View Full Version : Strength and Con, or Endurance for Melee?
Archived Post
08-29-2009, 02:12 PM
Trying to decide at this point if I should be rocking out the con, or endurance. Con of course would work better with Invulnerability and what not.. endurance would let me repeatedly dish out the heavy hitters. Still, haven't tested out any of that by myself. Any opinions?
Archived Post
08-29-2009, 02:34 PM
Why bother with melee? They do not want you to be melee.
Archived Post
08-29-2009, 02:49 PM
If you are going to be in offensive stance then con is likely much more important than end. In beta with con + end I had 7000+ hp in defensive stance and ~300 energy. If you have a defensive power you probably don't need that much hp.... then again you can just block to fill up your energy. End also lets your energy builders work better, they give a percentage of your max energy, right?
Do you plan on taking high energy skills?
I would pick a passive and if it is affected by con or end, go with that one.
Archived Post
08-29-2009, 03:07 PM
Honestly, it's not really worth it to be in Offensive stance, as you lose 50% of your HP bonus (I assume this means the HP gained through Con, as they're not really clear), for +20% more damage. You'd be better off in Ballanced stance if you ask me.
If you're taking Invuln, I'd take CON.
Archived Post
08-29-2009, 04:04 PM
Offensive is primarily for team play, same with Defensive and Support.
Most melee attacks are cheap enough that you won't need a ton of endurance to hurt stuff.
Archived Post
08-29-2009, 10:18 PM
Why bother with melee? They do not want you to be melee.
Maybe he plays pve,or does your pvp mind not see that :P