Archived Post
08-30-2009, 11:31 AM
It was a warm September day in the year 2008, all was well, the Friday evening was ever coming closer. The one-hundred or fifty so anticipators, fans, testers, people who just wanted to play CO were going to get their first glimpse at the game on their own computer. From there a year has passed and many things have changed, friends have gone, new pals have joined, arrogant jerks are now friendly, and gosh darn it the pigs can now fly! With the advent of Open Beta the true product of CO came around, there were things to be fixed and things to still do. Eventually the very niches that based themselves on a certain activity started coming together to focus on their own personal interests. This activity is called Role-playing.
In Open Beta it was easy, we all headed to the first shard of the map and we headed toward Club Caprice, it was simple and efficient. But something came out of this, we relied on that club to do anything RP related, and then for those who didn't want to hang around in the club spaces, they came to a wall. Then later on the end of beta event! O how it destroyed us! The first few shards were constantly busy, capped at their limits. It was then that it came upon me, an omen!
With launch there would be nearly 10x the amount of players, the shards would be stretched to the 30s, 50s, 100s! The first 10 shards would be capped, what would we do! Even after the early launch is over there would still be problems for those trying to find that activity that we grew so found of!
So please, the game needs to divide its shards internally and not just by the choices of the players through mouth and tongue! When we decide to play on our characters we should be given the option to go to three separate categories of shards, RP, Casual, and Silly (Silly being another type of server I have no name for for the type of people playing!)
This needs to be done, we are divided!
In Open Beta it was easy, we all headed to the first shard of the map and we headed toward Club Caprice, it was simple and efficient. But something came out of this, we relied on that club to do anything RP related, and then for those who didn't want to hang around in the club spaces, they came to a wall. Then later on the end of beta event! O how it destroyed us! The first few shards were constantly busy, capped at their limits. It was then that it came upon me, an omen!
With launch there would be nearly 10x the amount of players, the shards would be stretched to the 30s, 50s, 100s! The first 10 shards would be capped, what would we do! Even after the early launch is over there would still be problems for those trying to find that activity that we grew so found of!
So please, the game needs to divide its shards internally and not just by the choices of the players through mouth and tongue! When we decide to play on our characters we should be given the option to go to three separate categories of shards, RP, Casual, and Silly (Silly being another type of server I have no name for for the type of people playing!)
This needs to be done, we are divided!