Archived Post
08-29-2009, 10:30 PM
Alright so I was token up by my comp and this amazing idea came to my head. A user quest maker, now this is something that will take time to develope but there are amazing short cups. We need a random button if use choose or a slider or some sort to select which thing you choose to make different. For npc there would be options for different kinds and possibely use the Nemisiis system to create your own npc. All they would need is to make another her creator take its principles but with options for the said quest. Also have Levels and such for your quest. Also the rewards for the said quest you create i think should randomly picked each time a quest is made. Do this so you couldent just farm really unique items. But dont add any items that wouldent be fit for that level range.
My next idea for the loot system in this would be possible to choose what branch of items you wish to get. Such as arms/ myth/ science. By allowing all these principles you could make a system that will change the very aspect of the game. We wouldent ever have to worry about making new quests as much because users would have done that in the process. This idea could improve the games mission content through the roof. Of course it needs to be balenced like my idea is this i call it quest page. Quest page will do this very thing have a chain of quests on it that you create. So you complete quests like a story(similar to coh in ways but still very different). With the xp on your quest will be scaled on your complete objective. I have another idea maybe make a rule that you have to do x amount of quests in your ark. This meaning you would have to have atleast 1 quest where u deliver something one where you gota kill certain people. And of course quests where you enter new locations like the sewers for example do defeat a certain foe or w.e.
My next idea with user created content is this very idea. I call it super quest, basicly super quest is a quest where you enter into a different area(again sewers as example a door mish kinda). Once in this quest you would have a list of objecttives basicly but there all quests. So my idea is you have 1 main quest with a bunch of other sides quests which al l give you decent rewards and xp. Example Enter the Cave of doom this quest you must defeat the evil cave demon. But inside this quest you will have max 10 side objectives all quests. Of course these side quests wouldent give you more xp then the main quest itself but some possibely mite give you very nice amounts while others are smaller but still better then nothing. Ideas for side quests. Destroy objectis, Collect Objects, Rescue people, Escourt people, even collect certain items to fuze together into one item to complete object idk what to call that, and of course defeat all targets, plus a time limit, and then the main quest would be to take out the super villan some1 really tough.
Please feel free to post ideas, suggestions, creative comments, tell me who would love this and please no flamers i mean you can hate me but love my idea:eek:
My next idea for the loot system in this would be possible to choose what branch of items you wish to get. Such as arms/ myth/ science. By allowing all these principles you could make a system that will change the very aspect of the game. We wouldent ever have to worry about making new quests as much because users would have done that in the process. This idea could improve the games mission content through the roof. Of course it needs to be balenced like my idea is this i call it quest page. Quest page will do this very thing have a chain of quests on it that you create. So you complete quests like a story(similar to coh in ways but still very different). With the xp on your quest will be scaled on your complete objective. I have another idea maybe make a rule that you have to do x amount of quests in your ark. This meaning you would have to have atleast 1 quest where u deliver something one where you gota kill certain people. And of course quests where you enter new locations like the sewers for example do defeat a certain foe or w.e.
My next idea with user created content is this very idea. I call it super quest, basicly super quest is a quest where you enter into a different area(again sewers as example a door mish kinda). Once in this quest you would have a list of objecttives basicly but there all quests. So my idea is you have 1 main quest with a bunch of other sides quests which al l give you decent rewards and xp. Example Enter the Cave of doom this quest you must defeat the evil cave demon. But inside this quest you will have max 10 side objectives all quests. Of course these side quests wouldent give you more xp then the main quest itself but some possibely mite give you very nice amounts while others are smaller but still better then nothing. Ideas for side quests. Destroy objectis, Collect Objects, Rescue people, Escourt people, even collect certain items to fuze together into one item to complete object idk what to call that, and of course defeat all targets, plus a time limit, and then the main quest would be to take out the super villan some1 really tough.
Please feel free to post ideas, suggestions, creative comments, tell me who would love this and please no flamers i mean you can hate me but love my idea:eek: