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View Full Version : Whatever that Ice Power Is...


Archived Post
08-30-2009, 08:35 AM
I don't know. I just don't feel like I should be slowed down by Ice up to 15 or more seconds AFTER that particular altercation has ended. I feel like Ice slows people down for too long.

Archived Post
08-30-2009, 09:33 AM
It's not a power. It's an effect, chill, and it's on almost every ability in the ice set, including it's block. It's basically the mechanic for the entire powerset, like knockback for force, and negative ions for electricity. And it's weaker than either of those other two, and worse than knockback for pvp. That's why ice gets several abilities that do more damage if they have chill on them already, to make it more appealing. It's not bad, but I'd hardly call it overpowered either.

Just use a travel power, you can pretty much ignore it for only slightly less efficient fighting. If you're teleport, though, you're out of luck, but that's a terrible main travel power anyways, only good for running away.

Archived Post
08-30-2009, 10:03 AM
Travel powers are still pretty slow when you're chilled. It's gotta be the best slow/snare in the game by far. The duration is ridiculously long and I've never seem anything else that has such a powerful snare.

Archived Post
08-30-2009, 10:11 AM
It's not a power. It's an effect, chill, and it's on almost every ability in the ice set, including it's block. It's basically the mechanic for the entire powerset, like knockback for force, and negative ions for electricity. And it's weaker than either of those other two

I'd much rather have a chill proc on my attacks than negative ions...

Might just be me though.

Archived Post
08-30-2009, 10:30 AM
It might last too long. It's kinda better than a root atm.

Archived Post
08-30-2009, 05:11 PM
lol its the best CC in the game

Only teleport stands a chance and you better make sure you get away because when u get out of TP your still chilled LOL

It needs to be tweaked.......

but add pyre, micro mines, and a metric ton of other crap to that list and I doubt we will see any good changes for a while

Archived Post
08-30-2009, 05:16 PM
lol its the best CC in the game

Only teleport stands a chance and you better make sure you get away because when u get out of TP your still chilled LOL

It needs to be tweaked.......

but add pyre, micro mines, and a metric ton of other crap to that list and I doubt we will see any good changes for a while

lol pyre. unless you mean the knockback advantage you are a nub.

Archived Post
08-30-2009, 05:30 PM
Thing is though, any smart player that gets KB'd a lot will build for +Str and pyre's biggest draw is no longer really a factor. Same with Shotgun.

Archived Post
08-30-2009, 08:03 PM
You still get KBed with alot of STR. I thought they nerfed shotgun a few builds ago, but my might toon was constantly getting knocked on its ass by it in arena. Mind you it wasn't *every* hit knocking me down, but it was enough so that I couldn't even charge up an attack without getting KBed again. Devs just need to hurry up and add KB suppression.

Archived Post
08-30-2009, 08:08 PM
You still get KBed with alot of STR. I thought they nerfed shotgun a few builds ago, but my might toon was constantly getting knocked on its ass by it in arena. Mind you it wasn't *every* hit knocking me down, but it was enough so that I couldn't even charge up an attack without getting KBed again. Devs just need to hurry up and add KB suppression.

They need to hurry up and do a lot of things. >.>

Archived Post
08-30-2009, 09:11 PM
Pyre and shotgun still KB on a fairly consistent basis. It isn't 100% on tap but it does KB on I'd say 7/10 taps and on 9/10 charges for pyre.

Archived Post
08-30-2009, 09:52 PM
Shotguns knockback chance percentage did get nerfed down with regular taps but with the Breaching Round advantage the shotgun can be charged up in a half second to have an 100% knockback chance to your target. If enraged, it has a 100% chance to knockback all targets in range of the cone. If there's multiple shotgun users you'll be spending a lot otime getting knocked back :D This might be why you Might stackers are still getting chained with knockbacks.

Archived Post
08-30-2009, 10:00 PM
If that's the case then they need to give KB a suppression timer, along with other types of mez as well.

That right there breaks the point of having a /duel option since anybody built for KB with those attacks can just chain KB you out of the ring for the insta win. Not that I'm a big fan of nerfing powers for duels, but that's just one reason to nerf among many.

Archived Post
08-30-2009, 10:13 PM
If that's the case then they need to give KB a suppression timer, along with other types of mez as well.

That right there breaks the point of having a /duel option since anybody built for KB with those attacks can just chain KB you out of the ring for the insta win. Not that I'm a big fan of nerfing powers for duels, but that's just one reason to nerf among many.

Archived Post
08-30-2009, 10:23 PM
IIRC: Breaching Round got a supression timer, regular shot didn't.