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View Full Version : Multiple attack powers?


Archived Post
08-29-2009, 01:59 PM
Okay, I'm having some difficulty making up my mind about getting multiple attack powers. Maybe it's because I've mainly played an ammunitions based character built around Two Gun Mojo, and I can't find a reason to not just keep spamming that power, but... what's the point of getting more attack powers?

It's not like you need multiple attack powers to flesh out your attack chain like you did in CoX, since most attacks don't have a cooldown and are spammable. Can someone explain how to approach CO's system when it comes to this?

Archived Post
08-29-2009, 02:40 PM
i dunno. in my archery i mainly use sonic arrow. Taser arrow is good for a hold...thats about it really. Sometimes I use storm of arrows to AoE since each has a chance to crit.

But yeah...dont need many powers.

Archived Post
08-29-2009, 02:45 PM
I bet it'll get boring spamming the same attack for 40 levels though. O_o

Archived Post
08-29-2009, 02:48 PM
I take most of the powers I do purely for flavor. Spaming 1 attack all day is booring so I switch it up.

Archived Post
08-29-2009, 02:50 PM
Translated: "Doing what the game mechancis promote is boring"

Uh oooooh

Archived Post
08-29-2009, 03:13 PM
Looking at the same animation all day is boring, has nothing to do with game mechanics.

Archived Post
08-29-2009, 03:19 PM
Once I am happy with my attack load-out I then start taking Innate passive powers that will help my hero. These are the ones that you don't need to slot in order for them to work. After that it's on to CC and heal powers that I find useful. If I take more attack powers then I use those to make a defensive or support builds for the same toon where the only thing in common between the build is the end builder.