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Archived Post
08-29-2009, 01:30 PM
Just wondering why exactly ego is a good innate characteristic for a telekinesis character. I understand constitution, because tele characters are mainly melee and need the hp to survive. Though why ego? Seeing that endurance scales up id blades damage why not have con/end as innate characteristics, and end as the super stat? It seems almost pointless to build up ego if you're not building up also dex, where as high crit multipliers don't seem too important if your crit chance isn't high...is my logic making sense here?

Basically I'd just like some feedback on these questions from other telekinesis players--what have you guys found to be the most useful and why?

Archived Post
08-29-2009, 01:33 PM
Ego also ups your intangible hold resistance and it buffs YOUR holds I believe. I think it does one other thing too but I forget. I can't help you with what the right choice is since i've never used telekinesis stuff.

Archived Post
08-29-2009, 01:42 PM
You're exactly right, Ego without Dex is pretty useless. The exception being PFF, but unless you plan to take it, I wouldn't bother with Ego. You might try End/Dex and keeping Ego at a decent level for a 50%-ish crit severity, which isn't too hard to do. Con/End would also be a great pick. Keep in mind that you get two superstats. :)

Archived Post
08-29-2009, 01:44 PM
They say EGO because it ups the size of object you can lift with the Telekinesis power. They say CON because that scales the physical damage resistance of Ego Form. It's entirely ********.

You can obviously do what you want, but if you're gonna use primarly ego blaes your options that make sense are:

DEX/END and pick up Ego via talents and gear or CON/END and Make INT or REC your 3rd stat.

If you do the first option Shadow form makes sense and use Incisive Wit to get Id Blades, if you do the 2nd then Ego Form might be worth while. Sadly it looks like trash on your character.

Archived Post
08-29-2009, 01:47 PM
You're exactly right, Ego without Dex is pretty useless. The exception being PFF,

SOrry, what's PFF?

Archived Post
08-29-2009, 01:49 PM
Personal Force Field, a Force passive defense ability which scales with Endurance (increases maximum damage it can absorb) and Ego (increases the shield regeneration rate).

Archived Post
08-29-2009, 01:57 PM
They say EGO because it ups the size of object you can lift with the Telekinesis power. They say CON because that scales the physical damage resistance of Ego Form. It's entirely ********.

You can obviously do what you want, but if you're gonna use primarly ego blaes your options that make sense are:

DEX/END and pick up Ego via talents and gear or CON/END and Make INT or REC your 3rd stat.

If you do the first option Shadow form makes sense and use Incisive Wit to get Id Blades, if you do the 2nd then Ego Form might be worth while. Sadly it looks like trash on your character.

Hmm, if Im picking Con/End what exactly is the advantage to grabbing INT or REC as a third stat?

I understand that Incisive Wit is a proc effect, where as Ego Form will always have Id blades activated when in combat...will ego form end up resulting in more damage due to Id Blades ALWAYS being up?

Has anyone tried a Dex/End + Ego build with a telekinesis character?

Archived Post
08-29-2009, 02:00 PM
Hmm, if Im picking Con/End what exactly is the advantage to grabbing INT or REC as a third stat?

I understand that Incisive Wit is a proc effect, where as Ego Form will always have Id blades activated when in combat...will ego form end up resulting in more damage due to Id Blades ALWAYS being up?

Has anyone tried a Dex/End + Ego build with a telekinesis character?

The advantage is that you may as well have something else to look for on gear, as it often has 3 stats.

Most (all?) people agree that Shadow form + Incisive wit is more damage. Shadow form with even a single Ego Blade is about as much damage as Id Blades. And yes, many people have done DEX/END+Ego.

Archived Post
08-29-2009, 02:02 PM
The advantage is that you may as well have something else to look for on gear, as it often has 3 stats.

Most (all?) people agree that Shadow form + Incisive wit is more damage. Shadow form with even a single Ego Blade is about as much damage as Id Blades. And yes, many people have done DEX/END+Ego.

Cool thanks for all the feedback meng

Archived Post
08-29-2009, 02:05 PM
Sorry but as long as you are here are there some Telekinesis builds listed somewhere in these forums? Im not sure what to pick out of other trees also as I am still experimenting and theorizing...

Archived Post
08-29-2009, 02:14 PM
One or more heals like Chi resurgance and Resurgance, Sonic Device is overpowered if used correctly, some sort of decent ranged attack couldn't hurt and if you're going the shadow form route then eitehr shadow blast or ego blast make sense for that. RUN ON SENTENCE CRITS YOU FOR 4K

A CC couldn't hurt then there's things like thunderbolt lunge or mighty leap. Healing drones. /endramble

Archived Post
08-29-2009, 03:06 PM
I must admit, this thread is helping me a touch. Just decided to go with a TK character myself. Appreciate the input that's been given so far.

Archived Post
08-29-2009, 03:38 PM
I screwed around a ton with telekinesis in beta with auto-level 40. Con/End is a great combo. You will have 4000+ HP in offensive stance and End gives shadow form 100+% extra damage. If you do that and want to try and get some ego, you can use ego surge (+20% crit buff with high con) to try and throw crits out for a short duration. I never did tested that thoroughly.

For skills, I can tell you some ideas for PvE. I never think about PvP.

Shadow Form - Main +damage offensive form.
Darts + Incisive wit - Necessary
Ego Weaponry - Other things outclass this, not worth keeping.
Ego Blade Frenzy - Good cone damage and early skill - could respec out later

Ego Blade Breach Level 3 - Necessary, resist debuff and can tap for great damage or charge for a big hit. Best single target damage skill in telekinesis, but a little slow on the first hit.
Ego Annihilation - Can invert damage (damage bonus vs 100%-25% HP enemies) and do good damage. Quick first hit. Possibly useful to get level 3 and kill huge HP targets with it (once they get blow 25% hp)

Telekinetic Eruption - Strong aoe, never got much help from the damage buff it gives. Can charge it while moving :D
Telekinetic Maelstrom - Didn't use it much, better aoe CC for much less energy.

Ego Choke - Very useful hold, cheap
Ego Hold - I just used choke, not sure about this one.

Telekinesis - Fun, but you may not have enough ego to use it. (better for other skillsets to snag this one imo)
Telekinetic Wave - Don't see the point of this for a primarily melee set.

Telekinetic Shield is alright. It stays on for a few seconds after you drop it which can help.
Ego surge - I mentioned it before, gives a nice little crit boost with high con (no idea why con affects that). Good to use when you can't get the darts proc off.

---------------------------

Extra skills -
*Pets can keep enemies busy sometimes, maybe look into when their AI is fixed up.
*Field Drones is a great heal for offensive fighters, but can be frustrating because they only work right 50% of the time.
*Mindful Reinforcement. Shields you from damage and heals you after a certain time... it helped me quite a bit, thought it was a good idea to take it eventually.
*Collective Will - Debuffs your target, furthering your damage, Suffers from bad pet AI, might be good later. Acceptable, but low damage when you used on a few held enemies (gives like 3-4 of them).
*Miniaturization Drive - Great damage buffer.
*Soul Mesmerize (supernatural) - Could be a useful CC, I played with it a bit and some people might enjoy it with the Glossolalia upgrade.

------------------------
Here's a rough outline of what you could do. Miniaturization drive and the last 4 combat skills can be replaced with anything else (more defense?). If respec is fixed I would rank up frenzy but keep respec'ing out of it.

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: Level 40 Champion

Superstats:
Level 5: Super Constitution
Level 13: Super Endurance

Powers:
Level 1: Kinetic Dart -- Incisive Wit
Level 1: Ego Blade Frenzy
Level 5: Telekinetic Shield -- Rank 2, Rank 3
Level 5: Fire Flight -- Rank 2
Level 8: Ego Choke -- Rank 2
Level 11: Telekinetic Eruption -- Rank 2, Rank 3
Level 14: Ego Blade Breach -- Rank 2, Rank 3
Level 17: Field Drones
Level 20: Shadow Form -- Rank 2, Rank 3
Level 23: Miniaturization Drive -- Reciprocating Gizmo, Rank 2
Level 26: Mindful Reinforcement -- Rank 2, Rank 3
Level 29: Sonic Device -- Deafening Dissolution
Level 32: March Of The Dead
Level 35: Soul Mesmerism -- Glossolalia
Level 35: Teleport
Level 38:

Don't take ego surge or ego form early on, it won't count towards the 5 powers you need for high tier skills. Until the bug is fixed.

Archived Post
08-30-2009, 01:50 AM
I read so much about Shadow Form, unfortunately I hate the way it looks and went with Ego Form, even though I might gimp myself some, it annoys the hell out of me you cant really change the color on Shadow Form, it simpyl doesnt mix with my hero's looks :(

As soon as I hit 17, I tested out both Shadow Form and Ego form, and on that lvl, the difference isnt insane, but its still a difference damage wise, guess I'll see how it plays out on lvl 40, and pray for full respecs if I gimped myself too much.

Archived Post
08-30-2009, 03:39 AM
I read so much about Shadow Form, unfortunately I hate the way it looks and went with Ego Form, even though I might gimp myself some, it annoys the hell out of me you cant really change the color on Shadow Form, it simpyl doesnt mix with my hero's looks :(

As soon as I hit 17, I tested out both Shadow Form and Ego form, and on that lvl, the difference isnt insane, but its still a difference damage wise, guess I'll see how it plays out on lvl 40, and pray for full respecs if I gimped myself too much.

Hopefully the developers do the right thing and make the Offensive Passive that can only be used for Ego Blades (half a framework) actually better (or at least comparable to) for Ego Blades than the Offensive Passive that buffs multiple damage types, ranks up like an offensive passive should, and benefits multiple frameworks.

Archived Post
08-30-2009, 03:40 AM
I screwed around a ton with telekinesis in beta with auto-level 40. Con/End is a great combo. You will have 4000+ HP in offensive stance and End gives shadow form 100+% extra damage. If you do that and want to try and get some ego, you can use ego surge (+20% crit buff with high con) to try and throw crits out for a short duration. I never did tested that thoroughly.

For skills, I can tell you some ideas for PvE. I never think about PvP.

Shadow Form - Main +damage offensive form.
Darts + Incisive wit - Necessary
Ego Weaponry - Other things outclass this, not worth keeping.
Ego Blade Frenzy - Good cone damage and early skill - could respec out later

Ego Blade Breach Level 3 - Necessary, resist debuff and can tap for great damage or charge for a big hit. Best single target damage skill in telekinesis, but a little slow on the first hit.
Ego Annihilation - Can invert damage (damage bonus vs 100%-25% HP enemies) and do good damage. Quick first hit. Possibly useful to get level 3 and kill huge HP targets with it (once they get blow 25% hp)

Telekinetic Eruption - Strong aoe, never got much help from the damage buff it gives. Can charge it while moving :D
Telekinetic Maelstrom - Didn't use it much, better aoe CC for much less energy.

Ego Choke - Very useful hold, cheap
Ego Hold - I just used choke, not sure about this one.

Telekinesis - Fun, but you may not have enough ego to use it. (better for other skillsets to snag this one imo)
Telekinetic Wave - Don't see the point of this for a primarily melee set.

Telekinetic Shield is alright. It stays on for a few seconds after you drop it which can help.
Ego surge - I mentioned it before, gives a nice little crit boost with high con (no idea why con affects that). Good to use when you can't get the darts proc off.

------------------------
Don't take ego surge or ego form early on, it won't count towards the 5 powers you need for high tier skills. Until the bug is fixed.

Except for one problem Ego Surges damage is because it counts as any Energy Form and activate ID Blades. And as previously discussed ID blades damage is based on Endurance. Also its a breakfree power and lastly its the only way to get into Ego Form w/o being in combat.

I found Telekinesis to be a waste of time. If you want to pick up and throw things get str. Much more efficient and it doesnt drop in 1 sec if there is no target near.

Silly me I thought since all the powers were called EGO xxxxx that they were based on EGO. Apparently after reading the detailed information that is its paranormal damage type. Again wish I could read the detailed power description during creation.

Telekinetic Wave is short range cone that is great opener. One of the advantages you can add is dropping the targets equilibrium to 1. Effectively limiting opponent to Energy Builder attacks.

What melee out damages Ego Weaponry w/ Ego Form?

I like the powers and how the set plays out. Also if EGO Form doesn't count as a power towards the 5 then its a bug.

One of the things that I have seen so far in CO that I really don't like is lack of description of specials. In this case there are powers that apply Ego Leech. It is inferred that you get an energy return when you kill a mob with Ego Leech on it. But not actual details other then that.

And crit extra with high con? Sorry I am pretty sure your mistaken. I went and reread all the detailed descriptions and there is nothing about crit chance based on con.

Also why would you use Shadow Form over Ego Form? The damage boost from either is based on END but it seems to be less for Shadow Form. Though Shadow Form does have inherent stealth and does energy return when attacked by dimensional damage. However the damage resist is standard vs paranormal and 3x that for dimensional. Rather then Ego Form which gives standard damage resistance vs all damage. Both forms the DR is based on CON.

But like most damage that is tied to stats the damage increase is small, relative to superstats. So making END a superstat would be not be ideal.

I believe that the beta testers chose EGO as the super stat is because there are 3 holds, Kinetic Darts (your eb) , Ego Hold (pure hold were charge time increases initial hold str), and Ego Choke (a maintained damage & damage that has both the damage and hold increase in strength the longer its maintained).

Archived Post
08-30-2009, 08:52 AM
Except for one problem Ego Surges damage is because it counts as any Energy Form and activate ID Blades. And as previously discussed ID blades damage is based on Endurance. Also its a breakfree power and lastly its the only way to get into Ego Form w/o being in combat.

You basically said what I did. Not sure what the one problem is you're trying to point out. If you think Ego Surge doesn't have a +damage% component along with ID blades... I'm fairly sure it does. It says it scales up all paranormal damage by a certain percentage. That increases as you rank it up.

Telekinetic Wave is short range cone that is great opener. One of the advantages you can add is dropping the targets equilibrium to 1. Effectively limiting opponent to Energy Builder attacks.

From what I've seen from other skills, dropping equilibrium to 1 doesn't immediately drop your energy to 1. Makes it kind of useless.


What melee out damages Ego Weaponry w/ Ego Form?

Breach?


And crit extra with high con? Sorry I am pretty sure your mistaken. I went and reread all the detailed descriptions and there is nothing about crit chance based on con.

Sorry, I forgot to say it was an advantage. The ego surge advantage adds Crit chance. This chance, from my testing, definitely scales with Con. The skill doesn't say it scales with anything. No idea why it's like that.


Also why would you use Shadow Form over Ego Form? The damage boost from either is based on END but it seems to be less for Shadow Form. Though Shadow Form does have inherent stealth and does energy return when attacked by dimensional damage. However the damage resist is standard vs paranormal and 3x that for dimensional. Rather then Ego Form which gives standard damage resistance vs all damage. Both forms the DR is based on CON.

But like most damage that is tied to stats the damage increase is small, relative to superstats. So making END a superstat would be not be ideal.

Ego Form's damage comes from giving you ID blades. You can get that with the Ego Dart's advantage fairly easily, so Ego Form becomes redundant. Shadow Form stacks with ID blades and can add over +100% damage. If you want Ego Form for DR, you might as well pick up a true defensive power and still use Ego Dart's to proc ID blades.

Also, high end is good for tap spamming breach and using the high energy AoE's.

This is for offensive melee of course, if you want to control stuff then yes, ego might be a better superstat.

Archived Post
08-30-2009, 09:36 AM
ummm another question for anyone who has brought TK to a high level...will going End/Dex and Shadow Form over Con/End and Ego Form significantly screw your survivability?

Archived Post
08-30-2009, 09:43 AM
The dex part could. Again, Ego Form doesn't really matter, but if you're going to be in offensive role and don't have high con at level 40, you could get one or two shotted by an AoE power. iirc I was getting hit for 2000+ damage when I failed to get my shield up against the harder guys in Teleios Tower/Lab. Unless you find some other really good powers for keeping you alive (I couldn't find any I really liked).

Not sure if you can go end/dex and pull off high enough HP with gear.

Archived Post
08-30-2009, 09:47 AM
ok cool thanks waz, this thread is really helpin -- keep the info comin ppl!

Archived Post
08-30-2009, 09:54 AM
I screwed around a ton with telekinesis in beta with auto-level 40. Con/End is a great combo. You will have 4000+ HP in offensive stance and End gives shadow form 100+% extra damage.

Hmm i didn't know End Scales up shadow form damage, it's not on the tooltip for the skill but this seems to be good news right?

Archived Post
08-30-2009, 09:59 AM
I had someone else tell me it was like some of the other forms (electric) that scaled with end. Tested it and it was true. Then I thought I noticed it on the tooltip after that, hmm. Maybe it wasn't. Doesn't seem like it would be a bug.

/edit Just saw another post with someone saying it IS listed. If you're using the character builder or looking at shadow shroud on accident that might explain it.

Archived Post
08-30-2009, 11:07 AM
The dex part could. Again, Ego Form doesn't really matter, but if you're going to be in offensive role and don't have high con at level 40, you could get one or two shotted by an AoE power. iirc I was getting hit for 2000+ damage when I failed to get my shield up against the harder guys in Teleios Tower/Lab. Unless you find some other really good powers for keeping you alive (I couldn't find any I really liked).

Not sure if you can go end/dex and pull off high enough HP with gear.

Hmm, what about Personal Force Field? Would that provide enough survivability to allow for a Dex/End innate and maybe build up Ego with items for more dmg crits?

Archived Post
08-30-2009, 11:11 AM
I never tried PFF with high end, so not sure how it'd work. Maybe someone else or another thread can tell you that. All I know from using PFF is once it runs out your are screwed.

Archived Post
08-30-2009, 12:30 PM
Would Regeneration be a decent defensive slot idea?

Archived Post
08-30-2009, 12:41 PM
probably a garbage build because I whipped it up in a few seconds, but please let me know what's wrong with it and why.

Build by championBuilder 0.2.4 (http://champions.zarzu.ch)

Download this Build here. (http://champions.zarzu.ch/download.php?download=4131g60d00370d103060d2005zz0 a50d5060d40070d602070g530170d110170d120160d21350d7 060d71070i50015zz0460a11275y10l5y2025y2075y20p5y20 45y2015y20k25y0075y0021)

: Level 40 Champion

Superstats:
Level 5: Super Endurance
Level 13: Super Constitution

Powers:
Level 1: Kinetic Dart -- Incisive Wit
Level 1: Ego Weaponry -- Thought Sever, Rank 2
Level 5: Ego Blade Frenzy -- Rank 2
Level 5: Fire Flight
Level 8: Telekinetic Shield
Level 11: Telekinetic Wave -- Rank 2
Level 14: Ego Surge -- Nimble Mind, Rank 2
Level 17: Shadow Form -- Rank 2, Rank 3
Level 20: Ego Blade Breach -- Rank 2, Rank 3
Level 23: Ego Annihilation -- Rank 2, Rank 3
Level 26: Telekinetic Eruption -- Enhanced Form
Level 29: Ego Choke
Level 32: Ego Hold -- Rank 2
Level 35: Regeneration -- Rank 2, Rank 3
Level 35: Teleport
Level 38: Thunderbolt Lunge -- Essence Assault

Talents:
Level 1: Abyssal
Level 6: Enduring
Level 9: Energetic
Level 12: Boundless Reserves
Level 15: Indomitable
Level 18: Agile
Level 21: Accurate

I want a character who has some crowd control via knockdowns and holds(TK Wave, Eruption, choke, hold) but I dont want to gimp my character--Grouping I believe will be more important to me and I see these Crowd Control abilities as important, though I may be wrong.

I went Thought sever in ego weaponry as well as thunderbolt lunge for the occasional pvp (not sure if these are just complete wastes, as I have heard Ego Weaponry becomes essentially replaced by breach and annihilation)

I also thought regeneration would be a decent grab as I would be mostly melee for damage dealing, though maybe it would help more to get the advantages that increase threat and use those in synergy with regen??
Let me know what ya think, and gimme some suggestions obviously...

For super stats I went end and Con, and talents I simply tried to buff those up a bit, adding dex and ego (still not sure if Ego affects the effectiveness of holds???) tho Im sure those were poor choices...

Many questions, so...
Much <3

Gichin

Archived Post
08-30-2009, 01:15 PM
I can't really comment on defensive abilities in the end game. Other people say regen goes down hill as you level up. My ~Lv20 archer had regen and when it got overwhelming I could put block up and regen my HP up a bit then continue. Whatever you do make sure you can heal.

You should at least peek at mindful reinforcement. It's a pretty good self heal. I only managed to test it in a few duels, but it got me from near death to full fairly well. Not a stand alone defense.

Unless you plan to go heavy dex it doesn't really help much to get dex traits. My crit chance was 0% at level 40, so there is some lower limit. I think one of the more important stats outside con/end is a little recovery so you can possibly shoot off some useful spells before building energy. When your main stats are over 200, +3 traits don't do much, so I became inclined to take the larger +8 and +5/5's.

For ego stat, if you try to crit with surge... it could help. I could make breach crit for about 12k and only had like 30 ego. It does not help hold length, but I think they said it helps hold power (vs break free strength) - probably not too important.

Never tried juggling threat stuff, so no useful comments.

I would focus on frenzy earlier and save weaponry's thought sever, etc for later. No idea how effective it is. Strong energy denial can be good in PvP though (or duels at least).

Surge isn't too useful (long cool down), so getting it early on instead of a CC (choke, etc) might not be very rewarding. Also getting both choke and hold might be redundant, but just have to play with it in the powerhouse.

May want to find another defensive power to work into all that before level 30. It can get a little more dangerous 18+. If you like ego breach and can live with it, maybe put off annihilation and get a defensive passive. You'll figure out how much you need as you go along though, I'm sure.

Other than that, ranking up one AoE's damage could be a good idea. If you want to use them for damage and not CC that is.

Archived Post
09-01-2009, 11:03 AM
So it looks like shadow form (after nerf) isn't really top choice energy form for TK now huh?

Archived Post
09-01-2009, 11:10 AM
So it looks like shadow form (after nerf) isn't really top choice energy form for TK now huh?

I think it really depends on your power choice.

Are you going to use any TK/Telepahy powers that aren't the blades? Shadow Form wins.

Are you only using the blades, and then piling on things like enrage, resurgance, lunge etc. etc.? Shadowform with Incisive Wit is still probably better, but it's not so cut and dry.

It comes down to how annoyed you get when you are waiting for Wit to proc on a dry spell. Extremely annoyed? Take ego form. You can deal with it while using some other powers? Take shadow form.

Archived Post
09-01-2009, 11:31 AM
Just wondering why exactly ego is a good innate characteristic for a telekinesis character.

Because you can choose any two stats and Ego makes sense for Telekinetic characters conceptually.

Not everything is about minmaxing.

Archived Post
09-01-2009, 11:32 AM
Because you can choose any two stats and Ego makes sense for Telekinetic characters conceptually.

Not everything is about minmaxing.

No, that's not why it's the recommended power. The actual reason is covered early on page 1.

Archived Post
09-01-2009, 12:22 PM
I think it really depends on your power choice.

Are you going to use any TK/Telepahy powers that aren't the blades? Shadow Form wins.

Are you only using the blades, and then piling on things like enrage, resurgance, lunge etc. etc.? Shadowform with Incisive Wit is still probably better, but it's not so cut and dry.

It comes down to how annoyed you get when you are waiting for Wit to proc on a dry spell. Extremely annoyed? Take ego form. You can deal with it while using some other powers? Take shadow form.

Well I plan on using all the TK blade attacks (frenzy, ego weaponry?, breach, annihilation). I want to have at least one hold (am not really sure if it is redundant getting ego choke AND ego hold) And I like TK wave (for the knockdown) and TK erupt for the damage...

With all this in mind should I still go for Shadow Form?

Archived Post
09-01-2009, 01:14 PM
Well I plan on using all the TK blade attacks (frenzy, ego weaponry?, breach, annihilation). I want to have at least one hold (am not really sure if it is redundant getting ego choke AND ego hold) And I like TK wave (for the knockdown) and TK erupt for the damage...

With all this in mind should I still go for Shadow Form?

I believe you misunderstood my post.

Given everything you said the answer is of course Shadow Form. I said if you're going to use any non-blade abilities from TK or Telepathy then Shadow Form wins. You listed like 3 or 4 non blade powers.

Archived Post
09-01-2009, 01:25 PM
Also why would you use Shadow Form over Ego Form? The damage boost from either is based on END but it seems to be less for Shadow Form. Though Shadow Form does have inherent stealth and does energy return when attacked by dimensional damage. However the damage resist is standard vs paranormal and 3x that for dimensional. Rather then Ego Form which gives standard damage resistance vs all damage. Both forms the DR is based on CON.

Emphasis mine.

Thought it should be noted that Ego Form says it gives resistance to Physical damage. That's Crushing, Slashing and Piercing, not all damage. Admittedly, a lot of NPCs seem to spam physical attacks, so that's something.

Archived Post
09-01-2009, 05:34 PM
Well after the patch my Shadow Form went from +104% paranormal damage to +42%. Talk about big time nerf. I've still been doing ok with my build but I'm left to wonder if Ego form took this big a nerf and if they are about equal footing just what kind of damage are we going to run into more at the higher levels. It seems to me that the physical damage resist of Ego Form would be more valuable since there seems to be a ton of melee dmg in pve but I'm just 24 so far so there's still a ways to go.

Archived Post
09-01-2009, 05:52 PM
Well after the patch my Shadow Form went from +104% paranormal damage to +42%. Talk about big time nerf. I've still been doing ok with my build but I'm left to wonder if Ego form took this big a nerf and if they are about equal footing just what kind of damage are we going to run into more at the higher levels. It seems to me that the physical damage resist of Ego Form would be more valuable since there seems to be a ton of melee dmg in pve but I'm just 24 so far so there's still a ways to go.

I personally thought the damage buff from Shadow from was a bit high because it affects all paranormal and dimensional. In other words buffing all powers in TK and Telepathy and any other Dimensional frame works. Whereas Egoform's damage buff was EGO blade attacks only.

I have not logged in today but before the patch EGO had no effect on Ego Chokes hold strength. As for Ego Hold, based on the description, I don' t think EGO has any effect on hold strength either.

So except for TK I did not see any other powers in the TK Frameworks where taking EGO had any secondary benefit (unlike CON & END). Not that there can't be any, just didn't see any.

Archived Post
09-01-2009, 05:55 PM
Emphasis mine.

Thought it should be noted that Ego Form says it gives resistance to Physical damage. That's Crushing, Slashing and Piercing, not all damage. Admittedly, a lot of NPCs seem to spam physical attacks, so that's something.

Hmm, missed that. Not hard to do because its not like you can print out the detail descriptions of all the powers.

Unless there is a way an I really want to know that :).