Archived Post
08-30-2009, 02:32 PM
I love this game! It's just about everything I wanted from a superhero MMO, except for one thing: missions. Or to be specific, how they are shared in a team. Or to be even more specific, how they are not.
My gripe is simply this: I have no idea what my teammates are up to. I can't see where their missions are or what their objectives are - except of course if the mission is shared. And the problem is that most of the time - like nine times out of ten - you can't. If there's the slightest level discrepancy or they chose to walk down another mission chain, it's either "XXX doesn't fulfill the requirements" or "YYY has already done that mission" or the one I hates the most "ZZZ is out of range".
(As soon as they're in range for sharing, they immediately go "oooh shiney!" and bounces off to hit on a mob somewhere, and then you can't share because if you do you're dead; and even if you do, they're dead because of the request window that pops up in the middle of the fight).
So they end up having no idea of what I'm up to, and I don't know what they're doing. And that makes teaming very unfriendly and frustrating. You get together as a group, and most often the team runs around like scared chicken all over the map trying to coordinate anything, and it usually ends up with everyone doing their own missions.
I like just about everything else - well, maybe except the queueing for respawns, and the unintuitive Z instead of mouse click - but this part about mission sharing reduces the team into a five man chat with occasional gathering for takedown of the one exceptional hard enemy in a lair.
So there. It's said. I guess it's said before, but I had to get it out of my system.
My gripe is simply this: I have no idea what my teammates are up to. I can't see where their missions are or what their objectives are - except of course if the mission is shared. And the problem is that most of the time - like nine times out of ten - you can't. If there's the slightest level discrepancy or they chose to walk down another mission chain, it's either "XXX doesn't fulfill the requirements" or "YYY has already done that mission" or the one I hates the most "ZZZ is out of range".
(As soon as they're in range for sharing, they immediately go "oooh shiney!" and bounces off to hit on a mob somewhere, and then you can't share because if you do you're dead; and even if you do, they're dead because of the request window that pops up in the middle of the fight).
So they end up having no idea of what I'm up to, and I don't know what they're doing. And that makes teaming very unfriendly and frustrating. You get together as a group, and most often the team runs around like scared chicken all over the map trying to coordinate anything, and it usually ends up with everyone doing their own missions.
I like just about everything else - well, maybe except the queueing for respawns, and the unintuitive Z instead of mouse click - but this part about mission sharing reduces the team into a five man chat with occasional gathering for takedown of the one exceptional hard enemy in a lair.
So there. It's said. I guess it's said before, but I had to get it out of my system.