View Full Version : Weapons drawn during tailor sessions
Archived Post
08-30-2009, 12:10 AM
it just cost me 4+k to change my minigun skin, the new one is horrible. i would have known that if it had been drawn during the tailor session. at least while the item is selected...
any seconds?
Archived Post
08-30-2009, 12:18 AM
I wouldn't be surprised if this has been asked for before. It's such an obvious need, all things considered. How they missed putting it in is beyond me.
Archived Post
08-30-2009, 05:02 AM
Yes that would really be useful. Don't want to spend money without knowing what you get.
Archived Post
08-30-2009, 05:04 AM
as far as i gathered in the open, it is an issue since closed allready and "only" bugged and on the todo-list :/
Archived Post
08-30-2009, 08:04 AM
4K?!! I was wondering how the tailor prices work . Does it scale with your level or does it go up after every change you make?
Archived Post
08-30-2009, 10:26 AM
This does need fixing, yes. I chose a new pair of pistols for my hero, only to find that they were six-shooters, and clearly out of tune with the rest of the character style. I wouldn't have chosen them if I'd seen what they looked like.
Archived Post
08-30-2009, 01:34 PM
I don't think you'll find anyone disagreeing with this suggestion. I couldn't find anywhere to specify weapons in the character creator either. Major oversight, please fix soon.
Archived Post
08-30-2009, 04:05 PM
I've also read in the tickets saying that, according to Cryptic, the "function is working properly" since open beta. I don't know where the **** they are looking but it's fricken obvious that weapons aren't displaying at the tailor. Low hanging fruit.. low hanging fruit that needs to get picked... don't let a GOOOOOD game go sour due to bad developers. PLEASE!:mad::mad::mad:
Also.. is it so bad to let us draw the weapons before we use the power? Why bother having weapons at all if we can't ever see em?
Archived Post
08-30-2009, 06:04 PM
I've also read in the tickets saying that, according to Cryptic, the "function is working properly" since open beta.
"Working as intended" is the devs' way of saying "I don't feel like fixing that." Kinda sad to see such an obvious cop-out so soon in the game's development.
If you couldn't see gloves, or boots, etc., it would be undeniably a bug. Well, weapons are as much a part of one's costume as any other part. And picking them blind is just dumb. Anyone can see that, even if they can't see their guns. ;)
Archived Post
08-30-2009, 06:31 PM
absolutly we need it !!!!
i spent 5K only for the weapon skin !!!
Archived Post
08-30-2009, 06:36 PM
"Working as intended" is the devs' way of saying "I don't feel like fixing that." Kinda sad to see such an obvious cop-out so soon in the game's development.
If you couldn't see gloves, or boots, etc., it would be undeniably a bug. Well, weapons are as much a part of one's costume as any other part. And picking them blind is just dumb. Anyone can see that, even if they can't see their guns. ;)
You're right.. this is a pretty heinous cop-out and i hope that the devs are seeing these forums, because it's obvious.. it's pretty detrimental in a game that screams character design freedom.. (YET YOU DON'T LET US SEE SOME OF THE OPTIONS???????)
That crap just doesn't make SENSE! Seriously... As long as we don't have another City of Heroes where there are so many seemingly easy things that can be fixed just drudging along and making the game not as good as it could be.. i'll be happy.
BILL ROPER!!! This is why Hellgate: London faltered... cause there was too many easy **** to fix and it didn't get fixed!!!!
Archived Post
08-30-2009, 06:51 PM
As long as we don't have another City of Heroes where there are so many seemingly easy things that can be fixed just drudging along and making the game not as good as it could be.. i'll be happy.!
Ironically, although it took years to get some weapon customization into CoH, you can indeed see & change them in the character creator/tailor. Why? Because not doing that would be completely stupid.
Archived Post
08-30-2009, 06:55 PM
yeah the bow i got from a quest a recurve one is the same style as your noob weapon - what a waste and i agree I would have dumped it if I could see it int he tailor function - they did have it in closed beta.
Archived Post
08-30-2009, 07:50 PM
bump this does need to be put in
Archived Post
08-30-2009, 07:54 PM
I just hate to see blatant issues like this go for too long. It's just as bad as the Qularr early start weekend event.. wtf? What a waste.
Archived Post
08-30-2009, 09:15 PM
Agreed with the others... Please add/fix this. :)
Archived Post
08-30-2009, 10:44 PM
Agreed with the others... Please add/fix this. :)
PUHLEEEZE... like fix it yesterday.. srsly.... :mad::mad::mad:
Archived Post
08-31-2009, 03:04 AM
What can I say, I thought this was a known bug, now it turns out they're copping out on it?
Jeez guys, get this fixed
Archived Post
08-31-2009, 04:04 AM
The options should be there from the start, during the Creation, kinda annoying to make a knight, only to wield a katana for the whole tutorial.
Or at least put a tailor in the tutorial. But all in all we should be able to view the weapons at the tailor.
Archived Post
08-31-2009, 04:05 AM
Agree! I had to go through all 3 pistol options to find the one I wanted cause I couldn't see what I was picking. :(
Please, please, please fix this:)
Archived Post
08-31-2009, 04:40 AM
I would have to agree as well. Considering the price we have to pay for these costume changes, (19L for me at 20) and just how infrequent resources are when you want to do things like crafting or respec, it would be terrific if we could see choices before we make em. While 19L isn't to bad for one choice, when the model doesn't look as you expected, and you have to do it wlel.. 4 or 5 times... it adds up quite rapidly.
Archived Post
08-31-2009, 04:52 AM
it would be terrific if we could see choices before we make em.
No... it would be ADEQUATE. It would be the least any reasonable person would expect. This isn't some special request we're making, it is a basic requirement of a functional game.
(Ire is directed at the devs, not Krivasran, who is just putting it more nicely.)
Archived Post
08-31-2009, 09:32 AM
This has got to be something to get put in the game.. we need to make more noise.
Archived Post
08-31-2009, 10:21 AM
/agreed
Important for style to see everything. This does require fixing. What is a champion without style? It's ALL about style!
Archived Post
08-31-2009, 10:45 AM
Agreed. Give us the ability to preview weapons.
Archived Post
08-31-2009, 10:46 AM
isnt this bug? not suggestion?
Archived Post
08-31-2009, 10:53 AM
Really hope this gets fixed soon. Also:
...is it so bad to let us draw the weapons before we use the power? Why bother having weapons at all if we can't ever see em?
We could do this in CoX, and it really annoys me that it was left out in CO.
To make matters worse, our characters in CO seem to exit combat mode very quickly, which makes our weapons disappear almost immediately after our last attack. Because of this, we really only get to see our weapons during combat.
I really wish they'd just come up with something completely new that would be even better than CoX's system, like a toggle or something. It wouldn't have any statistical effect on our characters - purely cosmetic. It shouldn't be very complicated - when the toggle is activated, our weapons become visible. Also, it would allow us to view our weapons while in our relaxed, default stance, rather than the in-combat stance.
They could give the toggle to every character, whether they have weapons or not. If they don't, it just wouldn't have any effect (kinda like the pet window - not eveyone uses it, but everyone has it). They would need to figure out a way to alter the toggle for different weapons, since some people use more than one weapon.
Over time, they could even incorporate this into the weapon costume pieces, like holsters and sheaths. If wings can have animations that are tied to powers (flight), why can't these costume pieces do it too? For example, activate a sword skill and the sword sheath costume piece changes to an empty sheath with no sword inside. This could also be applied to the weapon toggle I suggested above.
Also, these costume pieces should be moved to the weapons category in the tailor screen, which would now be broken down into 'Weapons' and 'Sheaths'. This way when you edit your weapon, it gets carried over to the sheath. For example, the sword sheath currently in the game looks like a long sword, and there's no way to change it to katana, etc.
Overall, weapons and weapon costume-pieces need a lot of work.
Archived Post
08-31-2009, 01:52 PM
Easy fix for this....put the costume changers in the Power House with the same rules as powers. Thank you and drive through.
Archived Post
08-31-2009, 01:59 PM
I'll add my voice to this... we absolutely need to be able to see our weapons in the tailor, as well as in the original charactor creator if we pick a power with weapons.
Archived Post
08-31-2009, 02:06 PM
It is utterly ridiculous. The devs crow about the millions of ways to customise our characters, but don't give us the basic feature of being able to see what the weapons in our list look like when tailoring! :mad:
Also, as previous poster(s) mentioned - why can't we draw our weapons outside of combat. Other MMO's have this feature! :mad:
Archived Post
08-31-2009, 08:13 PM
This is a big one for me! Add my vote to the list!!!!!
Archived Post
08-31-2009, 08:31 PM
Hmm... To see directly in the tailor window how the weapon look like or... Change weapon and give it really gross colors so you know which colors whichs>leave the tailor and smack some enemy>remember the colors>go back to tailor and change... again>repeat until you have tried all the weapons.
Oh tough choice... No it isn't... /signed over and over by my multiple personalites.
Archived Post
08-31-2009, 08:36 PM
I don't know if it's been said already, but I think it would be totally cool if you could also pick different sounds to go along with the powers. Even more customization would be cool!
Archived Post
08-31-2009, 08:44 PM
I don't know if it's been said already, but I think it would be totally cool if you could also pick different sounds to go along with the powers. Even more customization would be cool!
Wow, this is really a good idea. Deserves its own thread. Don't know why I never thought of it. I know there are powers/powersets from CoH that I just couldn't stand the sound of. Would be nice to choose which sounds powers make, and doesn't sound like it'd be all that hard to code along with other options.
Archived Post
08-31-2009, 10:50 PM
Had to post about this too.
I was under the impression this wasn't even an issue and would be available as soon as OB ended and the game launched. It was just temporary and they planned to add it in. The way I figured, if CoX had it, why wouldn't Champions Online?
Only no. Sorry. No weapon customization for you. Your character will now get stuck with whatever junk you pick based on name, and if you want to see what it looks like you've got to go fight someone first.
Please, please, please add a weapon toggle and being able to see our weapons before we pay for the changes...
Archived Post
09-01-2009, 02:42 AM
[QUOTE=beartrapsnap]Had to post about this too.
Only no. Sorry. No weapon customization for you. Your character will now get stuck with whatever junk you pick based on name, and if you want to see what it looks like you've got to go fight someone first.
QUOTE]
There are drops and quest rewards that give you addiitonal costume choices for weapons I looted two bow ones but can't tell what they look like.
I also looted duel weapons and swords and a few others but totally worthless unless youc an see them before deciding to change.
Devs want to be pro community - here's your first shot to do whats right
Archived Post
09-01-2009, 02:45 AM
I'll sign the contract! It's making me crazy to check out the skins the way it is now...
Archived Post
09-01-2009, 03:19 AM
Cryptic.
Dooo eeeet!
Archived Post
09-01-2009, 05:02 AM
/signed.
It really is a need.
Archived Post
09-01-2009, 09:02 AM
So yeah.. now the tailors are jacked in a new way.
I took one of my characters to the Tailor cause i got a new power replacor for my dual blades and when i went to edit costume.. all my Deco Art and Retro Future items I had on me .. vanished and I had to go about putting em back on but of course the change cost even MORE money... yay!!!!
Archived Post
09-01-2009, 03:03 PM
I agree with letting us see the weapon before we purchase or change them.
/signed
Archived Post
09-02-2009, 11:18 AM
U Can't see what u will get, come on cryptic update this :rolleyes:
Archived Post
09-02-2009, 11:24 AM
Dear Cryptic DEV TM
I would be in Favour of a change to move the Tailor into the Respect Training house.. or have a PDA visual catalogue of items prior to purchase.. Like Christmas Wish Book we should see the item drawn before we hit confirm order?
Or maybe more interesting a Tailors Mission and a fashion Boutique in the WEst End similar to finding the Ordinance or MArtial Arts Dojo?
Thank you
-SB-
Archived Post
09-02-2009, 11:30 AM
I'd really like to see a dev post on this, either a "we're working on it" or some kind of explanation on why they aren't. Of course, there is no reasonable explanation, so how about "we're working on it."
Archived Post
09-02-2009, 11:30 AM
I wish they'd make weapons a part of the character customization at the start.
Archived Post
09-02-2009, 11:34 AM
I wish they'd make weapons a part of the character customization at the start.
Of course. I'd say it's almost a given that if it needs to be in the tailor, it needs to be in the character creator as well. If they fixed it in one and not the other, that would be silly.
Archived Post
09-02-2009, 03:23 PM
Of course. I'd say it's almost a given that if it needs to be in the tailor, it needs to be in the character creator as well. If they fixed it in one and not the other, that would be silly.
I want to have my Amish gunslinger with retro ray gun (http://www.cgempire.com/forum/gallery/images/125/1_ray-gun.jpg) pistols. :)
Archived Post
09-02-2009, 03:28 PM
I've said it elsewhere, but we obviously need to be able to see our weapons in the tailor. I don't know how that was overlooked. We should also be able to choose what our weapon looks like for free from the very beginning.
Now, to quote myself,
"I would also like to say that more variation in the weapons is needed. I know there's some crafting items that change the look of your weapons (not that you can find out what it looks like until after you assign it), but that isn't enough.
Example? I really want to make a knife fighting character. A single knife. Using the sword power set. I cannot do this. I tried a super strength/sword combo in beta, but it seemed silly.
And not just knives. Baseball bats. Shovels. Axes. Hammers. Lead pipes. Clubs. All these things could easily be a graphical replacement for swords, and I think that'd satisfy a lot of people. When CoH finally implemented this, I'll admit it, I went back for a bit. Checked it out. Was very glad I could make a knife wielding hero (although I could only do two knives, but it's close enough).
In addition, add some options for bows. Add more guns. Heck, even fighting claws could have a couple more options, or maybe the chain? Okay, let's not go crazy.
Am I just being a picky jerk? Maybe. I just like to have my characters be the characters I imagine, is all."
Archived Post
09-02-2009, 03:32 PM
Am I just being a picky jerk? Maybe. I just like to have my characters be the characters I imagine, is all."
Yes, welcome to the club, being picky jerks and proud of it :D
Archived Post
09-02-2009, 03:41 PM
That's all well and good, but let's keep this thread to the most basic, simple, undeniably necessary request: Let us SEE the weapon we are choosing. Bats/shovels/broken bottles etc. are all great ideas that can come later. But those would be extra features; this request is about a glaring oversight by the devs.
Archived Post
09-02-2009, 04:07 PM
have to say the tailoring system isn't very functional now - we need to have some way to see our weapon options, either in the tailor or outside of it, so we can make a good choice - as it is now the tailor is charging you a lot of money for essentially a blind choice, which for me makes it useless.
Archived Post
09-02-2009, 05:18 PM
1 Go to the tailor >
2 select weapons tab >
3 pick a mystery bag with a cool weapon name on it >
4 pay hard earned resources for it >
5 go find a mob >
6 attack >
7 review your weapon choice >
8 repeat all steps 1-7 if unhappy >
9 choose 4 wildly different and bright colors like skittles for your weapon >
10 repeat 5-6 and press PRINT SCREEN >
11 minimize Champions and locate your Screenshot JPG >
12 examine where your skittles colors are >
13 return to game and visit tailor and adjust colors according to screenshot >
14 pay resources and feel bittersweet or just bitter >
15 bump this thread with a post >
If you have the urge to follow these steps, please skip steps 1-14 and include the following statement in your post:
"Dr. Developer, I bump you in the name of Justiciar!"
hehe... just being light. Don't take me seriously.
Archived Post
09-02-2009, 08:23 PM
This issue most definitely needs to be addressed. For as much emphasis as they put on character customization, this is like a slap in the face. It can be likened to eating a really nice and enjoyable dinner at a fancy restaurant, and when you ask for the check, the chef comes out in farts in your face. Come on people, get on the ball. This is simple, and would please a lot of players.
Archived Post
09-02-2009, 10:23 PM
I vote in need of seeing weapon unlocks in the tailor. In fact I think we should be able to see ANY available unlocks there.
Archived Post
09-03-2009, 03:51 AM
It can be likened to eating a really nice and enjoyable dinner at a fancy restaurant, and when you ask for the check, the chef comes out in farts in your face.
Do I still have to pay? Because if not I might be willing to deal with that.
Really, it's more like asking for dessert, getting a fart in the face, and then being handed the check.
And why is it called a "check" anyway? Isn't it really a bill?
Anyway... um, yeah. Let us see weapons in the tailor. :o
Archived Post
09-03-2009, 05:40 AM
Stance, expression, and weapon skins should not be charged even the initial rate of the costume change.
Putting in my vote for this. Along with full re-spec (due to the patch), and shop buy-back due to mistakes.
Archived Post
09-03-2009, 06:24 AM
Just bumping this. It is a good idea.
Archived Post
09-03-2009, 06:27 AM
As a Fire user, I say keep it the way it is, you 'weaponies' can suck it.
No really, this is a VERY good idea, especially considering the vauge name given to the different weapons.
Archived Post
09-03-2009, 06:30 AM
My name is JTShadow, and I support this initiative!
Archived Post
09-03-2009, 10:05 AM
oh wow this thread got popular...
i agree w/ the stances change being free. you gotta pa some complete stranger to give you bad posture? wtf?
Archived Post
09-03-2009, 10:25 AM
I was stunned to find in open beta that the weapon selection did no show up and really expected to have it by live for sure. This directly effects the costume of many power sets. This is the reason im holding off on making an archer, or a one gun or a two gun user, or a one sword or a two sword user. Thats 5 powersets........
Archived Post
09-03-2009, 10:45 AM
/signed
Its like a weird guessing game as the names for most of the options are not descriptive at all, and you cannot see the model until you exit the tailor and find something to use the power on.
Some update or work on this would be a wonderful, if not huge, fix.
Archived Post
09-03-2009, 03:26 PM
Add my name to the list.
I have basically held off on leveling up my gunslinger or even making a swordsman until I can change the weapon look in the tailor.
Archived Post
09-03-2009, 03:58 PM
I wholeheartedly agree that it is stunning that despite the host of nuance features that you can get in the costume builder that you are not even given a thumbnail or 2-d image of the weapon purchase you are making (or even the color changes you are making to it) until after you've paid for it.
This is a flat bug. You can't sugar coat it.
Simply fix it and be done with it. I am sure there are bigger issues out there, but this one is a simple fix.:mad:
Archived Post
09-03-2009, 06:01 PM
Please fix it. How can I customize my Nemesis if I can't choose what weapon he has? After all, isn't that one of the big selling points of this game since it's on the back of the box?
Archived Post
09-03-2009, 06:05 PM
Agreed. This has been a big pet peeve of mine since I took up a munitions character.
Archived Post
09-03-2009, 06:21 PM
Simple question, does anyone think it's NOT a good idea?
The answer is, honestly probably not. This sort of thread could be easily and quickly ended by the Dev's coming in and making a quick announcement that they understand the issue and will correct it in X number of Days, X months and X years.
Hopefully that's 1 day 0 months and 0 years.
/signed
Archived Post
09-04-2009, 11:26 AM
Hopefully that's 1 day 0 months and 0 years.
/signed
what, no hours?
Archived Post
09-04-2009, 11:50 AM
/signed this is a MUST have. Otherwise this is a sign of developer laziness, and I will not keep forking over $15 a month for a plate full of crap. Hell even FREE GAMES have had better developer support right at the start.
Archived Post
09-04-2009, 12:14 PM
Totally agree. I presume the devs are in agreement, not sure how difficult it is to change the interface in the creator but I had an idea for a short term fix - put a Tailor in every powerhouse..
Archived Post
09-04-2009, 12:30 PM
Maybe i already said that but isnt this bug? I though its bug but it looks like there is mysterios reason why not show weapons in tailor.... Maybe it destroy whole universe when you check your new blade?
Archived Post
09-04-2009, 03:50 PM
What bothers me is the fact that for characters that use weapons, the weapons dont render on the character while "out of combat".
In my opinion, having a big machine gun in my hands, or a giant sword DEFINES my character. I want to see my weapon on my character AT ALL TIMES. It just feels and looks really odd my Gadgeteer running around without having my Gadgets IN HAND.
I'd imagine there may be a bug, and a relationship between Weapons not rendering on your character while out of combat, and weapons at the tailor not showing up on your character during a costume change.
Archived Post
09-04-2009, 03:55 PM
Yes this was mentioned during the beta, and as far as I could recall it had a huge following as Im sure it still would. This is a must, we NEED to see the weapons in the tailor.
Also agree that there should be an option to have our main energy building weapon visible at all times. Only time this would change is if we used a different power that didnt require the energy building weapon. This isnt a must but it is certainly a want. Im sure alot would like this implemented to.
Just my 2 cents.
Archived Post
09-04-2009, 03:57 PM
Regarding the 'weapon drawn toggle' idea, CoH already handles this adequately--if you trigger an attack without a target, your toon still draws the weapon. Works for me.
Archived Post
09-04-2009, 03:58 PM
/sign have a munitions character i have several weapon skins for but I refuse to get anything because I can't see what I'm getting.
Archived Post
09-05-2009, 07:28 AM
I agree this needs to be fixed, but in the meantime, I spent some of my resources to show you what weapons are available. I'll be rolling some alts. to do the other power/weapon sets, but it'll take me some time. :3
Gadgetry/Munitions:
Default Handgun - For Munitions, its a matched pair of gold and silver Desert Eagles. (http://i199.photobucket.com/albums/aa6/Calibremon/screenshot_2009-09-05-13-12-01.jpg) Classy. For Gadgeteers, it's the goofy-looking Sonic Blaster. :p
Modern Conventional Pistol #3 (http://i199.photobucket.com/albums/aa6/Calibremon/screenshot_2009-09-05-12-34-44.jpg) - Semi-automatic handgun. Looks like a GLOCK, to be honest.
Modern Conventional Pistol #4 (http://i199.photobucket.com/albums/aa6/Calibremon/screenshot_2009-09-05-12-38-03.jpg) - ...I dunno what to call this. Looks like some kind of Spec. Ops Pistol with a Suppressor on it.
Modern Conventional Pistol #5 (http://i199.photobucket.com/albums/aa6/Calibremon/screenshot_2009-09-05-12-50-17.jpg) - Revolver. For you classy gunslinger-types ;)
((P.S. - I apologize for the screenshots, by the way. I didn't notice that Sonics would cause the guns to go out of focus like that.))
((P.P.S. - I may move this to its own topic for easy reference :P))
Archived Post
09-05-2009, 08:16 AM
Well they could move the tailor to the power house and make it so you don't get charged for costume changes until you click on a accect costume changes and costs menu when you leave the power house.
Archived Post
09-05-2009, 08:36 AM
The options should be there from the start, during the Creation, kinda annoying to make a knight, only to wield a katana for the whole tutorial.
Or at least put a tailor in the tutorial. But all in all we should be able to view the weapons at the tailor.
This, plain and simple. I stand by my point that if they can give us this tab in the tailor, which is essentially the CB without the power selection, they should have it in the CB. Both of these issues can be contributed to one thing, and one thing, the developers being lazy. The should have taken the time to implement these BASIC features in either of the betas.
Archived Post
09-06-2009, 06:45 AM
/signed
I think the thread I had up about this got buried in the forums, but I'm getting tired of spending anywhere from 600 to 20k resources getting my weapons right.
I also agree that I should be able to draw my weapons out of combat. Sometimes, they add to the look.
Archived Post
09-06-2009, 07:09 AM
/sign
10char
Archived Post
09-06-2009, 07:16 AM
/sign
10char
Archived Post
09-06-2009, 04:02 PM
bump... again.
Archived Post
09-06-2009, 05:01 PM
/Sign
Had to choose through 3 different weapon skins before I found what I wanted.
Archived Post
09-06-2009, 06:07 PM
Regarding the 'weapon drawn toggle' idea, CoH already handles this adequately--if you trigger an attack without a target, your toon still draws the weapon. Works for me.
Funny that the designers of one game and same company, failed to add the same lil feature, like weapon customization. I too, didn't like the fact of sending money to see what my weapon will look like, esp with several choices. I'm hoping that, like most games, it's buggy and improvements will be made along the way
Archived Post
09-06-2009, 06:28 PM
This needs to happen.
I mean god damn it devs this is a minor annoyance that builds up everytime you want to change weapons skins.
Archived Post
09-07-2009, 11:23 AM
Signed, huge issue for me
And the "weapon toggle" thingie doesn't really have to be particularly complicated, just do like in WoW and have a sheathe/unsheathe keybind.
Archived Post
09-07-2009, 10:07 PM
This needs to happen. For weapon users, the look of the weapon is vital to their costume's style. Yet, despite the nearly overwhelming choices in the character creation/costume designer, you cannot see what the defining tool a weapon user uses will look like. If the single, basic, vanilla choice does not suit the character, the only option is to go out and either obtain a power replacer item that comes with a graphic that's only good for while the weapon is equipped, or an item that unlocks a costume piece which we STILL cannot see what it looks like at the tailor, and THEN pay resources to see the basic look, and then again pay resources to modify the colors to get the look right...that's IF we like the look of the weapon. If we don't, its yet another costly trip to the tailor for another shot in the dark.
It's like the equivalent of a blind date...no, a blind marriage. The description may sound like Angelina Jolie-so you say "I do!", only to lift up her veil and she looks like Rosanne with a skin condition. Would you be happy?
Archived Post
09-07-2009, 10:56 PM
An obvious omission, and should be added.
Archived Post
09-08-2009, 04:13 AM
I'm Shadow Kitty and I approve of this thread.
//signed
Archived Post
09-08-2009, 04:59 AM
definitely agree this is needed
Archived Post
09-08-2009, 05:21 AM
Bumped for great justice. This is a no-brainer and should be fixed.
Archived Post
09-08-2009, 04:17 PM
Regarding the 'weapon drawn toggle' idea, CoH already handles this adequately--if you trigger an attack without a target, your toon still draws the weapon. Works for me.
True, but unless they changed it (I stopped playing about 2 years ago), it wasn't a toggle. The attacks themselves were click powers, so doing this would let you view your weapons for about 10 seconds before they disappeared. That isn't a toggle.
Also, it would force your character into combat stance. It would be nice to see weapons drawn in the default stance so my character isn't perpetually hunched over and breathing heavily.
Adding unsheathing/sheathing animations to the toggle wouldn't hurt either.
Archived Post
09-08-2009, 04:20 PM
True, but unless they changed it (I stopped playing about 2 years ago), it wasn't a toggle. The attacks themselves were click powers, so doing this would let you view your weapons for about 10 seconds before they disappeared. That isn't a toggle.
Also, it would force your character into combat stance. It would be nice to see weapons drawn in the default stance so my character isn't perpetually hunched over and breathing heavily.
Adding unsheathing/sheathing animations to the toggle wouldn't hurt either.
All good points. I like the weapons draw/put away keybind idea.
Archived Post
09-08-2009, 05:52 PM
/signed
One thing that bugs me the most whole day. More then dying over and over again and respec prices. :mad:
Let us see our weapons and let us draw them whenever we like. Some of this stuff takes ridiculous amount of grind. Why not let us equip them the way we want?
Archived Post
11-20-2009, 11:50 PM
I think this is a broken feature that needs attention.
Archived Post
11-21-2009, 04:36 AM
The toggle weapon keybind is something that exist in wow,Aoc and WaR.
Hit the keybind,you unsheath your weapon,hit it again and you sheath your weapon back.
In the case of severale weapons equiped: the Hunters in wow as melee weapons and ranged weapons(obviously...),hit the key when character is idle:unsheath your melee weapons,hit the key again,you sheath back your melee weapons and unsheath your ranged weapon,hit it another time,it sheath back the ranged weapon and your back in your idle stance.
Simple and effectif!