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View Full Version : Electricity power Issues.


Archived Post
08-31-2009, 12:05 PM
I've noticed three issues while leveling up.

The first is chain lightning strikes a dead target it does not chain to other targets. This means that we have to target hop if we are fighting multiple enemies.
If this is intended it should be included in the tool-tip so that players are aware of the issue.

The second is that chain lightning and any other kind of arc to "secondary target" effects can arc to npc targets, in some cases killing them.
I had a hell of a time in the desert area trying to fight off nuclear mutants so that I could heal npcs with low life for a quest. I killed about 10 of them before I got a freind to clear so I could heal and get my last quest credit.

The third is that my character will not recognize a target as dead while casting an ability. If you charge up a 3 second or so ability to max strength and the target has died before you have released your unleashed attack then it hits a corpse.
There should be something in place to stop the spell from being cast on the dead target.
Its is not as big a deal on an instant spell but when you have something that has a long cooldown it is a big problem.

Archived Post
08-31-2009, 01:53 PM
Honestly, the first and third aren't really problems, imo.

And they especially aren't isolated to strictly electricity, all powers do this.

The first problem /should/ at least arc chain lightning to/from them, but I can see why it doesn't, and don't see them fixing this any time soon. Adding it to the text wouldn't change anything, and only add more text to the powers that isn't really needed.

The third, on the other hand, I doubt will ever be changed, mainly because it's more of a "you should have been prepared for that enemy with super low health and not used an ability with a long cooldown"... All abilities do this, and if anything, I find it funny, and though I do get irritated with powers with long cooldowns, I've yet to feel like it was the game's fault as opposed to my own.

Archived Post
08-31-2009, 02:43 PM
If a power hits a character and doesn't do what is is supposed to then it is not working correctly. I see no mention of it not arcing on death and being the last hit on an enemy shouldn't effect how it works. If it is a game mechanic it would likely have been mentioned somewhere, like in great tutorials and info in the start zone.

The reason you are frustrated when the 3rd situation happens to you is that you have never played an mmo that it has happened to you in. On second thought you may but I have not myself.

I wasn't putting this up to say I'm going to quit or to whine a ton and stamp my feet. I understand that the game devs probably have larger bugs to repair before they would look into something like this.
I put it up so they would know, that's about it.

Archived Post
08-31-2009, 03:15 PM
If a power hits a character and doesn't do what is is supposed to then it is not working correctly. I see no mention of it not arcing on death and being the last hit on an enemy shouldn't effect how it works. If it is a game mechanic it would likely have been mentioned somewhere, like in great tutorials and info in the start zone.

The reason you are frustrated when the 3rd situation happens to you is that you have never played an mmo that it has happened to you in. On second thought you may but I have not myself.

I wasn't putting this up to say I'm going to quit or to whine a ton and stamp my feet. I understand that the game devs probably have larger bugs to repair before they would look into something like this.
I put it up so they would know, that's about it.

A dead character is not a character, it becomes an entity or item instead of character. I think it's more fair to assume it won't arc than to assume it's still a 'character' to arc off of. Plus, from a 'realistic' view, a body laying on the ground would totally ground out any chances of arcing, while a standing character has the 'chaos' factor which could throw arcs off of it before it hits the ground..

Oh, and, I've played a few other MMO's where you can cast powers on bodies if the enemy died before the charge was done, so, you're wrong.

I wasn't saying you were going to whine or anything, all I was saying is that these are incredibly low-priority, and there are some super high priority things that the devs have entirely ignored. (like the "No Shards Found" issue) If the devs found this higher priority, it probably would've already been fixed, since it affects /all/ powers, not just electricity.

Archived Post
08-31-2009, 04:57 PM
I wasn't saying you were going to whine or anything, all I was saying is that these are incredibly low-priority, and there are some super high priority things that the devs have entirely ignored. (like the "No Shards Found" issue) If the devs found this higher priority, it probably would've already been fixed, since it affects /all/ powers, not just electricity.
I completely agree on the get the other stuff done first heh.

Archived Post
08-31-2009, 05:30 PM
Was coming here to post something regarding this too.

It's good to see a 'flag the problem and let the Devs decide the priority' attitude prevailing.
Strikes me that more gets done that way.

Archived Post
09-02-2009, 10:23 AM
I think with the first issue, it's the fact that if the Chain Lightning hit kills the character, it looks like it arcs, but does no damage. For a detailed example, let's imagine there are three henchman lounging about in close proximity to each other. I fully charge Chain Lightning, guaranteeing it will hit the first and chain to all the others. It goes off, but I get a crit and I also have a crap ton of damage buffs on. It kills the first guy instantly, and I can clearly see the arc jump to the other characters. They even react like they've been hit with the attack, freezing momentarily and spasming with electricity coursing through their bodies. But they take no damage. Chain Lightning is supposed to arc to three other targets when fully charged, if they're within range. It's not that it's not arcing when you hit a dead character, it's that it doesn't arc when you kill a character.

The result is that people using chain lightning are sometimes better off not killing targets with that attack, either charged, or if the target has Negative Ions, but rather switching to another target and hoping it arcs back to the first and kills them that way. Since Chain Lightning can't be charged for massive damage, it instead relies on hitting multiple attackers simultaneously to be effective.