PDA

View Full Version : Voice chat?


Archived Post
08-30-2009, 10:20 AM
Is there info on possible vioce chat options or if there will be any in the futre.

Archived Post
08-30-2009, 04:28 PM
i've been waiting about news for this as well.
^bump

Archived Post
08-30-2009, 04:37 PM
I've never met a working or at least a decent voice chat in any game. They just tend to create lag or sound really, really lousy. (DDO, Eve Online, Fallen Earth etc.) That's why I always end up using Teamspeak or Ventrilo.

Though, if there would be a working in game voice chat, I would use it instead. So, as long it's working I think it's a wonderful idea.

Archived Post
08-30-2009, 05:25 PM
At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)

Archived Post
08-30-2009, 05:47 PM
At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)



Uh uh, i dont like the sound of that


makes it sound like the cross-platform part of champions might not be happening?

I think that if it were cross platform then we would want to have some way to communicate with the people on the other systems

or is the whole xbox 360 thing still up in the air?


i've been out of the loop so i may be talking out of my "butt" here

Archived Post
08-30-2009, 06:42 PM
At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)

You're basically forcing me to, if I get into a group with people I don't know and they want to voice chat, spend up to fifteen minutes getting Ventrillo set up.

Seriously. You guys had a massively successful launch from all the early projections, you're telling me there's not enough scratch to bolt on a voice chat protocol to the client? SWG put one in a year ago for cripes sakes, and they run shoe-string most of the time.

Archived Post
08-30-2009, 07:26 PM
Get Vent or Teamspeak

Archived Post
08-30-2009, 08:33 PM
I've never met a working or at least a decent voice chat in any game.

LOTRO, nuff said.

At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)

I was shocked that a game selling itself as action packed and dynamic would put the equivalent of a car boot on it's players fun level by forcing them to stop moving and type things to teammates...

If I'm melee fighting a destroid, I have yet to find an angle that lets me adequately control my character AND see their tell, so I almost always get hit by the big shots...

By the time someone types there's a big hit coming I'm already getting hit...

Also, how the heck are we supposed to meet new people and form groups on the fly in this game?

You think I'm gonna say "Oh hey welcome to the PUG that you'll only be in for Fight Club or Telios' Tower...now got our web page and spend 10 minutes downloading and/or configuring your 3rd party chat program so you can log in an chat with strangers and not be handicapped.

One of the biggest flaws in this game is that Voice chat wasn't in at launch and one of the most disturbing facts about the future of this game is that you guys don't have a grasp on how important voice chat is for a game with this type of fast paced combat...

It's a sad thing really...go play LOTRO with it's integrated voice chat and you'll feel like every other designer is an idiot for not offering it...

Archived Post
08-30-2009, 08:37 PM
makes it sound like the cross-platform part of champions might not be happening?
I'm fairly certain that it was confirmed as not happening a couple of months ago. I remember an interview somewhere talking about it and how they could ensure that neither platform would have an advantage that way.

Archived Post
08-30-2009, 10:51 PM
At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)

Hmm my translation to this is that the xbox360 will have it but the PC version won't....

Kinda sucks since any MMO game should have voice integrated. Most games are heading that way now. Vent works great but having a adhoc group of players get up and running on vent isn't easy to do. some people have teamspeak and not vent. Sometimes nobody has a vent server. When you do have it working you don't know who is talking. For gaming things like vent are better then nothing but integrated into the game is MUCH better.

I'd really say eq2 is the best standard for in game voice. works great. Supports guilds, groups, raids and even adhoc voice chat channels. Has individually adjustable volume settings for each person in the channel which is a big improvement over the turbine system. I'm not familar with the voice chat in wow. But in LoTR and DO I find that you gotta mess with having people adjust their volumes till you have things working. In eq2 I just right click on an user and adjust the pop up slider for that user.

Anyway it's be big loss that they choose not to do this. But I'm not really seeing this game as very group oriented so maybe it doesn't matter.

Archived Post
08-30-2009, 10:52 PM
I've never met a working or at least a decent voice chat in any game. They just tend to create lag or sound really, really lousy. (DDO, Eve Online, Fallen Earth etc.) That's why I always end up using Teamspeak or Ventrilo.

Though, if there would be a working in game voice chat, I would use it instead. So, as long it's working I think it's a wonderful idea.

EQ2 is definitely got the best in game voice chat.

Archived Post
08-31-2009, 01:40 AM
EQ2 is definitely got the best in game voice chat.

i can attest that Vivox (the software behing SoE cross-game voice chat) is good... as long as it work. SoE decided to put Vivox client out of the eq2 client (so you can continue your chit-chat when changing char/ be able to talk cross-server/cross-game) and that's when voice chat started to go fubar.

Archived Post
08-31-2009, 04:35 AM
At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)

I'm going to have to strongly disagree with you herer.
3rd party solutions work great for communicating with people you already know or guild mates in a well run guild but for pick up groups it is not a viable solution.

Personally I think this game just screams out for in game voice support. The game play style doesn't exactly lend itself to typing while in combat.

My wife and friend are both on vent and sure it works great but when we pick up others they are basically left in the dark most of the time (I do let them know up front that we're on Vent and won't be saying much in game)

Archived Post
08-31-2009, 06:54 AM
i can attest that Vivox (the software behing SoE cross-game voice chat) is good... as long as it work. SoE decided to put Vivox client out of the eq2 client (so you can continue your chit-chat when changing char/ be able to talk cross-server/cross-game) and that's when voice chat started to go fubar.

Yeah when they integrated the voice chat into the launcher they definitely had some hickups for a few weeks. Now though the issues are gone. The cool thing now is when I'm sitting waiting for a spot in the raid or just hanging out in the guild hall I can log off and play CO while still being in the guild or raid voice chat keeping track of things :P Ha I even crashed one time in a raid and it was great my voice chat still worked while the game was frozen. So it is really nice that they put it into the launcher and it seamlessly transitions into the game.

So the voice list and all the voice controls are still in the game. When someone talks you can see an icon light up in front of their names.

Archived Post
08-31-2009, 07:43 AM
You're basically forcing me to, if I get into a group with people I don't know and they want to voice chat, spend up to fifteen minutes getting Ventrillo set up.

Seriously. You guys had a massively successful launch from all the early projections, you're telling me there's not enough scratch to bolt on a voice chat protocol to the client? SWG put one in a year ago for cripes sakes, and they run shoe-string most of the time.

Sorry, but it only takes MAYBE 30 seconds to add another server to your vent client. When Blizzard added voip to WoW it added to the amount of server side lag across the board and worked like complete garbage compared to vent or teamspeak. Personally this game runs awesome for me, but I have heard enough people complaining about the game performance that I don't want to see another bottleneck in the dataline that may end up affecting me or people I group with that are already having issues end up with more problems.

Archived Post
08-31-2009, 08:13 AM
My friends and I all use skype. Quality is decent, its completely free and no server needed.

Archived Post
08-31-2009, 09:55 AM
At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)
I hope these plans change in the future.

3rd party voice solutions are a supergroup/regular group of friends solution. They do nothing to promote complexity of teamwork and cooperation in pick up group settings, and as such, have a marginal, if any, effect on the community.

Archived Post
08-31-2009, 12:44 PM
Cryptic should really put in game voice on their list of high priority development.

Archived Post
09-01-2009, 02:23 AM
Personally, I don't use voice chat. Correction, I *won't* use voice chat. Ever. Frankly, some people are offensive enough when they have to take time to type whatever dribbles through their brain. If a game does have an integrated voice chat system then there had better be a way to turn it off, as far as I'm concerned. I've had some people say "Well, you don't need to talk, but you at least need to turn it on so you can hear us." No, I don't. I need to leave the team and let you find a more compatible player.

Archived Post
09-01-2009, 03:08 AM
This might be a bit noobish, but does anyone know if I can hook a headset into the 360 controller I use for Champs and use ventrillo or teamspeak?

Archived Post
09-01-2009, 05:26 AM
An ingame VOIP wouldnt add lag to the servers if it was done correctly. A simple VOIP that u can turn on or off when in a group or SG would work wonders. Yes there r 3rd party tools like Ventrilo and TeamSpeak, but like its been stated... this is an action game, lots of fighting etc etc people jump in and out of groups sometimes for just individual missions, we as players dont always want to have to setup a Vent or TS server, tell people the IP address etc etc coming out of the game just so we can voice chat.

Devs, please take this into consideration as it would greatly add to the game and wouldnt take anything away from it. Here, I've even done the homework for you, its a start at least

http://www.vivox.com/onlinegames.html

Hire them and get some Voice put in the game... You could have it done within the month!! And if you really want to grab peoples attention for that "WOW" factor... get them to put in the option of Voice Proximity and 3D directional sound from the voices too.

Archived Post
09-01-2009, 10:28 AM
I've never met a working or at least a decent voice chat in any game. They just tend to create lag or sound really, really lousy. (DDO, Eve Online, Fallen Earth etc.) That's why I always end up using Teamspeak or Ventrilo.

Though, if there would be a working in game voice chat, I would use it instead. So, as long it's working I think it's a wonderful idea.

Voice chat in EQ2 works very very well. Our guild has stoppedusing Ventro and using ingame instead!

Archived Post
09-01-2009, 11:00 AM
/signed

I woulld love to have integrated voice in this game..

But first fix teaming system so it's easier to join and provides an incentive to teaming with other players. ;)

Archived Post
09-01-2009, 01:40 PM
I think it would be interesting as a feature, but I'm only basing that on the fact I would be talking in the christian bale deep voice to scare my foes.:p

Archived Post
09-01-2009, 04:05 PM
In game chat would be great, but don't expect it anytime soon. They way I see it, they have their hands full getting the game together. The game is great, but it stills needs tweaking here and there. I think once that is done THEN they will start working on the in game chat.

Archived Post
09-01-2009, 08:11 PM
They nerfed travel speeds because their servers couldn't keep up. They're not gonna add in game voice chat anytime soon. :D

Archived Post
09-02-2009, 05:54 PM
They nerfed travel speeds because their servers couldn't keep up. They're not gonna add in game voice chat anytime soon. :D

voice chat doesn't have anything to do with their servers it would run completely in parallel.

Fact is in eq2 now it integrates with the game client but doesn't even need the client to work. You can launch the game launcher and immediately jump into your guild chat or even private chat channels. My guild uses an alliance chat channel for setting up groups and when raiding. We will have 30-40 people in it and it works fantastic. Unlike vent when you go into the game it hooks directly into the game. My group window has voice icons that light up when people talk. I can right click on a persons name and adjust their individual volume. Honestly it is hard to see any game without such capabillities if you are going to have guilds, raids, or any large organized type activity.

When voice chat is as nice as this everyone uses it. I know on our raids it is required that all raiders be in voice. You don't have to have a microphone and talk but you have to be in voice.

Archived Post
09-04-2009, 07:38 AM
I have to agree with the majority of this thread. An in-game voice chat would be ideal. I don't know how often I would use it, as I have too much chaos in my house with wife and kids to have headset/mic on during play. However, and I didn't know about this until I read this post, the EQ2 chat system seems awesome. I recall playing EQ2 and hating the emphasis every guild put on Vent. Mostly because of the above reason for disliking headsets but also because the system was just clunky and you never really had a good idea of who was saying what. Plus I come from EQ1 back in the day that really honed your typing speed and skills.

This game is definitely not like the EQ games in terms of game speed and play style. I would say that it is close to CoX in that respect, but it still feels slightly different, as though typing is even more of an issue in here.

So you have my vote to put in Voice for sure. I would definitely use it. As for using Vent/TS I think most of you are correct for the pace of this game i.e. PUG speed, setting up Vent/TS for a 10 minute group is just silly.

Archived Post
09-04-2009, 10:53 AM
I have to say, with the fast pace style this game is designed for, I would think adding at least a rudimentary voice chat would be a no brainer. It could on a separate server and hook into the game at the client interface. With today's VOIP technology, this really shouldn't create any substantial lag issues.

I'm wondering what they will do with Star Trek Online. I can see Captain Picard rolling his eyes as he realizes his comm. badge doesn't work and he has to thumb type a message to the fleet to attack. "Killz all da Klingons! RAWR!"

Archived Post
09-04-2009, 12:46 PM
At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)


Unless your using a controller, can't bind a voice button to the controller and even if I could there is no room for one on the controller, almost all the buttons are used for something or another. The only place to bind it is on D-pad.

Archived Post
09-04-2009, 12:51 PM
Let's add voice chat! I approve of this suggestion :). Haha.

Archived Post
09-04-2009, 12:52 PM
Unless your using a controller, can't bind a voice button to the controller and even if I could there is no room for one on the controller, almost all the buttons are used for something or another. The only place to bind it is on D-pad.

You don't really have to have a button esp if you are using a headset and good mic. I can just be sound activated. If I were going to use a controller I'd probably put it on one of the finger buttons like on the xbox 360 controller.

Archived Post
09-04-2009, 12:57 PM
Why settle for this game to be like other Superhero MMO's when it has a chance to go above and beyond making it way better...what am I referring to? If you add an in game voice chat that is one more thing that would set Champions Online above the competition :)

Archived Post
09-04-2009, 03:53 PM
Hard to belive a 3rd gen mmo would realease with out voice chat, much less have no plans to intergrate one.( Shame on u Cryptic)

Archived Post
09-05-2009, 12:43 AM
i was actualy really hoping they would include it. A lot of people back in closed beat kept whining tho that they did not want to hear little kiddies *sighs*

anyways I said it before and I'll say it agian, in a game this fast paced typing is not a good form of communication. Hopefully it will get added on later down the line, and yes Vent/Teamspeak are great if you know the people and will be talking to them for a while but for a PUG which happens even more so in this game it just does not work and never will. I actualy don't think voice software ever gets used by PUG's period if it does its a major rare occurance.

Archived Post
09-05-2009, 05:49 AM
It is either add the Voice or make the PUG's last longer. That wouldn't totally fix the problem, but if they don't want the voice chat then figure out a way for the group content to last longer than a 10 minute instance. I know back in my EQ days Vent was viable because the average PUG lasted several hours, but that was a totally different game and I definitely do not want to have to grind in one PUG for several hours.

So keep it fast, give us Voice.

Slow us down (and probably tick every off in the process) and maybe the 3rd party software WILL work nicely.

I vote for Voice. Just seems logical.

Archived Post
09-05-2009, 09:33 AM
i was actualy really hoping they would include it. A lot of people back in closed beat kept whining tho that they did not want to hear little kiddies *sighs*

anyways I said it before and I'll say it agian, in a game this fast paced typing is not a good form of communication. Hopefully it will get added on later down the line, and yes Vent/Teamspeak are great if you know the people and will be talking to them for a while but for a PUG which happens even more so in this game it just does not work and never will. I actualy don't think voice software ever gets used by PUG's period if it does its a major rare occurance.

My main game is EQ2 and I do pug all the time. I'd say 90% of the time we have the whole group in voice chat. When you have an easy to use voice chat that works well people do like to use it. If the volumes are screwy, setup is hard, etc then people won't use it except maybe guilds or friends.

When it is well integrated and works well it is a huge asset to the game playing experience. I'm 100% certain DC Online will have it so maybe for a superhero game with state of the art features....

Archived Post
09-05-2009, 11:09 AM
This might be a bit noobish, but does anyone know if I can hook a headset into the 360 controller I use for Champs and use ventrillo or teamspeak?

Indeed you can and its exactly what I do.
I prefer the old XBox headset over the 360 headset but I like having the mute switch on the controller.
The solution. Order one of these adapters (http://www.amazon.com/gp/product/B000FUG5V8/ref=ox_ya_oh_product) . NOw you can use any 1/8 mini-plug phone style headset and still have mute and volume switches at your fingertips.

Archived Post
09-08-2009, 06:13 AM
At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)

I appreciate the update, unfortunately I feel this is a mistake as integrated Voice Chat would be a great addition for this game. Please look at the Voice Chat incorporated into LOTRO, works great.

IMHO

Archived Post
10-04-2009, 05:30 AM
At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)

This is not what I had hoped for and I really hope that you reconsider this option sooner rather than later. I love playing this game but my friends and I talk about it all the time...the number one problem with this game is there is no integrated voice chat. As other people have pointed out, check out what EQ2 has done. They have it done right. It works extremely well and supports all forms of communication (team, Guild, adhoc, etc.). This game goes from being just like any other MMO to a level all its own if you get this integrated.

Please take another look at this. It is truly the best way for this type of game to communicate.

Archived Post
10-04-2009, 06:48 AM
This game really is a blast and pretty much the only thing I would like besides a COSMIC build of my own is Integrated Voice Chat.

I have tried all the 3rd party Voice chats and quite frankly they suck. Everytime our guild tries to connect using them someone has issues and everyone suffers as we try to solver the problem.

EQ2's voice chat has been excellent! Once it's set up I have had very few problems (and those ere always attributable to my computer or wonderful florida lightning storms...)

Please make Integrated Voice chat one of the next upgrades to this fantastic game!!

Archived Post
10-05-2009, 04:53 AM
At the moment, we have no plans to integrate voice chat into the PC version of the game.

(Personally, I've found 3rd party solutions work quite well.)

You make it sound as if you plan on doing so for 360 users though................ here's the problem if thats the case. Without an Voice chat in game that both 360 and PC users can use there isn't a way for either to effectively communicate with the other. Now it sounds as if you aren't going to add it for PC players but you will for 360 players.......... which for one is going to leave your PC players feeling jaded and 2 it will be an us against them type scenario when it did not have to be. PC players won't be accepting 360 members into there SG's and vice versa.

Can you clarrify on that a bit? Do you intend to not intergrate voice chat at all, or do you simply have no to do so for PC players yet are going to for 360 players?

Archived Post
10-05-2009, 04:29 PM
You make it sound as if you plan on doing so for 360 users though................ here's the problem if thats the case. Without an Voice chat in game that both 360 and PC users can use there isn't a way for either to effectively communicate with the other. Now it sounds as if you aren't going to add it for PC players but you will for 360 players.......... which for one is going to leave your PC players feeling jaded and 2 it will be an us against them type scenario when it did not have to be. PC players won't be accepting 360 members into there SG's and vice versa.

Can you clarrify on that a bit? Do you intend to not intergrate voice chat at all, or do you simply have no to do so for PC players yet are going to for 360 players?

Actually they don't have to implement it in Xbox 360 because its integral to the Xbox, they just have to support it to be compatable with the 360 (essentially they have an overlay running so it won't conflict with it regardless of how functional that overlay actually is --in terms of the game-- or more simply they have to reserve a spot for its handler to run and pass the approriate user commands to it if its used).

Also my opinion on adding voice chat (which I would hands down prefer to text chatting) would be Not to add integral voice chat as I just don't consider the build stable enough. Adding 'integral' voice chat would create more syncing problems and reduce the amount of room they have to deal with them (syncing challenges are mostly what MMO developers deal with -- biggest hurdle in making an MMO aka problem #1 err at least in the technical respect).

Now I would like support for it added like they do with the audio player and twitter and blogs and what not (I don't use them but those kind of external linkages are essentially the same thing as voice chat outside of update times). Which would make 3rd party voice chat more viable - they'd basically be adding some graphical elements and piping it into the audio mixer like they do with audio player ( I haven't used it but I'm assuming its pretty standard and basically functional).

Unfortunately, that would mean that you would still need to find a server/host which would limit the usefulness but hopefully one of the fansites could host them until they get things stable enough to implement an 'Integral' voice chat system.

Archived Post
10-07-2009, 05:32 AM
Get Vent or Teamspeak

Seconded... if your in a PUG fro PvP or Raids expect to not be able to talk.... thats not a rare thing..... get an SG with Vent or Teamspeak.... SIMPLE

Archived Post
10-07-2009, 07:10 AM
Seconded... if your in a PUG fro PvP or Raids expect to not be able to talk.... thats not a rare thing..... get an SG with Vent or Teamspeak.... SIMPLE

Amen.

The issue will become you will not get a group if you do not have a mic, and some people won't have and won't WANT to talk to you.

Deal with it o.0

Vent or TS work fine. :)

-C.A.

Archived Post
10-07-2009, 10:07 AM
Personally, I don't use voice chat. Correction, I *won't* use voice chat. Ever. Frankly, some people are offensive enough when they have to take time to type whatever dribbles through their brain. If a game does have an integrated voice chat system then there had better be a way to turn it off, as far as I'm concerned. I've had some people say "Well, you don't need to talk, but you at least need to turn it on so you can hear us." No, I don't. I need to leave the team and let you find a more compatible player.

even better are the people who insist on using voice activation so we can hear them breathe, chew with their mouth ope, scream at their kids or get screamed at from someone.

This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines (http://forums.champions-online.com/announcement.php?f=2&a=6). Thank you, Dionaea

Archived Post
10-07-2009, 11:07 AM
Lack of voice chat is the primary reason I never pug in this game. The puggies may also have other reasons why they won't group with me ...

Archived Post
10-07-2009, 12:30 PM
Get Vent or Teamspeak

Do people not understand when you get a PUG that Vent or TS are then useless?

Archived Post
10-07-2009, 12:31 PM
even better are the people who insist on using voice activation so we can hear them breathe, chew with their mouth ope, scream at their kids or get screamed at from someone.

This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines. Thank you, Dionaea.

Or judgemental guys who think they are better than everyone?

Archived Post
10-17-2009, 12:57 AM
Hard to belive a 3rd gen mmo would realease with out voice chat, much less have no plans to intergrate one.( Shame on u Cryptic)

Agreed. Integrated Voice Chat is now a standard feature. I assumed when I did not find it in-game it was because it wasn't quite ready at launch. Third party tools are appropriate when grouping with players whom you know, or in large raids where a superior system is needed. For PUGs, it is not appropriate to expect swapping voice chat info and ensuring everyone is on the same client just to run a mission or two.

You are missing a basic feature of modern gaming.

Archived Post
10-12-2010, 10:06 AM
I find it kinda funny that a year later, there is still no in-game voice chat. After reading through several forums, voice chat seems to be a feature requested by the majority of players. Sure there are the Teamspeak and Ventrilo fanboys who will never even consider another option because it goes against their beliefs or something, but most players want an in-game voice chat option.

What's more disturbing is the fact that we (the players) bought this game, and continue to pay each month to play the game. But when there is a feature the we (the players) want, we're pretty much told "To bad. If you want voice chat get another program and use it." Now what would you say if you bought a TV, took it home, and found that it had no speakers. And the company said "If you want sound, buy a Surround Sound system and use that." I think it safe to say that in that situation, most people would tell them where they could shove it.

Now I do agree that it is a feature that you may not wish to have on constantly. However, we at least should have it as an OPTION. This goes for your other games to Cryptic (Star Trek Online hint hint). Don't charge us for they game, then charge us monthly to play it, only to deny us features the we request. And don't use the relatively few nah-sayers as a reason to be lazy and not add them either.

Archived Post
10-12-2010, 10:23 AM
I wonder if it would be possible for them to implement voice without having to reinvent the wheel. The current solution they have in place for allowing outside media players to be controlled from within CO is a pretty good start imo.

I haven't looked into the APIs for Ventrilo or Teamspeak, but it seems like it would be a whole new world of cool if CO could pass parameters to these programs and plop you down in the correct vent server/channel with the team you're currently with in CO.

Optional of course; no need to flame away at an optional feature.

Archived Post
10-12-2010, 03:40 PM
Get Vent or some other voice client. There's no reason Cryptic needs to devote resources for this. I have never met anyone in-game who even spoke about wanting voice chat. Of course, my experiences aren't universal, but on the same note, I don't really want to hear the "real" voice for that huge demon or tiny cat girl...

Archived Post
10-12-2010, 09:24 PM
I don't really want to hear the "real" voice for that huge demon or tiny cat girl...

I find this to be one of the most entertaining aspects of voice chat.

Archived Post
10-30-2010, 06:01 AM
Well, I use Xfire, and find it quite enjoyable. When my friends are on we team up and its great. Considering the recent lag problems, they don't need to be adding more to the soup, by adding their own voice chat.

What would be nice if the players were given an option to add their voice chat info (client, handle, etc) to a tab in the info window when another player clicks on them (like when someone wants to read your characters bio).