View Full Version : Lemuria Crisis - help?!
Archived Post
08-30-2009, 04:25 PM
Ok so i started lemuria crisis and got to the part where you have to defeat the last boss. he has a pink area around him where you get much much damage over time, i die in a few sec. How the **** am i supposed to do this? regen, doesnt heal it out, pff doesnt help either. Also I am alone. and i cannot get out. WTF
Archived Post
08-30-2009, 04:29 PM
Ok so i started lemuria crisis and got to the part where you have to defeat the last boss. he has a pink area around him where you get much much damage over time, i die in a few sec. How the **** am i supposed to do this? regen, doesnt heal it out, pff doesnt help either. Also I am alone. and i cannot get out. WTF
its probably not intended for solo, but still... should be doable, but i guess with pff... idk, with regen everything is possible ;D, anyway, you should probably make a gm petetion, or join up for pvp (that used to help into getting you from monster island crisis without getting a gm in beta), i assume this is the same.
Archived Post
08-30-2009, 05:57 PM
Ugh did you read the mission text? DO NOT GET FULL ENDURANCE. And it constantly gives you end to try and get you hurt too. Just keep using your biggest most expensive attacks.
Archived Post
08-31-2009, 04:37 AM
How did you get that far? I'm stuck at Aegir Under Siege, nothing I do seems to complete an objective. If I stay with the boxes - nothing, if I follow one of the bots (can't follow both at the same time) there are endless swarms of lemurians to kill but still not objective completion.
Archived Post
08-31-2009, 05:11 AM
The box part is tricky. What happens is when you use the flare the robots and npcs will come. Robots will 'attack' the boxes for what is basically energy, the npcs attack the robots. Once filled with energy the robot scampers over to the ship to try to heal a damaged area. However at the ship are also infinitely respawning npcs who guard the spots. You have to swim over to whereever the robot is repairing and kill the npcs to keep them off so it can heal and so it wont die. Once all sections get healed to full then its onto the last leg. HOWEVER, you CAN fail this without it saying so if the robots die and sometimes the ai just gets stuck if you go too fast with the boxes. Its best and safest to just go this pattern : Flare. kill, wait, escort, amd defend. Once the robots use their energy **** off all the npcs then quickly swim to flare so the drones get the hell out of there and back to the crates. And it is usually best to wait until the beacons are near the ship even if it means fighting for a few minutes to keep them off the drones.
Archived Post
08-31-2009, 06:38 AM
Finally got the hang of it - the first few bots didn't go heal the ship they just swam around in circles and eventually died from the constant mob spawns.
Archived Post
08-31-2009, 04:04 PM
This mission is impossible, Not only do you have to keep your end low, you have to deal with the mobs slash attack that cripples your movement speed, and on top of that, the boss will throw you in a hold or drag you right back if you try to pull him out.
Archived Post
08-31-2009, 04:20 PM
This mission is impossible, Not only do you have to keep your end low, you have to deal with the mobs slash attack that cripples your movement speed, and on top of that, the boss will throw you in a hold or drag you right back if you try to pull him out.
It ain't impossible to solo, but you need good self healing cooldown abilities or I have also seen high EGO/DEX crit regen builds do it without their health even moving because of the regen crits.
Archived Post
08-31-2009, 07:45 PM
This is the hardest f'ing encounter in any game I think I have ever played.. especially with a gimped no respec build!
I actually think this might be impossible with this build. I get close to him, he holds me, I die because I can't break out before my endurance fills up and kills me.
Archived Post
08-31-2009, 08:13 PM
Totally idiotic boss tbh, for certain builds as my self its near imposible, I got out of my way to have a high Energy regen, get energy for every hit, energy for every kill, energy for block, and my attacks barley use energy.. I managed to take him out with pure luck using my mines.. while still taking the 177 dmg.... its a badly balanced encounter in my opinion, highly punishing for anyone who has a little bit of rec.
Archived Post
09-01-2009, 02:50 AM
Honestly, the best advice for this crisis? Ask a friend to join you. No friend? Hit search and look for people high enough (or beyond as you can repeat it). Most people will gladly help. Failing that, just try alot.
Archived Post
09-01-2009, 03:49 PM
This encounter is by far the most frustrating and quite frankly poorly designed encounters I have ever seen. Its almost impossible solo, and considering there is nothing to say its a group quest, thats a problem. I was under the impression that all Crisis Zones, while designed with the group in mind, could be soloed? One hold from the boss and its game over, and 90% of the time he opens the fight with it.
So far, 25 attempts in...and I have yet to get him to 75% never mind 50%.
Right now I am very tempted to just grind out the last 4 lvls on Monster island trash kills. That would be more fun than this pile of poop.
Archived Post
09-01-2009, 04:04 PM
This is a horrible quest, I managed to pop out a summon from one of my spare devices to keep the boss in combat long enough for me to respawn zerg it down to 0%.
I spent maybe 45 minutes trying to kill this thing, not solo friendly to high-regenerate builds.
Archived Post
09-01-2009, 04:09 PM
The Crisis is skipable and you can still get to Lemuria!! YAY
Do the crisis up to the stupid, crappy, needs-his-powers-nerfed-like-ours-have-been boss on the sub at the end. Take the mission to kill him. Drop the Mission to kill him. Go stand in the part of the sub were the blue bar pops up that lets you take the mission again, one of the options is to return to monster Island, do that.
Now...when you click on the Sub in monster Island you get 2 choices. Lemuria, and Lemuria Crisis!
So now you can just head off to quest and come back to the Crisis at 40 to attempt to kick his ass (only to die again, because the fight is fixed so he always wins)
I hope this is not a bug, because if it is.... /sigh.
NERF THE CRISIS!!!!
Archived Post
09-01-2009, 10:17 PM
Very good info. Thank you.
And very poorly designed gameplay.
Archived Post
09-01-2009, 11:32 PM
It counds like it might also be a good idea to be in Offense role, since in that mode you don't gain endurance while blocking, so you'd be less likely to overload while defending yourself.
Archived Post
09-02-2009, 12:14 AM
The Crisis is skipable and you can still get to Lemuria!! YAY
Do the crisis up to the stupid, crappy, needs-his-powers-nerfed-like-ours-have-been boss on the sub at the end. Take the mission to kill him. Drop the Mission to kill him. Go stand in the part of the sub were the blue bar pops up that lets you take the mission again, one of the options is to return to monster Island, do that.
Now...when you click on the Sub in monster Island you get 2 choices. Lemuria, and Lemuria Crisis!
So now you can just head off to quest and come back to the Crisis at 40 to attempt to kick his ass (only to die again, because the fight is fixed so he always wins)
I hope this is not a bug, because if it is.... /sigh.
NERF THE CRISIS!!!!
Thank you SO SO much. I was literally coming "unglued".
I really enjoyed the Monster Island one, it's a shame that this one is so frustrating.
Hopefully they take a look at this.
Archived Post
09-02-2009, 09:37 AM
Ahhhh, thanks for the endurance tip. It's not mentioned anywhere in the quest log text; maybe it was only in the original, which I rarely read, particularly when I'm getting jumped by fish people behind the dialogue box.
I just barely killed the boss, after several deaths, and I'm a CON/END build - possibly the best possible match to her tactics. It's all-around a very poorly designed intro to the area: pretty, but boring and often confusing. And a lengthy pain in the ass when you're alone.
And for those saying I should have just skipped it, I'm unwilling to miss a single quest after having to grind my last few bars to 32 on mobs.
Archived Post
09-02-2009, 12:39 PM
You can still do the crisis mission after skipping it if you like. Both the option for Lemuria and the crisis are selectable at the sub after skipping. I'm glad I did so I'll be able to help some friends when they're ready.
Archived Post
09-02-2009, 02:59 PM
It ain't impossible to solo, but you need good self healing cooldown abilities or I have also seen high EGO/DEX crit regen builds do it without their health even moving because of the regen crits.
Yea well there are no more crit regens since last patch.
Have enjoyed most of the instanced content, MI crisis was a blast. This on the other hand was ok till that last boss. Sabotaging the subs, but not getting out fast enough (is it even possible to get out fast enough?) cost me 2 stars. The end boss cost me the rest of my stars. Was able to complete this at 32 solo.
Archived Post
09-02-2009, 03:28 PM
Most stupid boss encounter ever. I came in solo - not because I wanted to but because nobody else came with me. But hey, guess ending the game for someone is ok since you can't leave (unless you drop the quest as somoene mentioned above).
I have a few choice 4-letter words for the idiot that thinks this is an idea of "fun".
Archived Post
09-02-2009, 08:50 PM
First off...
No where in the quest text does it say that you need to keep your END low to not get hit by the purple stuff.
Second ...
Why are people complaining about a fight that actually takes some thought and strategy? Would you rather have mind-numbing kill quest? I personally liked the fight after I learned that I needed to keep my end low (cough devs need to put something in the quest text about this).
Archived Post
09-02-2009, 09:12 PM
It ain't impossible to solo, but you need good self healing cooldown abilities or I have also seen high EGO/DEX crit regen builds do it without their health even moving because of the regen crits.
I disagree. I solo'd this and I have no healing or regen at all. ofc that was before the nerf to the def passive.
Archived Post
09-02-2009, 09:23 PM
i soloed it, took me a lot of deaths to figure out my strategy. i popped unbreakable as i ran in with acro, blocked with force shield for 1 sec to get the linger effect hit shadow shroud with aoe adv, then spiked the boss down with laser sword, keeping my endurance as low as possible.
really frustrating to get it right, but very satisfying when the boss died.
Archived Post
09-02-2009, 11:13 PM
Thought I was stuck at first and got very frustrated for a bit. Didn't figure out the endurance thing for a while (it's not in the mission text). Once it became clear it was the endurance maxing that was killing me, it wasn't nearly as bad, although it still took quite a few deaths. The boss itself does not have an extreme amount of health to blast through.
There are two moves that I think must be blocked every time. One is when a net appears in his hand, this will put a hold on you. The other is when he leans way back and charges up, which will grab you with a rope and knock you down. These will make it very difficult to keep your endurance down.
I was lucky to have a few moves that require more endurance, shadow embrace in particular. I can see this being impossible for certain people.
I'm actually kind of happy with this, but I think it should scale down if you're in there solo. It would also save some frustration to have a note about the endurance thing, although I should say that conceptually I really the idea, that you have to use the tainted around you so it can't hurt you.
Maybe include this quest as another step in the original Lemuria Crisis quest, and then allow you to back out if you end up getting in there by yourself.
Archived Post
09-02-2009, 11:24 PM
Um, it's hard, but far from "impossible". I did it with an End/Dex offensive passive build with no self-heal. Like people have said, just get in and spam your most expensive stuff as fast as possible. It may take some luck but it's far from impossible.
Archived Post
09-03-2009, 03:17 AM
Um, it's hard, but far from "impossible". I did it with an End/Dex offensive passive build with no self-heal. Like people have said, just get in and spam your most expensive stuff as fast as possible. It may take some luck but it's far from impossible.
Thats the thing... I have no problem at all with difficult content but when it comes down to pure luck then its not fun. When you know there really is nothing you can do differently, you just have to rush in spam attacks and hope for the best, thats not challenging thats just....well...lame. Kind of like post patch White Rhino one shotting people through blocks...thats not a challenge, its not fun, its just dumb luck that you dont get targetted as if you do..well, unlucky.
I am all for hard content, but I would like at least for skill to be the major factor and not some Random chance event deciding if I live or die.
Archived Post
09-03-2009, 03:46 AM
Done this both with a duo and solo.
Basically, the keys:
1) The supply boxes.
only 3 lemurians attack the boxes. Kill them right away then that part sorted after each flare. You can heal the boxes if you want the drones to get even more supplies each drop
2) Make sure you get to the ship before the first drone returns there. That way you can hit the lemurians before they arrive. You can deley your moving to the ship if you got a travel power which helps.
3) Once in the ship and on the boss DO NOT charge powers, generally this means you take too long and be at full energy and get hit with the DoT. Just use tap constantly to do so. PBAOE spells are good at this point and if you block the charge hits just make sure you low on energy before doing so. Then just spam the ability again.
Pyre is very helpful for example because it is a very high cost spell.
Archived Post
09-03-2009, 04:43 AM
I ended up skipping it using the hack above. Between all the adds respawning, the purple ooze stuff, and the fact that I get end from my force shield, the DoT would take me down in seconds even without my power-builder. It wasn't fun or even interesting.
From most of the boss encounters, it doesn't look like the devs know how to make things difficult but not "un-fun". 300,000 hit points and one-shot abilities don't do it.
Archived Post
09-03-2009, 04:50 AM
Personally its all the respawning npcs that give me the most hell and that boss's hold. If those two things changed, and maybe we lower the purple haze amount just a bit, I think it would be more doable. And for those who say the end thing isnt in missions, when the captain of the Aegir speaks to you talking about the back of the ship and the fog, he gives the subtle hint there about demon energy and how it can do bad things if you gather too much of it. Subtle, and if you aren't paying attention very easy to miss but its there.
Archived Post
09-03-2009, 05:06 AM
Excellent crisis...Well designed and fun to do, the boss at the end requires you to think, notice and adapt making it different from (all) the other button mashing bosses in the game (although ironically after a bit of thought it is just another button mashing boss ;) ). I really enjoyed it.
I guess it could be hard (well the drone bit) for people who want to solo it, but since it auto joins you into an instance with a number of other people i dont see the problem.
Archived Post
09-04-2009, 11:54 AM
And for those using Force Shield... remember that block skill you got at level 1? Use that instead.
Archived Post
09-05-2009, 07:12 AM
I put myself in avenger role and removed my defiance and I still recover more endurance than I can spend on the stupid boss. Can't get him further than halfway down before I'm dead either from his attacks or from the endurance damage. I even used modifier qular swarm, destroyer bot, summoned ghoul and used temporary force field and STILL died. Meh, not fun so skipping.
Edit: I made a final crazy run using my last shot of temporary forcefield and somehow managed to defeat him. Maybe because he wasn't initially fighting back on the last run...
Archived Post
09-06-2009, 03:22 AM
this boss is stupidly overpowered. if u rely on blocking during tough encounters ur pretty much screwed.
Archived Post
09-06-2009, 03:32 AM
How do u even get to the boss? I can't get through the door as I get damaged constantly.
Archived Post
09-06-2009, 05:37 PM
Congrats to all of you guys whose builds let you complete this, posting like you're smarty men. Since the entire game focuses around keeping your energy bar up and gives you abilities to keep it up, it's quite possible to have a build where it's impossible to expend energy fast enough to not have it kill you. It sucks, but it's reality. It's not for a lack of strategizing or trying that people can't do this.
Archived Post
09-06-2009, 08:24 PM
This is a truely poorly made boss... The quest sais nothing about it being anything other then a solo quest.. but its still considerably harder then doing the 5 man instances solo...
He causes all kinds of problems for me with a decent build... I dont even want to think about what concept builds go trough.
Archived Post
09-06-2009, 08:32 PM
Worst boss encounter ever.
Archived Post
09-06-2009, 09:07 PM
I am having trouble before the boss I get a flare from the crate and have no idea where the drop points the mission mentions are. I don't know what to do with these flares. I see repair bots by the sub and lemurians attacking them i kill the attackers and heal the bots but nothing happens. can anyone help out and tell me what I am missing?
Archived Post
09-07-2009, 01:34 AM
This is a truely poorly made boss... The quest sais nothing about it being anything other then a solo quest.. but its still considerably harder then doing the 5 man instances solo...
He causes all kinds of problems for me with a decent build... I dont even want to think about what concept builds go trough.
Yes, let's penalize people for building good characters. What a bad idea for a gateway encounter.
Archived Post
09-07-2009, 08:43 AM
Dude, I can't even see this guy's ****ing attacks. Short of the net in the hand, which I have to squint for...I have no clue on if he's just attacking or charge attacking or wtf he's doing.
This is the stupidest crap ever...and I'm on a character that can shed END pretty easily. I can't imagine you /REC people...
I feel like punching a baby.
Got him on the 35th try. Got my crappy green rewards. (I should be rewarded naked time with Hollywood starlette of my choice for putting up with that debacle...)
Archived Post
09-07-2009, 08:53 AM
The end boss is particularly awesome using Defiance as a passive. Energy gain on damage = cascading death loop. This really needs rethinking.
Archived Post
09-07-2009, 04:18 PM
i am level 32, the only quests available are lvl 35, so lemueria, at 34 , looks good. I wait, and then I am in the mission solo. Ok, get to where the boxes drop and then total fail. Infinite spawns, and while I can fight and kill, not die, i cant do it fast enough. Total frustration. Now I read here that if I had gotten past that point, I would encounter a boss that I am thinking I would have no chance with, with my high REC, low END build. This needs to be fixed. Moreover it needs to be able to be skipped. One mission should not bottleneck game content.
Woot update: Even though i didnt get past the fix the sub part, I now have the option of going to lemeria without doing this mission. yay.
Archived Post
09-07-2009, 04:34 PM
Unfortunately with my Munitions build, I can't get my Energy below 75% of max during the final encounter. Pretty much anything hit = critical which means extra energy, then with the ranks in Metabolism I also have a pretty good chance of getting energy on any attack.
I think it was 4 deaths to get the door open, then another 6 deaths before going to the forums to find out how to escape. I can see how this would be fun with certain builds, but if you're built around energy recovery, this encounter is quite the opposite of fun.
Archived Post
09-07-2009, 09:17 PM
I just tried it with a Gadgeteer build... superstats of End/Int. I stopped using my powerbuilder, used normal block, tried to figure out more ways to shed my energy rebuild. With a energy pool of 290 the problem is that since it goes up in percents I can't burn energy fast enough it seems. I was on him with my chainsaw going full tilt and I still went over energy limit. I'm frustrated with this encounter because it's just feeling impossible to burn off the energy fast enough. Though I'm SURE that power-armor builds may love this crisis (just open up all the powers and go to town) I certainly do not.
Perhaps if I lug around a complete offspec str/dex set of gear... >,<
Archived Post
09-07-2009, 09:51 PM
Aye my build also quickly regains energy (rec/end) which made this impossible for me to dump energy fast enough when most powers use very little.
Archived Post
09-08-2009, 01:08 AM
Maybe you should consider making this mission not suck so much
Just a thought
Archived Post
09-10-2009, 04:09 PM
This is absolutely horribly designed. I'm end/rec. I *just* took ionic reverbation as a power. I don't have a single offensive power that doesn't arc. Oh Joy.
Archived Post
09-15-2009, 03:11 AM
How do u even get to the boss? I can't get through the door as I get damaged constantly.
This. I burned off my energy by spamming minimines and attacking the guys that constantly spawned, but I still keep dying. No door or boss for me :(
Archived Post
10-03-2009, 07:40 PM
Worst boss ever.
Archived Post
10-20-2009, 06:13 PM
Worst experience ever. The Lemurian Crisis is horribly designed.
Archived Post
10-21-2009, 12:45 AM
O.o
Okay...must remember to dump all Rec gear for Pre and then just hope Life Drain gets me through this.
Archived Post
11-25-2009, 02:08 AM
I'm glad I read this thread because the ingame quest info doesn't explain it. I had a hard time because I had to do it alone and I have a high energy regaining build, what with Killer Instinct and all. I ended up having to spam SMG in Defense role in order to keep my energy low enough, and still I barely pulled it off. When I was trying to do it with Gatling I kept gaining too much energy from the AM and Killer Instinct triggering. Block the hold if you see it coming though, that'll minimize how long you're stuck unable to attack.
Archived Post
11-25-2009, 11:17 AM
Hi, I had failed Lemurian Crisis and left (got to the final boss, even got him down to 3% Hp or so) , but todady could go directly into Lemuria. I don't know if it has been implemented on last patch. Anyway if you want to try the crisis there is a "simulator" on the Aegir to get into the instance...
Archived Post
11-25-2009, 12:44 PM
Lemuria Crisis sucks hard for groups of less than 3 - 4 people and if you have any sort of energy based build you get ****ed over hardcore. They need to Nerf the Pink damaging aura or have it atleast Scale according to how many people are in your party.
It took me and a friend almost 2 hours to compelte Lemuria crisis it was the most unfun frustrating encounter in the entire game. I could see if the game had a higher population doing Crisis over and over again or if it was atleast like the first 2 tiers of crisis encounters and just a regular open area so there were always people participating that it would work...but because its not and its more like an instance mission that doesnt tell you to bring a group of 5 people...well it bites.
Fix Lemuria Crisis! Boooo Cryptic. Booo!!
Archived Post
11-25-2009, 01:15 PM
Lemuria Crisis sucks hard for groups of less than 3 - 4 people and if you have any sort of energy based build you get ****ed over hardcore. They need to Nerf the Pink damaging aura or have it atleast Scale according to how many people are in your party.
Spoiler Alert ....
QUILPHOTIC is BAAAAAAACK! (In the new nemesis mission)
Archived Post
11-25-2009, 01:23 PM
Spoiler Alert ....
QUILPHOTIC is BAAAAAAACK! (In the new nemesis mission)
yea but atleast that Quest is LISTED as a Five Man ... Lemuria Crisis is not.
Archived Post
11-25-2009, 01:30 PM
Hi, I had failed Lemurian Crisis and left (got to the final boss, even got him down to 3% Hp or so) , but todady could go directly into Lemuria. I don't know if it has been implemented on last patch. Anyway if you want to try the crisis there is a "simulator" on the Aegir to get into the instance...
Soon as you've entered either MI or Lemuria Crisis, you can exit the crisis and you will be able to access MI or Lemuria respectively. This is the way it's been for as far as I can remember (since my first time there in September). So, if you want to skip either crisis, just enter the crisis, then exit the MI crisis via the lifeboat or Lemuria crisis via the computer terminal in the sub. You will be marked as complete in your mission tracker, but you can still access to the crisis in the zoning areas until you actually complete or drop the missions. You do not have to drop the mission unless you really want to.
Lemuria Crisis sucks hard for groups of less than 3 - 4 people and if you have any sort of energy based build you get ****ed over hardcore. They need to Nerf the Pink damaging aura or have it atleast Scale according to how many people are in your party.
It took me and a friend almost 2 hours to compelte Lemuria crisis it was the most unfun frustrating encounter in the entire game. I could see if the game had a higher population doing Crisis over and over again or if it was atleast like the first 2 tiers of crisis encounters and just a regular open area so there were always people participating that it would work...but because its not and its more like an instance mission that doesnt tell you to bring a group of 5 people...well it bites.
I've done this crisis solo with an End/Rec Electric toon (was at L39 though). I've done in teams in lower levels not by staying and fight, but by PULLING the boss out of the pink zone so the rest of the team can fight it in relative safety.
I've heard people doing solo at L32, so it's not impossible, but there are several ways to do it.
BUT, if you think this is hard, try the Andrith mission when you reach L39!!!
Archived Post
03-13-2010, 01:12 PM
I just finished Crisis in Lemuria, solo, with a REC/CON build (emphasis on REC), at level 33.
This thread helped me figure out about the endurance sapping my health problem (which in turn made it possible for me to open the door). My character not only has high recovery, but has maximized regeneration as much as is possible at his level. So he only suffered an occasional bee sting's worth of damage which quickly became healed (possibly because he doesn't have an incredible amount of END anyway). However, he couldn't open the door to the boss' room, due to the damage he took.
Fortunately, he has a couple of skills that completely sap his endurance, so I just used those, and opened the door.
The boss fight wasn't too bad, solo. I just used one of the skills that completely taps out my endurance repeatedly, and occasionally blocked (which helped me regain the endurance to sap my endurance again, heh).
Very bizarre encounter. I wish something had made it clearer that the pink area confers damage proportional to your endurance, so I didn't have to look this up online.
Archived Post
03-15-2010, 07:44 PM
Have a TK build the only way i beat this solo was to take of every item i had on and going in for the kill
took few attempts but kicked his ass
hope this helps
Archived Post
01-31-2012, 07:28 PM
Ok so i started lemuria crisis and got to the part where you have to defeat the last boss. he has a pink area around him where you get much much damage over time, i die in a few sec. How the **** am i supposed to do this? regen, doesnt heal it out, pff doesnt help either. Also I am alone. and i cannot get out. WTF
I had the archtype Savage with con/strength. I merely did devour essence and beat him no problem. My problem was with the bots after 2 of the 3 repairs had been made. I simply used the flare to have the lemurians kill the defective bots and then the missioned worked. So in essence (pun) devour essence or life drain to kill the boss, helps if you have beastial powers with the supernatural power passive so you never run out of energy. It was an insanely quick fight and I would be happy to walk anyone through it again.
So tricks:
If bots get stuck, let the lemurians destroy the supplies and the bots, (the lemurians will despawn after a time)
On boss, use life drain, devour essence, or some kind of maintain (channeled) power to eat that pink snowball for dinner.
Archived Post
01-31-2012, 08:41 PM
I only beat the boss once. I was using an Inferno with Super Speed and some heals.
The Super Speed got me past the waves of respawning minions to the back of the ship, and the heals kept me going long enough for my maintain powers to take it out.
I tried it with other toons that didn't have a travel power that got me past the walls of grunts quickly enough and I simply couldn't do it.
On the upside, once you're in, you can leave again and go straight to Lemuria proper.