!! Launch day and it couldn't have happened on a better day! The sun is shining with a light, light wind and the leaves have just begun to change color! What a better way to spend it than inside. :cool:

Thanks Cryptic for the lovely game that I shall eagerly obsess about for years to come. :D

Archived Post
09-01-2009, 12:06 PM
its still telling me no shards found, you have a ticket with 1 permission pair

Archived Post
09-01-2009, 12:06 PM
I was taking out groups of 4 henchmen 1-2 lvls above me just now. No problem. And I have defiance, for chrissakes, which was sucky to begin with.

I have might, which isn't even the most powerful dps set, of course.

You guys with regen and invuln. had broken powers. Anybody who pvped and DIDN'T have those knew they were broken and needed a nerf. They'll probably fiddle with defiance and some others, but I hope they keep regen/pff and invulnerability nerfed. They were just too silly.

I think they rolled back somethings some hours ago, its pretty much the same thing, i noticed only that i can get too far with rocket boots now

Archived Post
09-01-2009, 12:07 PM
I was taking out groups of 4 henchmen 1-2 lvls above me just now. No problem. And I have defiance, for chrissakes, which was sucky to begin with.

I have might, which isn't even the most powerful dps set, of course.

You guys with regen and invuln. had broken powers. Anybody who pvped and DIDN'T have those knew they were broken and needed a nerf. They'll probably fiddle with defiance and some others, but I hope they keep regen/pff and invulnerability nerfed. They were just too silly.

Lol i bearly noticed a difference on my Might Char with Defiance this patch really... Defiance too me didnt really feel affected by the change as i noticed other changes as soon as i logged on to the ones that were affected... so ya.. :P

Archived Post
09-01-2009, 12:08 PM
On the henchmen power issue I'm with the superhero fans.
People are used to be able to fight 1 or 2 opponents at a time in other games.

I find the change of focus refreshing. It should be the same challenge and reward to kill 3-6 henchmen as it would be to kill 1-2 in a "standard" game. In other games you're a hero. You kill one or two opponents without breaking a sweat. In this game you're a SUPERhero, you should handle a group of them without breaking a sweat. But because they are less of a challenge to a SUPERhero, they will give you less XP, as you learn less from the experience (hence the 3:1 ratio)

Same result, different approach.

Look at Diablo and Diablo-like games, they take this principle to the extreme.

Archived Post
09-01-2009, 12:10 PM
Game does not feel really all that different then it did yesterday. Mind you I only logged in at work on my crappy PC but I was able to play the same as I was yesterday. I was hoping this would make things a little more challenging.

Game is still tons of fun.

Good on the Dev team for giving the trolls and the haters something more to focus on. Was almost getting to the point yesterday you could read the forums without a flame suit on.

**Flame suit is still working even though it is now 9% less effective.

Archived Post
09-01-2009, 12:15 PM
wow i was playing and decided to make my nemisis currently i am 27 and i went and did the instance mission with my nemesis and holy crap his henchmen whooped my ass more than he did wtf... if u ask me that seems kinda dumb some super villain who is weaker than his lackeys also on the note of nemesis is there a way to redo your nemesis henchmen cuz i want to change their powersets from throwing rocks at me nonstop and come into melee like i thought i clicked on when i made them...

Archived Post
09-01-2009, 12:18 PM
Im holding my opinion until I go home and try it out myself. I'm nervous and hopeful at the same time.

Archived Post
09-01-2009, 12:20 PM
75% down to 66% ya right. Last night when I logged. Personal force field had 2600 hp and regens at 185 a pop. Now its 1600 and regens at 145 a pop and thats with it upgraded twice. Field Surge added a damage buffer of 1600 and healed personal force field for 3600 hp. Now it's its 450 damage buffer with 1600 heal.

On top of the change to the force powers I didn't get offered a respec so I am stuck with it. Then on top of that going back 10 powers at level 22 costs 27 gold. How is that cheaper? Most cash I have had is 3 gold at one time. That still puts retcon out of reach! Let alone where is full retcon?

Archived Post
09-01-2009, 12:20 PM
I may not be able to solo that well anymore, regeneration and ressurgence has been nerfed quite a bit, I die with mobs I can normally dispatch before the latest update.

However..I'm not complaining, because now, I'm really playing an MMO, when last week, I cancelled my pre-order, today, I want to buy the game, because for the first time in CO, closed beta and open beta, I actually got into a team that needed to coordinate in order to be efficient, not blindly blasting away, with the mindset that dps is the only way to finish the mission.

Today was the most fun I had in CO, there's finally a reason to join a team.

The gameplay tactics reminds me of CoX now, it has a difficulty that needed tactics, not just dps.

So you wanted to play "Just a bunch of normal guys with funny costumes" online?

Archived Post
09-01-2009, 12:21 PM
I think a large part of the cry for difficulty could have been served by adding more zone content with 'tough' mobs. Anyone ever ran into them? They mostly exist in instanced missions. Also 'Legendary' supervillains tend to be incredibly tough, even 10 levels higher than them. (Hangman open mission in the desert, I couldn't beat it as invuln or as regen, pre nerf at level 24.)

I thought, perhaps, maybe, Lemuria and Monster Island had stuff like this, and there would be more of it. I still haven't gotten there.

Anyway, frankly, the people who cried out for lack of difficulty weren't challenging themselves, and most likely were not hanging around Gadroons, or 'tough' henchmen and villains like Teleioclones, or door missions where there's one to two batches of 'tough' enemies in each room.

People claiming they don't notice a difference, are probably working with rank one/rank two of a passive power, and weren't super statted/geared to increase the effectiveness of the power all the way.

If my level 12 force shark has anything less than 1700/55 for Personal Force Field's shield health/regen when I get home, I'm going to be severely insulted, and hurt. The skill itself wasn't overpowered to begin with, and now mob damage has increased. If my heal drones are healing less than 122 per tick on my intel/presence gadgeteer, I'll be hurt as well.

Someone mentioned Pyre was overpowered? First, I'd start fights with flashfire, when I finally got the ability, or use my end builder evenly across all the enemies, for about 10% damage to each. I was a dex/ego build, and crits would take out up to 3/4 of a villain's health, depending on the type of villain, and level comparitive to me. Villains one level below me would be one shotted by a crit(after the 10% damage already done), or take 50% damage from a non crit, in total, after the DoT pyre ran its course. Even level villains would take 40% from a non crit, 75% from a crit, this had been consistent from level 8 to level 24. Currently, it seems to be down about 5% damage, but that may be from the fact that I can no longer get it to produce a DoT pyre.

Testing it out this morning, I didn't have time to find the gear to get my endurance high enough to use it consistently, so I could only use it under the immolation buff, which meant I was getting a damage boost too, so I was still one shotting on a crit, but that was under a 38% damage buff. But this is a power that takes my entire endurance bar, and a charge time. It's got an invisible recast of about 1-2 seconds, and with bad positioning, you can be completely surrounded and unable to hit smart enemies who run out of the range. It certainly doesn't 1-shot tough enemies, and there are times when hit with a regular attack during the instant after the charge completes, that it only does minimum damage, and doesn't leave a pyre, even thought it was charged to full, this is before and after patch. I did seem to have a harder time this morning simply getting the power to fire, pardon the pun. Clicking seemed to make it cast only after clicking it three times in a row, and holding down the key, well, let's just say, I started to feel like a power armor character for a bit, trying to get one of my powers to activate, when just about anything would either interrupt the activation charge, or simply keep it from appearing.

Against master villains, it was an exercise in futility to use it, interruptions, holds, everything, kept it from getting a full charge, and the hidden recast timer kept the click portion from being spammable (and the fairly high energy cost to begin with.) My strategy was still to develop a dodging strategy, and lay a pyre or two, while trying to block master villain charged attacks, but I'd often die to master villains, simply because regen was good, but not able to keep up, and my heal drones did nothing, and blocking when increasing very little defense, doesn't do much heh. Post patch, it's still the same story, only now I spam firestrike instead of trying to lay down pyres. I think it's actually more DPS, while I have the energy to keep up, but there are more facefalls, even using more strategy and dodging, to try to get regen to heal me back up.

Pyre's still the most fun power I've ever had, in any MMORPG. I accept the endurance change, and I will be specializing in tertiary endurance, from my dex/ego build (or maybe if I get a full respec, I'll go con/end, since my survivability dropped, and regen no longer crits.)

I'm worried about the possibility of 'missable' full respecs, if any are ever granted:

The problem is, I'm not sure if we'll have a one time opportunity full respec, and thus if we head into the power station(or are logged out there) and leave, to test our normal build after the patch, or test what we spec into... and it reverts to normal respec, well, then that is as it is, and we'll have missed the opportunity to respec for free.

Archived Post
09-01-2009, 12:37 PM
Way to go. Take what was a great fun game and turn it into a chore. Bravo. At least you had the consideration of making the nerfs on day 1 instead of in a few months. At least now I can fight the $250 charges on my credit card as you have clearly misrepresented the game.

I also notice how you didn't patch the game once during the head start, and purposefully waited until day 1. Nice job. *******s.

Archived Post
09-01-2009, 12:48 PM
Way to go. Take what was a great fun game and turn it into a chore. Bravo. At least you had the consideration of making the nerfs on day 1 instead of in a few months. At least now I can fight the $250 charges on my credit card as you have clearly misrepresented the game.

I also notice how you didn't patch the game once during the head start, and purposefully waited until day 1. Nice job. *******s.


Especially funny how they don't respond to us in any way.

Archived Post
09-01-2009, 12:48 PM
Kraks, I'd like to see how many of them had Test Servers running pre-retail launch.

Your delusional issues based purely on spec alone is enough to make even the most determined dev quit his job and find a new profession.

Um... most of them? You keep your dev environment separate from your live beta servers, and you have a test realm ready to go when you go live... and that includes a live headstart. It's best practices and it helps find problems with your changes.

Archived Post
09-01-2009, 12:49 PM
Way to go. Take what was a great fun game and turn it into a chore. Bravo. At least you had the consideration of making the nerfs on day 1 instead of in a few months. At least now I can fight the $250 charges on my credit card as you have clearly misrepresented the game.

I also notice how you didn't patch the game once during the head start, and purposefully waited until day 1. Nice job. *******s.

With the rate the devs are going, this game wouldn't be ready for another few months. Sorry you all spent your money on the junky server setup...

Archived Post
09-01-2009, 12:50 PM
Hello, Champions!

CHANGING YOUR MIND IS EASIER
Retcon cost has been lowered across the board, making alterations in your character's powers and advantages much simpler to accomplish.


Great. Now how about the free respec for head start people that got screwed by the broken respec costs + silly system of limited # of saved retcon steps? Any reasonable person knows is clearly the right thing to do.

(P.S. - it is still too expensive. Why do you have have as many retcon steps as you do when the people people who could possibly afford them all is a max level character who has been grinding for a long time? You may as well just limit the system to 2 steps and make it free, at least then it will be useful.)

Archived Post
09-01-2009, 01:01 PM
http://forums.champions-online.com/showthread.php?p=891096#post891096

Archived Post
09-01-2009, 01:12 PM
is it just me or is the server down??

Archived Post
09-01-2009, 01:12 PM
Well, congratulations on making a truly epic thread. Whew, took me forever to read through all of this. 46 pages of (almost entirely) vicious complaints in only about 8 hours or so? That's impressive.

I actually did log in for a couple of hours and played with the New Game. I was expecting the worst...

...and actually, I didn't find it bad, at all.

Actually, I had a lot of fun.

Yeah, it's pretty massively different, it's quite a bit tougher, more dangerous, scarier, and I essentially had to re-learn how to play the game. But it wasn't anywhere near the unplayable, impossible nightmare that the many, many, MANY people in the game's chat (as well as these forums) are making it out to be.

It's more exciting now. I actually kind of like it.

However, that being said, I think the level of dissatisfaction and problems people are having with this is HUGE, and obvious, and can't be ignored. You need to steer this ship a bit back in the other direction, and quick. People are going to be bailing, and spreading bad word-of-mouth all over the place, which is not what you want at the launch of your mostly awesome new game.

I, personally, only have one complaint at all. But it's a really glaring, important one. I add my voice to the COUNTLESS others in this matter...

...respecs.

Seriously. The current retconning system is just plain ludicrous. It's terrible. It's a huge blemish on the game, and ESPECIALLY now. It's not just the prices, which are, as everyone else has said, totally unrealistic. The whole system as it's set up now is utter garbage.

Give everyone who was in the head start a free, full respec RIGHT AWAY. That's a bare-minimum, immediate thing you need to do to at least start to fix the damage here. That's not even negotiable. It's a no-brainer. It has to happen.

Beyond that, seriously re-think your whole respeccing system. Other than that, I'm happy with the game, new nerfs and all. But most people aren't, so you might want to backpedal a bit on some of these "exciting changes" too.

I'm gonna keep playing the game, because I like it. But whether or not I start paying $15 a month to keep playing beyond this month will depend on how you deal with the respec situation. Every character made before this patch absolutely needs one free, full retcon. And the retconning from here on out needs to be much more accessible and robust. That's the only thing I think is really "wrong" with the game currently.

But hey, thanks for all the hard work! Kind of a major fail here with this patch, but I still appreciate the effort, and the motivation to improve the game. Maybe the next try will be better, eh?

Archived Post
09-01-2009, 01:17 PM
How to comment on this. I've logged in and out 3 times this evening and been defieated about 6 times in stupid ways that I would have survived easily over the weekend. The character has no complex build, I'm just taking powers from forces and playing with them.

Some thoughts from the incidents tonight:

Going down to 3 henchmen and a Villian 3 levels below you isnt fun. Over the weekend they would have been tanked and spanked to oblivion, but the tank seems to be malfunctioning.

Acrobatics seemed fun as a travel power (why I took it), but I am suddenly getting tagged by passing critters to the point where it cuts out. I'm not sure if that is a consequence of the lower speed/jumps, the character's lower defenses , or the raised critter damage, all I know is that I have been defeated 3 times while crossing zones due to it failing on me. Mobs agro as I pass, the power cuts out and drops me into a bunch of critters, the train catches me up, I die. I'd switch it, but i cant (see below)

Retraining isnt an option, as despite a fix being in the patch notes the cost for the first retrain is more cash than I have right now.

Traditionally I've always been on the 'suck it up and adapt' side when nerfs happen, but the whole point of CO for me was the superhero feeling, being able to dive into a mob of henchmen and beat them by keeping your wits about you. That seems to be gone for now. Combine that with the fact that I cant fix the things that would make the character playable and I just dont want to log back in again.

Shame really as I have been looking for something different and I thought CO might be it.

Archived Post
09-01-2009, 01:20 PM
I have zero problems with any of the damage fixes, I really look forward to eventually re-rolling and fighting 36 levels of stuff that was designed to challenge me... ; )

But a respec is the bare minimum that should be offered for headstart players who have built their characters around a concept that is flawed. Hell, I'm not sure I'd even use it as I'm an offensive stance player, but there are a lot of people who decided to travel the road of "nigh unkillable super cheese" and as of 5 minutes after the patch went live, every single one of them seemed to be whining in /zone constantly...

A free retcon would at least shut them up. Believe me, the community would be much indebted... :cool:

Archived Post
09-01-2009, 01:21 PM
any thoughts on weapon previews at the tailor?? would be nice to see what the different weapons look like without having to purchase them and hope they are what you want.

Archived Post
09-01-2009, 01:27 PM
Teleport in pvp is ghey!

Archived Post
09-01-2009, 01:31 PM
to all those people that can not take 3 henchmen thier level or lower you need to stop soloing in AVENGER MODE! in the short time i had to play so far today it is not near as bad as this forum is making it out to be...
in guardian mode i can take out 3 henchmen and a villan no problem. yea i took a little effort i even had to BLOCK! i tried 3 henchmen in avenger mode and got rofl stomped, Honestly lets look at what really needs fixing...Avenger mode, the increase in damage (if any cuz i didnt really see it) is not worth the extra damage that you take. im still not sure how the whole role thing is going to work out...i havent had a chance to play in a group larger than 2. Maybe with a tank and support it will work but right now i dont see the point.


The adjustment to the defence slots were very much needed...they were not nerfed too much...needs further adjustment? sure...roll back to what it was? No way. Some of the people who have posted here with thier QQ even stated they havent played but it "sounds" like a huge nerf and bla bla bla keep my money bla bla bla. Seriously. *WTH my glass cannon keeps dying boo urns!* wake up people live to the challenge learn the game. This is the best MMO launch ive seen in a long time...let them do thier job.

Archived Post
09-01-2009, 01:38 PM
I tend to agree that a freespec is in order for the ehad start people, due to teh pricing issues, but if blood moon issue update is what I think it is and give sa Halloween themed zone, I will jsut say I WILL LIVE THERE!

free respecs for all please thanks

why

because my passive defense power is now not as good as it used to be so i need to respec it and then i want to get a different one may be or even rank it up instead . please listen and do this much

Archived Post
09-01-2009, 01:38 PM
WHAT’S TO COME
Today we’re announcing our plans for Blood Moon – our first FREE update to the game. We’re diving right in to making more content for you, but I don’t want to spoil the awesome job the crew did on the announcement page, so keep your eyes on the website!

See you online, heroes!


Oh dear, Blood Moon, really?

I mean, thanks for the little Easter Egg to all your Hellgaters Bill, but could of picked ot name it after a feature we got to see, kind of a ominous you would choose to name your first "issue" after a feature that enver made it :S

Archived Post
09-01-2009, 01:39 PM
We found and fixed an error in the overall drop-rate tables that drastically reduced the number of upgrades coming from defeated enemies. This change increases the number of upgrades that drop from enemies in the approximately four-fold.


You might want to check and make sure this change was made cause I'm not seeing it. Anyone else have thoughts on this?

Archived Post
09-01-2009, 01:39 PM
Teleport in pvp is ghey!

teleport is the ultimate chicken move one can get in pvp . though its a good tactic some will agree but what the point to running away and hiding till your health is up in pvp ?? isnt it the fact ur supposed to fight . if you wanted to run , you should not fight ?

more details on the new content and new patch please

Archived Post
09-01-2009, 01:40 PM
Yea I was bummed to hear of the changes but then thought, I people can level a character to over half its cap in 3 days something was Wrong. It must have been too easy. I dont know if nerfing the mobs was the answer making it almost impossible to Solo in some instances and areas, or the amount of exp needed to level was set too low. Even though it was nice to level up quickly it doesnt make for a very long lasting experience, especially in CO where when you create another you just repeat the same excact thing over and over. Would have been much more interesting if there were more variety in game. How many Zones are there total in this game. I only got to 19 (which is way too fast for 4 days) and found Desert, Canada and Mellinium. There is a Monster Island but didnt get there. Just wondering how big the world is and if there is enough content without repeating it several times to hold ones interest for long term. Thanks.

Archived Post
09-01-2009, 01:42 PM
I think in order to counteract these defense nerfs they should jack up the percentage changes to the Roles...

Defensive Role should be 50-75% bonus to defense and the same in penalty to offense, Offense could be vice versa...

Archived Post
09-01-2009, 01:42 PM
I'm amazed at the number of people who are actually taking exception to these changes. The only people affected by these changes to any considerable degree would be the Early Starters who prepaid, and since that's only been running since Friday, they've only had four days worth of playing time invested in any given toon they've created. I could see the cause for ire if it'd been weeks after launch, after more time and effort has been used to build up their characters, but 4 days' worth of leveling nerfed for balance should not be a cause for grabbing the pitchforks and torches.

Archived Post
09-01-2009, 01:43 PM
You might want to check and make sure this change was made cause I'm not seeing it. Anyone else have thoughts on this?


This is definitely real. I played for a couple of hours and was astounded at the number of item drops, compared to before the patch. Tons of loot is dropping now.

Archived Post
09-01-2009, 01:45 PM
did you nerf all defense passive? because defiance already sucked
honestly fire form gets annoying sometimes too, i mean its good for the dps but it gets hard to solo with it, i had to take up regeneration.

Archived Post
09-01-2009, 01:51 PM
Cryptic , i was supporting you since beta, also i bought the game since the 1st day of the pre-order, also im a suscriber , but now... im really mad and dissapointed with this changesplease make a backup the experience sucks, the passive powers MEGA SUCKS!!!!! IM a lvl 31 and i cant gain exp from anywhere, no lvl 31 + missions , no exp from mods, no nothing!!!!!! this really sucks !!!!! sucks sucks sucks!!!!! it was great like before, why you want to see us like unhappy players/customers???

Archived Post
09-01-2009, 01:54 PM
Yea I was bummed to hear of the changes but then thought, I people can level a character to over half its cap in 3 days something was Wrong.

No actually there's nothing wrong with the game. Those people just have no life.

I've seen established games that have regularly had Xp challenges where players that know the game well will power through and get crazy XP in as short a time as possible. I've seen people in WoW, LOTRO, COH, etc level through to halfway or higher toward the cap in as much time or less...

The problem is the devs saw this and didn't take into account that many of these people are probably beta testers and learned all the places and tricks before they went to early start.

I'm amazed at the number of people who are actually taking exception to these changes. The only people affected by these changes to any considerable degree would be the Early Starters who prepaid, and since that's only been running since Friday, they've only had four days worth of playing time invested in any given toon they've created. I could see the cause for ire if it'd been weeks after launch, after more time and effort has been used to build up their characters, but 4 days' worth of leveling nerfed for balance should not be a cause for grabbing the pitchforks and torches.

Well I play for immersion not min/maxing so my immersion build is shot.

Quite literally PFF was supposed to take X damage and then fail. Instead it takes maybe a third of that damage while also letting small amounts bleed through THEN it fails. THEN Field Surge which is supposed to be essentially a heal power for Force users by letting our PFF take more HP damage for us doesn't work at all anymore. It stops no damage whatsoever.

The signature power of my character is useless. I may as well not be playing with that power for all the good it does now...

Archived Post
09-01-2009, 01:56 PM
Ok so I posted a complaint about the nerf early this morning while at work. I hadnt yet played with the nerf and was going off what others had said. I have now been playing this morning and I have to say that my complaint still stands. It over all wasnt to bad just had to be a bit more careful until I got to the graveyard. where all the mobs have a crazy range to begin with and you always end up fighting more than one mob. Before it could be hard to do had you not followed someone else in, been careful or be playing a ranged toon. Now however you cant fight in one fight without dying.

IF I WANTED TO BE FORCED TO TEAM TO DO A BASIC MISSION I WOULD PLAY EQ2.

Alot of the appeal for this game is gone....hell i may as well go back to playing CoH its basically the same game now except i get more power choices.

Archived Post
09-01-2009, 02:03 PM
Whilst mobs were a bit too easy pre-patch, they're now way too hard. Even more so for those who've picked acrobatics as their primary travel power as it's very difficult to avoid some difficult mobs whilst travelling from A to B.

Whilst it's now necessary to control aggro much, much more, there's far too many incidents where mobs spawn on you whilst already fighting and way too many incidents where health has been at about 80% and has suddenly been reduced to zero in an instant.

Does it encourage more grouping? No! Why? Because it's difficult to keep a group coherent with such a diverse range of travel powers. Well, most travel powers are a variant of flight, but there's a few wildcards such as Tunneling, Superspeed, Acrobatics, etc... which means that grouping with flyers is very, very hard work.

CoX encouraged grouping because of it's instance based focus and the way it scaled the difficulty of a mission depending on the number of group members.

These things happen though, and, hopefully, there'll be a solution in the works as opposed to this recent 'workaround'.

Archived Post
09-01-2009, 02:07 PM
This game is no longer fun, and is not the game I purchased a 6-month subscription for.

Archived Post
09-01-2009, 02:07 PM
This is definitely real. I played for a couple of hours and was astounded at the number of item drops, compared to before the patch. Tons of loot is dropping now.

Cool, Thats a good thing :)

Archived Post
09-01-2009, 02:10 PM
Things have gotten to a dark, dark place....

So you guys know beyond the issue of the nerf and the headaces its causing everyone...the fact is that the update was instill to help encourage team play...

Problem is TEAM PLAY IS BROKEN. Why encourae team play if teammates dont get xp unless they are on teh same chapter of the same arc?

Use this link to sign the petition we have goin:

http://forums.champions-online.com/showthread.php?t=47672

In less than 3 days,we've had ove 3300 hits with over 150 sigs. Devs have been forwarded the thread and we are awaiting a response. Help us come together as a community to try and save champions online.

Its really scary that on launch day...after all the beta's and game delays...that word on the forums is about how people are unhappy and unsatisfied rather than how much they are enjoying the game. 3300 players in less than three days have been made aware of a game breaking issue!

Nothing will kill a game faster than negative word of mouth.

Whetehr its for shock value or not, having subscribers state they canceld thier pre order on launch day because of the problems is not a good sign...

Neither is it for CO to be in this state with the new City of Series expansion right around the corner...

Dark times my, friends dark times.

All this reminds me of the Vanguard release a few years ago... It was the only mmo experience I had that withing 7 months of opening servers were already being shut down. T_T

Archived Post
09-01-2009, 02:11 PM
Whilst mobs were a bit too easy pre-patch, they're now way too hard. Even more so for those who've picked acrobatics as their primary travel power as it's very difficult to avoid some difficult mobs whilst travelling from A to B.

Whilst it's now necessary to control aggro much, much more, there's far too many incidents where mobs spawn on you whilst already fighting and way too many incidents where health has been at about 80% and has suddenly been reduced to zero in an instant.

Does it encourage more grouping? No! Why? Because it's difficult to keep a group coherent with such a diverse range of travel powers. Well, most travel powers are a variant of flight, but there's a few wildcards such as Tunneling, Superspeed, Acrobatics, etc... which means that grouping with flyers is very, very hard work.

CoX encouraged grouping because of it's instance based focus and the way it scaled the difficulty of a mission depending on the number of group members.

These things happen though, and, hopefully, there'll be a solution in the works as opposed to this recent 'workaround'.

Yea I noticed the positioning of mobs in crowds to large to handle solo is a problem for solo players. Yea its mmo which means you play with lots of people but lot of times can not group because of time and situation. When I team I am there all the time. Lot of time I play I can not commit to be there without going afk often and that would not be fair to team so I do not team.

Archived Post
09-01-2009, 02:11 PM
Thank you for your comment Powerhelm. I think the major problem is this, people who are okay with this consist of people who bought it today and started playing it and they do not know just how good it was before this 'fix'. I have been here since Alpha and can tell you this much, people who can level to twenty in one day would probably love WoW more, since they are all about grinding. So yes, I can see from their standpoint as to why some things look alright, that is mostly due to the fact that they are well newbies to this. I for one believe they took it a step too far with this recent patch, travel powers have been slowed down significantly(I did not know 15 percent was such a big number till now), but I suppose that is their choice in making players invest in the rank two and three of the travel powers. The enemies have been strengthened, which is okay.... if they did not nerf the players while doing so.

So now you have an unbalanced game, respec'ing is too pricey, resources are too few, enemies too strong, players too weak (unless they min/max, which kills the game immersion from an RP stand point) and the travel powers too slow... It is like being in CoH and taking up Hover, when all you really want is Flight.

Archived Post
09-01-2009, 02:11 PM
I've leveled almost solely on doing quests, so I would like to add some feedback on that.

There are HUGE quest gaps from 16 - 20



I don't know what game you are playing but my guy is almost 21 and I have yet to see a gap.

Archived Post
09-01-2009, 02:12 PM
First off I have only read first post not going to read the whole forum so if my thoughts have already been posted by another then I'm sorry

That being said I'm a lil upset with the new patch
1: now the game is laggy beyond belief, before i could play with fairly high settings with minimal lag and i was ok with that
now i'm forced to play on lowest of the low and its still a little bit laggy

2: now villain enemy's are way too mean,
before I was having fun (alot of fun) soloing now i just keep dieing and the game is no longer fun, its just aggravating,
an xp nerf is one thing but what you've done here is just short of evil

3: point cost or what ever for the field drones has gone up i think
before i was able to summon them without having to fight now my main character is ruined cause i cant summon these guys before a fight and my build is based off having these dudes there to help me, now even when they are out they dont heal as much as they use too and now my build is just screwed

I mainly do PvE cause i lag way too much in PvP to even try to be good at it

in closeing if you guys dont fix anything but one thing please return to field drone cost to what it use to be or lower it

I loved this game in open beta and jump start in fact it was best PC game I've ever played now i just don't know

Lifetime subscriber ~CM~

Archived Post
09-01-2009, 02:12 PM
This game is no longer fun, and is not the game I purchased a 6-month subscription for.

Im with you aeyn

Archived Post
09-01-2009, 02:13 PM
This game is no longer fun, and is not the game I purchased a 6-month subscription for.

I agree....I wonder if there is a refund option for the 6 months sub (thank god I didnt buy the lifetime....dodge the bullet there)

Archived Post
09-01-2009, 02:17 PM
Ok so I posted a complaint about the nerf early this morning while at work. I hadnt yet played with the nerf and was going off what others had said. I have now been playing this morning and I have to say that my complaint still stands. It over all wasnt to bad just had to be a bit more careful until I got to the graveyard. where all the mobs have a crazy range to begin with and you always end up fighting more than one mob. Before it could be hard to do had you not followed someone else in, been careful or be playing a ranged toon. Now however you cant fight in one fight without dying.

IF I WANTED TO BE FORCED TO TEAM TO DO A BASIC MISSION I WOULD PLAY EQ2.

Alot of the appeal for this game is gone....hell i may as well go back to playing CoH its basically the same game now except i get more power choices.

I fully agree. i play a super hero based MMo to play...guess what? A SUPER hero. So some dumb punk in a funny suit can't touch me (Henchmen)? Well whoopy do! Tha's the point of being a SUPER hero isn't i otherwise i'm just an idiot running round in a pair of tights. And I agree with the guy talking about PFF, it now sucks. it doesn't protect you at all. It now takes 2 henchmen and a villain to kick the heck out of me and field surge is a total waste of time as i'm certain it's doing nothing. I also find it very suspicious that what was once a fun game is now turned into a chore come release day, just after everyone has signed up for their lifetime subs so for those of us who no longer find the fun element of the game are well and truly shafted. I liked Force since it allowed me to play a solo game. I don't want to have to play another MMO where i'm forced to group with others just to complete the only mission standing between me and game progression. If head start had played the way the game plays now then i would NOT of bought a lifetime sub to the game, I would of plaid my free month and then dropped it as a game that doesn't hold enough content to maintain my interest and no longer fun enough to play just for thefun aspect of it.

Only one thing would of redeemed this change in my eyes, a free full respec since they've effectively killed the enjoyment of some of my characters to play. I've died vs henchmen before but i certainly didn't expect to die vs 3... give me a respec and i'll happily take an offensive passive instead since if i'm going to die in seconds when it comes to PvP/PvE due to no hope against focus fire I may as well dish out as much as possible beforehand.

Archived Post
09-01-2009, 02:18 PM
I agree....I wonder if there is a refund option for the 6 months sub (thank god I didnt buy the lifetime....dodge the bullet there)


lol .... same here devil... Cryptic, we just want the things like before, the 85% or more of your customers were happy 3 days ago, now that 85% is UNHAPPY!!!!!!!!!!!!!! this is not the game i was waiting 2 years ago!!!!!!!:mad::mad::mad:

Archived Post
09-01-2009, 02:18 PM
I'm hoping that the nonexistent price drop for respecs is an accidental omission in the last patch and that it will be put into place.

As for nerfing defensive powers and increasing npc damage, I feel that the change was too much of a knee-jerk reaction. It should be worked on a little more before placing it in-game.

Archived Post
09-01-2009, 02:20 PM
Exaclty cryptic needs to handle this game like a Super Hero game... hechmen should be laughable, super villians should be unstopable. For a while they had it right, and just didn't see it i guess. I felt like a super hero. Now it feels like another fantasy MMO, this sucks. Fix this please cryptic!

Archived Post
09-01-2009, 02:21 PM
Aggro is the biggest issue i have with this game so far i use super speed for travel when i stop running i die because i have so much aggro following me plz for the love of this game please address this issue very soon thanks

Archived Post
09-01-2009, 02:22 PM
Cryptic, will you marry me? Great surprise for launch day, all the major issues have been addressed! How could that not make me a happy panda? *Scurries off the find some bamboo-related drops from enemies*

Archived Post
09-01-2009, 02:22 PM
So glad i didnt buy a subscription or this game. Beta was really fun and i was so excited but these nerfs are rushed and disgusting. I wont be buying until they are fixed.

Archived Post
09-01-2009, 02:22 PM
BLOOD MOON! BLOOD MOON! BLOOD MOON!

Sorry...I had to.

Still waiting for my retail key to arrive.

In the interim:
On a recent blog we were treated to a preview of the light based powers. BADAZZ! DO WANT!

oh and...

BLOOD MOON! BLOOD MOON! BLOOD MOON!

Archived Post
09-01-2009, 02:23 PM
I didn't say I don't like the crafting. I'm 400 Arms, I must like it! :P

I hate the absolutely worthless interface, and I really mean that. Its just worthless.


Actually, the interface for crafting is quite simple. I like it.

Archived Post
09-01-2009, 02:24 PM
was there ever a comic book where the super hero gets wacked by the lead villians henchmen!? We could call it captain suck! man everyone would run out and get the newest issue of captain suck!

NO
Hell batman takes on dozens of goons at once and he barely even has a passive defense, something is wrong here!