View Full Version : Please Fix tunnelling
Archived Post
08-30-2009, 05:30 AM
Just a suggestion to make tunnelling users able to see new quests and component items. It seems an unfair disadvantage for a good portion of the game for those who choose tunnelling as a travel power. I would never have taken this power had I noticed that this was the case. It's easy for a person to fly around and look for quests and components but impossible when your tunnelling. Why exactly is this?
Archived Post
08-30-2009, 05:52 AM
yea they (cryptic) should make like a sense which "shows" u NPC's or available quests or something
Archived Post
08-30-2009, 06:12 AM
Onthe one hand, that sounds fair enough.
On the other hand, I believe whiel tunnelling you are in PERFECT SAFETY, unable to be detected or attacked by NPCs. Not so, with flight - there are places where AA bateries will fire seeking missiles at you, and THEY PACK A WHALLOP.
Archived Post
08-30-2009, 12:59 PM
Onthe one hand, that sounds fair enough.
On the other hand, I believe whiel tunnelling you are in PERFECT SAFETY, unable to be detected or attacked by NPCs. Not so, with flight - there are places where AA bateries will fire seeking missiles at you, and THEY PACK A WHALLOP.
With teleport, you're perfectly safe too. Not forever, but you can travel everywhere without worrying and yet you can see crafting nodes on the minimap. With tunnelling, you can't.
I would like to at least see the crafting nodes, as everybody who hasn't got tunnelling doesn't have to travel slowly if they want to farm crafting materials.
Besides, with tunnelling you're less maneouverable than with any other travel power, since you have to emerge from the ground just to jump over a knee-high wall.