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View Full Version : Medical Drones break PvP


Archived Post
08-30-2009, 09:54 AM
I can't believe more people haven't spoken up about this. Medical Drones make the hero games a COMPLETELY BROKEN system. On the first day I was having a lot of fun with PvP, learning the little ins and outs of it all. I had about 5-6 games and was really enjoying myself until I started seeing teams with Medical Drones. Instead of having matches that were 9/15 or 11/15, the Medical Drone teams had about 0/15 or 2/15 at best. The more I PvP the more people I see take them,

They auto target the most wounded and follow them around, they fly, they're quick, they heal each other and they have more HP than a henchemen 3 levels higher. If you get a team where three or more people have healbots, there's no way to stop them. If they have fly they make melee almost worthless, there's no knocking them out of the air like you can with players. It is absolutely ridiculous.

Archived Post
08-30-2009, 10:00 AM
How about you AoE them? They die incredibly fast.

Archived Post
08-30-2009, 10:02 AM
I can't believe more people haven't spoken up about this. Medical Drones make the hero games a COMPLETELY BROKEN system. On the first day I was having a lot of fun with PvP, learning the little ins and outs of it all. I had about 5-6 games and was really enjoying myself until I started seeing teams with Medical Drones. Instead of having matches that were 9/15 or 11/15, the Medical Drone teams had about 0/15 or 2/15 at best. The more I PvP the more people I see take them,

They auto target the most wounded and follow them around, they fly, they're quick, they heal each other and they have more HP than a henchemen 3 levels higher. If you get a team where three or more people have healbots, there's no way to stop them. If they have fly they make melee almost worthless, there's no knocking them out of the air like you can with players. It is absolutely ridiculous.

Knock the players out of the air, not the drones. Use AoE on the players to get rid of the drones in an easy way, or alternately eliminate the drones first with high powered blasts/smashes The drones are also easily targetable for holds and other disabling attacks, leading to a fast moving PvP'er to often lose them because of movement or pathing issues.

If nothing else helps, try limiting the effect heals have on the player, there are a couple of skills out there that do such a thing.

It IS possible to beat them, just keep trying :)

Good luck, I know how annoying they can be at first.

Archived Post
08-30-2009, 10:12 AM
Knock the players out of the air, not the drones. Use AoE on the players to get rid of the drones in an easy way, or alternately eliminate the drones first with high powered blasts/smashes The drones are also easily targetable for holds and other disabling attacks, leading to a fast moving PvP'er to often lose them because of movement or pathing issues.

If nothing else helps, try limiting the effect heals have on the player, there are a couple of skills out there that do such a thing.

It IS possible to beat them, just keep trying :)

Good luck, I know how annoying they can be at first.

It is no where near that simple. The drones have too much health and heal too fast to simply be AoE'd down. You have to also remember that there are players in there the entire time doing damage and using holds to prevent anyone from effectively destroying the bots. Fast moving PvP'ers don't lose them because of movement or pathing issues because they do not move. The players hold still and let the drones heal them to full constantly. The drones allow them to cluster in the center completely protected.

Even though I have been able to kill them, it doesn't happen before all of my teammates have died at least twice. It is simply too great of an advantage. Games should not be ending in 0/15 because of just 1 power.

Archived Post
08-30-2009, 10:13 AM
It is no where near that simple. The drones have too much health and heal too fast to simply be AoE'd down.


I call bull. I tested them extensively in OB. They can be one-shotted at nearly any level by a rank 3 AoE.

Archived Post
08-30-2009, 10:24 AM
It is no where near that simple. The drones have too much health and heal too fast to simply be AoE'd down. You have to also remember that there are players in there the entire time doing damage and using holds to prevent anyone from effectively destroying the bots. Fast moving PvP'ers don't lose them because of movement or pathing issues because they do not move. The players hold still and let the drones heal them to full constantly. The drones allow them to cluster in the center completely protected.

Even though I have been able to kill them, it doesn't happen before all of my teammates have died at least twice. It is simply too great of an advantage. Games should not be ending in 0/15 because of just 1 power.

I don't have the drones, but they are easy as heck to kill with aoe. Even if they're healing each other, that means they aren't healing a player.

Archived Post
08-30-2009, 10:28 AM
My rank 2 Force Cascade, at full power, only does about 35% damage on the drones I see in High Tech. They arn't 'easy' to kill with AOE. AOE does work eventually, but bleh.

what's annoying is the 4-6 drone wolf packs, that roam around doing ridiculous healing to players. xD

Archived Post
08-30-2009, 10:58 AM
90% of the time my drones are hung up some where and not healing in the arena matches:mad:

I agree they are pretty hard to kill. At level 22 my drones have ~1500HP. I think a good fix instead of nerfing anything would be to just have them not self heal while in combat.

Archived Post
08-30-2009, 11:09 AM
It is no where near that simple. The drones have too much health and heal too fast to simply be AoE'd down. You have to also remember that there are players in there the entire time doing damage and using holds to prevent anyone from effectively destroying the bots. Fast moving PvP'ers don't lose them because of movement or pathing issues because they do not move. The players hold still and let the drones heal them to full constantly. The drones allow them to cluster in the center completely protected.

Even though I have been able to kill them, it doesn't happen before all of my teammates have died at least twice. It is simply too great of an advantage. Games should not be ending in 0/15 because of just 1 power.

What about my other suggestions, have you tried them? even if a player does not move away from his held drones, his healing is denied. Also, try combining two or more AoE powers in tap function. Drones don't have passives, so you don't need to produce burst damage, just steady dps.

another tactic entirely is just out-damaging the heals. You'd have to break the block on the guy first, but there is ways around that, I've noticed in OB that either I lost my bots early, or I couldn't attack because I was constantly overcharging them.

Finally, if there is no way you can destroy the bots or outdamage them, it might just be that the opposite player has better gear, a higher level, or simply a build that counters your own well. These things happen in PvP, and should either be taken as a learning experience, or you could try to avoid those builds as much as you can.

Archived Post
08-30-2009, 11:24 AM
I don't have much issue with them if there's just one or two players using em, but it gets a bit.. odd.. once you have a full team all using drones on top of their defense passive. It's tricky to deal with the fact that they can heal the players regardless of what the player is doing.

Only twice have I come across this though, and I'm guessing they were premades since they seemed to all have the exact same builds. At least half of them had tazer arrow and/or judgement, PFF, and teleport. They could have won by coordination alone for all I know.

Archived Post
08-30-2009, 11:30 AM
I don't have much issue with them if there's just one or two players using em, but it gets a bit.. odd.. once you have a full team all using drones on top of their defense passive. It's tricky to deal with the fact that they can heal the players regardless of what the player is doing.

Only twice have I come across this though, and I'm guessing they were premades since they seemed to all have the exact same builds. At least half of them had tazer arrow and/or judgement, PFF, and teleport. They could have won by coordination alone for all I know.

that's what a lot of people will have because this game is going to produce cookie cutter builds based on the 'best' powers.

Archived Post
08-30-2009, 01:19 PM
Med Drones should be a defensive passive.


Having med drones + a DP makes you too hard to kill.

Archived Post
08-30-2009, 01:24 PM
The drones are ridiculous and need to be nerfed. Yea yea "cry moar noob use AoE." **** that. That have too much ****ing health. I want to see the AoE you guys use to 1-shot them like some of you claim. Please give me a list, because if I AoE them they are either healing the player (who is killing me during all of this) or healing themselves. THEN I still need to get past the player's defensive passive. THEN the player resummons then moments later. What are you guys talking about "separating the player?" The player doesn't even have to move. Its stupid. These things need less health and or a HUGE recharge time after they are defeated.

Archived Post
08-30-2009, 01:26 PM
I 1-shot drones.

Devs, don't listen to the kids crying nerf for things that aren't OP.

Medical drones don't even follow that well half the time, I dropped them from my build.

Archived Post
08-30-2009, 01:27 PM
Perhaps they should do poor healing if you are not 'Overcharging' them?

In my experience med drones don't follow in PVP because they are off healing another player, not because they get stuck.

Archived Post
08-30-2009, 01:27 PM
The drones are ridiculous and need to be nerfed. Yea yea "cry moar noob use AoE." **** that. That have too much ****ing health. I want to see the AoE you guys use to 1-shot them like some of you claim. Please give me a list, because if I AoE them they are either healing the player (who is killing me during all of this) or healing themselves. THEN I still need to get past the player's defensive passive. THEN the player resummons then moments later. What are you guys talking about "separating the player?" The player doesn't even have to move. Its stupid. These things need less health and or a HUGE recharge time after they are defeated.

Woah, I disagreed with fishw0rk :eek:

Archived Post
08-30-2009, 01:38 PM
I wished they worked half as good for me as you have claimed them to work! :p

Archived Post
08-30-2009, 01:56 PM
Title of the thread should have been : Medical Drones are broken in PvP.

Archived Post
08-30-2009, 02:35 PM
The drones are ridiculous and need to be nerfed. Yea yea "cry moar noob use AoE." **** that. That have too much ****ing health. I want to see the AoE you guys use to 1-shot them like some of you claim. Please give me a list, because if I AoE them they are either healing the player (who is killing me during all of this) or healing themselves.

I know for a fact that rank 3 condemn and rank 3 ego storm one-shot drones.

Archived Post
08-30-2009, 03:07 PM
It is no where near that simple. The drones have too much health and heal too fast to simply be AoE'd down. You have to also remember that there are players in there the entire time doing damage and using holds to prevent anyone from effectively destroying the bots. Fast moving PvP'ers don't lose them because of movement or pathing issues because they do not move. The players hold still and let the drones heal them to full constantly. The drones allow them to cluster in the center completely protected.

Even though I have been able to kill them, it doesn't happen before all of my teammates have died at least twice. It is simply too great of an advantage. Games should not be ending in 0/15 because of just 1 power.

You sir just proved to everyone that your thread is full of fail because you know not what you speak of.

Archived Post
08-30-2009, 03:31 PM
I 1-shot drones.

Devs, don't listen to the kids crying nerf for things that aren't OP.

Medical drones don't even follow that well half the time, I dropped them from my build.

This.

IF and its a huge IF, drones AI was fixed so the followed and healed high priority properly, then we can discuss nerfing them. but as long as 90% of the time, they spend healing themselves, or stuck 10ft away from you and refusing to heal you when you need it, then no. They are not remotely over powered.
I too had them in beta, and I WILL be taking a direct, active heal, that I have full control over.

Archived Post
08-30-2009, 03:33 PM
To beat groups with lots of medidrones:

1. teleport into the group center

2. Ice wall, with frozen steps
3. MINIMINES!!!!!!

4. Manic laughter

Gee, 2k to the drone holders, 2k to the drones, and watch the fireworks

Archived Post
08-30-2009, 03:41 PM
I can only say I agree that Drones have too much HP and prove to be too effective in PvP. I've faced teams of drone users and it's pretty stupid to put up with. I haven't seen them get one shotted before, either. I've noticed lately they tend to be off away from their user so their tracking is probably bugged, but that doesn't mean they don't need to be adjusted somehow.

It's exceedingly easy to make yourself unkillable in PvP. Personal Force, Field Resurgence, Medical Drones, Teleport. Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeee.

Archived Post
08-30-2009, 04:11 PM
If you cannot one shot or two shot drones then you built your toon to not deal dmg. Any toon specced for dmg can wreck Medi drones.

Rank 3 condemn or having a full energy bar and using Pyre I can usually drop drones in 2 pyres if one of them is charged. I also almost one shot them with rank 3 Ego Blast on my healer build so...yea Medi drones are easy to dispose of and not OP in any way shape or form. Please "learn to play" and build for more dmg or rank up your AoE's so they actually deal dmg.

Archived Post
08-30-2009, 04:41 PM
How about you AoE them? They die incredibly fast.

complete bs.

if they are near eachother they HEAL EACHOTHER and have ridiculous hp for what they are.

the drones are getting out of hand

Archived Post
08-30-2009, 04:46 PM
complete bs.

if they are near eachother they HEAL EACHOTHER and have ridiculous hp for what they are.

the drones are getting out of hand

They don't heal any faster than a mingun and micromunitions can blast off them again, and four times that amount too. Not to mention the player will get hit as well, and usually (I say usually) player takes priority to them...(and if they go heal themselves instead, isn't that also a way to solve the problem?)

Archived Post
08-30-2009, 05:28 PM
ZOMG the drones heal eachother...doesn't that mean they aren't healing an actual player. Seems to me that it's working as intended. AoE the drones then attack the player, he'll probably run off when he sees his drones aren't healing him. If possible AoE the drones again and finish them off. If you can't kill them in 2-4 AoE's then you're missing a lot of dmg from somewhere.

And yes if your built for dmg, like when I run Shadow Shroud and my Off Passive Fire form...or whatever it's called...I can one shot them with Rank 3 HeatWave or Rank 3 Condemn.

Archived Post
08-30-2009, 07:12 PM
complete bs.

if they are near eachother they HEAL EACHOTHER and have ridiculous hp for what they are.

the drones are getting out of hand

Like I said earlier, Rank 3 Condemn or Rank 3 Ego Storm = dead drones. Your play sir, might be complete bs.

Archived Post
08-30-2009, 07:24 PM
The game, however, is intended to be based around Tier 2 damage.

Archived Post
08-30-2009, 07:25 PM
The game, however, is intended to be based around Tier 2 damage.

If you consider yourself a PvP damage dealer and you leave your most useful powers at rank 2, you deserve a huge /facepalm.

Archived Post
08-30-2009, 07:31 PM
The game, however, is intended to be based around Tier 2 damage.

Where the hell did you deduce this from...?

Dev quote or something...cause if so that's assinine.

Archived Post
08-30-2009, 07:36 PM
Meldash.

I need to talk.

Why are you never ingame?

Archived Post
08-30-2009, 07:39 PM
The game, however, is intended to be based around Tier 2 damage.

It is not good to make up lies.

I think actually, pvp was intended for level 40.

I was told regen and invuln were considerably OP because they weren't scaled with lower tiers.

I tried level 40 pvp in OB and regen/invuln were significantly easier to kill.

Archived Post
08-30-2009, 07:40 PM
Meldash.

I need to talk.

Why are you never ingame?
Message sent.

Archived Post
08-30-2009, 07:41 PM
lol, if drone are so OP why do mine keep disappearing and refusing to heal me all the time and keep dying every 5 seconds to first AE user?

OP obviously has never actually tried using them, much less counter them.

Archived Post
08-30-2009, 07:55 PM
It is no where near that simple. The drones have too much health and heal too fast to simply be AoE'd down. You have to also remember that there are players in there the entire time doing damage and using holds to prevent anyone from effectively destroying the bots. Fast moving PvP'ers don't lose them because of movement or pathing issues because they do not move. The players hold still and let the drones heal them to full constantly. The drones allow them to cluster in the center completely protected.

Even though I have been able to kill them, it doesn't happen before all of my teammates have died at least twice. It is simply too great of an advantage. Games should not be ending in 0/15 because of just 1 power.

Medical drones really are not that hard to kill. if your having trouble killing them then thats telling you either that something is enormously wrong with your build, or your a tank, in which case you shouldnt have a problem because your a tank. You really can aoe with them down with most anything, and if that doesnt prevail use a singe hard hitting attack to know them out such as gigabolt, chest beam or even orbital cannon (fyi youll need to hold or root them for orbital cannon to work, figured youd need that tip). But irregardless if you fail or not at killing the drones half the time they really do just hang up, or float there unresponsive just laughing at you while you die.

Personally i have more of a problem with rank 3 regen, but all you have to do is huge massive single hits and you should be fine, i heard it got nerfed so im eager to see how fast hitting builds far against it still.

Archived Post
08-30-2009, 08:36 PM
Knock the players out of the air, not the drones. Use AoE on the players to get rid of the drones in an easy way, or alternately eliminate the drones first with high powered blasts/smashes The drones are also easily targetable for holds and other disabling attacks, leading to a fast moving PvP'er to often lose them because of movement or pathing issues.

If nothing else helps, try limiting the effect heals have on the player, there are a couple of skills out there that do such a thing.

It IS possible to beat them, just keep trying :)

Good luck, I know how annoying they can be at first.

By time time you beat the drones- the player has regen'd fully, you're wounded, and by the time you can fight again they have drones up again.

It's rather silly.
And if you think you can do anything about a TEAM all with drones... you've lost your mind and have no idea what that's like.

Archived Post
08-30-2009, 08:37 PM
lol, if drone are so OP why do mine keep disappearing and refusing to heal me all the time and keep dying every 5 seconds to first AE user?

OP obviously has never actually tried using them, much less counter them.

Drones are OP.

But then again... maybe it's jsut because they heal. Who knows. Maybe all heals combined with defense passives are OP.

The difference though... is the fact Drones can be used while you attack. Other heals cannot. Huge difference.


When it comes to heals... defensive passives... buffs.... there is always 1 rule to follow.

If a pure DPS build cannot hurt them 1v1- then they're OP. In some way, rather a single power or a combination of powers.

Why? Because if one person is spec'd entirely in offense- and the other is spec'd in main defense but still enough offense to kill- then the latter will win Every. Single. Time. As long as the other person can do more damage than you (which could mean the difference of 1% per hit) if you cannot even hurt them 0.01%- you are worthless and might as well /quit PvP now. NOT because you suck (since you're DPS built) but because they're OP.



I've seen some people who are so OP'd, they can have 5 players on them- and still never go below 99% health- WHILE doing damage to the 5. The fact you have to ignore these exploiting cheaters and focus on fair fights is just ludicrous to begin with.

I remember this one guy who exploited force shield with mini-gun, and he would 24/7 block- WHILE doing 50% of my life. Thank goodness REGEN is OP too- because I'd regen 40% of it. Eventually though- I'd have to run, then come back. He was never not blocking- and even if I DID have a hold- it wouldnt matter. His defense was so strong I couldnt damage him enough unblocked to beat his regen- despite the fact I'm almost entirely a DPS build with very good (and some OP) powers.

Archived Post
08-30-2009, 08:40 PM
Drones are OP.

But then again... maybe it's jsut because they heal. Who knows. Maybe all heals combined with defense passives are OP.

The difference though... is the fact Drones can be used while you attack. Other heals cannot. Huge difference.

This doesn't make any sense.

You do realize drones are PETS?

They are not heals, so they cannot be compared to heals.

If anything compare them to other pets that heal.

If there is none, well then the power is quite unique I must say.

Archived Post
08-30-2009, 08:47 PM
This doesn't make any sense.

You do realize drones are PETS?

They are not heals, so they cannot be compared to heals.

If anything compare them to other pets that heal.

If there is none, well then the power is quite unique I must say.

Pets that heal you = Heals.

It heals you for +HP the exact same as any other heal. The only difference is they're passive (like regen) but can be destroyed. I mentioned that- if you read it.

So in fact- they're better than heals in a lot of ways- because they're basically like a destroyable regen.

Maybe I should make a character called "OVERPOWERED" just to prove my point. Force shield + Healing Drones + Ridiculous Defense Passive = 24/7 blocking massive defense 24/7 healing untouchable cheater who can also use OP offensives to deal massive damage or hold/knockdowns as well.

I'm sorry, but just because Drones are beatable doesn't make them any less Overpowered. That's like saying Teleport is perfectly fine combined with regen- because you can beat them anyways. Or saying melee characters dont need a boost because you can kill others as a melee character.

Well of course you can... Possibility is Irrelevant. Balance is not.

Archived Post
08-30-2009, 08:47 PM
Drones are OP.

But then again... maybe it's jsut because they heal. Who knows. Maybe all heals combined with defense passives are OP.

The difference though... is the fact Drones can be used while you attack. Other heals cannot. Huge difference.


When it comes to heals... defensive passives... buffs.... there is always 1 rule to follow.

If a pure DPS build cannot hurt them 1v1- then they're OP. In some way, rather a single power or a combination of powers.

Why? Because if one person is spec'd entirely in offense- and the other is spec'd in main defense but still enough offense to kill- then the latter will win Every. Single. Time. As long as the other person can do more damage than you (which could mean the difference of 1% per hit) if you cannot even hurt them 0.01%- you are worthless and might as well /quit PvP now. NOT because you suck (since you're DPS built) but because they're OP.
.

Extensive testing in Open Beta revealed that a total offensive person can easily burn down a person using defensive passives and med bots at level 40. I know, I must have tested it 40-50 times with various builds. Most of what you say is just plain false.

Archived Post
08-30-2009, 08:48 PM
What makes them OP when you can destroy them in one attack? And they don't always heal you. Also I can pop more than on heal that are HoT's and attack while my heal ticks are going off. So should all powers that work during the duration of another power be nerfed cause they're OP?

What kind of ******** logic is that? You can attack while drones heal so they're broken? I can pop the Martial Arts heal, The MA +Dmg Res +Def Buff and run around blowing people up with no fear. I suppose those need a nerf too?

The heal bots require a full charge to cast leaving you vulnerable while casting and they are easily disposed of. They are not OP in the least and nobody has demonstrated how they'd be OP without using some kind of Subjective reasoning that doesn't stand up to minimal scrutiny.

Archived Post
08-30-2009, 08:49 PM
Extensive testing in Open Beta revealed that a total offensive person can easily burn down a person using defensive passives and med bots at level 40. I know, I must have tested it 40-50 times with various builds. Most of what you say is just plain false.

LoL...


1) I played in Beta too, and so did all the rest of us- so we know your post is laughable.

2) Was that before or after the 1-1000 following patches that changed everything?

3) Level 40.... LoL....

4) Level 40...........LOL!!!!!

5) Balance is important for all level brackets- not just a level no one is at right now.

Please stop posting...

Level 40...

Archived Post
08-30-2009, 08:56 PM
What makes them OP when you can destroy them in one attack? And they don't always heal you. Also I can pop more than on heal that are HoT's and attack while my heal ticks are going off. So should all powers that work during the duration of another power be nerfed cause they're OP?

What kind of ******** logic is that? You can attack while drones heal so they're broken? I can pop the Martial Arts heal, The MA +Dmg Res +Def Buff and run around blowing people up with no fear. I suppose those need a nerf too?

The heal bots require a fool charge to cast leaving you vulnerable while casting and they are easily disposed of. They are not OP in the least and nobody has demonstrated how they'd be OP without using some kind of Subjective reasoning that doesn't stand up to minimal scrutiny.

With heals, it is often not just ONE thing that is Overpowered. It's a combination of multiple things working in a way as they're not suppose to.

Healing is extremely sensitive to game imbalances. The fact you can reverse damage means the number crunching is extremely complicated. For example, look at Warhammer Online. Healing isn't even that powerful- but because of the game mechanics and dps numbers- Healing will often be the sole deciding factor in who wins.

Combat is extremely complicated alone with just Offense + Defense. When you add healing, it gets significantly more complicated (Not double... but many many MANY times more.) Add Crowd Control- the same.

It's obvious PvP in CO is very unbalanced right now- and will require A LOT of tweaking. Drones are OP right now- heals are not. The reason is most likely because Drones seem to be significantly more popular than healing abilities. One must balance the game and apply the nerfbat one FotM at a time. This isn't to say that all healing isn't OP- but that we can only notice things as they come. There could perhaps be a few abilities that are very unpopular- but extremely overpowered. But no one cares.

People care about what is OBVIOUSLY ruining their fun. And it's not player skill or gimped builds. It's overpowered abilities which give extreme advantages and disadvantages to EVERYONE.

If a low-dps support character was whining about not being able to damage a high-defense character, then that's just silly.

But there are hundreds of FotM builds running around because one ability is more OP than the other- it ruins the entire game because everyone else has to rather join the FotM Club- or join the Anti-FotM Club.


When you lose the ability to play your character the way you wanted to play and/or the way it was MEANT to be played (by the developers) is when the nerfbat needs to start swinging.

Archived Post
08-30-2009, 08:59 PM
What's so funny about level 40? It exists...it's part of the game. It's the game that most of the playerbase will be playing around. It makes no sense to balance powers around lower levels.

What's imbalanced at lower levels? Heal bots + a heal build can survive a DPS build? That's imbalanced? Seems that if an offensive toon can't kill a defensive toon and vice versa that sounds perfectly balanced to me.

I tested the durability of the bots during the last patch before Head Start and they were still one shottable at lvl 40 and 3 shottable at lvl 14.

Also on the last day of open testing I sat with my def passives my 5k+ HP with my heal bots and regen and was DPS'd down by somebody faster than I could regen/heal it up. Seems to me that the drones are working fine. Don't see how they are OP. Easily destroyable, make you vulnerable when you cast them, spend more time traveling and healing eachother than teh actual players.

Archived Post
08-30-2009, 09:00 PM
I was burning through people in T2 with an offensive build... it really isn't that hard.

For those comparing OB and the L40 matches, just remember that was done without using L40 gear. It is slightly more difficult with the proper gear :)

Archived Post
08-30-2009, 09:02 PM
With heals, it is often not just ONE thing that is Overpowered. It's a combination of multiple things working in a way as they're not suppose to.

Healing is extremely sensitive to game imbalances. The fact you can reverse damage means the number crunching is extremely complicated. For example, look at Warhammer Online. Healing isn't even that powerful- but because of the game mechanics and dps numbers- Healing will often be the sole deciding factor in who wins.

Combat is extremely complicated alone with just Offense + Defense. When you add healing, it gets significantly more complicated (Not double... but many many MANY times more.) Add Crowd Control- the same.

It's obvious PvP in CO is very unbalanced right now- and will require A LOT of tweaking. Drones are OP right now- heals are not. The reason is most likely because Drones seem to be significantly more popular than healing abilities. One must balance the game and apply the nerfbat one FotM at a time.

So you spent the time to type that...and not make a single point as to how Drones are OP. Wow...

I played WHO as well, and it's PvP doesn't even correlate to the PvP here. Not in the least.

You seem to be complaining that Healing makes PvP more complicated...since when is this a bad thing? It adds another layer of strategy besides "SMASH THIS BUTTON AND POWER UNTIL YOUR DEAD!!!!!" Seems to me you have a problem with using strategy. You want this to be a game of easy mode button smashing.

Sounds like PvE is right up your alley.

Archived Post
08-30-2009, 09:02 PM
What's so funny about level 40? It exists...it's part of the game.

This is why.

Because actually it's not.

I would be surprised if a single person has reached level 40 yet.

Only a handful have even reached level 35.



If no one is level 40- it doesn't even exist.

If 99.999999% of players aren't even above level 30- it's obviously not part of the game.

Archived Post
08-30-2009, 09:04 PM
This is why.

Because actually it's not.

I would be surprised if a single person has reached level 40 yet.

Only a handful have even reached level 35.



If no one is level 40- it doesn't even exist.

If 99.999999% of players aren't even above level 30- it's obviously not part of the game.

As of noon today there were 20 people online over level 35 and yes Dameron is level 40 already.

It doesn't matter, offensive builds still cut through high defensive builds from 21-30 as well. You can try to claim differently, but I've proven it many many times.

Archived Post
08-30-2009, 09:04 PM
So you spent the time to type that...and not make a single point as to how Drones are OP.


I don't have to explain why Drones are OP. It's a fact, and the devs will handle it. Why discuss it? That would be rather repetitive.


You seem to be complaining that Healing makes PvP more complicated...since when is this a bad thing?

Who are you talking to?

In all the pages of this thread, not a single person has done anything even similar to this.

Try rebooting your Logic sector and scan again.

If you come to the same conclusion, I suggest turning your system off for 8-9 hours.

Archived Post
08-30-2009, 09:08 PM
So now instead of PvP being more complicated it's "everyone" has to have it so it's OP. It's only OP if certain people can get it, or if it is a must have power...but in this game there really aren't many if any "Must have powers." There are powers that outshine others and ones that you hear about a lot but none of them are seen as "Required" to succeed.

Drones fall into that category. If you can afford the space in your build for them then slot them if they can benefit you. I have a couple builds that don't have space for them.

The dynamic of this game that's so attractive is the ability to have any power you want...well at lvl 40 your build is usually pretty well fleshed out before your last power choices...and if I have an "Extra" power pick why not pick a power that can heal me...?

Archived Post
08-30-2009, 09:11 PM
As of noon today there were 20 people online over level 35 and yes Dameron is level 40 already.

It doesn't matter, offensive builds still cut through high defensive builds from 21-30 as well. You can try to claim differently, but I've proven it many many times.

The reason I laughed is because:

1) No one- or practically no one is level 40. Making it irrelevant.

2) The majority of players aren't above level 30.

but MOST OF ALL

3) Balance is most important where the majority of players are. This is the 10 and 20 bracket.

4) For the game's future, Balance is equally important in ALL level brackets. Arguing that the game is fixed once you hit level 40- doesn't mean Drones aren't OP.

In theory... EVERY power could technically be overpowered. Drones at level 13, but not at 37. Wolves OP at level 6 but gimped after level 16. Gunslinger OP at 40, but Neutral at 1-39, with the exception of level 24.831 where it's gimped.

This has no relevance on whether or not drones are OP.


Your argument is the same as if someone said "You think medicine is expensive? Well Medicine isn't expensive for the rich, so we don't need to change anything. Medicine isn't expensive."

Obviously this person's thread isn't titled "Medical Drones break PvP at level 40."
In fact, this person- just like 99% of the population- are probably in levels 1-25. So this title in essence is easily read as "Medical Drones break pvp pre-25."

Now do you understand why I laughed at your level 40 argument?

Archived Post
08-30-2009, 09:14 PM
I
Combat is extremely complicated alone with just Offense + Defense. When you add healing, it gets significantly more complicated (Not double... but many many MANY times more.) Add Crowd Control- the same.



This is from YOUR post. Really dude...get with it. You say something is a FACT doesn't make it a fact. What makes them OP? You haven't said anything about them being OP except..that you can be healed while attacking. That's the only argument. And there are several powers that heal while attacking. So that means that they are also OP?

You just seem like a really bad PvPer who wants to nerf herd for no other reason than you're too thickheaded to adapt and overcome.

Archived Post
08-30-2009, 09:16 PM
If you can afford the space in your build for them then slot them if they can benefit you.

1) One of the most important cores of this game is character customization.

2) One of the biggest complaints (and reasons why ppl hated) PvP in CoH was because they couldn't be what they wanted to be. (There were powers that you could, and couldn't be in PvP.)

3) This game obviously has PvP as more of a focus than CoH- and the PvP is excellent. In fact, the developers of this game have EVERYTHING as a better focus than most MMO's.

With their massive effort to balance PvP already- they obviously care. If they care- then they want to make PvP the way it's MEANT to be. And that's integrated into part of the core game.

REPEAT 1) One of the most important cores of this game is character customization.

RESULT 4) PvP is meant to be balanced where you can be "your character" without being gimped because your fire character didn't choose (x) ICE ability.

CONCLUDE 5) Not everyone wants to run around with drone robots as part of their characters- just the same as not everyone wants to be forced to use (x) ICE ability when they're a FIRE character.

Archived Post
08-30-2009, 09:18 PM
The reason I laughed is because:

1) No one- or practically no one is level 40. Making it irrelevant.

2) The majority of players aren't above level 30.

but MOST OF ALL

3) Balance is most important where the majority of players are. This is the 10 and 20 bracket.

4) For the game's future, Balance is equally important in ALL level brackets. Arguing that the game is fixed once you hit level 40- doesn't mean Drones aren't OP.

In theory... EVERY power could technically be overpowered. Drones at level 13, but not at 37. Wolves OP at level 6 but gimped after level 16. Gunslinger OP at 40, but Neutral at 1-39, with the exception of level 24.831 where it's gimped.

This has no relevance on whether or not drones are OP.


Your argument is the same as if someone said "You think medicine is expensive? Well Medicine isn't expensive for the rich, so we don't need to change anything. Medicine isn't expensive."

Obviously this person's thread isn't titled "Medical Drones break PvP at level 40."
In fact, this person- just like 99% of the population- are probably in levels 1-25. So this title in essence is easily read as "Medical Drones break pvp pre-25."

Now do you understand why I laughed at your level 40 argument?

You assume a static system. This game is not a static system. The majority of the people will not always be in the 10-20 bracket. As of this evening the 21-30 bracket was insta-queuing. We're already seeing an upward shift. Now, I get what you're saying about med bot scaling, however what you're failing to realize is that although powers may be great early on, they may sale poorly later and that in itself is balance. Yes, it may not be fun to go against someone at level 11 how has med bots, but that's a choice they have to live with come level 40 when med bots impact is significantly reduced.

So you can laugh that they're more "balanced" at 40, but that doesn't mean it's not a part of the game. On the contrary it will be pretty much BE the game by your logic in a month or so.

Archived Post
08-30-2009, 09:19 PM
This is from YOUR post. Really dude...get with it. You say something is a FACT doesn't make it a fact. What makes them OP? You haven't said anything about them being OP except..that you can be healed while attacking. That's the only argument. And there are several powers that heal while attacking. So that means that they are also OP?

You just seem like a really bad PvPer who wants to nerf herd for no other reason than you're too thickheaded to adapt and overcome.

I'm not bad a PvP. But there are thousands of players who wish they could have fun playing as their FIRE character but are gimped because they didnt choose ICE powers- or players who DONT want healing bots, but are at a severe disadvantage without them.

And you're right, just because I say something is a fact doesn't make it a fact. That's rather irrelevant to anything discusses here though... because the facts are facts. If I said something is a fact, it's because it is. Neither of us can change that.

Or maybe I should result in a childish approach: "JUST BECAUSE YOU SAY SOMETHING ISNT A FACT DOESNT MEAN IT ISNT A FACT!!!! NANNER NANNER!!!!!!!!"

Nah.

Banana.

Archived Post
08-30-2009, 09:21 PM
You assume a static system. This game is not a static system. The majority of the people will not always be in the 10-20 bracket.

But they are now. So they need to focus on balacing the game at it's being played now.



What kind of developer would balance the game for level's 34, 38, and 46- not not 1-33, 35-37, or 39-45 when everyone is level 1-33. And then later balance the game 1-33 when everyone is level 34-83.

You focus on the majority of players NOW. You can fix the rest later.

Archived Post
08-30-2009, 09:26 PM
But they are now. So they need to focus on balacing the game at it's being played now.



What kind of developer would balance the game for level's 34, 38, and 46- not not 1-33, 35-37, or 39-45 when everyone is level 1-33. And then later balance the game 1-33 when everyone is level 34-83.

You focus on the majority of players NOW. You can fix the rest later.

In my opinion that's a terrible way to balance things. Especially a game where the level demographic shifts so rapidly due to incredibly easy leveling. The easiest way to achieve balance is when you can see the full fruits of a power's intended purpose. That happens at max level. It's from that baseline that you adjust scaling.

I'm not arguing that scaling doesn't need to occur, however, I am arguing that overpowered is not at all the correct term here.

Archived Post
08-30-2009, 09:26 PM
Nobody is forcing anyone to use drones...or fire or ice...You really need to learn to play. None of your post show any kind of real experience or reason behind them.

Seems like you poured over the boards found a few popular powersets and have chosen to complain and whine about them until they're nerfed and every power does the exact same dmg with the exact same end cost with the exact same 2ndry effect.

Thats what it sounds like you want. So everything is even!!!!!

I do well on my Fire toon, and I do just as well on my Healer. One toon has 3k HP at lvl 40 the had 5k+ at lvl 40. Each toon is different and only one has med drones. So tell me again how it is that I "HAVE" to pick X to be successfull? Didn't think so.

PvP's dynamics make it a different game from PvE and you shouldn't expect all the powers to be as useful.

Example: PvP is fast paced and targets that can move quickly are hard to target and spike. Solution: Take ice blasts and debuffs to apply Chill Debuff and slow targets. Does that mean Ice is the best? No...it means ice is the best for that scenario.

Cause in that same example while my friend is Ice and slowing them...I'm going to use my character, specced for pure dmg, to attack with fire, since it's secndary effect is DoT an more dmg.

That example doesn't mean that, "SEE YOU HAVE TO BE FIRE AND ICE TO WORK IN PVP!!!" It actually shows how there are different reasons to be one or the other, you just have to decide what best works for you.

This is nothing like CoX where Fire/Em was all the rage and the only real pick for dmg...here you can find dmg everywhere and build however you want. Just cause you wannabe a sheep doesn't mean the rest of us are.

Archived Post
08-30-2009, 09:55 PM
I know for a fact that rank 3 condemn and rank 3 ego storm one-shot drones.

You can add rank 3 pyre to that list as well, royally ticked off this 1 guy in pvp Saturday by following him around and dropping pyre every time he summoned his heal bots or gun turrets. Quickly earned my 'destroy 100 pets' perk off that poor gadgeteer. Problem comes when the other members of the team realize you can 1 or 2 shot their heal bots and proceed to gank you on sight afterward.

Archived Post
08-30-2009, 09:57 PM
You can add rank 3 pyre to that list as well, royally ticked off this 1 guy in pvp Saturday by following him around and dropping pyre every time he summoned his heal bots or gun turrets. Quickly earned my 'destroy 100 pets' perk off that poor gadgeteer. Problem comes when the other members of the team realize you can 1 or 2 shot their heal bots and proceed to gank you on sight afterward.

Sounds like the other team used "strategy" to adapt to you zapping drones. DOOM!?!

/sarcasm off.

Archived Post
08-30-2009, 10:01 PM
Sounds like the other team used "strategy" to adapt to you zapping drones. DOOM!?!

/sarcasm off.

Aye that they did, and ya know what, it was a lot of fun. Yeah, I died, but I'd take out their heal bots and provide a distraction for the rest of my team to sweep in and nail them all from behind while they focused on me.

Archived Post
08-30-2009, 10:33 PM
of course the game should be balanced 10-20-30. saying otherwise is absurd. Defense 10-20 is way powerful compared to later on, I have played way too many near-stalemates today. Heal bots are a big part of that..who has rank 3 pyre 10-20? Your whole...idiom would have to be running around and spamming Pyre, which is silly.

Archived Post
08-30-2009, 10:56 PM
Med Drones are not OP,

Med drones are Overused
Med drones are Effiecent
Med drones are Killable (With a number of skills, at MAXIMUM Level)
Med drones are Charge summons (Meaning takes time and interuptable

Med drone are innately Uncontrolled, but upgradable

jsut want to post something as I'm not sure why people in up roar, as My drone get killed all the time and I've been the most killed PVP in my group of friend ... I think its the Bullseye on my drone that do it

Archived Post
08-30-2009, 11:01 PM
They are easy to kill and often get stuck in invisibile obstacles and stop healing.

Archived Post
08-30-2009, 11:21 PM
I started drones quite accidentally in beta on my gadgeteer and found out how godlike they were in PvP. Basically, you're in combat quite a bit, so a combat regen is needed or you will eventually be wore down (unless you're getting all the green power ups). Problem is, we only get one passive slottable. So if you take the regen power, you can't take any of the other powers that boost dmg or whatever. And unlike some of the triggered regens, these guys work on their own, target each other and allies, and don't take up your time or end (other than when you summon).

For extra lols, get a passive defense, stack drones, get an upgraded block. In the lvl 39/40 days at end of beta, I did this with teleport, with 2 anti-holds and I don't think I ever died.

I will totally use medical drones in all my toons because I like to PvP and it would be silly to not have them. As for targetting them with some max AE, no one has the option of that excepting maybe near the end of t2 games. And if they do splode, just teleport/tunnel/whatever away if you're in trouble and wait a short while to resummon.


tldr: just use them, because they are OP and that is the best counter. To RP why your barbarian has some medical drones, just say they are given to every participant, because they practically are.

Archived Post
08-31-2009, 12:16 AM
I

For extra lols, get a passive defense, stack drones, get an upgraded block. In the lvl 39/40 days at end of beta, I did this with teleport, with 2 anti-holds and I don't think I ever died.


I'd be surprised if you could kill anything but the squishiest of squishies either.

Archived Post
08-31-2009, 12:51 AM
I'd be surprised if you could kill anything but the squishiest of squishies either.

Sometimes you aren't suppose to. See: Disruption, Support, Debuff

Archived Post
08-31-2009, 12:56 AM
Sometimes you aren't suppose to. See: Disruption, Support, Debuff

True. However, once I realize that someone doesn't have the damage to kill me (and are buffed out the wazoo with defense) I switch to a more enticing target. That is after I AoE and kill their med bots haha.

Archived Post
08-31-2009, 01:02 AM
You stop it...that's using critical thinking skills in PvP. Get back in teh box and mash your buttons sir!!

Archived Post
08-31-2009, 06:03 AM
omg are these forums just a place where people cry when they get owned?

Archived Post
08-31-2009, 06:10 AM
omg are these forums just a place where people cry when they get owned?

Half of the things I dislike about pvp currently are powers or items I use myself. My concept pve character currently has a 3:1 win/loss ratio. I complain because it's shallow, not because it's hard.

Archived Post
08-31-2009, 06:22 AM
Half of the things I dislike about pvp currently are powers or items I use myself. My concept pve character currently has a 3:1 win/loss ratio. I complain because it's shallow, not because it's hard.

so you're trying to impose your a set of values where "shallow" is not a good thing.

kk, qualify it, plz.

pardon me, but i sincerely think most of the people complaining here are whiners who can't deal with the prospect of having to optimize a toon for pvp.

OMG GUYS I WANNA BURROW INTO TEH GROUND AND PVP THAT WAY. sorry baddo, get better travel powers if you want to be competitive. it's your fault you're getting pwnt; it's not hard to click on the on tp/acro/fly when you're leveling up.

Archived Post
08-31-2009, 06:29 AM
.. what?

I'm saying that pvp is shallow because it's easy to win it if you know how, even on a gimped build. You're putting forth a strawman where I wish that my gimped build should be better. I never once claimed to be a 'baddo', I'm only saying that currently it's easy to win in the pvp because it's broken. If I wanted to be a 'baddo', I'd say that the pvp is perfectly balanced and that I win by pure skill.

I'm not sure if I'm understanding you right.

Archived Post
08-31-2009, 06:44 AM
Gigabolt spam or Pyre will remove bots like crazy.

QQ less, pew pew more plz.

Archived Post
08-31-2009, 06:47 AM
QQ less, pew pew more plz.

+1

murder moar downies.

Archived Post
08-31-2009, 06:48 AM
I don't think anyone has mentioned this thus far.

On my ice user character, I -love- seeing pets (including medical drones) near an enemy.

I specialize in a defensive build that focuses on frost breath (with chill advantage) and shatter. The more drones there are, the more stuff that gets ice caged. The more stuff that gets caged, the higher my DPS when I use shatter.


The drones die, and anyone near the drones take additional cold AoE damage. Pre-20 in defensive build, shatter w/chill does 200+ easily. The cages explode in an AoE for 100+ more damage.

Throw in two drones, and that's an extra 200+ AoE damage. Add a player and that's 300. Throw in the 200+ from chill + shatter, and you generally have dead drones that made for a very nice bit of extra damage to the player.


The damage is doubled when in ice form and offensive role. Which is why I'll switch builds mid-fight for those extra nice shatter blasts.

Archived Post
08-31-2009, 06:55 AM
I don't think anyone has mentioned this thus far.

On my ice user character, I -love- seeing pets (including medical drones) near an enemy.

I specialize in a defensive build that focuses on frost breath (with chill advantage) and shatter. The more drones there are, the more stuff that gets ice caged. The more stuff that gets caged, the higher my DPS when I use shatter.


The drones die, and anyone near the drones take additional cold AoE damage. Pre-20 in defensive build, shatter w/chill does 200+ easily. The cages explode in an AoE for 100+ more damage.

Throw in two drones, and that's an extra 200+ AoE damage. Add a player and that's 300. Throw in the 200+ from chill + shatter, and you generally have dead drones that made for a very nice bit of extra damage to the player.


The damage is doubled when in ice form and offensive role. Which is why I'll switch builds mid-fight for those extra nice shatter blasts.

score.

welcome to my pvp e-life.

Archived Post
08-31-2009, 07:00 AM
Drones break PvP. Sonic Device breaks drones... and probably their user, too, if they're standing too close.

Archived Post
08-31-2009, 07:52 AM
I was pvping last night against someone with the heal drones. She just stood there, didnt fight a single person. She just kept deploying the heal drones, and anytime anyone tried to fight her she put on permablock. I assume she had PFF or something because myself and a friend were fighting her as she stood there and took little to no dmg.

Granted, she didn't kill anyone, but it was quite annoying.

Archived Post
08-31-2009, 01:54 PM
The games not even really PVP so shut it. There far from over powered. Go play WOW and ruin it some more.

Archived Post
08-31-2009, 02:08 PM
How about you AoE them? They die incredibly fast.

this.

stop whining and l2p

Archived Post
08-31-2009, 02:15 PM
I'm not defending med drones any more than I'm attacking them. I'm completely neutral on this.

I've seen teams with 3, or 4 people with drones, and yes, those teams are VERY hard to beat. Just when you think you have one set cleared, another one pops in and just when you think you've got them all, they take two seconds out of their time to summon more. The only effective thing to do in this situation is heavily focus fire on each individual and worry about the bots later. Otherwise you spend all your time destroying them and not the actual player summoning them. It usually doesn't turn out that way though.

On the other hand, I've gone up against single and doubles with them and, most of the time, they don't cause that much of a problem. My hero is incredibly awesome at vandalizing every piece of junk around him. Sparkstorm with the +toggle characteristic makes killing turrets and drones really easy and the ability will always last for it's full duration.

I have a love/hate relationship with these. I love them when I'm grouped with my friend who has them and one set is literally enough to make me, and my build, unstoppable in pvp. Without them, I can survive, but I rely on teleport a lot more.

I hate them when I'm grouped with an entire team of individuals that decided to min-max the best powers from the best sets, and this just happens to be one of them. It's a heal that you don't have to do anything for except hold a button down for a few seconds and then completely forget about it.

Out of all the things to do to maybe fix them, I think someone else made it pretty clear earlier in thread - just remove the function that lets them heal eachother. You could also put a slight cooldown on it after both bots are destroyed, making it so that they have to wait a bit before they can summon a new pair. That wouldn't be to busted I don't think and shouldn't cause to much whining with the crowd that think nothing is wrong with them. They're a good power, definitely better than any other heal you could get. Something at least needs to be done about that, so they don't make other heals second rate.

Archived Post
08-31-2009, 02:17 PM
Keep trying :)
For every strenth there is a weakness, and in every weakness there is a strength.
there is no I in team
Take the T out of cant and try again.

Hope this helps or try to find a way I have beaten every build out there it is possible. If you all keep whining about your inability to pvp maybey that isnt for you. Stick with the mobs and stop complaining before we all end up with no travel pwoers in combat/ defense builds that cant tank, dmg dealers that dont do dmg, ect,ect.. anyone remeber the ED nerf in COH or the changes made to scrappers and blasters ect, ect, If you want [erfect balance then go to a diffrent game. With as many choices as we have here there will never be balance unless we are all regulated into specific builds and classes. In short stfu and play, if you dont like your build change it, if you like anothers ask them how they did it, or even better read the descriptions on the pwoers and use that info to get a plan of attack.

Archived Post
08-31-2009, 02:24 PM
Been having a lot of luck with Ego Storm against them lately. Came up against 6 med drones in a match today and managed to take most of them down with one storm. I'm liking ES because of it's big range and the ability to run around while maintainting it.

Granted, you have to rely a bit on their buggy AI, as players will try keep them spread out. If you're lucky, they'll be stuck healing the same guy (or just "stuck" alltogether).

Archived Post
08-31-2009, 02:57 PM
You won't have much agreement with players on this issue, because it seems the majority of players use them. As far as killing the bots with an AoE, of course you can one shot them, these ARE the forums :cool:. I don't blame players for defending them, they might have to heal themselves if they didn't have a decent one click medic team every minute and a half.

At level 21 I can remember the bots having slightly more than 1000 hp, which is about how much damage I can pop off (at level 21) with a full charge of SMG. Unfortunately they heal themselves as well, so obviously my "non-alpha" DoT strike ability does not get rid of the targets before they begin to heal. It usually takes two or three charges to counter the amount of damage the bots are healing with my charged DoT bursts. The only way to counter the bots quickly and effectively is to find the best alpha strike ability, that you can spam quickly enough, and take them out before they manage to heal each other. The only problem with this is that it encourages FoTM choices for players who desire to participate in PvP with the character concept and theme they created, which should not be the case.

I will not agree that the way these bots function when activated needs to be nerfed, but rather the recharge of the ability be increased two-fold. No class or power set is incapable of taking out the drones in less than one minute, and that is a fact. However, the one minute and thirty second recarge time allows the defending player to quickly call them out again. This puts the defending player back at max HP while the attacking player is at a lower HP. Remember all of this time you spend attacking the drones gives your opponent a nice 1-60 second window (depending on your build's damage capabilities) to unleash damage on you, which cannot be blocked, for if you stop throwing damage on the bots they will heal themselves back up to 100%.

Increase the recharge time to three minutes and the problems will be solved, i'll guarantee it.

Archived Post
08-31-2009, 03:05 PM
I will not agree that the way these bots function when activated needs to be nerfed, but rather the recharge of the ability be increased two-fold. No class or power set is incapable of taking out the drones in less than one minute, and that is a fact. However, the one minute and thirty second recarge time allows the defending player to quickly call them out again. This puts the defending player back at max HP while the attacking player is at a lower HP. Remember all of this time you spend attacking the drones gives your opponent a nice 1-60 second window (depending on build) to unleash damage on you, which cannot be blocked, for if you stop throwing damage on the bots they will heal themselves back up to 100%.


Would you like to stake your life on that slugger? Because you are 100% incorrect about everything you just said.

Do you even look at what your typing before you hit the post button? Inquiring minds want to know.


Increase the recharge time to three minutes and the problems will be solved, i'll guarantee it.

That would just make them next to useless.

Archived Post
08-31-2009, 03:17 PM
It would not make them useless at all, it would get rid of the ability to call them out continuously while in a drawn out fight with your opponent. As long as the bots are up you are not killing that player, plain and simple. The quick recharge just makes the problem worse by allowing the drones to return to the fight after they are neutralized, making that window of opportunity to kill the player very small.

Also, if you are going to tell me I am "100% incorrect" about something you should put in 100% effort and explain what is wrong as well as what is correct. Less attempted intellectual talk, more explainations for "inquiring minds."

Archived Post
08-31-2009, 03:25 PM
I beleive that while medical drones can be incredibly stupid due to their pet AI, they are also too powerful a healing factor when compared to their summoning cost. Medical drones imho should have a longer recharge, so that killing them has more of an affect on their summoner.

Archived Post
08-31-2009, 04:00 PM
Fact of the matter is, the developers don't particularly care about balance at any point other than max level, since you'll be spending the great majority of your character's existence, there. As such, arguing about balance in PvE or PvP prior to that point is pointless. Defensive options become weaker at max level, ergo, they are fine.

Archived Post
08-31-2009, 06:32 PM
It is no where near that simple. The drones have too much health and heal too fast to simply be AoE'd down. You have to also remember that there are players in there the entire time doing damage and using holds to prevent anyone from effectively destroying the bots. Fast moving PvP'ers don't lose them because of movement or pathing issues because they do not move. The players hold still and let the drones heal them to full constantly. The drones allow them to cluster in the center completely protected.

Even though I have been able to kill them, it doesn't happen before all of my teammates have died at least twice. It is simply too great of an advantage. Games should not be ending in 0/15 because of just 1 power.

You fail.. AoE is the best way to kill them. There HP scales with INT, which very feel classes will take as a main stat, so they really dont have a lot of HP. If you are trying to down them with Auto-Attack... THERE'S YOUR PROBLEM!!!