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View Full Version : FPS Issues: Will there be an official Acknowledgement?


Archived Post
08-29-2009, 06:44 PM
I was just wondering if the devs were going to make any mention of them being aware that the game has fps issue for a very large portion of the player base, and whether or not they are working on a solution for it. Even better, would be a response bringing us up to speed on how close they are to tracking down and solving the issue causing it. personally, I've tried several of the solutions that have been tossed around on the forums, (some even with dev endorsement), none of them have worked. I'm not trying to be rude, if that's how this is coming out as sounding. I would just like to be comforted with the knowledge that they're working on it, and that they have some ideas as to whats actually causing it.

Specs as follows:

Windows 7 Ultimate x64, (I had the same problems when I had Windows XP Pro x32 installed 1 week ago).
Processor: AMD Phenom II x2 550 3.1 ghz
GPU: nVidia GeForce 9800GT 512 mb
RAM: 4gb ddr2 GSKILL

Edit: I realized I hadn't posted anything constructive aside from my specs. My FPS seems to drop the lowest, (10-20 fps), when I'm near more than a few other players. I've Tried adjusting my settings to minimum, maximum, and everywhere in between, with no increase, (or decrease), in fps. Turning the UI off has only yielded a 2-4 fps increase. I've also tried disabling "Threaded Optimization" in nVidia Control Panel with no effect.

Archived Post
08-29-2009, 07:16 PM
I was just wondering if the devs were going to make any mention of them being aware that the game has fps issue for a very large portion of the player base, and whether or not they are working on a solution for it. Even better, would be a response bringing us up to speed on how close they are to tracking down and solving the issue causing it. personally, I've tried several of the solutions that have been tossed around on the forums, (some even with dev endorsement), none of them have worked. I'm not trying to be rude, if that's how this is coming out as sounding. I would just like to be comforted with the knowledge that they're working on it, and that they have some ideas as to whats actually causing it.

Specs as follows:

Windows 7 Ultimate x64, (I had the same problems when I had Windows XP Pro x32 installed 1 week ago).
Processor: AMD Phenom II x2 550 3.1 ghz
GPU: nVidia GeForce 9800GT 512 mb
RAM: 4gb ddr2 GSKILL

Edit: I realized I hadn't posted anything constructive aside from my specs. My FPS seems to drop the lowest, (10-20 fps), when I'm near more than a few other players. I've Tried adjusting my settings to minimum, maximum, and everywhere in between, with no increase, (or decrease), in fps. Turning the UI off has only yielded a 2-4 fps increase. I've also tried disabling "Threaded Optimization" in nVidia Control Panel with no effect.

why would they respond to this an acknowledge there is a huge problem with there game??? on the last day of open beta they said they had troubles reproducing the problem, and it seems like they still have not found the problem.

Archived Post
08-29-2009, 08:06 PM
Yep Lots of Threads like this, im getting issues across the connection boards. Server Not Responding , Fps, Authentication.. just want to play the game...

Archived Post
08-29-2009, 08:13 PM
The only thing that's increased performance for me is overclocking my CPU, but I can't sustain that for more than a matter of minutes, so it's not an option unless I buy a new fan and PSU; which sure as crap isn't about to happen.

Archived Post
08-29-2009, 09:13 PM
either its an nvidia problem, or a majority of people are grossy exagerating the FPS loss

I have a son vaio notebook

Vista 64 (server pack 1, server pack 2 wont install it blue screens me)

2.1GHZ Dual Core
ATI mobile 4650

I have my game set to lowest settings (with a few things even turned up) and I get about 30 FPS on average, 10 to 15 while using traveling powers.

sometimes I dip to 5 and 10 around alot of other characters enemy or Player.


And turning off the UI (the only dev supported option ive seen) drastically increases my FPS

in CANADA ive get 40 FPS solid with UI disabled, and never drop below 30 even when traveling.


Is this great, god no, its horrible considering my laptop is 3 weeks old, and still gets horrible FPS considering the settings Im using and the over all quality of the graphics in this game.

but its hardely 2 frames a second.


So either 1 o 2 thigns


1) nvidia is hosed
2) after canada it gets FAR FAR WORSE.


one of the two.. I hope its a little of both.. and that it gets fixed.

its an obvious problem, (stressing processor) and since most gamers spend money on video cards and not always a ton on processors, thats also a bit of a problem. I'm sure they can fix it though.. just some tweaking.

Archived Post
08-29-2009, 10:21 PM
either its an nvidia problem, or a majority of people are grossy exagerating the FPS loss

I have a son vaio notebook

Vista 64 (server pack 1, server pack 2 wont install it blue screens me)

2.1GHZ Dual Core
ATI mobile 4650

I have my game set to lowest settings (with a few things even turned up) and I get about 30 FPS on average, 10 to 15 while using traveling powers.

sometimes I dip to 5 and 10 around alot of other characters enemy or Player.


And turning off the UI (the only dev supported option ive seen) drastically increases my FPS

in CANADA ive get 40 FPS solid with UI disabled, and never drop below 30 even when traveling.


Is this great, god no, its horrible considering my laptop is 3 weeks old, and still gets horrible FPS considering the settings Im using and the over all quality of the graphics in this game.

but its hardely 2 frames a second.


So either 1 o 2 thigns


1) nvidia is hosed
2) after canada it gets FAR FAR WORSE.


one of the two.. I hope its a little of both.. and that it gets fixed.

its an obvious problem, (stressing processor) and since most gamers spend money on video cards and not always a ton on processors, thats also a bit of a problem. I'm sure they can fix it though.. just some tweaking.

Don't try to minimize our problem. I promise you I'm not over exaggerating and I'll take screen shots to prove it, the only place I have consistent FPS is in the first starting area, after that it's crap; my framerate will bob up and down anywhere between 10-45 fps depending on where I am, what I'm looking at and whether I'm flying or not. This is FAR FAR below the recommended video settings, I have everything turned off, comic outlines, etc. shadows low, lighting quality set to high(low looks like ****), my sliders are about 1/4th full, physics objects at 0, dynamic lighting off, number of shadows per lights lowest etc. and I still get shaky performance.

I have an Q6600 Quad core 2.4ghz, 8800gt 512, 2GB DDR2 ram, the recommended system specs and I can't even run it on recommended video settings, that's absolute nonsense.

I've tried every single fix I've seen short of reformatting my PC, I've reinstalled, turned off this, turned on that, nothing has worked besides overclocking my CPU, which I would have to pay upwards of 170$ to be able to sustain that overclock; I'm not going to spend 200 dollars for a game I'll probably only play for two months.

All I want is a solid framerate of 30-40 fps, if it would just stay at that framerate on recommended settings and I would be perfectly happy. But the more I try to fix it, and the more I play it the less I want to continue through with this game.

The developers have said they cannot reproduce this problem and while I will give them plenty of time to fix the problem I would at least like to hear that they are indeed working on it and maybe a time frame of when it'll be fixed.

Archived Post
08-30-2009, 12:29 AM
The first stickied thread in this forum is as much acknowledgement as we've had so far.

There are two dev posts in that thread - the opening post, and one either on the first or second page (I think).

Both ask for more info - if you haven't done already, please give them the info they ask for.

This has been an issue since Closed Beta, it persisted through Open Beta, and now into Early Access.

it's not a small issue, there are hundreds affected - at least.

Archived Post
08-30-2009, 12:35 AM
Don't try to minimize our problem. I promise you I'm not over exaggerating and I'll take screen shots to prove it, the only place I have consistent FPS is in the first starting area, after that it's crap; my framerate will bob up and down anywhere between 10-45 fps depending on where I am, what I'm looking at and whether I'm flying or not. This is FAR FAR below the recommended video settings, I have everything turned off, comic outlines, etc. shadows low, lighting quality set to high(low looks like ****), my sliders are about 1/4th full, physics objects at 0, dynamic lighting off, number of shadows per lights lowest etc. and I still get shaky performance.

I have an Q6600 Quad core 2.4ghz, 8800gt 512, 2GB DDR2 ram, the recommended system specs and I can't even run it on recommended video settings, that's absolute nonsense.

I've tried every single fix I've seen short of reformatting my PC, I've reinstalled, turned off this, turned on that, nothing has worked besides overclocking my CPU, which I would have to pay upwards of 170$ to be able to sustain that overclock; I'm not going to spend 200 dollars for a game I'll probably only play for two months.

All I want is a solid framerate of 30-40 fps, if it would just stay at that framerate on recommended settings and I would be perfectly happy. But the more I try to fix it, and the more I play it the less I want to continue through with this game.

The developers have said they cannot reproduce this problem and while I will give them plenty of time to fix the problem I would at least like to hear that they are indeed working on it and maybe a time frame of when it'll be fixed.

I agree that is all i am asking for. Just verification that the devs are aware and that they are working towards a solution. Maybe even clue us in on what they think might be causing the problem.

Archived Post
08-30-2009, 12:38 AM
Honestly if they would just tell me what kind of time we're looking at for a fix I would be happy, if it's a significant amount, I'd probably hit max level, play around a bit and leave though I would rather not. I mean I can even run the ever so killer AoC on high detail at a constant 35-50fps even during dungeon raids!

/sigh, hopefully they will clue us in on it soon.

Archived Post
08-30-2009, 04:05 AM
Bumping. Want to give the devs plenty of time to see this thread. As well as anyone else a chance to sign it.

Archived Post
08-30-2009, 06:35 AM
I agree that it would be great to hear that the devs are aware of the issue and working on it.

Archived Post
08-30-2009, 01:58 PM
Bumping again. Not gonna let them miss this.

Archived Post
08-30-2009, 02:04 PM
Same issues here, specs are more than enough for this game but having terrible FPS issues, especially when using my Travel power. Its making me not want to play due to terrible framerate. Have even tried on the lowest graphics settings.



X2 6000
4Gb DDR2
GTX280
Windows 7 - RC

Archived Post
08-30-2009, 02:11 PM
They have been aware of these problems through closed and open beta. They have just not fixed it.

This is the reason I ended up not buying CO.

Archived Post
08-30-2009, 02:13 PM
They have been aware of these problems through closed and open beta. They have just not fixed it.

This is the reason I ended up not buying CO.

well seeing as how disabling the UI does so much for me, im sure its only a matter of time untill they fix it.

Archived Post
08-30-2009, 02:34 PM
well seeing as how disabling the UI does so much for me, im sure its only a matter of time untill they fix it.

We can only hope...

Archived Post
08-30-2009, 03:50 PM
I made a post earlier (http://forums.champions-online.com/showthread.php?t=47076) about lighting quality. It is largely the high quality lighting that is putting such a drain of the hardware. I know when lighting quality is set to low there is a large difference in the graphical quality, but I urge you to try it and post your results at the very least it will help Cryptic with optimizations.

I can run everything maxed including 4X AA and 16X AF, with everything else on or set to 200% and I run ~50 fps all the time with very few dips, changing the light quality to high halves my fps even with everything else off or set to 50%.

Cheers

Archived Post
08-30-2009, 04:30 PM
This is 1 of the reasons I didn't buy CO either. I liked the game its customization but the perfromance was awful. I'm above minimum and yet the framerates are horrific on the lowest of lowest settings. I look edinto my task manager and the CPU usage was a full %100. I fyou don't have the latest dual core Qaud core computers than you might have problems


But I do see tha there are many even with great systems are having trouble but we don't know why.

Archived Post
08-30-2009, 04:41 PM
I don't have a super amzing computer, but it is sufficient to play on recommended settings. That said, my CPU tracking gadget shows the CPU running at between 98-100% any time the Champs client is open. Is there something in the software allocating all the processing to the CPU?

Archived Post
08-30-2009, 05:57 PM
I too am running at approximately 95-98% cpu capacity.

I have tried lowering the lighting quality before, and I've just done it again as suggested. Reporting no improvement.

Archived Post
08-31-2009, 03:50 AM
After perusing the forums, I've discovered that most of the people with FPS problems have stated that their cpu's are at roughly 100% usage while the champions client is running.

Archived Post
08-31-2009, 04:53 AM
If you have four processors and go into device manager and disable 3 can you go back and enable them the same way?

Archived Post
08-31-2009, 05:35 AM
Another way to reduce CPU load is to use your ATI/nVidia drivers to set the AA/AF instead of doing it in CO. Using that method my GPU utilization went from 40-50% up to 80-90%.

OP, I have the same cpu and a better video card (4890) and I get about 40-60 fps in open zone with few players around and 20-35fps when there's lots of stuff going on. In fact while soloing, I often note to myself that I am hitting the vsync cap at 60fps. Enable vsync in your drivers and also grab Rivatuner and use the d3d tool to force triple buffering, it won't hurt and it will make all games look smoother. The other thing to do is OC that cpu; I have mine running at 3.6ghz and that is a modest OC with only an additional .025V

Archived Post
08-31-2009, 11:33 AM
Another way to reduce CPU load is to use your ATI/nVidia drivers to set the AA/AF instead of doing it in CO. Using that method my GPU utilization went from 40-50% up to 80-90%.

OP, I have the same cpu and a better video card (4890) and I get about 40-60 fps in open zone with few players around and 20-35fps when there's lots of stuff going on. In fact while soloing, I often note to myself that I am hitting the vsync cap at 60fps. Enable vsync in your drivers and also grab Rivatuner and use the d3d tool to force triple buffering, it won't hurt and it will make all games look smoother. The other thing to do is OC that cpu; I have mine running at 3.6ghz and that is a modest OC with only an additional .025V

Thanks for the tip, I will give this a try in game and post my results.

As far as overclocking my cpu goes, I fully intend to in the next month or so. Just as soon as I can afford this cooling system I'm looking at. Currently using the stock fan, as my former liquid cooling system was incompatible with my recent upgrade to this cpu, motherboard, and ram.

Archived Post
08-31-2009, 12:07 PM
This is interesting. Whenever I select "override game settings" and apply the changes I've made, I boot up champions, and the nvidia control panel appears to have made no visual impact on my game. In-game, I've turned antialiasing, anisotropic filtering, and v-sync off. I then set them to force override in nvidia control panel. Log into the game, and they all appear to be off still. Any tips?

Archived Post
09-01-2009, 09:35 AM
There are multiple issues happening here I'm sure (ie driver issues, game engine optimisation issues, peoples individual pc problems) all of which are contributing to the overal poor fps performance people are getting but I'm beginning to wonder if some aren't more fundamental than others... and the lack of dev comments is getting a little annoying.. I've read and contributed to many threads here over the last few weeks but seen little progress in solving them so far. What worries me is that for some of us (particularly those of us not based in the US), the error may actually be network related. A lot of people say no (and in their cases its may not be) but let me explain.

I'm UK based with the UKS biggest ISP (BT - biggest but far from the best in terms of service etc). I'm having big fps issues in most areas but in my case, I'm convinced they are related to network issues - standing still I get 40-60fps on my medium spec rig (All settings on max, Q6600 with vista, 4 gig ram and 1 gig 4890 card - well above rec spec), just turning left or right makes it drop way down to less than 10 (sometimes just 1 or 2). Settings do nothing to sort the drops, just increase my standing still fps (goes above 100 in some cases). The situation is worse the more players are around (I'm not talking 100s.. just turning around with no players around is better than turning when there are a couple of players standing behind me). The game is basically unplayable except for the character generator :-).

Why is this a network issue? When I compare my fraps graph on my g15 keyboard to the ingame netgraph (type /netgraph 1 at the chat line), the fps drops correlate EXACTLY to major ping increase / packet loss data received events (which happen regularly and go offscale).. and my fps restabilises once the network data received catches up again... almost like my 4890 gpu cant draw the next frame because its still waiting for info to wing its way across the Atlantic on a poor connection.

If this is the case, it doesn't bode well for me - I'm with BT ISP in the UK, the cryptic server is west coast US.. according to my traces, the packet loss is happening on servers on the east coast us.. who do you contact / blame - its not a server under cryptic's control, its not my local ISPs servers but someone in the middle. What's more if the game engine has been designed to work this way (ie the graphics engine has little way to compensate for lag) its going to take a lot longer for Cryptic to patch in a workaround.. if its possible at all without retooling the game engine...

Its occurred to me today (and without devs stepping in to reassure us the imagination does run wild :-) I'm taking a wild guess here but I wonder if the level of customisation has something to do with it?...think about it.. in other instanced games the engine can preload most of the textures you are going to need for the environments, mobs and most common armours / player character models, powers etc - most are fairly standard identikit fits for a given class. So if you run into some lag you see some rubber banding but the graphics can at least handle it.. it knows what t draw.. just not quite where the people are. In this game, any character can have a whole range of different costumes.. all the textures etc are fixed and sitting on your hard drive but before you graphics card can draw the char, it needs to know the sex, dozens of different costume details, body shape, what colours, did you make the jacket metallic, is your character a bow user who can also ise spell effects etc. All games have to deal with this to some extent but CO just seems that little bit more customisable AND also relies on fast moving gameplay and travel powers etc...all that information has to fly across the interweb thingy before your GPU can render the figure... if the data flow doesn't keep us with the gpu - problem.

It was a brave decision by cryptic to go with one world game / server centre but I don't think the worlds internet is up to it just yet.

Sorry if that all sounds a big negative / conspiracy theory but my time in CO has been my biggest MMO disappointment so far.. not the concept but the performance issues.. and thats coming from someone who endured the Conan launch.. which in retrospect (for me) the overall poor but consistent frame rate there on week one was LESS headache inducing than massively fluctuating one I'm expereincing here :-(

Vampe

Archived Post
09-01-2009, 09:42 AM
Forgot to mention - it would be good if others could try and repeat my results ie use the netgraph tool (/netgraph 1 in the chat line in game) and see if you fps drop correlates with a big data spike on the netgraph.. it would at least start to separate the lag induced fps issues from the driver / pc specific ones.

Vampe

Archived Post
09-01-2009, 09:44 AM
I have made a few posts regarding this but it is a known issue and we are working to correct this. We will post with additional information once we have a solution.

Archived Post
09-01-2009, 11:21 AM
I have made a few posts regarding this but it is a known issue and we are working to correct this. We will post with additional information once we have a solution.

In all honesty I believe the solution is to delay the game at its current state, and optimize it for a more sucessful release, we don't all have overclocked i7's you know. The gameplay is great, the technical issues are crippling.

Archived Post
09-01-2009, 11:36 AM
In all honesty I believe the solution is to delay the game at its current state, and optimize it for a more sucessful release, we don't all have overclocked i7's you know. The gameplay is great, the technical issues are crippling.

You want them to recall the already released game? Every mmo is this way at launch, get over it.

Archived Post
09-01-2009, 11:39 AM
Every mmo is this way at launch

Every MMO is unplayable with high spec hardware?


WRONG.

Archived Post
09-01-2009, 11:45 AM
Every MMO is unplayable with high spec hardware?


WRONG.

Every MMO comes out with issues. You can't magically predict how a server will react when there's tons of players on it, each player has a different computer; the devs have said that they don't have any problems like this and I believe it. They've stated several times that they're trying to fix the problem, but not everyone with high end hardware is having as many issues as some; problem is, the people who aren't having issues aren't on the forum crying about it.

Compatibility issues happen all the time, again, get over it and wait for a patch.

Archived Post
09-01-2009, 11:58 AM
In all honesty I believe the solution is to delay the game at its current state, and optimize it for a more sucessful release, we don't all have overclocked i7's you know. The gameplay is great, the technical issues are crippling.

I wish it would work smoothly on an i7. I have an i7 965 and still I dont get above 35FPS.

Archived Post
09-01-2009, 12:08 PM
I run on a relatively inexpensive pc. Intel Core 2 Duo E8400 (3.0 gHz), 2 gb RAM, and a nvidia 9800 GT graphics.

So far I've had very few problems with the video frame rates. I run at pretty high settings (with outlining on and thus Anti-aliasing off) and I usually average around 25-30 fps. Sure it's not as smooth as 60fps, but it still works just fine for the game. If you really are worried about the barely noticeable jitter, then set lighting from high to low. That will made a huge boost in performance, though you'll lose a lot of the really nice detailing.

Also, if you're running at a high resolution (ie. 1920x1080) on a computer similar to mine, then you're just asking for terrible frame rates. lower the resolution a bit and you will again find a large performance boost.

CO is one of the first games I've seen that actually makes full use of multicore processors to speed up program execution. This means that if you don't close any open programs (which could be stealing your CPU time) while playing the game, you're going to again lose a lot of performance.

You might also want to consider disabling any anti-virus software while playing. CO will be constantly loading data while playing and an anti-virus can slow this down considerably. Disabling completely can be a security risk, so if you know how to make it skip just your game files, that would be the best option.

Archived Post
09-01-2009, 05:59 PM
The majority of players is having this issue so it should be addressed soon before they lose too many.

Archived Post
09-01-2009, 06:12 PM
I run on a relatively inexpensive pc. Intel Core 2 Duo E8400 (3.0 gHz), 2 gb RAM, and a nvidia 9800 GT graphics.

So far I've had very few problems with the video frame rates. I run at pretty high settings (with outlining on and thus Anti-aliasing off) and I usually average around 25-30 fps. Sure it's not as smooth as 60fps, but it still works just fine for the game. If you really are worried about the barely noticeable jitter, then set lighting from high to low. That will made a huge boost in performance, though you'll lose a lot of the really nice detailing.

Also, if you're running at a high resolution (ie. 1920x1080) on a computer similar to mine, then you're just asking for terrible frame rates. lower the resolution a bit and you will again find a large performance boost.

CO is one of the first games I've seen that actually makes full use of multicore processors to speed up program execution. This means that if you don't close any open programs (which could be stealing your CPU time) while playing the game, you're going to again lose a lot of performance.

You might also want to consider disabling any anti-virus software while playing. CO will be constantly loading data while playing and an anti-virus can slow this down considerably. Disabling completely can be a security risk, so if you know how to make it skip just your game files, that would be the best option.

when im stationary looking around my fps is 45-60 but as soon as i start flying around my fps drops to like 15-40 fps which is a big deal. the problem is people have setups way above recommended and expect to be able to play the game with the settings they prefer. the game doesn't seem to utilize gpu's very well and for me personally my performance is the same with 8x AA 16x anisotropic filtering or having them off completely. my NV control panel is set to use program settings and i've tried it with them forced off and forced to max and its the same either way. its the same for vsync too :(

Archived Post
09-01-2009, 06:17 PM
I run on a relatively inexpensive pc. Intel Core 2 Duo E8400 (3.0 gHz), 2 gb RAM, and a nvidia 9800 GT graphics.

So far I've had very few problems with the video frame rates. I run at pretty high settings (with outlining on and thus Anti-aliasing off) and I usually average around 25-30 fps. Sure it's not as smooth as 60fps, but it still works just fine for the game. If you really are worried about the barely noticeable jitter, then set lighting from high to low. That will made a huge boost in performance, though you'll lose a lot of the really nice detailing.

Also, if you're running at a high resolution (ie. 1920x1080) on a computer similar to mine, then you're just asking for terrible frame rates. lower the resolution a bit and you will again find a large performance boost.

CO is one of the first games I've seen that actually makes full use of multicore processors to speed up program execution. This means that if you don't close any open programs (which could be stealing your CPU time) while playing the game, you're going to again lose a lot of performance.

You might also want to consider disabling any anti-virus software while playing. CO will be constantly loading data while playing and an anti-virus can slow this down considerably. Disabling completely can be a security risk, so if you know how to make it skip just your game files, that would be the best option.

Your entire post assumes that we're all complaining about the same "barely noticable jitter" that YOU experience. Feel fortunate that you aren't experiencing the same issues that we are, and go enjoy the game. Instead of coming on the forums and assuming that our problems are the same as your problems, and that we just have a lesser tolerance for such things.

PS: Most of us have already tried your suggestions, and gone above and beyond them in an effort to improve performance. As it stands right now, it appears that the problem most of us are having is that the cpu is at full load, while the video card isn't be utilized at all. A workaround was suggested that if you disable AA, AF, and v-sync in-game, then force them on through nvidia control panel, (or your ATI equivalent), it will take some of the load off your cpu and put your gpu to work. Unfortunately for me, My nvidia control panel override settings wont "stick", or "apply" to the game for some reason. Very frustrating. A lot of people have claimed success in this, though.

Archived Post
09-01-2009, 06:19 PM
when im stationary looking around my fps is 45-60 but as soon as i start flying around my fps drops to like 15-40 fps which is a big deal. the problem is people have setups way above recommended and expect to be able to play the game with the settings they prefer. the game doesn't seem to utilize gpu's very well and for me personally my performance is the same with 8x AA 16x anisotropic filtering or having them off completely. my NV control panel is set to use program settings and i've tried it with them forced off and forced to max and its the same either way. its the same for vsync too :(

Sorry to hear that. I'm in the same lake, just a different boat. I can't even get my nvidia control panel overrides to actually apply at all. Something to do with the 190.62 drivers and windows 7/vista x64 I think.

Archived Post
09-02-2009, 03:02 AM
I as well have this problem... Should I be getting around 25-30 FPS (does drop to 15 when in the city) with my system (Recommended Video Settings) I've also turned off AA and ALL shadows, doesn't do much.

I'm really sad that I can't seem to get better FPS. I understand that Win7 isn't supported, but... is this even a Win7 problem? Or a 64 bit problem? Or....? I have to put the settings on low just to get 50 FPS... that doesn't seem right to me...

Intel Dual Core E6600 2.4 GHz @ 3.2 Ghz
8 GB of RAM
GeForce 8800 GTS x 2 (SLI)
Windows 7 RTM x64

(just showing my support for this thread)

Archived Post
09-02-2009, 04:16 AM
I as well have this problem... Should I be getting around 25-30 FPS (does drop to 15 when in the city) with my system (Recommended Video Settings) I've also turned off AA and ALL shadows, doesn't do much.

I'm really sad that I can't seem to get better FPS. I understand that Win7 isn't supported, but... is this even a Win7 problem? Or a 64 bit problem? Or....? I have to put the settings on low just to get 50 FPS... that doesn't seem right to me...

Intel Dual Core E6600 2.4 GHz @ 3.2 Ghz
8 GB of RAM
GeForce 8800 GTS x 2 (SLI)
Windows 7 RTM x64

(just showing my support for this thread)

It's not a OS problem, it's a game optimization problem.

Archived Post
09-02-2009, 11:00 AM
I run on a relatively inexpensive pc. Intel Core 2 Duo E8400 (3.0 gHz), 2 gb RAM, and a nvidia 9800 GT graphics.

So far I've had very few problems with the video frame rates. I run at pretty high settings (with outlining on and thus Anti-aliasing off) and I usually average around 25-30 fps. Sure it's not as smooth as 60fps, but it still works just fine for the game. If you really are worried about the barely noticeable jitter, then set lighting from high to low. That will made a huge boost in performance, though you'll lose a lot of the really nice detailing.

Also, if you're running at a high resolution (ie. 1920x1080) on a computer similar to mine, then you're just asking for terrible frame rates. lower the resolution a bit and you will again find a large performance boost.

CO is one of the first games I've seen that actually makes full use of multicore processors to speed up program execution. This means that if you don't close any open programs (which could be stealing your CPU time) while playing the game, you're going to again lose a lot of performance.

You might also want to consider disabling any anti-virus software while playing. CO will be constantly loading data while playing and an anti-virus can slow this down considerably. Disabling completely can be a security risk, so if you know how to make it skip just your game files, that would be the best option.

Wow, you're wrong on all your advice, I am having the same issue as the rest of the people are and everything you said doesn't even apply to me cause it's already been done so it does nothing to fix Cryptic's issue.

Archived Post
09-02-2009, 11:45 AM
when im stationary looking around my fps is 45-60 but as soon as i start flying around my fps drops to like 15-40 fps which is a big deal. the problem is people have setups way above recommended and expect to be able to play the game with the settings they prefer. the game doesn't seem to utilize gpu's very well and for me personally my performance is the same with 8x AA 16x anisotropic filtering or having them off completely. my NV control panel is set to use program settings and i've tried it with them forced off and forced to max and its the same either way. its the same for vsync too :(

Same problem here, stationary it's fine ranging from 50-60ish but once I start to move it drops like crazy into the teens and up again and down again. Which ofcourse causes a lot of stuttering.

Im running on a 285 gtx @ 1900x1200, Intel Duo Core @ 3ghz and 4 gigs ram, Vista Ultimate x64.

Ive just been playing Tombraider underworld at 1900x1200 16xfsaa multisampling and 16xaf and with vsync on its a constant 60fps, smooth as hell. My rig should be able to run CO so much better, its, just, so depressing. :p

Archived Post
09-02-2009, 09:22 PM
nearly over a week from head start to now.. and i STILL havent had a proper go at the game. NO news yet?????

Archived Post
09-03-2009, 08:42 AM
You mean like this?

http://forums.champions-online.com/showthread.php?t=51647

Archived Post
09-03-2009, 09:29 PM
Nope that didnt answer the questions about lag server responding and rubber banding.. it even states it in the thread its not about these problems...

they havent given us an update in ages....