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Archived Post
08-31-2009, 03:43 AM
I was recently in the arena and noticed that people who have flying powers definitely have a HUGE advantage over ground based people. When I do "eventually" land an attack with knock back the flyer gets knocked back... up in to the air... and there they stay, giving them an advantage because I now need to go find a crate or some thing to throw at them.

Flying during battle should cost them a lot of energy or they should get knocked out of the sky when they run out of power and then the flying is disabled for 10 seconds or some thing.

When they get knocked back the travel power gets turned off or some thing and then disabled for 10 seconds.

Archived Post
08-31-2009, 04:22 AM
KB should not detog travel powers. -Travel Powers should detog travel powers and KB powers should...KB.

In lowbie arena Fliers are the hardest to get at but once you are able to have two travels you can pick one with more vertical so the fliers are no longer a problem.

Flight shouldn't be penalized anymore than the other travels cause they each have advantages and disadvantages. Flight makes for easy escape and easy sniping, but is slow to catch Super Speeders and has an even harder time catching SJ'ers and TPers due to semi erratic movement.

SS gives you great speed but you lack vertical movement. SJ gives you great vertical and decent forward speed but nowhere near enough to catch SS'ers and Fliers in 3rd gear. Also in low ceiling rooms they don't get the full benefit of their ability...

See a trend here...?

If you refuse to pick some kind of counter because it doesn't fit into your "Concept" then it's a failure on your part in the planning department. Learn to play.

Archived Post
08-31-2009, 05:01 AM
I think fliers should me more susceptible to certain affects like knockback. Knocking one back should make 'em fly up then down more than usual.

Meleeing someone in the air is pretty much impossible unless you de-travel power them with a move. It's kind of ridiculous.

Archived Post
08-31-2009, 05:25 AM
There's alot of threads cropping up on this issue I noticed.. I wonder if devs will address it.

Personally I feel travel powers should not be functioning as combat powers. They should be a means of transport and possibly a limited defensive skill to escape harm.

Archived Post
08-31-2009, 05:46 AM
Travel powers are integral part of gameplay in CO...turning them off in combat makes 0 sense thematically and 0 sense Gameplay sense...since slows would be king (No travel to escape them) and melees would predominate since you'd never be far enough away from anyone to be a true "Ranged" character.

In combat your dropped down a gear from "Travel" Speed to combat speed.

Archived Post
08-31-2009, 05:49 AM
I haven't played the game yet so I guess my opinion is worth little, yet I have one so I'm willing to express it.

It sounds like a no-brainer, but why don't they make travel powers spend a percentage of your "mana" when you're in combat (combat defined as having received / done any offensive action in the last 5 seconds)? Specific numbers may be tweaked, depending on the power. I guess flight would be more expensive than, say, swinging, and Teleport would maybe take a good chunk out of your bar when casted.

This way your character concept isn't betrayed (you can aim for a character that fights airborne and have no problem with it) but it makes it a valid option to fight without them, and gives a downside to something that so far seems mandatory.

It makes full sense background wise. Flying and jumping while keeping your mind in the fight is tiresome, don't even get me started on teleporting (lots of concentration needed, almost all super heroes that teleport get exhausted in every comic).

Making it percentage based would make for a good scaling, and you can always get out of fight range and rest.

Why not?

Archived Post
08-31-2009, 06:00 AM
There are plenty of ways to knock people out of the sky. Even throwing a paperclip at them will do the trick - as far as I know the weight/size of the thrown item doesn't matter at all.

The only thing I don't like about travel powers in pvp (not counting tp+pills) is that it's just plain awkward to fight on top of the cage, but that's more a level design issue than the travel power itself.

Archived Post
08-31-2009, 06:11 AM
As others have said there are ways to counter it. Throwing something works. There are powers with -travel although I think most of them are farther up the tiers? Imo the travel powers mix it up greatly, which in the end makes for more challenging gameplay which = fun. Let's make the devs change the name of the travel powers to movement. Then we can drop this damn travel shouldnt be used in combat crap.

If you wanna pvp, plan for pvp, plan for fighting flyers, plan to die by them, plan to overcome, learn and destroy them.

Archived Post
08-31-2009, 06:42 AM
I haven't played the game yet so I guess my opinion is worth little, yet I have one so I'm willing to express it.

It sounds like a no-brainer, but why don't they make travel powers spend a percentage of your "mana" when you're in combat (combat defined as having received / done any offensive action in the last 5 seconds)? Specific numbers may be tweaked, depending on the power. I guess flight would be more expensive than, say, swinging, and Teleport would maybe take a good chunk out of your bar when casted.

This way your character concept isn't betrayed (you can aim for a character that fights airborne and have no problem with it) but it makes it a valid option to fight without them, and gives a downside to something that so far seems mandatory.

It makes full sense background wise. Flying and jumping while keeping your mind in the fight is tiresome, don't even get me started on teleporting (lots of concentration needed, almost all super heroes that teleport get exhausted in every comic).

Making it percentage based would make for a good scaling, and you can always get out of fight range and rest.

Why not?

Since you don't play the game...and have never played your opinion is invalid since it has 0 knowledge to come from. It'd be like saying I have an opinion on Open Heart Surgery but no nothing about basic Anatomy and Physiology let alone heart surgery, my opinion would be pointless since i have 0 facts in which to base my opinion on.

Travel Powers increase the cost of using attacks in combat by 15% last I checked. They also cost end to run...Travel powers are actually Toggles that recast every 2s and cost some end in that essence. You want travel powers to cost more end? How bout you play the game...understand the mechanics...then make an informed post. Instead of wasting your time posting when you have 0 understanding of the game mechanics your opining about.

Archived Post
08-31-2009, 06:58 AM
Since you don't play the game...and have never played your opinion is invalid since it has 0 knowledge to come from. It'd be like saying I have an opinion on Open Heart Surgery but no nothing about basic Anatomy and Physiology let alone heart surgery, my opinion would be pointless since i have 0 facts in which to base my opinion on.

Travel Powers increase the cost of using attacks in combat by 15% last I checked. They also cost end to run...Travel powers are actually Toggles that recast every 2s and cost some end in that essence. You want travel powers to cost more end? How bout you play the game...understand the mechanics...then make an informed post. Instead of wasting your time posting when you have 0 understanding of the game mechanics your opining about.

Thanks for enlightening me, however you could've been more polite.

My post was written in a questioning mood, in order for someone to give me a heads up on why that's not possible. Believe it or not, the world is not centered in beta testers like you. I didn't have the luck to play the beta so my image of the game is restricted to what I can hear and see.

I will make uninformed posts if I feel like it. Why? Because I get informed. Hopefully in a more friendly way next time.

Archived Post
08-31-2009, 08:34 AM
Since you don't play the game...and have never played your opinion is invalid since it has 0 knowledge to come from. It'd be like saying I have an opinion on Open Heart Surgery but no nothing about basic Anatomy and Physiology let alone heart surgery, my opinion would be pointless since i have 0 facts in which to base my opinion on.

Travel Powers increase the cost of using attacks in combat by 15% last I checked. They also cost end to run...Travel powers are actually Toggles that recast every 2s and cost some end in that essence. You want travel powers to cost more end? How bout you play the game...understand the mechanics...then make an informed post. Instead of wasting your time posting when you have 0 understanding of the game mechanics your opining about.

It seems if you rank up the skills, the penalty becomes almost none.. It's also not 15%, the highest is 10% on flight skill. If you put points into Flight at 20, it seems this goes down even more, thus turning your "travel" skill into a full blown combat skill.

I would have been alright with the skills had they been determined -travel- skills, but it seems they are very much something else. Wait till you get to the 21-30 brackets of cage and BASH, you will soon be thinking what the hell at teleport and flight.

Archived Post
08-31-2009, 08:37 AM
This is what the 3rd time a post like this was made.

Travel powers are working as intended.

They're not going to change because you can't adapt.

Good day.

Archived Post
08-31-2009, 08:48 AM
This is what the 3rd time a post like this was made.

Travel powers are working as intended.

They're not going to change because you can't adapt.

Good day.

Quoted, as the cool kids say, for massive truth.

Im not ussually one to tell people ot Lrn2ply, but... seriously! There are atacks that de-toggle travel powers; there are attacks that draw people out of the air to you (Iron Lariat seems to be the popular one at the moment); ther are travel powers YOU can take to get to them; and failing all that you can huck a barrel at them to knock them out of the sky. People seriously need to stop a moment to think over the options before they come whine on the forums.

Archived Post
08-31-2009, 08:52 AM
SS is better than Flight for speedy escapes, but has no vertical movement.
Flight is better than SS for vertical escapes, but much slower.
Flight is NOT a must against other Fliers, as Flight can be disabled by a LARGE variety of powers/abilities... 1 of these is all you need in your build to be effective (thunderbolt lunge anyone, to name one of many)
Flight is worthless to catch SSers, Jumpers, TPers, tunnelers.
TP is better than Flight as far as a general escape power.
TP has a 10sec cooldown if you attack, giving itself an anti-travel power effect.
Acro has much better jumping than SS, and much better ground speed than rocket Jump.

rock < paper < scissors < rock.

As been said many times concerning flight: learn to play, and learn to adapt.

Archived Post
08-31-2009, 10:42 AM
If my friend named BAWBE DE STYLISH ORK WIT DE MONE knocks my target into the air one more time..... I'm suing him for... something...

Me - Freeze target "Spike inc"
BAWBE - charges uppercut
Me - .....
BAWBE - uppercuts target into the air where they're flying and are no longer able to be harmed by my spike
Me - .............................................
BAWBE - brb crate

Sick of scenarios like this.

Archived Post
08-31-2009, 11:21 AM
Off of teleporters and onto fliers. Seriously? Find away around it.

Archived Post
08-31-2009, 12:03 PM
Off of teleporters and onto fliers. Seriously? Find away around it.

The thing is that there aren't a lot of ways around it.

Or maybe you have some bright ideas yourself.

Archived Post
08-31-2009, 12:16 PM
The thing is that there aren't a lot of ways around it.

Or maybe you have some bright ideas yourself.

Is this a troll post? I hope so for your sake...

Archived Post
08-31-2009, 02:37 PM
Is this a troll post? I hope so for your sake...

It's true I do troll a lot... but maybe I'm sick of walking into a match to see everyone in the air... I don't pvp unless it's with atleast 2 friends because then fliers wouldn't be an issue, but killing someone who's flying with a spike build... doesn't happen unless there's a crate nearby. For me, anyway.

Archived Post
08-31-2009, 02:52 PM
Good thing the pvp arena is absolutely loaded with crates, then.

Archived Post
08-31-2009, 04:53 PM
The thing is that there aren't a lot of ways around it.

Or maybe you have some bright ideas yourself.

Sure, heres my "Bright" idea. Next time your in the power house take a moment and read through the powers. Also take the time to read some of there advantages. You'll find more than 4 that will help you with this situation you are having. Heck you might get soem other neat ideas for your character or even for an alt. See the problem is your not taking the time to look for a solution. Your crying nerf berfore you think about it. If your issue is that your already chosen build can't do anything versus fliers, then thats your weakness. We all have them. If you dont like it..... OMG? Change your build.

Archived Post
08-31-2009, 05:18 PM
There's alot of threads cropping up on this issue I noticed.. I wonder if devs will address it.

Personally I feel travel powers should not be functioning as combat powers. They should be a means of transport and possibly a limited defensive skill to escape harm.
The fail-sorc speaks! Learn to roll a spec that viable for pvp and stop whinin on the forums about how you wasted all this time playing a class only to realize it won't be good in the arenas.

To EVERYONE that wants travel powers removed from PVP or nerfed in some way to make them unappealing... L O L. Go back to playing WOW you morons. Seriously, the travel powers are what make pvp in this game appealing PERIOD. The different powers are no more unique in their functions than anything you'll find in any other MMO that has PVP, so why do you want to gimp the one thing about this genre of game that sets it apart from the rest? If they nerf the flight / ranged characteristics of pvp in this game, the devs KNOW they'll drive everyone that cares to really PVP away to ****.

Jesus christ, the game isn't even officially yet released and everyone is complaining about the CORE ASPECTS of the game, beating down the doors of Cryptic Studios™ with their tear soaked nerf bats.

Archived Post
09-01-2009, 03:26 AM
The fail-sorc speaks! Learn to roll a spec that viable for pvp and stop whinin on the forums about how you wasted all this time playing a class only to realize it won't be good in the arenas.

To EVERYONE that wants travel powers removed from PVP or nerfed in some way to make them unappealing... L O L. Go back to playing WOW you morons. Seriously, the travel powers are what make pvp in this game appealing PERIOD. The different powers are no more unique in their functions than anything you'll find in any other MMO that has PVP, so why do you want to gimp the one thing about this genre of game that sets it apart from the rest? If they nerf the flight / ranged characteristics of pvp in this game, the devs KNOW they'll drive everyone that cares to really PVP away to ****.

Jesus christ, the game isn't even officially yet released and everyone is complaining about the CORE ASPECTS of the game, beating down the doors of Cryptic Studios™ with their tear soaked nerf bats.

In response to all the others who posted similarly to your post: Travel powers such as flying, is a tremendous advanatage over ground based melee.

As a melee attacker I have three options, 1- throw a crate at the flyer. If there is a crate near by, then when I hit them they get knocked back and take some damage. Big deal. 2- I can have a power like Hurl which will throw pavement at them, knocking them down out of the sky and disabling them, but catching them still is another story since they have long ranged holds. Or even worse, slow down powers like Ice or Frost. 3- I could choose a different power set which would defeat my melee storyline. Kinda pointless to do so as it takes away from the game.

Snipers need to take more of a risk here. Think about it. Snipers in real life are usually very powerful one shot attackers. They hide and attack from the shadows. If they get caught on the other hand, they had better be able to run or hide because the enemy is better at face to face combat.

Right now. As it stands. Flying snipers in this game are the most powerful power set. They can fire from long range and from in the air. They suffer no penalty for the flight and they do not run out of power and fall to the ground if they do not misjudge their remaining power. They have hold powers or powers that slow down large crowds and give time for a get away. They have debuff and buff abilities which let them heal quickly and hurt their enemy. They can recover extremley fast from damage and regain energy to attack again.

They need to stay as powerful as they are with their strikes, but they need to suffer the penalty of being so good at one thing. They can't be EVERY THING all rolled in to one nice neat little package.

One other thing, they need to eliminate the ability to "block" while flying. Blocking stops a bunch of damage and eliminates the effects of many of the powers. Flyers shouldn't be able to "hold up their arms as if they are preparing for the attack". This type of blocking should be reserved only for ground based characters.

Archived Post
09-01-2009, 04:03 AM
Plenty of skills around which knock the user on their monkeybutt when you hit em.

Archived Post
09-01-2009, 04:21 AM
The fail-sorc speaks! Learn to roll a spec that viable for pvp and stop whinin on the forums about how you wasted all this time playing a class only to realize it won't be good in the arenas.

To EVERYONE that wants travel powers removed from PVP or nerfed in some way to make them unappealing... L O L. Go back to playing WOW you morons. Seriously, the travel powers are what make pvp in this game appealing PERIOD. The different powers are no more unique in their functions than anything you'll find in any other MMO that has PVP, so why do you want to gimp the one thing about this genre of game that sets it apart from the rest? If they nerf the flight / ranged characteristics of pvp in this game, the devs KNOW they'll drive everyone that cares to really PVP away to ****.

Jesus christ, the game isn't even officially yet released and everyone is complaining about the CORE ASPECTS of the game, beating down the doors of Cryptic Studios™ with their tear soaked nerf bats.

at what point did i mention my class in this thread? this is a travel power discussion :) - i suppose i should learn to roll fotm spec like you are too? good luck with that one when they gimp the hell out of it. i'll be sure to check your posts on waaaaa my ego breach doesn't do any dmg now.

and eh, not sure how my post as "whining" - it almost seemed like you had that pre-wrote out for someone to jump on. I said my thoughts on travel skills and wondered if the devs will make any changes. not entirely sure where the "whine" is nor your relation to me being a moron. glad to see your half-assed presumptions and opinions mean jack though (i mean honestly, removing travel skills = mass exodus to ****?), i'll be sure to avoid reading anything from you in the future.

Honestly it sounds like you're the one who should return to WoW, it seems like you still play. You fill all the criteria of an average wow player.

- Ignorant
- Overly presumptious
- Insults others with no real merit making yourself look even worse
- Thinks your opinion is the gospel and absolutely correct.

Yep, you qualify for WoW, get your free ticket over there ------>

Archived Post
09-01-2009, 04:47 AM
For starters: I am a flier. I have PvPed in closed Beta all the way to today. Still, I am not an expert by any means. Here is what I have found in my experience.

I spend about 20% of my time knocked out of my travel power. Most of the time, people do not try to do it at all. I definitely notice when some group is semi-organized and decides to de-travel me and burn me to the ground. I applaud them when they pull it off. It is good fun. The travel powers make the Cage match very chaotic and fun IMO. They all have benefits and disadvantages.


I'm not gonna blurt out some L2P mantra, so please don't take it like that. However, watch people's trends in pvp and work with your teamates to ste up the ones that are always running off when close to death. Whether they are fliers, TPers, SS, acro, whatever... coordinate to have your ranged team members lock them down so you can bring the whooping. Now, in Free for all... well everyone is just out of luck in the team dept.. :) but you get the idea.

Archived Post
09-01-2009, 05:19 AM
As a melee attacker I have three options, 1- throw a crate at the flyer. If there is a crate near by, then when I hit them they get knocked back and take some damage. Big deal. 2- I can have a power like Hurl which will throw pavement at them, knocking them down out of the sky and disabling them, but catching them still is another story since they have long ranged holds. Or even worse, slow down powers like Ice or Frost. 3- I could choose a different power set which would defeat my melee storyline. Kinda pointless to do so as it takes away from the game.

So if they have mez...why don't you get a mez? Or take a mez breaking power? I don't understand this mentality of I created a toon that fights with fire, but whenever I fight fire based toons I deal no dmg. This is stupid I want my Concept Character to be functional everywhere for everything!!!


Snipers need to take more of a risk here. Think about it. Snipers in real life are usually very powerful one shot attackers. They hide and attack from the shadows. If they get caught on the other hand, they had better be able to run or hide because the enemy is better at face to face combat.

Stop...stop right there. You're playing a video game about Super Heroes online...How are you going to scream for realism in that sense? There's no room for this line of thinking. None.


Right now. As it stands. Flying snipers in this game are the most powerful power set. They can fire from long range and from in the air. They suffer no penalty for the flight and they do not run out of power and fall to the ground if they do not misjudge their remaining power. They have hold powers or powers that slow down large crowds and give time for a get away. They have debuff and buff abilities which let them heal quickly and hurt their enemy. They can recover extremley fast from damage and regain energy to attack again.

The thing about this game is that it allows anyone to build a custom framework. Why do you complain about totally self imposed limitations. It'd be like saying I took Tunneling and SS and hate that people who fly destroy me. No I don't wanna take any -Travel Power attacks it takes away from my concept.

Well the penalty of playing with concepts is that they aren't based in reality. Thats why it's called...a concept. And when you want reality to be changed to fit your concept you've now crossed into a lil video game psychosis.

So please take your crazy away from my PvP.

They need to stay as powerful as they are with their strikes, but they need to suffer the penalty of being so good at one thing. They can't be EVERY THING all rolled in to one nice neat little package.

One other thing, they need to eliminate the ability to "block" while flying. Blocking stops a bunch of damage and eliminates the effects of many of the powers. Flyers shouldn't be able to "hold up their arms as if they are preparing for the attack". This type of blocking should be reserved only for ground based characters.

This is the most biased ridiculous post ever. People who shouldn't be allowed to block. You don't even try to explain why? You just ask for it and say ground characters only. I pray I just got trolled and that you honestly don't feel that way. If so...well that's about as sad as this post was condescending.

Archived Post
09-01-2009, 05:48 AM
As a melee attacker I have three options, 1- throw a crate at the flyer. If there is a crate near by, then when I hit them they get knocked back and take some damage. Big deal. 2- I can have a power like Hurl which will throw pavement at them, knocking them down out of the sky and disabling them, but catching them still is another story since they have long ranged holds. Or even worse, slow down powers like Ice or Frost. 3- I could choose a different power set which would defeat my melee storyline. Kinda pointless to do so as it takes away from the game.

Here is my unsolicited opinion on these points

1- yup you can, it can work or not and also depends on the enviroment.

2- Hurl yes, good solution there, it can and does work. They may have holds and/or snares.. why yes they may. However, a melee-centric toon may also have these if they chose and decide to lock you down, while they run off and heal, then come back and fight you some more.... how is this an issue that relates to your fliers issues? A melee can KB you and then run off and regen or pop a heal or whatever just like anyone else. I'm not following your logic behind this point.

3- Yes! you could choose a different power set. I feel your pain on the melee storyline thing. I too believe in sticking with a theme/story and even an RP basis for my characters. That keeps me from branching out into powers and sets that don't fit my ideas/concepts for the character. But you may work in some ideas with some creative ideas. The harsh reality of this however, is that if you are limited by your own themes, then the game is not broken.. you are limiting yourself. It would be unfair to everyone else to have the game mechanics changed to match what you want in your own reality.

3- More on point 3. Read all of the powers and see if some will fit mechanically with your character. Don't worry that it is named one thing or another. Change the colors and in your backstory, call it something different. The name and set the power comes from is not always important to concept. I'll give you an example:

A darkness/void character decides that the ice-vapor form that turns you into a little glowey guy that can ignore most damage for 30 secs or so. so... he recolrs the power purple and calls it his: shadow dispersal form or whatever. Boooyah! done, he now has an ice power he likes and made it fit his story.

Anyways.. just my 2 cents

Archived Post
09-01-2009, 06:14 AM
So if they have mez...why don't you get a mez? Or take a mez breaking power? I don't understand this mentality of I created a toon that fights with fire, but whenever I fight fire based toons I deal no dmg. This is stupid I want my Concept Character to be functional everywhere for everything!!!




Stop...stop right there. You're playing a video game about Super Heroes online...How are you going to scream for realism in that sense? There's no room for this line of thinking. None.




The thing about this game is that it allows anyone to build a custom framework. Why do you complain about totally self imposed limitations. It'd be like saying I took Tunneling and SS and hate that people who fly destroy me. No I don't wanna take any -Travel Power attacks it takes away from my concept.

Well the penalty of playing with concepts is that they aren't based in reality. Thats why it's called...a concept. And when you want reality to be changed to fit your concept you've now crossed into a lil video game psychosis.

So please take your crazy away from my PvP.



This is the most biased ridiculous post ever. People who shouldn't be allowed to block. You don't even try to explain why? You just ask for it and say ground characters only. I pray I just got trolled and that you honestly don't feel that way. If so...well that's about as sad as this post was condescending.

+1

and add "cry moar" to the end of that post.

Archived Post
09-02-2009, 06:05 AM
Right now. As it stands. Flying snipers in this game are the most powerful power set. They can fire from long range and from in the air. They suffer no penalty for the flight and they do not run out of power and fall to the ground if they do not misjudge their remaining power. They have hold powers or powers that slow down large crowds and give time for a get away. They have debuff and buff abilities which let them heal quickly and hurt their enemy. They can recover extremley fast from damage and regain energy to attack again.


However, flying melee is the most entertaining power set, because you can chase the flying snipers around the map while hitting them.

Other things to do against fliers:
Have some ranged powers (if you're a concept purist, that's fine, but pure concepts don't win matches, practical concepts do that)
Pulls/holds/travel removers/thrown objects

Archived Post
09-02-2009, 06:28 AM
since slows would be king (No travel to escape them).


teleport.


/thread.